/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 by the Blender Foundation. * All rights reserved. * * Contributor(s): Daniel Dunbar * Ton Roosendaal, * Ben Batt, * Brecht Van Lommel, * Campbell Barton * * ***** END GPL LICENSE BLOCK ***** * * Modifier stack implementation. * * BKE_modifier.h contains the function prototypes for this file. * */ /** \file blender/blenkernel/intern/modifier.c * \ingroup bke */ #include #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" #include "BLI_utildefines.h" #include "BLI_path_util.h" #include "BLI_listbase.h" #include "BLI_linklist.h" #include "BLI_string.h" #include "BKE_cloth.h" #include "BKE_key.h" #include "BKE_multires.h" /* may move these, only for modifier_path_relbase */ #include "BKE_global.h" /* ugh, G.main->name only */ #include "BKE_main.h" /* end */ #include "MOD_modifiertypes.h" ModifierTypeInfo *modifierType_getInfo(ModifierType type) { static ModifierTypeInfo *types[NUM_MODIFIER_TYPES] = {NULL}; static int types_init = 1; if (types_init) { modifier_type_init(types); /* MOD_utils.c */ types_init = 0; } /* type unsigned, no need to check < 0 */ if (type < NUM_MODIFIER_TYPES && types[type]->name[0] != '\0') { return types[type]; } else { return NULL; } } /***/ ModifierData *modifier_new(int type) { ModifierTypeInfo *mti = modifierType_getInfo(type); ModifierData *md = MEM_callocN(mti->structSize, mti->structName); /* note, this name must be made unique later */ BLI_strncpy(md->name, mti->name, sizeof(md->name)); md->type = type; md->mode = eModifierMode_Realtime | eModifierMode_Render | eModifierMode_Expanded; if (mti->flags & eModifierTypeFlag_EnableInEditmode) md->mode |= eModifierMode_Editmode; if (mti->initData) mti->initData(md); return md; } void modifier_free(ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->freeData) mti->freeData(md); if (md->error) MEM_freeN(md->error); MEM_freeN(md); } void modifier_unique_name(ListBase *modifiers, ModifierData *md) { if (modifiers && md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); BLI_uniquename(modifiers, md, mti->name, '.', offsetof(ModifierData, name), sizeof(md->name)); } } int modifier_dependsOnTime(ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); return mti->dependsOnTime && mti->dependsOnTime(md); } int modifier_supportsMapping(ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); return (mti->type == eModifierTypeType_OnlyDeform || (mti->flags & eModifierTypeFlag_SupportsMapping)); } int modifier_isPreview(ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(mti->flags & eModifierTypeFlag_UsesPreview)) return FALSE; if (md->mode & eModifierMode_Realtime) return TRUE; return FALSE; } ModifierData *modifiers_findByType(Object *ob, ModifierType type) { ModifierData *md = ob->modifiers.first; for (; md; md = md->next) if (md->type == type) break; return md; } ModifierData *modifiers_findByName(Object *ob, const char *name) { return BLI_findstring(&(ob->modifiers), name, offsetof(ModifierData, name)); } void modifiers_clearErrors(Object *ob) { ModifierData *md = ob->modifiers.first; /* int qRedraw = 0; */ for (; md; md = md->next) { if (md->error) { MEM_freeN(md->error); md->error = NULL; /* qRedraw = 1; */ } } } void modifiers_foreachObjectLink(Object *ob, ObjectWalkFunc walk, void *userData) { ModifierData *md = ob->modifiers.first; for (; md; md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->foreachObjectLink) mti->foreachObjectLink(md, ob, walk, userData); } } void modifiers_foreachIDLink(Object *ob, IDWalkFunc walk, void *userData) { ModifierData *md = ob->modifiers.first; for (; md; md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->foreachIDLink) mti->foreachIDLink(md, ob, walk, userData); else if (mti->foreachObjectLink) { /* each Object can masquerade as an ID, so this should be OK */ ObjectWalkFunc fp = (ObjectWalkFunc)walk; mti->foreachObjectLink(md, ob, fp, userData); } } } void modifiers_foreachTexLink(Object *ob, TexWalkFunc walk, void *userData) { ModifierData *md = ob->modifiers.first; for (; md; md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->foreachTexLink) mti->foreachTexLink(md, ob, walk, userData); } } void modifier_copyData(ModifierData *md, ModifierData *target) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); target->mode = md->mode; if (mti->copyData) mti->copyData(md, target); } int modifier_couldBeCage(struct Scene *scene, ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene = scene; return ((md->mode & eModifierMode_Realtime) && (md->mode & eModifierMode_Editmode) && (!mti->isDisabled || !mti->isDisabled(md, 0)) && modifier_supportsMapping(md)); } int modifier_sameTopology(ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); return ELEM(mti->type, eModifierTypeType_OnlyDeform, eModifierTypeType_NonGeometrical); } int modifier_nonGeometrical(ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); return (mti->type == eModifierTypeType_NonGeometrical); } void modifier_setError(ModifierData *md, const char *format, ...) { char buffer[512]; va_list ap; va_start(ap, format); vsnprintf(buffer, sizeof(buffer), format, ap); va_end(ap); buffer[sizeof(buffer) - 1] = '\0'; if (md->error) MEM_freeN(md->error); md->error = BLI_strdup(buffer); } /* used for buttons, to find out if the 'draw deformed in editmode' option is * there * * also used in transform_conversion.c, to detect CrazySpace [tm] (2nd arg * then is NULL) * also used for some mesh tools to give warnings */ int modifiers_getCageIndex(struct Scene *scene, Object *ob, int *lastPossibleCageIndex_r, int virtual_) { ModifierData *md = (virtual_) ? modifiers_getVirtualModifierList(ob) : ob->modifiers.first; int i, cageIndex = -1; if (lastPossibleCageIndex_r) { /* ensure the value is initialized */ *lastPossibleCageIndex_r = -1; } /* Find the last modifier acting on the cage. */ for (i = 0; md; i++, md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene = scene; if (!(md->mode & eModifierMode_Realtime)) continue; if (!(md->mode & eModifierMode_Editmode)) continue; if (mti->isDisabled && mti->isDisabled(md, 0)) continue; if (!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue; if (md->mode & eModifierMode_DisableTemporary) continue; if (!modifier_supportsMapping(md)) break; if (lastPossibleCageIndex_r) *lastPossibleCageIndex_r = i; if (md->mode & eModifierMode_OnCage) cageIndex = i; } return cageIndex; } int modifiers_isSoftbodyEnabled(Object *ob) { ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody); return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)); } int modifiers_isClothEnabled(Object *ob) { ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth); return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)); } int modifiers_isModifierEnabled(Object *ob, int modifierType) { ModifierData *md = modifiers_findByType(ob, modifierType); return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)); } int modifiers_isParticleEnabled(Object *ob) { ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleSystem); return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)); } int modifier_isEnabled(struct Scene *scene, ModifierData *md, int required_mode) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene = scene; if ((md->mode & required_mode) != required_mode) return 0; if (mti->isDisabled && mti->isDisabled(md, required_mode == eModifierMode_Render)) return 0; if (md->mode & eModifierMode_DisableTemporary) return 0; if (required_mode & eModifierMode_Editmode) if (!