/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BKE_multires.h" #include "BLI_math_vector.h" #include "BLI_utildefines.h" BLI_INLINE void BKE_multires_construct_tangent_matrix(float tangent_matrix[3][3], const float dPdu[3], const float dPdv[3], const int corner) { if (corner == 0) { copy_v3_v3(tangent_matrix[0], dPdv); copy_v3_v3(tangent_matrix[1], dPdu); mul_v3_fl(tangent_matrix[0], -1.0f); mul_v3_fl(tangent_matrix[1], -1.0f); } else if (corner == 1) { copy_v3_v3(tangent_matrix[0], dPdu); copy_v3_v3(tangent_matrix[1], dPdv); mul_v3_fl(tangent_matrix[1], -1.0f); } else if (corner == 2) { copy_v3_v3(tangent_matrix[0], dPdv); copy_v3_v3(tangent_matrix[1], dPdu); } else if (corner == 3) { copy_v3_v3(tangent_matrix[0], dPdu); copy_v3_v3(tangent_matrix[1], dPdv); mul_v3_fl(tangent_matrix[0], -1.0f); } else { BLI_assert_msg(0, "Unhandled corner index"); } cross_v3_v3v3(tangent_matrix[2], dPdu, dPdv); normalize_v3(tangent_matrix[0]); normalize_v3(tangent_matrix[1]); normalize_v3(tangent_matrix[2]); }