/* object.c * * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_boid_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_curve_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_nla_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_object_fluidsim.h" #include "DNA_outliner_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BKE_utildefines.h" #include "BKE_main.h" #include "BKE_global.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_bullet.h" #include "BKE_colortools.h" #include "BKE_deform.h" #include "BKE_DerivedMesh.h" #include "BKE_nla.h" #include "BKE_animsys.h" #include "BKE_anim.h" #include "BKE_blender.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_fcurve.h" #include "BKE_group.h" #include "BKE_icons.h" #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_mball.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_property.h" #include "BKE_sca.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_softbody.h" #include "LBM_fluidsim.h" #ifndef DISABLE_PYTHON #include "BPY_extern.h" #endif #include "GPU_material.h" /* Local function protos */ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul); float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */ void clear_workob(Object *workob) { memset(workob, 0, sizeof(Object)); workob->size[0]= workob->size[1]= workob->size[2]= 1.0; } void copy_baseflags(struct Scene *scene) { Base *base= scene->base.first; while(base) { base->object->flag= base->flag; base= base->next; } } void copy_objectflags(struct Scene *scene) { Base *base= scene->base.first; while(base) { base->flag= base->object->flag; base= base->next; } } void update_base_layer(struct Scene *scene, Object *ob) { Base *base= scene->base.first; while (base) { if (base->object == ob) base->lay= ob->lay; base= base->next; } } void object_free_particlesystems(Object *ob) { while(ob->particlesystem.first){ ParticleSystem *psys = ob->particlesystem.first; BLI_remlink(&ob->particlesystem,psys); psys_free(ob,psys); } } void object_free_softbody(Object *ob) { if(ob->soft) { sbFree(ob->soft); ob->soft= NULL; } } void object_free_bulletsoftbody(Object *ob) { if(ob->bsoft) { bsbFree(ob->bsoft); ob->bsoft= NULL; } } void object_free_modifiers(Object *ob) { while (ob->modifiers.first) { ModifierData *md = ob->modifiers.first; BLI_remlink(&ob->modifiers, md); modifier_free(md); } /* particle modifiers were freed, so free the particlesystems as well */ object_free_particlesystems(ob); /* same for softbody */ object_free_softbody(ob); } /* here we will collect all local displist stuff */ /* also (ab)used in depsgraph */ void object_free_display(Object *ob) { if(ob->derivedDeform) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } if(ob->derivedFinal) { ob->derivedFinal->needsFree = 1; ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } freedisplist(&ob->disp); } void free_sculptsession(SculptSession **ssp) { if(ssp && *ssp) { SculptSession *ss = *ssp; if(ss->projverts) MEM_freeN(ss->projverts); if(ss->fmap) MEM_freeN(ss->fmap); if(ss->fmap_mem) MEM_freeN(ss->fmap_mem); if(ss->texcache) MEM_freeN(ss->texcache); if(ss->layer_disps) MEM_freeN(ss->layer_disps); if(ss->mesh_co_orig) MEM_freeN(ss->mesh_co_orig); MEM_freeN(ss); *ssp = NULL; } } /* do not free object itself */ void free_object(Object *ob) { int a; object_free_display(ob); /* disconnect specific data */ if(ob->data) { ID *id= ob->data; id->us--; if(id->us==0) { if(ob->type==OB_MESH) unlink_mesh(ob->data); else if(ob->type==OB_CURVE) unlink_curve(ob->data); else if(ob->type==OB_MBALL) unlink_mball(ob->data); } ob->data= 0; } for(a=0; atotcol; a++) { if(ob->mat[a]) ob->mat[a]->id.us--; } if(ob->mat) MEM_freeN(ob->mat); if(ob->matbits) MEM_freeN(ob->matbits); ob->mat= 0; ob->matbits= 0; if(ob->bb) MEM_freeN(ob->bb); ob->bb= 0; if(ob->path) free_path(ob->path); ob->path= 0; if(ob->adt) BKE_free_animdata((ID *)ob); if(ob->poselib) ob->poselib->id.us--; if(ob->dup_group) ob->dup_group->id.us--; if(ob->gpd) ob->gpd->id.us--; if(ob->defbase.first) BLI_freelistN(&ob->defbase); if(ob->pose) free_pose(ob->pose); free_properties(&ob->prop); object_free_modifiers(ob); free_sensors(&ob->sensors); free_controllers(&ob->controllers); free_actuators(&ob->actuators); free_constraints(&ob->constraints); if(ob->pd){ if(ob->pd->tex) ob->pd->tex->id.us--; MEM_freeN(ob->pd); } if(ob->soft) sbFree(ob->soft); if(ob->bsoft) bsbFree(ob->bsoft); if(ob->gpulamp.first) GPU_lamp_free(ob); free_sculptsession(&ob->sculpt); if(ob->pc_ids.first) BLI_freelistN(&ob->pc_ids); } static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin) { Object *unlinkOb = userData; if (*obpoin==unlinkOb) { *obpoin = NULL; ob->recalc |= OB_RECALC; } } void unlink_object(Scene *scene, Object *ob) { Object *obt; Material *mat; World *wrld; bScreen *sc; Scene *sce; Curve *cu; Tex *tex; Group *group; Camera *camera; bConstraint *con; //bActionStrip *strip; // XXX animsys ModifierData *md; int a; unlink_controllers(&ob->controllers); unlink_actuators(&ob->actuators); /* check all objects: parents en bevels and fields, also from libraries */ obt= G.main->object.first; while(obt) { if(obt->proxy==ob) obt->proxy= NULL; if(obt->proxy_from==ob) { obt->proxy_from= NULL; obt->recalc |= OB_RECALC_OB; } if(obt->proxy_group==ob) obt->proxy_group= NULL; if(obt->parent==ob) { obt->parent= NULL; obt->recalc |= OB_RECALC; } if(obt->track==ob) { obt->track= NULL; obt->recalc |= OB_RECALC_OB; } modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob); if ELEM(obt->type, OB_CURVE, OB_FONT) { cu= obt->data; if(cu->bevobj==ob) { cu->bevobj= NULL; obt->recalc |= OB_RECALC; } if(cu->taperobj==ob) { cu->taperobj= NULL; obt->recalc |= OB_RECALC; } if(cu->textoncurve==ob) { cu->textoncurve= NULL; obt->recalc |= OB_RECALC; } } else if(obt->type==OB_ARMATURE && obt->pose) { bPoseChannel *pchan; for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) { for (con = pchan->constraints.first; con; con=con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) { ct->tar = NULL; strcpy(ct->subtarget, ""); obt->recalc |= OB_RECALC_DATA; } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } if(pchan->custom==ob) pchan->custom= NULL; } } sca_remove_ob_poin(obt, ob); for (con = obt->constraints.first; con; con=con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) { ct->tar = NULL; strcpy(ct->subtarget, ""); obt->recalc |= OB_RECALC_DATA; } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } /* object is deflector or field */ if(ob->pd) { if(obt->soft) obt->recalc |= OB_RECALC_DATA; /* cloth */ for(md=obt->modifiers.first; md; md=md->next) if(md->type == eModifierType_Cloth) obt->recalc |= OB_RECALC_DATA; } /* strips */ #if 0 // XXX old animation system for(strip= obt->nlastrips.first; strip; strip= strip->next) { if(strip->object==ob) strip->object= NULL; if(strip->modifiers.first) { bActionModifier *amod; for(amod= strip->modifiers.first; amod; amod= amod->next) if(amod->ob==ob) amod->ob= NULL; } } #endif // XXX old animation system /* particle systems */ if(obt->particlesystem.first) { ParticleSystem *tpsys= obt->particlesystem.first; for(; tpsys; tpsys=tpsys->next) { BoidState *state = NULL; BoidRule *rule = NULL; ParticleTarget *pt = tpsys->targets.first; for(; pt; pt=pt->next) { if(pt->ob==ob) { pt->ob = NULL; obt->recalc |= OB_RECALC_DATA; break; } } if(tpsys->target_ob==ob) { tpsys->target_ob= NULL; obt->recalc |= OB_RECALC_DATA; } if(tpsys->part->dup_ob==ob) tpsys->part->dup_ob= NULL; if(tpsys->part->phystype==PART_PHYS_BOIDS) { ParticleData *pa; BoidParticle *bpa; int p; for(p=0,pa=tpsys->particles; ptotpart; p++,pa++) { bpa = pa->boid; if(bpa->ground == ob) bpa->ground = NULL; } } if(tpsys->part->boids) { for(state = tpsys->part->boids->states.first; state; state=state->next) { for(rule = state->rules.first; rule; rule=rule->next) { if(rule->type==eBoidRuleType_Avoid) { BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule; if(gabr->ob==ob) gabr->ob= NULL; } else if(rule->type==eBoidRuleType_FollowLeader) { BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule; if(flbr->ob==ob) flbr->ob= NULL; } } } } } if(ob->pd) obt->recalc |= OB_RECALC_DATA; } obt= obt->id.next; } /* materials */ mat= G.main->mat.first; while(mat) { for(a=0; amtex[a] && ob==mat->mtex[a]->object) { /* actually, test for lib here... to do */ mat->mtex[a]->object= NULL; } } mat= mat->id.next; } /* textures */ tex= G.main->tex.first; while(tex) { if(tex->env) { if(tex->env->object == ob) tex->env->object= NULL; } tex= tex->id.next; } /* mballs (scene==NULL when called from library.c) */ if(scene && ob->type==OB_MBALL) { obt= find_basis_mball(scene, ob); if(obt) freedisplist(&obt->disp); } /* worlds */ wrld= G.main->world.first; while(wrld) { if(wrld->id.lib==NULL) { for(a=0; amtex[a] && ob==wrld->mtex[a]->object) wrld->mtex[a]->object= NULL; } } wrld= wrld->id.next; } /* scenes */ sce= G.main->scene.first; while(sce) { if(sce->id.lib==NULL) { if(sce->camera==ob) sce->camera= NULL; if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL; } sce= sce->id.next; } #if 0 // XXX old animation system /* ipos */ ipo= G.main->ipo.first; while(ipo) { if(ipo->id.lib==NULL) { IpoCurve *icu; for(icu= ipo->curve.first; icu; icu= icu->next) { if(icu->driver && icu->driver->ob==ob) icu->driver->ob= NULL; } } ipo= ipo->id.next; } #endif // XXX old animation system /* screens */ sc= G.main->screen.first; while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; if(v3d->camera==ob) { v3d->camera= NULL; // XXX if(v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP; } if(v3d->localvd && v3d->localvd->camera==ob ) { v3d->localvd->camera= NULL; // XXX if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP; } } else if(sl->spacetype==SPACE_OUTLINER) { SpaceOops *so= (SpaceOops *)sl; if(so->treestore) { TreeStoreElem *tselem= so->treestore->data; int a; for(a=0; atreestore->usedelem; a++, tselem++) { if(tselem->id==(ID *)ob) tselem->id= NULL; } } } } sa= sa->next; } sc= sc->id.next; } /* groups */ group= G.main->group.first; while(group) { rem_from_group(group, ob); group= group->id.next; } /* cameras */ camera= G.main->camera.first; while(camera) { if (camera->dof_ob==ob) { camera->dof_ob = NULL; } camera= camera->id.next; } } int exist_object(Object *obtest) { Object *ob; if(obtest==NULL) return 0; ob= G.main->object.first; while(ob) { if(ob==obtest) return 1; ob= ob->id.next; } return 0; } void *add_camera(char *name) { Camera *cam; cam= alloc_libblock(&G.main->camera, ID_CA, name); cam->lens= 35.0f; cam->angle= 49.14f; cam->clipsta= 0.1f; cam->clipend= 100.0f; cam->drawsize= 0.5f; cam->ortho_scale= 6.0; cam->flag |= CAM_SHOWTITLESAFE; cam->passepartalpha = 0.2f; return cam; } Camera *copy_camera(Camera *cam) { Camera *camn; camn= copy_libblock(cam); camn->adt= BKE_copy_animdata(cam->adt); return camn; } void make_local_camera(Camera *cam) { Object *ob; Camera *camn; int local=0, lib=0; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if(cam->id.lib==0) return; if(cam->id.us==1) { cam->id.lib= 0; cam->id.flag= LIB_LOCAL; new_id(0, (ID *)cam, 0); return; } ob= G.main->object.first; while(ob) { if(ob->data==cam) { if(ob->id.lib) lib= 1; else local= 1; } ob= ob->id.next; } if(local && lib==0) { cam->id.lib= 0; cam->id.flag= LIB_LOCAL; new_id(0, (ID *)cam, 0); } else if(local && lib) { camn= copy_camera(cam); camn->id.us= 0; ob= G.main->object.first; while(ob) { if(ob->data==cam) { if(ob->id.lib==0) { ob->data= camn; camn->id.us++; cam->id.us--; } } ob= ob->id.next; } } } /* get the camera's dof value, takes the dof object into account */ float dof_camera(Object *ob) { Camera *cam = (Camera *)ob->data; if (ob->type != OB_CAMERA) return 0.0f; if (cam->dof_ob) { /* too simple, better to return the distance on the view axis only * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */ float mat[4][4], obmat[4][4]; Mat4CpyMat4(obmat, ob->obmat); Mat4Ortho(obmat); Mat4Invert(ob->imat, obmat); Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat); return (float)fabs(mat[3][2]); } return cam->YF_dofdist; } void *add_lamp(char *name) { Lamp *la; la= alloc_libblock(&G.main->lamp, ID_LA, name); la->r= la->g= la->b= la->k= 1.0f; la->haint= la->energy= 1.0f; la->dist= 25.0f; la->spotsize= 45.0f; la->spotblend= 0.15f; la->att2= 1.0f; la->mode= LA_SHAD_BUF; la->bufsize= 512; la->clipsta= 0.5f; la->clipend= 40.0f; la->shadspotsize= 45.0f; la->samp= 3; la->bias= 1.0f; la->soft= 3.0f; la->ray_samp= la->ray_sampy= la->ray_sampz= 1; la->area_size=la->area_sizey=la->area_sizez= 1.0f; la->buffers= 1; la->buftype= LA_SHADBUF_HALFWAY; la->ray_samp_method = LA_SAMP_HALTON; la->adapt_thresh = 0.001f; la->preview=NULL; la->falloff_type = LA_FALLOFF_INVSQUARE; la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f); la->sun_effect_type = 0; la->horizon_brightness = 1.0; la->spread = 1.0; la->sun_brightness = 1.0; la->sun_size = 1.0; la->backscattered_light = 1.0f; la->atm_turbidity = 2.0f; la->atm_inscattering_factor = 1.0f; la->atm_extinction_factor = 1.0f; la->atm_distance_factor = 1.0f; la->sun_intensity = 1.0f; la->skyblendtype= MA_RAMP_ADD; la->skyblendfac= 1.0f; la->sky_colorspace= BLI_CS_CIE; la->sky_exposure= 1.0f; curvemapping_initialize(la->curfalloff); return la; } Lamp *copy_lamp(Lamp *la) { Lamp *lan; int a; lan= copy_libblock(la); for(a=0; amtex[a]) { lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex"); memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex)); id_us_plus((ID *)lan->mtex[a]->tex); } } lan->curfalloff = curvemapping_copy(la->curfalloff); #if 0 // XXX old animation system id_us_plus((ID *)lan->ipo); #endif // XXX old animation system if (la->preview) lan->preview = BKE_previewimg_copy(la->preview); return lan; } void make_local_lamp(Lamp *la) { Object *ob; Lamp *lan; int local=0, lib=0; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if(la->id.lib==0) return; if(la->id.us==1) { la->id.lib= 0; la->id.flag= LIB_LOCAL; new_id(0, (ID *)la, 0); return; } ob= G.main->object.first; while(ob) { if(ob->data==la) { if(ob->id.lib) lib= 1; else local= 1; } ob= ob->id.next; } if(local && lib==0) { la->id.lib= 0; la->id.flag= LIB_LOCAL; new_id(0, (ID *)la, 0); } else if(local && lib) { lan= copy_lamp(la); lan->id.us= 0; ob= G.main->object.first; while(ob) { if(ob->data==la) { if(ob->id.lib==0) { ob->data= lan; lan->id.us++; la->id.us--; } } ob= ob->id.next; } } } void free_camera(Camera *ca) { BKE_free_animdata((ID *)ca); } void free_lamp(Lamp *la) { MTex *mtex; int a; for(a=0; amtex[a]; if(mtex && mtex->tex) mtex->tex->id.us--; if(mtex) MEM_freeN(mtex); } BKE_free_animdata((ID *)la); curvemapping_free(la->curfalloff); BKE_previewimg_free(&la->preview); BKE_icon_delete(&la->id); la->id.icon_id = 0; } void *add_wave() { return 0; } /* *************************************************** */ static void *add_obdata_from_type(int type) { switch (type) { case OB_MESH: return add_mesh("Mesh"); case OB_CURVE: return add_curve("Curve", OB_CURVE); case OB_SURF: return add_curve("Surf", OB_SURF); case OB_FONT: return add_curve("Text", OB_FONT); case OB_MBALL: return add_mball("Meta"); case OB_CAMERA: return add_camera("Camera"); case OB_LAMP: return add_lamp("Lamp"); case OB_LATTICE: return add_lattice("Lattice"); case OB_WAVE: return add_wave(); case OB_ARMATURE: return add_armature("Armature"); case OB_EMPTY: return NULL; default: printf("add_obdata_from_type: Internal error, bad type: %d\n", type); return NULL; } } static char *get_obdata_defname(int type) { switch (type) { case OB_MESH: return "Mesh"; case OB_CURVE: return "Curve"; case OB_SURF: return "Surf"; case OB_FONT: return "Font"; case OB_MBALL: return "Mball"; case OB_CAMERA: return "Camera"; case OB_LAMP: return "Lamp"; case OB_LATTICE: return "Lattice"; case OB_WAVE: return "Wave"; case OB_ARMATURE: return "Armature"; case OB_EMPTY: return "Empty"; default: printf("get_obdata_defname: Internal error, bad type: %d\n", type); return "Empty"; } } /* more general add: creates minimum required data, but without vertices etc. */ Object *add_only_object(int type, char *name) { Object *ob; ob= alloc_libblock(&G.main->object, ID_OB, name); /* default object vars */ ob->type= type; /* ob->transflag= OB_QUAT; */ #if 0 /* not used yet */ QuatOne(ob->quat); QuatOne(ob->dquat); #endif ob->col[0]= ob->col[1]= ob->col[2]= 1.0; ob->col[3]= 1.0; ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; ob->size[0]= ob->size[1]= ob->size[2]= 1.0; Mat4One(ob->constinv); Mat4One(ob->parentinv); Mat4One(ob->obmat); ob->dt= OB_SHADED; ob->empty_drawtype= OB_ARROWS; ob->empty_drawsize= 1.0; if(type==OB_CAMERA || type==OB_LAMP) { ob->trackflag= OB_NEGZ; ob->upflag= OB_POSY; } else { ob->trackflag= OB_POSY; ob->upflag= OB_POSZ; } #if 0 // XXX old animation system ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT; ob->ipowin= ID_OB; /* the ipowin shown */ #endif // XXX old animation system ob->dupon= 1; ob->dupoff= 0; ob->dupsta= 1; ob->dupend= 100; ob->dupfacesca = 1.0; /* Game engine defaults*/ ob->mass= ob->inertia= 1.0f; ob->formfactor= 0.4f; ob->damping= 0.04f; ob->rdamping= 0.1f; ob->anisotropicFriction[0] = 1.0f; ob->anisotropicFriction[1] = 1.0f; ob->anisotropicFriction[2] = 1.0f; ob->gameflag= OB_PROP|OB_COLLISION; ob->margin = 0.0; /* ob->pad3 == Contact Processing Threshold */ ob->m_contactProcessingThreshold = 1.; /* NT fluid sim defaults */ ob->fluidsimFlag = 0; ob->fluidsimSettings = NULL; ob->pc_ids.first = ob->pc_ids.last = NULL; return ob; } /* general add: to scene, with layer from area and default name */ /* creates minimum required data, but without vertices etc. */ Object *add_object(struct Scene *scene, int type) { Object *ob; Base *base; char name[32]; strcpy(name, get_obdata_defname(type)); ob = add_only_object(type, name); ob->data= add_obdata_from_type(type); ob->lay= scene->lay; base= scene_add_base(scene, ob); scene_select_base(scene, base); ob->recalc |= OB_RECALC; return ob; } SoftBody *copy_softbody(SoftBody *sb) { SoftBody *sbn; if (sb==NULL) return(NULL); sbn= MEM_dupallocN(sb); sbn->totspring= sbn->totpoint= 0; sbn->bpoint= NULL; sbn->bspring= NULL; sbn->keys= NULL; sbn->totkey= sbn->totpointkey= 0; sbn->scratch= NULL; sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches); return sbn; } BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb) { BulletSoftBody *bsbn; if (bsb == NULL) return NULL; bsbn = MEM_dupallocN(bsb); /* no pointer in this structure yet */ return bsbn; } ParticleSystem *copy_particlesystem(ParticleSystem *psys) { ParticleSystem *psysn; ParticleData *pa; int p; psysn= MEM_dupallocN(psys); psysn->particles= MEM_dupallocN(psys->particles); psysn->child= MEM_dupallocN(psys->child); if(psys->part->type == PART_HAIR) { for(p=0, pa=psysn->particles; ptotpart; p++, pa++) pa->hair = MEM_dupallocN(pa->hair); } if(psysn->particles->keys || psysn->particles->boid) { ParticleKey *key = psysn->particles->keys; BoidParticle *boid = psysn->particles->boid; if(key) key = MEM_dupallocN(key); if(boid) boid = MEM_dupallocN(boid); for(p=0, pa=psysn->particles; ptotpart; p++, pa++) { if(boid) pa->boid = boid++; if(key) { pa->keys = key; key += pa->totkey; } } } if(psys->clmd) { ClothModifierData *nclmd = (ClothModifierData *)modifier_new(eModifierType_Cloth); modifier_copyData((ModifierData*)psys->clmd, (ModifierData*)nclmd); psys->hair_in_dm = psys->hair_out_dm = NULL; } BLI_duplicatelist(&psysn->targets, &psys->targets); psysn->pathcache= NULL; psysn->childcache= NULL; psysn->edit= NULL; psysn->effectors.first= psysn->effectors.last= 0; psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL; psysn->childcachebufs.first = psysn->childcachebufs.last = NULL; psysn->reactevents.first = psysn->reactevents.last = NULL; psysn->renderdata = NULL; psysn->pointcache= BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches); id_us_plus((ID *)psysn->part); return psysn; } void copy_object_particlesystems(Object *obn, Object *ob) { ParticleSystemModifierData *psmd; ParticleSystem *psys, *npsys; ModifierData *md; obn->particlesystem.first= obn->particlesystem.last= NULL; for(psys=ob->particlesystem.first; psys; psys=psys->next) { npsys= copy_particlesystem(psys); BLI_addtail(&obn->particlesystem, npsys); /* need to update particle modifiers too */ for(md=obn->modifiers.first; md; md=md->next) { if(md->type==eModifierType_ParticleSystem) { psmd= (ParticleSystemModifierData*)md; if(psmd->psys==psys) psmd->psys= npsys; } } } } void copy_object_softbody(Object *obn, Object *ob) { if(ob->soft) obn->soft= copy_softbody(ob->soft); } static void copy_object_pose(Object *obn, Object *ob) { bPoseChannel *chan; /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */ obn->pose= NULL; copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */ for (chan = obn->pose->chanbase.first; chan; chan=chan->next){ bConstraint *con; chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE); for (con= chan->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; #if 0 // XXX old animation system /* note that we can't change lib linked ipo blocks. for making * proxies this still works correct however because the object * is changed to object->proxy_from when evaluating the driver. */ if(con->ipo && !con->ipo->id.lib) { IpoCurve *icu; con->ipo= copy_ipo(con->ipo); for(icu= con->ipo->curve.first; icu; icu= icu->next) { if(icu->driver && icu->driver->ob==ob) icu->driver->ob= obn; } } #endif // XXX old animation system if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) ct->tar = obn; } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } } Object *copy_object(Object *ob) { Object *obn; ModifierData *md; int a; obn= copy_libblock(ob); if(ob->totcol) { obn->mat= MEM_dupallocN(ob->mat); obn->matbits= MEM_dupallocN(ob->matbits); } if(ob->bb) obn->bb= MEM_dupallocN(ob->bb); obn->path= NULL; obn->flag &= ~OB_FROMGROUP; obn->modifiers.first = obn->modifiers.last= NULL; for (md=ob->modifiers.first; md; md=md->next) { ModifierData *nmd = modifier_new(md->type); modifier_copyData(md, nmd); BLI_addtail(&obn->modifiers, nmd); } obn->prop.first = obn->prop.last = NULL; copy_properties(&obn->prop, &ob->prop); copy_sensors(&obn->sensors, &ob->sensors); copy_controllers(&obn->controllers, &ob->controllers); copy_actuators(&obn->actuators, &ob->actuators); if(ob->pose) { copy_object_pose(obn, ob); /* backwards compat... non-armatures can get poses in older files? */ if(ob->type==OB_ARMATURE) armature_rebuild_pose(obn, obn->data); } copy_defgroups(&obn->defbase, &ob->defbase); copy_constraints(&obn->constraints, &ob->constraints); obn->mode = 0; obn->sculpt = NULL; /* increase user numbers */ id_us_plus((ID *)obn->data); id_us_plus((ID *)obn->dup_group); // FIXME: add this for animdata too... for(a=0; atotcol; a++) id_us_plus((ID *)obn->mat[a]); obn->disp.first= obn->disp.last= NULL; if(ob->pd){ obn->pd= MEM_dupallocN(ob->pd); if(obn->pd->tex) id_us_plus(&(obn->pd->tex->id)); } obn->soft= copy_softbody(ob->soft); obn->bsoft = copy_bulletsoftbody(ob->bsoft); copy_object_particlesystems(obn, ob); obn->derivedDeform = NULL; obn->derivedFinal = NULL; obn->gpulamp.first = obn->gpulamp.last = NULL; obn->pc_ids.first = obn->pc_ids.last = NULL; return obn; } void expand_local_object(Object *ob) { //bActionStrip *strip; ParticleSystem *psys; int a; #if 0 // XXX old animation system id_lib_extern((ID *)ob->action); id_lib_extern((ID *)ob->ipo); #endif // XXX old animation system id_lib_extern((ID *)ob->data); id_lib_extern((ID *)ob->dup_group); for(a=0; atotcol; a++) { id_lib_extern((ID *)ob->mat[a]); } #if 0 // XXX old animation system for (strip=ob->nlastrips.first; strip; strip=strip->next) { id_lib_extern((ID *)strip->act); } #endif // XXX old animation system for(psys=ob->particlesystem.first; psys; psys=psys->next) id_lib_extern((ID *)psys->part); } void make_local_object(Object *ob) { Object *obn; Scene *sce; Base *base; int local=0, lib=0; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if(ob->id.lib==NULL) return; ob->proxy= ob->proxy_from= NULL; if(ob->id.us==1) { ob->id.lib= NULL; ob->id.flag= LIB_LOCAL; new_id(0, (ID *)ob, 0); } else { sce= G.main->scene.first; while(sce) { base= sce->base.first; while(base) { if(base->object==ob) { if(sce->id.lib) lib++; else local++; break; } base= base->next; } sce= sce->id.next; } if(local && lib==0) { ob->id.lib= 0; ob->id.flag= LIB_LOCAL; new_id(0, (ID *)ob, 0); } else if(local && lib) { obn= copy_object(ob); obn->id.us= 0; sce= G.main->scene.first; while(sce) { if(sce->id.lib==0) { base= sce->base.first; while(base) { if(base->object==ob) { base->object= obn; obn->id.us++; ob->id.us--; } base= base->next; } } sce= sce->id.next; } } } expand_local_object(ob); } /* * Returns true if the Object is a from an external blend file (libdata) */ int object_is_libdata(Object *ob) { if (!ob) return 0; if (ob->proxy) return 0; if (ob->id.lib) return 1; return 0; } /* Returns true if the Object data is a from an external blend file (libdata) */ int object_data_is_libdata(Object *ob) { if(!ob) return 0; if(ob->proxy) return 0; if(ob->id.lib) return 1; if(!ob->data) return 0; if(((ID *)ob->data)->lib) return 1; return 0; } /* *************** PROXY **************** */ /* when you make proxy, ensure the exposed layers are extern */ void armature_set_id_extern(Object *ob) { bArmature *arm= ob->data; bPoseChannel *pchan; int lay= arm->layer_protected; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) { if(!