/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_string_utf8.h" #include "BLI_math.h" #include "BLI_rand.h" #include "DNA_anim_types.h" #include "DNA_collection_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_scene_types.h" #include "DNA_vfont_types.h" #include "BKE_animsys.h" #include "BKE_collection.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_iterators.h" #include "BKE_mesh_runtime.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "BKE_editmesh.h" #include "BKE_anim.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "BLI_strict_flags.h" #include "BLI_hash.h" /* Dupli-Geometry */ typedef struct DupliContext { Depsgraph *depsgraph; /** XXX child objects are selected from this group if set, could be nicer. */ Collection *collection; /** Only to check if the object is in edit-mode. */ Object *obedit; Scene *scene; ViewLayer *view_layer; Object *object; float space_mat[4][4]; int persistent_id[MAX_DUPLI_RECUR]; int level; const struct DupliGenerator *gen; /** Result containers. */ ListBase *duplilist; /* legacy doubly-linked list */ } DupliContext; typedef struct DupliGenerator { short type; /* dupli type */ void (*make_duplis)(const DupliContext *ctx); } DupliGenerator; static const DupliGenerator *get_dupli_generator(const DupliContext *ctx); /* create initial context for root object */ static void init_context( DupliContext *r_ctx, Depsgraph *depsgraph, Scene *scene, Object *ob, float space_mat[4][4]) { r_ctx->depsgraph = depsgraph; r_ctx->scene = scene; r_ctx->view_layer = DEG_get_evaluated_view_layer(depsgraph); r_ctx->collection = NULL; r_ctx->object = ob; r_ctx->obedit = OBEDIT_FROM_OBACT(ob); if (space_mat) { copy_m4_m4(r_ctx->space_mat, space_mat); } else { unit_m4(r_ctx->space_mat); } r_ctx->level = 0; r_ctx->gen = get_dupli_generator(r_ctx); r_ctx->duplilist = NULL; } /* create sub-context for recursive duplis */ static void copy_dupli_context( DupliContext *r_ctx, const DupliContext *ctx, Object *ob, float mat[4][4], int index) { *r_ctx = *ctx; /* XXX annoying, previously was done by passing an ID* argument, * this at least is more explicit. */ if (ctx->gen->type == OB_DUPLICOLLECTION) { r_ctx->collection = ctx->object->instance_collection; } r_ctx->object = ob; if (mat) { mul_m4_m4m4(r_ctx->space_mat, (float(*)[4])ctx->space_mat, mat); } r_ctx->persistent_id[r_ctx->level] = index; ++r_ctx->level; r_ctx->gen = get_dupli_generator(r_ctx); } /* generate a dupli instance * mat is transform of the object relative to current context (including object obmat) */ static DupliObject *make_dupli(const DupliContext *ctx, Object *ob, float mat[4][4], int index) { DupliObject *dob; int i; /* add a DupliObject instance to the result container */ if (ctx->duplilist) { dob = MEM_callocN(sizeof(DupliObject), "dupli object"); BLI_addtail(ctx->duplilist, dob); } else { return NULL; } dob->ob = ob; mul_m4_m4m4(dob->mat, (float(*)[4])ctx->space_mat, mat); dob->type = ctx->gen->type; /* set persistent id, which is an array with a persistent index for each level * (particle number, vertex number, ..). by comparing this we can find the same * dupli object between frames, which is needed for motion blur. last level * goes first in the array. */ dob->persistent_id[0] = index; for (i = 1; i < ctx->level + 1; i++) { dob->persistent_id[i] = ctx->persistent_id[ctx->level - i]; } /* fill rest of values with INT_MAX which index will never have as value */ for (; i < MAX_DUPLI_RECUR; i++) { dob->persistent_id[i] = INT_MAX; } /* metaballs never draw in duplis, they are instead merged into one by the basis * mball outside of the group. this does mean that if that mball is not in the * scene, they will not show up at all, limitation