/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Bob Holcomb. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/node.c * \ingroup bke */ #if 0 /* pynodes commented for now */ # ifdef WITH_PYTHON # include # endif #endif #include "MEM_guardedalloc.h" #include #include #include #include #include "DNA_action_types.h" #include "DNA_anim_types.h" #include "DNA_node_types.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "BLI_string.h" #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_path_util.h" #include "BLI_utildefines.h" #include "BLF_translation.h" #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_utildefines.h" #include "BKE_utildefines.h" #include "RNA_access.h" #include "NOD_socket.h" #include "NOD_composite.h" #include "NOD_shader.h" #include "NOD_texture.h" bNodeTreeType *ntreeGetType(int type) { static bNodeTreeType *types[NUM_NTREE_TYPES]; static int types_init = 1; if (types_init) { types[NTREE_SHADER] = &ntreeType_Shader; types[NTREE_COMPOSIT] = &ntreeType_Composite; types[NTREE_TEXTURE] = &ntreeType_Texture; types_init = 0; } if (type >= 0 && type < NUM_NTREE_TYPES) { return types[type]; } else { return NULL; } } static bNodeType *node_get_type(bNodeTree *ntree, int type) { bNodeType *ntype = ntreeGetType(ntree->type)->node_types.first; for (; ntype; ntype= ntype->next) if (ntype->type==type) return ntype; return NULL; } bNodeType *ntreeGetNodeType(bNodeTree *ntree) { return node_get_type(ntree, ntree->nodetype); } bNodeSocketType *ntreeGetSocketType(int type) { static bNodeSocketType *types[NUM_SOCKET_TYPES]= {NULL}; static int types_init = 1; if (types_init) { node_socket_type_init(types); types_init= 0; } if (type < NUM_SOCKET_TYPES) { return types[type]; } else { return NULL; } } void ntreeInitTypes(bNodeTree *ntree) { bNode *node, *next; for (node= ntree->nodes.first; node; node= next) { next= node->next; node->typeinfo= node_get_type(ntree, node->type); if (node->type==NODE_DYNAMIC) { /* needed info if the pynode script fails now: */ node->storage= ntree; if (node->id!=NULL) { /* not an empty script node */ node->custom1 = 0; node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST); } // if (node->typeinfo) // node->typeinfo->initfunc(node); } if (node->typeinfo==NULL) { printf("Error: Node type %s doesn't exist anymore, removed\n", node->name); nodeFreeNode(ntree, node); } } ntree->init |= NTREE_TYPE_INIT; } static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type) { bNodeSocket *sock; sock= MEM_callocN(sizeof(bNodeSocket), "sock"); BLI_strncpy(sock->name, name, NODE_MAXSTR); sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF); sock->type= type; sock->storage = NULL; sock->default_value = node_socket_make_default_value(type); node_socket_init_default_value(type, sock->default_value); return sock; } bNodeSocket *nodeAddSocket(bNodeTree *ntree, bNode *node, int in_out, const char *name, int type) { bNodeSocket *sock = make_socket(ntree, in_out, name, type); if (in_out==SOCK_IN) BLI_addtail(&node->inputs, sock); else if (in_out==SOCK_OUT) BLI_addtail(&node->outputs, sock); node->update |= NODE_UPDATE; return sock; } bNodeSocket *nodeInsertSocket(bNodeTree *ntree, bNode *node, int in_out, bNodeSocket *next_sock, const char *name, int type) { bNodeSocket *sock = make_socket(ntree, in_out, name, type); if (in_out==SOCK_IN) BLI_insertlinkbefore(&node->inputs, next_sock, sock); else if (in_out==SOCK_OUT) BLI_insertlinkbefore(&node->outputs, next_sock, sock); node->update |= NODE_UPDATE; return sock; } void nodeRemoveSocket(bNodeTree *ntree, bNode *node, bNodeSocket *sock) { bNodeLink *link, *next; for (link= ntree->links.first; link; link= next) { next= link->next; if (link->fromsock==sock || link->tosock==sock) { nodeRemLink(ntree, link); } } /* this is fast, this way we don't need an in_out argument */ BLI_remlink(&node->inputs, sock); BLI_remlink(&node->outputs, sock); node_socket_free_default_value(sock->type, sock->default_value); MEM_freeN(sock); node->update |= NODE_UPDATE; } void nodeRemoveAllSockets(bNodeTree *ntree, bNode *node) { bNodeSocket *sock; bNodeLink *link, *next; for (link= ntree->links.first; link; link= next) { next= link->next; if (link->fromnode==node || link->tonode==node) { nodeRemLink(ntree, link); } } for (sock=node->inputs.first; sock; sock=sock->next) node_socket_free_default_value(sock->type, sock->default_value); BLI_freelistN(&node->inputs); for (sock=node->outputs.first; sock; sock=sock->next) node_socket_free_default_value(sock->type, sock->default_value); BLI_freelistN(&node->outputs); node->update |= NODE_UPDATE; } /* finds a node based on its name */ bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name) { return BLI_findstring(&ntree->nodes, name, offsetof(bNode, name)); } /* finds a node based on given socket */ int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockindex, int *in_out) { bNode *node; bNodeSocket *tsock; int index= 0; for (node= ntree->nodes.first; node; node= node->next) { for (index=0, tsock= node->inputs.first; tsock; tsock= tsock->next, index++) { if (tsock==sock) { if (in_out) *in_out= SOCK_IN; break; } } if (tsock) break; for (index=0, tsock= node->outputs.first; tsock; tsock= tsock->next, index++) { if (tsock==sock) { if (in_out) *in_out= SOCK_OUT; break; } } if (tsock) break; } if (node) { *nodep= node; if (sockindex) *sockindex= index; return 1; } *nodep= NULL; return 0; } /* ************** Add stuff ********** */ static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype) { bNodeSocketTemplate *sockdef; /* bNodeSocket *sock; */ /* UNUSED */ if (ntype->inputs) { sockdef= ntype->inputs; while (sockdef->type != -1) { /* sock = */ node_add_input_from_template(ntree, node, sockdef); sockdef++; } } if (ntype->outputs) { sockdef= ntype->outputs; while (sockdef->type != -1) { /* sock = */ node_add_output_from_template(ntree, node, sockdef); sockdef++; } } } /* Find the first available, non-duplicate name for a given node */ void nodeUniqueName(bNodeTree *ntree, bNode *node) { BLI_uniquename(&ntree->nodes, node, "Node", '.', offsetof(bNode, name), sizeof(node->name)); } bNode *nodeAddNode(bNodeTree *ntree, struct bNodeTemplate *ntemp) { bNode *node; bNodeType *ntype; ntype= node_get_type(ntree, ntemp->type); if (ntype == NULL) { printf("nodeAddNodeType() error: '%d' type invalid\n", ntemp->type); return NULL; } /* validity check */ if (!nodeValid(ntree, ntemp)) return NULL; node= MEM_callocN(sizeof(bNode), "new node"); node->type= ntype->type; node->typeinfo= ntype; node->flag= NODE_SELECT|ntype->flag; node->width= ntype->width; node->miniwidth= 42.0f; node->height= ntype->height; node_add_sockets_from_type(ntree, node, ntype); if (ntype->initfunc!