/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018 Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/multires_reshape.c * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_scene_types.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" #include "BLI_task.h" #include "BKE_ccg.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_subdiv.h" #include "BKE_subdiv_ccg.h" #include "BKE_subdiv_eval.h" #include "BKE_subdiv_foreach.h" #include "BKE_subdiv_mesh.h" #include "DEG_depsgraph_query.h" /* TODO(sergey): De-duplicate with subdiv_displacement_multires.c. */ /* Coordinates within grid has different convention from PTex coordinates. * This function converts the latter ones to former. */ BLI_INLINE void ptex_uv_to_grid_uv(const float ptex_u, const float ptex_v, float *r_grid_u, float *r_grid_v) { *r_grid_u = 1.0f - ptex_v; *r_grid_v = 1.0f - ptex_u; } /* Simplified version of mdisp_rot_face_to_crn, only handles quad and * works in normalized coordinates. * * NOTE: Output coordinates are in ptex coordinates. */ BLI_INLINE int rotate_quad_to_corner(const float u, const float v, float *r_u, float *r_v) { int corner; if (u <= 0.5f && v <= 0.5f) { corner = 0; *r_u = 2.0f * u; *r_v = 2.0f * v; } else if (u > 0.5f && v <= 0.5f) { corner = 1; *r_u = 2.0f * v; *r_v = 2.0f * (1.0f - u); } else if (u > 0.5f && v > 0.5f) { corner = 2; *r_u = 2.0f * (1.0f - u); *r_v = 2.0f * (1.0f - v); } else { BLI_assert(u <= 0.5f && v >= 0.5f); corner = 3; *r_u = 2.0f * (1.0f - v); *r_v = 2.0f * u; } return corner; } BLI_INLINE void construct_tangent_matrix(float tangent_matrix[3][3], const float dPdu[3], const float dPdv[3], const int corner) { if (corner == 0) { copy_v3_v3(tangent_matrix[0], dPdv); copy_v3_v3(tangent_matrix[1], dPdu); mul_v3_fl(tangent_matrix[0], -1.0f); mul_v3_fl(tangent_matrix[1], -1.0f); } else if (corner == 1) { copy_v3_v3(tangent_matrix[0], dPdu); copy_v3_v3(tangent_matrix[1], dPdv); mul_v3_fl(tangent_matrix[1], -1.0f); } else if (corner == 2) { copy_v3_v3(tangent_matrix[0], dPdv); copy_v3_v3(tangent_matrix[1], dPdu); } else if (corner == 3) { copy_v3_v3(tangent_matrix[0], dPdu); copy_v3_v3(tangent_matrix[1], dPdv); mul_v3_fl(tangent_matrix[0], -1.0f); } cross_v3_v3v3(tangent_matrix[2], dPdu, dPdv); normalize_v3(tangent_matrix[0]); normalize_v3(tangent_matrix[1]); normalize_v3(tangent_matrix[2]); } static void multires_reshape_init_mmd( MultiresModifierData *reshape_mmd, const MultiresModifierData *mmd) { *reshape_mmd = *mmd; } static void multires_reshape_init_mmd_top_level( MultiresModifierData *reshape_mmd, const MultiresModifierData *mmd) { *reshape_mmd = *mmd; reshape_mmd->lvl = reshape_mmd->totlvl; } /* ============================================================================= * General reshape implementation, reused by all particular cases. */ typedef struct MultiresReshapeContext { Subdiv *subdiv; const Mesh *coarse_mesh; MDisps *mdisps; GridPaintMask *grid_paint_mask; /* NOTE: This is a grid size on the top level, same for level. */ int grid_size; int level; } MultiresReshapeContext; static void multires_reshape_allocate_displacement_grid( MDisps *displacement_grid, const int level) { /* TODO(sergey): Use grid_size_for_level_get() somehow. */ const int grid_size = (1 << (level - 1)) + 1; const int grid_area = grid_size * grid_size; float (*disps)[3] = MEM_calloc_arrayN( grid_area, 3 * sizeof(float), "multires disps"); displacement_grid->disps = disps; displacement_grid->totdisp = grid_area; displacement_grid->level = level; } static void multires_reshape_ensure_displacement_grid( MDisps *displacement_grid, const int level) { if (displacement_grid->disps != NULL) { return; } multires_reshape_allocate_displacement_grid( displacement_grid, level); } static void multires_reshape_ensure_displacement_grids( Mesh *mesh, const int grid_level) { const int num_grids = mesh->totloop; MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS); for (int grid_index = 0; grid_index < num_grids; grid_index++) { multires_reshape_ensure_displacement_grid( &mdisps[grid_index], grid_level); } } static