/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/object.c * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_group_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_movieclip_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_sequence_types.h" #include "DNA_smoke_types.h" #include "DNA_sound_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "DNA_object_types.h" #include "DNA_property_types.h" #include "DNA_rigidbody_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "BLI_kdtree.h" #include "BLF_translation.h" #include "BKE_pbvh.h" #include "BKE_main.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_bullet.h" #include "BKE_colortools.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_animsys.h" #include "BKE_anim.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_fcurve.h" #include "BKE_group.h" #include "BKE_icons.h" #include "BKE_key.h" #include "BKE_lamp.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_linestyle.h" #include "BKE_mesh.h" #include "BKE_editmesh.h" #include "BKE_mball.h" #include "BKE_modifier.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_property.h" #include "BKE_rigidbody.h" #include "BKE_sca.h" #include "BKE_scene.h" #include "BKE_sequencer.h" #include "BKE_speaker.h" #include "BKE_softbody.h" #include "BKE_material.h" #include "BKE_camera.h" #include "BKE_image.h" #ifdef WITH_MOD_FLUID #include "LBM_fluidsim.h" #endif #ifdef WITH_PYTHON #include "BPY_extern.h" #endif #include "GPU_material.h" /* Vertex parent modifies original BMesh which is not safe for threading. * Ideally such a modification should be handled as a separate DAG update * callback for mesh datablock, but for until it is actually supported use * simpler solution with a mutex lock. * - sergey - */ #define VPARENT_THREADING_HACK #ifdef VPARENT_THREADING_HACK static ThreadMutex vparent_lock = BLI_MUTEX_INITIALIZER; #endif void BKE_object_workob_clear(Object *workob) { memset(workob, 0, sizeof(Object)); workob->size[0] = workob->size[1] = workob->size[2] = 1.0f; workob->dscale[0] = workob->dscale[1] = workob->dscale[2] = 1.0f; workob->rotmode = ROT_MODE_EUL; } void BKE_object_update_base_layer(struct Scene *scene, Object *ob) { Base *base = scene->base.first; while (base) { if (base->object == ob) base->lay = ob->lay; base = base->next; } } void BKE_object_free_particlesystems(Object *ob) { ParticleSystem *psys; while ((psys = BLI_pophead(&ob->particlesystem))) { psys_free(ob, psys); } } void BKE_object_free_softbody(Object *ob) { if (ob->soft) { sbFree(ob->soft); ob->soft = NULL; } } void BKE_object_free_bulletsoftbody(Object *ob) { if (ob->bsoft) { bsbFree(ob->bsoft); ob->bsoft = NULL; } } void BKE_object_free_curve_cache(Object *ob) { if (ob->curve_cache) { BKE_displist_free(&ob->curve_cache->disp); BLI_freelistN(&ob->curve_cache->bev); if (ob->curve_cache->path) { free_path(ob->curve_cache->path); } MEM_freeN(ob->curve_cache); ob->curve_cache = NULL; } } void BKE_object_free_modifiers(Object *ob) { ModifierData *md; while ((md = BLI_pophead(&ob->modifiers))) { modifier_free(md); } /* particle modifiers were freed, so free the particlesystems as well */ BKE_object_free_particlesystems(ob); /* same for softbody */ BKE_object_free_softbody(ob); } void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd) { /* reset functionality */ if (hmd->object) { bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget); if (hmd->subtarget[0] && pchan) { float imat[4][4], mat[4][4]; /* calculate the world-space matrix for the pose-channel target first, then carry on as usual */ mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat); invert_m4_m4(imat, mat); mul_m4_m4m4(hmd->parentinv, imat, ob->obmat); } else { invert_m4_m4(hmd->object->imat, hmd->object->obmat); mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat); } } } bool BKE_object_support_modifier_type_check(Object *ob, int modifier_type) { ModifierTypeInfo *mti; mti = modifierType_getInfo(modifier_type); if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) || (ob->type == OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh)))) { return false; } return true; } void BKE_object_link_modifiers(struct Object *ob_dst, struct Object *ob_src) { ModifierData *md; BKE_object_free_modifiers(ob_dst); if (!ELEM5(ob_dst->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) { /* only objects listed above can have modifiers and linking them to objects * which doesn't have modifiers stack is quite silly */ return; } for (md = ob_src->modifiers.first; md; md = md->next) { ModifierData *nmd = NULL; if (ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) { continue; } if (!BKE_object_support_modifier_type_check(ob_dst, md->type)) continue; if (md->type == eModifierType_Skin) { /* ensure skin-node customdata exists */ modifier_skin_customdata_ensure(ob_dst); } nmd = modifier_new(md->type); BLI_strncpy(nmd->name, md->name, sizeof(nmd->name)); modifier_copyData(md, nmd); BLI_addtail(&ob_dst->modifiers, nmd); modifier_unique_name(&ob_dst->modifiers, nmd); } BKE_object_copy_particlesystems(ob_dst, ob_src); BKE_object_copy_softbody(ob_dst, ob_src); /* TODO: smoke?, cloth? */ } /* free data derived from mesh, called when mesh changes or is freed */ void BKE_object_free_derived_caches(Object *ob) { /* also serves as signal to remake texspace */ if (ob->type == OB_MESH) { Mesh *me = ob->data; if (me->bb) { me->bb->flag |= BOUNDBOX_DIRTY; } } else if (ELEM3(ob->type, OB_SURF, OB_CURVE, OB_FONT)) { Curve *cu = ob->data; if (cu->bb) { cu->bb->flag |= BOUNDBOX_DIRTY; } } if (ob->bb) { MEM_freeN(ob->bb); ob->bb = NULL; } if (ob->derivedFinal) { ob->derivedFinal->needsFree = 1; ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal = NULL; } if (ob->derivedDeform) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform = NULL; } if (ob->curve_cache) { BKE_displist_free(&ob->curve_cache->disp); BLI_freelistN(&ob->curve_cache->bev); if (ob->curve_cache->path) { free_path(ob->curve_cache->path); ob->curve_cache->path = NULL; } /* Signal for viewport to run DAG workarounds. */ MEM_freeN(ob->curve_cache); ob->curve_cache = NULL; } } /* do not free object itself */ void BKE_object_free_ex(Object *ob, bool do_id_user) { int a; BKE_object_free_derived_caches(ob); /* disconnect specific data, but not for lib data (might be indirect data, can get relinked) */ if (ob->data) { ID *id = ob->data; id->us--; if (id->us == 0 && id->lib == NULL) { switch (ob->type) { case OB_MESH: BKE_mesh_unlink((Mesh *)id); break; case OB_CURVE: BKE_curve_unlink((Curve *)id); break; case OB_MBALL: BKE_mball_unlink((MetaBall *)id); break; } } ob->data = NULL; } if (ob->mat) { for (a = 0; a < ob->totcol; a++) { if (ob->mat[a]) ob->mat[a]->id.us--; } MEM_freeN(ob->mat); } if (ob->matbits) MEM_freeN(ob->matbits); ob->mat = NULL; ob->matbits = NULL; if (ob->iuser) MEM_freeN(ob->iuser); ob->iuser = NULL; if (ob->bb) MEM_freeN(ob->bb); ob->bb = NULL; if (ob->adt) BKE_free_animdata((ID *)ob); if (ob->poselib) ob->poselib->id.us--; if (ob->gpd) ((ID *)ob->gpd)->us--; if (ob->defbase.first) BLI_freelistN(&ob->defbase); if (ob->pose) BKE_pose_free_ex(ob->pose, do_id_user); if (ob->mpath) animviz_free_motionpath(ob->mpath); BKE_bproperty_free_list(&ob->prop); BKE_object_free_modifiers(ob); free_sensors(&ob->sensors); free_controllers(&ob->controllers); free_actuators(&ob->actuators); BKE_free_constraints(&ob->constraints); free_partdeflect(ob->pd); BKE_rigidbody_free_object(ob); BKE_rigidbody_free_constraint(ob); if (ob->soft) sbFree(ob->soft); if (ob->bsoft) bsbFree(ob->bsoft); if (ob->gpulamp.first) GPU_lamp_free(ob); free_sculptsession(ob); if (ob->pc_ids.first) BLI_freelistN(&ob->pc_ids); BLI_freelistN(&ob->lodlevels); /* Free runtime curves data. */ if (ob->curve_cache) { BLI_freelistN(&ob->curve_cache->bev); if (ob->curve_cache->path) free_path(ob->curve_cache->path); MEM_freeN(ob->curve_cache); } } void BKE_object_free(Object *ob) { BKE_object_free_ex(ob, true); } static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin) { Object *unlinkOb = userData; if (*obpoin == unlinkOb) { *obpoin = NULL; // XXX: should this just be OB_RECALC_DATA? DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); } } void BKE_object_unlink(Object *ob) { Main *bmain = G.main; Object *obt; Material *mat; World *wrld; bScreen *sc; Scene *sce; SceneRenderLayer *srl; FreestyleLineSet *lineset; Curve *cu; Tex *tex; Group *group; Camera *camera; bConstraint *con; //bActionStrip *strip; // XXX animsys ModifierData *md; ARegion *ar; RegionView3D *rv3d; LodLevel *lod; int a, found; unlink_controllers(&ob->controllers); unlink_actuators(&ob->actuators); /* check all objects: parents en bevels and fields, also from libraries */ /* FIXME: need to check all animation blocks (drivers) */ obt = bmain->object.first; while (obt) { if (obt->proxy == ob) obt->proxy = NULL; if (obt->proxy_from == ob) { obt->proxy_from = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_OB); } if (obt->proxy_group == ob) obt->proxy_group = NULL; if (obt->parent == ob) { obt->parent = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); } modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob); if (ELEM(obt->type, OB_CURVE, OB_FONT)) { cu = obt->data; if (cu->bevobj == ob) { cu->bevobj = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); } if (cu->taperobj == ob) { cu->taperobj = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); } if (cu->textoncurve == ob) { cu->textoncurve = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); } } else if (obt->type == OB_ARMATURE && obt->pose) { bPoseChannel *pchan; for (pchan = obt->pose->chanbase.first; pchan; pchan = pchan->next) { for (con = pchan->constraints.first; con; con = con->next) { bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct = targets.first; ct; ct = ct->next) { if (ct->tar == ob) { ct->tar = NULL; ct->subtarget[0] = '\0'; DAG_id_tag_update(&obt->id, OB_RECALC_DATA); } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } if (pchan->custom == ob) pchan->custom = NULL; } } else if (ELEM(OB_MBALL, ob->type, obt->type)) { if (BKE_mball_is_basis_for(obt, ob)) DAG_id_tag_update(&obt->id, OB_RECALC_DATA); } sca_remove_ob_poin(obt, ob); for (con = obt->constraints.first; con; con = con->next) { bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct = targets.first; ct; ct = ct->next) { if (ct->tar == ob) { ct->tar = NULL; ct->subtarget[0] = '\0'; DAG_id_tag_update(&obt->id, OB_RECALC_DATA); } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } /* object is deflector or field */ if (ob->pd) { if (obt->soft) DAG_id_tag_update(&obt->id, OB_RECALC_DATA); /* cloth */ for (md = obt->modifiers.first; md; md = md->next) if (md->type == eModifierType_Cloth) DAG_id_tag_update(&obt->id, OB_RECALC_DATA); } /* strips */ #if 0 // XXX old animation system for (strip = obt->nlastrips.first; strip; strip = strip->next) { if (strip->object == ob) strip->object = NULL; if (strip->modifiers.first) { bActionModifier *amod; for (amod = strip->modifiers.first; amod; amod = amod->next) if (amod->ob == ob) amod->ob = NULL; } } #endif // XXX old animation system /* particle systems */ if (obt->particlesystem.first) { ParticleSystem *tpsys = obt->particlesystem.first; for (; tpsys; tpsys = tpsys->next) { BoidState *state = NULL; BoidRule *rule = NULL; ParticleTarget *pt = tpsys->targets.first; for (; pt; pt = pt->next) { if (pt->ob == ob) { pt->ob = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_DATA); break; } } if (tpsys->target_ob == ob) { tpsys->target_ob = NULL; DAG_id_tag_update(&obt->id, OB_RECALC_DATA); } if (tpsys->part->dup_ob == ob) tpsys->part->dup_ob = NULL; if (tpsys->part->phystype == PART_PHYS_BOIDS) { ParticleData *pa; BoidParticle *bpa; int p; for (p = 0, pa = tpsys->particles; p < tpsys->totpart; p++, pa++) { bpa = pa->boid; if (bpa->ground == ob) bpa->ground = NULL; } } if (tpsys->part->boids) { for (state = tpsys->part->boids->states.first; state; state = state->next) { for (rule = state->rules.first; rule; rule = rule->next) { if (rule->type == eBoidRuleType_Avoid) { BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule; if (gabr->ob == ob) gabr->ob = NULL; } else if (rule->type == eBoidRuleType_FollowLeader) { BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule; if (flbr->ob == ob) flbr->ob = NULL; } } } } if (tpsys->parent == ob) tpsys->parent = NULL; } if (ob->pd) DAG_id_tag_update(&obt->id, OB_RECALC_DATA); } /* levels of detail */ for (lod = obt->lodlevels.first; lod; lod = lod->next) { if (lod->source == ob) lod->source = NULL; } obt = obt->id.next; } /* materials */ mat = bmain->mat.first; while (mat) { for (a = 0; a < MAX_MTEX; a++) { if (mat->mtex[a] && ob == mat->mtex[a]->object) { /* actually, test for lib here... to do */ mat->mtex[a]->object = NULL; } } mat = mat->id.next; } /* textures */ for (tex = bmain->tex.first; tex; tex = tex->id.next) { if (tex->env && (ob == tex->env->object)) tex->env->object = NULL; if (tex->pd && (ob == tex->pd->object)) tex->pd->object = NULL; if (tex->vd && (ob == tex->vd->object)) tex->vd->object = NULL; } /* worlds */ wrld = bmain->world.first; while (wrld) { if (wrld->id.lib == NULL) { for (a = 0; a < MAX_MTEX; a++) { if (wrld->mtex[a] && ob == wrld->mtex[a]->object) wrld->mtex[a]->object = NULL; } } wrld = wrld->id.next; } /* scenes */ sce = bmain->scene.first; while (sce) { if (sce->id.lib == NULL) { if (sce->camera == ob) sce->camera = NULL; if (sce->toolsettings->skgen_template == ob) sce->toolsettings->skgen_template = NULL; if (sce->toolsettings->particle.object == ob) sce->toolsettings->particle.object = NULL; #ifdef DURIAN_CAMERA_SWITCH { TimeMarker *m; for (m = sce->markers.first; m; m = m->next) { if (m->camera == ob) m->camera = NULL; } } #endif if (sce->ed) { Sequence *seq; SEQ_BEGIN(sce->ed, seq) { if (seq->scene_camera == ob) { seq->scene_camera = NULL; } } SEQ_END } for (srl = sce->r.layers.first; srl; srl = srl->next) { for (lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) { if (lineset->linestyle) { BKE_unlink_linestyle_target_object(lineset->linestyle, ob); } } } } sce = sce->id.next; } /* screens */ sc = bmain->screen.first; while (sc) { ScrArea *sa = sc->areabase.first; while (sa) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *) sl; /* found doesn't need to be set here */ if (v3d->ob_centre == ob) { v3d->ob_centre = NULL; v3d->ob_centre_bone[0] = '\0'; } if (v3d->localvd && v3d->localvd->ob_centre == ob) { v3d->localvd->ob_centre = NULL; v3d->localvd->ob_centre_bone[0] = '\0'; } found = 0; if (v3d->camera == ob) { v3d->camera = NULL; found = 1; } if (v3d->localvd && v3d->localvd->camera == ob) { v3d->localvd->camera = NULL; found += 2; } if (found) { if (sa->spacetype == SPACE_VIEW3D) { for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { rv3d = (RegionView3D *)ar->regiondata; if (found == 1 || found == 3) { if (rv3d->persp == RV3D_CAMOB) rv3d->persp = RV3D_PERSP; } if (found == 2 || found == 3) { if (rv3d->localvd && rv3d->localvd->persp == RV3D_CAMOB) rv3d->localvd->persp = RV3D_PERSP; } } } } } } else if (sl->spacetype == SPACE_OUTLINER) { SpaceOops *so = (SpaceOops *)sl; if (so->treestore) { TreeStoreElem *tselem; BLI_mempool_iter iter; BLI_mempool_iternew(so->treestore, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { if (tselem->id == (ID *)ob) tselem->id = NULL; } } } else if (sl->spacetype == SPACE_BUTS) { SpaceButs *sbuts = (SpaceButs *)sl; if (sbuts->pinid == (ID *)ob) { sbuts->flag &= ~SB_PIN_CONTEXT; sbuts->pinid = NULL; } } else if (sl->spacetype == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)sl; if (snode->from == (ID *)ob) { snode->flag &= ~SNODE_PIN; snode->from = NULL; } } } sa = sa->next; } sc = sc->id.next; } /* groups */ group = bmain->group.first; while (group) { BKE_group_object_unlink(group, ob, NULL, NULL); group = group->id.next; } /* cameras */ camera = bmain->camera.first; while (camera) { if (camera->dof_ob == ob) { camera->dof_ob = NULL; } camera = camera->id.next; } } /* actual check for internal data, not context or flags */ bool BKE_object_is_in_editmode(Object *ob) { if (ob->data == NULL) return false; if (ob->type == OB_MESH) { Mesh *me = ob->data; if (me->edit_btmesh) return true; } else if (ob->type == OB_ARMATURE) { bArmature *arm = ob->data; if (arm->edbo) return true; } else if (ob->type == OB_FONT) { Curve *cu = ob->data; if (cu->editfont) return true; } else if (ob->type == OB_MBALL) { MetaBall *mb = ob->data; if (mb->editelems) return true; } else if (ob->type == OB_LATTICE) { Lattice *lt = ob->data; if (lt->editlatt) return true; } else if (ob->type == OB_SURF || ob->type == OB_CURVE) { Curve *cu = ob->data; if (cu->editnurb) return true; } return false; } bool BKE_object_is_in_editmode_vgroup(Object *ob) { return (OB_TYPE_SUPPORT_VGROUP(ob->type) && BKE_object_is_in_editmode(ob)); } bool BKE_object_is_in_wpaint_select_vert(Object *ob) { if (ob->type == OB_MESH) { Mesh *me = ob->data; return ( (ob->mode & OB_MODE_WEIGHT_PAINT) && (me->edit_btmesh == NULL) && (ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX) ); } return false; } bool BKE_object_exists_check(Object *obtest) { Object *ob; if (obtest == NULL) return false; ob = G.main->object.first; while (ob) { if (ob == obtest) return true; ob = ob->id.next; } return false; } /* *************************************************** */ void *BKE_object_obdata_add_from_type(Main *bmain, int type) { switch (type) { case OB_MESH: return BKE_mesh_add(bmain, "Mesh"); case OB_CURVE: return BKE_curve_add(bmain, "Curve", OB_CURVE); case OB_SURF: return BKE_curve_add(bmain, "Surf", OB_SURF); case OB_FONT: return BKE_curve_add(bmain, "Text", OB_FONT); case OB_MBALL: return BKE_mball_add(bmain, "Meta"); case OB_CAMERA: return BKE_camera_add(bmain, "Camera"); case OB_LAMP: return BKE_lamp_add(bmain, "Lamp"); case OB_LATTICE: return BKE_lattice_add(bmain, "Lattice"); case OB_ARMATURE: return BKE_armature_add(bmain, "Armature"); case OB_SPEAKER: return BKE_speaker_add(bmain, "Speaker"); case OB_EMPTY: return NULL; default: printf("BKE_object_obdata_add_from_type: Internal error, bad type: %d\n", type); return NULL; } } static const char *get_obdata_defname(int type) { switch (type) { case OB_MESH: return DATA_("Mesh"); case OB_CURVE: return DATA_("Curve"); case OB_SURF: return DATA_("Surf"); case OB_FONT: return DATA_("Text"); case OB_MBALL: return DATA_("Mball"); case OB_CAMERA: return DATA_("Camera"); case OB_LAMP: return DATA_("Lamp"); case OB_LATTICE: return DATA_("Lattice"); case OB_ARMATURE: return DATA_("Armature"); case OB_SPEAKER: return DATA_("Speaker"); case OB_EMPTY: return DATA_("Empty"); default: printf("get_obdata_defname: Internal error, bad type: %d\n", type); return DATA_("Empty"); } } /* more general add: creates minimum required data, but without vertices etc. */ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name) { Object *ob; if (!name) name = get_obdata_defname(type); ob = BKE_libblock_alloc(bmain, ID_OB, name); /* default object vars */ ob->type = type; ob->col[0] = ob->col[1] = ob->col[2] = 1.0; ob->col[3] = 1.0; ob->size[0] = ob->size[1] = ob->size[2] = 1.0; ob->dscale[0] = ob->dscale[1] = ob->dscale[2] = 1.0; /* objects should default to having Euler XYZ rotations, * but rotations default to quaternions */ ob->rotmode = ROT_MODE_EUL; unit_axis_angle(ob->rotAxis, &ob->rotAngle); unit_axis_angle(ob->drotAxis, &ob->drotAngle); unit_qt(ob->quat); unit_qt(ob->dquat); /* rotation locks should be 4D for 4 component rotations by default... */ ob->protectflag = OB_LOCK_ROT4D; unit_m4(ob->constinv); unit_m4(ob->parentinv); unit_m4(ob->obmat); ob->dt = OB_TEXTURE; ob->empty_drawtype = OB_PLAINAXES; ob->empty_drawsize = 1.0; if (ELEM3(type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) { ob->trackflag = OB_NEGZ; ob->upflag = OB_POSY; } else { ob->trackflag = OB_POSY; ob->upflag = OB_POSZ; } ob->dupon = 1; ob->dupoff = 0; ob->dupsta = 1; ob->dupend = 100; ob->dupfacesca = 1.0; /* Game engine defaults*/ ob->mass = ob->inertia = 1.0f; ob->formfactor = 0.4f; ob->damping = 0.04f; ob->rdamping = 0.1f; ob->anisotropicFriction[0] = 1.0f; ob->anisotropicFriction[1] = 1.0f; ob->anisotropicFriction[2] = 1.0f; ob->gameflag = OB_PROP | OB_COLLISION; ob->margin = 0.04f; ob->init_state = 1; ob->state = 1; /* ob->pad3 == Contact Processing Threshold */ ob->m_contactProcessingThreshold = 1.0f; ob->obstacleRad = 1.0f; ob->step_height = 0.15f; ob->jump_speed = 10.0f; ob->fall_speed = 55.0f; ob->col_group = 0x01; ob->col_mask = 0xff; /* NT fluid sim defaults */ ob->fluidsimSettings = NULL; BLI_listbase_clear(&ob->pc_ids); /* Animation Visualization defaults */ animviz_settings_init(&ob->avs); return ob; } /* general add: to scene, with layer from area and default name */ /* creates minimum required data, but without vertices etc. */ Object *BKE_object_add(Main *bmain, Scene *scene, int type) { Object *ob; Base *base; char name[MAX_ID_NAME]; BLI_strncpy(name, get_obdata_defname(type), sizeof(name)); ob = BKE_object_add_only_object(bmain, type, name); ob->data = BKE_object_obdata_add_from_type(bmain, type); ob->lay = scene->lay; base = BKE_scene_base_add(scene, ob); BKE_scene_base_deselect_all(scene); BKE_scene_base_select(scene, base); DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); return ob; } void BKE_object_lod_add(Object *ob) { LodLevel *lod = MEM_callocN(sizeof(LodLevel), "LoD Level"); LodLevel *last = ob->lodlevels.last; /* If the lod list is empty, initialize it with the base lod level */ if (!last) { LodLevel *base = MEM_callocN(sizeof(LodLevel), "Base LoD Level"); BLI_addtail(&ob->lodlevels, base); base->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT; base->source = ob; last = ob->currentlod = base; } lod->distance = last->distance + 25.0f; lod->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT; BLI_addtail(&ob->lodlevels, lod); } static int lod_cmp(void *a, void *b) { LodLevel *loda = (LodLevel *)a; LodLevel *lodb = (LodLevel *)b; if (loda->distance < lodb->distance) return -1; return loda->distance > lodb->distance; } void BKE_object_lod_sort(Object *ob) { BLI_sortlist(&ob->lodlevels, lod_cmp); } bool BKE_object_lod_remove(Object *ob, int level) { LodLevel *rem; if (level < 1 || level > BLI_countlist(&ob->lodlevels) - 1) return false; rem = BLI_findlink(&ob->lodlevels, level); if (rem == ob->currentlod) { ob->currentlod = rem->prev; } BLI_remlink(&ob->lodlevels, rem); MEM_freeN(rem); /* If there are no user defined lods, remove the base lod as well */ if (BLI_countlist(&ob->lodlevels) == 1) { LodLevel *base = ob->lodlevels.first; BLI_remlink(&ob->lodlevels, base); MEM_freeN(base); ob->currentlod = NULL; } return true; } static LodLevel *lod_level_select(Object *ob, const float cam_loc[3]) { LodLevel *current = ob->currentlod; float ob_loc[3], delta[3]; float dist_sq; if (!current) return NULL; copy_v3_v3(ob_loc, ob->obmat[3]); sub_v3_v3v3(delta, ob_loc, cam_loc); dist_sq = len_squared_v3(delta); if (dist_sq < current->distance * current->distance) { /* check for higher LoD */ while (current->prev && dist_sq < (current->distance * current->distance)) { current = current->prev; } } else { /* check for lower LoD */ while (current->next && dist_sq > (current->next->distance * current->next->distance)) { current = current->next; } } return current; } bool BKE_object_lod_is_usable(Object *ob, Scene *scene) { bool active = (scene) ? ob == OBACT : 0; return (ob->mode == OB_MODE_OBJECT || !active); } bool BKE_object_lod_update(Object *ob, float camera_position[3]) { LodLevel *cur_level = ob->currentlod; LodLevel *new_level = lod_level_select(ob, camera_position); if (new_level != cur_level) { ob->currentlod = new_level; return true; } return false; } static Object *lod_ob_get(Object *ob, Scene *scene, int flag) { LodLevel *current = ob->currentlod; if (!current || !BKE_object_lod_is_usable(ob, scene)) return ob; while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) { current = current->prev; } return current->source; } struct Object *BKE_object_lod_meshob_get(Object *ob, Scene *scene) { return lod_ob_get(ob, scene, OB_LOD_USE_MESH); } struct Object *BKE_object_lod_matob_get(Object *ob, Scene *scene) { return lod_ob_get(ob, scene, OB_LOD_USE_MAT); } SoftBody *copy_softbody(SoftBody *sb, int copy_caches) { SoftBody *sbn; if (sb == NULL) return(NULL); sbn = MEM_dupallocN(sb); if (copy_caches == FALSE) { sbn->totspring = sbn->totpoint = 0; sbn->bpoint = NULL; sbn->bspring = NULL; } else { sbn->totspring = sb->totspring; sbn->totpoint = sb->totpoint; if (sbn->bpoint) { int i; sbn->bpoint = MEM_dupallocN(sbn->bpoint); for (i = 0; i < sbn->totpoint; i++) { if (sbn->bpoint[i].springs) sbn->bpoint[i].springs = MEM_dupallocN(sbn->bpoint[i].springs); } } if (sb->bspring) sbn->bspring = MEM_dupallocN(sb->bspring); } sbn->keys = NULL; sbn->totkey = sbn->totpointkey = 0; sbn->scratch = NULL; sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches, copy_caches); if (sb->effector_weights) sbn->effector_weights = MEM_dupallocN(sb->effector_weights); return sbn; } BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb) { BulletSoftBody *bsbn; if (bsb == NULL) return NULL; bsbn = MEM_dupallocN(bsb); /* no pointer in this structure yet */ return bsbn; } static ParticleSystem *copy_particlesystem(ParticleSystem *psys) { ParticleSystem *psysn; ParticleData *pa; int p; psysn = MEM_dupallocN(psys); psysn->particles = MEM_dupallocN(psys->particles); psysn->child = MEM_dupallocN(psys->child); if (psys->part->type == PART_HAIR) { for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++) pa->hair = MEM_dupallocN(pa->hair); } if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) { ParticleKey *key = psysn->particles->keys; BoidParticle *boid = psysn->particles->boid; if (key) key = MEM_dupallocN(key); if (boid) boid = MEM_dupallocN(boid); for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++) { if (boid) pa->boid = boid++; if (key) { pa->keys = key; key += pa->totkey; } } } if (psys->clmd) { psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth); modifier_copyData((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd); psys->hair_in_dm = psys->hair_out_dm = NULL; } BLI_duplicatelist(&psysn->targets, &psys->targets); psysn->pathcache = NULL; psysn->childcache = NULL; psysn->edit = NULL; psysn->pdd = NULL; psysn->effectors = NULL; psysn->tree = NULL; psysn->bvhtree = NULL; BLI_listbase_clear(&psysn->pathcachebufs); BLI_listbase_clear(&psysn->childcachebufs); psysn->renderdata = NULL; psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, FALSE); /* XXX - from reading existing code this seems correct but intended usage of * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */ if (psysn->clmd) { psysn->clmd->point_cache = psysn->pointcache; } id_us_plus((ID *)psysn->part); return psysn; } void BKE_object_copy_particlesystems(Object *obn, Object *ob) { ParticleSystem *psys, *npsys; ModifierData *md; if (obn->type != OB_MESH) { /* currently only mesh objects can have soft body */ return; } BLI_listbase_clear(&obn->particlesystem); for (psys = ob->particlesystem.first; psys; psys = psys->next) { npsys = copy_particlesystem(psys); BLI_addtail(&obn->particlesystem, npsys); /* need to update particle modifiers too */ for (md = obn->modifiers.first; md; md = md->next) { if (md->type == eModifierType_ParticleSystem) { ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md; if (psmd->psys == psys) psmd->psys = npsys; } else if (md->type == eModifierType_DynamicPaint) { DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md; if (pmd->brush) { if (pmd->brush->psys == psys) { pmd->brush->psys = npsys; } } } else if (md->type == eModifierType_Smoke) { SmokeModifierData *smd = (SmokeModifierData *) md; if (smd->type == MOD_SMOKE_TYPE_FLOW) { if (smd->flow) { if (smd->flow->psys == psys) smd->flow->psys = npsys; } } } } } } void BKE_object_copy_softbody(Object *obn, Object *ob) { if (ob->soft) obn->soft = copy_softbody(ob->soft, FALSE); } static void copy_object_pose(Object *obn, Object *ob) { bPoseChannel *chan; /* note: need to clear obn->pose pointer first, so that BKE_pose_copy_data works (otherwise there's a crash) */ obn->pose = NULL; BKE_pose_copy_data(&obn->pose, ob->pose, 1); /* 1 = copy constraints */ for (chan = obn->pose->chanbase.first; chan; chan = chan->next) { bConstraint *con; chan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE); if (chan->custom) { id_us_plus(&chan->custom->id); } for (con = chan->constraints.first; con; con = con->next) { bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct = targets.first; ct; ct = ct->next) { if (ct->tar == ob) ct->tar = obn; } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } } static void copy_object_lod(Object *obn, Object *ob) { BLI_duplicatelist(&obn->lodlevels, &ob->lodlevels); if (obn->lodlevels.first) ((LodLevel *)obn->lodlevels.first)->source = obn; obn->currentlod = (LodLevel *)obn->lodlevels.first; } bool BKE_object_pose_context_check(Object *ob) { if ((ob) && (ob->type == OB_ARMATURE) && (ob->pose) && (ob->mode & OB_MODE_POSE)) { return 1; } else { return 0; } } Object *BKE_object_pose_armature_get(Object *ob) { if (ob == NULL) return NULL; if (BKE_object_pose_context_check(ob)) return ob; ob = modifiers_isDeformedByArmature(ob); if (BKE_object_pose_context_check(ob)) return ob; return NULL; } void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src) { copy_v3_v3(ob_tar->loc, ob_src->loc); copy_v3_v3(ob_tar->rot, ob_src->rot); copy_v3_v3(ob_tar->quat, ob_src->quat); copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis); ob_tar->rotAngle = ob_src->rotAngle; ob_tar->rotmode = ob_src->rotmode; copy_v3_v3(ob_tar->size, ob_src->size); } Object *BKE_object_copy_ex(Main *bmain, Object *ob, int copy_caches) { Object *obn; ModifierData *md; int a; obn = BKE_libblock_copy_ex(bmain, &ob->id); if (ob->totcol) { obn->mat = MEM_dupallocN(ob->mat); obn->matbits = MEM_dupallocN(ob->matbits); obn->totcol = ob->totcol; } if (ob->iuser) obn->iuser = MEM_dupallocN(ob->iuser); if (ob->bb) obn->bb = MEM_dupallocN(ob->bb); obn->flag &= ~OB_FROMGROUP; BLI_listbase_clear(&obn->modifiers); for (md = ob->modifiers.first; md; md = md->next) { ModifierData *nmd = modifier_new(md->type); BLI_strncpy(nmd->name, md->name, sizeof(nmd->name)); modifier_copyData(md, nmd); BLI_addtail(&obn->modifiers, nmd); } BLI_listbase_clear(&obn->prop); BKE_bproperty_copy_list(&obn->prop, &ob->prop); copy_sensors(&obn->sensors, &ob->sensors); copy_controllers(&obn->controllers, &ob->controllers); copy_actuators(&obn->actuators, &ob->actuators); if (ob->pose) { copy_object_pose(obn, ob); /* backwards compat... non-armatures can get poses in older files? */ if (ob->type == OB_ARMATURE) BKE_pose_rebuild(obn, obn->data); } defgroup_copy_list(&obn->defbase, &ob->defbase); BKE_copy_constraints(&obn->constraints, &ob->constraints, TRUE); obn->mode = 0; obn->sculpt = NULL; /* increase user numbers */ id_us_plus((ID *)obn->data); id_us_plus((ID *)obn->gpd); id_lib_extern((ID *)obn->dup_group); for (a = 0; a < obn->totcol; a++) id_us_plus((ID *)obn->mat[a]); if (ob->pd) { obn->pd = MEM_dupallocN(ob->pd); if (obn->pd->tex) id_us_plus(&(obn->pd->tex->id)); if (obn->pd->rng) obn->pd->rng = MEM_dupallocN(ob->pd->rng); } obn->soft = copy_softbody(ob->soft, copy_caches); obn->bsoft = copy_bulletsoftbody(ob->bsoft); obn->rigidbody_object = BKE_rigidbody_copy_object(ob); obn->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob); BKE_object_copy_particlesystems(obn, ob); obn->derivedDeform = NULL; obn->derivedFinal = NULL; BLI_listbase_clear(&obn->gpulamp); BLI_listbase_clear(&obn->pc_ids); obn->mpath = NULL; copy_object_lod(obn, ob); /* Copy runtime surve data. */ obn->curve_cache = NULL; return obn; } /* copy objects, will re-initialize cached simulation data */ Object *BKE_object_copy(Object *ob) { return BKE_object_copy_ex(G.main, ob, FALSE); } static void extern_local_object(Object *ob) { ParticleSystem *psys; id_lib_extern((ID *)ob->data); id_lib_extern((ID *)ob->dup_group); id_lib_extern((ID *)ob->poselib); id_lib_extern((ID *)ob->gpd); extern_local_matarar(ob->mat, ob->totcol); for (psys = ob->particlesystem.first; psys; psys = psys->next) id_lib_extern((ID *)psys->part); } void BKE_object_make_local(Object *ob) { Main *bmain = G.main; Scene *sce; Base *base; int is_local = FALSE, is_lib = FALSE; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if (ob->id.lib == NULL) return; ob->proxy = ob->proxy_from = NULL; if (ob->id.us == 1) { id_clear_lib_data(bmain, &ob->id); extern_local_object(ob); } else { for (sce = bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce = sce->id.next) { if (BKE_scene_base_find(sce, ob)) { if (sce->id.lib) is_lib = TRUE; else is_local = TRUE; } } if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &ob->id); extern_local_object(ob); } else if (is_local && is_lib) { Object *ob_new = BKE_object_copy(ob); ob_new->id.us = 0; /* Remap paths of new ID using old library as base. */ BKE_id_lib_local_paths(bmain, ob->id.lib, &ob_new->id); sce = bmain->scene.first; while (sce) { if (sce->id.lib == NULL) { base = sce->base.first; while (base) { if (base->object == ob) { base->object = ob_new; ob_new->id.us++; ob->id.us--; } base = base->next; } } sce = sce->id.next; } } } } /* * Returns true if the Object is a from an external blend file (libdata) */ bool BKE_object_is_libdata(Object *ob) { if (!ob) return false; if (ob->proxy) return false; if (ob->id.lib) return true; return false; } /* Returns true if the Object data is a from an external blend file (libdata) */ bool BKE_object_obdata_is_libdata(Object *ob) { if (!ob) return false; if (ob->proxy && (ob->data == NULL || ((ID *)ob->data)->lib == NULL)) return false; if (ob->id.lib) return true; if (ob->data == NULL) return false; if (((ID *)ob->data)->lib) return true; return false; } /* *************** PROXY **************** */ /* when you make proxy, ensure the exposed layers are extern */ static void armature_set_id_extern(Object *ob) { bArmature *arm = ob->data; bPoseChannel *pchan; unsigned int lay = arm->layer_protected; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if (!(pchan->bone->layer & lay)) id_lib_extern((ID *)pchan->custom); } } void BKE_object_copy_proxy_drivers(Object *ob, Object *target) { if ((target->adt) && (target->adt->drivers.first)) { FCurve *fcu; /* add new animdata block */ if (!ob->adt) ob->adt = BKE_id_add_animdata(&ob->id); /* make a copy of all the drivers (for now), then correct any links that need fixing */ free_fcurves(&ob->adt->drivers); copy_fcurves(&ob->adt->drivers, &target->adt->drivers); for (fcu = ob->adt->drivers.first; fcu; fcu = fcu->next) { ChannelDriver *driver = fcu->driver; DriverVar *dvar; for (dvar = driver->variables.first; dvar; dvar = dvar->next) { /* all drivers */ DRIVER_TARGETS_LOOPER(dvar) { if (dtar->id) { if ((Object *)dtar->id == target) dtar->id = (ID *)ob; else { /* only on local objects because this causes indirect links * 'a -> b -> c', blend to point directly to a.blend * when a.blend has a proxy thats linked into c.blend */ if (ob->id.lib == NULL) id_lib_extern((ID *)dtar->id); } } } DRIVER_TARGETS_LOOPER_END } } } } /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */ /* local_object->proxy == pointer to library object, saved in files and read */ /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob) { /* paranoia checks */ if (ob->id.lib || target->id.lib == NULL) { printf("cannot make proxy\n"); return; } ob->proxy = target; ob->proxy_group = gob; id_lib_extern(&target->id); DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); DAG_id_tag_update(&target->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* copy transform * - gob means this proxy comes from a group, just apply the matrix * so the object wont move from its dupli-transform. * * - no gob means this is being made from a linked object, * this is closer to making a copy of the object - in-place. */ if (gob) { ob->rotmode = target->rotmode; mul_m4_m4m4(ob->obmat, gob->obmat, target->obmat); if (gob->dup_group) { /* should always be true */ float tvec[3]; copy_v3_v3(tvec, gob->dup_group->dupli_ofs); mul_mat3_m4_v3(ob->obmat, tvec); sub_v3_v3(ob->obmat[3], tvec); } BKE_object_apply_mat4(ob, ob->obmat, FALSE, TRUE); } else { BKE_object_transform_copy(ob, target); ob->parent = target->parent; /* libdata */ copy_m4_m4(ob->parentinv, target->parentinv); } /* copy animdata stuff - drivers only for now... */ BKE_object_copy_proxy_drivers(ob, target); /* skip constraints? */ /* FIXME: this is considered by many as a bug */ /* set object type and link to data */ ob->type = target->type; ob->data = target->data; id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */ /* copy material and index information */ ob->actcol = ob->totcol = 0; if (ob->mat) MEM_freeN(ob->mat); if (ob->matbits) MEM_freeN(ob->matbits); ob->mat = NULL; ob->matbits = NULL; if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) { int i; ob->actcol = target->actcol; ob->totcol = target->totcol; ob->mat = MEM_dupallocN(target->mat); ob->matbits = MEM_dupallocN(target->matbits); for (i = 0; i < target->totcol; i++) { /* don't need to run test_object_materials since we know this object is new and not used elsewhere */ id_us_plus((ID *)ob->mat[i]); } } /* type conversions */ if (target->type == OB_ARMATURE) { copy_object_pose(ob, target); /* data copy, object pointers in constraints */ BKE_pose_rest(ob->pose); /* clear all transforms in channels */ BKE_pose_rebuild(ob, ob->data); /* set all internal links */ armature_set_id_extern(ob); } else if (target->type == OB_EMPTY) { ob->empty_drawtype = target->empty_drawtype; ob->empty_drawsize = target->empty_drawsize; } /* copy IDProperties */ if (ob->id.properties) { IDP_FreeProperty(ob->id.properties); MEM_freeN(ob->id.properties); ob->id.properties = NULL; } if (target->id.properties) { ob->id.properties = IDP_CopyProperty(target->id.properties); } /* copy drawtype info */ ob->dt = target->dt; } /* *************** CALC ****************** */ void BKE_object_scale_to_mat3(Object *ob, float mat[3][3]) { float vec[3]; mul_v3_v3v3(vec, ob->size, ob->dscale); size_to_mat3(mat, vec); } void BKE_object_rot_to_mat3(Object *ob, float mat[3][3], bool use_drot) { float rmat[3][3], dmat[3][3]; /* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied * with the rotation matrix to yield the appropriate rotation */ /* rotations may either be quats, eulers (with various rotation orders), or axis-angle */ if (ob->rotmode > 0) { /* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */ eulO_to_mat3(rmat, ob->rot, ob->rotmode); eulO_to_mat3(dmat, ob->drot, ob->rotmode); } else if (ob->rotmode == ROT_MODE_AXISANGLE) { /* axis-angle - not really that great for 3D-changing orientations */ axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle); axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle); } else { /* quats are normalized before use to eliminate scaling issues */ float tquat[4]; normalize_qt_qt(tquat, ob->quat); quat_to_mat3(rmat, tquat); normalize_qt_qt(tquat, ob->dquat); quat_to_mat3(dmat, tquat); } /* combine these rotations */ if (use_drot) mul_m3_m3m3(mat, dmat, rmat); else copy_m3_m3(mat, rmat); } void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], bool use_compat) { switch (ob->rotmode) { case ROT_MODE_QUAT: { float dquat[4]; mat3_to_quat(ob->quat, mat); normalize_qt_qt(dquat, ob->dquat); invert_qt(dquat); mul_qt_qtqt(ob->quat, dquat, ob->quat); break; } case ROT_MODE_AXISANGLE: { mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat); sub_v3_v3(ob->rotAxis, ob->drotAxis); ob->rotAngle -= ob->drotAngle; break; } default: /* euler */ { float quat[4]; float dquat[4]; float tmat[3][3]; /* without drot we could apply 'mat' directly */ mat3_to_quat(quat, mat); eulO_to_quat(dquat, ob->drot, ob->rotmode); invert_qt(dquat); mul_qt_qtqt(quat, dquat, quat); quat_to_mat3(tmat, quat); /* end drot correction */ if (use_compat) mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat); else mat3_to_eulO(ob->rot, ob->rotmode, tmat); break; } } } void BKE_object_tfm_protected_backup(const Object *ob, ObjectTfmProtectedChannels *obtfm) { #define TFMCPY(_v) (obtfm->_v = ob->_v) #define TFMCPY3D(_v) copy_v3_v3(obtfm->_v, ob->_v) #define TFMCPY4D(_v) copy_v4_v4(obtfm->_v, ob->_v) TFMCPY3D(loc); TFMCPY3D(dloc); TFMCPY3D(size); TFMCPY3D(dscale); TFMCPY3D(rot); TFMCPY3D(drot); TFMCPY4D(quat); TFMCPY4D(dquat); TFMCPY3D(rotAxis); TFMCPY3D(drotAxis); TFMCPY(rotAngle); TFMCPY(drotAngle); #undef TFMCPY #undef TFMCPY3D #undef TFMCPY4D } void BKE_object_tfm_protected_restore(Object *ob, const ObjectTfmProtectedChannels *obtfm, const short protectflag) { unsigned int i; for (i = 0; i < 3; i++) { if (protectflag & (OB_LOCK_LOCX << i)) { ob->loc[i] = obtfm->loc[i]; ob->dloc[i] = obtfm->dloc[i]; } if (protectflag & (OB_LOCK_SCALEX << i)) { ob->size[i] = obtfm->size[i]; ob->dscale[i] = obtfm->dscale[i]; } if (protectflag & (OB_LOCK_ROTX << i)) { ob->rot[i] = obtfm->rot[i]; ob->drot[i] = obtfm->drot[i]; ob->quat[i + 1] = obtfm->quat[i + 1]; ob->dquat[i + 1] = obtfm->dquat[i + 1]; ob->rotAxis[i] = obtfm->rotAxis[i]; ob->drotAxis[i] = obtfm->drotAxis[i]; } } if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) { ob->quat[0] = obtfm->quat[0]; ob->dquat[0] = obtfm->dquat[0]; ob->rotAngle = obtfm->rotAngle; ob->drotAngle = obtfm->drotAngle; } } void BKE_object_to_mat3(Object *ob, float mat[3][3]) /* no parent */ { float smat[3][3]; float rmat[3][3]; /*float q1[4];*/ /* size */ BKE_object_scale_to_mat3(ob, smat); /* rot */ BKE_object_rot_to_mat3(ob, rmat, TRUE); mul_m3_m3m3(mat, rmat, smat); } void