/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/paint.c * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" #include "DNA_space_types.h" #include "BLI_bitmap.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" #include "BKE_brush.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "BKE_subsurf.h" #include "bmesh.h" const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100}; const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255}; const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255}; const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; static OverlayControlFlags overlay_flags = 0; void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex) { Paint *p = BKE_paint_get_active(scene); Brush *br = p->brush; if (!br) return; if (br->mtex.tex == tex) overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY; if (br->mask_mtex.tex == tex) overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY; } void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve) { Paint *p = BKE_paint_get_active(scene); Brush *br = p->brush; if (br && br->curve == curve) overlay_flags |= PAINT_INVALID_OVERLAY_CURVE; } void BKE_paint_invalidate_overlay_all(void) { overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY | PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY | PAINT_INVALID_OVERLAY_CURVE); } OverlayControlFlags BKE_paint_get_overlay_flags(void) { return overlay_flags; } void BKE_paint_set_overlay_override(OverlayFlags flags) { if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) { if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE) overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR; if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE) overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY; if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE) overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY; } else { overlay_flags &= ~(PAINT_OVERRIDE_MASK); } } void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag) { overlay_flags &= ~(flag); } Paint *BKE_paint_get_active(Scene *sce) { if (sce) { ToolSettings *ts = sce->toolsettings; if (sce->basact && sce->basact->object) { switch (sce->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; case OB_MODE_EDIT: if (ts->use_uv_sculpt) return &ts->uvsculpt->paint; return &ts->imapaint.paint; } } /* default to image paint */ return &ts->imapaint.paint; } return NULL; } Paint *BKE_paint_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); SpaceImage *sima; if (sce) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; if (sce->basact && sce->basact->object) obact = sce->basact->object; if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { if (sima->mode == SI_MODE_PAINT) return &ts->imapaint.paint; else if (ts->use_uv_sculpt) return &ts->uvsculpt->paint; } else { return &ts->imapaint.paint; } } else if (obact) { switch (obact->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; case OB_MODE_EDIT: if (ts->use_uv_sculpt) return &ts->uvsculpt->paint; return &ts->imapaint.paint; default: return &ts->imapaint.paint; } } else { /* default to image paint */ return &ts->imapaint.paint; } } return NULL; } PaintMode BKE_paintmode_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); SpaceImage *sima; if (sce) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; if (sce->basact && sce->basact->object) obact = sce->basact->object; if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { if (sima->mode == SI_MODE_PAINT) return PAINT_TEXTURE_2D; else if (ts->use_uv_sculpt) return PAINT_SCULPT_UV; } else { return PAINT_TEXTURE_2D; } } else if (obact) { switch (obact->mode) { case OB_MODE_SCULPT: return PAINT_SCULPT; case OB_MODE_VERTEX_PAINT: return PAINT_VERTEX; case OB_MODE_WEIGHT_PAINT: return PAINT_WEIGHT; case OB_MODE_TEXTURE_PAINT: return PAINT_TEXTURE_PROJECTIVE; case OB_MODE_EDIT: if (ts->use_uv_sculpt) return PAINT_SCULPT_UV; return PAINT_TEXTURE_2D; default: return PAINT_TEXTURE_2D; } } else { /* default to image paint */ return PAINT_TEXTURE_2D; } } return PAINT_INVALID; } Brush *BKE_paint_brush(Paint *p) { return p ? p->brush : NULL; } void BKE_paint_brush_set(Paint *p, Brush *br) { if (p) { id_us_min((ID *)p->brush); id_us_plus((ID *)br); p->brush = br; } } /* are we in vertex paint or weight pain face select mode? */ bool BKE_paint_select_face_test(Object *ob) { return ( (ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) ); } /* are we in weight paint vertex select mode? */ bool BKE_paint_select_vert_test(Object *ob) { return ( (ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) && (ob->mode & OB_MODE_WEIGHT_PAINT) ); } /** * used to check if selection is possible * (when we don't care if its face or vert) */ bool