/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/object_dupli.c * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_string_utf8.h" #include "BLI_math.h" #include "BLI_rand.h" #include "DNA_anim_types.h" #include "DNA_group_types.h" #include "DNA_mesh_types.h" #include "DNA_scene_types.h" #include "DNA_vfont_types.h" #include "BKE_animsys.h" #include "BKE_DerivedMesh.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_group.h" #include "BKE_idprop.h" #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "BKE_editmesh.h" #include "BKE_anim.h" #include "DEG_depsgraph.h" #include "BLI_strict_flags.h" #include "BLI_hash.h" /* Dupli-Geometry */ typedef struct DupliContext { const EvaluationContext *eval_ctx; bool do_update; bool animated; Group *group; /* XXX child objects are selected from this group if set, could be nicer */ Object *obedit; /* Only to check if the object is in edit-mode. */ Scene *scene; ViewLayer *view_layer; Object *object; float space_mat[4][4]; int persistent_id[MAX_DUPLI_RECUR]; int level; const struct DupliGenerator *gen; /* result containers */ ListBase *duplilist; /* legacy doubly-linked list */ } DupliContext; typedef struct DupliGenerator { short type; /* dupli type */ void (*make_duplis)(const DupliContext *ctx); } DupliGenerator; static const DupliGenerator *get_dupli_generator(const DupliContext *ctx); /* create initial context for root object */ static void init_context(DupliContext *r_ctx, const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float space_mat[4][4], bool update) { r_ctx->eval_ctx = eval_ctx; r_ctx->scene = scene; r_ctx->view_layer = eval_ctx->view_layer; /* don't allow BKE_object_handle_update for viewport during render, can crash */ r_ctx->do_update = update && !(G.is_rendering && eval_ctx->mode != DAG_EVAL_RENDER); r_ctx->animated = false; r_ctx->group = NULL; r_ctx->obedit = OBEDIT_FROM_EVAL_CTX(eval_ctx); r_ctx->object = ob; if (space_mat) copy_m4_m4(r_ctx->space_mat, space_mat); else unit_m4(r_ctx->space_mat); r_ctx->level = 0; r_ctx->gen = get_dupli_generator(r_ctx); r_ctx->duplilist = NULL; } /* create sub-context for recursive duplis */ static void copy_dupli_context(DupliContext *r_ctx, const DupliContext *ctx, Object *ob, float mat[4][4], int index, bool animated) { *r_ctx = *ctx; r_ctx->animated |= animated; /* object animation makes all children animated */ /* XXX annoying, previously was done by passing an ID* argument, this at least is more explicit */ if (ctx->gen->type == OB_DUPLIGROUP) r_ctx->group = ctx->object->dup_group; r_ctx->object = ob; if (mat) mul_m4_m4m4(r_ctx->space_mat, (float (*)[4])ctx->space_mat, mat); r_ctx->persistent_id[r_ctx->level] = index; ++r_ctx->level; r_ctx->gen = get_dupli_generator(r_ctx); } /* generate a dupli instance * mat is transform of the object relative to current context (including object obmat) */ static DupliObject *make_dupli(const DupliContext *ctx, Object *ob, float mat[4][4], int index, bool animated, bool hide, IDProperty *collection_properties) { DupliObject *dob; int i; /* add a DupliObject instance to the result container */ if (ctx->duplilist) { dob = MEM_callocN(sizeof(DupliObject), "dupli object"); BLI_addtail(ctx->duplilist, dob); } else { return NULL; } dob->ob = ob; mul_m4_m4m4(dob->mat, (float (*)[4])ctx->space_mat, mat); dob->type = ctx->gen->type; dob->animated = animated || ctx->animated; /* object itself or some parent is animated */ /* set persistent id, which is an array with a persistent index for each level * (particle number, vertex number, ..). by comparing this we can find the same * dupli object between frames, which is needed for motion blur. last level * goes first in the array. */ dob->persistent_id[0] = index; for (i = 1; i < ctx->level + 1; i++) dob->persistent_id[i] = ctx->persistent_id[ctx->level - i]; /* fill rest of values with INT_MAX which index will never have as value */ for (; i < MAX_DUPLI_RECUR; i++) dob->persistent_id[i] = INT_MAX; if (hide) dob->no_draw = true; /* metaballs never draw in duplis, they are instead merged into one by the basis * mball outside of the group. this does mean that if that mball