/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/object.c * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_group_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_movieclip_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_sequence_types.h" #include "DNA_smoke_types.h" #include "DNA_sound_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BLI_blenlib.h" #include "BLI_bpath.h" #include "BLI_math.h" #include "BLI_pbvh.h" #include "BLI_utildefines.h" #include "BKE_main.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_bullet.h" #include "BKE_colortools.h" #include "BKE_deform.h" #include "BKE_DerivedMesh.h" #include "BKE_animsys.h" #include "BKE_anim.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_fcurve.h" #include "BKE_group.h" #include "BKE_icons.h" #include "BKE_key.h" #include "BKE_lamp.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_tessmesh.h" #include "BKE_mball.h" #include "BKE_modifier.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_property.h" #include "BKE_sca.h" #include "BKE_scene.h" #include "BKE_sequencer.h" #include "BKE_speaker.h" #include "BKE_softbody.h" #include "BKE_material.h" #include "BKE_camera.h" #ifdef WITH_MOD_FLUID #include "LBM_fluidsim.h" #endif #ifdef WITH_PYTHON #include "BPY_extern.h" #endif #include "GPU_material.h" /* Local function protos */ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul); float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */ void clear_workob(Object *workob) { memset(workob, 0, sizeof(Object)); workob->size[0]= workob->size[1]= workob->size[2]= 1.0f; workob->dscale[0]= workob->dscale[1]= workob->dscale[2]= 1.0f; workob->rotmode= ROT_MODE_EUL; } void copy_baseflags(struct Scene *scene) { Base *base= scene->base.first; while (base) { base->object->flag= base->flag; base= base->next; } } void copy_objectflags(struct Scene *scene) { Base *base= scene->base.first; while (base) { base->flag= base->object->flag; base= base->next; } } void update_base_layer(struct Scene *scene, Object *ob) { Base *base= scene->base.first; while (base) { if (base->object == ob) base->lay= ob->lay; base= base->next; } } void object_free_particlesystems(Object *ob) { while (ob->particlesystem.first) { ParticleSystem *psys = ob->particlesystem.first; BLI_remlink(&ob->particlesystem,psys); psys_free(ob,psys); } } void object_free_softbody(Object *ob) { if (ob->soft) { sbFree(ob->soft); ob->soft= NULL; } } void object_free_bulletsoftbody(Object *ob) { if (ob->bsoft) { bsbFree(ob->bsoft); ob->bsoft= NULL; } } void object_free_modifiers(Object *ob) { while (ob->modifiers.first) { ModifierData *md = ob->modifiers.first; BLI_remlink(&ob->modifiers, md); modifier_free(md); } /* particle modifiers were freed, so free the particlesystems as well */ object_free_particlesystems(ob); /* same for softbody */ object_free_softbody(ob); } int object_support_modifier_type(Object *ob, int modifier_type) { ModifierTypeInfo *mti; mti = modifierType_getInfo(modifier_type); if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) || (ob->type==OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh)))) { return FALSE; } return TRUE; } void object_link_modifiers(struct Object *ob, struct Object *from) { ModifierData *md; object_free_modifiers(ob); if (!ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) { /* only objects listed above can have modifiers and linking them to objects * which doesn't have modifiers stack is quite silly */ return; } for (md=from->modifiers.first; md; md=md->next) { ModifierData *nmd = NULL; if (ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) continue; if (!object_support_modifier_type(ob, md->type)) continue; nmd = modifier_new(md->type); modifier_copyData(md, nmd); BLI_addtail(&ob->modifiers, nmd); } copy_object_particlesystems(ob, from); copy_object_softbody(ob, from); // TODO: smoke?, cloth? } /* here we will collect all local displist stuff */ /* also (ab)used in depsgraph */ void object_free_display(Object *ob) { if (ob->derivedDeform) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } if (ob->derivedFinal) { ob->derivedFinal->needsFree = 1; ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } freedisplist(&ob->disp); } void free_sculptsession_deformMats(SculptSession *ss) { if (ss->orig_cos) MEM_freeN(ss->orig_cos); if (ss->deform_cos) MEM_freeN(ss->deform_cos); if (ss->deform_imats) MEM_freeN(ss->deform_imats); ss->orig_cos = NULL; ss->deform_cos = NULL; ss->deform_imats = NULL; } void free_sculptsession(Object *ob) { if (ob && ob->sculpt) { SculptSession *ss = ob->sculpt; DerivedMesh *dm= ob->derivedFinal; if (ss->pbvh) BLI_pbvh_free(ss->pbvh); if (dm && dm->getPBVH) dm->getPBVH(NULL, dm); /* signal to clear */ if (ss->texcache) MEM_freeN(ss->texcache); if (ss->layer_co) MEM_freeN(ss->layer_co); if (ss->orig_cos) MEM_freeN(ss->orig_cos); if (ss->deform_cos) MEM_freeN(ss->deform_cos); if (ss->deform_imats) MEM_freeN(ss->deform_imats); MEM_freeN(ss); ob->sculpt = NULL; } } /* do not free object itself */ void free_object(Object *ob) { int a; object_free_display(ob); /* disconnect specific data */ if (ob->data) { ID *id= ob->data; id->us--; if (id->us==0) { if (ob->type==OB_MESH) unlink_mesh(ob->data); else if (ob->type==OB_CURVE) BKE_curve_unlink(ob->data); else if (ob->type==OB_MBALL) BKE_metaball_unlink(ob->data); } ob->data= NULL; } for (a=0; atotcol; a++) { if (ob->mat[a]) ob->mat[a]->id.us--; } if (ob->mat) MEM_freeN(ob->mat); if (ob->matbits) MEM_freeN(ob->matbits); ob->mat= NULL; ob->matbits= NULL; if (ob->bb) MEM_freeN(ob->bb); ob->bb= NULL; if (ob->adt) BKE_free_animdata((ID *)ob); if (ob->poselib) ob->poselib->id.us--; if (ob->gpd) ((ID *)ob->gpd)->us--; if (ob->defbase.first) BLI_freelistN(&ob->defbase); if (ob->pose) free_pose(ob->pose); if (ob->mpath) animviz_free_motionpath(ob->mpath); free_properties(&ob->prop); object_free_modifiers(ob); free_sensors(&ob->sensors); free_controllers(&ob->controllers); free_actuators(&ob->actuators); free_constraints(&ob->constraints); free_partdeflect(ob->pd); if (ob->soft) sbFree(ob->soft); if (ob->bsoft) bsbFree(ob->bsoft); if (ob->gpulamp.first) GPU_lamp_free(ob); free_sculptsession(ob); if (ob->pc_ids.first) BLI_freelistN(&ob->pc_ids); } static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin) { Object *unlinkOb = userData; if (*obpoin==unlinkOb) { *obpoin = NULL; ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; // XXX: should this just be OB_RECALC_DATA? } } void unlink_object(Object *ob) { Main *bmain= G.main; Object *obt; Material *mat; World *wrld; bScreen *sc; Scene *sce; Curve *cu; Tex *tex; Group *group; Camera *camera; bConstraint *con; //bActionStrip *strip; // XXX animsys ModifierData *md; ARegion *ar; RegionView3D *rv3d; int a, found; unlink_controllers(&ob->controllers); unlink_actuators(&ob->actuators); /* check all objects: parents en bevels and fields, also from libraries */ // FIXME: need to check all animation blocks (drivers) obt= bmain->object.first; while (obt) { if (obt->proxy==ob) obt->proxy= NULL; if (obt->proxy_from==ob) { obt->proxy_from= NULL; obt->recalc |= OB_RECALC_OB; } if (obt->proxy_group==ob) obt->proxy_group= NULL; if (obt->parent==ob) { obt->parent= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob); if (ELEM(obt->type, OB_CURVE, OB_FONT)) { cu= obt->data; if (cu->bevobj==ob) { cu->bevobj= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } if (cu->taperobj==ob) { cu->taperobj= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } if (cu->textoncurve==ob) { cu->textoncurve= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } } else if (obt->type==OB_ARMATURE && obt->pose) { bPoseChannel *pchan; for (pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) { for (con = pchan->constraints.first; con; con=con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) { ct->tar = NULL; ct->subtarget[0]= '\0'; obt->recalc |= OB_RECALC_DATA; } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } if (pchan->custom==ob) pchan->custom= NULL; } } else if (ELEM(OB_MBALL, ob->type, obt->type)) { if (BKE_metaball_is_basis_for (obt, ob)) obt->recalc|= OB_RECALC_DATA; } sca_remove_ob_poin(obt, ob); for (con = obt->constraints.first; con; con=con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) { ct->tar = NULL; ct->subtarget[0]= '\0'; obt->recalc |= OB_RECALC_DATA; } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } /* object is deflector or field */ if (ob->pd) { if (obt->soft) obt->recalc |= OB_RECALC_DATA; /* cloth */ for (md=obt->modifiers.first; md; md=md->next) if (md->type == eModifierType_Cloth) obt->recalc |= OB_RECALC_DATA; } /* strips */ #if 0 // XXX old animation system for (strip= obt->nlastrips.first; strip; strip= strip->next) { if (strip->object==ob) strip->object= NULL; if (strip->modifiers.first) { bActionModifier *amod; for (amod= strip->modifiers.first; amod; amod= amod->next) if (amod->ob==ob) amod->ob= NULL; } } #endif // XXX old animation system /* particle systems */ if (obt->particlesystem.first) { ParticleSystem *tpsys= obt->particlesystem.first; for (; tpsys; tpsys=tpsys->next) { BoidState *state = NULL; BoidRule *rule = NULL; ParticleTarget *pt = tpsys->targets.first; for (; pt; pt=pt->next) { if (pt->ob==ob) { pt->ob = NULL; obt->recalc |= OB_RECALC_DATA; break; } } if (tpsys->target_ob==ob) { tpsys->target_ob= NULL; obt->recalc |= OB_RECALC_DATA; } if (tpsys->part->dup_ob==ob) tpsys->part->dup_ob= NULL; if (tpsys->part->phystype==PART_PHYS_BOIDS) { ParticleData *pa; BoidParticle *bpa; int p; for (p=0,pa=tpsys->particles; ptotpart; p++,pa++) { bpa = pa->boid; if (bpa->ground == ob) bpa->ground = NULL; } } if (tpsys->part->boids) { for (state = tpsys->part->boids->states.first; state; state=state->next) { for (rule = state->rules.first; rule; rule=rule->next) { if (rule->type==eBoidRuleType_Avoid) { BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule; if (gabr->ob==ob) gabr->ob= NULL; } else if (rule->type==eBoidRuleType_FollowLeader) { BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule; if (flbr->ob==ob) flbr->ob= NULL; } } } } } if (ob->pd) obt->recalc |= OB_RECALC_DATA; } obt= obt->id.next; } /* materials */ mat= bmain->mat.first; while (mat) { for (a=0; amtex[a] && ob==mat->mtex[a]->object) { /* actually, test for lib here... to do */ mat->mtex[a]->object= NULL; } } mat= mat->id.next; } /* textures */ for (tex= bmain->tex.first; tex; tex= tex->id.next) { if (tex->env && (ob==tex->env->object)) tex->env->object= NULL; if (tex->pd && (ob==tex->pd->object)) tex->pd->object= NULL; if (tex->vd && (ob==tex->vd->object)) tex->vd->object= NULL; } /* worlds */ wrld= bmain->world.first; while (wrld) { if (wrld->id.lib==NULL) { for (a=0; amtex[a] && ob==wrld->mtex[a]->object) wrld->mtex[a]->object= NULL; } } wrld= wrld->id.next; } /* scenes */ sce= bmain->scene.first; while (sce) { if (sce->id.lib==NULL) { if (sce->camera==ob) sce->camera= NULL; if (sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL; if (sce->toolsettings->particle.object==ob) sce->toolsettings->particle.object= NULL; #ifdef DURIAN_CAMERA_SWITCH { TimeMarker *m; for (m= sce->markers.first; m; m= m->next) { if (m->camera==ob) m->camera= NULL; } } #endif if (sce->ed) { Sequence *seq; SEQ_BEGIN (sce->ed, seq) { if (seq->scene_camera == ob) { seq->scene_camera = NULL; } } SEQ_END } } sce= sce->id.next; } /* screens */ sc= bmain->screen.first; while (sc) { ScrArea *sa= sc->areabase.first; while (sa) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if (sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; /* found doesn't need to be set here */ if (v3d->ob_centre == ob) { v3d->ob_centre = NULL; v3d->ob_centre_bone[0] = '\0'; } if (v3d->localvd && v3d->localvd->ob_centre == ob) { v3d->localvd->ob_centre = NULL; v3d->localvd->ob_centre_bone[0] = '\0'; } found= 0; if (v3d->camera==ob) { v3d->camera= NULL; found= 1; } if (v3d->localvd && v3d->localvd->camera==ob ) { v3d->localvd->camera= NULL; found += 2; } if (found) { if (sa->spacetype == SPACE_VIEW3D) { for (ar= sa->regionbase.first; ar; ar= ar->next) { if (ar->regiontype==RGN_TYPE_WINDOW) { rv3d= (RegionView3D *)ar->regiondata; if (found == 1 || found == 3) { if (rv3d->persp == RV3D_CAMOB) rv3d->persp= RV3D_PERSP; } if (found == 2 || found == 3) { if (rv3d->localvd && rv3d->localvd->persp == RV3D_CAMOB) rv3d->localvd->persp= RV3D_PERSP; } } } } } } else if (sl->spacetype==SPACE_OUTLINER) { SpaceOops *so= (SpaceOops *)sl; if (so->treestore) { TreeStoreElem *tselem= so->treestore->data; int a; for (a=0; atreestore->usedelem; a++, tselem++) { if (tselem->id==(ID *)ob) tselem->id= NULL; } } } else if (sl->spacetype==SPACE_BUTS) { SpaceButs *sbuts= (SpaceButs *)sl; if (sbuts->pinid==(ID *)ob) { sbuts->flag&= ~SB_PIN_CONTEXT; sbuts->pinid= NULL; } } } sa= sa->next; } sc= sc->id.next; } /* groups */ group= bmain->group.first; while (group) { rem_from_group(group, ob, NULL, NULL); group= group->id.next; } /* cameras */ camera= bmain->camera.first; while (camera) { if (camera->dof_ob==ob) { camera->dof_ob = NULL; } camera= camera->id.next; } } int exist_object(Object *obtest) { Object *ob; if (obtest==NULL) return 0; ob= G.main->object.first; while (ob) { if (ob==obtest) return 1; ob= ob->id.next; } return 0; } /* *************************************************** */ static void *add_obdata_from_type(int type) { switch (type) { case OB_MESH: return add_mesh("Mesh"); case OB_CURVE: return BKE_curve_add("Curve", OB_CURVE); case OB_SURF: return BKE_curve_add("Surf", OB_SURF); case OB_FONT: return BKE_curve_add("Text", OB_FONT); case OB_MBALL: return BKE_metaball_add("Meta"); case OB_CAMERA: return add_camera("Camera"); case OB_LAMP: return add_lamp("Lamp"); case OB_LATTICE: return add_lattice("Lattice"); case OB_ARMATURE: return add_armature("Armature"); case OB_SPEAKER: return add_speaker("Speaker"); case OB_EMPTY: return NULL; default: printf("add_obdata_from_type: Internal error, bad type: %d\n", type); return NULL; } } static const char *get_obdata_defname(int type) { switch (type) { case OB_MESH: return "Mesh"; case OB_CURVE: return "Curve"; case OB_SURF: return "Surf"; case OB_FONT: return "Text"; case OB_MBALL: return "Mball"; case OB_CAMERA: return "Camera"; case OB_LAMP: return "Lamp"; case OB_LATTICE: return "Lattice"; case OB_ARMATURE: return "Armature"; case OB_SPEAKER: return "Speaker"; case OB_EMPTY: return "Empty"; default: printf("get_obdata_defname: Internal error, bad type: %d\n", type); return "Empty"; } } /* more general add: creates minimum required data, but without vertices etc. */ Object *add_only_object(int type, const char *name) { Object *ob; ob= alloc_libblock(&G.main->object, ID_OB, name); /* default object vars */ ob->type= type; ob->col[0]= ob->col[1]= ob->col[2]= 1.0; ob->col[3]= 1.0; ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->dscale[0]= ob->dscale[1]= ob->dscale[2]= 1.0; /* objects should default to having Euler XYZ rotations, * but rotations default to quaternions */ ob->rotmode= ROT_MODE_EUL; unit_axis_angle(ob->rotAxis, &ob->rotAngle); unit_axis_angle(ob->drotAxis, &ob->drotAngle); unit_qt(ob->quat); unit_qt(ob->dquat); /* rotation locks should be 4D for 4 component rotations by default... */ ob->protectflag = OB_LOCK_ROT4D; unit_m4(ob->constinv); unit_m4(ob->parentinv); unit_m4(ob->obmat); ob->dt= OB_TEXTURE; ob->empty_drawtype= OB_PLAINAXES; ob->empty_drawsize= 1.0; if (type==OB_CAMERA || type==OB_LAMP || type==OB_SPEAKER) { ob->trackflag= OB_NEGZ; ob->upflag= OB_POSY; } else { ob->trackflag= OB_POSY; ob->upflag= OB_POSZ; } ob->dupon= 1; ob->dupoff= 0; ob->dupsta= 1; ob->dupend= 100; ob->dupfacesca = 1.0; /* Game engine defaults*/ ob->mass= ob->inertia= 1.0f; ob->formfactor= 0.4f; ob->damping= 0.04f; ob->rdamping= 0.1f; ob->anisotropicFriction[0] = 1.0f; ob->anisotropicFriction[1] = 1.0f; ob->anisotropicFriction[2] = 1.0f; ob->gameflag= OB_PROP|OB_COLLISION; ob->margin = 0.0; ob->init_state=1; ob->state=1; /* ob->pad3 == Contact Processing Threshold */ ob->m_contactProcessingThreshold = 1.0f; ob->obstacleRad = 1.0f; ob->col_group = ob->col_mask = 1; /* NT fluid sim defaults */ ob->fluidsimSettings = NULL; ob->pc_ids.first = ob->pc_ids.last = NULL; /* Animation Visualisation defaults */ animviz_settings_init(&ob->avs); return ob; } /* general add: to scene, with layer from area and default name */ /* creates minimum required data, but without vertices etc. */ Object *add_object(struct Scene *scene, int type) { Object *ob; Base *base; char name[MAX_ID_NAME]; BLI_strncpy(name, get_obdata_defname(type), sizeof(name)); ob = add_only_object(type, name); ob->data= add_obdata_from_type(type); ob->lay= scene->lay; base= scene_add_base(scene, ob); scene_select_base(scene, base); ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; return ob; } SoftBody *copy_softbody(SoftBody *sb) { SoftBody *sbn; if (sb==NULL) return(NULL); sbn= MEM_dupallocN(sb); sbn->totspring= sbn->totpoint= 0; sbn->bpoint= NULL; sbn->bspring= NULL; sbn->keys= NULL; sbn->totkey= sbn->totpointkey= 0; sbn->scratch= NULL; sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches); if (sb->effector_weights) sbn->effector_weights = MEM_dupallocN(sb->effector_weights); return sbn; } BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb) { BulletSoftBody *bsbn; if (bsb == NULL) return NULL; bsbn = MEM_dupallocN(bsb); /* no pointer in this structure yet */ return bsbn; } static ParticleSystem *copy_particlesystem(ParticleSystem *psys) { ParticleSystem *psysn; ParticleData *pa; int p; psysn= MEM_dupallocN(psys); psysn->particles= MEM_dupallocN(psys->particles); psysn->child= MEM_dupallocN(psys->child); if (psys->part->type == PART_HAIR) { for (p=0, pa=psysn->particles; ptotpart; p++, pa++) pa->hair = MEM_dupallocN(pa->hair); } if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) { ParticleKey *key = psysn->particles->keys; BoidParticle *boid = psysn->particles->boid; if (key) key = MEM_dupallocN(key); if (boid) boid = MEM_dupallocN(boid); for (p=0, pa=psysn->particles; ptotpart; p++, pa++) { if (boid) pa->boid = boid++; if (key) { pa->keys = key; key += pa->totkey; } } } if (psys->clmd) { psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth); modifier_copyData((ModifierData*)psys->clmd, (ModifierData*)psysn->clmd); psys->hair_in_dm = psys->hair_out_dm = NULL; } BLI_duplicatelist(&psysn->targets, &psys->targets); psysn->pathcache= NULL; psysn->childcache= NULL; psysn->edit= NULL; psysn->frand= NULL; psysn->pdd= NULL; psysn->effectors= NULL; psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL; psysn->childcachebufs.first = psysn->childcachebufs.last = NULL; psysn->renderdata = NULL; psysn->pointcache= BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches); /* XXX - from reading existing code this seems correct but intended usage of * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */ if (psysn->clmd) { psysn->clmd->point_cache= psysn->pointcache; } id_us_plus((ID *)psysn->part); return psysn; } void copy_object_particlesystems(Object *obn, Object *ob) { ParticleSystem *psys, *npsys; ModifierData *md; if (obn->type != OB_MESH) { /* currently only mesh objects can have soft body */ return; } obn->particlesystem.first= obn->particlesystem.last= NULL; for (psys=ob->particlesystem.first; psys; psys=psys->next) { npsys= copy_particlesystem(psys); BLI_addtail(&obn->particlesystem, npsys); /* need to update particle modifiers too */ for (md=obn->modifiers.first; md; md=md->next) { if (md->type==eModifierType_ParticleSystem) { ParticleSystemModifierData *psmd= (ParticleSystemModifierData*)md; if (psmd->psys==psys) psmd->psys= npsys; } else if (md->type==eModifierType_DynamicPaint) { DynamicPaintModifierData *pmd= (DynamicPaintModifierData*)md; if (pmd->brush) { if (pmd->brush->psys==psys) { pmd->brush->psys= npsys; } } } else if (md->type==eModifierType_Smoke) { SmokeModifierData *smd = (SmokeModifierData*) md; if (smd->type==MOD_SMOKE_TYPE_FLOW) { if (smd->flow) { if (smd->flow->psys == psys) smd->flow->psys= npsys; } } } } } } void copy_object_softbody(Object *obn, Object *ob) { if (ob->soft) obn->soft= copy_softbody(ob->soft); } static void copy_object_pose(Object *obn, Object *ob) { bPoseChannel *chan; /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */ obn->pose= NULL; copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */ for (chan = obn->pose->chanbase.first; chan; chan=chan->next) { bConstraint *con; chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE); for (con= chan->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) ct->tar = obn; } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } } static int object_pose_context(Object *ob) { if ( (ob) && (ob->type == OB_ARMATURE) && (ob->pose) && (ob->mode & OB_MODE_POSE) ) { return 1; } else { return 0; } } Object *object_pose_armature_get(Object *ob) { if (ob==NULL) return NULL; if (object_pose_context(ob)) return ob; ob= modifiers_isDeformedByArmature(ob); if (object_pose_context(ob)) return ob; return NULL; } static void copy_object_transform(Object *ob_tar, Object *ob_src) { copy_v3_v3(ob_tar->loc, ob_src->loc); copy_v3_v3(ob_tar->rot, ob_src->rot); copy_v3_v3(ob_tar->quat, ob_src->quat); copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis); ob_tar->rotAngle= ob_src->rotAngle; ob_tar->rotmode= ob_src->rotmode; copy_v3_v3(ob_tar->size, ob_src->size); } Object *copy_object(Object *ob) { Object *obn; ModifierData *md; int a; obn= copy_libblock(&ob->id); if (ob->totcol) { obn->mat= MEM_dupallocN(ob->mat); obn->matbits= MEM_dupallocN(ob->matbits); obn->totcol= ob->totcol; } if (ob->bb) obn->bb= MEM_dupallocN(ob->bb); obn->flag &= ~OB_FROMGROUP; obn->modifiers.first = obn->modifiers.last= NULL; for (md=ob->modifiers.first; md; md=md->next) { ModifierData *nmd = modifier_new(md->type); BLI_strncpy(nmd->name, md->name, sizeof(nmd->name)); modifier_copyData(md, nmd); BLI_addtail(&obn->modifiers, nmd); } obn->prop.first = obn->prop.last = NULL; copy_properties(&obn->prop, &ob->prop); copy_sensors(&obn->sensors, &ob->sensors); copy_controllers(&obn->controllers, &ob->controllers); copy_actuators(&obn->actuators, &ob->actuators); if (ob->pose) { copy_object_pose(obn, ob); /* backwards compat... non-armatures can get poses in older files? */ if (ob->type==OB_ARMATURE) armature_rebuild_pose(obn, obn->data); } defgroup_copy_list(&obn->defbase, &ob->defbase); copy_constraints(&obn->constraints, &ob->constraints, TRUE); obn->mode = 0; obn->sculpt = NULL; /* increase user numbers */ id_us_plus((ID *)obn->data); id_us_plus((ID *)obn->gpd); id_lib_extern((ID *)obn->dup_group); for (a=0; atotcol; a++) id_us_plus((ID *)obn->mat[a]); obn->disp.first= obn->disp.last= NULL; if (ob->pd) { obn->pd= MEM_dupallocN(ob->pd); if (obn->pd->tex) id_us_plus(&(obn->pd->tex->id)); if (obn->pd->rng) obn->pd->rng = MEM_dupallocN(ob->pd->rng); } obn->soft= copy_softbody(ob->soft); obn->bsoft = copy_bulletsoftbody(ob->bsoft); copy_object_particlesystems(obn, ob); obn->derivedDeform = NULL; obn->derivedFinal = NULL; obn->gpulamp.first = obn->gpulamp.last = NULL; obn->pc_ids.first = obn->pc_ids.last = NULL; obn->mpath= NULL; return obn; } static void extern_local_object(Object *ob) { ParticleSystem *psys; id_lib_extern((ID *)ob->data); id_lib_extern((ID *)ob->dup_group); id_lib_extern((ID *)ob->poselib); id_lib_extern((ID *)ob->gpd); extern_local_matarar(ob->mat, ob->totcol); for (psys=ob->particlesystem.first; psys; psys=psys->next) id_lib_extern((ID *)psys->part); } void make_local_object(Object *ob) { Main *bmain= G.main; Scene *sce; Base *base; int is_local= FALSE, is_lib= FALSE; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if (ob->id.lib==NULL) return; ob->proxy= ob->proxy_from= NULL; if (ob->id.us==1) { id_clear_lib_data(bmain, &ob->id); extern_local_object(ob); } else { for (sce= bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce= sce->id.next) { if (object_in_scene(ob, sce)) { if (sce->id.lib) is_lib= TRUE; else is_local= TRUE; } } if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &ob->id); extern_local_object(ob); } else if (is_local && is_lib) { Object *ob_new= copy_object(ob); ob_new->id.us= 0; /* Remap paths of new ID using old library as base. */ BKE_id_lib_local_paths(bmain, ob->id.lib, &ob_new->id); sce= bmain->scene.first; while (sce) { if (sce->id.lib==NULL) { base= sce->base.first; while (base) { if (base->object==ob) { base->object= ob_new; ob_new->id.us++; ob->id.us--; } base= base->next; } } sce= sce->id.next; } } } } /* * Returns true if the Object is a from an external blend file (libdata) */ int object_is_libdata(Object *ob) { if (!ob) return 0; if (ob->proxy) return 0; if (ob->id.lib) return 1; return 0; } /* Returns true if the Object data is a from an external blend file (libdata) */ int object_data_is_libdata(Object *ob) { if (!ob) return 0; if (ob->proxy && (ob->data==NULL || ((ID *)ob->data)->lib==NULL)) return 0; if (ob->id.lib) return 1; if (ob->data==NULL) return 0; if (((ID *)ob->data)->lib) return 1; return 0; } /* *************** PROXY **************** */ /* when you make proxy, ensure the exposed layers are extern */ static void armature_set_id_extern(Object *ob) { bArmature *arm= ob->data; bPoseChannel *pchan; unsigned int lay= arm->layer_protected; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) { if (!