BKE_paint_select_elem_test(Object *ob) { return (BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob)); } void BKE_paint_init(Paint *p, const char col[3]) { Brush *brush; /* If there's no brush, create one */ brush = BKE_paint_brush(p); if (brush == NULL) brush = BKE_brush_add(G.main, "Brush"); BKE_paint_brush_set(p, brush); memcpy(p->paint_cursor_col, col, 3); p->paint_cursor_col[3] = 128; } void BKE_paint_free(Paint *paint) { id_us_min((ID *)paint->brush); } /* called when copying scene settings, so even if 'src' and 'tar' are the same * still do a id_us_plus(), rather then if we were copying between 2 existing * scenes where a matching value should decrease the existing user count as * with paint_brush_set() */ void BKE_paint_copy(Paint *src, Paint *tar) { tar->brush = src->brush; id_us_plus((ID *)tar->brush); } /* returns non-zero if any of the face's vertices * are hidden, zero otherwise */ bool paint_is_face_hidden(const MFace *f, const MVert *mvert) { return ((mvert[f->v1].flag & ME_HIDE) || (mvert[f->v2].flag & ME_HIDE) || (mvert[f->v3].flag & ME_HIDE) || (f->v4 && (mvert[f->v4].flag & ME_HIDE))); } /* returns non-zero if any of the corners of the grid * face whose inner corner is at (x, y) are hidden, * zero otherwise */ bool paint_is_grid_face_hidden(const unsigned int *grid_hidden, int gridsize, int x, int y) { /* skip face if any of its corners are hidden */ return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) || BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) || BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) || BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x)); } /* Return TRUE if all vertices in the face are visible, FALSE otherwise */ bool paint_is_bmesh_face_hidden(BMFace *f) { BMLoop *l_iter; BMLoop *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) { return true; } } while ((l_iter = l_iter->next) != l_first); return false; } float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level, unsigned x, unsigned y) { int factor = BKE_ccg_factor(level, gpm->level); int gridsize = BKE_ccg_gridsize(gpm->level); return gpm->data[(y * factor) * gridsize + (x * factor)]; } /* threshhold to move before updating the brush rotation */ #define RAKE_THRESHHOLD 20 void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_pos[2]) { const float u = 0.5f; const float r = RAKE_THRESHHOLD; float dpos[2]; sub_v2_v2v2(dpos, ups->last_rake, mouse_pos); if (len_squared_v2(dpos) >= r * r) { ups->brush_rotation = atan2(dpos[0], dpos[1]); interp_v2_v2v2(ups->last_rake, ups->last_rake, mouse_pos, u); } } void free_sculptsession_deformMats(SculptSession *ss) { if (ss->orig_cos) MEM_freeN(ss->orig_cos); if (ss->deform_cos) MEM_freeN(ss->deform_cos); if (ss->deform_imats) MEM_freeN(ss->deform_imats); ss->orig_cos = NULL; ss->deform_cos = NULL; ss->deform_imats = NULL; } /* Write out the sculpt dynamic-topology BMesh to the Mesh */ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder) { SculptSession *ss = ob->sculpt; if (ss->bm) { if (ob->data) { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading); } if (reorder) BM_log_mesh_elems_reorder(ss->bm, ss->bm_log); BM_mesh_bm_to_me(ss->bm, ob->data, FALSE); } } } void sculptsession_bm_to_me(Object *ob, int reorder) { if (ob && ob->sculpt) { sculptsession_bm_to_me_update_data_only(ob, reorder); /* ensure the objects DerivedMesh mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } } void sculptsession_bm_to_me_for_render(Object *object) { if (object && object->sculpt) { if (object->sculpt->bm) { /* Ensure no points to old arrays are stored in DM * * Apparently, we could not use DAG_id_tag_update * here because this will lead to the while object * surface to disappear, so we'll release DM in place. */ BKE_object_free_derived_caches(object); if (object->sculpt->pbvh) { BKE_pbvh_free(object->sculpt->pbvh); object->sculpt->pbvh = NULL; } sculptsession_bm_to_me_update_data_only(object, false); /* In contrast with sculptsession_bm_to_me no need in * DAG tag update here - derived mesh was freed and * old pointers are nowhere stored. */ } } } void free_sculptsession(Object *ob) { if (ob && ob->sculpt) { SculptSession *ss = ob->sculpt; DerivedMesh *dm = ob->derivedFinal; if (ss->bm) { sculptsession_bm_to_me(ob, TRUE); BM_mesh_free(ss->bm); } if (ss->pbvh) BKE_pbvh_free(ss->pbvh); if (ss->bm_log) BM_log_free(ss->bm_log); if (dm && dm->getPBVH) dm->getPBVH(NULL, dm); /* signal to clear */ if (ss->texcache) MEM_freeN(ss->texcache); if (ss->tex_pool) BKE_image_pool_free(ss->tex_pool); if (ss->layer_co) MEM_freeN(ss->layer_co); if (ss->orig_cos) MEM_freeN(ss->orig_cos); if (ss->deform_cos) MEM_freeN(ss->deform_cos); if (ss->deform_imats) MEM_freeN(ss->deform_imats); MEM_freeN(ss); ob->sculpt = NULL; } }