/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_brush.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_paint.h" #include #include const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100}; const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255}; const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255}; const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; Paint *paint_get_active(Scene *sce) { if(sce && sce->basact && sce->basact->object) { ToolSettings *ts = sce->toolsettings; switch(sce->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; } } return NULL; } Brush *paint_brush(Paint *p) { return p && p->brushes ? p->brushes[p->active_brush_index] : NULL; } void paint_brush_set(Paint *p, Brush *br) { if(p && !br) { /* Setting to NULL removes the current slot */ paint_brush_slot_remove(p); } else if(p) { int found = 0; if(p->brushes) { int i; /* See if there's already a slot with the brush */ for(i = 0; i < p->brush_count; ++i) { if(p->brushes[i] == br) { p->active_brush_index = i; found = 1; break; } } } if(!found) { paint_brush_slot_add(p); id_us_plus(&br->id); } /* Make sure the current slot is the new brush */ p->brushes[p->active_brush_index] = br; } } static void paint_brush_slots_alloc(Paint *p, const int count) { p->brush_count = count; if(count == 0) p->brushes = NULL; else p->brushes = MEM_callocN(sizeof(Brush*) * count, "Brush slots"); } void paint_brush_slot_add(Paint *p) { if(p) { Brush **orig = p->brushes; int orig_count = p->brushes ? p->brush_count : 0; /* Increase size of brush slot array */ paint_brush_slots_alloc(p, orig_count + 1); if(orig) { memcpy(p->brushes, orig, sizeof(Brush*) * orig_count); MEM_freeN(orig); } p->active_brush_index = orig_count; } } void paint_brush_slot_remove(Paint *p) { if(p && p->brushes) { Brush **orig = p->brushes; int src, dst; /* Decrease size of brush slot array */ paint_brush_slots_alloc(p, p->brush_count - 1); if(p->brushes) { for(src = 0, dst = 0; dst < p->brush_count; ++src) { if(src != p->active_brush_index) { p->brushes[dst] = orig[src]; ++dst; } } } MEM_freeN(orig); if(p->active_brush_index >= p->brush_count) p->active_brush_index = p->brush_count - 1; if(p->active_brush_index < 0) p->active_brush_index = 0; } } int paint_facesel_test(Object *ob) { return (G.f&G_FACESELECT) && (ob && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))); } void paint_init(Paint *p, const char col[3]) { Brush *brush; /* If there's no brush, create one */ brush = paint_brush(p); brush_check_exists(&brush, "Brush"); paint_brush_set(p, brush); memcpy(p->paint_cursor_col, col, 3); p->paint_cursor_col[3] = 128; } void free_paint(Paint *paint) { if(paint->brushes) MEM_freeN(paint->brushes); } void copy_paint(Paint *orig, Paint *new) { if(orig->brushes) { int i; new->brushes = MEM_dupallocN(orig->brushes); for(i = 0; i < orig->brush_count; ++i) id_us_plus((ID *)new->brushes[i]); } }