(pchan->bone->layer & lay)) id_lib_extern((ID *)pchan->custom); } } void object_copy_proxy_drivers(Object *ob, Object *target) { if ((target->adt) && (target->adt->drivers.first)) { FCurve *fcu; /* add new animdata block */ if (!ob->adt) ob->adt= BKE_id_add_animdata(&ob->id); /* make a copy of all the drivers (for now), then correct any links that need fixing */ free_fcurves(&ob->adt->drivers); copy_fcurves(&ob->adt->drivers, &target->adt->drivers); for (fcu= ob->adt->drivers.first; fcu; fcu= fcu->next) { ChannelDriver *driver= fcu->driver; DriverVar *dvar; for (dvar= driver->variables.first; dvar; dvar= dvar->next) { /* all drivers */ DRIVER_TARGETS_LOOPER(dvar) { if (dtar->id) { if ((Object *)dtar->id == target) dtar->id= (ID *)ob; else { /* only on local objects because this causes indirect links a -> b -> c,blend to point directly to a.blend * when a.blend has a proxy thats linked into c.blend */ if (ob->id.lib==NULL) id_lib_extern((ID *)dtar->id); } } } DRIVER_TARGETS_LOOPER_END } } } } /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */ /* local_object->proxy == pointer to library object, saved in files and read */ /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */ void object_make_proxy(Object *ob, Object *target, Object *gob) { /* paranoia checks */ if (ob->id.lib || target->id.lib==NULL) { printf("cannot make proxy\n"); return; } ob->proxy= target; ob->proxy_group= gob; id_lib_extern(&target->id); ob->recalc= target->recalc= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; /* copy transform * - gob means this proxy comes from a group, just apply the matrix * so the object wont move from its dupli-transform. * * - no gob means this is being made from a linked object, * this is closer to making a copy of the object - in-place. */ if (gob) { ob->rotmode= target->rotmode; mult_m4_m4m4(ob->obmat, gob->obmat, target->obmat); if (gob->dup_group) { /* should always be true */ float tvec[3]; copy_v3_v3(tvec, gob->dup_group->dupli_ofs); mul_mat3_m4_v3(ob->obmat, tvec); sub_v3_v3(ob->obmat[3], tvec); } object_apply_mat4(ob, ob->obmat, FALSE, TRUE); } else { copy_object_transform(ob, target); ob->parent= target->parent; /* libdata */ copy_m4_m4(ob->parentinv, target->parentinv); } /* copy animdata stuff - drivers only for now... */ object_copy_proxy_drivers(ob, target); /* skip constraints? */ // FIXME: this is considered by many as a bug /* set object type and link to data */ ob->type= target->type; ob->data= target->data; id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */ /* copy material and index information */ ob->actcol= ob->totcol= 0; if (ob->mat) MEM_freeN(ob->mat); if (ob->matbits) MEM_freeN(ob->matbits); ob->mat = NULL; ob->matbits= NULL; if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) { int i; ob->actcol= target->actcol; ob->totcol= target->totcol; ob->mat = MEM_dupallocN(target->mat); ob->matbits = MEM_dupallocN(target->matbits); for (i=0; itotcol; i++) { /* don't need to run test_object_materials since we know this object is new and not used elsewhere */ id_us_plus((ID *)ob->mat[i]); } } /* type conversions */ if (target->type == OB_ARMATURE) { copy_object_pose(ob, target); /* data copy, object pointers in constraints */ rest_pose(ob->pose); /* clear all transforms in channels */ armature_rebuild_pose(ob, ob->data); /* set all internal links */ armature_set_id_extern(ob); } else if (target->type == OB_EMPTY) { ob->empty_drawtype = target->empty_drawtype; ob->empty_drawsize = target->empty_drawsize; } /* copy IDProperties */ if (ob->id.properties) { IDP_FreeProperty(ob->id.properties); MEM_freeN(ob->id.properties); ob->id.properties= NULL; } if (target->id.properties) { ob->id.properties= IDP_CopyProperty(target->id.properties); } /* copy drawtype info */ ob->dt= target->dt; } /* *************** CALC ****************** */ void object_scale_to_mat3(Object *ob, float mat[][3]) { float vec[3]; mul_v3_v3v3(vec, ob->size, ob->dscale); size_to_mat3( mat,vec); } void object_rot_to_mat3(Object *ob, float mat[][3]) { float rmat[3][3], dmat[3][3]; /* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied * with the rotation matrix to yield the appropriate rotation */ /* rotations may either be quats, eulers (with various rotation orders), or axis-angle */ if (ob->rotmode > 0) { /* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */ eulO_to_mat3(rmat, ob->rot, ob->rotmode); eulO_to_mat3(dmat, ob->drot, ob->rotmode); } else if (ob->rotmode == ROT_MODE_AXISANGLE) { /* axis-angle - not really that great for 3D-changing orientations */ axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle); axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle); } else { /* quats are normalised before use to eliminate scaling issues */ float tquat[4]; normalize_qt_qt(tquat, ob->quat); quat_to_mat3(rmat, tquat); normalize_qt_qt(tquat, ob->dquat); quat_to_mat3(dmat, tquat); } /* combine these rotations */ mul_m3_m3m3(mat, dmat, rmat); } void object_mat3_to_rot(Object *ob, float mat[][3], short use_compat) { switch (ob->rotmode) { case ROT_MODE_QUAT: { float dquat[4]; mat3_to_quat(ob->quat, mat); normalize_qt_qt(dquat, ob->dquat); invert_qt(dquat); mul_qt_qtqt(ob->quat, dquat, ob->quat); } break; case ROT_MODE_AXISANGLE: mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat); sub_v3_v3(ob->rotAxis, ob->drotAxis); ob->rotAngle -= ob->drotAngle; break; default: /* euler */ { float quat[4]; float dquat[4]; float tmat[3][3]; /* without drot we could apply 'mat' directly */ mat3_to_quat(quat, mat); eulO_to_quat(dquat, ob->drot, ob->rotmode); invert_qt(dquat); mul_qt_qtqt(quat, dquat, quat); quat_to_mat3(tmat, quat); /* end drot correction */ if (use_compat) mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat); else mat3_to_eulO(ob->rot, ob->rotmode, tmat); } } } void object_tfm_protected_backup(const Object *ob, ObjectTfmProtectedChannels *obtfm) { #define TFMCPY( _v) (obtfm->_v = ob->_v) #define TFMCPY3D( _v) copy_v3_v3(obtfm->_v, ob->_v) #define TFMCPY4D( _v) copy_v4_v4(obtfm->_v, ob->_v) TFMCPY3D(loc); TFMCPY3D(dloc); TFMCPY3D(size); TFMCPY3D(dscale); TFMCPY3D(rot); TFMCPY3D(drot); TFMCPY4D(quat); TFMCPY4D(dquat); TFMCPY3D(rotAxis); TFMCPY3D(drotAxis); TFMCPY(rotAngle); TFMCPY(drotAngle); #undef TFMCPY #undef TFMCPY3D #undef TFMCPY4D } void object_tfm_protected_restore(Object *ob, const ObjectTfmProtectedChannels *obtfm, const short protectflag) { unsigned int i; for (i= 0; i < 3; i++) { if (protectflag & (OB_LOCK_LOCX<loc[i]= obtfm->loc[i]; ob->dloc[i]= obtfm->dloc[i]; } if (protectflag & (OB_LOCK_SCALEX<size[i]= obtfm->size[i]; ob->dscale[i]= obtfm->dscale[i]; } if (protectflag & (OB_LOCK_ROTX<rot[i]= obtfm->rot[i]; ob->drot[i]= obtfm->drot[i]; ob->quat[i + 1]= obtfm->quat[i + 1]; ob->dquat[i + 1]= obtfm->dquat[i + 1]; ob->rotAxis[i]= obtfm->rotAxis[i]; ob->drotAxis[i]= obtfm->drotAxis[i]; } } if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) { ob->quat[0]= obtfm->quat[0]; ob->dquat[0]= obtfm->dquat[0]; ob->rotAngle= obtfm->rotAngle; ob->drotAngle= obtfm->drotAngle; } } /* see