BKE_object_to_mat4(Object *ob, float mat[4][4]) { float tmat[3][3]; BKE_object_to_mat3(ob, tmat); copy_m4_m3(mat, tmat); add_v3_v3v3(mat[3], ob->loc, ob->dloc); } void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]) { if (ob->parent) { float invmat[4][4]; /* for inverse of parent's matrix */ invert_m4_m4(invmat, ob->parent->obmat); mul_m4_m4m4(mat, invmat, ob->obmat); } else { copy_m4_m4(mat, ob->obmat); } } /* extern */ int enable_cu_speed = 1; static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4]) { Curve *cu; float vec[4], dir[3], quat[4], radius, ctime; unit_m4(mat); cu = par->data; if (ELEM3(NULL, par->curve_cache, par->curve_cache->path, par->curve_cache->path->data)) /* only happens on reload file, but violates depsgraph still... fix! */ BKE_displist_make_curveTypes(scene, par, 0); if (par->curve_cache->path == NULL) return; /* catch exceptions: feature for nla stride editing */ if (ob->ipoflag & OB_DISABLE_PATH) { ctime = 0.0f; } /* catch exceptions: curve paths used as a duplicator */ else if (enable_cu_speed) { /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated, * but this will only work if it actually is animated... * * we divide the curvetime calculated in the previous step by the length of the path, to get a time * factor, which then gets clamped to lie within 0.0 - 1.0 range */ if (IS_EQF(cu->pathlen, 0.0f) == 0) ctime = cu->ctime / cu->pathlen; else ctime = cu->ctime; CLAMP(ctime, 0.0f, 1.0f); } else { ctime = BKE_scene_frame_get(scene); if (IS_EQF(cu->pathlen, 0.0f) == 0) ctime /= cu->pathlen; CLAMP(ctime, 0.0f, 1.0f); } /* vec: 4 items! */ if (where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat : NULL, &radius, NULL)) { if (cu->flag & CU_FOLLOW) { #if 0 float si, q[4]; vec_to_quat(quat, dir, ob->trackflag, ob->upflag); /* the tilt */ normalize_v3(dir); q[0] = cosf(0.5 * vec[3]); si = sinf(0.5 * vec[3]); q[1] = -si * dir[0]; q[2] = -si * dir[1]; q[3] = -si * dir[2]; mul_qt_qtqt(quat, q, quat); #else quat_apply_track(quat, ob->trackflag, ob->upflag); #endif normalize_qt(quat); quat_to_mat4(mat, quat); } if (cu->flag & CU_PATH_RADIUS) { float tmat[4][4], rmat[4][4]; scale_m4_fl(tmat, radius); mul_m4_m4m4(rmat, tmat, mat); copy_m4_m4(mat, rmat); } copy_v3_v3(mat[3], vec); } } static void ob_parbone(Object *ob, Object *par, float mat[4][4]) { bPoseChannel *pchan; float vec[3]; if (par->type != OB_ARMATURE) { unit_m4(mat); return; } /* Make sure the bone is still valid */ pchan = BKE_pose_channel_find_name(par->pose, ob->parsubstr); if (!pchan || !pchan->bone) { printf("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name + 2, ob->parsubstr); unit_m4(mat); return; } /* get bone transform */ if (pchan->bone->flag & BONE_RELATIVE_PARENTING) { /* the new option uses the root - expected bahaviour, but differs from old... */ /* XXX check on version patching? */ copy_m4_m4(mat, pchan->chan_mat); } else { copy_m4_m4(mat, pchan->pose_mat); /* but for backwards compatibility, the child has to move to the tail */ copy_v3_v3(vec, mat[1]); mul_v3_fl(vec, pchan->bone->length); add_v3_v3(mat[3], vec); } } static void give_parvert(Object *par, int nr, float vec[3]) { zero_v3(vec); if (par->type == OB_MESH) { Mesh *me = par->data; BMEditMesh *em = me->edit_btmesh; DerivedMesh *dm; dm = (em) ? em->derivedFinal : par->derivedFinal; if (dm) { int count = 0; int numVerts = dm->getNumVerts(dm); if (nr < numVerts) { /* avoid dm->getVertDataArray() since it allocates arrays in the dm (not thread safe) */ int i; if (em && dm->type == DM_TYPE_EDITBMESH) { if (em->bm->elem_table_dirty & BM_VERT) { #ifdef VPARENT_THREADING_HACK BLI_mutex_lock(&vparent_lock); if (em->bm->elem_table_dirty & BM_VERT) { BM_mesh_elem_table_ensure(em->bm, BM_VERT); } BLI_mutex_unlock(&vparent_lock); #else BLI_assert(!"Not safe for threading"); BM_mesh_elem_table_ensure(em->bm, BM_VERT); #endif } } /* get the average of all verts with (original index == nr) */ if (CustomData_has_layer(&dm->vertData, CD_ORIGINDEX)) { for (i = 0; i < numVerts; i++) { const int *index = dm->getVertData(dm, i, CD_ORIGINDEX); if (*index == nr) { float co[3]; dm->getVertCo(dm, i, co); add_v3_v3(vec, co); count++; } } } else { if (nr < numVerts) { float co[3]; dm->getVertCo(dm, nr, co); add_v3_v3(vec, co); count++; } } } if (count == 0) { /* keep as 0, 0, 0 */ } else if (count > 0) { mul_v3_fl(vec, 1.0f / count); } else { /* use first index if its out of range */ dm->getVertCo(dm, 0, vec); } } else { fprintf(stderr, "%s: DerivedMesh is needed to solve parenting, " "object position can be wrong now\n", __func__); } } else if (ELEM(par->type, OB_CURVE, OB_SURF)) { Curve *cu = par->data; ListBase *nurb = BKE_curve_nurbs_get(cu); BKE_nurbList_index_get_co(nurb, nr, vec); } else if (par->type == OB_LATTICE) { Lattice *latt = par->data; DispList *dl = par->curve_cache ? BKE_displist_find(&par->curve_cache->disp, DL_VERTS) : NULL; float (*co)[3] = dl ? (float (*)[3])dl->verts : NULL; int tot; if (latt->editlatt) latt = latt->editlatt->latt; tot = latt->pntsu * latt->pntsv * latt->pntsw; /* ensure dl is correct size */ BLI_assert(dl == NULL || dl->nr == tot); if (nr < tot) { if (co) { copy_v3_v3(vec, co[nr]); } else { copy_v3_v3(vec, latt->def[nr].vec); } } } } static void ob_parvert3(Object *ob, Object *par, float mat[4][4]) { /* in local ob space */ if (OB_TYPE_SUPPORT_PARVERT(par->type)) { float cmat[3][3], v1[3], v2[3], v3[3], q[4]; give_parvert(par, ob->par1, v1); give_parvert(par, ob->par2, v2); give_parvert(par, ob->par3, v3); tri_to_quat(q, v1, v2, v3); quat_to_mat3(cmat, q); copy_m4_m3(mat, cmat); mid_v3_v3v3v3(mat[3], v1, v2, v3); } else { unit_m4(mat); } } static void ob_get_parent_matrix(Scene *scene, Object *ob, Object *par, float parentmat[4][4]) { float tmat[4][4]; float vec[3]; int ok; switch (ob->partype & PARTYPE) { case PAROBJECT: ok = 0; if (par->type == OB_CURVE) { if (scene && ((Curve *)par->data)->flag & CU_PATH) { ob_parcurve(scene, ob, par, tmat); ok = 1; } } if (ok) mul_m4_m4m4(parentmat, par->obmat, tmat); else copy_m4_m4(parentmat, par->obmat); break; case PARBONE: ob_parbone(ob, par, tmat); mul_m4_m4m4(parentmat, par->obmat, tmat); break; case PARVERT1: unit_m4(parentmat); give_parvert(par, ob->par1, vec); mul_v3_m4v3(parentmat[3], par->obmat, vec); break; case PARVERT3: ob_parvert3(ob, par, tmat); mul_m4_m4m4(parentmat, par->obmat, tmat); break; case PARSKEL: copy_m4_m4(parentmat, par->obmat); break; } } /** * \param r_originmat Optional matrix that stores the space the object is in (without its own matrix applied) */ static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[4][4], float slowmat[4][4], float r_originmat[3][3], const bool set_origin) { float totmat[4][4]; float tmat[4][4]; float locmat[4][4]; BKE_object_to_mat4(ob, locmat); if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat); ob_get_parent_matrix(scene, ob, par, totmat); /* total */ mul_m4_m4m4(tmat, totmat, ob->parentinv); mul_m4_m4m4(obmat, tmat, locmat); if (r_originmat) { /* usable originmat */ copy_m3_m4(r_originmat, tmat); } /* origin, for help line */ if (set_origin) { if ((ob->partype & PARTYPE) == PARSKEL) { copy_v3_v3(ob->orig, par->obmat[3]); } else { copy_v3_v3(ob->orig, totmat[3]); } } } static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4]) { float *fp1, *fp2; float fac1, fac2; int a; /* include framerate */ fac1 = (1.0f / (1.0f + fabsf(ob->sf)) ); if (fac1 >= 1.0f) return 0; fac2 = 1.0f - fac1; fp1 = obmat[0]; fp2 = slowmat[0]; for (a = 0; a < 16; a++, fp1++, fp2++) { fp1[0] = fac1 * fp1[0] + fac2 * fp2[0]; } return 1; } /* note, scene is the active scene while actual_scene is the scene the object resides in */ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime, RigidBodyWorld *rbw, float r_originmat[3][3]) { if (ob == NULL) return; /* execute drivers only, as animation has already been done */ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS); if (ob->parent) { Object *par = ob->parent; float slowmat[4][4] = MAT4_UNITY; /* calculate parent matrix */ solve_parenting(scene, ob, par, ob->obmat, slowmat, r_originmat, true); /* "slow parent" is definitely not threadsafe, and may also give bad results jumping around * An old-fashioned hack which probably doesn't really cut it anymore */ if (ob->partype & PARSLOW) { if (!where_is_object_parslow(ob, ob->obmat, slowmat)) return; } } else { BKE_object_to_mat4(ob, ob->obmat); } /* try to fall back to the scene rigid body world if none given */ rbw = rbw ? rbw : scene->rigidbody_world; /* read values pushed into RBO from sim/cache... */ BKE_rigidbody_sync_transforms(rbw, ob, ctime); /* solve constraints */ if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) { bConstraintOb *cob; cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); BKE_solve_constraints(&ob->constraints, cob, ctime); BKE_constraints_clear_evalob(cob); } /* set negative scale flag in object */ if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE; else ob->transflag &= ~OB_NEG_SCALE; } void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) { BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL, NULL); } /* get object transformation matrix without recalculating dependencies and * constraints -- assume dependencies are already solved by depsgraph. * no changes to object and it's parent would be done. * used for bundles orientation in 3d space relative to parented blender camera */ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4]) { float slowmat[4][4] = MAT4_UNITY; if (ob->parent) { Object *par = ob->parent; solve_parenting(scene, ob, par, obmat, slowmat, NULL, false); if (ob->partype & PARSLOW) where_is_object_parslow(ob, obmat, slowmat); } else { BKE_object_to_mat4(ob, obmat); } } void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3]) { BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat); } void BKE_object_where_is_calc(Scene *scene, Object *ob) { BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL, NULL); } /* for calculation of the inverse parent transform, only used for editor */ void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob) { BKE_object_workob_clear(workob); unit_m4(workob->obmat); unit_m4(workob->parentinv); unit_m4(workob->constinv); workob->parent = ob->parent; workob->trackflag = ob->trackflag; workob->upflag = ob->upflag; workob->partype = ob->partype; workob->par1 = ob->par1; workob->par2 = ob->par2; workob->par3 = ob->par3; workob->constraints.first = ob->constraints.first; workob->constraints.last = ob->constraints.last; BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr)); BKE_object_where_is_calc(scene, workob); } /* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */ void BKE_object_apply_mat4(Object *ob, float mat[4][4], const bool use_compat, const bool use_parent) { float rot[3][3]; if (use_parent && ob->parent) { float rmat[4][4], diff_mat[4][4], imat[4][4], parent_mat[4][4]; ob_get_parent_matrix(NULL, ob, ob->parent, parent_mat); mul_m4_m4m4(diff_mat, parent_mat, ob->parentinv); invert_m4_m4(imat, diff_mat); mul_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */ BKE_object_apply_mat4(ob, rmat, use_compat, FALSE); /* same as below, use rmat rather than mat */ mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat); BKE_object_mat3_to_rot(ob, rot, use_compat); } else { mat4_to_loc_rot_size(ob->loc, rot, ob->size, mat); BKE_object_mat3_to_rot(ob, rot, use_compat); } sub_v3_v3(ob->loc, ob->dloc); if (ob->dscale[0] != 0.0f) ob->size[0] /= ob->dscale[0]; if (ob->dscale[1] != 0.0f) ob->size[1] /= ob->dscale[1]; if (ob->dscale[2] != 0.0f) ob->size[2] /= ob->dscale[2]; /* BKE_object_mat3_to_rot handles delta rotations */ } BoundBox *BKE_boundbox_alloc_unit(void) { BoundBox *bb; const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {-1.0f, -1.0f, -1.0f}; bb = MEM_callocN(sizeof(BoundBox), "OB-BoundBox"); BKE_boundbox_init_from_minmax(bb, min, max); return bb; } void BKE_boundbox_init_from_minmax(BoundBox *bb, const float min[3], const float max[3]) { bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = min[0]; bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = max[0]; bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = min[1]; bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = max[1]; bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = min[2]; bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = max[2]; } BoundBox *BKE_object_boundbox_get(Object *ob) { BoundBox *bb = NULL; if (ob->type == OB_MESH) { bb = BKE_mesh_boundbox_get(ob); } else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { bb = BKE_curve_boundbox_get(ob); } else if (ob->type == OB_MBALL) { bb = ob->bb; } return bb; } /* used to temporally disable/enable boundbox */ void BKE_object_boundbox_flag(Object *ob, int flag, int set) { BoundBox *bb = BKE_object_boundbox_get(ob); if (bb) { if (set) bb->flag |= flag; else bb->flag &= ~flag; } } void BKE_object_dimensions_get(Object *ob, float vec[3]) { BoundBox *bb = NULL; bb = BKE_object_boundbox_get(ob); if (bb) { float scale[3]; mat4_to_size(scale, ob->obmat); vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]); vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]); vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]); } else { zero_v3(vec); } } void BKE_object_dimensions_set(Object *ob, const float *value) { BoundBox *bb = NULL; bb = BKE_object_boundbox_get(ob); if (bb) { float scale[3], len[3]; mat4_to_size(scale, ob->obmat); len[0] = bb->vec[4][0] - bb->vec[0][0]; len[1] = bb->vec[2][1] - bb->vec[0][1]; len[2] = bb->vec[1][2] - bb->vec[0][2]; if (len[0] > 0.f) ob->size[0] = value[0] / len[0]; if (len[1] > 0.f) ob->size[1] = value[1] / len[1]; if (len[2] > 0.f) ob->size[2] = value[2] / len[2]; } } void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool use_hidden) { BoundBox bb; float vec[3]; int a; bool changed = false; switch (ob->type) { case OB_CURVE: case OB_FONT: case OB_SURF: { bb = *BKE_curve_boundbox_get(ob); for (a = 0; a < 8; a++) { mul_m4_v3(ob->obmat, bb.vec[a]); minmax_v3v3_v3(min_r, max_r, bb.vec[a]); } changed = true; break; } case OB_LATTICE: { Lattice *lt = ob->data; BPoint *bp = lt->def; int u, v, w; for (w = 0; w < lt->pntsw; w++) { for (v = 0; v < lt->pntsv; v++) { for (u = 0; u < lt->pntsu; u++, bp++) { mul_v3_m4v3(vec, ob->obmat, bp->vec); minmax_v3v3_v3(min_r, max_r, vec); } } } changed = true; break; } case OB_ARMATURE: { if (ob->pose) { bArmature *arm = ob->data; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { /* XXX pchan->bone may be NULL for duplicated bones, see duplicateEditBoneObjects() comment * (editarmature.c:2592)... Skip in this case too! */ if (pchan->bone && !((use_hidden == FALSE) && (PBONE_VISIBLE(arm, pchan->bone) == FALSE))) { mul_v3_m4v3(vec, ob->obmat, pchan->pose_head); minmax_v3v3_v3(min_r, max_r, vec); mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail); minmax_v3v3_v3(min_r, max_r, vec); changed = true; } } } break; } case OB_MESH: { Mesh *me = BKE_mesh_from_object(ob); if (me) { bb = *BKE_mesh_boundbox_get(ob); for (a = 0; a < 8; a++) { mul_m4_v3(ob->obmat, bb.vec[a]); minmax_v3v3_v3(min_r, max_r, bb.vec[a]); } changed = true; } break; } case OB_MBALL: { float ob_min[3], ob_max[3]; changed = BKE_mball_minmax_ex(ob->data, ob_min, ob_max, ob->obmat, 0); if (changed) { minmax_v3v3_v3(min_r, max_r, ob_min); minmax_v3v3_v3(min_r, max_r, ob_max); } break; } } if (changed == false) { float size[3]; copy_v3_v3(size, ob->size); if (ob->type == OB_EMPTY) { mul_v3_fl(size, ob->empty_drawsize); } minmax_v3v3_v3(min_r, max_r, ob->obmat[3]); copy_v3_v3(vec, ob->obmat[3]); add_v3_v3(vec, size); minmax_v3v3_v3(min_r, max_r, vec); copy_v3_v3(vec, ob->obmat[3]); sub_v3_v3(vec, size); minmax_v3v3_v3(min_r, max_r, vec); } } void BKE_object_empty_draw_type_set(Object *ob, const int value) { ob->empty_drawtype = value; if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { if (!ob->iuser) { ob->iuser = MEM_callocN(sizeof(ImageUser), "image user"); ob->iuser->ok = 1; ob->iuser->frames = 100; ob->iuser->sfra = 1; ob->iuser->fie_ima = 2; } } else { if (ob->iuser) { MEM_freeN(ob->iuser); ob->iuser = NULL; } } } bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3], const bool use_hidden) { bool ok = false; if ((ob->transflag & OB_DUPLI) == 0) { return ok; } else { ListBase *lb; DupliObject *dob; lb = object_duplilist(G.main->eval_ctx, scene, ob); for (dob = lb->first; dob; dob = dob->next) { if ((use_hidden == false) && (dob->no_draw != 0)) { /* pass */ } else { BoundBox *bb = BKE_object_boundbox_get(dob->ob); if (bb) { int i; for (i = 0; i < 8; i++) { float vec[3]; mul_v3_m4v3(vec, dob->mat, bb->vec[i]); minmax_v3v3_v3(r_min, r_max, vec); } ok = true; } } } free_object_duplilist(lb); /* does restore */ } return ok; } void BKE_object_foreach_display_point( Object *ob, float obmat[4][4], void (*func_cb)(const float[3], void *), void *user_data) { float co[3]; if (ob->derivedFinal) { DerivedMesh *dm = ob->derivedFinal; MVert *mv = dm->getVertArray(dm); int totvert = dm->getNumVerts(dm); int i; for (i = 0; i < totvert; i++, mv++) { mul_v3_m4v3(co, obmat, mv->co); func_cb(co, user_data); } } else if (ob->curve_cache && ob->curve_cache->disp.first) { DispList *dl; for (dl = ob->curve_cache->disp.first; dl; dl = dl->next) { float *v3 = dl->verts; int totvert = dl->nr; int i; for (i = 0; i < totvert; i++, v3 += 3) { mul_v3_m4v3(co, obmat, v3); func_cb(co, user_data); } } } } void BKE_scene_foreach_display_point( Scene *scene, View3D *v3d, const short flag, void (*func_cb)(const float[3], void *), void *user_data) { Base *base; Object *ob; for (base = FIRSTBASE; base; base = base->next) { if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag & flag) == flag) { ob = base->object; if ((ob->transflag & OB_DUPLI) == 0) { BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data); } else { ListBase *lb; DupliObject *dob; lb = object_duplilist(G.main->eval_ctx, scene, ob); for (dob = lb->first; dob; dob = dob->next) { if (dob->no_draw == 0) { BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data); } } free_object_duplilist(lb); /* does restore */ } } } } /* copied from DNA_object_types.h */ typedef struct ObTfmBack { float loc[3], dloc[3], orig[3]; float size[3], dscale[3]; /* scale and delta scale */ float rot[3], drot[3]; /* euler rotation */ float quat[4], dquat[4]; /* quaternion rotation */ float rotAxis[3], drotAxis[3]; /* axis angle rotation - axis part */ float rotAngle, drotAngle; /* axis angle rotation - angle part */ float obmat[4][4]; /* final worldspace matrix with constraints & animsys applied */ float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */ float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */ float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */ } ObTfmBack; void *BKE_object_tfm_backup(Object *ob) { ObTfmBack *obtfm = MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack"); copy_v3_v3(obtfm->loc, ob->loc); copy_v3_v3(obtfm->dloc, ob->dloc); copy_v3_v3(obtfm->orig, ob->orig); copy_v3_v3(obtfm->size, ob->size); copy_v3_v3(obtfm->dscale, ob->dscale); copy_v3_v3(obtfm->rot, ob->rot); copy_v3_v3(obtfm->drot, ob->drot); copy_qt_qt(obtfm->quat, ob->quat); copy_qt_qt(obtfm->dquat, ob->dquat); copy_v3_v3(obtfm->rotAxis, ob->rotAxis); copy_v3_v3(obtfm->drotAxis, ob->drotAxis); obtfm->rotAngle = ob->rotAngle; obtfm->drotAngle = ob->drotAngle; copy_m4_m4(obtfm->obmat, ob->obmat); copy_m4_m4(obtfm->parentinv, ob->parentinv); copy_m4_m4(obtfm->constinv, ob->constinv); copy_m4_m4(obtfm->imat, ob->imat); return (void *)obtfm; } void BKE_object_tfm_restore(Object *ob, void *obtfm_pt) { ObTfmBack *obtfm = (ObTfmBack *)obtfm_pt; copy_v3_v3(ob->loc, obtfm->loc); copy_v3_v3(ob->dloc, obtfm->dloc); copy_v3_v3(ob->orig, obtfm->orig); copy_v3_v3(ob->size, obtfm->size); copy_v3_v3(ob->dscale, obtfm->dscale); copy_v3_v3(ob->rot, obtfm->rot); copy_v3_v3(ob->drot, obtfm->drot); copy_qt_qt(ob->quat, obtfm->quat); copy_qt_qt(ob->dquat, obtfm->dquat); copy_v3_v3(ob->rotAxis, obtfm->rotAxis); copy_v3_v3(ob->drotAxis, obtfm->drotAxis); ob->rotAngle = obtfm->rotAngle; ob->drotAngle = obtfm->drotAngle; copy_m4_m4(ob->obmat, obtfm->obmat); copy_m4_m4(ob->parentinv, obtfm->parentinv); copy_m4_m4(ob->constinv, obtfm->constinv); copy_m4_m4(ob->imat, obtfm->imat); } bool BKE_object_parent_loop_check(const Object *par, const Object *ob) { /* test if 'ob' is a parent somewhere in par's parents */ if (par == NULL) return false; if (ob == par) return true; return BKE_object_parent_loop_check(par->parent, ob); } /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */ /* local_object->proxy == pointer to library object, saved in files and read */ /* function below is polluted with proxy exceptions, cleanup will follow! */ /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */ /* requires flags to be set! */ /* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, RigidBodyWorld *rbw) { if (ob->recalc & OB_RECALC_ALL) { /* speed optimization for animation lookups */ if (ob->pose) BKE_pose_channels_hash_make(ob->pose); if (ob->recalc & OB_RECALC_DATA) { if (ob->type == OB_ARMATURE) { /* this happens for reading old files and to match library armatures * with poses we do it ahead of BKE_object_where_is_calc to ensure animation * is evaluated on the rebuilt pose, otherwise we get incorrect poses * on file load */ if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) BKE_pose_rebuild(ob, ob->data); } } /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, * which is only in BKE_object_where_is_calc now */ /* XXX: should this case be OB_RECALC_OB instead? */ if (ob->recalc & OB_RECALC_ALL) { if (G.debug & G_DEBUG_DEPSGRAPH) printf("recalcob %s\n", ob->id.name + 2); /* handle proxy copy for target */ if (ob->id.lib && ob->proxy_from) { // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); if (ob->proxy_from->proxy_group) { /* transform proxy into group space */ Object *obg = ob->proxy_from->proxy_group; invert_m4_m4(obg->imat, obg->obmat); mul_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat); if (obg->dup_group) { /* should always be true */ add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs); } } else copy_m4_m4(ob->obmat, ob->proxy_from->obmat); } else BKE_object_where_is_calc_ex(scene, rbw, ob, NULL); } if (ob->recalc & OB_RECALC_DATA) { ID *data_id = (ID *)ob->data; AnimData *adt = BKE_animdata_from_id(data_id); Key *key; float ctime = BKE_scene_frame_get(scene); if (G.debug & G_DEBUG_DEPSGRAPH) printf("recalcdata %s\n", ob->id.name + 2); if (adt) { /* evaluate drivers - datalevel */ /* XXX: for mesh types, should we push this to derivedmesh instead? */ BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS); } key = BKE_key_from_object(ob); if (key && key->block.first) { if (!(ob->shapeflag & OB_SHAPE_LOCK)) BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS); } /* includes all keys and modifiers */ switch (ob->type) { case OB_MESH: { BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL; uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH; if (em) { makeDerivedMesh(scene, ob, em, data_mask, 0); /* was CD_MASK_BAREMESH */ } else { makeDerivedMesh(scene, ob, NULL, data_mask, 0); } break; } case OB_ARMATURE: if (ob->id.lib && ob->proxy_from) { if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) { printf("Proxy copy error, lib Object: %s proxy Object: %s\n", ob->id.name + 2, ob->proxy_from->id.name + 2); } } else { BKE_pose_where_is(scene, ob); } break; case OB_MBALL: BKE_displist_make_mball(eval_ctx, scene, ob); break; case OB_CURVE: case OB_SURF: case OB_FONT: BKE_displist_make_curveTypes(scene, ob, 0); break; case OB_LATTICE: BKE_lattice_modifiers_calc(scene, ob); break; case OB_EMPTY: if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data) if (BKE_image_is_animated(ob->data)) BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0); break; } /* related materials */ /* XXX: without depsgraph tagging, this will always need to be run, which will be slow! * However, not doing anything (or trying to hack around this lack) is not an option * anymore, especially due to Cycles [#31834] */ if (ob->totcol) { int a; for (a = 1; a <= ob->totcol; a++) { Material *ma = give_current_material(ob, a); if (ma) { /* recursively update drivers for this material */ material_drivers_update(scene, ma, ctime); } } } else if (ob->type == OB_LAMP) lamp_drivers_update(scene, ob->data, ctime); /* particles */ if (ob->particlesystem.first) { ParticleSystem *tpsys, *psys; DerivedMesh *dm; ob->transflag &= ~OB_DUPLIPARTS; psys = ob->particlesystem.first; while (psys) { /* ensure this update always happens even if psys is disabled */ if (psys->recalc & PSYS_RECALC_TYPE) { psys_changed_type(ob, psys); } if (psys_check_enabled(ob, psys)) { /* check use of dupli objects here */ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->for_render) && ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group))) { ob->transflag |= OB_DUPLIPARTS; } particle_system_update(scene, ob, psys); psys = psys->next; } else if (psys->flag & PSYS_DELETE) { tpsys = psys->next; BLI_remlink(&ob->particlesystem, psys); psys_free(ob, psys); psys = tpsys; } else psys = psys->next; } if (eval_ctx->for_render && ob->transflag & OB_DUPLIPARTS) { /* this is to make sure we get render level duplis in groups: * the derivedmesh must be created before init_render_mesh, * since object_duplilist does dupliparticles before that */ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL); dm->release(dm); for (psys = ob->particlesystem.first; psys; psys = psys->next) psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated; } } /* quick cache removed */ } ob->recalc &= ~OB_RECALC_ALL; } /* the case when this is a group proxy, object_update is called in group.c */ if (ob->proxy) { /* set pointer in library proxy target, for copying, but restore it */ ob->proxy->proxy_from = ob; // printf("set proxy pointer for later group stuff %s\n", ob->id.name); /* the no-group proxy case, we call update */ if (ob->proxy_group == NULL) { // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name); BKE_object_handle_update(eval_ctx, scene, ob->proxy); } } } /* WARNING: "scene" here may not be the scene object actually resides in. * When dealing with background-sets, "scene" is actually the active scene. * e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n * rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world */ void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob) { BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL); } void BKE_object_sculpt_modifiers_changed(Object *ob) { SculptSession *ss = ob->sculpt; if (ss) { if (!ss->cache) { /* we free pbvh on changes, except during sculpt since it can't deal with * changing PVBH node organization, we hope topology does not change in * the meantime .. weak */ if (ss->pbvh) { BKE_pbvh_free(ss->pbvh); ss->pbvh = NULL; } free_sculptsession_deformMats(ob->sculpt); } else { PBVHNode **nodes; int n, totnode; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); for (n = 0; n < totnode; n++) BKE_pbvh_node_mark_update(nodes[n]); MEM_freeN(nodes); } } } int BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot) { if (ob->data == NULL) return 0; switch (GS(((ID *)ob->data)->name)) { case ID_ME: { Mesh *me = ob->data; if (r_texflag) *r_texflag = &me->texflag; if (r_loc) *r_loc = me->loc; if (r_size) *r_size = me->size; if (r_rot) *r_rot = me->rot; break; } case ID_CU: { Curve *cu = ob->data; if (r_texflag) *r_texflag = &cu->texflag; if (r_loc) *r_loc = cu->loc; if (r_size) *r_size = cu->size; if (r_rot) *r_rot = cu->rot; break; } case ID_MB: { MetaBall *mb = ob->data; if (r_texflag) *r_texflag = &mb->texflag; if (r_loc) *r_loc = mb->loc; if (r_size) *r_size = mb->size; if (r_rot) *r_rot = mb->rot; break; } default: return 0; } return 1; } /* * Test a bounding box for ray intersection * assumes the ray is already local to the boundbox space */ bool BKE_boundbox_ray_hit_check(struct BoundBox *bb, const float ray_start[3], const float ray_normal[3], float *r_lambda) { const int triangle_indexes[12][3] = { {0, 1, 2}, {0, 2, 3}, {3, 2, 6}, {3, 6, 7}, {1, 2, 6}, {1, 6, 5}, {5, 6, 7}, {4, 5, 7}, {0, 3, 7}, {0, 4, 7}, {0, 1, 5}, {0, 4, 5}}; bool result = false; int i; for (i = 0; i < 12 && (!result || r_lambda); i++) { float lambda; int v1, v2, v3; v1 = triangle_indexes[i][0]; v2 = triangle_indexes[i][1]; v3 = triangle_indexes[i][2]; if (isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL) && (!r_lambda || *r_lambda > lambda)) { result = true; if (r_lambda) { *r_lambda = lambda; } } } return result; } static int pc_cmp(void *a, void *b) { LinkData *ad = a, *bd = b; if (GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data)) return 1; else return 0; } int BKE_object_insert_ptcache(Object *ob) { LinkData *link = NULL; int i = 0; BLI_sortlist(&ob->pc_ids, pc_cmp); for (link = ob->pc_ids.first, i = 0; link; link = link->next, i++) { int index = GET_INT_FROM_POINTER(link->data); if (i < index) break; } link = MEM_callocN(sizeof(LinkData), "PCLink"); link->data = SET_INT_IN_POINTER(i); BLI_addtail(&ob->pc_ids, link); return i; } static int pc_findindex(ListBase *listbase, int index) { LinkData *link = NULL; int number = 0; if (listbase == NULL) return -1; link = listbase->first; while (link) { if (GET_INT_FROM_POINTER(link->data) == index) return number; number++; link = link->next; } return -1; } void BKE_object_delete_ptcache(Object *ob, int index) { int list_index = pc_findindex(&ob->pc_ids, index); LinkData *link = BLI_findlink(&ob->pc_ids, list_index); BLI_freelinkN(&ob->pc_ids, link); } /* shape key utility function */ /************************* Mesh ************************/ static KeyBlock *insert_meshkey(Scene *scene, Object *ob, const char *name, const bool from_mix) { Mesh *me = ob->data; Key *key = me->key; KeyBlock *kb; int newkey = 0; if (key == NULL) { key = me->key = BKE_key_add((ID *)me); key->type = KEY_RELATIVE; newkey = 1; } if (newkey || from_mix == FALSE) { /* create from mesh */ kb = BKE_keyblock_add_ctime(key, name, FALSE); BKE_key_convert_from_mesh(me, kb); } else { /* copy from current values */ int totelem; float *data = BKE_key_evaluate_object(scene, ob, &totelem); /* create new block with prepared data */ kb = BKE_keyblock_add_ctime(key, name, FALSE); kb->data = data; kb->totelem = totelem; } return kb; } /************************* Lattice ************************/ static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, const bool from_mix) { Lattice *lt = ob->data; Key *key = lt->key; KeyBlock *kb; int newkey = 0; if (key == NULL) { key = lt->key = BKE_key_add((ID *)lt); key->type = KEY_RELATIVE; newkey = 1; } if (newkey || from_mix == FALSE) { kb = BKE_keyblock_add_ctime(key, name, FALSE); if (!newkey) { KeyBlock *basekb = (KeyBlock *)key->block.first; kb->data = MEM_dupallocN(basekb->data); kb->totelem = basekb->totelem; } else { BKE_key_convert_from_lattice(lt, kb); } } else { /* copy from current values */ int totelem; float *data = BKE_key_evaluate_object(scene, ob, &totelem); /* create new block with prepared data */ kb = BKE_keyblock_add_ctime(key, name, FALSE); kb->totelem = totelem; kb->data = data; } return