that should be solved once. */ if (ob->type == OB_MBALL) { dob->no_draw = true; } /* random number */ /* the logic here is designed to match Cycles */ dob->random_id = BLI_hash_string(dob->ob->id.name + 2); if (dob->persistent_id[0] != INT_MAX) { for (i = 0; i < MAX_DUPLI_RECUR * 2; i++) { dob->random_id = BLI_hash_int_2d(dob->random_id, (unsigned int)dob->persistent_id[i]); } } else { dob->random_id = BLI_hash_int_2d(dob->random_id, 0); } if (ctx->object != ob) { dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2)); } return dob; } /* recursive dupli objects * space_mat is the local dupli space (excluding dupli object obmat!) */ static void make_recursive_duplis(const DupliContext *ctx, Object *ob, float space_mat[4][4], int index) { /* simple preventing of too deep nested collections with MAX_DUPLI_RECUR */ if (ctx->level < MAX_DUPLI_RECUR) { DupliContext rctx; copy_dupli_context(&rctx, ctx, ob, space_mat, index); if (rctx.gen) { rctx.gen->make_duplis(&rctx); } } } /* ---- Child Duplis ---- */ typedef void (*MakeChildDuplisFunc)(const DupliContext *ctx, void *userdata, Object *child); static bool is_child(const Object *ob, const Object *parent) { const Object *ob_parent = ob->parent; while (ob_parent) { if (ob_parent == parent) { return true; } ob_parent = ob_parent->parent; } return false; } /* create duplis from every child in scene or collection */ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChildDuplisFunc make_child_duplis_cb) { Object *parent = ctx->object; if (ctx->collection) { eEvaluationMode mode = DEG_get_mode(ctx->depsgraph); FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (ctx->collection, ob, mode) { if ((ob != ctx->obedit) && is_child(ob, parent)) { DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, _base_id); /* metaballs have a different dupli handling */ if (ob->type != OB_MBALL) { ob->flag |= OB_DONE; /* doesn't render */ } make_child_duplis_cb(&pctx, userdata, ob); } } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } else { int baseid = 0; ViewLayer *view_layer = ctx->view_layer; for (Base *base = view_layer->object_bases.first; base; base = base->next, baseid++) { Object *ob = base->object; if ((ob != ctx->obedit) && is_child(ob, parent)) { DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, baseid); /* metaballs have a different dupli handling */ if (ob->type != OB_MBALL) { ob->flag |= OB_DONE; /* doesn't render */ } make_child_duplis_cb(&pctx, userdata, ob); } } } } /*---- Implementations ----*/ /* OB_DUPLICOLLECTION */ static void make_duplis_collection(const DupliContext *ctx) { Object *ob = ctx->object; Collection *collection; float collection_mat[4][4]; if (ob->instance_collection == NULL) { return; } collection = ob->instance_collection; /* combine collection offset and obmat */ unit_m4(collection_mat); sub_v3_v3(collection_mat[3], collection->instance_offset); mul_m4_m4m4(collection_mat, ob->obmat, collection_mat); /* don't access 'ob->obmat' from now on. */ eEvaluationMode mode = DEG_get_mode(ctx->depsgraph); FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) { if (cob != ob) { float mat[4][4]; /* collection dupli offset, should apply after everything else */ mul_m4_m4m4(mat, collection_mat, cob->obmat); make_dupli(ctx, cob, mat, _base_id); /* recursion */ make_recursive_duplis(ctx, cob, collection_mat, _base_id); } } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } static const DupliGenerator gen_dupli_collection = { OB_DUPLICOLLECTION, /* type */ make_duplis_collection /* make_duplis */ }; /* OB_DUPLIVERTS */ typedef struct VertexDupliData { Mesh *me_eval; BMEditMesh *edit_mesh; int totvert; float (*orco)[3]; bool use_rotation; const DupliContext *ctx; Object *inst_ob; /* object to instantiate (argument for vertex map callback) */ float child_imat[4][4]; } VertexDupliData; static void get_duplivert_transform(const float co[3], const short no[3], bool use_rotation, short axis, short upflag, float mat[4][4]) { float quat[4]; const float size[3] = {1.0f, 1.0f, 1.0f}; if (use_rotation) { /* construct rotation matrix from normals */ float nor_f[3]; nor_f[0] = (float)-no[0]; nor_f[1] = (float)-no[1]; nor_f[2] = (float)-no[2]; vec_to_quat(quat, nor_f, axis, upflag); } else { unit_qt(quat); } loc_quat_size_to_mat4(mat, co, quat, size); } static void vertex_dupli(const VertexDupliData *vdd, int index, const float co[3], const short no[3]) { Object *inst_ob = vdd->inst_ob; DupliObject *dob; float obmat[4][4], space_mat[4][4]; /* obmat is transform to vertex */ get_duplivert_transform(co, no, vdd->use_rotation, inst_ob->trackflag, inst_ob->upflag, obmat); /* make offset relative to inst_ob using relative child transform */ mul_mat3_m4_v3((float(*)[4])vdd->child_imat, obmat[3]); /* apply obmat _after_ the local vertex transform */ mul_m4_m4m4(obmat, inst_ob->obmat, obmat); /* space matrix is constructed by removing obmat transform, * this yields the worldspace transform for recursive duplis */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index); if (vdd->orco) { copy_v3_v3(dob->orco, vdd->orco[index]); } /* recursion */ make_recursive_duplis(vdd->ctx, vdd->inst_ob, space_mat, index); } static void make_child_duplis_verts(const DupliContext *ctx, void *userdata, Object *child) { VertexDupliData *vdd = userdata; Mesh *me_eval = vdd->me_eval; vdd->inst_ob = child; invert_m4_m4(child->imat, child->obmat); /* relative transform from parent to child space */ mul_m4_m4m4(vdd->child_imat, child->imat, ctx->object->obmat); const MVert *mvert = me_eval->mvert; const int *origindex = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX); for (int i = 0, j = 0; i < me_eval->totvert; i++) { if (origindex == NULL || origindex[i] != ORIGINDEX_NONE) { vertex_dupli(vdd, j++, mvert[i].co, mvert[i].no); } } } static void make_duplis_verts(const DupliContext *ctx) { Object *parent = ctx->object; VertexDupliData vdd; vdd.ctx = ctx; vdd.use_rotation = parent->transflag & OB_DUPLIROT; /* gather mesh info */ { vdd.edit_mesh = BKE_editmesh_from_object(parent); /* We do not need any render-specific handling anymore, depsgraph takes care of that. */ /* NOTE: Do direct access to the evaluated mesh: this function is used * during meta balls evaluation. But even without those all the objects * which are needed for correct instancing are already evaluated. */ if (vdd.edit_mesh != NULL) { vdd.me_eval = vdd.edit_mesh->mesh_eval_cage; } else { vdd.me_eval = parent->runtime.mesh_eval; } if (vdd.me_eval == NULL) { return; } vdd.orco = CustomData_get_layer(&vdd.me_eval->vdata, CD_ORCO); vdd.totvert = vdd.me_eval->totvert; } make_child_duplis(ctx, &vdd, make_child_duplis_verts); vdd.me_eval = NULL; } static const DupliGenerator gen_dupli_verts = { OB_DUPLIVERTS, /* type */ make_duplis_verts /* make_duplis */ }; /* OB_DUPLIVERTS - FONT */ static Object *find_family_object( Main *bmain, const char *family, size_t family_len, unsigned int ch, GHash *family_gh) { Object **ob_pt; Object *ob; void *ch_key = POINTER_FROM_UINT(ch); if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) { ob = *ob_pt; } else { char ch_utf8[7]; size_t ch_utf8_len; ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8); ch_utf8[ch_utf8_len] = '\0'; ch_utf8_len += 1; /* compare with null terminator */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) { if (STREQLEN(ob->id.name + 2, family, family_len)) { break; } } } /* inserted