=NULL) ntype->initfunc(ntree, node, ntemp); /* initialize the node name with the node label */ BLI_strncpy(node->name, nodeLabel(node), NODE_MAXSTR); nodeUniqueName(ntree, node); BLI_addtail(&ntree->nodes, node); ntree->update |= NTREE_UPDATE_NODES; return node; } void nodeMakeDynamicType(bNode *node) { /* find SH_DYNAMIC_NODE ntype */ bNodeType *ntype= ntreeGetType(NTREE_SHADER)->node_types.first; while (ntype) { if (ntype->type==NODE_DYNAMIC) break; ntype= ntype->next; } /* make own type struct to fill */ if (ntype) { /*node->typeinfo= MEM_dupallocN(ntype);*/ bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType"); *newtype= *ntype; BLI_strncpy(newtype->name, ntype->name, sizeof(newtype->name)); node->typeinfo= newtype; } } /* keep socket listorder identical, for copying links */ /* ntree is the target tree */ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node) { bNode *nnode= MEM_callocN(sizeof(bNode), "dupli node"); bNodeSocket *sock, *oldsock; *nnode= *node; nodeUniqueName(ntree, nnode); BLI_addtail(&ntree->nodes, nnode); BLI_duplicatelist(&nnode->inputs, &node->inputs); oldsock= node->inputs.first; for (sock= nnode->inputs.first; sock; sock= sock->next, oldsock= oldsock->next) { oldsock->new_sock= sock; sock->stack_index= 0; sock->default_value = node_socket_make_default_value(oldsock->type); node_socket_copy_default_value(oldsock->type, sock->default_value, oldsock->default_value); /* XXX some compositor node (e.g. image, render layers) still store * some persistent buffer data here, need to clear this to avoid dangling pointers. */ sock->cache = NULL; } BLI_duplicatelist(&nnode->outputs, &node->outputs); oldsock= node->outputs.first; for (sock= nnode->outputs.first; sock; sock= sock->next, oldsock= oldsock->next) { oldsock->new_sock= sock; sock->stack_index= 0; sock->default_value = node_socket_make_default_value(oldsock->type); node_socket_copy_default_value(oldsock->type, sock->default_value, oldsock->default_value); /* XXX some compositor node (e.g. image, render layers) still store * some persistent buffer data here, need to clear this to avoid dangling pointers. */ sock->cache = NULL; } /* don't increase node->id users, freenode doesn't decrement either */ if (node->typeinfo->copystoragefunc) node->typeinfo->copystoragefunc(node, nnode); node->new_node= nnode; nnode->new_node= NULL; nnode->preview= NULL; ntree->update |= NTREE_UPDATE_NODES; return nnode; } /* also used via rna api, so we check for proper input output direction */ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock) { bNodeSocket *sock; bNodeLink *link= NULL; int from= 0, to= 0; if (fromnode) { /* test valid input */ for (sock= fromnode->outputs.first; sock; sock= sock->next) if (sock==fromsock) break; if (sock) from= 1; /* OK */ else { for (sock= fromnode->inputs.first; sock; sock= sock->next) if (sock==fromsock) break; if (sock) from= -1; /* OK but flip */ } } else { /* check tree sockets */ for (sock= ntree->inputs.first; sock; sock= sock->next) if (sock==fromsock) break; if (sock) from= 1; /* OK */ else { for (sock= ntree->outputs.first; sock; sock= sock->next) if (sock==fromsock) break; if (sock) from= -1; /* OK but flip */ } } if (tonode) { for (sock= tonode->inputs.first; sock; sock= sock->next) if (sock==tosock) break; if (sock) to= 1; /* OK */ else { for (sock= tonode->outputs.first; sock; sock= sock->next) if (sock==tosock) break; if (sock) to= -1; /* OK but flip */ } } else { /* check tree sockets */ for (sock= ntree->outputs.first; sock; sock= sock->next) if (sock==tosock) break; if (sock) to= 1; /* OK */ else { for (sock= ntree->inputs.first; sock; sock= sock->next) if (sock==tosock) break; if (sock) to= -1; /* OK but flip */ } } if (from >= 0 && to >= 0) { link= MEM_callocN(sizeof(bNodeLink), "link"); BLI_addtail(&ntree->links, link); link->fromnode= fromnode; link->fromsock= fromsock; link->tonode= tonode; link->tosock= tosock; } else if (from <= 0 && to <= 0) { link= MEM_callocN(sizeof(bNodeLink), "link"); BLI_addtail(&ntree->links, link); link->fromnode= tonode; link->fromsock= tosock; link->tonode= fromnode; link->tosock= fromsock; } ntree->update |= NTREE_UPDATE_LINKS; return link; } void nodeRemLink(bNodeTree *ntree, bNodeLink *link) { BLI_remlink(&ntree->links, link); if (link->tosock) link->tosock->link= NULL; MEM_freeN(link); ntree->update |= NTREE_UPDATE_LINKS; } void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock) { bNodeLink *link, *next; for (link= ntree->links.first; link; link= next) { next= link->next; if (link->fromsock==sock || link->tosock==sock) { nodeRemLink(ntree, link); } } ntree->update |= NTREE_UPDATE_LINKS; } void nodeInternalRelink(bNodeTree *ntree, bNode *node) { bNodeLink *link, *link_next; ListBase intlinks; if (!node->typeinfo->internal_connect) return; intlinks = node->typeinfo->internal_connect(ntree, node); /* store link pointers in output sockets, for efficient lookup */ for (link=intlinks.first; link; link=link->next) link->tosock->link = link; /* redirect downstream links */ for (link=ntree->links.first; link; link=link_next) { link_next = link->next; /* do we have internal link? */ if (link->fromnode==node) { if (link->fromsock->link) { /* get the upstream input link */ bNodeLink *fromlink = link->fromsock->link->fromsock->link; /* skip the node */ if (fromlink) { link->fromnode = fromlink->fromnode; link->fromsock = fromlink->fromsock; ntree->update |= NTREE_UPDATE_LINKS; } else nodeRemLink(ntree, link); } else nodeRemLink(ntree, link); } } /* remove remaining upstream links */ for (link=ntree->links.first; link; link=link_next) { link_next = link->next; if (link->tonode==node) nodeRemLink(ntree, link); } BLI_freelistN(&intlinks); } /* transforms node location to area coords */ void nodeSpaceCoords(bNode *node, float *locx, float *locy) { if (node->parent) { nodeSpaceCoords(node->parent, locx, locy); *locx += node->locx; *locy += node->locy; } else { *locx = node->locx; *locy = node->locy; } } void