void multires_reshape_ensure_mask_grids(Mesh *mesh, const int grid_level) { GridPaintMask *grid_paint_masks = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK); if (grid_paint_masks == NULL) { return; } const int num_grids = mesh->totloop; /* TODO(sergey): Use grid_size_for_level_get() somehow. */ const int grid_size = (1 << (grid_level - 1)) + 1; const int grid_area = grid_size * grid_size; for (int grid_index = 0; grid_index < num_grids; grid_index++) { GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index]; if (grid_paint_mask->level == grid_level) { continue; } grid_paint_mask->level = grid_level; if (grid_paint_mask->data) { MEM_freeN(grid_paint_mask->data); } grid_paint_mask->data = MEM_calloc_arrayN( grid_area, sizeof(float), "gpm.data"); } } static void multires_reshape_ensure_grids(Mesh *mesh, const int grid_level) { multires_reshape_ensure_displacement_grids(mesh, grid_level); multires_reshape_ensure_mask_grids(mesh, grid_level); } static void multires_reshape_vertex_copy_to_next( MultiresReshapeContext *ctx, const MPoly *coarse_poly, const int current_corner, const MDisps *current_displacement_grid, const GridPaintMask *current_mask_grid, const int current_grid_x, const int current_grid_y) { const int grid_size = ctx->grid_size; const int next_current_corner = (current_corner + 1) % coarse_poly->totloop; const int next_grid_x = 0; const int next_grid_y = current_grid_x; const int current_index = current_grid_y * grid_size + current_grid_x; const int next_index = next_grid_y * grid_size + next_grid_x; /* Copy displacement. */ MDisps *next_displacement_grid = &ctx->mdisps[ coarse_poly->loopstart + next_current_corner]; float *next_displacement = next_displacement_grid->disps[next_index]; copy_v3_v3(next_displacement, current_displacement_grid->disps[current_index]); SWAP(float, next_displacement[0], next_displacement[1]); next_displacement[0] = -next_displacement[0]; /* Copy mask, if exists. */ if (current_mask_grid != NULL) { GridPaintMask *next_mask_grid = &ctx->grid_paint_mask[ coarse_poly->loopstart + next_current_corner]; next_mask_grid->data[next_index] = current_mask_grid->data[current_index]; } } static void multires_reshape_vertex_copy_to_prev( MultiresReshapeContext *ctx, const MPoly *coarse_poly, const int current_corner, const MDisps *current_displacement_grid, const GridPaintMask *current_mask_grid, const int current_grid_x, const int current_grid_y) { const int grid_size = ctx->grid_size; const int prev_current_corner = (current_corner - 1 + coarse_poly->totloop) % coarse_poly->totloop; const int prev_grid_x = current_grid_y; const int prev_grid_y = 0; const int current_index = current_grid_y * grid_size + current_grid_x; const int prev_index = prev_grid_y * grid_size + prev_grid_x; /* Copy displacement. */ MDisps *prev_displacement_grid = &ctx->mdisps[ coarse_poly->loopstart + prev_current_corner]; float *prev_displacement = prev_displacement_grid->disps[prev_index]; copy_v3_v3(prev_displacement, current_displacement_grid->disps[current_index]); SWAP(float, prev_displacement[0], prev_displacement[1]); prev_displacement[1] = -prev_displacement[1]; /* Copy mask, if exists. */ if (current_mask_grid != NULL) { GridPaintMask *prev_mask_grid = &ctx->grid_paint_mask[ coarse_poly->loopstart + prev_current_corner]; prev_mask_grid->data[prev_index] = current_mask_grid->data[current_index]; } } static void copy_boundary_displacement( MultiresReshapeContext *ctx, const MPoly *coarse_poly, const int corner, const int grid_x, const int grid_y, const MDisps *displacement_grid, const GridPaintMask *mask_grid) { if (grid_x == 0 && grid_y == 0) { for (int i = 0; i < coarse_poly->totloop; i++) { const int current_face_corner = (corner + i) % coarse_poly->totloop; const int grid_index = coarse_poly->loopstart + current_face_corner; MDisps *current_displacement_grid = &ctx->mdisps[grid_index]; GridPaintMask *current_mask_grid = mask_grid != NULL ? &ctx->grid_paint_mask[grid_index] : NULL; multires_reshape_vertex_copy_to_next( ctx, coarse_poly, current_face_corner, current_displacement_grid, current_mask_grid, 