/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 20014 by Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/object_update.c * \ingroup bke */ #include "DNA_anim_types.h" #include "DNA_constraint_types.h" #include "DNA_group_types.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_scene_types.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "BLI_threads.h" #include "BKE_global.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_constraint.h" #include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_animsys.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_key.h" #include "BKE_lamp.h" #include "BKE_lattice.h" #include "BKE_editmesh.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "BKE_material.h" #include "BKE_image.h" #include "DEG_depsgraph.h" #ifdef WITH_LEGACY_DEPSGRAPH # define DEBUG_PRINT if (!DEG_depsgraph_use_legacy() && G.debug & G_DEBUG_DEPSGRAPH) printf #else # define DEBUG_PRINT if (G.debug & G_DEBUG_DEPSGRAPH) printf #endif static ThreadMutex material_lock = BLI_MUTEX_INITIALIZER; void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *ob) { DEBUG_PRINT("%s on %s\n", __func__, ob->id.name); /* calculate local matrix */ BKE_object_to_mat4(ob, ob->obmat); } /* Evaluate parent */ /* NOTE: based on solve_parenting(), but with the cruft stripped out */ void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *ob) { Object *par = ob->parent; float totmat[4][4]; float tmat[4][4]; float locmat[4][4]; DEBUG_PRINT("%s on %s\n", __func__, ob->id.name); /* get local matrix (but don't calculate it, as that was done already!) */ // XXX: redundant? copy_m4_m4(locmat, ob->obmat); /* get parent effect matrix */ BKE_object_get_parent_matrix(scene, ob, par, totmat); /* total */ mul_m4_m4m4(tmat, totmat, ob->parentinv); mul_m4_m4m4(ob->obmat, tmat, locmat); /* origin, for help line */ if ((ob->partype & PARTYPE) == PARSKEL) { copy_v3_v3(ob->orig, par->obmat[3]); } else { copy_v3_v3(ob->orig, totmat[3]); } } void BKE_object_eval_constraints(EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *ob) { bConstraintOb *cob; float ctime = BKE_scene_frame_get(scene); DEBUG_PRINT("%s on %s\n", __func__, ob->id.name); /* evaluate constraints stack */ /* TODO: split this into: * - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e. * - inner body of BKE_constraints_solve), * - post (i.e. BKE_constraints_clear_evalob) * * Not sure why, this is from Joshua - sergey * */ cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); BKE_constraints_solve(&ob->constraints, cob, ctime); BKE_constraints_clear_evalob(cob); } void BKE_object_eval_done(EvaluationContext *UNUSED(eval_ctx), Object *ob) { DEBUG_PRINT("%s on %s\n", __func__, ob->id.name); /* Set negative scale flag in object. */ if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE; else ob->transflag &= ~OB_NEG_SCALE; } void BKE_object_eval_modifier(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ModifierData *md) { DEBUG_PRINT("%s on %s\n", __func__, ob->id.name); (void) eval_ctx; /* Ignored. */ (void) scene; /* Ignored. */ (void) ob; /* Ignored. */ (void) md; /* Ignored. */ } void BKE_object_handle_data_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob) { ID *data_id = (ID *)ob->data; AnimData *adt = BKE_animdata_from_id(data_id); Key *key; float ctime = BKE_scene_frame_get(scene); if (G.debug & G_DEBUG_DEPSGRAPH) printf("recalcdata %s\n", ob->id.name + 2); /* TODO(sergey): Only used by legacy depsgraph. */ if (adt) { /* evaluate drivers - datalevel */ /* XXX: for mesh types, should we push this to derivedmesh instead? */ BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS); } /* TODO(sergey): Only used by legacy depsgraph. */ key = BKE_key_from_object(ob); if (key && key->block.first) { if (!