nodeAttachNode(bNode *node, bNode *parent) { float parentx, parenty; node->parent = parent; /* transform to parent space */ nodeSpaceCoords(parent, &parentx, &parenty); node->locx -= parentx; node->locy -= parenty; } void nodeDetachNode(struct bNode *node) { float parentx, parenty; if (node->parent) { /* transform to "global" (area) space */ nodeSpaceCoords(node->parent, &parentx, &parenty); node->locx += parentx; node->locy += parenty; node->parent = NULL; } } bNodeTree *ntreeAddTree(const char *name, int type, int nodetype) { bNodeTree *ntree; bNodeType *ntype; /* trees are created as local trees if they of compositor, material or texture type, * node groups and other tree types are created as library data. */ if (ELEM3(type, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE) && nodetype==0) { ntree= MEM_callocN(sizeof(bNodeTree), "new node tree"); *( (short *)ntree->id.name )= ID_NT; /* not "type", as that is ntree->type */ BLI_strncpy(ntree->id.name+2, name, sizeof(ntree->id.name)); } else ntree= BKE_libblock_alloc(&G.main->nodetree, ID_NT, name); ntree->type= type; ntree->nodetype = nodetype; ntreeInitTypes(ntree); ntype = node_get_type(ntree, ntree->nodetype); if (ntype && ntype->inittreefunc) ntype->inittreefunc(ntree); return ntree; } /* Warning: this function gets called during some rather unexpected times * - this gets called when executing compositing updates (for threaded previews) * - when the nodetree datablock needs to be copied (i.e. when users get copied) * - for scene duplication use ntreeSwapID() after so we don't have stale pointers. */ bNodeTree *ntreeCopyTree(bNodeTree *ntree) { bNodeTree *newtree; bNode *node /*, *nnode */ /* UNUSED */, *last; bNodeLink *link; bNodeSocket *gsock, *oldgsock; if (ntree==NULL) return NULL; /* is ntree part of library? */ for (newtree=G.main->nodetree.first; newtree; newtree= newtree->id.next) if (newtree==ntree) break; if (newtree) { newtree= BKE_libblock_copy(&ntree->id); } else { newtree= MEM_dupallocN(ntree); BKE_libblock_copy_data(&newtree->id, &ntree->id, TRUE); /* copy animdata and ID props */ } id_us_plus((ID *)newtree->gpd); /* in case a running nodetree is copied */ newtree->execdata= NULL; newtree->nodes.first= newtree->nodes.last= NULL; newtree->links.first= newtree->links.last= NULL; last = ntree->nodes.last; for (node= ntree->nodes.first; node; node= node->next) { node->new_node= NULL; /* nnode= */ nodeCopyNode(newtree, node); /* sets node->new */ /* make sure we don't copy new nodes again! */ if (node==last) break; } /* socket definition for group usage */ BLI_duplicatelist(&newtree->inputs, &ntree->inputs); for (gsock= newtree->inputs.first, oldgsock= ntree->inputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) { oldgsock->new_sock= gsock; gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL); gsock->default_value = node_socket_make_default_value(oldgsock->type); node_socket_copy_default_value(oldgsock->type, gsock->default_value, oldgsock->default_value); } BLI_duplicatelist(&newtree->outputs, &ntree->outputs); for (gsock= newtree->outputs.first, oldgsock= ntree->outputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) { oldgsock->new_sock= gsock; gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL); gsock->default_value = node_socket_make_default_value(oldgsock->type); node_socket_copy_default_value(oldgsock->type, gsock->default_value, oldgsock->default_value); } /* copy links */ BLI_duplicatelist(&newtree->links, &ntree->links); for (link= newtree->links.first; link; link= link->next) { link->fromnode = (link->fromnode ? link->fromnode->new_node : NULL); link->fromsock = (link->fromsock ? link->fromsock->new_sock : NULL); link->tonode = (link->tonode ? link->tonode->new_node : NULL); link->tosock = (link->tosock ? link->tosock->new_sock : NULL); /* update the link socket's pointer */ if (link->tosock) link->tosock->link = link; } /* update node->parent pointers */ for (node=newtree->nodes.first; node; node=node->next) { if (node->parent) node->parent = node->parent->new_node; } return newtree; } /* use when duplicating scenes */ void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to) { bNode *node; /* for scene duplication only */ for (node= ntree->nodes.first; node; node= node->next) { if (node->id==id_from) { node->id= id_to; } } } /* *************** preview *********** */ /* if node->preview, then we assume the rect to exist */ void nodeFreePreview(bNode *node) { if (node->preview) { if (node->preview->rect) MEM_freeN(node->preview->rect); MEM_freeN(node->preview); node->preview= NULL; } } static void node_init_preview(bNode *node, int xsize, int ysize) { if (node->preview==NULL) { node->preview= MEM_callocN(sizeof(bNodePreview), "node preview"); // printf("added preview %s\n", node->name); } /* node previews can get added with variable size this way */ if (xsize==0 || ysize==0) return; /* sanity checks & initialize */ if (node->preview->rect) { if (node->preview->xsize!=xsize && node->preview->ysize!=ysize) { MEM_freeN(node->preview->rect); node->preview->rect= NULL; } } if (node->preview->rect==NULL) { node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(char)*4, "node preview rect"); node->preview->xsize= xsize; node->preview->ysize= ysize; } /* no clear, makes nicer previews */ } void ntreeInitPreview(bNodeTree *ntree, int xsize, int ysize) { bNode *node; if (ntree==NULL) return; for (node= ntree->nodes.first; node; node= node->next) { if (node->typeinfo->flag & NODE_PREVIEW) /* hrms, check for closed nodes? */ node_init_preview(node, xsize, ysize); if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT)) ntreeInitPreview((bNodeTree *)node->id, xsize, ysize); } } static void nodeClearPreview(bNode *node) { if (node->preview && node->preview->rect) memset(node->preview->rect, 0, MEM_allocN_len(node->preview->rect)); } /* use it to enforce clear */ void ntreeClearPreview(bNodeTree *ntree) { bNode *node; if (ntree==NULL) return; for (node= ntree->nodes.first; node; node= node->next) { if (node->typeinfo->flag & NODE_PREVIEW) nodeClearPreview(node); if (node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT)) ntreeClearPreview((bNodeTree *)node->id); } } /* hack warning! this function is only used for shader previews, and * since it gets called multiple times per pixel for Ztransp we