/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/paint.c * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "DNA_space_types.h" #include "BLI_bitmap.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" #include "BLI_listbase.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_main.h" #include "BKE_context.h" #include "BKE_crazyspace.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "BKE_subsurf.h" #include "bmesh.h" const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100}; const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255}; const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255}; const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; static OverlayControlFlags overlay_flags = 0; void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex) { Paint *p = BKE_paint_get_active(scene); Brush *br = p->brush; if (!br) return; if (br->mtex.tex == tex) overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY; if (br->mask_mtex.tex == tex) overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY; } void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve) { Paint *p = BKE_paint_get_active(scene); Brush *br = p->brush; if (br && br->curve == curve) overlay_flags |= PAINT_INVALID_OVERLAY_CURVE; } void BKE_paint_invalidate_overlay_all(void) { overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY | PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY | PAINT_INVALID_OVERLAY_CURVE); } OverlayControlFlags BKE_paint_get_overlay_flags(void) { return overlay_flags; } void BKE_paint_set_overlay_override(OverlayFlags flags) { if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) { if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE) overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR; if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE) overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY; if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE) overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY; } else { overlay_flags &= ~(PAINT_OVERRIDE_MASK); } } void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag) { overlay_flags &= ~(flag); } Paint *BKE_paint_get_active_from_paintmode(Scene *sce, PaintMode mode) { if (sce) { ToolSettings *ts = sce->toolsettings; switch (mode) { case ePaintSculpt: return &ts->sculpt->paint; case ePaintVertex: return &ts->vpaint->paint; case ePaintWeight: return &ts->wpaint->paint; case ePaintTexture2D: case ePaintTextureProjective: return &ts->imapaint.paint; case ePaintSculptUV: return &ts->uvsculpt->paint; case ePaintInvalid: return NULL; default: return &ts->imapaint.paint; } } return NULL; } Paint *BKE_paint_get_active(Scene *sce) { if (sce) { ToolSettings *ts = sce->toolsettings; if (sce->basact && sce->basact->object) { switch (sce->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; case OB_MODE_EDIT: if (ts->use_uv_sculpt) return &ts->uvsculpt->paint; return &ts->imapaint.paint; } } /* default to image paint */ return &ts->imapaint.paint; } return NULL; } Paint *BKE_paint_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); SpaceImage *sima; if (sce) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; if (sce->basact && sce->basact->object) obact = sce->basact->object; if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { if (sima->mode == SI_MODE_PAINT) return &ts->imapaint.paint; else if (ts->use_uv_sculpt) return &ts->uvsculpt->paint; } else { return &ts->imapaint.paint; } } else if (obact) { switch (obact->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; case OB_MODE_EDIT: if (ts->use_uv_sculpt) return &ts->uvsculpt->paint; return &ts->imapaint.paint; default: return &ts->imapaint.paint; } } else { /* default to image paint */ return &ts->imapaint.paint; } } return NULL; } PaintMode BKE_paintmode_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); SpaceImage *sima; if (sce) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; if (sce->basact && sce->basact->object) obact = sce->basact->object; if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { if (sima->mode == SI_MODE_PAINT) return ePaintTexture2D; else