0, 0); } } else if (grid_x == 0) { multires_reshape_vertex_copy_to_prev( ctx, coarse_poly, corner, displacement_grid, mask_grid, grid_x, grid_y); } else if (grid_y == 0) { multires_reshape_vertex_copy_to_next( ctx, coarse_poly, corner, displacement_grid, mask_grid, grid_x, grid_y); } } static void multires_reshape_vertex_from_final_data( MultiresReshapeContext *ctx, const int ptex_face_index, const float u, const float v, const int coarse_poly_index, const int coarse_corner, const float final_P[3], const float final_mask) { Subdiv *subdiv = ctx->subdiv; const int grid_size = ctx->grid_size; const Mesh *coarse_mesh = ctx->coarse_mesh; const MPoly *coarse_mpoly = coarse_mesh->mpoly; const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index]; const int loop_index = coarse_poly->loopstart + coarse_corner; /* Evaluate limit surface. */ float P[3], dPdu[3], dPdv[3]; BKE_subdiv_eval_limit_point_and_derivatives( subdiv, ptex_face_index, u, v, P, dPdu, dPdv); /* Get coordinate and corner configuration. */ float grid_u, grid_v; MDisps *displacement_grid; GridPaintMask *grid_paint_mask = NULL; int face_corner = coarse_corner; int grid_corner = 0; int grid_index; if (coarse_poly->totloop == 4) { float corner_u, corner_v; face_corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v); grid_corner = face_corner; grid_index = loop_index + face_corner; ptex_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v); } else { grid_index = loop_index; ptex_uv_to_grid_uv(u, v, &grid_u, &grid_v); } displacement_grid = &ctx->mdisps[grid_index]; if (ctx->grid_paint_mask != NULL) { grid_paint_mask = &ctx->grid_paint_mask[grid_index]; BLI_assert(grid_paint_mask->level == displacement_grid->level); } /* Convert object coordinate to a tangent space of displacement grid. */ float D[3]; sub_v3_v3v3(D, final_P, P); float tangent_matrix[3][3]; construct_tangent_matrix(tangent_matrix, dPdu, dPdv, grid_corner); float inv_tangent_matrix[3][3]; invert_m3_m3(inv_tangent_matrix, tangent_matrix); float tangent_D[3]; mul_v3_m3v3(tangent_D, inv_tangent_matrix, D); /* Write tangent displacement. */ const int grid_x = (grid_u * (grid_size - 1) + 0.5f); const int grid_y = (grid_v * (grid_size - 1) + 0.5f); const int index = grid_y * grid_size + grid_x; copy_v3_v3(displacement_grid->disps[index], tangent_D); /* Write mask grid. */ if (grid_paint_mask != NULL) { grid_paint_mask->data[index] = final_mask; } /* Copy boundary to the next/previous grids */ copy_boundary_displacement( ctx, coarse_poly, face_corner, grid_x, grid_y, displacement_grid, grid_paint_mask); } /* ============================================================================= * Helpers to propagate displacement to higher levels. */ typedef struct MultiresPropagateData { int reshape_level; int top_level; int num_grids; int reshape_grid_size; int top_grid_size; MDisps *old_displacement_grids; MDisps *new_displacement_grids; GridPaintMask *grid_paint_mask; } MultiresPropagateData; typedef struct MultiresPropagateCornerData { float old_coord[3]; float new_coord[3]; float coord_delta[3]; float mask; } MultiresPropagateCornerData; static void multires_reshape_propagate_prepare( MultiresPropagateData *data, Mesh *coarse_mesh, const int reshape_level, const int top_level) { BLI_assert(reshape_level <= top_level); data->old_displacement_grids = NULL; if (reshape_level == top_level) { /* Nothing to do, reshape will happen on the whole grid content. */ return; } const int num_grids = coarse_mesh->totloop; MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS); MDisps *old_mdisps = MEM_dupallocN(mdisps); for (int grid_index = 0; grid_index < num_grids; grid_index++) { MDisps *displacement_grid = &mdisps[grid_index]; MDisps *old_displacement_grid = &old_mdisps[grid_index]; old_displacement_grid->totdisp = displacement_grid->totdisp; old_displacement_grid->level = displacement_grid->level; if (displacement_grid->disps) { displacement_grid->disps = MEM_dupallocN(displacement_grid->disps); } else { old_displacement_grid->disps = NULL; } /* TODO(sergey): This might be needed for proper propagation. */ old_displacement_grid->hidden = NULL; } data->reshape_level = reshape_level; data->top_level = top_level; data->num_grids = num_grids; /* TODO(sergey): use grid_size_for_level_get(). */ data->reshape_grid_size = (1 << (reshape_level - 1)) + 1; data->top_grid_size = (1 << (top_level - 1)) + 1; data->old_displacement_grids = old_mdisps; data->new_displacement_grids = mdisps; data->grid_paint_mask = CustomData_get_layer(&coarse_mesh->ldata, CD_GRID_PAINT_MASK); } static void multires_reshape_propagate_prepare_from_mmd( MultiresPropagateData *data, struct Depsgraph *depsgraph, Object *object, const MultiresModifierData *mmd, const int top_level, const bool use_render_params) { Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Mesh *mesh = object->data; const int level = multires_get_level( scene_eval, object, mmd, use_render_params, true); multires_reshape_propagate_prepare(data, mesh, level, top_level); } static void multires_reshape_propagate_corner_data( MultiresPropagateCornerData *corner, const MDisps *old_displacement_grid, const MDisps *new_displacement_grid, const GridPaintMask *grid_paint_mask, const int grid_size, const int grid_skip, const int reshape_x, const int reshape_y) { const int x = reshape_x * grid_skip; const int y = reshape_y * grid_skip; const int grid_index = y * grid_size + x; if (old_displacement_grid->disps != NULL) { copy_v3_v3(corner->old_coord, old_displacement_grid->disps[grid_index]); } else { zero_v3(corner->old_coord); } copy_v3_v3(corner->new_coord, new_displacement_grid->disps[grid_index]); sub_v3_v3v3(corner->coord_delta, corner->new_coord, corner->old_coord); if (grid_paint_mask != NULL) { corner->mask = grid_paint_mask->data[grid_index]; } else { corner->mask = 0.0f; } } static void multires_reshape_propagate_all_corners_data( MultiresPropagateCornerData corners[4], const MDisps *old_displacement_grid, const MDisps *new_displacement_grid, const GridPaintMask *grid_paint_mask, const int grid_size, const int grid_skip, const int reshape_x, const int reshape_y) { int corner_index = 0; for (int dy = 0; dy <= 1; dy++) { for (int dx = 0; dx <= 1; dx++) { multires_reshape_propagate_corner_data( &corners[corner_index], old_displacement_grid, new_displacement_grid, grid_paint_mask, grid_size, grid_skip, reshape_x + dx, reshape_y + dy); corner_index++; } } } static void multires_reshape_propagate_interpolate_coord( MDisps *new_displacement_grid, const MultiresPropagateCornerData corners[4], const float weights[4], const int x, const int y, const int grid_size) { float delta[3]; interp_v3_v3v3v3v3( delta, corners[0].coord_delta, corners[1].coord_delta, corners[2].coord_delta, corners[3].coord_delta, weights); const int index = y * grid_size + x; float *new_displacement = new_displacement_grid->disps[index]; add_v3_v3(new_displacement, delta); } static void multires_reshape_propagate_interpolate_mask( GridPaintMask *grid_paint_mask, const MultiresPropagateCornerData corners[4], const float weights[4], const int x, const int y, const int grid_size) { const int index = y * grid_size + x; grid_paint_mask->data[index] = corners[0].mask * weights[0] + corners[1].mask * weights[1] + corners[2].mask * weights[2] + corners[3].mask * weights[3]; } static void multires_reshape_propagate_grid( MultiresPropagateData *data, const MDisps *old_displacement_grid, MDisps *new_displacement_grid, GridPaintMask *grid_paint_mask) { const int reshape_grid_size = data->reshape_grid_size; const int top_grid_size = data->top_grid_size; const int grid_skip = (top_grid_size - 1) / (reshape_grid_size - 1); const float grid_skip_inv = 1.0f / (float)grid_skip; for (int reshape_y = 0; reshape_y < reshape_grid_size - 1; reshape_y++) { for (int reshape_x = 0; reshape_x < reshape_grid_size - 1; reshape_x++) { MultiresPropagateCornerData corners[4]; multires_reshape_propagate_all_corners_data( corners, old_displacement_grid, new_displacement_grid, grid_paint_mask, top_grid_size, grid_skip, reshape_x, reshape_y); /* Propagate to higher