only * add the color once. Preview gets cleared before it starts render though */ void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage) { bNodePreview *preview= node->preview; if (preview) { if (x>=0 && y>=0) { if (xxsize && yysize) { unsigned char *tar= preview->rect+ 4*((preview->xsize*y) + x); if (do_manage) { linearrgb_to_srgb_uchar4(tar, col); } else { rgba_float_to_uchar(tar, col); } } //else printf("prv out bound x y %d %d\n", x, y); } //else printf("prv out bound x y %d %d\n", x, y); } } /* ************** Free stuff ********** */ /* goes over entire tree */ void nodeUnlinkNode(bNodeTree *ntree, bNode *node) { bNodeLink *link, *next; bNodeSocket *sock; ListBase *lb; for (link= ntree->links.first; link; link= next) { next= link->next; if (link->fromnode==node) { lb= &node->outputs; if (link->tonode) link->tonode->update |= NODE_UPDATE; } else if (link->tonode==node) lb= &node->inputs; else lb= NULL; if (lb) { for (sock= lb->first; sock; sock= sock->next) { if (link->fromsock==sock || link->tosock==sock) break; } if (sock) { nodeRemLink(ntree, link); } } } } static void node_unlink_attached(bNodeTree *ntree, bNode *parent) { bNode *node; for (node=ntree->nodes.first; node; node=node->next) { if (node->parent == parent) nodeDetachNode(node); } } void nodeFreeNode(bNodeTree *ntree, bNode *node) { bNodeTreeType *treetype= ntreeGetType(ntree->type); bNodeSocket *sock, *nextsock; /* remove all references to this node */ nodeUnlinkNode(ntree, node); node_unlink_attached(ntree, node); BLI_remlink(&ntree->nodes, node); /* since it is called while free database, node->id is undefined */ if (treetype->free_node_cache) treetype->free_node_cache(ntree, node); if (node->typeinfo && node->typeinfo->freestoragefunc) node->typeinfo->freestoragefunc(node); for (sock=node->inputs.first; sock; sock = nextsock) { nextsock = sock->next; node_socket_free_default_value(sock->type, sock->default_value); MEM_freeN(sock); } for (sock=node->outputs.first; sock; sock = nextsock) { nextsock = sock->next; node_socket_free_default_value(sock->type, sock->default_value); MEM_freeN(sock); } nodeFreePreview(node); MEM_freeN(node); ntree->update |= NTREE_UPDATE_NODES; } /* do not free ntree itself here, BKE_libblock_free calls this function too */ void ntreeFreeTree(bNodeTree *ntree) { bNode *node, *next; bNodeSocket *sock; if (ntree==NULL) return; /* XXX hack! node trees should not store execution graphs at all. * This should be removed when old tree types no longer require it. * Currently the execution data for texture nodes remains in the tree * after execution, until the node tree is updated or freed. */ if (ntree->execdata) { switch (ntree->type) { case NTREE_COMPOSIT: ntreeCompositEndExecTree(ntree->execdata, 1); break; case NTREE_SHADER: ntreeShaderEndExecTree(ntree->execdata, 1); break; case NTREE_TEXTURE: ntreeTexEndExecTree(ntree->execdata, 1); break; } } BKE_free_animdata((ID *)ntree); id_us_min((ID *)ntree->gpd); BLI_freelistN(&ntree->links); /* do first, then unlink_node goes fast */ for (node= ntree->nodes.first; node; node= next) { next= node->next; nodeFreeNode(ntree, node); } for (sock=ntree->inputs.first; sock; sock=sock->next) node_socket_free_default_value(sock->type, sock->default_value); BLI_freelistN(&ntree->inputs); for (sock=ntree->outputs.first; sock; sock=sock->next) node_socket_free_default_value(sock->type, sock->default_value); BLI_freelistN(&ntree->outputs); } void ntreeFreeCache(bNodeTree *ntree) { bNodeTreeType *treetype; if (ntree==NULL) return; treetype= ntreeGetType(ntree->type); if (treetype->free_cache) treetype->free_cache(ntree); } void ntreeSetOutput(bNodeTree *ntree) { bNode *node; /* find the active outputs, might become tree type dependent handler */ for (node= ntree->nodes.first; node; node= node->next) { if (node->typeinfo->nclass==NODE_CLASS_OUTPUT) { bNode *tnode; int output= 0; /* we need a check for which output node should be tagged like this, below an exception */ if (node->type==CMP_NODE_OUTPUT_FILE) continue; /* there is more types having output class, each one is checked */ for (tnode= ntree->nodes.first; tnode; tnode= tnode->next) { if (tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) { if (ntree->type==NTREE_COMPOSIT) { /* same type, exception for viewer */ if (tnode->type==node->type || (ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) { if (tnode->flag & NODE_DO_OUTPUT) { output++; if (output>1) tnode->flag &= ~NODE_DO_OUTPUT; } } } else { /* same type */ if (tnode->type==node->type) { if (tnode->flag & NODE_DO_OUTPUT) { output++; if (output>1) tnode->flag &= ~NODE_DO_OUTPUT; } } } } } if (output==0) node->flag |= NODE_DO_OUTPUT; } } /* here we could recursively set which nodes have to be done, * might be different for editor or for "real" use... */ } typedef struct MakeLocalCallData { ID *group_id; ID *new_id; int lib, local; } MakeLocalCallData; static void ntreeMakeLocal_CheckLocal(void *calldata, ID *owner_id, bNodeTree *ntree) { MakeLocalCallData *cd= (MakeLocalCallData*)calldata; bNode *node; /* find if group is in tree */ for (node= ntree->nodes.first; node; node= node->next) { if (node->id == cd->group_id) { if (owner_id->lib) cd->lib= 1; else cd->local= 1; } } } static void ntreeMakeLocal_LinkNew(void *calldata, ID *owner_id, bNodeTree *ntree) { MakeLocalCallData *cd= (MakeLocalCallData*)calldata; bNode *node; /* find if group is in tree */ for (node= ntree->nodes.first; node; node= node->next) { if (node->id == cd->group_id) { if (owner_id->lib==NULL) { node->id= cd->new_id; cd->new_id->us++; cd->group_id->us--; } } } } void ntreeMakeLocal(bNodeTree *ntree) { Main *bmain= G.main; bNodeTreeType *treetype= ntreeGetType(ntree->type); MakeLocalCallData cd; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if (ntree->id.lib==NULL) return; if (ntree->id.us==1) { id_clear_lib_data(bmain, (ID *)ntree); return; } /* now check users of groups... again typedepending, callback... */ cd.group_id = &ntree->id; cd.new_id = NULL; cd.local = 0; cd.lib = 0; treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_CheckLocal); /* if all users are local, we simply make tree local */ if (cd.local && cd.lib==0) { id_clear_lib_data(bmain, (ID *)ntree); } else if (cd.local && cd.lib) { /* this is the mixed case, we copy the tree and assign it to local users */ bNodeTree *newtree= ntreeCopyTree(ntree); newtree->id.us= 0; cd.new_id = &newtree->id; treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_LinkNew); } } int ntreeNodeExists(bNodeTree *ntree, bNode *testnode) { bNode *node= ntree->nodes.first; for (; node; node= node->next) if (node==testnode) return 1; return 0; } int ntreeOutputExists(bNode *node, bNodeSocket *testsock) { bNodeSocket *sock= node->outputs.first; for (; sock; sock= sock->next) if (sock==testsock) return 1; return 0; } /* returns localized tree for execution in threads */ bNodeTree *ntreeLocalize(bNodeTree *ntree) { bNodeTreeType *ntreetype= ntreeGetType(ntree->type); bNodeTree *ltree; bNode *node; bAction *action_backup= NULL, *tmpact_backup= NULL; /* Workaround for copying an action on each render! * set action to NULL so animdata actions don't get copied */ AnimData *adt= BKE_animdata_from_id(&ntree->id); if (adt) { action_backup= adt->action; tmpact_backup= adt->tmpact; adt->action= NULL; adt->tmpact= NULL; } /* node copy func */ ltree= ntreeCopyTree(ntree); if (adt) { AnimData *ladt= BKE_animdata_from_id(<ree->id); adt->action= ladt->action= action_backup; adt->tmpact= ladt->tmpact= tmpact_backup; if (action_backup) action_backup->id.us++; if (tmpact_backup) tmpact_backup->id.us++; } /* end animdata uglyness */ /* ensures only a single output node is enabled */ ntreeSetOutput(ntree); for (node= ntree->nodes.first; node; node= node->next) { /* store new_node pointer to original */ node->new_node->new_node= node; } if (ntreetype->localize) ntreetype->localize(ltree, ntree); return ltree; } /* sync local composite with real tree */ /* local tree is supposed to be running, be careful moving previews! */ /* is called by jobs manager, outside threads, so it doesnt happen during draw */ void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree) { bNodeTreeType *ntreetype= ntreeGetType(ntree->type); if (ntreetype->local_sync) ntreetype->local_sync(localtree, ntree); } /* merge local tree results back, and free local tree */ /* we have to assume the editor already changed completely */ void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree) { bNodeTreeType *ntreetype= ntreeGetType(ntree->type); bNode *lnode; /* move over the compbufs and previews */ for (lnode= localtree->nodes.first; lnode; lnode= lnode->next) { if (ntreeNodeExists(ntree, lnode->new_node)) { if (lnode->preview && lnode->preview->rect) { nodeFreePreview(lnode->new_node); lnode->new_node->preview= lnode->preview; lnode->preview= NULL; } } } if (ntreetype->local_merge) ntreetype->local_merge(localtree, ntree); ntreeFreeTree(localtree); MEM_freeN(localtree); } /* ************ find stuff *************** */ int ntreeHasType(bNodeTree *ntree, int type) { bNode *node; if (ntree) for (node= ntree->nodes.first; node; node= node->next) if (node->type == type) return 1; return 0; } bNodeLink *nodeFindLink(bNodeTree *ntree, bNodeSocket *from, bNodeSocket *to) { bNodeLink *link; for (link= ntree->links.first; link; link= link->next) { if (link->fromsock==from && link->tosock==to) return link; if (link->fromsock==to && link->tosock==from) /* hrms? */ return link; } return NULL; } int nodeCountSocketLinks(bNodeTree *ntree, bNodeSocket *sock) { bNodeLink *link; int tot= 0; for (link= ntree->links.first; link; link= link->next) { if (link->fromsock==sock || link->tosock==sock) tot++; } return tot; } bNode *nodeGetActive(bNodeTree *ntree) { bNode *node; if (ntree==NULL) return NULL; for (node= ntree->nodes.first; node; node= node->next) if (node->flag & NODE_ACTIVE) break; return node; } /* two active flags, ID nodes have special flag for buttons display */ bNode *nodeGetActiveID(bNodeTree *ntree, short idtype) { bNode *node; if (ntree==NULL) return NULL; /* check for group edit */ for (node= ntree->nodes.first; node; node= node->next) if (node->flag & NODE_GROUP_EDIT) break; if (node) ntree= (bNodeTree*)node->id; /* now find active node with this id */ for (node= ntree->nodes.first; node; node= node->next) if (node->id && GS(node->id->name)==idtype) if (node->flag & NODE_ACTIVE_ID) break; return node; } int nodeSetActiveID(bNodeTree *ntree, short idtype, ID *id) { bNode *node; int ok= FALSE; if (ntree==NULL) return ok; /* check for group edit */ for (node= ntree->nodes.first; node; node= node->next) if (node->flag & NODE_GROUP_EDIT) break; if (node) ntree= (bNodeTree*)node->id; /* now find active node with this id */ for (node= ntree->nodes.first; node; node= node->next) { if (node->id && GS(node->id->name)==idtype) { if (id && ok==FALSE && node->id==id) { node->flag |= NODE_ACTIVE_ID; ok= TRUE; } else { node->flag &= ~NODE_ACTIVE_ID; } } } return ok; } /* two active flags, ID nodes have special flag for buttons display */ void nodeClearActiveID(bNodeTree *ntree, short idtype) { bNode *node; if (ntree==NULL) return; for (node= ntree->nodes.first; node; node= node->next) if (node->id && GS(node->id->name)==idtype) node->flag &= ~NODE_ACTIVE_ID; } /* two active flags, ID nodes have special flag for buttons display */ void nodeSetActive(bNodeTree *ntree, bNode *node) { bNode *tnode; /* make sure only one node is active, and only one per ID type */ for (tnode= ntree->nodes.first; tnode; tnode= tnode->next) { tnode->flag &= ~NODE_ACTIVE; if (node->id && tnode->id) { if (GS(node->id->name) == GS(tnode->id->name)) tnode->flag &= ~NODE_ACTIVE_ID; } if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) tnode->flag &= ~NODE_ACTIVE_TEXTURE; } node->flag |= NODE_ACTIVE; if (node->id) node->flag |= NODE_ACTIVE_ID; if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) node->flag |= NODE_ACTIVE_TEXTURE; } int nodeSocketIsHidden(bNodeSocket *sock) { return ((sock->flag & (SOCK_HIDDEN | SOCK_UNAVAIL)) != 0); } void nodeSocketSetType(bNodeSocket *sock, int type) { int old_type = sock->type; void *old_default_value = sock->default_value; sock->type = type; sock->default_value = node_socket_make_default_value(sock->type); node_socket_init_default_value(type, sock->default_value); node_socket_convert_default_value(sock->type, sock->default_value, old_type, old_default_value); node_socket_free_default_value(old_type, old_default_value); } /* ************** dependency stuff *********** */ /* node is guaranteed to be not checked before */ static int node_get_deplist_recurs(bNode *node, bNode ***nsort) { bNode *fromnode; bNodeSocket *sock; int level = 0xFFF; node->done= 1; /* check linked nodes */ for (sock= node->inputs.first; sock; sock= sock->next) { if (sock->link) { fromnode= sock->link->fromnode; if (fromnode) { if (fromnode->done==0) fromnode->level= node_get_deplist_recurs(fromnode, nsort); if (fromnode->level <= level) level = fromnode->level - 1; } } } /* check parent node */ if (node->parent) { if (node->parent->done==0) node->parent->level= node_get_deplist_recurs(node->parent, nsort); if (node->parent->level <= level) level = node->parent->level - 1; } if (nsort) { **nsort= node; (*nsort)++; } return level; } void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes) { bNode *node, **nsort; *totnodes=0; /* first clear data */ for (node= ntree->nodes.first; node; node= node->next) { node->done= 0; (*totnodes)++; } if (*totnodes==0) { *deplist = NULL; return; } nsort= *deplist= MEM_callocN((*totnodes)*sizeof(bNode*), "sorted node array"); /* recursive check */ for (node= ntree->nodes.first; node; node= node->next) { if (node->done==0) { node->level= node_get_deplist_recurs(node, &nsort); } } } /* only updates node->level for detecting cycles links */ static void ntree_update_node_level(bNodeTree *ntree) { bNode *node; /* first clear tag */ for (node= ntree->nodes.first; node; node= node->next) { node->done= 0; } /* recursive check */ for (node= ntree->nodes.first; node; node= node->next) { if (node->done==0) { node->level= node_get_deplist_recurs(node, NULL); } } } static void ntree_update_link_pointers(bNodeTree *ntree) { bNode *node; bNodeSocket *sock; bNodeLink *link; /* first clear data */ for (node= ntree->nodes.first; node; node= node->next) { for (sock= node->inputs.first; sock; sock= sock->next) { sock->link= NULL; sock->flag &= ~SOCK_IN_USE; } for (sock= node->outputs.first; sock; sock= sock->next) { sock->flag &= ~SOCK_IN_USE; } } for (sock= ntree->inputs.first; sock; sock= sock->next) { sock->flag &= ~SOCK_IN_USE; } for (sock= ntree->outputs.first; sock; sock= sock->next) { sock->link= NULL; sock->flag &= ~SOCK_IN_USE; } for (link= ntree->links.first; link; link= link->next) { link->tosock->link= link; link->fromsock->flag |= SOCK_IN_USE; link->tosock->flag |= SOCK_IN_USE; } } static void ntree_validate_links(bNodeTree *ntree) { bNodeTreeType *ntreetype = ntreeGetType(ntree->type); bNodeLink *link; for (link = ntree->links.first; link; link = link->next) { link->flag |= NODE_LINK_VALID; if (link->fromnode && link->tonode && link->fromnode->level <= link->tonode->level) link->flag &= ~NODE_LINK_VALID; else if (ntreetype->validate_link) { if (!ntreetype->validate_link(ntree, link)) link->flag &= ~NODE_LINK_VALID; } } } static void ntree_verify_nodes_cb(void *calldata, struct ID *UNUSED(owner_id), struct bNodeTree *ntree) { ID *id= (ID*)calldata; bNode *node; for (node=ntree->nodes.first; node; node=node->next) if (node->typeinfo->verifyfunc) node->typeinfo->verifyfunc(ntree, node, id); } void ntreeVerifyNodes(struct Main *main, struct ID *id) { bNodeTreeType *ntreetype; bNodeTree *ntree; int n; for (n=0; n < NUM_NTREE_TYPES; ++n) { ntreetype= ntreeGetType(n); if (ntreetype && ntreetype->foreach_nodetree) ntreetype->foreach_nodetree(main, id, ntree_verify_nodes_cb); } for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) ntree_verify_nodes_cb(id, NULL, ntree); } void ntreeUpdateTree(bNodeTree *ntree) { bNodeTreeType *ntreetype= ntreeGetType(ntree->type); bNode *node; if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES)) { /* set the bNodeSocket->link pointers */ ntree_update_link_pointers(ntree); /* update the node level from link dependencies */ ntree_update_node_level(ntree); } /* update individual nodes */ for (node=ntree->nodes.first; node; node=node->next) { /* node tree update tags override individual node update flags */ if ((node->update & NODE_UPDATE) || (ntree->update & NTREE_UPDATE)) { if (ntreetype->update_node) ntreetype->update_node(ntree, node); else if (node->typeinfo->updatefunc) node->typeinfo->updatefunc(ntree, node); } /* clear update flag */ node->update = 0; } /* check link validity */ if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES)) ntree_validate_links(ntree); /* generic tree update callback */ if (ntreetype->update) ntreetype->update(ntree); else { /* Trees can be associated with a specific node type (i.e. group nodes), * in that case a tree update function may be defined by that node type. */ bNodeType *ntype= node_get_type(ntree, ntree->nodetype); if (ntype && ntype->updatetreefunc) ntype->updatetreefunc(ntree); } /* XXX hack, should be done by depsgraph!! */ ntreeVerifyNodes(G.main, &ntree->id); /* clear the update flag */ ntree->update = 0; } void nodeUpdate(bNodeTree *ntree, bNode *node) { bNodeTreeType *ntreetype= ntreeGetType(ntree->type); if (ntreetype->update_node) ntreetype->update_node(ntree, node); else if (node->typeinfo->updatefunc) node->typeinfo->updatefunc(ntree, node); /* clear update flag */ node->update = 0; } int nodeUpdateID(bNodeTree *ntree, ID *id) { bNodeTreeType *ntreetype; bNode *node; int change = FALSE; if (ELEM(NULL, id, ntree)) return change; ntreetype = ntreeGetType(ntree->type); if (ntreetype->update_node) { for (node= ntree->nodes.first; node; node= node->next) { if (node->id==id) { change = TRUE; node->update |= NODE_UPDATE_ID; ntreetype->update_node(ntree, node); /* clear update flag */ node->update = 0; } } } else { for (node= ntree->nodes.first; node; node= node->next) { if (node->id==id) { change = TRUE; node->update |= NODE_UPDATE_ID; if (node->typeinfo->updatefunc) node->typeinfo->updatefunc(ntree, node); /* clear update flag */ node->update = 0; } } } return change; } /* ************* node type access ********** */ int nodeValid(bNodeTree *ntree, bNodeTemplate *ntemp) { bNodeType *ntype= node_get_type(ntree, ntemp->type); if (ntype) { if (ntype->validfunc) return ntype->validfunc(ntree, ntemp); else return 1; } else return 0; } const char* nodeLabel(bNode *node) { if (node->label[0]!