/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. */ /** \file * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_gpencil_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_workspace_types.h" #include "BLI_bitmap.h" #include "BLI_hash.h" #include "BLI_listbase.h" #include "BLI_math_vector.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_brush.h" #include "BKE_ccg.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_crazyspace.h" #include "BKE_deform.h" #include "BKE_gpencil.h" #include "BKE_idtype.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "BKE_subdiv_ccg.h" #include "BKE_subsurf.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "RNA_enum_types.h" #include "BLO_read_write.h" #include "bmesh.h" static void palette_init_data(ID *id) { Palette *palette = (Palette *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(palette, id)); /* Enable fake user by default. */ id_fake_user_set(&palette->id); } static void palette_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int UNUSED(flag)) { Palette *palette_dst = (Palette *)id_dst; const Palette *palette_src = (const Palette *)id_src; BLI_duplicatelist(&palette_dst->colors, &palette_src->colors); } static void palette_free_data(ID *id) { Palette *palette = (Palette *)id; BLI_freelistN(&palette->colors); } static void palette_blend_write(BlendWriter *writer, ID *id, const void *id_address) { Palette *palette = (Palette *)id; PaletteColor *color; BLO_write_id_struct(writer, Palette, id_address, &palette->id); BKE_id_blend_write(writer, &palette->id); for (color = palette->colors.first; color; color = color->next) { BLO_write_struct(writer, PaletteColor, color); } } static void palette_blend_read_data(BlendDataReader *reader, ID *id) { Palette *palette = (Palette *)id; BLO_read_list(reader, &palette->colors); } static void palette_undo_preserve(BlendLibReader *UNUSED(reader), ID *id_new, ID *id_old) { /* Whole Palette is preserved across undo-steps, and it has no extra pointer, simple. */ /* NOTE: We do not care about potential internal references to self here, Palette has none. */ /* NOTE: We do not swap IDProperties, as dealing with potential ID pointers in those would be * fairly delicate. */ BKE_lib_id_swap(NULL, id_new, id_old); SWAP(IDProperty *, id_new->properties, id_old->properties); } IDTypeInfo IDType_ID_PAL = { .id_code = ID_PAL, .id_filter = FILTER_ID_PAL, .main_listbase_index = INDEX_ID_PAL, .struct_size = sizeof(Palette), .name = "Palette", .name_plural = "palettes", .translation_context = BLT_I18NCONTEXT_ID_PALETTE, .flags = IDTYPE_FLAGS_NO_ANIMDATA, .asset_type_info = NULL, .init_data = palette_init_data, .copy_data = palette_copy_data, .free_data = palette_free_data, .make_local = NULL, .foreach_id = NULL, .foreach_cache = NULL, .foreach_path = NULL, .owner_get = NULL, .blend_write = palette_blend_write, .blend_read_data = palette_blend_read_data, .blend_read_lib = NULL, .blend_read_expand = NULL, .blend_read_undo_preserve = palette_undo_preserve, .lib_override_apply_post = NULL, }; static void paint_curve_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int UNUSED(flag)) { PaintCurve *paint_curve_dst = (PaintCurve *)id_dst; const PaintCurve *paint_curve_src = (const PaintCurve *)id_src; if (paint_curve_src->tot_points != 0) { paint_curve_dst->points = MEM_dupallocN(paint_curve_src->points); } } static void paint_curve_free_data(ID *id) { PaintCurve *paint_curve = (PaintCurve *)id; MEM_SAFE_FREE(paint_curve->points); paint_curve->tot_points = 0; } static void paint_curve_blend_write(BlendWriter *writer, ID *id, const void *id_address) { PaintCurve *pc = (PaintCurve *)id; BLO_write_id_struct(writer, PaintCurve, id_address, &pc->id); BKE_id_blend_write(writer, &pc->id); BLO_write_struct_array(writer, PaintCurvePoint, pc->tot_points, pc->points); } static void paint_curve_blend_read_data(BlendDataReader *reader, ID *id) { PaintCurve *pc = (PaintCurve *)id; BLO_read_data_address(reader, &pc->points); } IDTypeInfo IDType_ID_PC = { .id_code = ID_PC, .id_filter = FILTER_ID_PC, .main_listbase_index = INDEX_ID_PC, .struct_size = sizeof(PaintCurve), .name = "PaintCurve", .name_plural = "paint_curves", .translation_context = BLT_I18NCONTEXT_ID_PAINTCURVE, .flags = IDTYPE_FLAGS_NO_ANIMDATA, .asset_type_info = NULL, .init_data = NULL, .copy_data = paint_curve_copy_data, .free_data = paint_curve_free_data, .make_local = NULL, .foreach_id = NULL, .foreach_cache = NULL, .foreach_path = NULL, .owner_get = NULL, .blend_write = paint_curve_blend_write, .blend_read_data = paint_curve_blend_read_data, .blend_read_lib = NULL, .blend_read_expand = NULL, .blend_read_undo_preserve = NULL, .lib_override_apply_post = NULL, }; const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100}; const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255}; const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255}; const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255}; static ePaintOverlayControlFlags overlay_flags = 0; void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex) { Paint *p = BKE_paint_get_active(scene, view_layer); if (!p) { return; } Brush *br = p->brush; if (!br) { return; } if (br->mtex.tex == tex) { overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY; } if (br->mask_mtex.tex == tex) { overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY; } } void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve) { Paint *p = BKE_paint_get_active(scene, view_layer); if (p == NULL) { return; } Brush *br = p->brush; if (br && br->curve == curve) { overlay_flags |= PAINT_OVERLAY_INVALID_CURVE; } } void BKE_paint_invalidate_overlay_all(void) { overlay_flags |= (PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY | PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY | PAINT_OVERLAY_INVALID_CURVE); } ePaintOverlayControlFlags BKE_paint_get_overlay_flags(void) { return overlay_flags; } void BKE_paint_set_overlay_override(eOverlayFlags flags) { if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) { if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE) { overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR; } if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE) { overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY; } if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE) { overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY; } } else { overlay_flags &= ~(PAINT_OVERRIDE_MASK); } } void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag) { overlay_flags &= ~(flag); } bool BKE_paint_ensure_from_paintmode(Scene *sce, ePaintMode