levels. */ for (int y = 0; y <= grid_skip; y++) { const float v = (float)y * grid_skip_inv; for (int x = 0; x <= grid_skip; x++) { /* Ignorevalues at the exact locations of grid which was * reshape. Those points already have proper displacement. */ if ((x == 0 && y == 0) || (x == grid_skip && y == 0) || (x == grid_skip && y == grid_skip) || (x == 0 && y == grid_skip)) { continue; } /* Ignore right-most column and top-most row, unless this * is a boundary of the grid, to prevent displacement * being affected twice. */ if (x == grid_skip && reshape_x != reshape_grid_size - 2) { continue; } if (y == grid_skip && reshape_y != reshape_grid_size - 2) { continue; } const float u = (float)x * grid_skip_inv; const int final_x = reshape_x * grid_skip + x; const int final_y = reshape_y * grid_skip + y; const float linear_weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), (1.0f - u) * v, u * v}; multires_reshape_propagate_interpolate_coord( new_displacement_grid, corners, linear_weights, final_x, final_y, top_grid_size); if (grid_paint_mask != NULL) { multires_reshape_propagate_interpolate_mask( grid_paint_mask, corners, linear_weights, final_x, final_y, top_grid_size); } } } } } } static void multires_reshape_propagate(MultiresPropagateData *data) { if (data->old_displacement_grids == NULL) { return; } const int num_grids = data->num_grids; for (int grid_index = 0; grid_index < num_grids; grid_index++) { const MDisps *old_displacement_grid = &data->old_displacement_grids[grid_index]; MDisps *new_displacement_grid = &data->new_displacement_grids[grid_index]; if (old_displacement_grid->level != new_displacement_grid->level) { continue; } GridPaintMask *grid_paint_mask = data->grid_paint_mask != NULL ? &data->grid_paint_mask[grid_index] : NULL; multires_reshape_propagate_grid( data, old_displacement_grid, new_displacement_grid, grid_paint_mask); } } static void multires_reshape_propagate_free(MultiresPropagateData *data) { if (data->old_displacement_grids != NULL) { const int num_grids = data->num_grids; MDisps *old_mdisps = data->old_displacement_grids; for (int grid_index = 0; grid_index < num_grids; grid_index++) { MDisps *old_displacement_grid = &old_mdisps[grid_index]; if (old_displacement_grid->disps) { MEM_freeN(old_displacement_grid->disps); } } MEM_freeN(data->old_displacement_grids); } } /* ============================================================================= * Reshape from deformed vertex coordinates. */ typedef struct MultiresReshapeFromDeformedVertsContext { MultiresReshapeContext reshape_ctx; const float (*deformed_verts)[3]; int num_deformed_verts; } MultiresReshapeFromDeformedVertsContext; static bool multires_reshape_topology_info( const SubdivForeachContext *foreach_context, const int num_vertices, const int UNUSED(num_edges), const int UNUSED(num_loops), const int UNUSED(num_polygons)) { MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data; if (num_vertices != ctx->num_deformed_verts) { return false; } return true; } static void multires_reshape_vertex( MultiresReshapeFromDeformedVertsContext *ctx, const int ptex_face_index, const float u, const float v, const int coarse_poly_index, const int coarse_corner, const int subdiv_vertex_index) { const float *final_P = ctx->deformed_verts[subdiv_vertex_index]; multires_reshape_vertex_from_final_data( &ctx->reshape_ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, final_P, 0.0f); } static void multires_reshape_vertex_inner( const SubdivForeachContext *foreach_context, void *UNUSED(tls_v), const int ptex_face_index, const float u, const float v, const int coarse_poly_index, const int coarse_corner, const int subdiv_vertex_index) { MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data; multires_reshape_vertex( ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, subdiv_vertex_index); } static void multires_reshape_vertex_every_corner( const struct SubdivForeachContext *foreach_context, void *UNUSED(tls_v), const int ptex_face_index, const float u, const float v, const int UNUSED(coarse_vertex_index), const int