/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BLI_map.hh" #include "BLI_multi_value_map.hh" #include "BLI_noise.hh" #include "BLI_set.hh" #include "BLI_stack.hh" #include "BLI_vector_set.hh" #include "DNA_anim_types.h" #include "DNA_modifier_types.h" #include "DNA_node_types.h" #include "BKE_anim_data.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_node_tree_update.h" #include "MOD_nodes.h" #include "NOD_node_declaration.hh" #include "NOD_node_tree_ref.hh" #include "NOD_texture.h" #include "DEG_depsgraph_query.h" using namespace blender::nodes; /** * These flags are used by the `changed_flag` field in #bNodeTree, #bNode and #bNodeSocket. * This enum is not part of the public api. It should be used through the `BKE_ntree_update_tag_*` * api. */ enum eNodeTreeChangedFlag { NTREE_CHANGED_NOTHING = 0, NTREE_CHANGED_ANY = (1 << 1), NTREE_CHANGED_NODE_PROPERTY = (1 << 2), NTREE_CHANGED_NODE_OUTPUT = (1 << 3), NTREE_CHANGED_INTERFACE = (1 << 4), NTREE_CHANGED_LINK = (1 << 5), NTREE_CHANGED_REMOVED_NODE = (1 << 6), NTREE_CHANGED_REMOVED_SOCKET = (1 << 7), NTREE_CHANGED_SOCKET_PROPERTY = (1 << 8), NTREE_CHANGED_INTERNAL_LINK = (1 << 9), NTREE_CHANGED_ALL = -1, }; static void add_tree_tag(bNodeTree *ntree, const eNodeTreeChangedFlag flag) { ntree->changed_flag |= flag; } static void add_node_tag(bNodeTree *ntree, bNode *node, const eNodeTreeChangedFlag flag) { add_tree_tag(ntree, flag); node->changed_flag |= flag; } static void add_socket_tag(bNodeTree *ntree, bNodeSocket *socket, const eNodeTreeChangedFlag flag) { add_tree_tag(ntree, flag); socket->changed_flag |= flag; } namespace blender::bke { namespace node_field_inferencing { static bool is_field_socket_type(eNodeSocketDatatype type) { return ELEM(type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA); } static bool is_field_socket_type(const SocketRef &socket) { return is_field_socket_type((eNodeSocketDatatype)socket.typeinfo()->type); } static InputSocketFieldType get_interface_input_field_type(const NodeRef &node, const InputSocketRef &socket) { if (!is_field_socket_type(socket)) { return InputSocketFieldType::None; } if (node.is_reroute_node()) { return InputSocketFieldType::IsSupported; } if (node.is_group_output_node()) { /* Outputs always support fields when the data type is correct. */ return InputSocketFieldType::IsSupported; } if (node.is_undefined()) { return InputSocketFieldType::None; } const NodeDeclaration *node_decl = node.declaration(); /* Node declarations should be implemented for nodes involved here. */ BLI_assert(node_decl != nullptr); /* Get the field type from the declaration. */ const SocketDeclaration &socket_decl = *node_decl->inputs()[socket.index()]; const InputSocketFieldType field_type = socket_decl.input_field_type(); if (field_type == InputSocketFieldType::Implicit) { return field_type; } if (node_decl->is_function_node()) { /* In a function node, every socket supports fields. */ return InputSocketFieldType::IsSupported; } return field_type; } static OutputFieldDependency get_interface_output_field_dependency(const NodeRef &node, const OutputSocketRef &socket) { if (!is_field_socket_type(socket)) { /* Non-field sockets always output data. */ return OutputFieldDependency::ForDataSource(); } if (node.is_reroute_node()) { /* The reroute just forwards what is passed in. */ return OutputFieldDependency::ForDependentField(); } if (node.is_group_input_node()) { /* Input nodes get special treatment in #determine_group_input_states. */ return OutputFieldDependency::ForDependentField(); } if (node.is_undefined()) { return OutputFieldDependency::ForDataSource(); } const NodeDeclaration *node_decl = node.declaration(); /* Node declarations should be implemented for nodes involved here. */ BLI_assert(node_decl != nullptr); if (node_decl->is_function_node()) { /* In a generic function node, all outputs depend on all inputs. */ return OutputFieldDependency::ForDependentField(); } /* Use the socket declaration. */ const SocketDeclaration &socket_decl = *node_decl->outputs()[socket.index()]; return socket_decl.output_field_dependency(); } static FieldInferencingInterface get_dummy_field_inferencing_interface(const NodeRef &node) { FieldInferencingInterface inferencing_interface; inferencing_interface.inputs.append_n_times(InputSocketFieldType::None, node.inputs().size()); inferencing_interface.outputs.append_n_times(OutputFieldDependency::ForDataSource(), node.outputs().size()); return inferencing_interface; } /** * Retrieves information about how the node interacts with fields. * In the future, this information can be stored in the node declaration. This would allow this * function to return a reference, making it more efficient. */ static FieldInferencingInterface get_node_field_inferencing_interface(const NodeRef &node) { /* Node groups already reference all required information, so just return that. */ if (node.is_group_node()) { bNodeTree *group = (bNodeTree *)node.bnode()->id; if (group == nullptr) { return FieldInferencingInterface(); } if (!ntreeIsRegistered(group)) { /* This can happen when there is a linked node group that was not found (see T92799). */ return get_dummy_field_inferencing_interface(node); } if (group->field_inferencing_interface == nullptr) { /* This shouldn't happen because referenced node groups should always be updated first. */ BLI_assert_unreachable(); } return *group->field_inferencing_interface; } FieldInferencingInterface inferencing_interface; for (const InputSocketRef *input_socket : node.inputs()) { inferencing_interface.inputs.append(get_interface_input_field_type(node, *input_socket)); } for (const OutputSocketRef *output_socket : node.outputs()) { inferencing_interface.outputs.append( get_interface_output_field_dependency(node, *output_socket)); } return inferencing_interface; } /** * This struct contains information for every socket. The values are propagated through the * network. */ struct SocketFieldState { /* This socket starts a new field. */ bool is_field_source = false; /* This socket can never become a field, because the node itself does not support it. */ bool is_always_single = false; /* This socket is currently a single value. It could become a field though. */ bool is_single = true; /* This socket is required to be a single value. This can be because the node itself only * supports this socket to be a single value, or because a node afterwards requires this to be a * single value. */ bool requires_single = false; }; static Vector gather_input_socket_dependencies( const OutputFieldDependency &field_dependency, const NodeRef &node) { const OutputSocketFieldType type = field_dependency.field_type(); Vector input_sockets; switch (type) { case OutputSocketFieldType::FieldSource: case OutputSocketFieldType::None: { break; } case OutputSocketFieldType::DependentField: { /* This output depends on all inputs. */ input_sockets.extend(node.inputs()); break; } case OutputSocketFieldType::PartiallyDependent: { /* This output depends only on a few inputs. */ for (const int i : field_dependency.linked_input_indices()) { input_sockets.append(&node.input(i)); } break; } } return input_sockets; } /** * Check what the group output socket depends on. Potentially traverses the node tree * to figure out if it is always a field or if it depends on any group inputs. */ static OutputFieldDependency find_group_output_dependencies( const InputSocketRef &group_output_socket, const Span field_state_by_socket_id) { if (!is_field_socket_type(group_output_socket)) { return OutputFieldDependency::ForDataSource(); } /* Use a Set here instead of an array indexed by socket id, because we my only need to look at * very few sockets. */ Set handled_sockets; Stack sockets_to_check; handled_sockets.add(&group_output_socket); sockets_to_check.push(&group_output_socket); /* Keeps track of group input indices that are (indirectly) connected to the output. */ Vector linked_input_indices; while (!sockets_to_check.is_empty()) { const InputSocketRef *input_socket = sockets_to_check.pop(); if (!input_socket->is_directly_linked() && !field_state_by_socket_id[input_socket->id()].is_single) { /* This socket uses a field as input by default. */ return OutputFieldDependency::ForFieldSource(); } for (const OutputSocketRef *origin_socket : input_socket->directly_linked_sockets()) { const NodeRef &origin_node = origin_socket->node(); const SocketFieldState &origin_state = field_state_by_socket_id[origin_socket->id()]; if (origin_state.is_field_source) { if (origin_node.is_group_input_node()) { /* Found a group input that the group output depends on. */ linked_input_indices.append_non_duplicates(origin_socket->index()); } else { /* Found a field source that is not the group input. So the output is always a field. */ return OutputFieldDependency::ForFieldSource(); } } else if (!origin_state.is_single) { const FieldInferencingInterface inferencing_interface = get_node_field_inferencing_interface(origin_node); const OutputFieldDependency &field_dependency = inferencing_interface.outputs[origin_socket->index()]; /* Propagate search further to the left. */ for (const InputSocketRef *origin_input_socket : gather_input_socket_dependencies(field_dependency, origin_node)) { if (!origin_input_socket->is_available()) { continue; } if (!field_state_by_socket_id[origin_input_socket->id()].is_single) { if (handled_sockets.add(origin_input_socket)) { sockets_to_check.push(origin_input_socket); } } } } } } return OutputFieldDependency::ForPartiallyDependentField(std::move(linked_input_indices)); } static void propagate_data_requirements_from_right_to_left( const NodeTreeRef &tree, const MutableSpan field_state_by_socket_id) { const NodeTreeRef::ToposortResult toposort_result = tree.toposort( NodeTreeRef::ToposortDirection::RightToLeft); for (const NodeRef *node : toposort_result.sorted_nodes) { const FieldInferencingInterface inferencing_interface = get_node_field_inferencing_interface( *node); for (const OutputSocketRef *output_socket : node->outputs()) { SocketFieldState &state = field_state_by_socket_id[output_socket->id()]; const OutputFieldDependency &field_dependency = inferencing_interface.outputs[output_socket->index()]; if (field_dependency.field_type() == OutputSocketFieldType::FieldSource) { continue; } if (field_dependency.field_type() == OutputSocketFieldType::None) { state.requires_single = true; state.is_always_single = true; continue; } /* The output is required to be a single value when it is connected to any input that does * not support fields. */ for (const InputSocketRef *target_socket : output_socket->directly_linked_sockets()) { if (target_socket->is_available()) { state.requires_single |= field_state_by_socket_id[target_socket->id()].requires_single; } } if (state.requires_single) { bool any_input_is_field_implicitly = false; const Vector connected_inputs = gather_input_socket_dependencies( field_dependency, *node); for (const InputSocketRef *input_socket : connected_inputs) { if (!input_socket->is_available()) { continue; } if (inferencing_interface.inputs[input_socket->index()] == InputSocketFieldType::Implicit) { if (!input_socket->is_logically_linked()) { any_input_is_field_implicitly = true; break; } } } if (any_input_is_field_implicitly) { /* This output isn't a single value actually. */ state.requires_single = false; } else { /* If the output is required to be a single value, the connected inputs in the same node * must not be fields as well. */ for (const InputSocketRef *input_socket : connected_inputs) { field_state_by_socket_id[input_socket->id()].requires_single = true; } } } } /* Some inputs do not require fields independent of what the outputs are connected to. */ for (const InputSocketRef *input_socket : node->inputs()) { SocketFieldState &state = field_state_by_socket_id[input_socket->id()]; if (inferencing_interface.inputs[input_socket->index()] == InputSocketFieldType::None) { state.requires_single = true; state.is_always_single = true; } } } } static void