if (ts->use_uv_sculpt) return ePaintSculptUV; } else { return ePaintTexture2D; } } else if (obact) { switch (obact->mode) { case OB_MODE_SCULPT: return ePaintSculpt; case OB_MODE_VERTEX_PAINT: return ePaintVertex; case OB_MODE_WEIGHT_PAINT: return ePaintWeight; case OB_MODE_TEXTURE_PAINT: return ePaintTextureProjective; case OB_MODE_EDIT: if (ts->use_uv_sculpt) return ePaintSculptUV; return ePaintTexture2D; default: return ePaintTexture2D; } } else { /* default to image paint */ return ePaintTexture2D; } } return ePaintInvalid; } Brush *BKE_paint_brush(Paint *p) { return p ? p->brush : NULL; } void BKE_paint_brush_set(Paint *p, Brush *br) { if (p) { id_us_min((ID *)p->brush); id_us_plus((ID *)br); p->brush = br; } } /** Free (or release) any data used by this paint curve (does not free the pcurve itself). */ void BKE_paint_curve_free(PaintCurve *pc) { MEM_SAFE_FREE(pc->points); pc->tot_points = 0; } PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name) { PaintCurve *pc; pc = BKE_libblock_alloc(bmain, ID_PC, name); return pc; } Palette *BKE_paint_palette(Paint *p) { return p ? p->palette : NULL; } void BKE_paint_palette_set(Paint *p, Palette *palette) { if (p) { id_us_min((ID *)p->palette); id_us_plus((ID *)palette); p->palette = palette; } } void BKE_paint_curve_set(Brush *br, PaintCurve *pc) { if (br) { id_us_min((ID *)br->paint_curve); id_us_plus((ID *)pc); br->paint_curve = pc; } } void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index) { pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0; } /* remove colour from palette. Must be certain color is inside the palette! */ void BKE_palette_color_remove(Palette *palette, PaletteColor *color) { if (BLI_listbase_count_ex(&palette->colors, palette->active_color) == palette->active_color) { palette->active_color--; } BLI_remlink(&palette->colors, color); if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) { palette->active_color = 0; } MEM_freeN(color); } void BKE_palette_clear(Palette *palette) { BLI_freelistN(&palette->colors); palette->active_color = 0; } Palette *BKE_palette_add(Main *bmain, const char *name) { Palette *palette; palette = BKE_libblock_alloc(bmain, ID_PAL, name); /* enable fake user by default */ id_fake_user_set(&palette->id); return palette; } /** Free (or release) any data used by this palette (does not free the palette itself). */ void BKE_palette_free(Palette *palette) { BLI_freelistN(&palette->colors); } PaletteColor *BKE_palette_color_add(Palette *palette) { PaletteColor *color = MEM_callocN(sizeof(*color), "Pallete Color"); BLI_addtail(&palette->colors, color); return color; } bool BKE_palette_is_empty(const struct Palette *palette) { return BLI_listbase_is_empty(&palette->colors); } /* are we in vertex paint or weight pain face select mode? */ bool BKE_paint_select_face_test(Object *ob) { return ( (ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) ); } /* are we in weight paint vertex select mode? */ bool BKE_paint_select_vert_test(Object *ob) { return ( (ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) && (ob->mode & OB_MODE_WEIGHT_PAINT) ); } /** * used to check if selection is possible * (when we don't care if its face or vert) */ bool BKE_paint_select_elem_test(Object *ob) { return (BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob)); } void BKE_paint_cavity_curve_preset(Paint *p, int preset) { CurveMap *cm = NULL; if (!p->cavity_curve) p->cavity_curve = curvemapping_add(1, 0, 0, 1, 1); cm = p->cavity_curve->cm; cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; p->cavity_curve->preset = preset; curvemap_reset(cm, &p->cavity_curve->clipr, p->cavity_curve->preset, CURVEMAP_SLOPE_POSITIVE); curvemapping_changed(p->cavity_curve, false); } short BKE_paint_object_mode_from_paint_mode(PaintMode mode) { switch (mode) { case ePaintSculpt: return OB_MODE_SCULPT; case ePaintVertex: return OB_MODE_VERTEX_PAINT; case ePaintWeight: return OB_MODE_WEIGHT_PAINT; case ePaintTextureProjective: return OB_MODE_TEXTURE_PAINT; case ePaintTexture2D: return OB_MODE_TEXTURE_PAINT; case ePaintSculptUV: return OB_MODE_EDIT; case