mode) { ToolSettings *ts = sce->toolsettings; Paint **paint_ptr = NULL; /* Some paint modes don't store paint settings as pointer, for these this can be set and * referenced by paint_ptr. */ Paint *paint_tmp = NULL; switch (mode) { case PAINT_MODE_SCULPT: paint_ptr = (Paint **)&ts->sculpt; break; case PAINT_MODE_VERTEX: paint_ptr = (Paint **)&ts->vpaint; break; case PAINT_MODE_WEIGHT: paint_ptr = (Paint **)&ts->wpaint; break; case PAINT_MODE_TEXTURE_2D: case PAINT_MODE_TEXTURE_3D: paint_tmp = (Paint *)&ts->imapaint; paint_ptr = &paint_tmp; break; case PAINT_MODE_SCULPT_UV: paint_ptr = (Paint **)&ts->uvsculpt; break; case PAINT_MODE_GPENCIL: paint_ptr = (Paint **)&ts->gp_paint; break; case PAINT_MODE_VERTEX_GPENCIL: paint_ptr = (Paint **)&ts->gp_vertexpaint; break; case PAINT_MODE_SCULPT_GPENCIL: paint_ptr = (Paint **)&ts->gp_sculptpaint; break; case PAINT_MODE_WEIGHT_GPENCIL: paint_ptr = (Paint **)&ts->gp_weightpaint; break; case PAINT_MODE_INVALID: break; } if (paint_ptr) { BKE_paint_ensure(ts, paint_ptr); return true; } return false; } Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode) { if (sce) { ToolSettings *ts = sce->toolsettings; switch (mode) { case PAINT_MODE_SCULPT: return &ts->sculpt->paint; case PAINT_MODE_VERTEX: return &ts->vpaint->paint; case PAINT_MODE_WEIGHT: return &ts->wpaint->paint; case PAINT_MODE_TEXTURE_2D: case PAINT_MODE_TEXTURE_3D: return &ts->imapaint.paint; case PAINT_MODE_SCULPT_UV: return &ts->uvsculpt->paint; case PAINT_MODE_GPENCIL: return &ts->gp_paint->paint; case PAINT_MODE_VERTEX_GPENCIL: return &ts->gp_vertexpaint->paint; case PAINT_MODE_SCULPT_GPENCIL: return &ts->gp_sculptpaint->paint; case PAINT_MODE_WEIGHT_GPENCIL: return &ts->gp_weightpaint->paint; case PAINT_MODE_INVALID: return NULL; default: return &ts->imapaint.paint; } } return NULL; } const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode) { switch (mode) { case PAINT_MODE_SCULPT: return rna_enum_brush_sculpt_tool_items; case PAINT_MODE_VERTEX: return rna_enum_brush_vertex_tool_items; case PAINT_MODE_WEIGHT: return rna_enum_brush_weight_tool_items; case PAINT_MODE_TEXTURE_2D: case PAINT_MODE_TEXTURE_3D: return rna_enum_brush_image_tool_items; case PAINT_MODE_SCULPT_UV: return rna_enum_brush_uv_sculpt_tool_items; case PAINT_MODE_GPENCIL: return rna_enum_brush_gpencil_types_items; case PAINT_MODE_VERTEX_GPENCIL: return rna_enum_brush_gpencil_vertex_types_items; case PAINT_MODE_SCULPT_GPENCIL: return rna_enum_brush_gpencil_sculpt_types_items; case PAINT_MODE_WEIGHT_GPENCIL: return rna_enum_brush_gpencil_weight_types_items; case PAINT_MODE_INVALID: break; } return NULL; } const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode) { switch (mode) { case PAINT_MODE_SCULPT: return "sculpt_tool"; case PAINT_MODE_VERTEX: return "vertex_tool"; case PAINT_MODE_WEIGHT: return "weight_tool"; case PAINT_MODE_TEXTURE_2D: case PAINT_MODE_TEXTURE_3D: return "image_tool"; case PAINT_MODE_SCULPT_UV: return "uv_sculpt_tool"; case PAINT_MODE_GPENCIL: return "gpencil_tool"; case PAINT_MODE_VERTEX_GPENCIL: return "gpencil_vertex_tool"; case PAINT_MODE_SCULPT_GPENCIL: return "gpencil_sculpt_tool"; case PAINT_MODE_WEIGHT_GPENCIL: return "gpencil_weight_tool"; case PAINT_MODE_INVALID: break; } /* Invalid paint mode. */ return NULL; } Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer) { if (sce && view_layer) { ToolSettings *ts = sce->toolsettings; if (view_layer->basact && view_layer->basact->object) { switch (view_layer->basact->object->mode) { case OB_MODE_SCULPT: return &ts->sculpt->paint; case OB_MODE_VERTEX_PAINT: return &ts->vpaint->paint; case OB_MODE_WEIGHT_PAINT: return &ts->wpaint->paint; case OB_MODE_TEXTURE_PAINT: return &ts->imapaint.paint; case OB_MODE_PAINT_GPENCIL: return &ts->gp_paint->paint; case OB_MODE_VERTEX_GPENCIL: return &ts->gp_vertexpaint->paint; case OB_MODE_SCULPT_GPENCIL: return &ts->gp_sculptpaint->paint; case OB_MODE_WEIGHT_GPENCIL: return &ts->gp_weightpaint->paint; case OB_MODE_EDIT: return ts->uvsculpt ? &ts->uvsculpt->paint : NULL; default: break; } } /* default to image paint */ return &ts->imapaint.paint; } return NULL; } Paint *BKE_paint_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); SpaceImage *sima; if (sce && view_layer) { ToolSettings *ts = sce->toolsettings; Object *obact = NULL; if (view_layer->basact && view_layer->basact->object) { obact = view_layer->basact->object; } if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { if (sima->mode == SI_MODE_PAINT) { return &ts->imapaint.paint; } if (sima->mode == SI_MODE_UV) { return &ts->uvsculpt->paint; } } else { return &ts->imapaint.paint; } } else { return BKE_paint_get_active(sce, view_layer); } } return NULL; } ePaintMode BKE_paintmode_get_active_from_context(const bContext *C) { Scene *sce = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); SpaceImage *sima; if (sce && view_layer) { Object *obact = NULL; if (view_layer->basact && view_layer->basact->object) { obact = view_layer->basact->object; } if ((sima = CTX_wm_space_image(C)) != NULL) { if (obact && obact->mode == OB_MODE_EDIT) { if (sima->mode == SI_MODE_PAINT) { return PAINT_MODE_TEXTURE_2D; } if (sima->mode == SI_MODE_UV) { return PAINT_MODE_SCULPT_UV; } } else { return PAINT_MODE_TEXTURE_2D; } } else if (obact) { switch (obact->mode) { case OB_MODE_SCULPT: return PAINT_MODE_SCULPT; case OB_MODE_VERTEX_PAINT: return PAINT_MODE_VERTEX; case OB_MODE_WEIGHT_PAINT: return PAINT_MODE_WEIGHT; case OB_MODE_TEXTURE_PAINT: return PAINT_MODE_TEXTURE_3D; case OB_MODE_EDIT: return PAINT_MODE_SCULPT_UV; default: return PAINT_MODE_TEXTURE_2D; } } else { /* default to image paint */ return PAINT_MODE_TEXTURE_2D; } } return PAINT_MODE_INVALID; } ePaintMode BKE_paintmode_get_from_tool(const struct bToolRef *tref) { if (tref->space_type == SPACE_VIEW3D) { switch (tref->mode) { case CTX_MODE_SCULPT: return PAINT_MODE_SCULPT; case CTX_MODE_PAINT_VERTEX: return PAINT_MODE_VERTEX; case CTX_MODE_PAINT_WEIGHT: return PAINT_MODE_WEIGHT; case CTX_MODE_PAINT_GPENCIL: return PAINT_MODE_GPENCIL; case CTX_MODE_PAINT_TEXTURE: return PAINT_MODE_TEXTURE_3D; case CTX_MODE_VERTEX_GPENCIL: return PAINT_MODE_VERTEX_GPENCIL; case CTX_MODE_SCULPT_GPENCIL: return PAINT_MODE_SCULPT_GPENCIL; case CTX_MODE_WEIGHT_GPENCIL: return PAINT_MODE_WEIGHT_GPENCIL; } } else if (tref->space_type == SPACE_IMAGE) { switch (tref->mode) { case SI_MODE_PAINT: return PAINT_MODE_TEXTURE_2D; case SI_MODE_UV: return PAINT_MODE_SCULPT_UV; } } return PAINT_MODE_INVALID; } Brush *BKE_paint_brush(Paint *p) { return p ? p->brush : NULL; } void BKE_paint_brush_set(Paint *p, Brush *br) { if (p) { id_us_min((ID *)p->brush); id_us_plus((ID *)br); p->brush = br; BKE_paint_toolslots_brush_update(p); } } void BKE_paint_runtime_init(const ToolSettings *ts, Paint *paint) { if (paint == &ts->imapaint.paint) { paint->runtime.tool_offset = offsetof(Brush, imagepaint_tool); paint->runtime.ob_mode = OB_MODE_TEXTURE_PAINT; } else if (ts->sculpt && paint == &ts->sculpt->paint) { paint->runtime.tool_offset = offsetof(Brush, sculpt_tool); paint->runtime.ob_mode = OB_MODE_SCULPT; } else if (ts->vpaint && paint == &ts->vpaint->paint) { paint->runtime.tool_offset = offsetof(Brush, vertexpaint_tool); paint->runtime.ob_mode = OB_MODE_VERTEX_PAINT; } else if (ts->wpaint && paint == &ts->wpaint->paint) { paint->runtime.tool_offset = offsetof(Brush, weightpaint_tool); paint->runtime.ob_mode = OB_MODE_WEIGHT_PAINT; } else if (ts->uvsculpt && paint == &ts->uvsculpt->paint) { paint->runtime.tool_offset = offsetof(Brush, uv_sculpt_tool); paint->runtime.ob_mode = OB_MODE_EDIT; } else if (ts->gp_paint && paint == &ts->gp_paint->paint) { paint->runtime.tool_offset = offsetof(Brush, gpencil_tool); paint->runtime.ob_mode = OB_MODE_PAINT_GPENCIL; } else if (ts->gp_vertexpaint && paint == &ts->gp_vertexpaint->paint) { paint->runtime.tool_offset = offsetof(Brush, gpencil_vertex_tool); paint->runtime.ob_mode = OB_MODE_VERTEX_GPENCIL; } else if (ts->gp_sculptpaint && paint == &ts->gp_sculptpaint->paint) { paint->runtime.tool_offset = offsetof(Brush, gpencil_sculpt_tool); paint->runtime.ob_mode = OB_MODE_SCULPT_GPENCIL; } else if (ts->gp_weightpaint && paint == &ts->gp_weightpaint->paint) { paint->runtime.tool_offset = offsetof(Brush, gpencil_weight_tool); paint->runtime.ob_mode = OB_MODE_WEIGHT_GPENCIL; } else { BLI_assert_unreachable(); } } uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode) { switch (mode) { case PAINT_MODE_TEXTURE_2D: case PAINT_MODE_TEXTURE_3D: return offsetof(Brush, imagepaint_tool); case PAINT_MODE_SCULPT: return offsetof(Brush, sculpt_tool); case PAINT_MODE_VERTEX: return offsetof(Brush, vertexpaint_tool); case PAINT_MODE_WEIGHT: return offsetof(Brush, weightpaint_tool); case PAINT_MODE_SCULPT_UV: return offsetof(Brush, uv_sculpt_tool); case PAINT_MODE_GPENCIL: return offsetof(Brush, gpencil_tool); case PAINT_MODE_VERTEX_GPENCIL: return offsetof(Brush, gpencil_vertex_tool); case PAINT_MODE_SCULPT_GPENCIL: return offsetof(Brush, gpencil_sculpt_tool); case PAINT_MODE_WEIGHT_GPENCIL: return offsetof(Brush, gpencil_weight_tool); case PAINT_MODE_INVALID: break; /* We don't use these yet. */ } return 0; } PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name) { PaintCurve *pc; pc = BKE_id_new(bmain, ID_PC, name); return pc; } Palette *BKE_paint_palette(Paint *p) { return p ? p->palette : NULL; } void BKE_paint_palette_set(Paint *p, Palette *palette) { if (p) { id_us_min((ID *)p->palette); p->palette = palette; id_us_plus((ID *)p->palette); } } void BKE_paint_curve_set(Brush *br, PaintCurve *pc) { if (br) { id_us_min((ID *)br->paint_curve); br->paint_curve = pc; id_us_plus((ID *)br->paint_curve); } } void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index) { pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0; } void BKE_palette_color_remove(Palette *palette, PaletteColor *color) { if (BLI_listbase_count_at_most(&palette->colors, palette->active_color) == palette->active_color) { palette->active_color--; } BLI_remlink(&palette->colors, color); if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) { palette->active_color = 0; } MEM_freeN(color); } void BKE_palette_clear(Palette *palette) { BLI_freelistN(&palette->colors); palette->active_color = 0; } Palette *BKE_palette_add(Main *bmain, const char *name) { Palette *palette = BKE_id_new(bmain, ID_PAL, name); return palette; } PaletteColor *BKE_palette_color_add(Palette *palette) { PaletteColor *color = MEM_callocN(sizeof(*color), "Palette Color"); BLI_addtail(&palette->colors, color); return color; } bool BKE_palette_is_empty(const struct Palette *palette) { return BLI_listbase_is_empty(&palette->colors); } /* helper function to sort using qsort */ static int palettecolor_compare_hsv(const void *a1, const void *a2) { const tPaletteColorHSV *ps1 = a1, *ps2 = a2; /* Hue */ if (ps1->h > ps2->h) { return 1; } if (ps1->h < ps2->h) { return -1; } /* Saturation. */ if (ps1->s > ps2->s) { return 1; } if (ps1->s < ps2->s) { return -1; } /* Value. */ if (1.0f - ps1->v > 1.0f - ps2->v) { return 1; } if (1.0f - ps1->v < 1.0f - ps2->v) { return -1; } return 0; } /* helper function to sort using qsort */ static int palettecolor_compare_svh(const void *a1, const void *a2) { const tPaletteColorHSV *ps1 = a1, *ps2 = a2; /* Saturation. */ if (ps1->s > ps2->s) { return 1; } if (ps1->s < ps2->s) { return -1; } /* Value. */ if (1.0f - ps1->v > 1.0f - ps2->v) { return 1; } if (1.0f - ps1->v < 1.0f - ps2->v) { return -1; } /* Hue */ if (ps1->h > ps2->h) { return 1; } if (ps1->h < ps2->h) { return -1; } return 0; } static int palettecolor_compare_vhs(const void *a1, const void *a2) { const tPaletteColorHSV *ps1 = a1, *ps2 = a2; /* Value. */ if (1.0f - ps1->v > 1.0f - ps2->v) { return 1; } if (1.0f - ps1->v < 1.0f - ps2->v) { return -1; } /* Hue */ if (ps1->h > ps2->h) { return 1; } if (ps1->h < ps2->h) { return -1; } /* Saturation. */ if (ps1->s > ps2->s) { return 1; } if (ps1->s < ps2->s) { return -1; } return 0; } static int palettecolor_compare_luminance(const void *a1, const void *a2) { const tPaletteColorHSV *ps1 = a1, *ps2 = a2; float lumi1 = (ps1->rgb[0] + ps1->rgb[1] + ps1->rgb[2]) / 3.0f; float lumi2 = (ps2->rgb[0] + ps2->rgb[1] + ps2->rgb[2]) / 3.0f; if (lumi1 > lumi2) { return -1; } if (lumi1 < lumi2) { return 1; } return 0; } void BKE_palette_sort_hsv(tPaletteColorHSV *color_array, const int totcol) { /* Sort by Hue, Saturation and Value. */ qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_hsv); } void BKE_palette_sort_svh(tPaletteColorHSV *color_array, const int totcol) { /* Sort by Saturation, Value and Hue. */ qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_svh); } void BKE_palette_sort_vhs(tPaletteColorHSV *color_array, const int totcol) { /* Sort by Saturation, Value and Hue. */ qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_vhs); } void BKE_palette_sort_luminance(tPaletteColorHSV *color_array, const int totcol) { /* Sort by Luminance (calculated with the average, enough for sorting). */ qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_luminance); } bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, const bool linear) { tPaletteColorHSV *color_array = NULL; tPaletteColorHSV *col_elm = NULL; bool done = false; const int totpal = BLI_ghash_len(color_table); if (totpal > 0) { color_array = MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__); /* Put all colors in an array. */ GHashIterator gh_iter; int t = 0; GHASH_ITER (gh_iter, color_table) { const uint col = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter)); float r, g, b; float h, s, v; cpack_to_rgb(col, &r, &g, &b); rgb_to_hsv(r, g, b, &h, &s, &v); col_elm = &color_array[t]; col_elm->rgb[0] = r; col_elm->rgb[1] = g; col_elm->rgb[2] = b; col_elm->h = h; col_elm->s = s; col_elm->v = v; t++; } } /* Create the Palette. */ if (totpal > 0) { /* Sort by Hue and saturation. */ BKE_palette_sort_hsv(color_array, totpal); Palette *palette = BKE_palette_add(bmain, name); if (palette) { for (int i = 0; i < totpal; i++) { col_elm = &color_array[i]; PaletteColor *palcol = BKE_palette_color_add(palette); if (palcol) { copy_v3_v3(palcol->rgb, col_elm->rgb); if (linear) { linearrgb_to_srgb_v3_v3(palcol->rgb, palcol->rgb); } } } done = true; } } else { done = false; } if (totpal > 0) { MEM_SAFE_FREE(color_array); } return done; } bool BKE_paint_select_face_test(Object *ob) { return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))); } bool BKE_paint_select_vert_test(Object *ob) { return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) && (ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT)); } bool BKE_paint_select_elem_test(Object *ob) { return (BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob)); } void BKE_paint_cavity_curve_preset(Paint *p, int preset) { CurveMapping *cumap = NULL; CurveMap *cuma = NULL; if (!p->cavity_curve) { p->cavity_curve = BKE_curvemapping_add(1, 0, 0, 1, 1); } cumap = p->cavity_curve; cumap->flag &= ~CUMA_EXTEND_EXTRAPOLATE; cumap->preset = preset; cuma = cumap->cm; BKE_curvemap_reset(cuma, &cumap->clipr, cumap->preset, CURVEMAP_SLOPE_POSITIVE); BKE_curvemapping_changed(cumap, false); } eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode) { switch (mode) { case PAINT_MODE_SCULPT: return OB_MODE_SCULPT; case PAINT_MODE_VERTEX: return OB_MODE_VERTEX_PAINT; case PAINT_MODE_WEIGHT: return OB_MODE_WEIGHT_PAINT; case PAINT_MODE_TEXTURE_2D: case PAINT_MODE_TEXTURE_3D: return OB_MODE_TEXTURE_PAINT; case PAINT_MODE_SCULPT_UV: return OB_MODE_EDIT; case PAINT_MODE_INVALID: default: return 0; } } bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint) { Paint *paint = NULL; if (*r_paint) { /* Tool offset should never be 0 for initialized paint settings, so it's a reliable way to * check if already initialized. */ if ((*r_paint)->runtime.tool_offset == 0) { /* Currently only image painting is initialized this way, others have to be allocated. */ BLI_assert(ELEM(*r_paint, (Paint *)&ts->imapaint)); BKE_paint_runtime_init(ts, *r_paint); } else { BLI_assert(ELEM(*r_paint, /* Cast is annoying, but prevent NULL-pointer access. */ (Paint *)ts->gp_paint, (Paint *)ts->gp_vertexpaint, (Paint *)ts->gp_sculptpaint, (Paint *)ts->gp_weightpaint, (Paint *)ts->sculpt, (Paint *)ts->vpaint, (Paint *)ts->wpaint, (Paint *)ts->uvsculpt, (Paint *)&ts->imapaint)); #ifdef DEBUG struct Paint paint_test = **r_paint; BKE_paint_runtime_init(ts, *r_paint); /* Swap so debug doesn't hide errors when release fails. */ SWAP(Paint, **r_paint, paint_test); BLI_assert(paint_test.runtime.ob_mode == (*r_paint)->runtime.ob_mode); BLI_assert(paint_test.runtime.tool_offset == (*r_paint)->runtime.tool_offset); #endif } return true; } if (((VPaint **)r_paint == &ts->vpaint) || ((VPaint **)r_paint == &ts->wpaint)) { VPaint *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; } else if ((Sculpt **)r_paint == &ts->sculpt) { Sculpt *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; /* Turn on X plane mirror symmetry by default */ paint->symmetry_flags |= PAINT_SYMM_X; /* Make sure at least dyntopo subdivision is enabled */ data->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE; } else if ((GpPaint **)r_paint == &ts->gp_paint) { GpPaint *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; } else if ((GpVertexPaint **)r_paint == &ts->gp_vertexpaint) { GpVertexPaint *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; } else if ((GpSculptPaint **)r_paint == &ts->gp_sculptpaint) { GpSculptPaint *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; } else if ((GpWeightPaint **)r_paint == &ts->gp_weightpaint) { GpWeightPaint *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; } else if ((UvSculpt **)r_paint == &ts->uvsculpt) { UvSculpt *data = MEM_callocN(sizeof(*data), __func__); paint = &data->paint; } else if (*r_paint == &ts->imapaint.paint) { paint = &ts->imapaint.paint; } paint->flags |= PAINT_SHOW_BRUSH; *r_paint = paint; BKE_paint_runtime_init(ts, paint); return false; } void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3]) { UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings; Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode); BKE_paint_ensure_from_paintmode(sce, mode); /* If there's no brush, create one */ if (PAINT_MODE_HAS_BRUSH(mode)) { Brush *brush = BKE_paint_brush(paint); if (brush == NULL) { eObjectMode ob_mode = BKE_paint_object_mode_from_paintmode(mode); brush = BKE_brush_first_search(bmain, ob_mode); if (!brush) { brush = BKE_brush_add(bmain, "Brush", ob_mode); id_us_min(&brush->id); /* fake user only */ } BKE_paint_brush_set(paint, brush); } } memcpy(paint->paint_cursor_col, col, 3); paint->paint_cursor_col[3] = 128; ups->last_stroke_valid = false; zero_v3(ups->average_stroke_accum); ups->average_stroke_counter = 0; if (!paint->cavity_curve) { BKE_paint_cavity_curve_preset(paint, CURVE_PRESET_LINE); } } void BKE_paint_free(Paint *paint) { BKE_curvemapping_free(paint->cavity_curve); MEM_SAFE_FREE(paint->tool_slots); } void BKE_paint_copy(Paint *src, Paint *tar, const int flag) { tar->brush = src->brush; tar->cavity_curve = BKE_curvemapping_copy(src->cavity_curve); tar->tool_slots = MEM_dupallocN(src->tool_slots); if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) { id_us_plus((ID *)tar->brush); id_us_plus((ID *)tar->palette); if (src->tool_slots != NULL) { for (int i = 0; i < tar->tool_slots_len; i++) { id_us_plus((ID *)tar->tool_slots[i].brush); } } } } void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3]) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; if (ups->last_stroke_valid && ups->average_stroke_counter > 0) { float fac = 1.0f / ups->average_stroke_counter; mul_v3_v3fl(stroke, ups->average_stroke_accum, fac); } else { copy_v3_v3(stroke, ob->obmat[3]); } } void BKE_paint_blend_write(BlendWriter *writer, Paint *p) { if (p->cavity_curve) { BKE_curvemapping_blend_write(writer, p->cavity_curve); } BLO_write_struct_array(writer, PaintToolSlot, p->tool_slots_len, p->tool_slots); } void BKE_paint_blend_read_data(BlendDataReader *reader, const Scene *scene, Paint *p) { if (p->num_input_samples < 1) { p->num_input_samples = 1; } BLO_read_data_address(reader, &p->cavity_curve); if (p->cavity_curve) { BKE_curvemapping_blend_read(reader, p->cavity_curve); } else { BKE_paint_cavity_curve_preset(p, CURVE_PRESET_LINE); } BLO_read_data_address(reader, &p->tool_slots); /* Workaround for invalid data written in older versions. */ const size_t expected_size = sizeof(PaintToolSlot) * p->tool_slots_len; if (p->tool_slots && MEM_allocN_len(p->tool_slots) < expected_size) { MEM_freeN(p->tool_slots); p->tool_slots = MEM_callocN(expected_size, "PaintToolSlot"); } BKE_paint_runtime_init(scene->toolsettings, p); } void BKE_paint_blend_read_lib(BlendLibReader *reader, Scene *sce, Paint *p) { if (p) { BLO_read_id_address(reader, sce->id.lib, &p->brush); for (int i = 0; i < p->tool_slots_len; i++) { if (p->tool_slots[i].brush != NULL) { BLO_read_id_address(reader, sce->id.lib, &p->tool_slots[i].brush); } } BLO_read_id_address(reader, sce->id.lib, &p->palette); p->paint_cursor = NULL; BKE_paint_runtime_init(sce->toolsettings, p); } } bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop) { return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) || (mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) || (mvert[mloop[lt->tri[2]].v].flag & ME_HIDE)); } bool paint_is_grid_face_hidden(const uint *grid_hidden, int gridsize, int x, int y) { /* skip face if any of its corners are hidden */ return (BLI_BITMAP_TEST(grid_hidden, y * gridsize + x) || BLI_BITMAP_TEST(grid_hidden, y * gridsize + x + 1) || BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x + 1) || BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x)); } bool paint_is_bmesh_face_hidden(BMFace *f) { BMLoop *l_iter; BMLoop *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) { return true; } } while ((l_iter = l_iter->next) != l_first); return false; } float paint_grid_paint_mask(const GridPaintMask *gpm, uint level, uint x, uint y) { int factor = BKE_ccg_factor(level, gpm->level); int gridsize = BKE_ccg_gridsize(gpm->level); return gpm->data[(y * factor) * gridsize + (x * factor)]; } /* threshold to move before updating the brush rotation */ #define RAKE_THRESHHOLD 20 void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation) { if (brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) { ups->brush_rotation = rotation; } else { ups->brush_rotation = 0.0f; } if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE) { ups->brush_rotation_sec = rotation; } else { ups->brush_rotation_sec = 0.0f; } } bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2]) { bool ok = false; if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) { const float r = RAKE_THRESHHOLD; float rotation; float dpos[2]; sub_v2_v2v2(dpos, ups->last_rake, mouse_pos); if (len_squared_v2(dpos) >= r * r) { rotation = atan2f(dpos[0], dpos[1]); copy_v2_v2(ups->last_rake, mouse_pos); ups->last_rake_angle = rotation; paint_update_brush_rake_rotation(ups, brush, rotation); ok = true; } /* make sure we reset here to the last rotation to avoid accumulating * values in case a random rotation is also added */ else { paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle); ok = false; } } else { ups->brush_rotation = ups->brush_rotation_sec = 0.0f; ok = true; } return ok; } void BKE_sculptsession_free_deformMats(SculptSession *ss) { MEM_SAFE_FREE(ss->orig_cos); MEM_SAFE_FREE(ss->deform_cos); MEM_SAFE_FREE(ss->deform_imats); } void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss) { struct SculptVertexPaintGeomMap *gmap = NULL; if (ss->mode_type == OB_MODE_VERTEX_PAINT) { gmap = &ss->mode.vpaint.gmap; MEM_SAFE_FREE(ss->mode.vpaint.previous_color); } else if (ss->mode_type == OB_MODE_WEIGHT_PAINT) { gmap = &ss->mode.wpaint.gmap; MEM_SAFE_FREE(ss->mode.wpaint.alpha_weight); if (ss->mode.wpaint.dvert_prev) { BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert); MEM_freeN(ss->mode.wpaint.dvert_prev); ss->mode.wpaint.dvert_prev = NULL; } } else { return; } MEM_SAFE_FREE(gmap->vert_to_loop); MEM_SAFE_FREE(gmap->vert_map_mem); MEM_SAFE_FREE(gmap->vert_to_poly); MEM_SAFE_FREE(gmap->poly_map_mem); } /** * Write out the sculpt dynamic-topology #BMesh to the #Mesh. */ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder) { SculptSession *ss = ob->sculpt; if (ss->bm) { if (ob->data) { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) { BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading); } if (reorder) { BM_log_mesh_elems_reorder(ss->bm, ss->bm_log); } BM_mesh_bm_to_me(NULL, ss->bm, ob->data, (&(struct BMeshToMeshParams){ .calc_object_remap = false, })); } } } void BKE_sculptsession_bm_to_me(Object *ob, bool reorder) { if (ob && ob->sculpt) { sculptsession_bm_to_me_update_data_only(ob, reorder); /* Ensure the objects evaluated mesh doesn't hold onto arrays * now realloc'd in the mesh T34473. */ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); } } static void sculptsession_free_pbvh(Object *object) { SculptSession *ss = object->sculpt; if (!ss) { return; } if (ss->pbvh) { BKE_pbvh_free(ss->pbvh); ss->pbvh = NULL; } MEM_SAFE_FREE(ss->pmap); MEM_SAFE_FREE(ss->pmap_mem); MEM_SAFE_FREE(ss->epmap); MEM_SAFE_FREE(ss->epmap_mem); MEM_SAFE_FREE(ss->vemap); MEM_SAFE_FREE(ss->vemap_mem); MEM_SAFE_FREE(ss->persistent_base); MEM_SAFE_FREE(ss->preview_vert_index_list); ss->preview_vert_index_count = 0; MEM_SAFE_FREE(ss->preview_vert_index_list); MEM_SAFE_FREE(ss->vertex_info.connected_component); MEM_SAFE_FREE(ss->vertex_info.boundary); MEM_SAFE_FREE(ss->fake_neighbors.fake_neighbor_index); } void BKE_sculptsession_bm_to_me_for_render(Object *object) { if (object && object->sculpt) { if (object->sculpt->bm) { /* Ensure no points to old arrays are stored in DM * * Apparently, we could not use DEG_id_tag_update * here because this will lead to the while object * surface to disappear, so we'll release DM in place. */ BKE_object_free_derived_caches(object); sculptsession_bm_to_me_update_data_only(object, false); /* In contrast with sculptsession_bm_to_me no need in * DAG tag update here - derived mesh was freed and * old pointers are nowhere stored. */ } } } void BKE_sculptsession_free(Object *ob) { if (ob && ob->sculpt) { SculptSession *ss = ob->sculpt; if (ss->bm) { BKE_sculptsession_bm_to_me(ob, true); BM_mesh_free(ss->bm); } sculptsession_free_pbvh(ob); MEM_SAFE_FREE(ss->pmap); MEM_SAFE_FREE(ss->pmap_mem); MEM_SAFE_FREE(ss->epmap); MEM_SAFE_FREE(ss->epmap_mem); MEM_SAFE_FREE(ss->vemap); MEM_SAFE_FREE(ss->vemap_mem); if (ss->bm_log) { BM_log_free(ss->bm_log); } MEM_SAFE_FREE(ss->texcache); if (ss->tex_pool) { BKE_image_pool_free(ss->tex_pool); } MEM_SAFE_FREE(ss->orig_cos); MEM_SAFE_FREE(ss->deform_cos); MEM_SAFE_FREE(ss->deform_imats); if (ss->pose_ik_chain_preview) { for (int i = 0; i < ss->pose_ik_chain_preview->tot_segments; i++) { MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments[i].weights); } MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments); MEM_SAFE_FREE(ss->pose_ik_chain_preview); } if (ss->boundary_preview) { MEM_SAFE_FREE(ss->boundary_preview->vertices); MEM_SAFE_FREE(ss->boundary_preview->edges); MEM_SAFE_FREE(ss->boundary_preview->distance); MEM_SAFE_FREE(ss->boundary_preview->edit_info); MEM_SAFE_FREE(ss->boundary_preview); } BKE_sculptsession_free_vwpaint_data(ob->sculpt); MEM_freeN(ss); ob->sculpt = NULL; } } MultiresModifierData *BKE_sculpt_multires_active(Scene *scene, Object *ob) { Mesh *me = (Mesh *)ob->data; ModifierData *md; VirtualModifierData virtualModifierData; if (ob->sculpt && ob->sculpt->bm) { /* can't combine multires and dynamic topology */ return NULL; } if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) { /* multires can't work without displacement layer */ return NULL; } /* Weight paint operates on original vertices, and needs to treat multires as regular modifier * to make it so that PBVH vertices are at the multires surface. */ if ((ob->mode & OB_MODE_SCULPT) == 0) { return NULL; } for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); md; md = md->next) { if (md->type == eModifierType_Multires) { MultiresModifierData *mmd = (MultiresModifierData *)md; if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) { continue; } if (mmd->sculptlvl > 0 && !(mmd->flags & eMultiresModifierFlag_UseSculptBaseMesh)) { return mmd; } return NULL; } } return NULL; } /* Checks if there are any supported deformation modifiers active */ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob) { ModifierData *md; Mesh *me = (Mesh *)ob->data; VirtualModifierData virtualModifierData; if (ob->sculpt->bm || BKE_sculpt_multires_active(scene, ob)) { return false; } /* non-locked shape keys could be handled in the same way as deformed mesh */ if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr) { return true; } md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); /* exception for shape keys because we can edit those */ for (; md; md = md->next) { const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type); if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) { continue; } if (md->type == eModifierType_Multires && (ob->mode & OB_MODE_SCULPT)) { MultiresModifierData *mmd = (MultiresModifierData *)md; if (!(mmd->flags & eMultiresModifierFlag_UseSculptBaseMesh)) { continue; } } if (md->type == eModifierType_ShapeKey) { continue; } if (mti->type == eModifierTypeType_OnlyDeform) { return true; } if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) { return true; } } return false; } /** * \param need_mask: So that the evaluated mesh that is returned has mask data. */ static void sculpt_update_object(Depsgraph *depsgraph, Object *ob, Mesh *me_eval, bool need_pmap, bool need_mask, bool UNUSED(need_colors)) { Scene *scene = DEG_get_input_scene(depsgraph); Sculpt *sd = scene->toolsettings->sculpt; SculptSession *ss = ob->sculpt; const Mesh *me = BKE_object_get_original_mesh(ob); MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0; ss->depsgraph = depsgraph; ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob); ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0; ss->show_face_sets = (sd->flags & SCULPT_HIDE_FACE_SETS) == 0; ss->building_vp_handle = false; ss->scene = scene; if (need_mask) { if (mmd == NULL) { BLI_assert(CustomData_has_layer(&me->vdata, CD_PAINT_MASK)); } else { BLI_assert(CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)); } } ss->shapekey_active = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL; /* NOTE: Weight pPaint require mesh info for loop lookup, but it never uses multires code path, * so no extra checks is needed here. */ if (mmd) { ss->multires.active = true; ss->multires.modifier = mmd; ss->multires.level = mmd->sculptlvl; ss->totvert = me_eval->totvert; ss->totpoly = me_eval->totpoly; ss->totfaces = me->totpoly; /* These are assigned to the base mesh in Multires. This is needed because Face Sets operators * and tools use the Face Sets data from the base mesh when Multires is active. */ ss->mvert = me->mvert; ss->mpoly = me->mpoly; ss->mloop = me->mloop; } else { ss->totvert = me->totvert; ss->totpoly = me->totpoly; ss->totfaces = me->totpoly; ss->mvert = me->mvert; ss->mpoly = me->mpoly; ss->mloop = me->mloop; ss->multires.active = false; ss->multires.modifier = NULL; ss->multires.level = 0; ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK); ss->vcol = CustomData_get_layer(&me->vdata, CD_PROP_COLOR); } /* Sculpt Face Sets. */ if (use_face_sets) { BLI_assert(CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)); ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS); } else { ss->face_sets = NULL; } ss->subdiv_ccg = me_eval->runtime.subdiv_ccg; PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(depsgraph, ob); BLI_assert(pbvh == ss->pbvh); UNUSED_VARS_NDEBUG(pbvh); BKE_pbvh_subdiv_cgg_set(ss->pbvh, ss->subdiv_ccg); BKE_pbvh_face_sets_set(ss->pbvh, ss->face_sets); BKE_pbvh_face_sets_color_set(ss->pbvh, me->face_sets_color_seed, me->face_sets_color_default); if (need_pmap && ob->type == OB_MESH && !ss->pmap) { BKE_mesh_vert_poly_map_create( &ss->pmap, &ss->pmap_mem, me->mpoly, me->mloop, me->totvert, me->totpoly, me->totloop); } pbvh_show_mask_set(ss->pbvh, ss->show_mask); pbvh_show_face_sets_set(ss->pbvh, ss->show_face_sets); if (ss->deform_modifiers_active) { if (!ss->orig_cos) { int a; BKE_sculptsession_free_deformMats(ss); ss->orig_cos = (ss->shapekey_active) ? BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active) : BKE_mesh_vert_coords_alloc(me, NULL); BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos); BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert); for (a = 0; a < me->totvert; a++) { invert_m3(ss->deform_imats[a]); } } } else { BKE_sculptsession_free_deformMats(ss); } if (ss->shapekey_active != NULL && ss->deform_cos == NULL) { ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active); } /* if pbvh is deformed, key block is already applied to it */ if (ss->shapekey_active) { bool