(pchan->bone->layer & lay)) id_lib_extern((ID *)pchan->custom); } } /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */ /* local_object->proxy == pointer to library object, saved in files and read */ /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */ void object_make_proxy(Object *ob, Object *target, Object *gob) { /* paranoia checks */ if(ob->id.lib || target->id.lib==NULL) { printf("cannot make proxy\n"); return; } ob->proxy= target; ob->proxy_group= gob; id_lib_extern(&target->id); ob->recalc= target->recalc= OB_RECALC; /* copy transform */ if(gob) { VECCOPY(ob->loc, gob->loc); VECCOPY(ob->rot, gob->rot); VECCOPY(ob->size, gob->size); group_tag_recalc(gob->dup_group); } else { VECCOPY(ob->loc, target->loc); VECCOPY(ob->rot, target->rot); VECCOPY(ob->size, target->size); } ob->parent= target->parent; /* libdata */ Mat4CpyMat4(ob->parentinv, target->parentinv); /* copy animdata stuff - drivers only for now... */ if ((target->adt) && (target->adt->drivers.first)) { FCurve *fcu; /* add new animdata block */ ob->adt= BKE_id_add_animdata(&ob->id); /* make a copy of all the drivers (for now), then correct any links that need fixing */ copy_fcurves(&ob->adt->drivers, &target->adt->drivers); for (fcu= ob->adt->drivers.first; fcu; fcu= fcu->next) { ChannelDriver *driver= fcu->driver; DriverTarget *dtar; for (dtar= driver->targets.first; dtar; dtar= dtar->next) { if ((Object *)dtar->id == target) dtar->id= (ID *)ob; else id_lib_extern((ID *)dtar->id); } } } /* skip constraints? */ // FIXME: this is considered by many as a bug /* set object type and link to data */ ob->type= target->type; ob->data= target->data; id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */ /* copy material and index information */ ob->actcol= ob->totcol= 0; if(ob->mat) MEM_freeN(ob->mat); if(ob->matbits) MEM_freeN(ob->matbits); ob->mat = NULL; ob->matbits= NULL; if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL int i; ob->colbits = target->colbits; ob->actcol= target->actcol; ob->totcol= target->totcol; ob->mat = MEM_dupallocN(target->mat); ob->matbits = MEM_dupallocN(target->matbits); for(i=0; itotcol; i++) { /* dont need to run test_object_materials since we know this object is new and not used elsewhere */ id_us_plus((ID *)ob->mat[i]); } } /* type conversions */ if(target->type == OB_ARMATURE) { copy_object_pose(ob, target); /* data copy, object pointers in constraints */ rest_pose(ob->pose); /* clear all transforms in channels */ armature_rebuild_pose(ob, ob->data); /* set all internal links */ armature_set_id_extern(ob); } /* copy drawtype info */ ob->dt= target->dt; } /* *************** CALC ****************** */ /* there is also a timing calculation in drawobject() */ float bluroffs= 0.0f, fieldoffs= 0.0f; int no_speed_curve= 0; /* ugly calls from render */ void set_mblur_offs(float blur) { bluroffs= blur; } void set_field_offs(float field) { fieldoffs= field; } void disable_speed_curve(int val) { no_speed_curve= val; } // XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP! /* ob can be NULL */ float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs) { /* returns float ( see frame_to_float in ipo.c) */ /* bluroffs and fieldoffs are ugly globals that are set by render */ cfra+= bluroffs+fieldoffs; /* global time */ cfra*= scene->r.framelen; #if 0 // XXX old animation system if (ob) { if (no_speed_curve==0 && ob->ipo) cfra= calc_ipo_time(ob->ipo, cfra); /* ofset frames */ if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0) cfra-= give_timeoffset(ob); } #endif // XXX old animation system cfra-= ofs; return cfra; } void object_scale_to_mat3(Object *ob, float mat[][3]) { float vec[3]; if(ob->ipo) { vec[0]= ob->size[0]+ob->dsize[0]; vec[1]= ob->size[1]+ob->dsize[1]; vec[2]= ob->size[2]+ob->dsize[2]; SizeToMat3(vec, mat); } else { SizeToMat3(ob->size, mat); } } void object_rot_to_mat3(Object *ob, float mat[][3]) { float vec[3]; if(ob->ipo) { vec[0]= ob->rot[0]+ob->drot[0]; vec[1]= ob->rot[1]+ob->drot[1]; vec[2]= ob->rot[2]+ob->drot[2]; EulToMat3(vec, mat); } else { EulToMat3(ob->rot, mat); } } void object_to_mat3(Object *ob, float mat[][3]) /* no parent */ { float smat[3][3]; float rmat[3][3]; /*float q1[4];*/ /* size */ object_scale_to_mat3(ob, smat); /* rot */ /* Quats arnt used yet */ /*if(ob->transflag & OB_QUAT) { if(ob->ipo) { QuatMul(q1, ob->quat, ob->dquat); QuatToMat3(q1, rmat); } else { QuatToMat3(ob->quat, rmat); } } else {*/ object_rot_to_mat3(ob, rmat); /*}*/ Mat3MulMat3(mat, rmat, smat); } void object_to_mat4(Object *ob, float mat[][4]) { float tmat[3][3]; object_to_mat3(ob, tmat); Mat4CpyMat3(mat, tmat); VECCOPY(mat[3], ob->loc); if(ob->ipo) { mat[3][0]+= ob->dloc[0]; mat[3][1]+= ob->dloc[1]; mat[3][2]+= ob->dloc[2]; } } int enable_cu_speed= 1; static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4]) { Curve *cu; float q[4], vec[4], dir[3], quat[4], radius, x1, ctime; float timeoffs = 0.0, sf_orig = 0.0; Mat4One(mat); cu= par->data; if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */ makeDispListCurveTypes(scene, par, 0); if(cu->path==NULL) return; /* exception, timeoffset is regarded as distance offset */ if(cu->flag & CU_OFFS_PATHDIST) { timeoffs = give_timeoffset(ob); SWAP(float, sf_orig, ob->sf); } /* catch exceptions: feature for nla stride editing */ if(ob->ipoflag & OB_DISABLE_PATH) { ctime= 0.0f; } /* catch exceptions: curve paths used as a duplicator */ else if(enable_cu_speed) { /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated, * but this will only work if it actually is animated... * * we firstly calculate the modulus of cu->ctime/cu->pathlen to clamp ctime within the 0.0 to 1.0 times pathlen * range, then divide this (the modulus) by pathlen to get a value between 0.0 and 1.0 */ ctime= fmod(cu->ctime, cu->pathlen) / cu->pathlen; CLAMP(ctime, 0.0, 1.0); } else { ctime= scene->r.cfra - give_timeoffset(ob); ctime /= cu->pathlen; CLAMP(ctime, 0.0, 1.0); } /* time calculus is correct, now apply distance offset */ if(cu->flag & CU_OFFS_PATHDIST) { ctime += timeoffs/cu->path->totdist; /* restore */ SWAP(float, sf_orig, ob->sf); } /* vec: 4 items! */ if( where_on_path(par, ctime, vec, dir, NULL, &radius) ) { if(cu->flag & CU_FOLLOW) { vectoquat(dir, ob->trackflag, ob->upflag, quat); /* the tilt */ Normalize(dir); q[0]= (float)cos(0.5*vec[3]); x1= (float)sin(0.5*vec[3]); q[1]= -x1*dir[0]; q[2]= -x1*dir[1]; q[3]= -x1*dir[2]; QuatMul(quat, q, quat); QuatToMat4(quat, mat); } if(cu->flag & CU_PATH_RADIUS) { float tmat[4][4], rmat[4][4]; Mat4Scale(tmat, radius); Mat4MulMat4(rmat, mat, tmat); Mat4CpyMat4(mat, rmat); } VECCOPY(mat[3], vec); } } static void ob_parbone(Object *ob, Object *par, float mat[][4]) { bPoseChannel *pchan; float vec[3]; if (par->type!