ePaintInvalid: default: return 0; } } void BKE_paint_init(Scene *sce, PaintMode mode, const char col[3]) { UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings; Brush *brush; Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode); /* If there's no brush, create one */ brush = BKE_paint_brush(paint); if (brush == NULL) { short ob_mode = BKE_paint_object_mode_from_paint_mode(mode); brush = BKE_brush_first_search(G.main, ob_mode); if (!brush) brush = BKE_brush_add(G.main, "Brush", ob_mode); BKE_paint_brush_set(paint, brush); } memcpy(paint->paint_cursor_col, col, 3); paint->paint_cursor_col[3] = 128; ups->last_stroke_valid = false; zero_v3(ups->average_stroke_accum); ups->average_stroke_counter = 0; if (!paint->cavity_curve) BKE_paint_cavity_curve_preset(paint, CURVE_PRESET_LINE); } void BKE_paint_free(Paint *paint) { curvemapping_free(paint->cavity_curve); } /* called when copying scene settings, so even if 'src' and 'tar' are the same * still do a id_us_plus(), rather then if we were copying between 2 existing * scenes where a matching value should decrease the existing user count as * with paint_brush_set() */ void BKE_paint_copy(Paint *src, Paint *tar) { tar->brush = src->brush; id_us_plus((ID *)tar->brush); id_us_plus((ID *)tar->palette); tar->cavity_curve = curvemapping_copy(src->cavity_curve); } void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3]) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; if (ups->last_stroke_valid && ups->average_stroke_counter > 0) { float fac = 1.0f / ups->average_stroke_counter; mul_v3_v3fl(stroke, ups->average_stroke_accum, fac); } else { copy_v3_v3(stroke, ob->obmat[3]); } } /* returns non-zero if any of the face's vertices * are hidden, zero otherwise */ bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop) { return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) || (mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) || (mvert[mloop[lt->tri[2]].v].flag & ME_HIDE)); } /* returns non-zero if any of the corners of the grid * face whose inner corner is at (x, y) are hidden, * zero otherwise */ bool paint_is_grid_face_hidden(const unsigned int *grid_hidden, int gridsize, int x, int y) { /* skip face if any of its corners are hidden */ return (BLI_BITMAP_TEST(grid_hidden, y * gridsize + x) || BLI_BITMAP_TEST(grid_hidden, y * gridsize + x + 1) || BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x + 1) || BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x)); } /* Return true if all vertices in the face are visible, false otherwise */ bool paint_is_bmesh_face_hidden(BMFace *f) { BMLoop *l_iter; BMLoop *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) { return true; } } while ((l_iter = l_iter->next) != l_first); return false; } float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level, unsigned x, unsigned y) { int factor = BKE_ccg_factor(level, gpm->level); int gridsize = BKE_ccg_gridsize(gpm->level); return gpm->data[(y * factor) * gridsize + (x * factor)]; } /* threshold to move before updating the brush rotation */ #define RAKE_THRESHHOLD 20 void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation) { if (brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) ups->brush_rotation = rotation; else ups->brush_rotation = 0.0f; if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE) ups->brush_rotation_sec = rotation; else ups->brush_rotation_sec = 0.0f; } void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2]) { if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) { const float r = RAKE_THRESHHOLD; float rotation; float dpos[2]; sub_v2_v2v2(dpos, ups->last_rake, mouse_pos); if (len_squared_v2(dpos) >= r * r) { rotation = atan2f(dpos[0], dpos[1]); copy_v2_v2(ups->last_rake, mouse_pos); ups->last_rake_angle = rotation; paint_update_brush_rake_rotation(ups, brush, rotation); } /* make sure we reset here to the last rotation to avoid accumulating * values in case a random rotation is also added */ else { paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle); } } else { ups->brush_rotation = ups->brush_rotation_sec = 0.0f; } } void