/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #include "multires_reshape.h" #include #include "BLI_utildefines.h" #include "BKE_ccg.h" #include "BKE_subdiv_ccg.h" bool multires_reshape_assign_final_coords_from_ccg(const MultiresReshapeContext *reshape_context, struct SubdivCCG *subdiv_ccg) { CCGKey reshape_level_key; BKE_subdiv_ccg_key(&reshape_level_key, subdiv_ccg, reshape_context->reshape.level); const int reshape_grid_size = reshape_context->reshape.grid_size; const float reshape_grid_size_1_inv = 1.0f / (((float)reshape_grid_size) - 1.0f); int num_grids = subdiv_ccg->num_grids; for (int grid_index = 0; grid_index < num_grids; ++grid_index) { CCGElem *ccg_grid = subdiv_ccg->grids[grid_index]; for (int y = 0; y < reshape_grid_size; ++y) { const float v = (float)y * reshape_grid_size_1_inv; for (int x = 0; x < reshape_grid_size; ++x) { const float u = (float)x * reshape_grid_size_1_inv; GridCoord grid_coord; grid_coord.grid_index = grid_index; grid_coord.u = u; grid_coord.v = v; ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord( reshape_context, &grid_coord); BLI_assert(grid_element.displacement != NULL); memcpy(grid_element.displacement, CCG_grid_elem_co(&reshape_level_key, ccg_grid, x, y), sizeof(float[3])); /* NOTE: The sculpt mode might have SubdivCCG's data out of sync from what is stored in * the original object. This happens upon the following scenario: * * - User enters sculpt mode of the default cube object. * - Sculpt mode creates new `layer` * - User does some strokes. * - User used undo until sculpt mode is exited. * * In an ideal world the sculpt mode will take care of keeping CustomData and CCG layers in * sync by doing proper pushes to a local sculpt undo stack. * * Since the proper solution needs time to be implemented, consider the target object * the source of truth of which data layers are to be updated during reshape. This means, * for example, that if the undo system says object does not have paint mask layer, it is * not to be updated. * * This is a fragile logic, and is only working correctly because the code path is only * used by sculpt changes. In other use cases the code might not catch inconsistency and * silently do wrong decision. */ /* NOTE: There is a known bug in Undo code that results in first Sculpt step * after a Memfile one to never be undone (see T83806). This might be the root cause of * this inconsistency. */ if (reshape_level_key.has_mask && grid_element.mask != NULL) { *grid_element.mask = *CCG_grid_elem_mask(&reshape_level_key, ccg_grid, x, y); } } } } return true; }