/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BLI_sys_types.h" struct BMesh; struct Mesh; struct MultiresModifierData; typedef struct MultiresUnsubdivideGrid { /* For sanity checks. */ int grid_index; int grid_size; /** Grid coordinates in object space. */ float (*grid_co)[3]; } MultiresUnsubdivideGrid; typedef struct MultiresUnsubdivideContext { /* Input Mesh to un-subdivide. */ struct Mesh *original_mesh; struct MDisps *original_mdisp; /** Number of subdivision in the grids of the input mesh. */ int num_original_levels; /** Level 0 base mesh after applying the maximum amount of unsubdivisions. */ struct Mesh *base_mesh; /** Limit on how many levels down the unsubdivide operation should create, if possible. */ int max_new_levels; /** New levels that were created after unsubdividing. */ int num_new_levels; /** * Number of subdivisions that should be applied to the base mesh. * (num_new_levels + num_original_levels). */ int num_total_levels; /** Data for the new grids, indexed by base mesh loop index. */ int num_grids; struct MultiresUnsubdivideGrid *base_mesh_grids; /* Private data. */ struct BMesh *bm_original_mesh; int *loop_to_face_map; int *base_to_orig_vmap; } MultiresUnsubdivideContext; /* -------------------------------------------------------------------- * Construct/destruct reshape context. */ void multires_unsubdivide_context_init(MultiresUnsubdivideContext *context, struct Mesh *original_mesh, struct MultiresModifierData *mmd); void multires_unsubdivide_context_free(MultiresUnsubdivideContext *context); /* -------------------------------------------------------------------- * Rebuild Lower Subdivisions. */ /* Rebuilds all subdivision to the level 0 base mesh. */ bool multires_unsubdivide_to_basemesh(MultiresUnsubdivideContext *context);