/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2014 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #include "DNA_anim_types.h" #include "DNA_collection_types.h" #include "DNA_constraint_types.h" #include "DNA_gpencil_types.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "DNA_scene_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_curves.h" #include "BKE_displist.h" #include "BKE_editmesh.h" #include "BKE_effect.h" #include "BKE_gpencil.h" #include "BKE_gpencil_modifier.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_layer.h" #include "BKE_light.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_pointcloud.h" #include "BKE_scene.h" #include "BKE_volume.h" #include "MEM_guardedalloc.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" void BKE_object_eval_reset(Object *ob_eval) { BKE_object_free_derived_caches(ob_eval); } void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob) { DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* calculate local matrix */ BKE_object_to_mat4(ob, ob->object_to_world); } void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob) { /* NOTE: based on `solve_parenting()`, but with the cruft stripped out. */ Object *par = ob->parent; float totmat[4][4]; float tmat[4][4]; float locmat[4][4]; DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* get local matrix (but don't calculate it, as that was done already!) */ /* XXX: redundant? */ copy_m4_m4(locmat, ob->object_to_world); /* get parent effect matrix */ BKE_object_get_parent_matrix(ob, par, totmat); /* total */ mul_m4_m4m4(tmat, totmat, ob->parentinv); mul_m4_m4m4(ob->object_to_world, tmat, locmat); /* origin, for help line */ if ((ob->partype & PARTYPE) == PARSKEL) { copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]); } else { copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]); } } void BKE_object_eval_constraints(Depsgraph *depsgraph, Scene *scene, Object *ob) { bConstraintOb *cob; float ctime = BKE_scene_ctime_get(scene); DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* evaluate constraints stack */ /* TODO: split this into: * - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e. * - inner body of BKE_constraints_solve), * - post (i.e. BKE_constraints_clear_evalob) * * Not sure why, this is from Joshua - sergey */ cob = BKE_constraints_make_evalob(depsgraph, scene, ob, nullptr, CONSTRAINT_OBTYPE_OBJECT); BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime); BKE_constraints_clear_evalob(cob); } void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob) { DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* Make sure inverse matrix is always up to date. This way users of it * do not need to worry about recalculating it. */ invert_m4_m4_safe(ob->world_to_object, ob->object_to_world); /* Set negative scale flag in object. */ if (is_negative_m4(ob->object_to_world)) { ob->transflag |= OB_NEG_SCALE; } else { ob->transflag &= ~OB_NEG_SCALE; } } void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *ob) { DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* includes all keys and modifiers */ switch (ob->type) { case OB_MESH: { CustomData_MeshMasks cddata_masks = scene->customdata_mask; CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH); /* Custom attributes should not be removed automatically. They might be used by the render * engine or scripts. They can still be removed explicitly using geometry nodes. * Crease can be be used in generic situations with geometry nodes as well. */ cddata_masks.vmask |= CD_MASK_PROP_ALL | CD_MASK_CREASE; cddata_masks.emask |= CD_MASK_PROP_ALL | CD_MASK_CREASE; cddata_masks.fmask |= CD_MASK_PROP_ALL; cddata_masks.pmask |= CD_MASK_PROP_ALL; cddata_masks.lmask |= CD_MASK_PROP_ALL; /* Make sure Freestyle edge/face marks appear in DM for render (see T40315). * Due to Line Art implementation, edge marks should also be shown in viewport. */ #ifdef WITH_FREESTYLE cddata_masks.emask |= CD_MASK_FREESTYLE_EDGE; cddata_masks.pmask |= CD_MASK_FREESTYLE_FACE; cddata_masks.vmask |= CD_MASK_MDEFORMVERT; #endif if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) { /* Always compute UVs, vertex colors as orcos for render. */ cddata_masks.lmask |= CD_MASK_MLOOPUV | CD_MASK_PROP_BYTE_COLOR; cddata_masks.vmask |= CD_MASK_ORCO | CD_MASK_PROP_COLOR; } makeDerivedMesh(depsgraph, scene, ob, &cddata_masks); /* was CD_MASK_BAREMESH */ break; } case OB_ARMATURE: BKE_pose_where_is(depsgraph, scene, ob); break; case OB_MBALL: BKE_mball_data_update(depsgraph, scene, ob); break; case OB_CURVES_LEGACY: case OB_SURF: case OB_FONT: { bool for_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER); BKE_displist_make_curveTypes(depsgraph, scene, ob, for_render); break; } case OB_LATTICE: BKE_lattice_modifiers_calc(depsgraph, scene, ob); break; case OB_GPENCIL: { BKE_gpencil_prepare_eval_data(depsgraph, scene, ob); BKE_gpencil_modifiers_calc(depsgraph, scene, ob); BKE_gpencil_update_layer_transforms(depsgraph, ob); break; } case OB_CURVES: BKE_curves_data_update(depsgraph, scene, ob); break; case OB_POINTCLOUD: BKE_pointcloud_data_update(depsgraph, scene, ob); break; case OB_VOLUME: BKE_volume_data_update(depsgraph, scene, ob); break; } /* particles */ if (!(ob->mode & OB_MODE_EDIT) && ob->particlesystem.first) { const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER); ParticleSystem *tpsys, *psys; ob->transflag &= ~OB_DUPLIPARTS; psys = static_cast(ob->particlesystem.first); while (psys) { if (psys_check_enabled(ob, psys, use_render_params)) { /* check use of dupli objects here */ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || use_render_params) && ((psys->part->ren_as == PART_DRAW_OB && psys->part->instance_object) || (psys->part->ren_as == PART_DRAW_GR && psys->part->instance_collection))) { ob->transflag |= OB_DUPLIPARTS; } particle_system_update(depsgraph, scene, ob, psys, use_render_params); psys = psys->next; } else if (psys->flag & PSYS_DELETE) { tpsys = psys->next; BLI_remlink(&ob->particlesystem, psys); psys_free(ob, psys); psys = tpsys; } else { psys = psys->next; } } } } /** Bounding box from evaluated geometry. */ static void object_sync_boundbox_to_original(Object *object_orig, Object *object_eval) { const BoundBox *bb = object_eval->runtime.bb; if (!bb || (bb->flag & BOUNDBOX_DIRTY)) { BKE_object_boundbox_calc_from_evaluated_geometry(object_eval); } bb = BKE_object_boundbox_get(object_eval); if (bb != nullptr) { if (object_orig->runtime.bb == nullptr) { object_orig->runtime.bb = MEM_new(__func__); } *object_orig->runtime.bb = *bb; } } void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object) { if (!DEG_is_active(depsgraph)) { return; } Object *object_orig = DEG_get_original_object(object); /* Base flags. */ object_orig->base_flag = object->base_flag; /* Transformation flags. */ copy_m4_m4(object_orig->object_to_world, object->object_to_world); copy_m4_m4(object_orig->world_to_object, object->world_to_object); copy_m4_m4(object_orig->constinv, object->constinv); object_orig->transflag = object->transflag; object_orig->flag = object->flag; /* Copy back error messages from modifiers. */ for (ModifierData *md = static_cast(object->modifiers.first), *md_orig = static_cast(object_orig->modifiers.first); md != nullptr && md_orig != nullptr; md = md->next, md_orig = md_orig->next) { BLI_assert(md->type == md_orig->type && STREQ(md->name, md_orig->name)); MEM_SAFE_FREE(md_orig->error); if (md->error != nullptr) { md_orig->error = BLI_strdup(md->error); } } object_sync_boundbox_to_original(object_orig, object); } void BKE_object_eval_uber_transform(Depsgraph * /*depsgraph*/, Object * /*object*/) { } void BKE_object_batch_cache_dirty_tag(Object *ob) { switch (ob->type) { case OB_MESH: BKE_mesh_batch_cache_dirty_tag((struct Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL); break; case OB_LATTICE: BKE_lattice_batch_cache_dirty_tag((struct Lattice *)ob->data, BKE_LATTICE_BATCH_DIRTY_ALL); break; case OB_CURVES_LEGACY: case OB_SURF: case OB_FONT: BKE_curve_batch_cache_dirty_tag((struct Curve *)ob->data, BKE_CURVE_BATCH_DIRTY_ALL); break; case OB_MBALL: { /* This function is currently called on original objects, so to properly * clear the actual displayed geometry, we have to tag the evaluated mesh. */ Mesh *mesh = BKE_object_get_evaluated_mesh_no_subsurf(ob); if (mesh) { BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL); } break; } case OB_GPENCIL: BKE_gpencil_batch_cache_dirty_tag((struct bGPdata *)ob->data); break; case OB_CURVES: BKE_curves_batch_cache_dirty_tag((struct Curves *)ob->data, BKE_CURVES_BATCH_DIRTY_ALL); break; case OB_POINTCLOUD: BKE_pointcloud_batch_cache_dirty_tag((struct PointCloud *)ob->data, BKE_POINTCLOUD_BATCH_DIRTY_ALL); break; case OB_VOLUME: BKE_volume_batch_cache_dirty_tag((struct Volume *)ob->data, BKE_VOLUME_BATCH_DIRTY_ALL); break; default: break; } } void BKE_object_eval_uber_data(Depsgraph *depsgraph, Scene *scene, Object *ob) { DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); BLI_assert(ob->type != OB_ARMATURE); BKE_object_handle_data_update(depsgraph, scene, ob); BKE_object_batch_cache_dirty_tag(ob); } void BKE_object_eval_ptcache_reset(Depsgraph *depsgraph, Scene *scene, Object *object) { DEG_debug_print_eval(depsgraph, __func__, object->id.name, object); BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH); } void BKE_object_eval_transform_all(Depsgraph *depsgraph, Scene *scene, Object *object) { /* This mimics full transform update chain from new depsgraph. */ BKE_object_eval_local_transform(depsgraph, object); if (object->parent != nullptr) { BKE_object_eval_parent(depsgraph, object); } if (!BLI_listbase_is_empty(&object->constraints)) { BKE_object_eval_constraints(depsgraph, scene, object); } BKE_object_eval_uber_transform(depsgraph, object); BKE_object_eval_transform_final(depsgraph, object); } void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data) { DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data); switch (GS(object_data->name)) { case ID_ME: BKE_mesh_batch_cache_dirty_tag((Mesh *)object_data, BKE_MESH_BATCH_DIRTY_SELECT); break; case ID_CU_LEGACY: BKE_curve_batch_cache_dirty_tag((Curve *)object_data, BKE_CURVE_BATCH_DIRTY_SELECT); break; case ID_LT: BKE_lattice_batch_cache_dirty_tag((struct Lattice *)object_data, BKE_LATTICE_BATCH_DIRTY_SELECT); break; default: break; } } void BKE_object_select_update(Depsgraph *depsgraph, Object *object) { DEG_debug_print_eval(depsgraph, __func__, object->id.name, object); if (object->type == OB_MESH && !object->runtime.is_data_eval_owned) { Mesh *mesh_input = (Mesh *)object->runtime.data_orig; std::lock_guard lock{mesh_input->runtime->eval_mutex}; BKE_object_data_select_update(depsgraph, static_cast(object->data)); } else { BKE_object_data_select_update(depsgraph, static_cast(object->data)); } } void BKE_object_eval_eval_base_flags(Depsgraph *depsgraph, Scene *scene, const int view_layer_index, Object *object, int base_index, const bool is_from_set) { /* TODO(sergey): Avoid list lookup. */ BLI_assert(view_layer_index >= 0); ViewLayer *view_layer = static_cast( BLI_findlink(&scene->view_layers, view_layer_index)); BLI_assert(view_layer != nullptr); BLI_assert(view_layer->object_bases_array != nullptr); BLI_assert(base_index >= 0); BLI_assert(base_index < MEM_allocN_len(view_layer->object_bases_array) / sizeof(Base *)); Base *base = view_layer->object_bases_array[base_index]; BLI_assert(base->object == object); DEG_debug_print_eval(depsgraph, __func__, object->id.name, object); /* Set base flags based on collection and object restriction. */ BKE_base_eval_flags(base); /* For render, compute base visibility again since BKE_base_eval_flags * assumed viewport visibility. Select-ability does not matter here. */ if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) { if (base->flag & BASE_ENABLED_RENDER) { base->flag |= BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT; } else { base->flag &= ~BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT; } } /* Copy flags and settings from base. */ object->base_flag = base->flag; if (is_from_set) { object->base_flag |= BASE_FROM_SET; object->base_flag &= ~(BASE_SELECTED | BASE_SELECTABLE); } object->base_local_view_bits = base->local_view_bits; object->runtime.local_collections_bits = base->local_collections_bits; if (object->mode == OB_MODE_PARTICLE_EDIT) { for (ParticleSystem *psys = static_cast(object->particlesystem.first); psys != nullptr; psys = psys->next) { BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL); } } /* Copy base flag back to the original view layer for editing. */ if (DEG_is_active(depsgraph) && (view_layer == DEG_get_evaluated_view_layer(depsgraph))) { Base *base_orig = base->base_orig; BLI_assert(base_orig != nullptr); BLI_assert(base_orig->object != nullptr); base_orig->flag = base->flag; } }