/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_scene_types.h" #include "BLI_utildefines.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_subdiv.h" #include "BKE_subdiv_mesh.h" void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd) { settings->is_simple = false; settings->is_adaptive = true; settings->level = settings->is_simple ? 1 : mmd->quality; settings->use_creases = (mmd->flags & eMultiresModifierFlag_UseCrease); settings->vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf( mmd->boundary_smooth); settings->fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth( mmd->uv_smooth); } void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings, const Scene *scene, const Object *object, const MultiresModifierData *mmd, const bool use_render_params, const bool ignore_simplify, const bool ignore_control_edges) { const int level = multires_get_level(scene, object, mmd, use_render_params, ignore_simplify); mesh_settings->resolution = (1 << level) + 1; mesh_settings->use_optimal_display = (mmd->flags & eMultiresModifierFlag_ControlEdges) && !ignore_control_edges; }