/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "BKE_brush.h" #include "BKE_DerivedMesh.h" #include "BKE_dmgrid.h" #include "BKE_library.h" #include "BKE_paint.h" #include "BKE_utildefines.h" #include "BLI_listbase.h" #include "BLI_pbvh.h" #include #include #include const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100}; const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255}; const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255}; const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; Paint *paint_get_active(Scene *sce) { if(sce) { ToolSettings *ts = sce->toolsettings; if(sce->basact && sce->basact->object) { switch(sce->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; } } /* default to image paint */ return &ts->imapaint.paint; } return NULL; } Brush *paint_brush(Paint *p) { return p ? p->brush : NULL; } void paint_brush_set(Paint *p, Brush *br) { if(p) p->brush= br; } int paint_facesel_test(Object *ob) { return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))); } void paint_init(Paint *p, const char col[3]) { Brush *brush; /* If there's no brush, create one */ brush = paint_brush(p); if(brush == NULL) brush= add_brush("Brush"); paint_brush_set(p, brush); memcpy(p->paint_cursor_col, col, 3); p->paint_cursor_col[3] = 128; p->flags |= PAINT_SHOW_BRUSH; } void free_paint(Paint *paint) { /* nothing */ } void copy_paint(Paint *src, Paint *tar) { tar->brush= src->brush; } /* Update the mask without doing a full object recalc */ void paint_refresh_mask_display(Object *ob) { if(ob && ob->paint && ob->paint->pbvh) { BLI_pbvh_search_callback(ob->paint->pbvh, NULL, NULL, BLI_pbvh_node_set_flags, SET_INT_IN_POINTER(PBVH_UpdateColorBuffers)); } } float paint_mask_from_gridelem(DMGridData *elem, GridKey *gridkey, CustomData *vdata) { CustomDataLayer *cdl; float mask = 0; int i, ndx; for(i=0; i < gridkey->mask; ++i) { ndx = CustomData_get_named_layer_index(vdata, CD_PAINTMASK, gridkey->mask_names[i]); cdl = &vdata->layers[ndx]; if(!(cdl->flag & CD_FLAG_ENABLED)) continue; mask += GRIDELEM_MASK(elem, gridkey)[i] * cdl->strength; } CLAMP(mask, 0, 1); return mask; } float paint_mask_from_vertex(CustomData *vdata, int vertex_index, int pmask_totlayer, int pmask_first_layer) { float mask = 0; int i; for(i = 0; i < pmask_totlayer; ++i) { CustomDataLayer *cdl= vdata->layers + pmask_first_layer + i; if(!(cdl->flag & CD_FLAG_ENABLED)) continue; mask += ((float*)cdl->data)[vertex_index] * cdl->strength; } CLAMP(mask, 0, 1); return mask; } void create_paintsession(Object *ob) { if(ob->paint) free_paintsession(ob); ob->paint = MEM_callocN(sizeof(PaintSession), "PaintSession"); } static void free_sculptsession(PaintSession *ps) { if(ps && ps->sculpt) { SculptSession *ss = ps->sculpt; BLI_freelistN(&ss->hidden_areas); if(ss->texcache) MEM_freeN(ss->texcache); if(ss->layer_co) MEM_freeN(ss->layer_co); MEM_freeN(ss); ps->sculpt = NULL; } } void free_paintsession(Object *ob) { if(ob && ob->paint) { PaintSession *ps = ob->paint; DerivedMesh *dm= ob->derivedFinal; free_sculptsession(ps); if(ps->pbvh) BLI_pbvh_free(ps->pbvh); if(dm && dm->getPBVH) dm->getPBVH(NULL, dm); /* signal to clear PBVH */ MEM_freeN(ps); ob->paint = NULL; } }