pchan_apply_mat4() for the equivalent 'pchan' function */ void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent) { float rot[3][3]; if (use_parent && ob->parent) { float rmat[4][4], diff_mat[4][4], imat[4][4]; mult_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv); invert_m4_m4(imat, diff_mat); mult_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */ object_apply_mat4(ob, rmat, use_compat, FALSE); /* same as below, use rmat rather than mat */ mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat); object_mat3_to_rot(ob, rot, use_compat); } else { mat4_to_loc_rot_size(ob->loc, rot, ob->size, mat); object_mat3_to_rot(ob, rot, use_compat); } sub_v3_v3(ob->loc, ob->dloc); if (ob->dscale[0] != 0.0f) ob->size[0] /= ob->dscale[0]; if (ob->dscale[1] != 0.0f) ob->size[1] /= ob->dscale[1]; if (ob->dscale[2] != 0.0f) ob->size[2] /= ob->dscale[2]; /* object_mat3_to_rot handles delta rotations */ } void object_to_mat3(Object *ob, float mat[][3]) /* no parent */ { float smat[3][3]; float rmat[3][3]; /*float q1[4];*/ /* size */ object_scale_to_mat3(ob, smat); /* rot */ object_rot_to_mat3(ob, rmat); mul_m3_m3m3(mat, rmat, smat); } void object_to_mat4(Object *ob, float mat[][4]) { float tmat[3][3]; object_to_mat3(ob, tmat); copy_m4_m3(mat, tmat); add_v3_v3v3(mat[3], ob->loc, ob->dloc); } /* extern */ int enable_cu_speed= 1; static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4]) { Curve *cu; float vec[4], dir[3], quat[4], radius, ctime; float timeoffs = 0.0, sf_orig = 0.0; unit_m4(mat); cu= par->data; if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */ makeDispListCurveTypes(scene, par, 0); if (cu->path==NULL) return; /* catch exceptions: feature for nla stride editing */ if (ob->ipoflag & OB_DISABLE_PATH) { ctime= 0.0f; } /* catch exceptions: curve paths used as a duplicator */ else if (enable_cu_speed) { /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated, * but this will only work if it actually is animated... * * we divide the curvetime calculated in the previous step by the length of the path, to get a time * factor, which then gets clamped to lie within 0.0 - 1.0 range */ if (IS_EQF(cu->pathlen, 0.0f) == 0) ctime= cu->ctime / cu->pathlen; else ctime= cu->ctime; CLAMP(ctime, 0.0f, 1.0f); } else { ctime= scene->r.cfra; if (IS_EQF(cu->pathlen, 0.0f) == 0) ctime /= cu->pathlen; CLAMP(ctime, 0.0f, 1.0f); } /* time calculus is correct, now apply distance offset */ if (cu->flag & CU_OFFS_PATHDIST) { ctime += timeoffs/cu->path->totdist; /* restore */ SWAP(float, sf_orig, ob->sf); } /* vec: 4 items! */ if ( where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL) ) { if (cu->flag & CU_FOLLOW) { #if 0 float x1, q[4]; vec_to_quat( quat,dir, ob->trackflag, ob->upflag); /* the tilt */ normalize_v3(dir); q[0]= (float)cos(0.5*vec[3]); x1= (float)sin(0.5*vec[3]); q[1]= -x1*dir[0]; q[2]= -x1*dir[1]; q[3]= -x1*dir[2]; mul_qt_qtqt(quat, q, quat); #else quat_apply_track(quat, ob->trackflag, ob->upflag); #endif normalize_qt(quat); quat_to_mat4(mat, quat); } if (cu->flag & CU_PATH_RADIUS) { float tmat[4][4], rmat[4][4]; scale_m4_fl(tmat, radius); mult_m4_m4m4(rmat, tmat, mat); copy_m4_m4(mat, rmat); } copy_v3_v3(mat[3], vec); } } static void ob_parbone(Object *ob, Object *par, float mat[][4]) { bPoseChannel *pchan; float vec[3]; if (par->type!=OB_ARMATURE) { unit_m4(mat); return; } /* Make sure the bone is still valid */ pchan= get_pose_channel(par->pose, ob->parsubstr); if (!pchan) { printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr); unit_m4(mat); return; } /* get bone transform */ copy_m4_m4(mat, pchan->pose_mat); /* but for backwards compatibility, the child has to move to the tail */ copy_v3_v3(vec, mat[1]); mul_v3_fl(vec, pchan->bone->length); add_v3_v3(mat[3], vec); } static void give_parvert(Object *par, int nr, float vec[3]) { BMEditMesh *em; int a, count; vec[0]=vec[1]=vec[2]= 0.0f; if (par->type==OB_MESH) { Mesh *me= par->data; DerivedMesh *dm; em = me->edit_btmesh; #if 0 /* this was bmesh only, better, evaluate why this was needed - campbell*/ if (em) { BMVert *eve; BMIter iter; BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { int *keyindex = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (keyindex && *keyindex==nr) { copy_v3_v3(vec, eve->co); break; } } } #endif dm = (em)? em->derivedFinal: par->derivedFinal; if (dm) { MVert *mvert= dm->getVertArray(dm); int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX); int i, vindex, numVerts = dm->getNumVerts(dm); /* get the average of all verts with (original index == nr) */ count= 0; for (i = 0; i < numVerts; i++) { vindex= (index)? index[i]: i; if (vindex == nr) { add_v3_v3(vec, mvert[i].co); count++; } } if (count==0) { /* keep as 0,0,0 */ } else if (count > 0) { mul_v3_fl(vec, 1.0f / count); } else { /* use first index if its out of range */ dm->getVertCo(dm, 0, vec); } } else fprintf(stderr, "%s: DerivedMesh is needed to solve parenting, object position can be wrong now\n", __func__); } else if (ELEM(par->type, OB_CURVE, OB_SURF)) { Nurb *nu; Curve *cu; BPoint *bp; BezTriple *bezt; int found= 0; ListBase *nurbs; cu= par->data; nurbs= BKE_curve_nurbs_get(cu); nu= nurbs->first; count= 0; while (nu && !found) { if (nu->type == CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while (a--) { if (count==nr) { found= 1; copy_v3_v3(vec, bezt->vec[1]); break; } count++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while (a--) { if (count==nr) { found= 1; memcpy(vec, bp->vec, sizeof(float)*3); break; } count++; bp++; } } nu= nu->next; } } else if (par->type==OB_LATTICE) { Lattice *latt= par->data; BPoint *bp; DispList *dl = find_displist(&par->disp, DL_VERTS); float *co = dl?dl->verts:NULL; if (latt->editlatt) latt= latt->editlatt->latt; a= latt->pntsu*latt->pntsv*latt->pntsw; count= 0; bp= latt->def; while (a--) { if (count==nr) { if (co) memcpy(vec, co, 3*sizeof(float)); else memcpy(vec, bp->vec, 3*sizeof(float)); break; } count++; if (co) co+= 3; else bp++; } } } static void ob_parvert3(Object *ob, Object *par, float mat[][4]) { float cmat[3][3], v1[3], v2[3], v3[3], q[4]; /* in local ob space */ unit_m4(mat); if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) { give_parvert(par, ob->par1, v1); give_parvert(par, ob->par2, v2); give_parvert(par, ob->par3, v3); tri_to_quat( q,v1, v2, v3); quat_to_mat3( cmat,q); copy_m4_m3(mat, cmat); if (ob->type==OB_CURVE) { copy_v3_v3(mat[3], v1); } else { add_v3_v3v3(mat[3], v1, v2); add_v3_v3(mat[3], v3); mul_v3_fl(mat[3], 0.3333333f); } } } static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4]) { float *fp1, *fp2; float fac1, fac2; int a; // include framerate fac1= ( 1.0f / (1.0f + fabsf(ob->sf)) ); if (fac1 >= 1.0f) return 0; fac2= 1.0f-fac1; fp1= obmat[0]; fp2= slowmat[0]; for (a=0; a<16; a++, fp1++, fp2++) { fp1[0]= fac1*fp1[0] + fac2*fp2[0]; } return 1; } void where_is_object_time(Scene *scene, Object *ob, float ctime) { float slowmat[4][4] = MAT4_UNITY; float stime=ctime; /* new version: correct parent+vertexparent and track+parent */ /* this one only calculates direct attached parent and track */ /* is faster, but should keep track of timeoffs */ if (ob==NULL) return; /* execute drivers only, as animation has already been done */ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS); if (ob->parent) { Object *par= ob->parent; /* hurms, code below conflicts with depgraph... (ton) */ /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */ if (stime != par->ctime) { // only for ipo systems? Object tmp= *par; if (par->proxy_from); // was a copied matrix, no where_is! bad... else where_is_object_time(scene, par, ctime); solve_parenting(scene, ob, par, ob->obmat, slowmat, 0); *par= tmp; } else solve_parenting(scene, ob, par, ob->obmat, slowmat, 0); /* "slow parent" is definitely not threadsafe, and may also give bad results jumping around * An old-fashioned hack which probably doesn't really cut it anymore */ if (ob->partype & PARSLOW) { if (!where_is_object_parslow(ob, ob->obmat, slowmat)) return; } } else { object_to_mat4(ob, ob->obmat); } /* solve constraints */ if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) { bConstraintOb *cob; cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */ solve_constraints (&ob->constraints, cob, ctime); constraints_clear_evalob(cob); } /* set negative scale flag in object */ if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE; else ob->transflag &= ~OB_NEG_SCALE; } /* get object transformation matrix without recalculating dependencies and * constraints -- assume dependencies are already solved by depsgraph. * no changes to object and it's parent would be done. * used for bundles orientation in 3d space relative to parented blender camera */ void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4]) { float slowmat[4][4] = MAT4_UNITY; if (ob->parent) { Object *par= ob->parent; solve_parenting(scene, ob, par, obmat, slowmat, 1); if (ob->partype & PARSLOW) where_is_object_parslow(ob, obmat, slowmat); } else { object_to_mat4(ob, obmat); } } static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul) { float totmat[4][4]; float tmat[4][4]; float locmat[4][4]; float vec[3]; int ok; object_to_mat4(ob, locmat); if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat); switch (ob->partype & PARTYPE) { case PAROBJECT: ok= 0; if (par->type==OB_CURVE) { if ( ((Curve *)par->data)->flag & CU_PATH ) { ob_parcurve(scene, ob, par, tmat); ok= 1; } } if (ok) mul_serie_m4(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); else copy_m4_m4(totmat, par->obmat); break; case PARBONE: ob_parbone(ob, par, tmat); mul_serie_m4(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); break; case PARVERT1: unit_m4(totmat); if (simul) { copy_v3_v3(totmat[3], par->obmat[3]); } else { give_parvert(par, ob->par1, vec); mul_v3_m4v3(totmat[3], par->obmat, vec); } break; case PARVERT3: ob_parvert3(ob, par, tmat); mul_serie_m4(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); break; case PARSKEL: copy_m4_m4(totmat, par->obmat); break; } // total mul_serie_m4(tmat, totmat, ob->parentinv, NULL, NULL, NULL, NULL, NULL, NULL); mul_serie_m4(obmat, tmat, locmat, NULL, NULL, NULL, NULL, NULL, NULL); if (simul) { } else { // external usable originmat copy_m3_m4(originmat, tmat); // origin, voor help line if ( (ob->partype & PARTYPE)==PARSKEL ) { copy_v3_v3(ob->orig, par->obmat[3]); } else { copy_v3_v3(ob->orig, totmat[3]); } } } void where_is_object(struct Scene *scene, Object *ob) { where_is_object_time(scene, ob, (float)scene->r.cfra); } void where_is_object_simul(Scene *scene, Object *ob) /* was written for the old game engine (until 2.04) */ /* It seems that this function is only called * for a lamp that is the child of another object */ { Object *par; float *fp1, *fp2; float slowmat[4][4]; float fac1, fac2; int a; /* NO TIMEOFFS */ if (ob->parent) { par= ob->parent; solve_parenting(scene, ob, par, ob->obmat, slowmat, 1); if (ob->partype & PARSLOW) { fac1= (float)(1.0/(1.0+ fabs(ob->sf))); fac2= 1.0f-fac1; fp1= ob->obmat[0]; fp2= slowmat[0]; for (a=0; a<16; a++, fp1++, fp2++) { fp1[0]= fac1*fp1[0] + fac2*fp2[0]; } } } else { object_to_mat4(ob, ob->obmat); } /* solve constraints */ if (ob->constraints.first) { bConstraintOb *cob; cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); solve_constraints(&ob->constraints, cob, (float)scene->r.cfra); constraints_clear_evalob(cob); } } /* for calculation of the inverse parent transform, only used for editor */ void what_does_parent(Scene *scene, Object *ob, Object *workob) { clear_workob(workob); unit_m4(workob->obmat); unit_m4(workob->parentinv); unit_m4(workob->constinv); workob->parent= ob->parent; workob->trackflag= ob->trackflag; workob->upflag= ob->upflag; workob->partype= ob->partype; workob->par1= ob->par1; workob->par2= ob->par2; workob->par3= ob->par3; workob->constraints.first = ob->constraints.first; workob->constraints.last = ob->constraints.last; BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr)); where_is_object(scene, workob); } BoundBox *unit_boundbox(void) { BoundBox *bb; float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f}; bb= MEM_callocN(sizeof(BoundBox), "OB-BoundBox"); boundbox_set_from_min_max(bb, min, max); return bb; } void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3]) { bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0]; bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0]; bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1]; bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1]; bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2]; bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2]; } BoundBox *object_get_boundbox(Object *ob) { BoundBox *bb= NULL; if (ob->type==OB_MESH) { bb = mesh_get_bb(ob); } else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { bb= ob->bb ? ob->bb : ( (Curve *)ob->data )->bb; } else if (ob->type==OB_MBALL) { bb= ob->bb; } return bb; } /* used to temporally disable/enable boundbox */ void object_boundbox_flag(Object *ob, int flag, int set) { BoundBox *bb= object_get_boundbox(ob); if (bb) { if (set) bb->flag |= flag; else bb->flag &= ~flag; } } void object_get_dimensions(Object *ob, float vec[3]) { BoundBox *bb = NULL; bb= object_get_boundbox(ob); if (bb) { float scale[3]; mat4_to_size( scale,ob->obmat); vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]); vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]); vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]); } else { zero_v3(vec); } } void object_set_dimensions(Object *ob, const float *value) { BoundBox *bb = NULL; bb= object_get_boundbox(ob); if (bb) { float scale[3], len[3]; mat4_to_size( scale,ob->obmat); len[0] = bb->vec[4][0] - bb->vec[0][0]; len[1] = bb->vec[2][1] - bb->vec[0][1]; len[2] = bb->vec[1][2] - bb->vec[0][2]; if (len[0] > 0.f) ob->size[0] = value[0] / len[0]; if (len[1] > 0.f) ob->size[1] = value[1] / len[1]; if (len[2] > 0.f) ob->size[2] = value[2] / len[2]; } } void minmax_object(Object *ob, float min[3], float max[3]) { BoundBox bb; float vec[3]; int a; short change= FALSE; switch (ob->type) { case OB_CURVE: case OB_FONT: case OB_SURF: { Curve *cu= ob->data; if (cu->bb==NULL) BKE_curve_tex_space_calc(cu); bb= *(cu->bb); for (a=0; a<8; a++) { mul_m4_v3(ob->obmat, bb.vec[a]); DO_MINMAX(bb.vec[a], min, max); } change= TRUE; } break; case OB_LATTICE: { Lattice *lt= ob->data; BPoint *bp= lt->def; int u, v, w; for (w=0; wpntsw; w++) { for (v=0; vpntsv; v++) { for (u=0; upntsu; u++, bp++) { mul_v3_m4v3(vec, ob->obmat, bp->vec); DO_MINMAX(vec, min, max); } } } change= TRUE; } break; case OB_ARMATURE: if (ob->pose) { bPoseChannel *pchan; for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { mul_v3_m4v3(vec, ob->obmat, pchan->pose_head); DO_MINMAX(vec, min, max); mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail); DO_MINMAX(vec, min, max); } change= TRUE; } break; case OB_MESH: { Mesh *me= get_mesh(ob); if (me) { bb = *mesh_get_bb(ob); for (a=0; a<8; a++) { mul_m4_v3(ob->obmat, bb.vec[a]); DO_MINMAX(bb.vec[a], min, max); } change= TRUE; } } break; } if (change == FALSE) { DO_MINMAX(ob->obmat[3], min, max); copy_v3_v3(vec, ob->obmat[3]); add_v3_v3(vec, ob->size); DO_MINMAX(vec, min, max); copy_v3_v3(vec, ob->obmat[3]); sub_v3_v3(vec, ob->size); DO_MINMAX(vec, min, max); } } int minmax_object_duplis(Scene *scene, Object *ob, float min[3], float max[3]) { int ok= 0; if ((ob->transflag & OB_DUPLI)==0) { return ok; } else { ListBase *lb; DupliObject *dob; lb= object_duplilist(scene, ob); for (dob= lb->first; dob; dob= dob->next) { if (dob->no_draw == 0) { BoundBox *bb= object_get_boundbox(dob->ob); if (bb) { int i; for (i=0; i<8; i++) { float vec[3]; mul_v3_m4v3(vec, dob->mat, bb->vec[i]); DO_MINMAX(vec, min, max); } ok= 1; } } } free_object_duplilist(lb); /* does restore */ } return ok; } void BKE_object_foreach_display_point( Object *ob, float obmat[4][4], void (*func_cb)(const float[3], void *), void *user_data) { float co[3]; if (ob->derivedFinal) { DerivedMesh *dm= ob->derivedFinal; MVert *mv= dm->getVertArray(dm); int totvert= dm->getNumVerts(dm); int i; for (i= 0; i < totvert; i++, mv++) { mul_v3_m4v3(co, obmat, mv->co); func_cb(co, user_data); } } else if (ob->disp.first) { DispList *dl; for (dl=ob->disp.first; dl; dl=dl->next) { float *v3= dl->verts; int totvert= dl->nr; int i; for (i= 0; i < totvert; i++, v3+=3) { mul_v3_m4v3(co, obmat, v3); func_cb(co, user_data); } } } } void BKE_scene_foreach_display_point( Scene *scene, View3D *v3d, const short flag, void (*func_cb)(const float[3], void *), void *user_data) { Base *base; Object *ob; for (base= FIRSTBASE; base; base = base->next) { if (BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) { ob= base->object; if ((ob->transflag & OB_DUPLI)==0) { BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data); } else { ListBase *lb; DupliObject *dob; lb= object_duplilist(scene, ob); for (dob= lb->first; dob; dob= dob->next) { if (dob->no_draw == 0) { BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data); } } free_object_duplilist(lb); /* does restore */ } } } } /* copied from DNA_object_types.h */ typedef struct ObTfmBack { float loc[3], dloc[3], orig[3]; float size[3], dscale[3]; /* scale and delta scale */ float rot[3], drot[3]; /* euler rotation */ float quat[4], dquat[4]; /* quaternion rotation */ float rotAxis[3], drotAxis[3]; /* axis angle rotation - axis part */ float rotAngle, drotAngle; /* axis angle rotation - angle part */ float obmat[4][4]; /* final worldspace matrix with constraints & animsys applied */ float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */ float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */ float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */ } ObTfmBack; void *object_tfm_backup(Object *ob) { ObTfmBack *obtfm= MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack"); copy_v3_v3(obtfm->loc, ob->loc); copy_v3_v3(obtfm->dloc, ob->dloc); copy_v3_v3(obtfm->orig, ob->orig); copy_v3_v3(obtfm->size, ob->size); copy_v3_v3(obtfm->dscale, ob->dscale); copy_v3_v3(obtfm->rot, ob->rot); copy_v3_v3(obtfm->drot, ob->drot); copy_qt_qt(obtfm->quat, ob->quat); copy_qt_qt(obtfm->dquat, ob->dquat); copy_v3_v3(obtfm->rotAxis, ob->rotAxis); copy_v3_v3(obtfm->drotAxis, ob->drotAxis); obtfm->rotAngle= ob->rotAngle; obtfm->drotAngle= ob->drotAngle; copy_m4_m4(obtfm->obmat, ob->obmat); copy_m4_m4(obtfm->parentinv, ob->parentinv); copy_m4_m4(obtfm->constinv, ob->constinv); copy_m4_m4(obtfm->imat, ob->imat); return (void *)obtfm; } void object_tfm_restore(Object *ob, void *obtfm_pt) { ObTfmBack *obtfm= (ObTfmBack *)obtfm_pt; copy_v3_v3(ob->loc, obtfm->loc); copy_v3_v3(ob->dloc, obtfm->dloc); copy_v3_v3(ob->orig, obtfm->orig); copy_v3_v3(ob->size, obtfm->size); copy_v3_v3(ob->dscale, obtfm->dscale); copy_v3_v3(ob->rot, obtfm->rot); copy_v3_v3(ob->drot, obtfm->drot); copy_qt_qt(ob->quat, obtfm->quat); copy_qt_qt(ob->dquat, obtfm->dquat); copy_v3_v3(ob->rotAxis, obtfm->rotAxis); copy_v3_v3(ob->drotAxis, obtfm->drotAxis); ob->rotAngle= obtfm->rotAngle; ob->drotAngle= obtfm->drotAngle; copy_m4_m4(ob->obmat, obtfm->obmat); copy_m4_m4(ob->parentinv, obtfm->parentinv); copy_m4_m4(ob->constinv, obtfm->constinv); copy_m4_m4(ob->imat, obtfm->imat); } int BKE_object_parent_loop_check(const Object *par, const Object *ob) { /* test if 'ob' is a parent somewhere in par's parents */ if (par == NULL) return 0; if (ob == par) return 1; return BKE_object_parent_loop_check(par->parent, ob); } /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */ /* local_object->proxy == pointer to library object, saved in files and read */ /* function below is polluted with proxy exceptions, cleanup will follow! */ /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */ /* requires flags to be set! */ void object_handle_update(Scene *scene, Object *ob) { if (ob->recalc & OB_RECALC_ALL) { /* speed optimization for animation lookups */ if (ob->pose) make_pose_channels_hash(ob->pose); if (ob->recalc & OB_RECALC_DATA) { if (ob->type==OB_ARMATURE) { /* this happens for reading old files and to match library armatures * with poses we do it ahead of where_is_object to ensure animation * is evaluated on the rebuilt pose, otherwise we get incorrect poses * on file load */ if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC)) armature_rebuild_pose(ob, ob->data); } } /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, * which is only in where_is_object now */ // XXX: should this case be OB_RECALC_OB instead? if (ob->recalc & OB_RECALC_ALL) { if (G.debug & G_DEBUG) printf("recalcob %s\n", ob->id.name+2); /* handle proxy copy for target */ if (ob->id.lib && ob->proxy_from) { // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); if (ob->proxy_from->proxy_group) {/* transform proxy into group space */ Object *obg= ob->proxy_from->proxy_group; invert_m4_m4(obg->imat, obg->obmat); mult_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat); if (obg->dup_group) { /* should always be true */ add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs); } } else copy_m4_m4(ob->obmat, ob->proxy_from->obmat); } else where_is_object(scene, ob); } if (ob->recalc & OB_RECALC_DATA) { ID *data_id= (ID *)ob->data; AnimData *adt= BKE_animdata_from_id(data_id); float ctime= (float)scene->r.cfra; // XXX this is bad... ListBase pidlist; PTCacheID *pid; if (G.debug & G_DEBUG) printf("recalcdata %s\n", ob->id.name+2); if (adt) { /* evaluate drivers */ // XXX: for mesh types, should we push this to derivedmesh instead? BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS); } /* includes all keys and modifiers */ switch (ob->type) { case OB_MESH: { #if 0 // XXX, comment for 2.56a release, background wont set 'scene->customdata_mask' BMEditMesh *em = (ob == scene->obedit) ? BMEdit_FromObject(ob) : NULL; BLI_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH); if (em) { makeDerivedMesh(scene, ob, em, scene->customdata_mask, 0); /* was CD_MASK_BAREMESH */ } else { makeDerivedMesh(scene, ob, NULL, scene->customdata_mask, 0); } #else /* ensure CD_MASK_BAREMESH for now */ BMEditMesh *em = (ob == scene->obedit) ? BMEdit_FromObject(ob) : NULL; uint64_t data_mask= scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH; if (em) { makeDerivedMesh(scene, ob, em, data_mask, 0); /* was CD_MASK_BAREMESH */ } else { makeDerivedMesh(scene, ob, NULL, data_mask, 0); } #endif } break; case OB_ARMATURE: if (ob->id.lib && ob->proxy_from) { // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); copy_pose_result(ob->pose, ob->proxy_from->pose); } else { where_is_pose(scene, ob); } break; case OB_MBALL: makeDispListMBall(scene, ob); break; case OB_CURVE: case OB_SURF: case OB_FONT: makeDispListCurveTypes(scene, ob, 0); break; case OB_LATTICE: lattice_calc_modifiers(scene, ob); break; } if (ob->particlesystem.first) { ParticleSystem *tpsys, *psys; DerivedMesh *dm; ob->transflag &= ~OB_DUPLIPARTS; psys= ob->particlesystem.first; while (psys) { if (psys_check_enabled(ob, psys)) { /* check use of dupli objects here */ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || G.rendering) && ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group))) { ob->transflag |= OB_DUPLIPARTS; } particle_system_update(scene, ob, psys); psys= psys->next; } else if (psys->flag & PSYS_DELETE) { tpsys=psys->next; BLI_remlink(&ob->particlesystem, psys); psys_free(ob,psys); psys= tpsys; } else psys= psys->next; } if (G.rendering && ob->transflag & OB_DUPLIPARTS) { /* this is to make sure we get render level duplis in groups: * the derivedmesh must be created before init_render_mesh, * since object_duplilist does dupliparticles before that */ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL); dm->release(dm); for (psys=ob->particlesystem.first; psys; psys=psys->next) psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated; } } /* check if quick cache is needed */ BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR); for (pid=pidlist.first; pid; pid=pid->next) { if ((pid->cache->flag & PTCACHE_BAKED) || (pid->cache->flag & PTCACHE_QUICK_CACHE) == 