/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/paint.c * \ingroup bke */ #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "BLI_utildefines.h" #include "BKE_brush.h" #include "BKE_library.h" #include "BKE_paint.h" #include #include const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100}; const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255}; const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255}; const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; Paint *paint_get_active(Scene *sce) { if(sce) { ToolSettings *ts = sce->toolsettings; if(sce->basact && sce->basact->object) { switch(sce->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; } } /* default to image paint */ return &ts->imapaint.paint; } return NULL; } Brush *paint_brush(Paint *p) { return p ? p->brush : NULL; } void paint_brush_set(Paint *p, Brush *br) { if(p) { id_us_min((ID *)p->brush); id_us_plus((ID *)br); p->brush= br; } } int paint_facesel_test(Object *ob) { return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))); } void paint_init(Paint *p, const char col[3]) { Brush *brush; /* If there's no brush, create one */ brush = paint_brush(p); if(brush == NULL) brush= add_brush("Brush"); paint_brush_set(p, brush); memcpy(p->paint_cursor_col, col, 3); p->paint_cursor_col[3] = 128; p->flags |= PAINT_SHOW_BRUSH; } void free_paint(Paint *paint) { id_us_min((ID *)paint->brush); } /* called when copying scene settings, so even if 'src' and 'tar' are the same * still do a id_us_plus(), rather then if we were copying betweem 2 existing * scenes where a matching value should decrease the existing user count as * with paint_brush_set() */ void copy_paint(Paint *src, Paint *tar) { tar->brush= src->brush; id_us_plus((ID *)tar->brush); }