='\0') return node->label; else if (node->typeinfo->labelfunc) return node->typeinfo->labelfunc(node); else return IFACE_(node->typeinfo->name); } struct bNodeTree *nodeGroupEditGet(struct bNode *node) { if (node->typeinfo->group_edit_get) return node->typeinfo->group_edit_get(node); else return NULL; } struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit) { if (node->typeinfo->group_edit_set) return node->typeinfo->group_edit_set(node, edit); else if (node->typeinfo->group_edit_get) return node->typeinfo->group_edit_get(node); else return NULL; } void nodeGroupEditClear(struct bNode *node) { if (node->typeinfo->group_edit_clear) node->typeinfo->group_edit_clear(node); } struct bNodeTemplate nodeMakeTemplate(struct bNode *node) { bNodeTemplate ntemp; if (node->typeinfo->templatefunc) return node->typeinfo->templatefunc(node); else { ntemp.type = node->type; return ntemp; } } void node_type_base(bNodeTreeType *ttype, bNodeType *ntype, int type, const char *name, short nclass, short flag) { memset(ntype, 0, sizeof(bNodeType)); ntype->type = type; BLI_strncpy(ntype->name, name, sizeof(ntype->name)); ntype->nclass = nclass; ntype->flag = flag; /* Default muting stuff. */ if (ttype) ntype->internal_connect = ttype->internal_connect; /* default size values */ ntype->width = 140; ntype->minwidth = 100; ntype->maxwidth = 320; ntype->height = 100; ntype->minheight = 30; ntype->maxheight = FLT_MAX; } void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs) { ntype->inputs = inputs; ntype->outputs = outputs; } void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp)) { ntype->initfunc = initfunc; } void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp)) { ntype->validfunc = validfunc; } void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth) { ntype->width = width; ntype->minwidth = minwidth; if (maxwidth <= minwidth) ntype->maxwidth = FLT_MAX; else ntype->maxwidth = maxwidth; } void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *)) { if (storagename) BLI_strncpy(ntype->storagename, storagename, sizeof(ntype->storagename)); else ntype->storagename[0] = '\0'; ntype->copystoragefunc = copystoragefunc; ntype->freestoragefunc = freestoragefunc; } void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)) { ntype->labelfunc = labelfunc; } void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *)) { ntype->templatefunc = templatefunc; } void node_type_update(struct bNodeType *ntype, void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node), void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id)) { ntype->updatefunc = updatefunc; ntype->verifyfunc = verifyfunc; } void node_type_tree(struct bNodeType *ntype, void (*inittreefunc)(struct bNodeTree *), void (*updatetreefunc)(struct bNodeTree *)) { ntype->inittreefunc = inittreefunc; ntype->updatetreefunc = updatetreefunc; } void node_type_group_edit(struct bNodeType *ntype, struct bNodeTree *(*group_edit_get)(struct bNode *node), struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit), void (*group_edit_clear)(struct bNode *node)) { ntype->group_edit_get = group_edit_get; ntype->group_edit_set = group_edit_set; ntype->group_edit_clear = group_edit_clear; } void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **)) { ntype->execfunc = execfunc; } void node_type_exec_new(struct bNodeType *ntype, void *(*initexecfunc)(struct bNode *node), void (*freeexecfunc)(struct bNode *node, void *nodedata), void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **)) { ntype->initexecfunc = initexecfunc; ntype->freeexecfunc = freeexecfunc; ntype->newexecfunc = newexecfunc; } void node_type_internal_connect(bNodeType *ntype, ListBase (*internal_connect)(bNodeTree *, bNode *)) { ntype->internal_connect = internal_connect; } void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out)) { ntype->gpufunc = gpufunc; } void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out)) { ntype->gpuextfunc = gpuextfunc; } void node_type_compatibility(struct bNodeType *ntype, short compatibility) { ntype->compatibility = compatibility; } static bNodeType *is_nodetype_registered(ListBase *typelist, int type) { bNodeType *ntype= typelist->first; for (;ntype; ntype= ntype->next ) if (ntype->type==type) return ntype; return NULL; } void nodeRegisterType(bNodeTreeType *ttype, bNodeType *ntype) { ListBase *typelist = &(ttype->node_types); bNodeType *found= is_nodetype_registered(typelist, ntype->type); if (found==NULL) BLI_addtail(typelist, ntype); } static void registerCompositNodes(bNodeTreeType *ttype) { register_node_type_frame(ttype); register_node_type_cmp_group(ttype); // register_node_type_cmp_forloop(ttype); // register_node_type_cmp_whileloop(ttype); register_node_type_cmp_rlayers(ttype); register_node_type_cmp_image(ttype); register_node_type_cmp_texture(ttype); register_node_type_cmp_value(ttype); register_node_type_cmp_rgb(ttype); register_node_type_cmp_curve_time(ttype); register_node_type_cmp_movieclip(ttype); register_node_type_cmp_composite(ttype); register_node_type_cmp_viewer(ttype); register_node_type_cmp_splitviewer(ttype); register_node_type_cmp_output_file(ttype); register_node_type_cmp_view_levels(ttype); register_node_type_cmp_curve_rgb(ttype); register_node_type_cmp_mix_rgb(ttype); register_node_type_cmp_hue_sat(ttype); register_node_type_cmp_brightcontrast(ttype); register_node_type_cmp_gamma(ttype); register_node_type_cmp_invert(ttype); register_node_type_cmp_alphaover(ttype); register_node_type_cmp_zcombine(ttype); register_node_type_cmp_colorbalance(ttype); register_node_type_cmp_huecorrect(ttype); register_node_type_cmp_normal(ttype); register_node_type_cmp_curve_vec(ttype); register_node_type_cmp_map_value(ttype); register_node_type_cmp_normalize(ttype); register_node_type_cmp_filter(ttype); register_node_type_cmp_blur(ttype); register_node_type_cmp_dblur(ttype); register_node_type_cmp_bilateralblur(ttype); register_node_type_cmp_vecblur(ttype); register_node_type_cmp_dilateerode(ttype); register_node_type_cmp_defocus(ttype); register_node_type_cmp_valtorgb(ttype); register_node_type_cmp_rgbtobw(ttype); register_node_type_cmp_setalpha(ttype); register_node_type_cmp_idmask(ttype); register_node_type_cmp_math(ttype); register_node_type_cmp_seprgba(ttype); register_node_type_cmp_combrgba(ttype); register_node_type_cmp_sephsva(ttype); register_node_type_cmp_combhsva(ttype); register_node_type_cmp_sepyuva(ttype); register_node_type_cmp_combyuva(ttype); register_node_type_cmp_sepycca(ttype); register_node_type_cmp_combycca(ttype); register_node_type_cmp_premulkey(ttype); register_node_type_cmp_diff_matte(ttype); register_node_type_cmp_distance_matte(ttype); register_node_type_cmp_chroma_matte(ttype); register_node_type_cmp_color_matte(ttype); register_node_type_cmp_channel_matte(ttype); register_node_type_cmp_color_spill(ttype); register_node_type_cmp_luma_matte(ttype); register_node_type_cmp_doubleedgemask(ttype); register_node_type_cmp_translate(ttype); register_node_type_cmp_rotate(ttype); register_node_type_cmp_scale(ttype); register_node_type_cmp_flip(ttype); register_node_type_cmp_crop(ttype); register_node_type_cmp_displace(ttype); register_node_type_cmp_mapuv(ttype); register_node_type_cmp_glare(ttype); register_node_type_cmp_tonemap(ttype); register_node_type_cmp_lensdist(ttype); register_node_type_cmp_transform(ttype); register_node_type_cmp_stabilize2d(ttype); register_node_type_cmp_moviedistortion(ttype); } static