coarse_poly_index, const int coarse_corner, const int subdiv_vertex_index) { MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data; multires_reshape_vertex( ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, subdiv_vertex_index); } static void multires_reshape_vertex_every_edge( const struct SubdivForeachContext *foreach_context, void *UNUSED(tls_v), const int ptex_face_index, const float u, const float v, const int UNUSED(coarse_edge_index), const int coarse_poly_index, const int coarse_corner, const int subdiv_vertex_index) { MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data; multires_reshape_vertex( ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, subdiv_vertex_index); } static Subdiv *multires_subdiv_for_reshape(struct Depsgraph *depsgraph, /*const*/ Object *object, const MultiresModifierData *mmd) { Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *object_eval = DEG_get_evaluated_object(depsgraph, object); Mesh *deformed_mesh = mesh_get_eval_deform( depsgraph, scene_eval, object_eval, CD_MASK_BAREMESH); SubdivSettings subdiv_settings; BKE_multires_subdiv_settings_init(&subdiv_settings, mmd); Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, deformed_mesh); if (!BKE_subdiv_eval_update_from_mesh(subdiv, deformed_mesh)) { BKE_subdiv_free(subdiv); return NULL; } return subdiv; } static bool multires_reshape_from_vertcos( struct Depsgraph *depsgraph, Object *object, const MultiresModifierData *mmd, const float (*deformed_verts)[3], const int num_deformed_verts, const bool use_render_params) { Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Mesh *coarse_mesh = object->data; MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS); /* Make sure displacement grids are ready. */ multires_reshape_ensure_grids(coarse_mesh, mmd->totlvl); /* Pick maximum between multires level and dispalcement level. * This is because mesh can be used by objects with multires at different * levels. * * TODO(sergey): At this point it should be possible to always use * mdisps->level. */ const int top_level = max_ii(mmd->totlvl, mdisps->level); /* Construct context. */ MultiresReshapeFromDeformedVertsContext reshape_deformed_verts_ctx = { .reshape_ctx = { .coarse_mesh = coarse_mesh, .mdisps = mdisps, .grid_paint_mask = NULL, /* TODO(sergey): Use grid_size_for_level_get */ .grid_size = (1 << (top_level - 1)) + 1, .level = top_level, }, .deformed_verts = deformed_verts, .num_deformed_verts = num_deformed_verts, }; SubdivForeachContext foreach_context = { .topology_info = multires_reshape_topology_info, .vertex_inner = multires_reshape_vertex_inner, .vertex_every_edge = multires_reshape_vertex_every_edge, .vertex_every_corner = multires_reshape_vertex_every_corner, .user_data = &reshape_deformed_verts_ctx, }; /* Initialize subdivision surface. */ Subdiv *subdiv = multires_subdiv_for_reshape(depsgraph, object, mmd); if (subdiv == NULL) { return false; } reshape_deformed_verts_ctx.reshape_ctx.subdiv = subdiv; /* Initialize mesh rasterization settings. */ SubdivToMeshSettings mesh_settings; BKE_multires_subdiv_mesh_settings_init( &mesh_settings, scene_eval, object, mmd, use_render_params, true); /* Initialize propagation to higher levels. */ MultiresPropagateData propagate_data; multires_reshape_propagate_prepare_from_mmd( &propagate_data, depsgraph, object, mmd, top_level, use_render_params); /* Run all the callbacks. */ BKE_subdiv_foreach_subdiv_geometry( subdiv, &foreach_context, &mesh_settings, coarse_mesh); BKE_subdiv_free(subdiv); /* Update higher levels if needed. */ multires_reshape_propagate(&propagate_data); multires_reshape_propagate_free(&propagate_data); return true; } /* ============================================================================= * Reshape from object. */ /* Returns truth on success, false otherwise. * * This function might fail in cases like source and destination not having * matched amount of vertices. */ bool multiresModifier_reshapeFromObject( struct Depsgraph *depsgraph, MultiresModifierData *mmd, Object *dst, Object *src) { /* Would be cool to support this