value can be NULL, just to save searches in future */ BLI_ghash_insert(family_gh, ch_key, ob); } return ob; } static void make_duplis_font(const DupliContext *ctx) { Object *par = ctx->object; GHash *family_gh; Object *ob; Curve *cu; struct CharTrans *ct, *chartransdata = NULL; float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof; int text_len, a; size_t family_len; const wchar_t *text = NULL; bool text_free = false; /* font dupliverts not supported inside collections */ if (ctx->collection) { return; } copy_m4_m4(pmat, par->obmat); /* in par the family name is stored, use this to find the other objects */ BKE_vfont_to_curve_ex( par, par->data, FO_DUPLI, NULL, &text, &text_len, &text_free, &chartransdata); if (text == NULL || chartransdata == NULL) { return; } cu = par->data; fsize = cu->fsize; xof = cu->xof; yof = cu->yof; ct = chartransdata; /* cache result */ family_len = strlen(cu->family); family_gh = BLI_ghash_int_new_ex(__func__, 256); /* advance matching BLI_strncpy_wchar_from_utf8 */ for (a = 0; a < text_len; a++, ct++) { /* XXX That G.main is *really* ugly, but not sure what to do here... * Definitively don't think it would be safe to put back Main *bmain pointer * in DupliContext as done in 2.7x? */ ob = find_family_object(G.main, cu->family, family_len, (unsigned int)text[a], family_gh); if (ob) { vec[0] = fsize * (ct->xof - xof); vec[1] = fsize * (ct->yof - yof); vec[2] = 0.0; mul_m4_v3(pmat, vec); copy_m4_m4(obmat, par->obmat); if (UNLIKELY(ct->rot != 0.0f)) { float rmat[4][4]; zero_v3(obmat[3]); axis_angle_to_mat4_single(rmat, 'Z', -ct->rot); mul_m4_m4m4(obmat, obmat, rmat); } copy_v3_v3(obmat[3], vec); make_dupli(ctx, ob, obmat, a); } } if (text_free) { MEM_freeN((void *)text); } BLI_ghash_free(family_gh, NULL, NULL); MEM_freeN(chartransdata); } static const DupliGenerator gen_dupli_verts_font = { OB_DUPLIVERTS, /* type */ make_duplis_font /* make_duplis */ }; /* OB_DUPLIFACES */ typedef struct FaceDupliData { Mesh *me_eval; int totface; MPoly *mpoly; MLoop *mloop; MVert *mvert; float (*orco)[3]; MLoopUV *mloopuv; bool use_scale; } FaceDupliData; static void get_dupliface_transform( MPoly *mpoly, MLoop *mloop, MVert *mvert, bool use_scale, float scale_fac, float mat[4][4]) { float loc[3], quat[4], scale, size[3]; float f_no[3]; /* location */ BKE_mesh_calc_poly_center(mpoly, mloop, mvert, loc); /* rotation */ { const float *v1, *v2, *v3; BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, f_no); v1 = mvert[mloop[0].v].co; v2 = mvert[mloop[1].v].co; v3 = mvert[mloop[2].v].co; tri_to_quat_ex(quat, v1, v2, v3, f_no); } /* scale */ if (use_scale) { float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert); scale = sqrtf(area) * scale_fac; } else { scale = 1.0f; } size[0] = size[1] = size[2] = scale; loc_quat_size_to_mat4(mat, loc, quat, size); } static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob) { FaceDupliData *fdd = userdata; MPoly *mpoly = fdd->mpoly, *mp; MLoop *mloop = fdd->mloop; MVert *mvert = fdd->mvert; float(*orco)[3] = fdd->orco; MLoopUV *mloopuv = fdd->mloopuv; int a, totface = fdd->totface; float child_imat[4][4]; DupliObject *dob; invert_m4_m4(inst_ob->imat, inst_ob->obmat); /* relative transform from parent to child space */ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); for (a = 0, mp = mpoly; a < totface; a++, mp++) { MLoop *loopstart = mloop + mp->loopstart; float space_mat[4][4], obmat[4][4]; if (UNLIKELY(mp->totloop < 3)) { continue; } /* obmat is transform to face */ get_dupliface_transform( mp, loopstart, mvert, fdd->use_scale, ctx->object->instance_faces_scale, obmat); /* make offset relative to inst_ob using relative child transform */ mul_mat3_m4_v3(child_imat, obmat[3]); /* XXX ugly hack to ensure same behavior as in master * this should not be needed, parentinv is not consistent * outside of parenting. */ { float imat[3][3]; copy_m3_m4(imat, inst_ob->parentinv); mul_m4_m3m4(obmat, imat, obmat); } /* apply obmat _after_ the local face transform */ mul_m4_m4m4(obmat, inst_ob->obmat, obmat); /* space matrix is constructed by removing obmat transform, * this yields the worldspace transform for recursive duplis */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); dob = make_dupli(ctx, inst_ob, obmat, a); const float w = 1.0f / (float)mp->totloop; if (orco) { for (int j = 0; j < mp->totloop; j++) { madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w); } } if (mloopuv) { for (int j = 0; j < mp->totloop; j++) { madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w); } } /* recursion */ make_recursive_duplis(ctx, inst_ob, space_mat, a); } } static void make_duplis_faces(const DupliContext *ctx) { Object *parent = ctx->object; FaceDupliData fdd; fdd.use_scale = ((parent->transflag & OB_DUPLIFACES_SCALE) != 0); /* gather mesh info */ { BMEditMesh *em = BKE_editmesh_from_object(parent); /* We do not need any render-smecific handling anymore, depsgraph takes care of that. */ /* NOTE: Do direct access to the evaluated mesh: this function is used * during meta balls evaluation. But even without those all the objects * which are needed for correct instancing are already evaluated. */ if (em != NULL) { fdd.me_eval = em->mesh_eval_cage; } else { fdd.me_eval = parent->runtime.mesh_eval; } if (fdd.me_eval == NULL) { return; } fdd.orco = CustomData_get_layer(&fdd.me_eval->vdata, CD_ORCO); const int uv_idx = CustomData_get_render_layer(&fdd.me_eval->ldata, CD_MLOOPUV); fdd.mloopuv = CustomData_get_layer_n(&fdd.me_eval->ldata, CD_MLOOPUV, uv_idx); fdd.totface = fdd.me_eval->totpoly; fdd.mpoly = fdd.me_eval->mpoly; fdd.mloop = fdd.me_eval->mloop; fdd.mvert = fdd.me_eval->mvert; } make_child_duplis(ctx, &fdd, make_child_duplis_faces); fdd.me_eval = NULL; } static const DupliGenerator gen_dupli_faces = { OB_DUPLIFACES, /* type */ make_duplis_faces /* make_duplis */ }; /* OB_DUPLIPARTS */ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys) { Scene *scene = ctx->scene; Object *par = ctx->object; eEvaluationMode mode = DEG_get_mode(ctx->depsgraph); bool for_render = mode == DAG_EVAL_RENDER; Object *ob = NULL, **oblist = NULL; DupliObject *dob; ParticleDupliWeight *dw; ParticleSettings *part; ParticleData *pa; ChildParticle *cpa = NULL; ParticleKey state; ParticleCacheKey *cache; float ctime, scale = 1.0f; float tmat[4][4], mat[4][4], pamat[4][4], size = 0.0; int a, b, hair = 0; int totpart, totchild; int no_draw_flag = PARS_UNEXIST; if (psys == NULL) { return; } part = psys->part; if (part == NULL) { return; } if (!psys_check_enabled(par, psys, for_render)) { return; } if (!for_render) { no_draw_flag |= PARS_NO_DISP; } ctime = DEG_get_ctime( ctx->depsgraph); /* NOTE: in old animsys, used parent object's timeoffset... */ totpart = psys->totpart; totchild = psys->totchild; if ((for_render || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) { ParticleSimulationData sim = {NULL}; sim.depsgraph = ctx->depsgraph; sim.scene = scene; sim.ob = par; sim.psys = psys; sim.psmd = psys_get_modifier(par, psys); /* make sure emitter imat is in global coordinates instead of render view coordinates */ invert_m4_m4(par->imat, par->obmat); /* first check for loops (particle system object used as dupli object) */ if (part->ren_as == PART_DRAW_OB) { if (ELEM(part->instance_object, NULL, par)) { return; } } else { /*PART_DRAW_GR */ if (part->instance_collection == NULL) { return; } const ListBase