0) { continue; } if (pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID)==0) { scene->physics_settings.quick_cache_step = scene->physics_settings.quick_cache_step ? MIN2(scene->physics_settings.quick_cache_step, pid->cache->step) : pid->cache->step; } } BLI_freelistN(&pidlist); } /* the no-group proxy case, we call update */ if (ob->proxy && ob->proxy_group==NULL) { /* set pointer in library proxy target, for copying, but restore it */ ob->proxy->proxy_from= ob; // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name); object_handle_update(scene, ob->proxy); } ob->recalc &= ~OB_RECALC_ALL; } /* the case when this is a group proxy, object_update is called in group.c */ if (ob->proxy) { ob->proxy->proxy_from= ob; // printf("set proxy pointer for later group stuff %s\n", ob->id.name); } } void object_sculpt_modifiers_changed(Object *ob) { SculptSession *ss= ob->sculpt; if (!ss->cache) { /* we free pbvh on changes, except during sculpt since it can't deal with * changing PVBH node organization, we hope topology does not change in * the meantime .. weak */ if (ss->pbvh) { BLI_pbvh_free(ss->pbvh); ss->pbvh= NULL; } free_sculptsession_deformMats(ob->sculpt); } else { PBVHNode **nodes; int n, totnode; BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); for (n = 0; n < totnode; n++) BLI_pbvh_node_mark_update(nodes[n]); MEM_freeN(nodes); } } int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size, float **rot) { if (ob->data==NULL) return 0; switch (GS(((ID *)ob->data)->name)) { case ID_ME: { Mesh *me= ob->data; if (texflag) *texflag = &me->texflag; if (loc) *loc = me->loc; if (size) *size = me->size; if (rot) *rot = me->rot; break; } case ID_CU: { Curve *cu= ob->data; if (texflag) *texflag = &cu->texflag; if (loc) *loc = cu->loc; if (size) *size = cu->size; if (rot) *rot = cu->rot; break; } case ID_MB: { MetaBall *mb= ob->data; if (texflag) *texflag = &mb->texflag; if (loc) *loc = mb->loc; if (size) *size = mb->size; if (rot) *rot = mb->rot; break; } default: return 0; } return 1; } /* * Test a bounding box for ray intersection * assumes the ray is already local to the boundbox space */ int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]) { static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3}, {3, 2, 6}, {3, 6, 7}, {1, 2, 6}, {1, 6, 5}, {5, 6, 7}, {4, 5, 7}, {0, 3, 7}, {0, 4, 7}, {0, 1, 5}, {0, 4, 5}}; int result = 0; int i; for (i = 0; i < 12 && result == 0; i++) { float lambda; int v1, v2, v3; v1 = triangle_indexes[i][0]; v2 = triangle_indexes[i][1]; v3 = triangle_indexes[i][2]; result = isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL); } return result; } static int pc_cmp(void *a, void *b) { LinkData *ad = a, *bd = b; if (GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data)) return 1; else return 0; } int object_insert_ptcache(Object *ob) { LinkData *link = NULL; int i = 0; BLI_sortlist(&ob->pc_ids, pc_cmp); for (link=ob->pc_ids.first, i = 0; link; link=link->next, i++) { int index = GET_INT_FROM_POINTER(link->data); if (i < index) break; } link = MEM_callocN(sizeof(LinkData), "PCLink"); link->data = SET_INT_IN_POINTER(i); BLI_addtail(&ob->pc_ids, link); return i; } #if 0 static int pc_findindex(ListBase *listbase, int index) { LinkData *link= NULL; int number= 0; if (listbase == NULL) return -1; link= listbase->first; while (link) { if ((int)link->data == index) return number; number++; link= link->next; } return -1; } void object_delete_ptcache(Object *ob, int index) { int list_index = pc_findindex(&ob->pc_ids, index); LinkData *link = BLI_findlink(&ob->pc_ids, list_index); BLI_freelinkN(&ob->pc_ids, link); } #endif /* shape key utility function */ /************************* Mesh ************************/ static KeyBlock *insert_meshkey(Scene *scene, Object *ob, const char *name, int from_mix) { Mesh *me= ob->data; Key *key= me->key; KeyBlock *kb; int newkey= 0; if (key == NULL) { key= me->key= add_key((ID *)me); key->type= KEY_RELATIVE; newkey= 1; } if (newkey || from_mix==FALSE) { /* create from mesh */ kb = add_keyblock_ctime(key, name, FALSE); mesh_to_key(me, kb); } else { /* copy from current values */ float *data= do_ob_key(scene, ob); /* create new block with prepared data */ kb = add_keyblock_ctime(key, name, FALSE); kb->data= data; kb->totelem= me->totvert; } return kb; } /************************* Lattice ************************/ static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, int from_mix) { Lattice *lt= ob->data; Key *key= lt->key; KeyBlock *kb; int newkey= 0; if (key==NULL) { key= lt->key= add_key( (ID *)lt); key->type= KEY_RELATIVE; newkey= 1; } if (newkey || from_mix==FALSE) { kb = add_keyblock_ctime(key, name, FALSE); if (!newkey) { KeyBlock *basekb= (KeyBlock *)key->block.first; kb->data= MEM_dupallocN(basekb->data); kb->totelem= basekb->totelem; } else { latt_to_key(lt, kb); } } else { /* copy from current values */ float *data= do_ob_key(scene, ob); /* create new block with prepared data */ kb = add_keyblock_ctime(key, name, FALSE); kb->totelem= lt->pntsu*lt->pntsv*lt->pntsw; kb->data= data; } return kb; } /************************* Curve ************************/ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int from_mix) { Curve *cu= ob->data; Key *key= cu->key; KeyBlock *kb; ListBase *lb= BKE_curve_nurbs_get(cu); int newkey= 0; if (key==NULL) { key= cu->key= add_key( (ID *)cu); key->type = KEY_RELATIVE; newkey= 1; } if (newkey || from_mix==FALSE) { /* create from curve */ kb = add_keyblock_ctime(key, name, FALSE); if (!newkey) { KeyBlock *basekb= (KeyBlock *)key->block.first; kb->data= MEM_dupallocN(basekb->data); kb->totelem= basekb->totelem; } else { curve_to_key(cu, kb, lb); } } else { /* copy from current values */ float *data= do_ob_key(scene, ob); /* create new block with prepared data */ kb = add_keyblock_ctime(key, name, FALSE); kb->totelem= BKE_nurbList_verts_count(lb); kb->data= data; } return kb; } KeyBlock *object_insert_shape_key(Scene *scene, Object *ob, const char *name, int from_mix) { switch (ob->type) { case OB_MESH: return insert_meshkey(scene, ob, name, from_mix); case OB_CURVE: case OB_SURF: return insert_curvekey(scene, ob, name, from_mix); case OB_LATTICE: return insert_lattkey(scene, ob, name, from_mix); default: return NULL; } } /* most important if this is modified it should _always_ return True, in certain * cases false positives are hard to avoid (shape keys for eg) */ int object_is_modified(Scene *scene, Object *ob) { int flag= 0; if (ob_get_key(ob)) { flag |= eModifierMode_Render; } else { ModifierData *md; /* cloth */ for (md=modifiers_getVirtualModifierList(ob); md && (flag != (eModifierMode_Render | eModifierMode_Realtime)); md=md->next) { if ((flag & eModifierMode_Render) == 0 && modifier_isEnabled(scene, md, eModifierMode_Render)) { flag |= eModifierMode_Render; } if ((flag & eModifierMode_Realtime) == 0 && modifier_isEnabled(scene, md, eModifierMode_Realtime)) { flag |= eModifierMode_Realtime; } } } return flag; } static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin) { /* this is copied from ID_NEW; it might be better to have a macro */ if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid; } void object_relink(Object *ob) { if (ob->id.lib) return; relink_constraints(&ob->constraints); if (ob->pose) { bPoseChannel *chan; for (chan = ob->pose->chanbase.first; chan; chan=chan->next) { relink_constraints(&chan->constraints); } } modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL); if (ob->adt) BKE_relink_animdata(ob->adt); ID_NEW(ob->parent); ID_NEW(ob->proxy); ID_NEW(ob->proxy_group); } MovieClip *object_get_movieclip(Scene *scene, Object *ob, int use_default) { MovieClip *clip= use_default ? scene->clip : NULL; bConstraint *con= ob->constraints.first, *scon= NULL; while (con) { if (con->type==CONSTRAINT_TYPE_CAMERASOLVER) { if (scon==NULL || (scon->flag&CONSTRAINT_OFF)) scon= con; } con= con->next; } if (scon) { bCameraSolverConstraint *solver= scon->data; if ((solver->flag&CAMERASOLVER_ACTIVECLIP)==0) clip= solver->clip; else clip= scene->clip; } return clip; }