determine_group_input_states( const NodeTreeRef &tree, FieldInferencingInterface &new_inferencing_interface, const MutableSpan field_state_by_socket_id) { { /* Non-field inputs never support fields. */ int index; LISTBASE_FOREACH_INDEX (bNodeSocket *, group_input, &tree.btree()->inputs, index) { if (!is_field_socket_type((eNodeSocketDatatype)group_input->type)) { new_inferencing_interface.inputs[index] = InputSocketFieldType::None; } } } /* Check if group inputs are required to be single values, because they are (indirectly) * connected to some socket that does not support fields. */ for (const NodeRef *node : tree.nodes_by_type("NodeGroupInput")) { for (const OutputSocketRef *output_socket : node->outputs().drop_back(1)) { SocketFieldState &state = field_state_by_socket_id[output_socket->id()]; if (state.requires_single) { new_inferencing_interface.inputs[output_socket->index()] = InputSocketFieldType::None; } } } /* If an input does not support fields, this should be reflected in all Group Input nodes. */ for (const NodeRef *node : tree.nodes_by_type("NodeGroupInput")) { for (const OutputSocketRef *output_socket : node->outputs().drop_back(1)) { SocketFieldState &state = field_state_by_socket_id[output_socket->id()]; const bool supports_field = new_inferencing_interface.inputs[output_socket->index()] != InputSocketFieldType::None; if (supports_field) { state.is_single = false; state.is_field_source = true; } else { state.requires_single = true; } } SocketFieldState &dummy_socket_state = field_state_by_socket_id[node->outputs().last()->id()]; dummy_socket_state.requires_single = true; } } static void propagate_field_status_from_left_to_right( const NodeTreeRef &tree, const MutableSpan field_state_by_socket_id) { const NodeTreeRef::ToposortResult toposort_result = tree.toposort( NodeTreeRef::ToposortDirection::LeftToRight); for (const NodeRef *node : toposort_result.sorted_nodes) { if (node->is_group_input_node()) { continue; } const FieldInferencingInterface inferencing_interface = get_node_field_inferencing_interface( *node); /* Update field state of input sockets, also taking into account linked origin sockets. */ for (const InputSocketRef *input_socket : node->inputs()) { SocketFieldState &state = field_state_by_socket_id[input_socket->id()]; if (state.is_always_single) { state.is_single = true; continue; } state.is_single = true; if (input_socket->directly_linked_sockets().is_empty()) { if (inferencing_interface.inputs[input_socket->index()] == InputSocketFieldType::Implicit) { state.is_single = false; } } else { for (const OutputSocketRef *origin_socket : input_socket->directly_linked_sockets()) { if (!field_state_by_socket_id[origin_socket->id()].is_single) { state.is_single = false; break; } } } } /* Update field state of output sockets, also taking into account input sockets. */ for (const OutputSocketRef *output_socket : node->outputs()) { SocketFieldState &state = field_state_by_socket_id[output_socket->id()]; const OutputFieldDependency &field_dependency = inferencing_interface.outputs[output_socket->index()]; switch (field_dependency.field_type()) { case OutputSocketFieldType::None: { state.is_single = true; break; } case OutputSocketFieldType::FieldSource: { state.is_single = false; state.is_field_source = true; break; } case OutputSocketFieldType::PartiallyDependent: case OutputSocketFieldType::DependentField: { for (const InputSocketRef *input_socket : gather_input_socket_dependencies(field_dependency, *node)) { if (!input_socket->is_available()) { continue; } if (!field_state_by_socket_id[input_socket->id()].is_single) { state.is_single = false; break; } } break; } } } } } static void determine_group_output_states(const NodeTreeRef &tree, FieldInferencingInterface &new_inferencing_interface, const Span field_state_by_socket_id) { for (const NodeRef *group_output_node : tree.nodes_by_type("NodeGroupOutput")) { /* Ignore inactive group output nodes. */ if (!(group_output_node->bnode()->flag & NODE_DO_OUTPUT)) { continue; } /* Determine dependencies of all group outputs. */ for (const InputSocketRef *group_output_socket : group_output_node->inputs().drop_back(1)) { OutputFieldDependency field_dependency = find_group_output_dependencies( *group_output_socket, field_state_by_socket_id); new_inferencing_interface.outputs[group_output_socket->index()] = std::move( field_dependency); } break; } } static void update_socket_shapes(const NodeTreeRef &tree, const Span field_state_by_socket_id) { const eNodeSocketDisplayShape requires_data_shape = SOCK_DISPLAY_SHAPE_CIRCLE; const eNodeSocketDisplayShape data_but_can_be_field_shape = SOCK_DISPLAY_SHAPE_DIAMOND_DOT; const eNodeSocketDisplayShape is_field_shape = SOCK_DISPLAY_SHAPE_DIAMOND; auto get_shape_for_state = [&](const SocketFieldState &state) { if (state.is_always_single) { return requires_data_shape; } if (!state.is_single) { return is_field_shape; } if (state.requires_single) { return requires_data_shape; } return data_but_can_be_field_shape; }; for (const InputSocketRef *socket : tree.input_sockets()) { bNodeSocket *bsocket = socket->bsocket(); const SocketFieldState &state = field_state_by_socket_id[socket->id()]; bsocket->display_shape = get_shape_for_state(state); } for (const OutputSocketRef *socket : tree.output_sockets()) { bNodeSocket *bsocket = socket->bsocket(); const SocketFieldState &state = field_state_by_socket_id[socket->id()]; bsocket->display_shape = get_shape_for_state(state); } } static bool update_field_inferencing(const NodeTreeRef &tree) { bNodeTree &btree = *tree.btree(); /* Create new inferencing interface for this node group. */ FieldInferencingInterface *new_inferencing_interface = new FieldInferencingInterface(); new_inferencing_interface->inputs.resize(BLI_listbase_count(&btree.inputs), InputSocketFieldType::IsSupported); new_inferencing_interface->outputs.resize(BLI_listbase_count(&btree.outputs), OutputFieldDependency::ForDataSource()); /* Keep track of the state of all sockets. The index into this array is #SocketRef::id(). */ Array field_state_by_socket_id(tree.sockets().size()); propagate_data_requirements_from_right_to_left(tree, field_state_by_socket_id); determine_group_input_states(tree, *new_inferencing_interface, field_state_by_socket_id); propagate_field_status_from_left_to_right(tree, field_state_by_socket_id); determine_group_output_states(tree, *new_inferencing_interface, field_state_by_socket_id); update_socket_shapes(tree, field_state_by_socket_id); /* Update the previous group interface. */ const bool group_interface_changed = btree.field_inferencing_interface == nullptr || *btree.field_inferencing_interface != *new_inferencing_interface; delete btree.field_inferencing_interface; btree.field_inferencing_interface = new_inferencing_interface; return group_interface_changed; } } // namespace node_field_inferencing /** * Common datatype priorities, works for compositor, shader and texture nodes alike * defines priority of datatype connection based on output type (to): * `< 0`: never connect these types. * `>= 0`: priority of connection (higher values chosen first). */ static int get_internal_link_type_priority(const bNodeSocketType *from, const bNodeSocketType *to) { switch (to->type) { case SOCK_RGBA: switch (from->type) { case SOCK_RGBA: return 4; case SOCK_FLOAT: return 3; case SOCK_INT: return 2; case SOCK_BOOLEAN: return 1; } return -1; case SOCK_VECTOR: switch (from->type) { case SOCK_VECTOR: return 4; case SOCK_FLOAT: return 3; case SOCK_INT: return 2; case SOCK_BOOLEAN: return 1; } return -1; case SOCK_FLOAT: switch (from->type) { case SOCK_FLOAT: return 5; case SOCK_INT: return 4; case SOCK_BOOLEAN: return 3; case SOCK_RGBA: return 2; case SOCK_VECTOR: return 1; } return -1; case SOCK_INT: switch (from->type) { case SOCK_INT: return 5; case SOCK_FLOAT: return 4; case SOCK_BOOLEAN: return 3; case SOCK_RGBA: return 2; case SOCK_VECTOR: return 1; } return -1; case SOCK_BOOLEAN: switch (from->type) { case SOCK_BOOLEAN: return 5; case SOCK_INT: return 4; case SOCK_FLOAT: return 3; case SOCK_RGBA: return 2; case SOCK_VECTOR: return 1; } return -1; } /* The rest of the socket types only allow an internal link if both the input and output socket * have the same type. If the sockets are custom, we check the idname instead. */ if (to->type == from->type && (to->type != SOCK_CUSTOM || STREQ(to->idname, from->idname))) { return 1; } return -1; } using TreeNodePair = std::pair; using ObjectModifierPair = std::pair; using NodeSocketPair = std::pair; /** * Cache common data about node trees from the #Main database that is expensive to retrieve on * demand every time. */ struct NodeTreeRelations { private: Main *bmain_; std::optional> all_trees_; std::optional> owner_ids_; std::optional> group_node_users_; std::optional> modifiers_users_; public: NodeTreeRelations(Main *bmain) : bmain_(bmain) { } void ensure_all_trees() { if (all_trees_.has_value()) { return; } all_trees_.emplace(); owner_ids_.emplace(); if (bmain_ == nullptr) { return; } FOREACH_NODETREE_BEGIN (bmain_, ntree, id) { all_trees_->append(ntree); if (&ntree->id != id) { owner_ids_->add_new(ntree, id); } } FOREACH_NODETREE_END; } void ensure_owner_ids() { this->ensure_all_trees(); } void ensure_group_node_users() { if (group_node_users_.has_value()) { return; } group_node_users_.emplace(); if (bmain_ == nullptr) { return; } this->ensure_all_trees(); for (bNodeTree *ntree : *all_trees_) { LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (node->id == nullptr) { continue; } ID *id = node->id; if (GS(id->name) == ID_NT) { bNodeTree *group = (bNodeTree *)id; group_node_users_->add(group, {ntree, node}); } } } } void ensure_modifier_users() { if (modifiers_users_.has_value()) { return; } modifiers_users_.emplace(); if (bmain_ == nullptr) { return; } LISTBASE_FOREACH (Object *, object, &bmain_->objects) { LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) { if (md->type == eModifierType_Nodes) { NodesModifierData *nmd = (NodesModifierData *)md; if (nmd->node_group != nullptr) { modifiers_users_->add(nmd->node_group, {object, md}); } } } } } Span get_modifier_users(bNodeTree *ntree) { BLI_assert(modifiers_users_.has_value()); return modifiers_users_->lookup(ntree); } Span get_group_node_users(bNodeTree *ntree) { BLI_assert(group_node_users_.has_value()); return group_node_users_->lookup(ntree); } ID *get_owner_id(bNodeTree *ntree) { BLI_assert(owner_ids_.has_value()); return owner_ids_->lookup_default(ntree, &ntree->id); } }; struct TreeUpdateResult { bool interface_changed = false; bool output_changed = false; }; class NodeTreeMainUpdater { private: Main *bmain_; NodeTreeUpdateExtraParams *params_; Map update_result_by_tree_; NodeTreeRelations relations_; public: NodeTreeMainUpdater(Main *bmain, NodeTreeUpdateExtraParams *params) : bmain_(bmain), params_(params), relations_(bmain) { } void update() { Vector changed_ntrees; FOREACH_NODETREE_BEGIN (bmain_, ntree, id) { if (ntree->changed_flag != NTREE_CHANGED_NOTHING) { changed_ntrees.append(ntree); } } FOREACH_NODETREE_END; this->update_rooted(changed_ntrees); } void update_rooted(Span root_ntrees) { if (root_ntrees.is_empty()) { return; } bool is_single_tree_update = false; if (root_ntrees.size() == 1) { bNodeTree *ntree = root_ntrees[0]; if (ntree->changed_flag == NTREE_CHANGED_NOTHING) { return; } const TreeUpdateResult result = this->update_tree(*ntree); update_result_by_tree_.add_new(ntree, result); if (!result.interface_changed && !result.output_changed) { is_single_tree_update = true; } } if (!is_single_tree_update) { Vector ntrees_in_order = this->get_tree_update_order(root_ntrees); for (bNodeTree *ntree : ntrees_in_order) { if (ntree->changed_flag == NTREE_CHANGED_NOTHING) { continue; } if (!update_result_by_tree_.contains(ntree)) { const TreeUpdateResult result = this->update_tree(*ntree); update_result_by_tree_.add_new(ntree, result); } const TreeUpdateResult result = update_result_by_tree_.lookup(ntree); Span dependent_trees = relations_.get_group_node_users(ntree); if (result.output_changed) { for (const TreeNodePair &pair : dependent_trees) { add_node_tag(pair.first, pair.second, NTREE_CHANGED_NODE_OUTPUT); } } if (result.interface_changed) { for (const TreeNodePair &pair : dependent_trees) { add_node_tag(pair.first, pair.second, NTREE_CHANGED_NODE_PROPERTY); } } } } for (const auto item : update_result_by_tree_.items()) { bNodeTree *ntree = item.key; const TreeUpdateResult &result = item.value; this->reset_changed_flags(*ntree); if (result.interface_changed) { if (ntree->type == NTREE_GEOMETRY) { relations_.ensure_modifier_users(); for (const ObjectModifierPair &pair : relations_.get_modifier_users(ntree)) { Object *object = pair.first; ModifierData *md = pair.second; if (md->type == eModifierType_Nodes) { MOD_nodes_update_interface(object, (NodesModifierData *)md); } } } } if (params_) { relations_.ensure_owner_ids(); ID *id = relations_.get_owner_id(ntree); if (params_->tree_changed_fn) { params_->tree_changed_fn(id, ntree, params_->user_data); } if (params_->tree_output_changed_fn && result.output_changed) { params_->tree_output_changed_fn(id, ntree, params_->user_data); } } } } private: enum class ToposortMark { None, Temporary, Permanent, }; using ToposortMarkMap = Map; /** * Finds all trees that depend on the given trees (through node groups). Then those trees are * ordered such that all trees used by one tree come before it. */ Vector get_tree_update_order(Span root_ntrees) { relations_.ensure_group_node_users(); Set trees_to_update = get_trees_to_update(root_ntrees); Vector sorted_ntrees; ToposortMarkMap marks; for (bNodeTree *ntree : trees_to_update) { marks.add_new(ntree, ToposortMark::None); } for (bNodeTree *ntree : trees_to_update) { if (marks.lookup(ntree) == ToposortMark::None) { const bool cycle_detected = !this->get_tree_update_order__visit_recursive( ntree, marks, sorted_ntrees); /* This should be prevented by higher level operators. */ BLI_assert(!cycle_detected); UNUSED_VARS_NDEBUG(cycle_detected); } } std::reverse(sorted_ntrees.begin(), sorted_ntrees.end()); return sorted_ntrees; } bool get_tree_update_order__visit_recursive(bNodeTree *ntree, ToposortMarkMap &marks, Vector &sorted_ntrees) { ToposortMark &mark = marks.lookup(ntree); if (mark == ToposortMark::Permanent) { return true; } if (mark == ToposortMark::Temporary) { /* There is a dependency cycle. */ return false; } mark = ToposortMark::Temporary; for (const TreeNodePair &pair : relations_.get_group_node_users(ntree)) { this->get_tree_update_order__visit_recursive(pair.first, marks, sorted_ntrees); } sorted_ntrees.append(ntree); mark = ToposortMark::Permanent; return true; } Set get_trees_to_update(Span root_ntrees) { relations_.ensure_group_node_users(); Set reachable_trees; VectorSet trees_to_check = root_ntrees; while (!trees_to_check.is_empty()) { bNodeTree *ntree = trees_to_check.pop(); if (reachable_trees.add(ntree)) { for (const TreeNodePair &pair : relations_.get_group_node_users(ntree)) { trees_to_check.add(pair.first); } } } return reachable_trees; } TreeUpdateResult update_tree(bNodeTree &ntree) { TreeUpdateResult result; /* Use a #NodeTreeRef to speedup certain queries. It is rebuilt whenever the node tree topology * changes, which typically happens zero or one times during the entire update of the node * tree. */ std::unique_ptr tree_ref; this->ensure_tree_ref(ntree, tree_ref); this->update_socket_link_and_use(*tree_ref); this->update_individual_nodes(ntree, tree_ref); this->update_internal_links(ntree, tree_ref); this->update_generic_callback(ntree, tree_ref); this->remove_unused_previews_when_necessary(ntree); this->ensure_tree_ref(ntree, tree_ref); if (ntree.type == NTREE_GEOMETRY) { if (node_field_inferencing::update_field_inferencing(*tree_ref)) { result.interface_changed = true; } } result.output_changed = this->check_if_output_changed(*tree_ref); this->update_socket_link_and_use(*tree_ref); this->update_node_levels(ntree); this->update_link_validation(ntree); if (ntree.type == NTREE_TEXTURE) { ntreeTexCheckCyclics(&ntree); } if (ntree.changed_flag & NTREE_CHANGED_INTERFACE || ntree.changed_flag & NTREE_CHANGED_ANY) { result.interface_changed = true; } if (result.interface_changed) { ntreeInterfaceTypeUpdate(&ntree); } return result; } void ensure_tree_ref(bNodeTree &ntree, std::unique_ptr &tree_ref) { if (!tree_ref) { tree_ref = std::make_unique(&ntree); } } void update_socket_link_and_use(const NodeTreeRef &tree) { for (const InputSocketRef *socket : tree.input_sockets()) { bNodeSocket *bsocket = socket->bsocket(); if (socket->directly_linked_links().is_empty()) { bsocket->link = nullptr; } else { bsocket->link = socket->directly_linked_links()[0]->blink(); } } this->update_socket_used_tags(tree); } void update_socket_used_tags(const NodeTreeRef &tree) { for (const SocketRef *socket : tree.sockets()) { bNodeSocket *bsocket = socket->bsocket(); bsocket->flag &= ~SOCK_IN_USE; for (const LinkRef *link : socket->directly_linked_links()) { if (!link->is_muted()) { bsocket->flag |= SOCK_IN_USE; break; } } } } void update_individual_nodes(bNodeTree &ntree, std::unique_ptr &tree_ref) { /* Iterate over nodes instead of #NodeTreeRef, because the #tree_ref might be outdated after * some update functions. */ LISTBASE_FOREACH (bNode *, bnode, &ntree.nodes) { this->ensure_tree_ref(ntree, tree_ref); const NodeRef &node = *tree_ref->find_node(*bnode); if (this->should_update_individual_node(node)) { const uint32_t old_changed_flag = ntree.changed_flag; ntree.changed_flag = NTREE_CHANGED_NOTHING; /* This may set #ntree.changed_flag which is detected below. */ this->update_individual_node(node); if (ntree.changed_flag != NTREE_CHANGED_NOTHING) { /* The tree ref is outdated and needs to be rebuilt. Generally, only very few update * functions change the node. Typically zero or one nodes change after an update. */ tree_ref.reset(); } ntree.changed_flag |= old_changed_flag; } } } bool should_update_individual_node(const NodeRef &node) { bNodeTree &ntree = *node.btree(); bNode &bnode = *node.bnode(); if (ntree.changed_flag & NTREE_CHANGED_ANY) { return true; } if (bnode.changed_flag & NTREE_CHANGED_NODE_PROPERTY) { return true; } if (ntree.changed_flag & NTREE_CHANGED_LINK) { /* Node groups currently always rebuilt their sockets when they are updated. * So avoid calling the update method when no new link was added to it. */ if (node.is_group_input_node()) { if (node.outputs().last()->is_directly_linked()) { return true; } } else if (node.is_group_output_node()) { if (node.inputs().last()->is_directly_linked()) { return true; } } else { /* Currently we have no way to tell if a node needs to be updated when a link changed. */ return true; } } if (ntree.changed_flag & NTREE_CHANGED_INTERFACE) { if (node.is_group_input_node() || node.is_group_output_node()) { return true; } } return false; } void update_individual_node(const NodeRef &node) { bNodeTree &ntree = *node.btree(); bNode &bnode = *node.bnode(); bNodeType &ntype = *bnode.typeinfo; if (ntype.group_update_func) { ntype.group_update_func(&ntree, &bnode); } if (ntype.updatefunc) { ntype.updatefunc(&ntree, &bnode); } } void update_internal_links(bNodeTree &ntree, std::unique_ptr &tree_ref) { bool any_internal_links_updated = false; this->ensure_tree_ref(ntree, tree_ref); for (const NodeRef *node : tree_ref->nodes()) { if (!this->should_update_individual_node(*node)) { continue; } /* Find all expected internal links. */ Vector> expected_internal_links; for (const OutputSocketRef *output_socket : node->outputs()) { if (!output_socket->is_available()) { continue; } if (!output_socket->is_directly_linked()) { continue; } if (output_socket->bsocket()->flag & SOCK_NO_INTERNAL_LINK) { continue; } const InputSocketRef *input_socket = this->find_internally_linked_input(output_socket); if (input_socket != nullptr) { expected_internal_links.append({input_socket->bsocket(), output_socket->bsocket()}); } } /* rebuilt internal links if they have changed. */ if (node->internal_links().size() != expected_internal_links.size()) { this->update_internal_links_in_node(ntree, *node->bnode(), expected_internal_links); any_internal_links_updated = true; } else { for (auto &item : expected_internal_links) { const bNodeSocket *from_socket = item.first; const bNodeSocket *to_socket = item.second; bool found = false; for (const InternalLinkRef *internal_link : node->internal_links()) { if (from_socket == internal_link->from().bsocket() && to_socket == internal_link->to().bsocket()) { found = true; } } if (!found) { this->update_internal_links_in_node(ntree, *node->bnode(), expected_internal_links); any_internal_links_updated = true; break; } } } } if (any_internal_links_updated) { tree_ref.reset(); } } const InputSocketRef *find_internally_linked_input(const OutputSocketRef *output_socket) { const InputSocketRef *selected_socket = nullptr; int selected_priority = -1; bool selected_is_linked = false; for (const InputSocketRef *input_socket : output_socket->node().inputs()) { if (!input_socket->is_available()) { continue; } if (input_socket->bsocket()->flag & SOCK_NO_INTERNAL_LINK) { continue; } const int priority = get_internal_link_type_priority(input_socket->bsocket()->typeinfo, output_socket->bsocket()->typeinfo); if (priority < 0) { continue; } const bool is_linked = input_socket->is_directly_linked(); const bool is_preferred = priority > selected_priority || (is_linked && !selected_is_linked); if (!is_preferred) { continue; } selected_socket = input_socket; selected_priority = priority; selected_is_linked = is_linked; } return selected_socket; } void update_internal_links_in_node(bNodeTree &ntree, bNode &node, Span> links) { BLI_freelistN(&node.internal_links); for (const auto &item : links) { bNodeSocket *from_socket = item.first; bNodeSocket *to_socket = item.second; bNodeLink *link = MEM_cnew(__func__); link->fromnode = &node; link->fromsock = from_socket; link->tonode = &node; link->tosock = to_socket; link->flag |= NODE_LINK_VALID; BLI_addtail(&node.internal_links, link); } BKE_ntree_update_tag_node_internal_link(&ntree, &node); } void update_generic_callback(bNodeTree &ntree, std::unique_ptr &tree_ref) { if (ntree.typeinfo->update == nullptr) { return; } /* Reset the changed_flag to allow detecting when the update callback changed the node tree. */ const uint32_t old_changed_flag = ntree.changed_flag; ntree.changed_flag = NTREE_CHANGED_NOTHING; ntree.typeinfo->update(&ntree); if (ntree.changed_flag != NTREE_CHANGED_NOTHING) { /* The tree ref is outdated and needs to be rebuilt. */ tree_ref.reset(); } ntree.changed_flag |= old_changed_flag; } void remove_unused_previews_when_necessary(bNodeTree &ntree) { /* Don't trigger preview removal when only those flags are set. */ const uint32_t allowed_flags = NTREE_CHANGED_LINK | NTREE_CHANGED_SOCKET_PROPERTY | NTREE_CHANGED_NODE_PROPERTY | NTREE_CHANGED_NODE_OUTPUT | NTREE_CHANGED_INTERFACE; if ((ntree.changed_flag & allowed_flags) == ntree.changed_flag) { return; } BKE_node_preview_remove_unused(&ntree); } void update_node_levels(bNodeTree &ntree) { ntreeUpdateNodeLevels(&ntree); } void update_link_validation(bNodeTree &ntree) { LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) { link->flag |= NODE_LINK_VALID; if (link->fromnode && link->tonode && link->fromnode->level <= link->tonode->level) { link->flag &= ~NODE_LINK_VALID; } else if (ntree.typeinfo->validate_link) { const eNodeSocketDatatype from_type = static_cast( link->fromsock->type); const eNodeSocketDatatype to_type = static_cast(link->tosock->type); if (!ntree.typeinfo->validate_link(from_type, to_type)) { link->flag &= ~NODE_LINK_VALID; } } } } bool check_if_output_changed(const NodeTreeRef &tree) { bNodeTree &btree = *tree.btree(); /* Compute a hash that represents the node topology connected to the output. This always has to * be updated even if it is not used to detect changes right now. Otherwise * #btree.output_topology_hash will go out of date. */ const Vector tree_output_sockets = this->find_output_sockets(tree); const