eventually, but it is very tricky to match * vertices order even for meshes, when mixing meshes and other objects it's * even more tricky. */ if (src->type != OB_MESH) { return false; } MultiresModifierData reshape_mmd; multires_reshape_init_mmd(&reshape_mmd, mmd); /* Get evaluated vertices locations to reshape to. */ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *src_eval = DEG_get_evaluated_object(depsgraph, src); Mesh *src_mesh_eval = mesh_get_eval_final( depsgraph, scene_eval, src_eval, CD_MASK_BAREMESH); int num_deformed_verts; float (*deformed_verts)[3] = BKE_mesh_vertexCos_get( src_mesh_eval, &num_deformed_verts); bool result = multires_reshape_from_vertcos( depsgraph, dst, &reshape_mmd, deformed_verts, num_deformed_verts, false); MEM_freeN(deformed_verts); return result; } /* ============================================================================= * Reshape from modifier. */ bool multiresModifier_reshapeFromDeformModifier( struct Depsgraph *depsgraph, MultiresModifierData *mmd, Object *object, ModifierData *md) { MultiresModifierData highest_mmd; /* It is possible that the current subdivision level of multires is lower * that it's maximum possible one (i.e., viewport is set to a lower level * for the performance purposes). But even then, we want all the multires * levels to be reshaped. Most accurate way to do so is to ignore all * simplifications and calculate deformation modifier for the highest * possible multires level. * Alternative would be propagate displacement from current level to a * higher ones, but that is likely to cause artifacts. */ multires_reshape_init_mmd_top_level(&highest_mmd, mmd); Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); /* Perform sanity checks and early output. */ if (multires_get_level( scene_eval, object, &highest_mmd, false, true) == 0) { return false; } /* Create mesh for the multires, ignoring any further modifiers (leading * deformation modifiers will be applied though). */ Mesh *multires_mesh = get_multires_mesh( depsgraph, scene_eval, &highest_mmd, object); int num_deformed_verts; float (*deformed_verts)[3] = BKE_mesh_vertexCos_get( multires_mesh, &num_deformed_verts); /* Apply deformation modifier on the multires, */ const ModifierEvalContext modifier_ctx = { .depsgraph = depsgraph, .object = object, .flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY}; modifier_deformVerts_ensure_normals( md, &modifier_ctx, multires_mesh, deformed_verts, multires_mesh->totvert); BKE_id_free(NULL, multires_mesh); /* Reshaping */ bool result = multires_reshape_from_vertcos( depsgraph, object, &highest_mmd, deformed_verts, num_deformed_verts, false); /* Cleanup */ MEM_freeN(deformed_verts); return result; } /* ============================================================================= * Reshape from grids. */ typedef struct ReshapeFromCCGTaskData { MultiresReshapeContext reshape_ctx; int *face_ptex_offset; const CCGKey *key; /*const*/ CCGElem **grids; } ReshapeFromCCGTaskData; static void reshape_from_ccg_regular_face(ReshapeFromCCGTaskData *data, const MPoly *coarse_poly) { const CCGKey *key = data->key; /*const*/ CCGElem **grids = data->grids; const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh; const MPoly *coarse_mpoly = coarse_mesh->mpoly; const int key_grid_size = key->grid_size; const int key_grid_size_1 = key_grid_size - 1; const int resolution = 2 * key_grid_size - 1; const float resolution_1_inv = 1.0f / (float)(resolution - 1); const int coarse_poly_index = coarse_poly - coarse_mpoly; const int ptex_face_index = data->face_ptex_offset[coarse_poly_index]; for (int y = 0; y < resolution; y++) { const float v = y * resolution_1_inv; for (int x = 0; x < resolution; x++) { const float u = x * resolution_1_inv; float corner_u, corner_v; float grid_u, grid_v; const int face_corner = rotate_quad_to_corner( u, v, &corner_u, &corner_v); ptex_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v); /*const*/ CCGElem *grid = grids[coarse_poly->loopstart + face_corner]; /*const*/ CCGElem *grid_element = CCG_grid_elem( key, grid, key_grid_size_1 * grid_u, key_grid_size_1 * grid_v); const float *final_P = CCG_elem_co(key, grid_element); float final_mask = 0.0f; if (key->has_mask) { final_mask = *CCG_elem_mask(key, grid_element); } multires_reshape_vertex_from_final_data( &data->reshape_ctx, ptex_face_index, u, v, coarse_poly_index, 0, final_P, final_mask); } } } static void reshape_from_ccg_special_face(ReshapeFromCCGTaskData *data, const MPoly *coarse_poly) { const CCGKey *key = data->key; /*const*/ CCGElem **grids = data->grids; const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh; const MPoly *coarse_mpoly = coarse_mesh->mpoly; const int key_grid_size = key->grid_size; const int key_grid_size_1 = key_grid_size - 1; const int resolution = key_grid_size; const float resolution_1_inv = 1.0f / (float)(resolution - 1); const int coarse_poly_index = coarse_poly - coarse_mpoly; const int ptex_face_index = data->face_ptex_offset[coarse_poly_index]; for (int corner = 0; corner < coarse_poly->totloop; corner++) { for (int y = 0; y < resolution; y++) { const float v = y * resolution_1_inv; for (int x = 0; x < resolution; x++) { const float u = x * resolution_1_inv; float grid_u, grid_v; ptex_uv_to_grid_uv(u, v, &grid_u, &grid_v); /*const*/ CCGElem *grid = grids[coarse_poly->loopstart + corner]; /*const*/ CCGElem *grid_element = CCG_grid_elem( key, grid, key_grid_size_1 * grid_u, key_grid_size_1 * grid_v); const float *final_P = CCG_elem_co(key, grid_element); float final_mask = 0.0f; if (key->has_mask) { final_mask = *CCG_elem_mask(key, grid_element); } multires_reshape_vertex_from_final_data( &data->reshape_ctx, ptex_face_index + corner, u, v, coarse_poly_index, corner, final_P, final_mask); } } } } static void reshape_from_ccg_task( void *__restrict userdata, const int coarse_poly_index, const ParallelRangeTLS *__restrict UNUSED(tls)) { ReshapeFromCCGTaskData *data = userdata; const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh; const MPoly *coarse_mpoly = coarse_mesh->mpoly; const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index]; if (coarse_poly->totloop == 4) { reshape_from_ccg_regular_face(data, coarse_poly); } else { reshape_from_ccg_special_face(data, coarse_poly); } } bool multiresModifier_reshapeFromCCG( const int tot_level, Mesh *coarse_mesh, SubdivCCG *subdiv_ccg) { CCGKey key; BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); /* Sanity checks. */ if (coarse_mesh->totloop != subdiv_ccg->num_grids) { /* Grids are supposed to eb created for each face-cornder (aka loop). */ return false; } MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS); GridPaintMask *grid_paint_mask = CustomData_get_layer(&coarse_mesh->ldata, CD_GRID_PAINT_MASK); Subdiv *subdiv = subdiv_ccg->subdiv; /* Make sure displacement grids are ready. */ multires_reshape_ensure_grids(coarse_mesh, tot_level); /* Pick maximum between multires level and dispalcement level. * This is because mesh can be used by objects with multires at different * levels. * * TODO(sergey): At this point it should be possible to always use * mdisps->level. */ const int top_level = max_ii(tot_level, mdisps->level); /* Construct context. */ ReshapeFromCCGTaskData data = { .reshape_ctx = { .subdiv = subdiv, .coarse_mesh = coarse_mesh, .mdisps = mdisps, .grid_paint_mask = grid_paint_mask, /* TODO(sergey): Use grid_size_for_level_get */ .grid_size = (1 << (top_level - 1)) + 1, .level = top_level}, .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv), .key = &key, .grids = subdiv_ccg->grids}; /* Initialize propagation to higher levels. */ MultiresPropagateData propagate_data; multires_reshape_propagate_prepare( &propagate_data, coarse_mesh, key.level, top_level); /* Threaded grids iteration. */ ParallelRangeSettings parallel_range_settings; BLI_parallel_range_settings_defaults(¶llel_range_settings); BLI_task_parallel_range(0, coarse_mesh->totpoly, &data, reshape_from_ccg_task, ¶llel_range_settings); /* Update higher levels if needed. */ multires_reshape_propagate(&propagate_data); multires_reshape_propagate_free(&propagate_data); return true; }