=OB_ARMATURE) { Mat4One(mat); return; } /* Make sure the bone is still valid */ pchan= get_pose_channel(par->pose, ob->parsubstr); if (!pchan){ printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr); Mat4One(mat); return; } /* get bone transform */ Mat4CpyMat4(mat, pchan->pose_mat); /* but for backwards compatibility, the child has to move to the tail */ VECCOPY(vec, mat[1]); VecMulf(vec, pchan->bone->length); VecAddf(mat[3], mat[3], vec); } static void give_parvert(Object *par, int nr, float *vec) { EditMesh *em; int a, count; vec[0]=vec[1]=vec[2]= 0.0f; if(par->type==OB_MESH) { Mesh *me= par->data; em = BKE_mesh_get_editmesh(me); if(em) { EditVert *eve; for(eve= em->verts.first; eve; eve= eve->next) { if(eve->keyindex==nr) { memcpy(vec, eve->co, sizeof(float)*3); break; } } BKE_mesh_end_editmesh(me, em); } else { DerivedMesh *dm = par->derivedFinal; if(dm) { int i, count = 0, numVerts = dm->getNumVerts(dm); int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX); float co[3]; /* get the average of all verts with (original index == nr) */ for(i = 0; i < numVerts; ++i, ++index) { if(*index == nr) { dm->getVertCo(dm, i, co); VecAddf(vec, vec, co); count++; } } if (count==0) { /* keep as 0,0,0 */ } else if(count > 0) { VecMulf(vec, 1.0f / count); } else { /* use first index if its out of range */ dm->getVertCo(dm, 0, vec); } } } } else if (ELEM(par->type, OB_CURVE, OB_SURF)) { Nurb *nu; Curve *cu; BPoint *bp; BezTriple *bezt; int found= 0; cu= par->data; if(cu->editnurb) nu= cu->editnurb->first; else nu= cu->nurb.first; count= 0; while(nu && !found) { if(nu->type == CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(count==nr) { found= 1; VECCOPY(vec, bezt->vec[1]); break; } count++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(count==nr) { found= 1; memcpy(vec, bp->vec, sizeof(float)*3); break; } count++; bp++; } } nu= nu->next; } } else if(par->type==OB_LATTICE) { Lattice *latt= par->data; BPoint *bp; DispList *dl = find_displist(&par->disp, DL_VERTS); float *co = dl?dl->verts:NULL; if(latt->editlatt) latt= latt->editlatt; a= latt->pntsu*latt->pntsv*latt->pntsw; count= 0; bp= latt->def; while(a--) { if(count==nr) { if(co) memcpy(vec, co, 3*sizeof(float)); else memcpy(vec, bp->vec, 3*sizeof(float)); break; } count++; if(co) co+= 3; else bp++; } } } static void ob_parvert3(Object *ob, Object *par, float mat[][4]) { float cmat[3][3], v1[3], v2[3], v3[3], q[4]; /* in local ob space */ Mat4One(mat); if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) { give_parvert(par, ob->par1, v1); give_parvert(par, ob->par2, v2); give_parvert(par, ob->par3, v3); triatoquat(v1, v2, v3, q); QuatToMat3(q, cmat); Mat4CpyMat3(mat, cmat); if(ob->type==OB_CURVE) { VECCOPY(mat[3], v1); } else { VecAddf(mat[3], v1, v2); VecAddf(mat[3], mat[3], v3); VecMulf(mat[3], 0.3333333f); } } } // XXX what the hell is this? static int no_parent_ipo=0; void set_no_parent_ipo(int val) { no_parent_ipo= val; } void where_is_object_time(Scene *scene, Object *ob, float ctime) { float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY; float stime=ctime, fac1, fac2, vec[3]; int a; int pop; /* new version: correct parent+vertexparent and track+parent */ /* this one only calculates direct attached parent and track */ /* is faster, but should keep track of timeoffs */ if(ob==NULL) return; #if 0 // XXX old animation system /* this is needed to be able to grab objects with ipos, otherwise it always freezes them */ stime= bsystem_time(scene, ob, ctime, 0.0); if(stime != ob->ctime) { ob->ctime= stime; if(ob->ipo) { calc_ipo(ob->ipo, stime); execute_ipo((ID *)ob, ob->ipo); } else do_all_object_actions(scene, ob); /* do constraint ipos ..., note it needs stime (0 = all ipos) */ do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0); } else { /* but, the drivers have to be done */ if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime); /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */ do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1); } #endif // XXX old animation system /* execute drivers only, as animation has already been done */ BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS); if(ob->parent) { Object *par= ob->parent; // XXX depreceated - animsys if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob); /* hurms, code below conflicts with depgraph... (ton) */ /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */ pop= 0; if(no_parent_ipo==0 && stime != par->ctime) { // only for ipo systems? pushdata(par, sizeof(Object)); pop= 1; if(par->proxy_from); // was a copied matrix, no where_is! bad... else where_is_object_time(scene, par, ctime); } solve_parenting(scene, ob, par, ob->obmat, slowmat, 0); if(pop) { poplast(par); } if(ob->partype & PARSLOW) { // include framerate fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) ); if(fac1 >= 1.0f) return; fac2= 1.0f-fac1; fp1= ob->obmat[0]; fp2= slowmat[0]; for(a=0; a<16; a++, fp1++, fp2++) { fp1[0]= fac1*fp1[0] + fac2*fp2[0]; } } } else { object_to_mat4(ob, ob->obmat); } /* Handle tracking */ if(ob->track) { if( ctime != ob->track->ctime) where_is_object_time(scene, ob->track, ctime); solve_tracking (ob, ob->track->obmat); } /* solve constraints */ if (ob->constraints.first) { bConstraintOb *cob; cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */ solve_constraints (&ob->constraints, cob, ctime); constraints_clear_evalob(cob); } /* set negative scale flag in object */ Crossf(vec, ob->obmat[0], ob->obmat[1]); if( Inpf(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE; else ob->transflag &= ~OB_NEG_SCALE; } static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul) { float totmat[4][4]; float tmat[4][4]; float locmat[4][4]; float vec[3]; int ok; object_to_mat4(ob, locmat); if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat); switch(ob->partype & PARTYPE) { case PAROBJECT: ok= 0; if(par->type==OB_CURVE) { if( ((Curve *)par->data)->flag & CU_PATH ) { ob_parcurve(scene, ob, par, tmat); ok= 1; } } if(ok) Mat4MulSerie(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); else Mat4CpyMat4(totmat, par->obmat); break; case PARBONE: ob_parbone(ob, par, tmat); Mat4MulSerie(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); break; case PARVERT1: Mat4One(totmat); if (simul){ VECCOPY(totmat[3], par->obmat[3]); } else{ give_parvert(par, ob->par1, vec); VecMat4MulVecfl(totmat[3], par->obmat, vec); } break; case PARVERT3: ob_parvert3(ob, par, tmat); Mat4MulSerie(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); break; case PARSKEL: Mat4CpyMat4(totmat, par->obmat); break; } // total Mat4MulSerie(tmat, totmat, ob->parentinv, NULL, NULL, NULL, NULL, NULL, NULL); Mat4MulSerie(obmat, tmat, locmat, NULL, NULL, NULL, NULL, NULL, NULL); if (simul) { } else{ // external usable originmat Mat3CpyMat4(originmat, tmat); // origin, voor help line if( (ob->partype & 15)==PARSKEL ) { VECCOPY(ob->orig, par->obmat[3]); } else { VECCOPY(ob->orig, totmat[3]); } } } void solve_tracking (Object *ob, float targetmat[][4]) { float quat[4]; float vec[3]; float totmat[3][3]; float tmat[4][4]; VecSubf(vec, ob->obmat[3], targetmat[3]); vectoquat(vec, ob->trackflag, ob->upflag, quat); QuatToMat3(quat, totmat); if(ob->parent && (ob->transflag & OB_POWERTRACK)) { /* 'temporal' : clear parent info */ object_to_mat4(ob, tmat); tmat[0][3]= ob->obmat[0][3]; tmat[1][3]= ob->obmat[1][3]; tmat[2][3]= ob->obmat[2][3]; tmat[3][0]= ob->obmat[3][0]; tmat[3][1]= ob->obmat[3][1]; tmat[3][2]= ob->obmat[3][2]; tmat[3][3]= ob->obmat[3][3]; } else Mat4CpyMat4(tmat, ob->obmat); Mat4MulMat34(ob->obmat, totmat, tmat); } void where_is_object(struct Scene *scene, Object *ob) { where_is_object_time(scene, ob, (float)scene->r.cfra); } void where_is_object_simul(Scene *scene, Object *ob) /* was written for the old game engine (until 2.04) */ /* It seems that this function is only called for a lamp that is the child of another object */ { Object *par; //Ipo *ipo; float *fp1, *fp2; float slowmat[4][4]; float fac1, fac2; int a; /* NO TIMEOFFS */ /* no ipo! (because of dloc and realtime-ipos) */ // XXX old animation system //ipo= ob->ipo; //ob->ipo= NULL; if(ob->parent) { par= ob->parent; solve_parenting(scene, ob, par, ob->obmat, slowmat, 1); if(ob->partype & PARSLOW) { fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob)))); fac2= 1.0f-fac1; fp1= ob->obmat[0]; fp2= slowmat[0]; for(a=0; a<16; a++, fp1++, fp2++) { fp1[0]= fac1*fp1[0] + fac2*fp2[0]; } } } else { object_to_mat4(ob, ob->obmat); } if(ob->track) solve_tracking(ob, ob->track->obmat); /* solve constraints */ if (ob->constraints.first) { bConstraintOb *cob; cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); solve_constraints(&ob->constraints, cob, (float)scene->r.cfra); constraints_clear_evalob(cob); } /* WATCH IT!!! */ // XXX old animation system //ob->ipo= ipo; } /* for calculation of the inverse parent transform, only used for editor */ void what_does_parent(Scene *scene, Object *ob, Object *workob) { clear_workob(workob); Mat4One(workob->obmat); Mat4One(workob->parentinv); Mat4One(workob->constinv); workob->parent= ob->parent; workob->track= ob->track; workob->trackflag= ob->trackflag; workob->upflag= ob->upflag; workob->partype= ob->partype; workob->par1= ob->par1; workob->par2= ob->par2; workob->par3= ob->par3; workob->constraints.first = ob->constraints.first; workob->constraints.last = ob->constraints.last; strcpy(workob->parsubstr, ob->parsubstr); where_is_object(scene, workob); } BoundBox *unit_boundbox() { BoundBox *bb; float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f}; bb= MEM_callocN(sizeof(BoundBox), "bb"); boundbox_set_from_min_max(bb, min, max); return bb; } void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3]) { bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0]; bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0]; bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1]; bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1]; bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2]; bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2]; } BoundBox *object_get_boundbox(Object *ob) { BoundBox *bb= NULL; if(ob->type==OB_MESH) { bb = mesh_get_bb(ob); } else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { bb= ( (Curve *)ob->data )->bb; } else if(ob->type==OB_MBALL) { bb= ob->bb; } return bb; } /* used to temporally disable/enable boundbox */ void object_boundbox_flag(Object *ob, int flag, int set) { BoundBox *bb= object_get_boundbox(ob); if(bb) { if(set) bb->flag |= flag; else bb->flag &= ~flag; } } void minmax_object(Object *ob, float *min, float *max) { BoundBox bb; Mesh *me; Curve *cu; float vec[3]; int a; switch(ob->type) { case OB_CURVE: case OB_FONT: case OB_SURF: cu= ob->data; if(cu->bb==NULL) tex_space_curve(cu); bb= *(cu->bb); for(a=0; a<8; a++) { Mat4MulVecfl(ob->obmat, bb.vec[a]); DO_MINMAX(bb.vec[a], min, max); } break; case OB_ARMATURE: if(ob->pose) { bPoseChannel *pchan; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { VECCOPY(vec, pchan->pose_head); Mat4MulVecfl(ob->obmat, vec); DO_MINMAX(vec, min, max); VECCOPY(vec, pchan->pose_tail); Mat4MulVecfl(ob->obmat, vec); DO_MINMAX(vec, min, max); } break; } /* no break, get_mesh will give NULL and it passes on to default */ case OB_MESH: me= get_mesh(ob); if(me) { bb = *mesh_get_bb(ob); for(a=0; a<8; a++) { Mat4MulVecfl(ob->obmat, bb.vec[a]); DO_MINMAX(bb.vec[a], min, max); } } if(min[0] < max[0] ) break; /* else here no break!!!, mesh can be zero sized */ default: DO_MINMAX(ob->obmat[3], min, max); VECCOPY(vec, ob->obmat[3]); VecAddf(vec, vec, ob->size); DO_MINMAX(vec, min, max); VECCOPY(vec, ob->obmat[3]); VecSubf(vec, vec, ob->size); DO_MINMAX(vec, min, max); break; } } /* TODO - use dupli objects bounding boxes */ void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max) { if ((ob->transflag & OB_DUPLI)==0) { return; } else { ListBase *lb; DupliObject *dob; lb= object_duplilist(scene, ob); for(dob= lb->first; dob; dob= dob->next) { if(dob->no_draw); else { /* should really use bound box of dup object */ DO_MINMAX(dob->mat[3], min, max); } } free_object_duplilist(lb); /* does restore */ } } /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */ /* local_object->proxy == pointer to library object, saved in files and read */ /* function below is polluted with proxy exceptions, cleanup will follow! */ /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */ /* requires flags to be set! */ void object_handle_update(Scene *scene, Object *ob) { if(ob->recalc & OB_RECALC) { /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, which is only in where_is_object now */ if(ob->recalc & OB_RECALC) { if (G.f & G_DEBUG) printf("recalcob %s\n", ob->id.name+2); /* handle proxy copy for target */ if(ob->id.lib && ob->proxy_from) { // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); if(ob->proxy_from->proxy_group) {/* transform proxy into group space */ Object *obg= ob->proxy_from->proxy_group; Mat4Invert(obg->imat, obg->obmat); Mat4MulMat4(ob->obmat, ob->proxy_from->obmat, obg->imat); } else Mat4CpyMat4(ob->obmat, ob->proxy_from->obmat); } else where_is_object(scene, ob); } if(ob->recalc & OB_RECALC_DATA) { if (G.f & G_DEBUG) printf("recalcdata %s\n", ob->id.name+2); /* includes all keys and modifiers */ if(ob->type==OB_MESH) { EditMesh *em = BKE_mesh_get_editmesh(ob->data); // here was vieweditdatamask? XXX if(ob==scene->obedit) { makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH); BKE_mesh_end_editmesh(ob->data, em); } else makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH); } else if(ob->type==OB_MBALL) { makeDispListMBall(scene, ob); } else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { makeDispListCurveTypes(scene, ob, 0); } else if(ELEM(ob->type, OB_CAMERA, OB_LAMP)) { ID *data_id= (ID *)ob->data; AnimData *adt= BKE_animdata_from_id(data_id); float ctime= (float)scene->r.cfra; // XXX this is bad... /* evaluate drivers */ BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS); } else if(ob->type==OB_LATTICE) { lattice_calc_modifiers(scene, ob); } else if(ob->type==OB_ARMATURE) { /* this happens for reading old files and to match library armatures with poses */ // XXX this won't screw up the pose set already... if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC)) armature_rebuild_pose(ob, ob->data); if(ob->id.lib && ob->proxy_from) { copy_pose_result(ob->pose, ob->proxy_from->pose); // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); } else { where_is_pose(scene, ob); } } if(ob->particlesystem.first) { ParticleSystem *tpsys, *psys; DerivedMesh *dm; ob->transflag &= ~OB_DUPLIPARTS; psys= ob->particlesystem.first; while(psys) { if(psys_check_enabled(ob, psys)) { /* check use of dupli objects here */ if(psys->part && psys->part->draw_as == PART_DRAW_REND && ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group))) ob->transflag |= OB_DUPLIPARTS; particle_system_update(scene, ob, psys); psys= psys->next; } else if(psys->flag & PSYS_DELETE) { tpsys=psys->next; BLI_remlink(&ob->particlesystem, psys); psys_free(ob,psys); psys= tpsys; } else psys= psys->next; } if(G.rendering && ob->transflag & OB_DUPLIPARTS) { /* this is to make sure we get render level duplis in groups: * the derivedmesh must be created before init_render_mesh, * since object_duplilist does dupliparticles before that */ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL); dm->release(dm); for(psys=ob->particlesystem.first; psys; psys=psys->next) psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated; } } } /* the no-group proxy case, we call update */ if(ob->proxy && ob->proxy_group==NULL) { /* set pointer in library proxy target, for copying, but restore it */ ob->proxy->proxy_from= ob; // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name); object_handle_update(scene, ob->proxy); } ob->recalc &= ~OB_RECALC; } /* the case when this is a group proxy, object_update is called in group.c */ if(ob->proxy) { ob->proxy->proxy_from= ob; // printf("set proxy pointer for later group stuff %s\n", ob->id.name); } } float give_timeoffset(Object *ob) { if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) { return ob->sf + give_timeoffset(ob->parent); } else { return ob->sf; } } int give_obdata_texspace(Object *ob, int **texflag, float **loc, float **size, float **rot) { if (ob->data==NULL) return 0; switch (GS(((ID *)ob->data)->name)) { case ID_ME: { Mesh *me= ob->data; if (texflag) *texflag = &me->texflag; if (loc) *loc = me->loc; if (size) *size = me->size; if (rot) *rot = me->rot; break; } case ID_CU: { Curve *cu= ob->data; if (texflag) *texflag = &cu->texflag; if (loc) *loc = cu->loc; if (size) *size = cu->size; if (rot) *rot = cu->rot; break; } case ID_MB: { MetaBall *mb= ob->data; if (texflag) *texflag = &mb->texflag; if (loc) *loc = mb->loc; if (size) *size = mb->size; if (rot) *rot = mb->rot; break; } default: return 0; } return 1; } /* * Test a bounding box for ray intersection * assumes the ray is already local to the boundbox space */ int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]) { static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3}, {3, 2, 6}, {3, 6, 7}, {1, 2, 6}, {1, 6, 5}, {5, 6, 7}, {4, 5, 7}, {0, 3, 7}, {0, 4, 7}, {0, 1, 5}, {0, 4, 5}}; int result = 0; int i; for (i = 0; i < 12 && result == 0; i++) { float lambda; int v1, v2, v3; v1 = triangle_indexes[i][0]; v2 = triangle_indexes[i][1]; v3 = triangle_indexes[i][2]; result = RayIntersectsTriangle(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL); } return result; } static int pc_cmp(void *a, void *b) { LinkData *ad = a, *bd = b; if((int)ad->data > (int)bd->data) return 1; else return 0; } int object_insert_ptcache(Object *ob) { LinkData *link = NULL; int i = 0; BLI_sortlist(&ob->pc_ids, pc_cmp); for(link=ob->pc_ids.first, i = 0; link; link=link->next, i++) { int index =(int)link->data; if(i < index) break; } link = MEM_callocN(sizeof(LinkData), "PCLink"); link->data = (void *)i; BLI_addtail(&ob->pc_ids, link); return i; } #if 0 static int pc_findindex(ListBase *listbase, int index) { LinkData *link= NULL; int number= 0; if (listbase == NULL) return -1; link= listbase->first; while (link) { if ((int)link->data == index) return number; number++; link= link->next; } return -1; } void object_delete_ptcache(Object *ob, int index) { int list_index = pc_findindex(&ob->pc_ids, index); LinkData *link = BLI_findlink(&ob->pc_ids, list_index); BLI_freelinkN(&ob->pc_ids, link); } #endif