uint32_t old_topology_hash = btree.output_topology_hash; const uint32_t new_topology_hash = this->get_combined_socket_topology_hash( tree, tree_output_sockets); btree.output_topology_hash = new_topology_hash; if (const AnimData *adt = BKE_animdata_from_id(&btree.id)) { /* Drivers may copy values in the node tree around arbitrarily and may cause the output to * change even if it wouldn't without drivers. Only some special drivers like `frame/5` can * be used without causing updates all the time currently. In the future we could try to * handle other drivers better as well. * Note that this optimization only works in practice when the depsgraph didn't also get a * copy-on-write tag for the node tree (which happens when changing node properties). It does * work in a few situations like adding reroutes and duplicating nodes though. */ LISTBASE_FOREACH (const FCurve *, fcurve, &adt->drivers) { const ChannelDriver *driver = fcurve->driver; const StringRef expression = driver->expression; if (expression.startswith("frame")) { const StringRef remaining_expression = expression.drop_known_prefix("frame"); if (remaining_expression.find_first_not_of(" */+-0123456789.") == StringRef::not_found) { continue; } } /* Unrecognized driver, assume that the output always changes. */ return true; } } if (btree.changed_flag & NTREE_CHANGED_ANY) { return true; } if (old_topology_hash != new_topology_hash) { return true; } /* The topology hash can only be used when only topology-changing operations have been done. */ if (btree.changed_flag == (btree.changed_flag & (NTREE_CHANGED_LINK | NTREE_CHANGED_REMOVED_NODE))) { if (old_topology_hash == new_topology_hash) { return false; } } if (!this->check_if_socket_outputs_changed_based_on_flags(tree, tree_output_sockets)) { return false; } return true; } Vector find_output_sockets(const NodeTreeRef &tree) { Vector sockets; for (const NodeRef *node : tree.nodes()) { if (!this->is_output_node(*node)) { continue; } for (const InputSocketRef *socket : node->inputs()) { if (socket->idname() != "NodeSocketVirtual") { sockets.append(socket); } } } return sockets; } bool is_output_node(const NodeRef &node) const { const bNode &bnode = *node.bnode(); if (bnode.typeinfo->nclass == NODE_CLASS_OUTPUT) { return true; } if (bnode.type == NODE_GROUP_OUTPUT) { return true; } /* Assume node groups without output sockets are outputs. */ /* TODO: Store whether a node group contains a top-level output node (e.g. Material Output) in * run-time information on the node group itself. */ if (bnode.type == NODE_GROUP && node.outputs().is_empty()) { return true; } return false; } /** * Computes a hash that changes when the node tree topology connected to an output node changes. * Adding reroutes does not have an effect on the hash. */ uint32_t get_combined_socket_topology_hash(const NodeTreeRef &tree, Span sockets) { if (tree.has_link_cycles()) { /* Return dummy value when the link has any cycles. The algorithm below could be improved to * handle cycles more gracefully. */ return 0; } Array hashes = this->get_socket_topology_hashes(tree, sockets); uint32_t combined_hash = 0; for (uint32_t hash : hashes) { combined_hash = noise::hash(combined_hash, hash); } return combined_hash; } Array get_socket_topology_hashes(const NodeTreeRef &tree, Span sockets) { BLI_assert(!tree.has_link_cycles()); Array> hash_by_socket_id(tree.sockets().size()); Stack sockets_to_check = sockets; while (!sockets_to_check.is_empty()) { const SocketRef &in_out_socket = *sockets_to_check.peek(); const NodeRef &node = in_out_socket.node(); if (hash_by_socket_id[in_out_socket.id()].has_value()) { sockets_to_check.pop(); /* Socket is handled already. */ continue; } if (in_out_socket.is_input()) { /* For input sockets, first compute the hashes of all linked sockets. */ const InputSocketRef &socket = in_out_socket.as_input(); bool all_origins_computed = true; for (const OutputSocketRef *origin_socket : socket.logically_linked_sockets()) { if (!hash_by_socket_id[origin_socket->id()].has_value()) { sockets_to_check.push(origin_socket); all_origins_computed = false; } } if (!all_origins_computed) { continue; } /* When the hashes for the linked sockets are ready, combine them into a hash for the input * socket. */ const uint64_t socket_ptr = (uintptr_t)socket.bsocket(); uint32_t socket_hash = noise::hash(socket_ptr, socket_ptr >> 32); for (const OutputSocketRef *origin_socket : socket.logically_linked_sockets()) { const uint32_t origin_socket_hash = *hash_by_socket_id[origin_socket->id()]; socket_hash = noise::hash(socket_hash, origin_socket_hash); } hash_by_socket_id[socket.id()] = socket_hash; sockets_to_check.pop(); } else { /* For output sockets, first compute the hashes of all available input sockets. */ const OutputSocketRef &socket = in_out_socket.as_output(); bool all_available_inputs_computed = true; for (const InputSocketRef *input_socket : node.inputs()) { if (input_socket->is_available()) { if (!hash_by_socket_id[input_socket->id()].has_value()) { sockets_to_check.push(input_socket); all_available_inputs_computed = false; } } } if (!all_available_inputs_computed) { continue; } /* When all input socket hashes have been computed, combine them into a hash for the output * socket. */ const uint64_t socket_ptr = (uintptr_t)socket.bsocket(); uint32_t socket_hash = noise::hash(socket_ptr, socket_ptr >> 32); for (const InputSocketRef *input_socket : node.inputs()) { if (input_socket->is_available()) { const uint32_t input_socket_hash = *hash_by_socket_id[input_socket->id()]; socket_hash = noise::hash(socket_hash, input_socket_hash); } } hash_by_socket_id[socket.id()] = socket_hash; sockets_to_check.pop(); } } /* Create output array. */ Array hashes(sockets.size()); for (const int i : sockets.index_range()) { hashes[i] = *hash_by_socket_id[sockets[i]->id()]; } return hashes; } /** * Returns true when any of the provided sockets changed its values. A change is detected by * checking the #changed_flag on connected sockets and