BKE_sculptsession_free_deformMats(SculptSession *ss) { MEM_SAFE_FREE(ss->orig_cos); MEM_SAFE_FREE(ss->deform_cos); MEM_SAFE_FREE(ss->deform_imats); } /* Write out the sculpt dynamic-topology BMesh to the Mesh */ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder) { SculptSession *ss = ob->sculpt; if (ss->bm) { if (ob->data) { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading); } if (reorder) BM_log_mesh_elems_reorder(ss->bm, ss->bm_log); BM_mesh_bm_to_me(ss->bm, ob->data, (&(struct BMeshToMeshParams){0})); } } } void BKE_sculptsession_bm_to_me(Object *ob, bool reorder) { if (ob && ob->sculpt) { sculptsession_bm_to_me_update_data_only(ob, reorder); /* ensure the objects DerivedMesh mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } } void BKE_sculptsession_bm_to_me_for_render(Object *object) { if (object && object->sculpt) { if (object->sculpt->bm) { /* Ensure no points to old arrays are stored in DM * * Apparently, we could not use DAG_id_tag_update * here because this will lead to the while object * surface to disappear, so we'll release DM in place. */ BKE_object_free_derived_caches(object); if (object->sculpt->pbvh) { BKE_pbvh_free(object->sculpt->pbvh); object->sculpt->pbvh = NULL; } sculptsession_bm_to_me_update_data_only(object, false); /* In contrast with sculptsession_bm_to_me no need in * DAG tag update here - derived mesh was freed and * old pointers are nowhere stored. */ } } } void BKE_sculptsession_free(Object *ob) { if (ob && ob->sculpt) { SculptSession *ss = ob->sculpt; DerivedMesh *dm = ob->derivedFinal; if (ss->bm) { BKE_sculptsession_bm_to_me(ob, true); BM_mesh_free(ss->bm); } if (ss->pbvh) BKE_pbvh_free(ss->pbvh); if (ss->bm_log) BM_log_free(ss->bm_log); if (dm && dm->getPBVH) dm->getPBVH(NULL, dm); /* signal to clear */ if (ss->texcache) MEM_freeN(ss->texcache); if (ss->tex_pool) BKE_image_pool_free(ss->tex_pool); if (ss->layer_co) MEM_freeN(ss->layer_co); if (ss->orig_cos) MEM_freeN(ss->orig_cos); if (ss->deform_cos) MEM_freeN(ss->deform_cos); if (ss->deform_imats) MEM_freeN(ss->deform_imats); MEM_freeN(ss); ob->sculpt = NULL; } } /* Sculpt mode handles multires differently from regular meshes, but only if * it's the last modifier on the stack and it is not on the first level */ MultiresModifierData *BKE_sculpt_multires_active(Scene *scene, Object *ob) { Mesh *me = (Mesh *)ob->data; ModifierData *md; VirtualModifierData virtualModifierData; if (ob->sculpt && ob->sculpt->bm) { /* can't combine multires and dynamic topology */ return NULL; } if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) { /* multires can't work without displacement layer */ return NULL; } for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next) { if (md->type == eModifierType_Multires) { MultiresModifierData *mmd = (MultiresModifierData *)md; if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue; if (mmd->sculptlvl > 0) return mmd; else return NULL; } } return NULL; } /* Checks if there are any supported deformation modifiers active */ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob) { ModifierData *md; Mesh *me = (Mesh *)ob->data; MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); VirtualModifierData virtualModifierData; if (mmd || ob->sculpt->bm) return false; /* non-locked shape keys could be handled in the same way as deformed mesh */ if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr) return true; md = modifiers_getVirtualModifierList(ob, &virtualModifierData); /* exception for shape keys because we can edit those */ for (; md; md = md->next) { const ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue; if (ELEM(md->type, eModifierType_ShapeKey, eModifierType_Multires)) continue; if (mti->type == eModifierTypeType_OnlyDeform) return true; else if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) return true; } return false; } /** * \param need_mask So the DerivedMesh thats returned has mask data */ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, bool need_pmap, bool need_mask) { DerivedMesh *dm; SculptSession *ss = ob->sculpt; Mesh *me = ob->data; MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob); ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0; if (need_mask) { if (mmd == NULL) { if (!CustomData_has_layer(&me->vdata, CD_PAINT_MASK)) { BKE_sculpt_mask_layers_ensure(ob, NULL); } } else { if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) { #if 1 BKE_sculpt_mask_layers_ensure(ob, mmd); #else /* if we wanted to support adding mask data while multi-res painting, we would need to do this */ if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) { /* remake the derived mesh */ ob->recalc |= OB_RECALC_DATA; BKE_object_handle_update(scene, ob); } #endif } } } /* tessfaces aren't used and will become invalid */ BKE_mesh_tessface_clear(me); ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL; dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); if (mmd) { ss->multires = mmd; ss->totvert = dm->getNumVerts(dm); ss->totpoly = dm->getNumPolys(dm); ss->mvert = NULL; ss->mpoly = NULL; ss->mloop = NULL; } else { ss->totvert = me->totvert; ss->totpoly = me->totpoly; ss->mvert = me->mvert; ss->mpoly = me->mpoly; ss->mloop = me->mloop; ss->multires = NULL; ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK); } ss->pbvh = dm->getPBVH(ob, dm); ss->pmap = (need_pmap && dm->getPolyMap) ? dm->getPolyMap(ob, dm) : NULL; pbvh_show_diffuse_color_set(ss->pbvh, ss->show_diffuse_color); if (ss->modifiers_active) { if (!ss->orig_cos) { int a; BKE_sculptsession_free_deformMats(ss); ss->orig_cos = (ss->kb) ? BKE_keyblock_convert_to_vertcos(ob, ss->kb) : BKE_mesh_vertexCos_get(me, NULL); BKE_crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos); BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos); for (a = 0; a < me->totvert; ++a) { invert_m3(ss->deform_imats[a]); } } } else { BKE_sculptsession_free_deformMats(ss); } if (ss->kb != NULL && ss->deform_cos == NULL) { ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->kb); } /* if pbvh is deformed, key block is already applied to it */ if (ss->kb) { bool pbvh_deformd = BKE_pbvh_isDeformed(ss->pbvh); if (!pbvh_deformd || ss->deform_cos == NULL) { float (*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->kb); if (vertCos) { if (!pbvh_deformd) { /* apply shape keys coordinates to PBVH */ BKE_pbvh_apply_vertCos(ss->pbvh, vertCos); } if (ss->deform_cos == NULL) { ss->deform_cos = vertCos; } if (vertCos != ss->deform_cos) { MEM_freeN(vertCos); } } } } } int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd) { const float *paint_mask; Mesh *me = ob->data; int ret = 0; paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK); /* if multires is active, create a grid paint mask layer if there * isn't one already */ if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) { GridPaintMask *gmask; int level = max_ii(1, mmd->sculptlvl); int gridsize = BKE_ccg_gridsize(level); int gridarea = gridsize * gridsize; int i, j; gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, NULL, me->totloop); for (i = 0; i < me->totloop; i++) { GridPaintMask *gpm = &gmask[i]; gpm->level = level; gpm->data = MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data"); } /* if vertices already have mask, copy into multires data */ if (paint_mask) { for (i = 0; i < me->totpoly; i++) { const MPoly *p = &me->mpoly[i]; float avg = 0; /* mask center */ for (j = 0; j < p->totloop; j++) { const MLoop *l = &me->mloop[p->loopstart + j]; avg += paint_mask[l->v]; } avg /= (float)p->totloop; /* fill in multires mask corner */ for (j = 0; j < p->totloop; j++) { GridPaintMask *gpm = &gmask[p->loopstart + j]; const MLoop *l = &me->mloop[p->loopstart + j]; const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j); const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j); gpm->data[0] = avg; gpm->data[1] = (paint_mask[l->v] + paint_mask[next->v]) * 0.5f; gpm->data[2] = (paint_mask[l->v] + paint_mask[prev->v]) * 0.5f; gpm->data[3] = paint_mask[l->v]; } } } ret |= SCULPT_MASK_LAYER_CALC_LOOP; } /* create vertex paint mask layer if there isn't one already */ if (!paint_mask) { CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, me->totvert); ret |= SCULPT_MASK_LAYER_CALC_VERT; } return ret; }