pbvh_deformed = BKE_pbvh_is_deformed(ss->pbvh); if (!pbvh_deformed || ss->deform_cos == NULL) { float(*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active); if (vertCos) { if (!pbvh_deformed) { /* apply shape keys coordinates to PBVH */ BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, me->totvert); } if (ss->deform_cos == NULL) { ss->deform_cos = vertCos; } if (vertCos != ss->deform_cos) { MEM_freeN(vertCos); } } } } } void BKE_sculpt_update_object_before_eval(Object *ob) { /* Update before mesh evaluation in the dependency graph. */ SculptSession *ss = ob->sculpt; if (ss && ss->building_vp_handle == false) { if (!ss->cache && !ss->filter_cache && !ss->expand_cache) { /* We free pbvh on changes, except in the middle of drawing a stroke * since it can't deal with changing PVBH node organization, we hope * topology does not change in the meantime .. weak. */ sculptsession_free_pbvh(ob); BKE_sculptsession_free_deformMats(ob->sculpt); /* In vertex/weight paint, force maps to be rebuilt. */ BKE_sculptsession_free_vwpaint_data(ob->sculpt); } else { PBVHNode **nodes; int n, totnode; BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); for (n = 0; n < totnode; n++) { BKE_pbvh_node_mark_update(nodes[n]); } MEM_freeN(nodes); } } } void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval) { /* Update after mesh evaluation in the dependency graph, to rebuild PBVH or * other data when modifiers change the mesh. */ Object *ob_orig = DEG_get_original_object(ob_eval); Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval); BLI_assert(me_eval != NULL); sculpt_update_object(depsgraph, ob_orig, me_eval, false, false, false); } void BKE_sculpt_color_layer_create_if_needed(struct Object *object) { Mesh *orig_me = BKE_object_get_original_mesh(object); if (!U.experimental.use_sculpt_vertex_colors) { return; } if (CustomData_has_layer(&orig_me->vdata, CD_PROP_COLOR)) { return; } CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, NULL, orig_me->totvert); BKE_mesh_update_customdata_pointers(orig_me, true); DEG_id_tag_update(&orig_me->id, ID_RECALC_GEOMETRY_ALL_MODES); } void BKE_sculpt_update_object_for_edit( Depsgraph *depsgraph, Object *ob_orig, bool need_pmap, bool need_mask, bool need_colors) { BLI_assert(ob_orig == DEG_get_original_object(ob_orig)); Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig); Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval); BLI_assert(me_eval != NULL); sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask, need_colors); } int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd) { const float *paint_mask; Mesh *me = ob->data; int ret = 0; paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK); /* if multires is active, create a grid paint mask layer if there * isn't one already */ if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) { GridPaintMask *gmask; int level = max_ii(1, mmd->sculptlvl); int gridsize = BKE_ccg_gridsize(level); int gridarea = gridsize * gridsize; int i, j; gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, NULL, me->totloop); for (i = 0; i < me->totloop; i++) { GridPaintMask *gpm = &gmask[i]; gpm->level = level; gpm->data = MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data"); } /* if vertices already have mask, copy into multires data */ if (paint_mask) { for (i = 0; i < me->totpoly; i++) { const MPoly *p = &me->mpoly[i]; float avg = 0; /* mask center */ for (j = 0; j < p->totloop; j++) { const MLoop *l = &me->mloop[p->loopstart + j]; avg += paint_mask[l->v]; } avg /= (float)p->totloop; /* fill in multires mask corner */ for (j = 0; j < p->totloop; j++) { GridPaintMask *gpm = &gmask[p->loopstart + j]; const MLoop *l = &me->mloop[p->loopstart + j]; const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j); const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j); gpm->data[0] = avg; gpm->data[1] = (paint_mask[l->v] + paint_mask[next->v]) * 0.5f; gpm->data[2] = (paint_mask[l->v] + paint_mask[prev->v]) * 0.5f; gpm->data[3] = paint_mask[l->v]; } } } ret |= SCULPT_MASK_LAYER_CALC_LOOP; } /* create vertex paint mask layer if there isn't one already */ if (!paint_mask) { CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, me->totvert); ret |= SCULPT_MASK_LAYER_CALC_VERT; } return ret; } void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene) { BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->sculpt); Sculpt *sd = scene->toolsettings->sculpt; if (!sd->detail_size) { sd->detail_size = 12; } if (!sd->detail_percent) { sd->detail_percent = 25; } if (sd->constant_detail == 0.0f) { sd->constant_detail = 3.0f; } /* Set sane default tiling offsets */ if (!sd->paint.tile_offset[0]) { sd->paint.tile_offset[0] = 1.0f; } if (!sd->paint.tile_offset[1]) { sd->paint.tile_offset[1] = 1.0f; } if (!sd->paint.tile_offset[2]) { sd->paint.tile_offset[2] = 1.0f; } } static bool check_sculpt_object_deformed(Object *object, const bool for_construction) { bool deformed = false; /* Active modifiers means extra deformation, which can't be handled correct * on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush * stuff and show final evaluated mesh so user would see actual object shape. */ deformed |= object->sculpt->deform_modifiers_active; if (for_construction) { deformed |= object->sculpt->shapekey_active != NULL; } else { /* As in case with modifiers, we can't synchronize deformation made against * PBVH and non-locked keyblock, so also use PBVH only for brushes and * final DM to give final result to user. */ deformed |= object->sculpt->shapekey_active && (object->shapeflag & OB_SHAPE_LOCK) == 0; } return deformed; } void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh) { const int face_sets_default_visible_id = 1; const int face_sets_default_hidden_id = -(face_sets_default_visible_id + 1); bool initialize_new_face_sets = false; if (CustomData_has_layer(&mesh->pdata, CD_SCULPT_FACE_SETS)) { /* Make everything visible. */ int *current_face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); for (int i = 0; i < mesh->totpoly; i++) { current_face_sets[i] = abs(current_face_sets[i]); } } else { initialize_new_face_sets = true; int *new_face_sets = CustomData_add_layer( &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly); /* Initialize the new Face Set data-layer with a default valid visible ID and set the default * color to render it white. */ for (int i = 0; i < mesh->totpoly; i++) { new_face_sets[i] = face_sets_default_visible_id; } mesh->face_sets_color_default = face_sets_default_visible_id; } int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); for (int i = 0; i < mesh->totpoly; i++) { if (!