(mti->flags & eModifierTypeFlag_SupportsEditmode)) return 0; return 1; } CDMaskLink *modifiers_calcDataMasks(struct Scene *scene, Object *ob, ModifierData *md, CustomDataMask dataMask, int required_mode) { CDMaskLink *dataMasks = NULL; CDMaskLink *curr, *prev; /* build a list of modifier data requirements in reverse order */ for (; md; md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); curr = MEM_callocN(sizeof(CDMaskLink), "CDMaskLink"); if (modifier_isEnabled(scene, md, required_mode)) if (mti->requiredDataMask) curr->mask = mti->requiredDataMask(ob, md); /* prepend new datamask */ curr->next = dataMasks; dataMasks = curr; } /* build the list of required data masks - each mask in the list must * include all elements of the masks that follow it * * note the list is currently in reverse order, so "masks that follow it" * actually means "masks that precede it" at the moment */ for (curr = dataMasks, prev = NULL; curr; prev = curr, curr = curr->next) { if (prev) { CustomDataMask prev_mask = prev->mask; CustomDataMask curr_mask = curr->mask; curr->mask = curr_mask | prev_mask; } else { CustomDataMask curr_mask = curr->mask; curr->mask = curr_mask | dataMask; } } /* reverse the list so it's in the correct order */ BLI_linklist_reverse((LinkNode **)&dataMasks); return dataMasks; } ModifierData *modifiers_getLastPreview(struct Scene *scene, ModifierData *md, int required_mode) { ModifierData *tmp_md = NULL; if (required_mode != eModifierMode_Realtime) return tmp_md; /* Find the latest modifier in stack generating preview. */ for (; md; md = md->next) { if (modifier_isEnabled(scene, md, required_mode) && modifier_isPreview(md)) tmp_md = md; } return tmp_md; } /* NOTE: these aren't used anymore */ ModifierData *modifiers_getVirtualModifierList(Object *ob) { /* Kinda hacky, but should be fine since we are never * re-entrant and avoid free hassles. */ static ArmatureModifierData amd; static CurveModifierData cmd; static LatticeModifierData lmd; static ShapeKeyModifierData smd; static int init = 1; ModifierData *md; if (init) { md = modifier_new(eModifierType_Armature); amd = *((ArmatureModifierData *) md); modifier_free(md); md = modifier_new(eModifierType_Curve); cmd = *((CurveModifierData *) md); modifier_free(md); md = modifier_new(eModifierType_Lattice); lmd = *((LatticeModifierData *) md); modifier_free(md); md = modifier_new(eModifierType_ShapeKey); smd = *((ShapeKeyModifierData *) md); modifier_free(md); amd.modifier.mode |= eModifierMode_Virtual; cmd.modifier.mode |= eModifierMode_Virtual; lmd.modifier.mode |= eModifierMode_Virtual; smd.modifier.mode |= eModifierMode_Virtual; init = 0; } md = ob->modifiers.first; if (ob->parent) { if (ob->parent->type == OB_ARMATURE && ob->partype == PARSKEL) { amd.object = ob->parent; amd.modifier.next = md; amd.deformflag = ((bArmature *)(ob->parent->data))->deformflag; md = &amd.modifier; } else if (ob->parent->type == OB_CURVE && ob->partype == PARSKEL) { cmd.object = ob->parent; cmd.defaxis = ob->trackflag + 1; cmd.modifier.next = md; md = &cmd.modifier; } else if (ob->parent->type == OB_LATTICE && ob->partype == PARSKEL) { lmd.object = ob->parent; lmd.modifier.next = md; md = &lmd.modifier; } } /* shape key modifier, not yet for curves */ if (ELEM(ob->type, OB_MESH, OB_LATTICE) && BKE_key_from_object(ob)) { if (ob->type == OB_MESH && (ob->shapeflag & OB_SHAPE_EDIT_MODE)) smd.modifier.mode |= eModifierMode_Editmode | eModifierMode_OnCage; else smd.modifier.mode &= ~eModifierMode_Editmode | eModifierMode_OnCage; smd.modifier.next = md; md = &smd.modifier; } return md; } /* Takes an object and returns its first selected armature, else just its armature * This should work for multiple armatures per object */ Object *modifiers_isDeformedByArmature(Object *ob) { ModifierData *md = modifiers_getVirtualModifierList(ob); ArmatureModifierData *amd = NULL; /* return the first selected armature, this lets us use multiple armatures */ for (; md; md = md->next) { if (md->type == eModifierType_Armature) { amd = (ArmatureModifierData *) md; if (amd->object && (amd->object->flag & SELECT)) return amd->object; } } if (amd) /* if were still here then return the last armature */ return amd->object; return NULL; } /* Takes an object and returns its first selected lattice, else just its lattice * This should work for multiple lattices per object */ Object *modifiers_isDeformedByLattice(Object *ob) { ModifierData *md = modifiers_getVirtualModifierList(ob); LatticeModifierData *lmd = NULL; /* return the first selected lattice, this lets us use multiple lattices */ for (; md; md = md->next) { if (md->type == eModifierType_Lattice) { lmd = (LatticeModifierData *) md; if (lmd->object && (lmd->object->flag & SELECT)) return lmd->object; } } if (lmd) /* if were still here then return the last lattice */ return lmd->object; return NULL; } /* Takes an object and returns its first selected curve, else just its curve * This should work for multiple curves per object */ Object *modifiers_isDeformedByCurve(Object *ob) { ModifierData *md = modifiers_getVirtualModifierList(ob); CurveModifierData *cmd = NULL; /* return the first selected curve, this lets us use multiple curves */ for (; md; md = md->next) { if (md->type == eModifierType_Curve) { cmd = (CurveModifierData *) md; if (cmd->object && (cmd->object->flag & SELECT)) return cmd->object; } } if (cmd) /* if were still here then return the last curve */ return cmd->object; return NULL; } int modifiers_usesArmature(Object *ob, bArmature *arm) { ModifierData *md = modifiers_getVirtualModifierList(ob); for (; md; md = md->next) { if (md->type == eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData *) md; if (amd->object && amd->object->data == arm) return 1; } } return 0; } int modifier_isCorrectableDeformed(ModifierData *md) { if (md->type == eModifierType_Armature) return 1; if (md->type == eModifierType_ShapeKey) return 1; return 0; } int modifiers_isCorrectableDeformed(Object *ob) { ModifierData *md = modifiers_getVirtualModifierList(ob); for (; md; md = md->next) { if (ob->mode == OB_MODE_EDIT && (md->mode & eModifierMode_Editmode) == 0) { /* pass */ } else if (modifier_isCorrectableDeformed(md)) { return 1; } } return 0; } /* Check whether the given object has a modifier in its stack that uses WEIGHT_MCOL CD layer * to preview something... Used by DynamicPaint and WeightVG currently. */ int modifiers_isPreview(Object *ob) { ModifierData *md = ob->modifiers.first; for (; md; md = md->next) { if (modifier_isPreview(md)) return TRUE; } return FALSE; } int modifiers_indexInObject(Object *ob, ModifierData *md_seek) { int i = 0; ModifierData *md; for (md = ob->modifiers.first; (md && md_seek != md); md = md->next, i++) ; if (!md) return -1; /* modifier isn't in the object */ return i; } void modifier_freeTemporaryData(ModifierData *md) { if (md->type == eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData *)md; if (amd->prevCos) { MEM_freeN(amd->prevCos); amd->prevCos = NULL; } } } /* ensure modifier correctness when changing ob->data */ void test_object_modifiers(Object *ob) { ModifierData *md; /* just multires checked for now, since only multires * modifies mesh data */ if (ob->type != OB_MESH) return; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Multires) { MultiresModifierData *mmd = (MultiresModifierData *)md; multiresModifier_set_levels_from_disps(mmd, ob); } } } /* where should this go?, it doesnt fit well anywhere :S - campbell */ /* elubie: changed this to default to the same dir as the render output * to prevent saving to C:\ on Windows */ /* campbell: logic behind this... * * - if the ID is from a library, return library path * - else if the file has been saved return the blend file path. * - else if the file isn't saved and the ID isn't from a library, return the temp dir. */ const char *modifier_path_relbase(Object *ob) { if (G.relbase_valid || ob->id.lib) { return ID_BLEND_PATH(G.main, &ob->id); } else { /* last resort, better then using "" which resolves to the current * working directory */ return BLI_temporary_dir(); } } /* initializes the path with either */ void modifier_path_init(char *path, int path_maxlen, const char *name) { /* elubie: changed this to default to the same dir as the render output * to prevent saving to C:\ on Windows */ BLI_join_dirfile(path, path_maxlen, G.relbase_valid ? "//" : BLI_temporary_dir(), name); }