is not in the * scene, they will not show up at all, limitation that should be solved once. */ if (ob->type == OB_MBALL) dob->no_draw = true; /* random number */ /* the logic here is designed to match Cycles */ dob->random_id = BLI_hash_string(dob->ob->id.name + 2); if (dob->persistent_id[0] != INT_MAX) { for (i = 0; i < MAX_DUPLI_RECUR * 2; i++) { dob->random_id = BLI_hash_int_2d(dob->random_id, (unsigned int)dob->persistent_id[i]); } } else { dob->random_id = BLI_hash_int_2d(dob->random_id, 0); } if (ctx->object != ob) { dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2)); } if (collection_properties) { dob->collection_properties = IDP_CopyProperty(collection_properties); } return dob; } /* recursive dupli objects * space_mat is the local dupli space (excluding dupli object obmat!) */ static void make_recursive_duplis(const DupliContext *ctx, Object *ob, float space_mat[4][4], int index, bool animated) { /* simple preventing of too deep nested groups with MAX_DUPLI_RECUR */ if (ctx->level < MAX_DUPLI_RECUR) { DupliContext rctx; copy_dupli_context(&rctx, ctx, ob, space_mat, index, animated); if (rctx.gen) { rctx.gen->make_duplis(&rctx); } } } /* ---- Child Duplis ---- */ typedef void (*MakeChildDuplisFunc)(const DupliContext *ctx, void *userdata, Object *child); static bool is_child(const Object *ob, const Object *parent) { const Object *ob_parent = ob->parent; while (ob_parent) { if (ob_parent == parent) return true; ob_parent = ob_parent->parent; } return false; } /* create duplis from every child in scene or group */ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChildDuplisFunc make_child_duplis_cb) { Object *parent = ctx->object; if (ctx->group) { int groupid = 0; FOREACH_GROUP_BASE(ctx->group, base) { Object *ob = base->object; if ((base->flag & BASE_VISIBLED) && ob != ctx->obedit && is_child(ob, parent)) { DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, groupid, false); /* mballs have a different dupli handling */ if (ob->type != OB_MBALL) { ob->flag |= OB_DONE; /* doesnt render */ } make_child_duplis_cb(&pctx, userdata, ob); } groupid++; } FOREACH_GROUP_BASE_END } else { int baseid = 0; ViewLayer *view_layer = ctx->view_layer; for (Base *base = view_layer->object_bases.first; base; base = base->next, baseid++) { Object *ob = base->object; if (ob != ctx->obedit && is_child(ob, parent)) { DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, baseid, false); /* mballs have a different dupli handling */ if (ob->type != OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */ make_child_duplis_cb(&pctx, userdata, ob); } } } } /*---- Implementations ----*/ /* OB_DUPLIGROUP */ static void make_duplis_group(const DupliContext *ctx) { Object *ob = ctx->object; Group *group; Base *base; float group_mat[4][4]; int id; bool animated; if (ob->dup_group == NULL) return; group = ob->dup_group; /* combine group offset and obmat */ unit_m4(group_mat); sub_v3_v3(group_mat[3], group->dupli_ofs); mul_m4_m4m4(group_mat, ob->obmat, group_mat); /* don't access 'ob->obmat' from now on. */ /* handles animated groups */ /* we need to check update for objects that are not in scene... */ if (ctx->do_update) { /* note: update is optional because we don't always need object * transformations to be correct. Also fixes bug [#29616]. */ BKE_group_handle_recalc_and_update(ctx->eval_ctx, ctx->scene, ob, group); } animated = BKE_group_is_animated(group, ob); for (base = group->view_layer->object_bases.first, id = 0; base; base = base->next, id++) { if (base->object != ob && (base->flag & BASE_VISIBLED)) { float mat[4][4]; /* group dupli offset, should apply after everything else */ mul_m4_m4m4(mat, group_mat, base->object->obmat); BLI_assert(base->collection_properties != NULL); make_dupli(ctx, base->object, mat, id, animated, false, base->collection_properties); /* recursion */ make_recursive_duplis(ctx, base->object, group_mat, id, animated); } } } static const DupliGenerator gen_dupli_group = { OB_DUPLIGROUP, /* type */ make_duplis_group /* make_duplis */ }; /* OB_DUPLIFRAMES */ static void make_duplis_frames(const DupliContext *ctx) { Scene *scene = ctx->scene; Object *ob = ctx->object; extern int enable_cu_speed; /* object.c */ Object copyob; int cfrao = scene->r.cfra; int dupend = ob->dupend; /* dupliframes not supported inside groups */ if (ctx->group) return; /* if we don't have any data/settings which will lead to object movement, * don't waste time trying, as it will all look the same... */ if (ob->parent == NULL && BLI_listbase_is_empty(&ob->constraints) && ob->adt == NULL) return; /* make a copy of the object's original data (before any dupli-data overwrites it) * as we'll need this to keep track of unkeyed data * - this doesn't take into account other data that can be reached from the object, * for example it's shapekeys or bones, hence the need for an update flush at the end */ copyob = *ob; /* duplicate over the required range */ if (ob->transflag & OB_DUPLINOSPEED) enable_cu_speed = 0; for (scene->r.cfra = ob->dupsta; scene->r.cfra <= dupend; scene->r.cfra++) { int ok = 1; /* - dupoff = how often a frames within the range shouldn't be made into duplis * - dupon = the length of each "skipping" block in frames */ if (ob->dupoff) { ok = scene->r.cfra - ob->dupsta; ok = ok % (ob->dupon + ob->dupoff); ok = (ok < ob->dupon); } if (ok) { /* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies * and/or other objects which may affect this object's transforms are not updated either. * However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine! */ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */ BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, (float)scene->r.cfra); make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false, NULL); } } enable_cu_speed = 1; /* reset frame to original frame, then re-evaluate animation as above * as 2.5 animation data may have far-reaching consequences */ scene->r.cfra = cfrao; BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */ BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, (float)scene->r.cfra); /* but, to make sure unkeyed object transforms are still sane, * let's copy object's original data back over */ *ob = copyob; } static const DupliGenerator gen_dupli_frames = { OB_DUPLIFRAMES, /* type */ make_duplis_frames /* make_duplis */ }; /* OB_DUPLIVERTS */ typedef struct VertexDupliData { DerivedMesh *dm; BMEditMesh *edit_btmesh; int totvert; float (*orco)[3]; bool use_rotation; const DupliContext *ctx; Object *inst_ob; /* object to instantiate (argument for vertex map callback) */ float child_imat[4][4]; } VertexDupliData; static void get_duplivert_transform(const float co[3], const float nor_f[3], const short nor_s[3], bool use_rotation, short axis, short upflag, float mat[4][4]) { float quat[4]; const float size[3] = {1.0f, 1.0f, 1.0f}; if (use_rotation) { float nor[3]; /* construct rotation matrix from normals */ if (nor_f) { nor[0] = -nor_f[0]; nor[1] = -nor_f[1]; nor[2] = -nor_f[2]; } else if (nor_s) { nor[0] = (float)-nor_s[0]; nor[1] = (float)-nor_s[1]; nor[2] = (float)-nor_s[2]; } vec_to_quat(quat, nor, axis, upflag); } else unit_qt(quat); loc_quat_size_to_mat4(mat, co, quat, size); } static void vertex_dupli__mapFunc(void *userData, int index, const float co[3], const float nor_f[3], const short nor_s[3]) { const VertexDupliData *vdd = userData; Object *inst_ob = vdd->inst_ob; DupliObject *dob; float obmat[4][4], space_mat[4][4]; /* obmat is transform to vertex */ get_duplivert_transform(co, nor_f, nor_s, vdd->use_rotation, inst_ob->trackflag, inst_ob->upflag, obmat); /* make offset relative to inst_ob using relative child transform */ mul_mat3_m4_v3((float (*)[4])vdd->child_imat, obmat[3]); /* apply obmat _after_ the local vertex transform */ mul_m4_m4m4(obmat, inst_ob->obmat, obmat); /* space matrix is constructed by removing obmat transform, * this yields the worldspace transform for recursive duplis */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index, false, false, NULL); if (vdd->orco) copy_v3_v3(dob->orco, vdd->orco[index]); /* recursion */ make_recursive_duplis(vdd->ctx, vdd->inst_ob, space_mat, index, false); } static void make_child_duplis_verts(const DupliContext *ctx, void *userdata, Object *child) { VertexDupliData *vdd = userdata; DerivedMesh *dm = vdd->dm; vdd->inst_ob = child; invert_m4_m4(child->imat, child->obmat); /* relative transform from parent to child space */ mul_m4_m4m4(vdd->child_imat, child->imat, ctx->object->obmat); if (vdd->edit_btmesh) { dm->foreachMappedVert(dm, vertex_dupli__mapFunc, vdd, vdd->use_rotation ? DM_FOREACH_USE_NORMAL : 0); } else { int a, totvert = vdd->totvert; float vec[3], no[3]; if (vdd->use_rotation) { for (a = 0; a < totvert; a++) { dm->getVertCo(dm, a, vec); dm->getVertNo(dm, a, no); vertex_dupli__mapFunc(vdd, a, vec, no, NULL); } } else { for (a = 0; a < totvert; a++) { dm->getVertCo(dm, a, vec); vertex_dupli__mapFunc(vdd, a, vec, NULL, NULL); } } } } static void make_duplis_verts(const DupliContext *ctx) { Scene *scene = ctx->scene; Object *parent = ctx->object; bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW); VertexDupliData vdd; vdd.ctx = ctx; vdd.use_rotation = parent->transflag & OB_DUPLIROT; /* gather mesh info */ { Mesh *me = parent->data; BMEditMesh *em = BKE_editmesh_from_object(parent); CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO : CD_MASK_BAREMESH); if (ctx->eval_ctx->mode == DAG_EVAL_RENDER) { vdd.dm = mesh_create_derived_render(ctx->eval_ctx, scene, parent, dm_mask); } else if (em) { vdd.dm = editbmesh_get_derived_cage(ctx->eval_ctx, scene, parent, em, dm_mask); } else { vdd.dm = mesh_get_derived_final(ctx->eval_ctx, scene, parent, dm_mask); } vdd.edit_btmesh = me->edit_btmesh; if (use_texcoords) vdd.orco = vdd.dm->getVertDataArray(vdd.dm, CD_ORCO); else vdd.orco = NULL; vdd.totvert = vdd.dm->getNumVerts(vdd.dm); } make_child_duplis(ctx, &vdd, make_child_duplis_verts); vdd.dm->release(vdd.dm); } static const DupliGenerator gen_dupli_verts = { OB_DUPLIVERTS, /* type */ make_duplis_verts /* make_duplis */ }; /* OB_DUPLIVERTS - FONT */ static Object *find_family_object(const char *family, size_t family_len, unsigned int ch, GHash *family_gh) { Object **ob_pt; Object *ob; void *ch_key = SET_UINT_IN_POINTER(ch); if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) { ob = *ob_pt; } else { char ch_utf8[7]; size_t ch_utf8_len; ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8); ch_utf8[ch_utf8_len] = '\0'; ch_utf8_len += 1; /* compare with null terminator */ for (ob = G.main->object.first; ob; ob = ob->id.next) { if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) { if (STREQLEN(ob->id.name + 2, family, family_len)) { break; } } } /* inserted value can be NULL, just to save searches in future */ BLI_ghash_insert(family_gh, ch_key, ob); } return ob; } static void make_duplis_font(const DupliContext *ctx) { Object *par = ctx->object; GHash *family_gh; Object *ob; Curve *cu; struct CharTrans *ct, *chartransdata = NULL; float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof; int text_len, a; size_t family_len; const wchar_t *text = NULL; bool text_free = false; /* font dupliverts not supported inside groups */ if (ctx->group) return; copy_m4_m4(pmat, par->obmat); /* in par the family name is stored, use this to find the other objects */ BKE_vfont_to_curve_ex(G.main, par, par->data, FO_DUPLI, NULL, &text, &text_len, &text_free, &chartransdata); if (text == NULL || chartransdata == NULL) { return; } cu = par->data; fsize = cu->fsize; xof = cu->xof; yof = cu->yof; ct = chartransdata; /* cache result */ family_len = strlen(cu->family); family_gh = BLI_ghash_int_new_ex(__func__, 256); /* advance matching BLI_strncpy_wchar_from_utf8 */ for (a = 0; a < text_len; a++, ct++) { ob = find_family_object(cu->family, family_len, (unsigned int)text[a], family_gh); if (ob) { vec[0] = fsize * (ct->xof - xof); vec[1] = fsize * (ct->yof - yof); vec[2] = 0.0; mul_m4_v3(pmat, vec); copy_m4_m4(obmat, par->obmat); if (UNLIKELY(ct->rot != 0.0f)) { float rmat[4][4]; zero_v3(obmat[3]); axis_angle_to_mat4_single(rmat, 'Z', -ct->rot); mul_m4_m4m4(obmat, obmat, rmat); } copy_v3_v3(obmat[3], vec); make_dupli(ctx, ob, obmat, a, false, false, NULL); } } if (text_free) { MEM_freeN((void *)text); } BLI_ghash_free(family_gh, NULL, NULL); MEM_freeN(chartransdata); } static const DupliGenerator gen_dupli_verts_font = { OB_DUPLIVERTS, /* type */ make_duplis_font /* make_duplis */ }; /* OB_DUPLIFACES */ typedef struct FaceDupliData { DerivedMesh *dm; int totface; MPoly *mpoly; MLoop *mloop; MVert *mvert; float (*orco)[3]; MLoopUV *mloopuv; bool use_scale; } FaceDupliData; static void get_dupliface_transform(MPoly *mpoly, MLoop *mloop, MVert *mvert, bool use_scale, float scale_fac, float mat[4][4]) { float loc[3], quat[4], scale, size[3]; float f_no[3]; /* location */ BKE_mesh_calc_poly_center(mpoly, mloop, mvert, loc); /* rotation */ { const float *v1, *v2, *v3; BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, f_no); v1 = mvert[mloop[0].v].co; v2 = mvert[mloop[1].v].co; v3 = mvert[mloop[2].v].co; tri_to_quat_ex(quat, v1, v2, v3, f_no); } /* scale */ if (use_scale) { float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert); scale = sqrtf(area) * scale_fac; } else scale = 1.0f; size[0] = size[1] = size[2] = scale; loc_quat_size_to_mat4(mat, loc, quat, size); } static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob) { FaceDupliData *fdd = userdata; MPoly *mpoly = fdd->mpoly, *mp; MLoop *mloop = fdd->mloop; MVert *mvert = fdd->mvert; float (*orco)[3] = fdd->orco; MLoopUV *mloopuv = fdd->mloopuv; int a, totface = fdd->totface; bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW); float child_imat[4][4]; DupliObject *dob; invert_m4_m4(inst_ob->imat, inst_ob->obmat); /* relative transform from parent to child space */ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); for (a = 0, mp = mpoly; a < totface; a++, mp++) { MLoop *loopstart = mloop + mp->loopstart; float space_mat[4][4], obmat[4][4]; if (UNLIKELY(mp->totloop < 3)) continue; /* obmat is transform to face */ get_dupliface_transform(mp, loopstart, mvert, fdd->use_scale, ctx->object->dupfacesca, obmat); /* make offset relative to inst_ob using relative child transform */ mul_mat3_m4_v3(child_imat, obmat[3]); /* XXX ugly hack to ensure same behavior as in master * this should not be needed, parentinv is not consistent * outside of parenting. */ { float imat[3][3]; copy_m3_m4(imat, inst_ob->parentinv); mul_m4_m3m4(obmat, imat, obmat); } /* apply obmat _after_ the local face transform */ mul_m4_m4m4(obmat, inst_ob->obmat, obmat); /* space matrix is constructed by removing obmat transform, * this yields the worldspace transform for recursive duplis */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); dob = make_dupli(ctx, inst_ob, obmat, a, false, false, NULL); if (use_texcoords) { float w = 1.0f / (float)mp->totloop; if (orco) { int j; for (j = 0; j < mp->totloop; j++) { madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w); } } if (mloopuv) { int j; for (j = 0; j < mp->totloop; j++) { madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w); } } } /* recursion */ make_recursive_duplis(ctx, inst_ob, space_mat, a, false); } } static void make_duplis_faces(const DupliContext *ctx) { Scene *scene = ctx->scene; Object *parent = ctx->object; bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW); FaceDupliData fdd; fdd.use_scale = ((parent->transflag & OB_DUPLIFACES_SCALE) != 0); /* gather mesh info */ { BMEditMesh *em = BKE_editmesh_from_object(parent); CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO | CD_MASK_MLOOPUV : CD_MASK_BAREMESH); if (ctx->eval_ctx->mode == DAG_EVAL_RENDER) { fdd.dm = mesh_create_derived_render(ctx->eval_ctx, scene, parent, dm_mask); } else if (em) { fdd.dm = editbmesh_get_derived_cage(ctx->eval_ctx, scene, parent, em, dm_mask); } else { fdd.dm = mesh_get_derived_final(ctx->eval_ctx, scene, parent, dm_mask); } if (use_texcoords) { CustomData *ml_data = fdd.dm->getLoopDataLayout(fdd.dm); const int uv_idx = CustomData_get_render_layer(ml_data, CD_MLOOPUV); fdd.orco = fdd.dm->getVertDataArray(fdd.dm, CD_ORCO); fdd.mloopuv = CustomData_get_layer_n(ml_data, CD_MLOOPUV, uv_idx); } else { fdd.orco = NULL; fdd.mloopuv = NULL; } fdd.totface = fdd.dm->getNumPolys(fdd.dm); fdd.mpoly = fdd.dm->getPolyArray(fdd.dm); fdd.mloop = fdd.dm->getLoopArray(fdd.dm); fdd.mvert = fdd.dm->getVertArray(fdd.dm); } make_child_duplis(ctx, &fdd, make_child_duplis_faces); fdd.dm->release(fdd.dm); } static