nodes. */ bool check_if_socket_outputs_changed_based_on_flags(const NodeTreeRef &tree, Span sockets) { /* Avoid visiting the same socket twice when multiple links point to the same socket. */ Array pushed_by_socket_id(tree.sockets().size(), false); Stack sockets_to_check = sockets; for (const SocketRef *socket : sockets) { pushed_by_socket_id[socket->id()] = true; } while (!sockets_to_check.is_empty()) { const SocketRef &in_out_socket = *sockets_to_check.pop(); const NodeRef &node = in_out_socket.node(); const bNode &bnode = *node.bnode(); const bNodeSocket &bsocket = *in_out_socket.bsocket(); if (bsocket.changed_flag != NTREE_CHANGED_NOTHING) { return true; } if (bnode.changed_flag != NTREE_CHANGED_NOTHING) { const bool only_unused_internal_link_changed = (bnode.flag & NODE_MUTED) == 0 && bnode.changed_flag == NTREE_CHANGED_INTERNAL_LINK; if (!only_unused_internal_link_changed) { return true; } } if (in_out_socket.is_input()) { const InputSocketRef &socket = in_out_socket.as_input(); for (const OutputSocketRef *origin_socket : socket.logically_linked_sockets()) { bool &pushed = pushed_by_socket_id[origin_socket->id()]; if (!pushed) { sockets_to_check.push(origin_socket); pushed = true; } } } else { const OutputSocketRef &socket = in_out_socket.as_output(); for (const InputSocketRef *input_socket : node.inputs()) { if (input_socket->is_available()) { bool &pushed = pushed_by_socket_id[input_socket->id()]; if (!pushed) { sockets_to_check.push(input_socket); pushed = true; } } } /* The Normal node has a special case, because the value stored in the first output socket * is used as input in the node. */ if (bnode.type == SH_NODE_NORMAL && socket.index() == 1) { BLI_assert(socket.name() == "Dot"); const OutputSocketRef &normal_output = node.output(0); BLI_assert(normal_output.name() == "Normal"); bool &pushed = pushed_by_socket_id[normal_output.id()]; if (!pushed) { sockets_to_check.push(&normal_output); pushed = true; } } } } return false; } void reset_changed_flags(bNodeTree &ntree) { ntree.changed_flag = NTREE_CHANGED_NOTHING; LISTBASE_FOREACH (bNode *, node, &ntree.nodes) { node->changed_flag = NTREE_CHANGED_NOTHING; node->update = 0; LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) { socket->changed_flag = NTREE_CHANGED_NOTHING; } LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) { socket->changed_flag = NTREE_CHANGED_NOTHING; } } } }; } // namespace blender::bke void BKE_ntree_update_tag_all(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_ANY); } void BKE_ntree_update_tag_node_property(bNodeTree *ntree, bNode *node) { add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY); } void BKE_ntree_update_tag_node_new(bNodeTree *ntree, bNode *node) { add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY); } void BKE_ntree_update_tag_socket_property(bNodeTree *ntree, bNodeSocket *socket) { add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY); } void BKE_ntree_update_tag_socket_new(bNodeTree *ntree, bNodeSocket *socket) { add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY); } void BKE_ntree_update_tag_socket_removed(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_REMOVED_SOCKET); } void BKE_ntree_update_tag_socket_type(bNodeTree *ntree, bNodeSocket *socket) { add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY); } void BKE_ntree_update_tag_socket_availability(bNodeTree *ntree, bNodeSocket *socket) { add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY); } void BKE_ntree_update_tag_node_removed(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_REMOVED_NODE); } void BKE_ntree_update_tag_node_mute(bNodeTree *ntree, bNode *node) { add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY); } void BKE_ntree_update_tag_node_internal_link(bNodeTree *ntree, bNode *node) { add_node_tag(ntree, node, NTREE_CHANGED_INTERNAL_LINK); } void BKE_ntree_update_tag_link_changed(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_LINK); } void BKE_ntree_update_tag_link_removed(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_LINK); } void BKE_ntree_update_tag_link_added(bNodeTree *ntree, bNodeLink *UNUSED(link)) { add_tree_tag(ntree, NTREE_CHANGED_LINK); } void BKE_ntree_update_tag_link_mute(bNodeTree *ntree, bNodeLink *UNUSED(link)) { add_tree_tag(ntree, NTREE_CHANGED_LINK); } void BKE_ntree_update_tag_active_output_changed(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_ANY); } void BKE_ntree_update_tag_missing_runtime_data(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_ALL); } void BKE_ntree_update_tag_interface(bNodeTree *ntree) { add_tree_tag(ntree, NTREE_CHANGED_INTERFACE); } void BKE_ntree_update_tag_id_changed(Main *bmain, ID *id) { FOREACH_NODETREE_BEGIN (bmain, ntree, ntree_id) { LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (node->id == id) { node->update |= NODE_UPDATE_ID; add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY); } } } FOREACH_NODETREE_END; } void BKE_ntree_update_tag_image_user_changed(bNodeTree *ntree, ImageUser *UNUSED(iuser)) { /* Would have to search for the node that uses the image user for a more detailed tag. */ add_tree_tag(ntree, NTREE_CHANGED_ANY); } /** * Protect from recursive calls into the updating function. Some node update functions might * trigger this from Python or in other cases. * * This could be added to #Main, but given that there is generally only one #Main, that's not * really worth it now. */ static bool is_updating = false; void BKE_ntree_update_main(Main *bmain, NodeTreeUpdateExtraParams *params) { if (is_updating) { return; } is_updating = true; blender::bke::NodeTreeMainUpdater updater{bmain, params}; updater.update(); is_updating = false; } void BKE_ntree_update_main_tree(Main *bmain, bNodeTree *ntree, NodeTreeUpdateExtraParams *params) { if (ntree == nullptr) { BKE_ntree_update_main(bmain, params); return; } if (is_updating) { return; } is_updating = true; blender::bke::NodeTreeMainUpdater updater{bmain, params}; updater.update_rooted({ntree}); is_updating = false; }