dup_collection_objects = BKE_collection_object_cache_get( part->instance_collection); if (BLI_listbase_is_empty(&dup_collection_objects)) { return; } if (BLI_findptr(&dup_collection_objects, par, offsetof(Base, object))) { return; } } /* if we have a hair particle system, use the path cache */ if (part->type == PART_HAIR) { if (psys->flag & PSYS_HAIR_DONE) { hair = (totchild == 0 || psys->childcache) && psys->pathcache; } if (!hair) { return; } /* we use cache, update totchild according to cached data */ totchild = psys->totchildcache; totpart = psys->totcached; } RNG *rng = BLI_rng_new_srandom(31415926u + (unsigned int)psys->seed); psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); /* gather list of objects or single object */ int totcollection = 0; if (part->ren_as == PART_DRAW_GR) { if (part->draw & PART_DRAW_COUNT_GR) { psys_find_group_weights(part); for (dw = part->instance_weights.first; dw; dw = dw->next) { FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { if (dw->ob == object) { totcollection += dw->count; break; } } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } } else { FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { (void)object; totcollection++; } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } oblist = MEM_callocN((size_t)totcollection * sizeof(Object *), "dupcollection object list"); if (part->draw & PART_DRAW_COUNT_GR) { a = 0; for (dw = part->instance_weights.first; dw; dw = dw->next) { FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { if (dw->ob == object) { for (b = 0; b < dw->count; b++, a++) { oblist[a] = dw->ob; } break; } } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } } else { a = 0; FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { oblist[a] = object; a++; } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } } else { ob = part->instance_object; } if (totchild == 0 || part->draw & PART_DRAW_PARENT) { a = 0; } else { a = totpart; } for (pa = psys->particles; a < totpart + totchild; a++, pa++) { if (a < totpart) { /* handle parent particle */ if (pa->flag & no_draw_flag) { continue; } /* pa_num = pa->num; */ /* UNUSED */ size = pa->size; } else { /* handle child particle */ cpa = &psys->child[a - totpart]; /* pa_num = a; */ /* UNUSED */ size = psys_get_child_size(psys, cpa, ctime, NULL); } /* some hair paths might be non-existent so they can't be used for duplication */ if (hair && psys->pathcache && ((a < totpart && psys->pathcache[a]->segments < 0) || (a >= totpart && psys->childcache[a - totpart]->segments < 0))) { continue; } if (part->ren_as == PART_DRAW_GR) { /* prevent divide by zero below [#28336] */ if (totcollection == 0) { continue; } /* for collections, pick the object based on settings */ if (part->draw & PART_DRAW_RAND_GR) { b = BLI_rng_get_int(rng) % totcollection; } else { b = a % totcollection; } ob = oblist[b]; } if (hair) { /* hair we handle separate and compute transform based on hair keys */ if (a < totpart) { cache = psys->pathcache[a]; psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale); } else { cache = psys->childcache[a - totpart]; psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale); } copy_v3_v3(pamat[3], cache->co); pamat[3][3] = 1.0f; } else { /* first key */ state.time = ctime; if (psys_get_particle_state(&sim, a, &state, 0) == 0) { continue; } else { float tquat[4]; normalize_qt_qt(tquat, state.rot); quat_to_mat4(pamat, tquat); copy_v3_v3(pamat[3], state.co); pamat[3][3] = 1.0f; } } if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) { b = 0; FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { copy_m4_m4(tmat, oblist[b]->obmat); /* apply particle scale */ mul_mat3_m4_fl(tmat, size * scale); mul_v3_fl(tmat[3], size * scale); /* collection dupli offset, should apply after everything else */ if (!is_zero_v3(part->instance_collection->instance_offset)) { sub_v3_v3(tmat[3], part->instance_collection->instance_offset); } /* individual particle transform */ mul_m4_m4m4(mat, pamat, tmat); dob = make_dupli(ctx, object, mat, a); dob->particle_system = psys; psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco); b++; } FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END; } else { float obmat[4][4]; copy_m4_m4(obmat, ob->obmat); float vec[3]; copy_v3_v3(vec, obmat[3]); zero_v3(obmat[3]); /* Particle rotation uses x-axis as the aligned axis, * so pre-rotate the object accordingly. */ if ((part->draw & PART_DRAW_ROTATE_OB) == 0) { float xvec[3], q[4], size_mat[4][4], original_size[3]; mat4_to_size(original_size, obmat); size_to_mat4(size_mat, original_size); xvec[0] = -1.f; xvec[1] = xvec[2] = 0; vec_to_quat(q, xvec, ob->trackflag, ob->upflag); quat_to_mat4(obmat, q); obmat[3][3] = 1.0f; /* add scaling if requested */ if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0) { mul_m4_m4m4(obmat, obmat, size_mat); } } else if (part->draw & PART_DRAW_NO_SCALE_OB) { /* remove scaling */ float size_mat[4][4], original_size[3]; mat4_to_size(original_size, obmat); size_to_mat4(size_mat, original_size); invert_m4(size_mat); mul_m4_m4m4(obmat, obmat, size_mat); } mul_m4_m4m4(tmat, pamat, obmat); mul_mat3_m4_fl(tmat, size * scale); copy_m4_m4(mat, tmat); if (part->draw & PART_DRAW_GLOBAL_OB) { add_v3_v3v3(mat[3], mat[3], vec); } dob = make_dupli(ctx, ob, mat, a); dob->particle_system = psys; psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco); } } BLI_rng_free(rng); } /* clean up */ if (oblist) { MEM_freeN(oblist); } if (psys->lattice_deform_data) { end_latt_deform(psys->lattice_deform_data); psys->lattice_deform_data = NULL; } } static void make_duplis_particles(const DupliContext *ctx) { ParticleSystem *psys; int psysid; /* particle system take up one level in id, the particles another */ for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) { /* particles create one more level for persistent psys index */ DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid); make_duplis_particle_system(&pctx, psys); } } static const DupliGenerator gen_dupli_particles = { OB_DUPLIPARTS, /* type */ make_duplis_particles /* make_duplis */ }; /* ------------- */ /* select dupli generator from given context */ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx) { int transflag = ctx->object->transflag; int restrictflag = ctx->object->restrictflag; if ((transflag & OB_DUPLI) == 0) { return NULL; } /* Should the dupli's be generated for this object? - Respect restrict flags */ if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEWPORT)) { return NULL; } if (transflag & OB_DUPLIPARTS) { return &gen_dupli_particles; } else if (transflag & OB_DUPLIVERTS) { if (ctx->object->type == OB_MESH) { return &gen_dupli_verts; } else if (ctx->object->type == OB_FONT) { return &gen_dupli_verts_font; } } else if (transflag & OB_DUPLIFACES) { if (ctx->object->type == OB_MESH) { return &gen_dupli_faces; } } else if (transflag & OB_DUPLICOLLECTION) { return &gen_dupli_collection; } return NULL; } /* ---- ListBase dupli container implementation ---- */ /* Returns a list of DupliObject */ ListBase *object_duplilist(Depsgraph *depsgraph, Scene *sce, Object *ob) { ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist"); DupliContext ctx; init_context(&ctx, depsgraph, sce, ob, NULL); if (ctx.gen) { ctx.duplilist = duplilist; ctx.gen->make_duplis(&ctx); } return duplilist; } void free_object_duplilist(ListBase *lb) { BLI_freelistN(lb); MEM_freeN(lb); }