const DupliGenerator gen_dupli_faces = { OB_DUPLIFACES, /* type */ make_duplis_faces /* make_duplis */ }; /* OB_DUPLIPARTS */ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys) { Scene *scene = ctx->scene; Object *par = ctx->object; bool for_render = ctx->eval_ctx->mode == DAG_EVAL_RENDER; bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW); Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL; DupliObject *dob; ParticleDupliWeight *dw; ParticleSettings *part; ParticleData *pa; ChildParticle *cpa = NULL; ParticleKey state; ParticleCacheKey *cache; float ctime, pa_time, scale = 1.0f; float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0; float (*obmat)[4]; int a, b, hair = 0; int totpart, totchild, totgroup = 0 /*, pa_num */; const bool dupli_type_hack = !BKE_scene_use_new_shading_nodes(scene); int no_draw_flag = PARS_UNEXIST; if (psys == NULL) return; part = psys->part; if (part == NULL) return; if (!psys_check_enabled(par, psys, (ctx->eval_ctx->mode == DAG_EVAL_RENDER))) return; if (!for_render) no_draw_flag |= PARS_NO_DISP; ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */ totpart = psys->totpart; totchild = psys->totchild; BLI_srandom((unsigned int)(31415926 + psys->seed)); if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) { ParticleSimulationData sim = {NULL}; sim.eval_ctx = ctx->eval_ctx; sim.scene = scene; sim.ob = par; sim.psys = psys; sim.psmd = psys_get_modifier(par, psys); /* make sure emitter imat is in global coordinates instead of render view coordinates */ invert_m4_m4(par->imat, par->obmat); /* first check for loops (particle system object used as dupli object) */ if (part->ren_as == PART_DRAW_OB) { if (ELEM(part->dup_ob, NULL, par)) return; } else { /*PART_DRAW_GR */ if (part->dup_group == NULL || BLI_listbase_is_empty(&part->dup_group->view_layer->object_bases)) return; if (BLI_findptr(&part->dup_group->view_layer->object_bases, par, offsetof(Base, object))) { return; } } /* if we have a hair particle system, use the path cache */ if (part->type == PART_HAIR) { if (psys->flag & PSYS_HAIR_DONE) hair = (totchild == 0 || psys->childcache) && psys->pathcache; if (!hair) return; /* we use cache, update totchild according to cached data */ totchild = psys->totchildcache; totpart = psys->totcached; } psys_check_group_weights(part); psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); /* gather list of objects or single object */ if (part->ren_as == PART_DRAW_GR) { if (ctx->do_update) { BKE_group_handle_recalc_and_update(ctx->eval_ctx, scene, par, part->dup_group); } if (part->draw & PART_DRAW_COUNT_GR) { for (dw = part->dupliweights.first; dw; dw = dw->next) totgroup += dw->count; } else { FOREACH_GROUP_OBJECT(part->dup_group, object) { (void) object; totgroup++; } FOREACH_GROUP_OBJECT_END } /* we also copy the actual objects to restore afterwards, since * BKE_object_where_is_calc_time will change the object which breaks transform */ oblist = MEM_callocN((size_t)totgroup * sizeof(Object *), "dupgroup object list"); obcopylist = MEM_callocN((size_t)totgroup * sizeof(Object), "dupgroup copy list"); if (part->draw & PART_DRAW_COUNT_GR && totgroup) { dw = part->dupliweights.first; for (a = 0; a < totgroup; dw = dw->next) { for (b = 0; b < dw->count; b++, a++) { oblist[a] = dw->ob; obcopylist[a] = *dw->ob; } } } else { a = 0; FOREACH_GROUP_OBJECT(part->dup_group, object) { oblist[a] = object; obcopylist[a] = *object; a++; if (a >= totgroup) { continue; } } FOREACH_GROUP_OBJECT_END } } else { ob = part->dup_ob; obcopy = *ob; } if (totchild == 0 || part->draw & PART_DRAW_PARENT) a = 0; else a = totpart; for (pa = psys->particles; a < totpart + totchild; a++, pa++) { if (a < totpart) { /* handle parent particle */ if (pa->flag & no_draw_flag) continue; /* pa_num = pa->num; */ /* UNUSED */ pa_time = pa->time; size = pa->size; } else { /* handle child particle */ cpa = &psys->child[a - totpart]; /* pa_num = a; */ /* UNUSED */ pa_time = psys->particles[cpa->parent].time; size = psys_get_child_size(psys, cpa, ctime, NULL); } /* some hair paths might be non-existent so they can't be used for duplication */ if (hair && psys->pathcache && ((a < totpart && psys->pathcache[a]->segments < 0) || (a >= totpart && psys->childcache[a - totpart]->segments < 0))) { continue; } if (part->ren_as == PART_DRAW_GR) { /* prevent divide by zero below [#28336] */ if (totgroup == 0) continue; /* for groups, pick the object based on settings */ if (part->draw & PART_DRAW_RAND_GR) b = BLI_rand() % totgroup; else b = a % totgroup; ob = oblist[b]; obmat = oblist[b]->obmat; } else { obmat = ob->obmat; } if (hair) { /* hair we handle separate and compute transform based on hair keys */ if (a < totpart) { cache = psys->pathcache[a]; psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale); } else { cache = psys->childcache[a - totpart]; psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale); } copy_v3_v3(pamat[3], cache->co); pamat[3][3] = 1.0f; } else { /* first key */ state.time = ctime; if (psys_get_particle_state(&sim, a, &state, 0) == 0) { continue; } else { float tquat[4]; normalize_qt_qt(tquat, state.rot); quat_to_mat4(pamat, tquat); copy_v3_v3(pamat[3], state.co); pamat[3][3] = 1.0f; } } if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) { b = 0; FOREACH_GROUP_OBJECT(part->dup_group, object) { copy_m4_m4(tmat, oblist[b]->obmat); /* apply particle scale */ mul_mat3_m4_fl(tmat, size * scale); mul_v3_fl(tmat[3], size * scale); /* group dupli offset, should apply after everything else */ if (!is_zero_v3(part->dup_group->dupli_ofs)) { sub_v3_v3(tmat[3], part->dup_group->dupli_ofs); } /* individual particle transform */ mul_m4_m4m4(mat, pamat, tmat); dob = make_dupli(ctx, object, mat, a, false, false, NULL); dob->particle_system = psys; if (use_texcoords) { psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco); } b++; } FOREACH_GROUP_OBJECT_END } else { /* to give ipos in object correct offset */ BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, ctime - pa_time); copy_v3_v3(vec, obmat[3]); obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f; /* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */ if ((part->draw & PART_DRAW_ROTATE_OB) == 0) { float xvec[3], q[4], size_mat[4][4], original_size[3]; mat4_to_size(original_size, obmat); size_to_mat4(size_mat, original_size); xvec[0] = -1.f; xvec[1] = xvec[2] = 0; vec_to_quat(q, xvec, ob->trackflag, ob->upflag); quat_to_mat4(obmat, q); obmat[3][3] = 1.0f; /* add scaling if requested */ if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0) mul_m4_m4m4(obmat, obmat, size_mat); } else if (part->draw & PART_DRAW_NO_SCALE_OB) { /* remove scaling */ float size_mat[4][4], original_size[3]; mat4_to_size(original_size, obmat); size_to_mat4(size_mat, original_size); invert_m4(size_mat); mul_m4_m4m4(obmat, obmat, size_mat); } mul_m4_m4m4(tmat, pamat, obmat); mul_mat3_m4_fl(tmat, size * scale); copy_m4_m4(mat, tmat); if (part->draw & PART_DRAW_GLOBAL_OB) add_v3_v3v3(mat[3], mat[3], vec); dob = make_dupli(ctx, ob, mat, a, false, false, NULL); dob->particle_system = psys; if (use_texcoords) psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco); /* XXX blender internal needs this to be set to dupligroup to render * groups correctly, but we don't want this hack for cycles */ if (dupli_type_hack && ctx->group) dob->type = OB_DUPLIGROUP; } } /* restore objects since they were changed in BKE_object_where_is_calc_time */ if (part->ren_as == PART_DRAW_GR) { for (a = 0; a < totgroup; a++) *(oblist[a]) = obcopylist[a]; } else *ob = obcopy; } /* clean up */ if (oblist) MEM_freeN(oblist); if (obcopylist) MEM_freeN(obcopylist); if (psys->lattice_deform_data) { end_latt_deform(psys->lattice_deform_data); psys->lattice_deform_data = NULL; } } static void make_duplis_particles(const DupliContext *ctx) { ParticleSystem *psys; int psysid; /* particle system take up one level in id, the particles another */ for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) { /* particles create one more level for persistent psys index */ DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid, false); make_duplis_particle_system(&pctx, psys); } } static const DupliGenerator gen_dupli_particles = { OB_DUPLIPARTS, /* type */ make_duplis_particles /* make_duplis */ }; /* ------------- */ /* select dupli generator from given context */ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx) { int transflag = ctx->object->transflag; int restrictflag = ctx->object->restrictflag; if ((transflag & OB_DUPLI) == 0) return NULL; /* Should the dupli's be generated for this object? - Respect restrict flags */ if (ctx->eval_ctx->mode == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW)) return NULL; if (transflag & OB_DUPLIPARTS) { return &gen_dupli_particles; } else if (transflag & OB_DUPLIVERTS) { if (ctx->object->type == OB_MESH) { return &gen_dupli_verts; } else if (ctx->object->type == OB_FONT) { return &gen_dupli_verts_font; } } else if (transflag & OB_DUPLIFACES) { if (ctx->object->type == OB_MESH) return &gen_dupli_faces; } else if (transflag & OB_DUPLIFRAMES) { return &gen_dupli_frames; } else if (transflag & OB_DUPLIGROUP) { return &gen_dupli_group; } return NULL; } /* ---- ListBase dupli container implementation ---- */ /* Returns a list of DupliObject */ ListBase *object_duplilist_ex(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update) { ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist"); DupliContext ctx; init_context(&ctx, eval_ctx, scene, ob, NULL, update); if (ctx.gen) { ctx.duplilist = duplilist; ctx.gen->make_duplis(&ctx); } return duplilist; } /* note: previously updating was always done, this is why it defaults to be on * but there are likely places it can be called without updating */ ListBase *object_duplilist(const EvaluationContext *eval_ctx, Scene *sce, Object *ob) { return object_duplilist_ex(eval_ctx, sce, ob, true); } void free_object_duplilist(ListBase *lb) { for (DupliObject *dob = lb->first; dob; dob = dob->next) { if (dob->collection_properties) { IDP_FreeProperty(dob->collection_properties); MEM_freeN(dob->collection_properties); } } BLI_freelistN(lb); MEM_freeN(lb); } int count_duplilist(Object *ob) { if (ob->transflag & OB_DUPLI) { if (ob->transflag & OB_DUPLIVERTS) { if (ob->type == OB_MESH) { if (ob->transflag & OB_DUPLIVERTS) { ParticleSystem *psys = ob->particlesystem.first; int pdup = 0; for (; psys; psys = psys->next) pdup += psys->totpart; if (pdup == 0) { Mesh *me = ob->data; return me->totvert; } else return pdup; } } } else if (ob->transflag & OB_DUPLIFRAMES) { int tot = ob->dupend - ob->dupsta; tot /= (ob->dupon + ob->dupoff); return tot * ob->dupon; } } return 1; } DupliApplyData *duplilist_apply(const EvaluationContext *eval_ctx, Object *ob, Scene *scene, ListBase *duplilist) { DupliApplyData *apply_data = NULL; int num_objects = BLI_listbase_count(duplilist); if (num_objects > 0) { DupliObject *dob; int i; apply_data = MEM_mallocN(sizeof(DupliApplyData), "DupliObject apply data"); apply_data->num_objects = num_objects; apply_data->extra = MEM_mallocN(sizeof(DupliExtraData) * (size_t) num_objects, "DupliObject apply extra data"); for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) { /* make sure derivedmesh is calculated once, before drawing */ if (scene && !(dob->ob->transflag & OB_DUPLICALCDERIVED) && dob->ob->type == OB_MESH) { mesh_get_derived_final(eval_ctx, scene, dob->ob, scene->customdata_mask); dob->ob->transflag |= OB_DUPLICALCDERIVED; } } for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) { /* copy obmat from duplis */ copy_m4_m4(apply_data->extra[i].obmat, dob->ob->obmat); copy_m4_m4(dob->ob->obmat, dob->mat); /* copy layers from the main duplicator object */ apply_data->extra[i].lay = dob->ob->lay; dob->ob->lay = ob->lay; } } return apply_data; } void duplilist_restore(ListBase *duplilist, DupliApplyData *apply_data) { DupliObject *dob; int i; /* Restore object matrices. * NOTE: this has to happen in reverse order, since nested * dupli objects can repeatedly override the obmat. */ for (dob = duplilist->last, i = apply_data->num_objects - 1; dob; dob = dob->prev, --i) { copy_m4_m4(dob->ob->obmat, apply_data->extra[i].obmat); dob->ob->transflag &= ~OB_DUPLICALCDERIVED; dob->ob->lay = apply_data->extra[i].lay; } } void duplilist_free_apply_data(DupliApplyData *apply_data) { MEM_freeN(apply_data->extra); MEM_freeN(apply_data); }