(ob->shapeflag & OB_SHAPE_LOCK)) BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS); } /* includes all keys and modifiers */ switch (ob->type) { case OB_MESH: { BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL; uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH; #ifdef WITH_FREESTYLE /* make sure Freestyle edge/face marks appear in DM for render (see T40315) */ if (eval_ctx->mode != DAG_EVAL_VIEWPORT) { data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE; } #endif if (em) { makeDerivedMesh(scene, ob, em, data_mask, false); /* was CD_MASK_BAREMESH */ } else { makeDerivedMesh(scene, ob, NULL, data_mask, false); } break; } case OB_ARMATURE: if (ID_IS_LINKED(ob) && ob->proxy_from) { if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) { printf("Proxy copy error, lib Object: %s proxy Object: %s\n", ob->id.name + 2, ob->proxy_from->id.name + 2); } } else { BKE_pose_where_is(scene, ob); } break; case OB_MBALL: BKE_displist_make_mball(eval_ctx, scene, ob); break; case OB_CURVE: case OB_SURF: case OB_FONT: BKE_displist_make_curveTypes(scene, ob, 0); break; case OB_LATTICE: BKE_lattice_modifiers_calc(scene, ob); break; case OB_EMPTY: if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data) if (BKE_image_is_animated(ob->data)) BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0); break; } /* related materials */ /* XXX: without depsgraph tagging, this will always need to be run, which will be slow! * However, not doing anything (or trying to hack around this lack) is not an option * anymore, especially due to Cycles [#31834] */ if (ob->totcol) { int a; if (ob->totcol != 0) { BLI_mutex_lock(&material_lock); for (a = 1; a <= ob->totcol; a++) { Material *ma = give_current_material(ob, a); if (ma) { /* recursively update drivers for this material */ material_drivers_update(scene, ma, ctime); } } BLI_mutex_unlock(&material_lock); } } else if (ob->type == OB_LAMP) lamp_drivers_update(scene, ob->data, ctime); /* particles */ if (ob != scene->obedit && ob->particlesystem.first) { ParticleSystem *tpsys, *psys; DerivedMesh *dm; ob->transflag &= ~OB_DUPLIPARTS; psys = ob->particlesystem.first; while (psys) { /* ensure this update always happens even if psys is disabled */ if (psys->recalc & PSYS_RECALC_TYPE) { psys_changed_type(ob, psys); } if (psys_check_enabled(ob, psys, eval_ctx->mode == DAG_EVAL_RENDER)) { /* check use of dupli objects here */ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) && ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group))) { ob->transflag |= OB_DUPLIPARTS; } particle_system_update(scene, ob, psys, (eval_ctx->mode == DAG_EVAL_RENDER)); psys = psys->next; } else if (psys->flag & PSYS_DELETE) { tpsys = psys->next; BLI_remlink(&ob->particlesystem, psys); psys_free(ob, psys); psys = tpsys; } else psys = psys->next; } if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) { /* this is to make sure we get render level duplis in groups: * the derivedmesh must be created before init_render_mesh, * since object_duplilist does dupliparticles before that */ CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL; dm = mesh_create_derived_render(scene, ob, data_mask); dm->release(dm); for (psys = ob->particlesystem.first; psys; psys = psys->next) psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated; } } /* quick cache removed */ } void BKE_object_eval_uber_transform(EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *ob) { /* TODO(sergey): Currently it's a duplicate of logic in BKE_object_handle_update_ex(). */ // XXX: it's almost redundant now... /* Handle proxy copy for target, */ if (ID_IS_LINKED(ob) && ob->proxy_from) { if (ob->proxy_from->proxy_group) { /* Transform proxy into group space. */ Object *obg = ob->proxy_from->proxy_group; float imat[4][4]; invert_m4_m4(imat, obg->obmat); mul_m4_m4m4(ob->obmat, imat, ob->proxy_from->obmat); /* Should always be true. */ if (obg->dup_group) { add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs); } } else copy_m4_m4(ob->obmat, ob->proxy_from->obmat); } ob->recalc &= ~(OB_RECALC_OB | OB_RECALC_TIME); if (ob->data == NULL) { ob->recalc &= ~OB_RECALC_DATA; } } void BKE_object_eval_uber_data(EvaluationContext *eval_ctx, Scene *scene, Object *ob) { DEBUG_PRINT("%s on %s\n", __func__, ob->id.name); BLI_assert(ob->type != OB_ARMATURE); BKE_object_handle_data_update(eval_ctx, scene, ob); ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME); }