void registerShaderNodes(bNodeTreeType *ttype) { register_node_type_frame(ttype); register_node_type_sh_group(ttype); //register_node_type_sh_forloop(ttype); //register_node_type_sh_whileloop(ttype); register_node_type_sh_output(ttype); register_node_type_sh_material(ttype); register_node_type_sh_camera(ttype); register_node_type_sh_gamma(ttype); register_node_type_sh_brightcontrast(ttype); register_node_type_sh_value(ttype); register_node_type_sh_rgb(ttype); register_node_type_sh_mix_rgb(ttype); register_node_type_sh_valtorgb(ttype); register_node_type_sh_rgbtobw(ttype); register_node_type_sh_texture(ttype); register_node_type_sh_normal(ttype); register_node_type_sh_geom(ttype); register_node_type_sh_mapping(ttype); register_node_type_sh_curve_vec(ttype); register_node_type_sh_curve_rgb(ttype); register_node_type_sh_math(ttype); register_node_type_sh_vect_math(ttype); register_node_type_sh_squeeze(ttype); //register_node_type_sh_dynamic(ttype); register_node_type_sh_material_ext(ttype); register_node_type_sh_invert(ttype); register_node_type_sh_seprgb(ttype); register_node_type_sh_combrgb(ttype); register_node_type_sh_hue_sat(ttype); register_node_type_sh_attribute(ttype); register_node_type_sh_geometry(ttype); register_node_type_sh_light_path(ttype); register_node_type_sh_fresnel(ttype); register_node_type_sh_layer_weight(ttype); register_node_type_sh_tex_coord(ttype); register_node_type_sh_background(ttype); register_node_type_sh_bsdf_diffuse(ttype); register_node_type_sh_bsdf_glossy(ttype); register_node_type_sh_bsdf_glass(ttype); register_node_type_sh_bsdf_translucent(ttype); register_node_type_sh_bsdf_transparent(ttype); register_node_type_sh_bsdf_velvet(ttype); register_node_type_sh_emission(ttype); register_node_type_sh_holdout(ttype); //register_node_type_sh_volume_transparent(ttype); //register_node_type_sh_volume_isotropic(ttype); register_node_type_sh_mix_shader(ttype); register_node_type_sh_add_shader(ttype); register_node_type_sh_output_lamp(ttype); register_node_type_sh_output_material(ttype); register_node_type_sh_output_world(ttype); register_node_type_sh_tex_image(ttype); register_node_type_sh_tex_environment(ttype); register_node_type_sh_tex_sky(ttype); register_node_type_sh_tex_noise(ttype); register_node_type_sh_tex_wave(ttype); register_node_type_sh_tex_voronoi(ttype); register_node_type_sh_tex_musgrave(ttype); register_node_type_sh_tex_gradient(ttype); register_node_type_sh_tex_magic(ttype); register_node_type_sh_tex_checker(ttype); } static void registerTextureNodes(bNodeTreeType *ttype) { register_node_type_frame(ttype); register_node_type_tex_group(ttype); // register_node_type_tex_forloop(ttype); // register_node_type_tex_whileloop(ttype); register_node_type_tex_math(ttype); register_node_type_tex_mix_rgb(ttype); register_node_type_tex_valtorgb(ttype); register_node_type_tex_rgbtobw(ttype); register_node_type_tex_valtonor(ttype); register_node_type_tex_curve_rgb(ttype); register_node_type_tex_curve_time(ttype); register_node_type_tex_invert(ttype); register_node_type_tex_hue_sat(ttype); register_node_type_tex_coord(ttype); register_node_type_tex_distance(ttype); register_node_type_tex_compose(ttype); register_node_type_tex_decompose(ttype); register_node_type_tex_output(ttype); register_node_type_tex_viewer(ttype); register_node_type_tex_checker(ttype); register_node_type_tex_texture(ttype); register_node_type_tex_bricks(ttype); register_node_type_tex_image(ttype); register_node_type_tex_rotate(ttype); register_node_type_tex_translate(ttype); register_node_type_tex_scale(ttype); register_node_type_tex_at(ttype); register_node_type_tex_proc_voronoi(ttype); register_node_type_tex_proc_blend(ttype); register_node_type_tex_proc_magic(ttype); register_node_type_tex_proc_marble(ttype); register_node_type_tex_proc_clouds(ttype); register_node_type_tex_proc_wood(ttype); register_node_type_tex_proc_musgrave(ttype); register_node_type_tex_proc_noise(ttype); register_node_type_tex_proc_stucci(ttype); register_node_type_tex_proc_distnoise(ttype); } static void free_dynamic_typeinfo(bNodeType *ntype) { if (ntype->type==NODE_DYNAMIC) { if (ntype->inputs) { MEM_freeN(ntype->inputs); } if (ntype->outputs) { MEM_freeN(ntype->outputs); } if (ntype->name) { MEM_freeN((void *)ntype->name); } } } static void free_typeinfos(ListBase *list) { bNodeType *ntype, *next; for (ntype=list->first; ntype; ntype=next) { next = ntype->next; if (ntype->type==NODE_DYNAMIC) free_dynamic_typeinfo(ntype); if (ntype->needs_free) MEM_freeN(ntype); } } void init_nodesystem(void) { registerCompositNodes(ntreeGetType(NTREE_COMPOSIT)); registerShaderNodes(ntreeGetType(NTREE_SHADER)); registerTextureNodes(ntreeGetType(NTREE_TEXTURE)); } void free_nodesystem(void) { free_typeinfos(&ntreeGetType(NTREE_COMPOSIT)->node_types); free_typeinfos(&ntreeGetType(NTREE_SHADER)->node_types); free_typeinfos(&ntreeGetType(NTREE_TEXTURE)->node_types); } /* called from BKE_scene_unlink, when deleting a scene goes over all scenes * other than the input, checks if they have render layer nodes referencing * the to-be-deleted scene, and resets them to NULL. */ /* XXX needs to get current scene then! */ void clear_scene_in_nodes(Main *bmain, Scene *sce) { Scene *sce1; bNode *node; for (sce1= bmain->scene.first; sce1; sce1=sce1->id.next) { if (sce1!=sce) { if (sce1->nodetree) { for (node= sce1->nodetree->nodes.first; node; node= node->next) { if (node->type==CMP_NODE_R_LAYERS) { Scene *nodesce= (Scene *)node->id; if (nodesce==sce) node->id = NULL; } } } } } }