kb; } /************************* Curve ************************/ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, const bool from_mix) { Curve *cu = ob->data; Key *key = cu->key; KeyBlock *kb; ListBase *lb = BKE_curve_nurbs_get(cu); int newkey = 0; if (key == NULL) { key = cu->key = BKE_key_add((ID *)cu); key->type = KEY_RELATIVE; newkey = 1; } if (newkey || from_mix == FALSE) { /* create from curve */ kb = BKE_keyblock_add_ctime(key, name, FALSE); if (!newkey) { KeyBlock *basekb = (KeyBlock *)key->block.first; kb->data = MEM_dupallocN(basekb->data); kb->totelem = basekb->totelem; } else { BKE_key_convert_from_curve(cu, kb, lb); } } else { /* copy from current values */ int totelem; float *data = BKE_key_evaluate_object(scene, ob, &totelem); /* create new block with prepared data */ kb = BKE_keyblock_add_ctime(key, name, FALSE); kb->totelem = totelem; kb->data = data; } return kb; } KeyBlock *BKE_object_insert_shape_key(Scene *scene, Object *ob, const char *name, const bool from_mix) { switch (ob->type) { case OB_MESH: return insert_meshkey(scene, ob, name, from_mix); case OB_CURVE: case OB_SURF: return insert_curvekey(scene, ob, name, from_mix); case OB_LATTICE: return insert_lattkey(scene, ob, name, from_mix); default: return NULL; } } bool BKE_object_is_child_recursive(Object *ob_parent, Object *ob_child) { for (ob_child = ob_child->parent; ob_child; ob_child = ob_child->parent) { if (ob_child == ob_parent) { return true; } } return false; } /* most important if this is modified it should _always_ return True, in certain * cases false positives are hard to avoid (shape keys for example) */ int BKE_object_is_modified(Scene *scene, Object *ob) { int flag = 0; if (BKE_key_from_object(ob)) { flag |= eModifierMode_Render | eModifierMode_Realtime; } else { ModifierData *md; VirtualModifierData virtualModifierData; /* cloth */ for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md && (flag != (eModifierMode_Render | eModifierMode_Realtime)); md = md->next) { if ((flag & eModifierMode_Render) == 0 && modifier_isEnabled(scene, md, eModifierMode_Render)) flag |= eModifierMode_Render; if ((flag & eModifierMode_Realtime) == 0 && modifier_isEnabled(scene, md, eModifierMode_Realtime)) flag |= eModifierMode_Realtime; } } return flag; } /* test if object is affected by deforming modifiers (for motion blur). again * most important is to avoid false positives, this is to skip computations * and we can still if there was actual deformation afterwards */ int BKE_object_is_deform_modified(Scene *scene, Object *ob) { ModifierData *md; VirtualModifierData virtualModifierData; int flag = 0; /* cloth */ for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md && (flag != (eModifierMode_Render | eModifierMode_Realtime)); md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->type == eModifierTypeType_OnlyDeform) { if (!(flag & eModifierMode_Render) && modifier_isEnabled(scene, md, eModifierMode_Render)) flag |= eModifierMode_Render; if (!(flag & eModifierMode_Realtime) && modifier_isEnabled(scene, md, eModifierMode_Realtime)) flag |= eModifierMode_Realtime; } } return flag; } /* See if an object is using an animated modifier */ bool BKE_object_is_animated(Scene *scene, Object *ob) { ModifierData *md; VirtualModifierData virtualModifierData; for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next) if (modifier_dependsOnTime(md) && (modifier_isEnabled(scene, md, eModifierMode_Realtime) || modifier_isEnabled(scene, md, eModifierMode_Render))) { return true; } return false; } static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin) { /* this is copied from ID_NEW; it might be better to have a macro */ if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid; } void BKE_object_relink(Object *ob) { if (ob->id.lib) return; BKE_relink_constraints(&ob->constraints); if (ob->pose) { bPoseChannel *chan; for (chan = ob->pose->chanbase.first; chan; chan = chan->next) { BKE_relink_constraints(&chan->constraints); } } modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL); if (ob->adt) BKE_relink_animdata(ob->adt); if (ob->rigidbody_constraint) BKE_rigidbody_relink_constraint(ob->rigidbody_constraint); ID_NEW(ob->parent); ID_NEW(ob->proxy); ID_NEW(ob->proxy_group); } MovieClip *BKE_object_movieclip_get(Scene *scene, Object *ob, bool use_default) { MovieClip *clip = use_default ? scene->clip : NULL; bConstraint *con = ob->constraints.first, *scon = NULL; while (con) { if (con->type == CONSTRAINT_TYPE_CAMERASOLVER) { if (scon == NULL || (scon->flag & CONSTRAINT_OFF)) scon = con; } con = con->next; } if (scon) { bCameraSolverConstraint *solver = scon->data; if ((solver->flag & CAMERASOLVER_ACTIVECLIP) == 0) clip = solver->clip; else clip = scene->clip; } return clip; } /* * Find an associated Armature object */ static Object *obrel_armature_find(Object *ob) { Object *ob_arm = NULL; if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) { ob_arm = ob->parent; } else { ModifierData *mod; for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) { if (mod->type == eModifierType_Armature) { ob_arm = ((ArmatureModifierData *)mod)->object; } } } return ob_arm; } static bool obrel_list_test(Object *ob) { return ob && !(ob->id.flag & LIB_DOIT); } static void obrel_list_add(LinkNode **links, Object *ob) { BLI_linklist_prepend(links, ob); ob->id.flag |= LIB_DOIT; } /* * Iterates over all objects of the given scene. * Depending on the eObjectSet flag: * collect either OB_SET_ALL, OB_SET_VISIBLE or OB_SET_SELECTED objects. * If OB_SET_VISIBLE or OB_SET_SELECTED are collected, * then also add related objects according to the given includeFilters. */ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter) { LinkNode *links = NULL; Base *base; /* Remove markers from all objects */ for (base = scene->base.first; base; base = base->next) { base->object->id.flag &= ~LIB_DOIT; } /* iterate over all selected and visible objects */ for (base = scene->base.first; base; base = base->next) { if (objectSet == OB_SET_ALL) { /* as we get all anyways just add it */ Object *ob = base->object; obrel_list_add(&links, ob); } else { if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE(((View3D *)NULL), scene, base)) || (objectSet == OB_SET_VISIBLE && BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, base))) { Object *ob = base->object; if (obrel_list_test(ob)) obrel_list_add(&links, ob); /* parent relationship */ if (includeFilter & (OB_REL_PARENT | OB_REL_PARENT_RECURSIVE)) { Object *parent = ob->parent; if (obrel_list_test(parent)) { obrel_list_add(&links, parent); /* recursive parent relationship */ if (includeFilter & OB_REL_PARENT_RECURSIVE) { parent = parent->parent; while (obrel_list_test(parent)) { obrel_list_add(&links, parent); parent = parent->parent; } } } } /* child relationship */ if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) { Base *local_base; for (local_base = scene->base.first; local_base; local_base = local_base->next) { if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) { Object *child = local_base->object; if (obrel_list_test(child)) { if ((includeFilter & OB_REL_CHILDREN_RECURSIVE && BKE_object_is_child_recursive(ob, child)) || (includeFilter & OB_REL_CHILDREN && child->parent && child->parent == ob)) { obrel_list_add(&links, child); } } } } } /* include related armatures */ if (includeFilter & OB_REL_MOD_ARMATURE) { Object *arm = obrel_armature_find(ob); if (obrel_list_test(arm)) { obrel_list_add(&links, arm); } } } } } return links; } /** * return all groups this object is apart of, caller must free. */ struct LinkNode *BKE_object_groups(Object *ob) { LinkNode *group_linknode = NULL; Group *group = NULL; while ((group = BKE_group_object_find(group, ob))) { BLI_linklist_prepend(&group_linknode, group); } return group_linknode; } void BKE_object_groups_clear(Scene *scene, Base *base, Object *object) { Group *group = NULL; BLI_assert((base == NULL) || (base->object == object)); if (scene && base == NULL) { base = BKE_scene_base_find(scene, object); } while ((group = BKE_group_object_find(group, base->object))) { BKE_group_object_unlink(group, object, scene, base); } } /** * Return a KDTree from the deformed object (in worldspace) * * \note Only mesh objects currently support deforming, others are TODO. * * \param ob * \param r_tot * \return The kdtree or NULL if it can't be created. */ KDTree *BKE_object_as_kdtree(Object *ob, int *r_tot) { KDTree *tree = NULL; unsigned int tot = 0; switch (ob->type) { case OB_MESH: { Mesh *me = ob->data; unsigned int i; DerivedMesh *dm = ob->derivedDeform ? ob->derivedDeform : ob->derivedFinal; int *index; if (dm && (index = CustomData_get_layer(&dm->vertData, CD_ORIGINDEX))) { MVert *mvert = dm->getVertArray(dm); unsigned int totvert = dm->getNumVerts(dm); /* tree over-allocs in case where some verts have ORIGINDEX_NONE */ tot = 0; tree = BLI_kdtree_new(totvert); /* we don't how how many verts from the DM we can use */ for (i = 0; i < totvert; i++) { if (index[i] != ORIGINDEX_NONE) { float co[3]; mul_v3_m4v3(co, ob->obmat, mvert[i].co); BLI_kdtree_insert(tree, index[i], co, NULL); tot++; } } } else { MVert *mvert = me->mvert; tot = me->totvert; tree = BLI_kdtree_new(tot); for (i = 0; i < tot; i++) { float co[3]; mul_v3_m4v3(co, ob->obmat, mvert[i].co); BLI_kdtree_insert(tree, i, co, NULL); } } BLI_kdtree_balance(tree); break; } case OB_CURVE: case OB_SURF: { /* TODO: take deformation into account */ Curve *cu = ob->data; unsigned int i, a; Nurb *nu; tot = BKE_nurbList_verts_count_without_handles(&cu->nurb); tree = BLI_kdtree_new(tot); i = 0; nu = cu->nurb.first; while (nu) { if (nu->bezt) { BezTriple *bezt; bezt = nu->bezt; a = nu->pntsu; while (a--) { float co[3]; mul_v3_m4v3(co, ob->obmat, bezt->vec[1]); BLI_kdtree_insert(tree, i++, co, NULL); bezt++; } } else { BPoint *bp; bp = nu->bp; a = nu->pntsu * nu->pntsv; while (a--) { float co[3]; mul_v3_m4v3(co, ob->obmat, bp->vec); BLI_kdtree_insert(tree, i++, co, NULL); bp++; } } nu = nu->next; } BLI_kdtree_balance(tree); break; } case OB_LATTICE: { /* TODO: take deformation into account */ Lattice *lt = ob->data; BPoint *bp; unsigned int i; tot = lt->pntsu * lt->pntsv * lt->pntsw; tree = BLI_kdtree_new(tot); i = 0; for (bp = lt->def; i < tot; bp++) { float co[3]; mul_v3_m4v3(co, ob->obmat, bp->vec); BLI_kdtree_insert(tree, i++, co, NULL); } BLI_kdtree_balance(tree); break; } } *r_tot = tot; return tree; }