(mesh->mpoly[i].flag & ME_HIDE)) { continue; } if (initialize_new_face_sets) { /* When initializing a new Face Set data-layer, assign a new hidden Face Set ID to hidden * vertices. This way, we get at initial split in two Face Sets between hidden and * visible vertices based on the previous mesh visibly from other mode that can be * useful in some cases. */ face_sets[i] = face_sets_default_hidden_id; } else { /* Otherwise, set the already existing Face Set ID to hidden. */ face_sets[i] = -abs(face_sets[i]); } } } void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh) { int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); if (!face_sets) { return; } for (int i = 0; i < mesh->totpoly; i++) { const bool is_face_set_visible = face_sets[i] >= 0; SET_FLAG_FROM_TEST(mesh->mpoly[i].flag, !is_face_set_visible, ME_HIDE); } BKE_mesh_flush_hidden_from_polys(mesh); } void BKE_sculpt_sync_face_sets_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg) { int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); if (!face_sets) { return; } if (!subdiv_ccg) { return; } CCGKey key; BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); for (int i = 0; i < mesh->totloop; i++) { const int face_index = BKE_subdiv_ccg_grid_to_face_index(subdiv_ccg, i); const bool is_hidden = (face_sets[face_index] < 0); /* Avoid creating and modifying the grid_hidden bitmap if the base mesh face is visible and * there is not bitmap for the grid. This is because missing grid_hidden implies grid is fully * visible. */ if (is_hidden) { BKE_subdiv_ccg_grid_hidden_ensure(subdiv_ccg, i); } BLI_bitmap *gh = subdiv_ccg->grid_hidden[i]; if (gh) { BLI_bitmap_set_all(gh, is_hidden, key.grid_area); } } } void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg) { BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh); BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh); BKE_sculpt_sync_face_sets_visibility_to_grids(mesh, subdiv_ccg); } void BKE_sculpt_ensure_orig_mesh_data(Scene *scene, Object *object) { Mesh *mesh = BKE_mesh_from_object(object); MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, object); BLI_assert(object->mode == OB_MODE_SCULPT); /* Copy the current mesh visibility to the Face Sets. */ BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh); if (object->sculpt != NULL) { /* If a sculpt session is active, ensure we have its faceset data porperly up-to-date. */ object->sculpt->face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); /* NOTE: In theory we could add that on the fly when required by sculpt code. * But this then requires proper update of depsgraph etc. For now we play safe, optimization is * always possible later if it's worth it. */ BKE_sculpt_mask_layers_ensure(object, mmd); } /* Tessfaces aren't used and will become invalid. */ BKE_mesh_tessface_clear(mesh); /* We always need to flush updates from depsgraph here, since at the very least * `BKE_sculpt_face_sets_ensure_from_base_mesh_visibility()` will have updated some data layer of * the mesh. * * All known potential sources of updates: * - Addition of, or changes to, the `CD_SCULPT_FACE_SETS` data layer * (`BKE_sculpt_face_sets_ensure_from_base_mesh_visibility`). * - Addition of a `CD_PAINT_MASK` data layer (`BKE_sculpt_mask_layers_ensure`). * - Object has any active modifier (modifier stack can be different in Sculpt mode). * - Multires: * + Differences of subdiv levels between sculpt and object modes * (`mmd->sculptlvl != mmd->lvl`). * + Addition of a `CD_GRID_PAINT_MASK` data layer (`BKE_sculpt_mask_layers_ensure`). */ DEG_id_tag_update(&object->id, ID_RECALC_GEOMETRY); } static PBVH *build_pbvh_for_dynamic_topology(Object *ob) { PBVH *pbvh = BKE_pbvh_new(); BKE_pbvh_build_bmesh(pbvh, ob->sculpt->bm, ob->sculpt->bm_smooth_shading, ob->sculpt->bm_log, ob->sculpt->cd_vert_node_offset, ob->sculpt->cd_face_node_offset); pbvh_show_mask_set(pbvh, ob->sculpt->show_mask); pbvh_show_face_sets_set(pbvh, false); return pbvh; } static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool respect_hide) { Mesh *me = BKE_object_get_original_mesh(ob); const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop); PBVH *pbvh = BKE_pbvh_new(); BKE_pbvh_respect_hide_set(pbvh, respect_hide); MLoopTri *looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__); BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri); BKE_sculpt_sync_face_set_visibility(me, NULL); BKE_pbvh_build_mesh(pbvh, me, me->mpoly, me->mloop, me->mvert, me->totvert, &me->vdata, &me->ldata, &me->pdata, looptri, looptris_num); pbvh_show_mask_set(pbvh, ob->sculpt->show_mask); pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets); const bool is_deformed = check_sculpt_object_deformed(ob, true); if (is_deformed && me_eval_deform != NULL) { int totvert; float(*v_cos)[3] = BKE_mesh_vert_coords_alloc(me_eval_deform, &totvert); BKE_pbvh_vert_coords_apply(pbvh, v_cos, totvert); MEM_freeN(v_cos); } return pbvh; } static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect_hide) { CCGKey key; BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); PBVH *pbvh = BKE_pbvh_new(); BKE_pbvh_respect_hide_set(pbvh, respect_hide); Mesh *base_mesh = BKE_mesh_from_object(ob); BKE_sculpt_sync_face_set_visibility(base_mesh, subdiv_ccg); BKE_pbvh_build_grids(pbvh, subdiv_ccg->grids, subdiv_ccg->num_grids, &key, (void **)subdiv_ccg->grid_faces, subdiv_ccg->grid_flag_mats, subdiv_ccg->grid_hidden); pbvh_show_mask_set(pbvh, ob->sculpt->show_mask); pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets); return pbvh; } PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob) { if (ob == NULL || ob->sculpt == NULL) { return NULL; } bool respect_hide = true; if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) { if (!(BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob))) { respect_hide = false; } } PBVH *pbvh = ob->sculpt->pbvh; if (pbvh != NULL) { /* NOTE: It is possible that grids were re-allocated due to modifier * stack. Need to update those pointers. */ if (BKE_pbvh_type(pbvh) == PBVH_GRIDS) { Object *object_eval = DEG_get_evaluated_object(depsgraph, ob); Mesh *mesh_eval = object_eval->data; SubdivCCG *subdiv_ccg = mesh_eval->runtime.subdiv_ccg; if (subdiv_ccg != NULL) { BKE_sculpt_bvh_update_from_ccg(pbvh, subdiv_ccg); } } return pbvh; } if (ob->sculpt->bm != NULL) { /* Sculpting on a BMesh (dynamic-topology) gets a special PBVH. */ pbvh = build_pbvh_for_dynamic_topology(ob); } else { Object *object_eval = DEG_get_evaluated_object(depsgraph, ob); Mesh *mesh_eval = object_eval->data; if (mesh_eval->runtime.subdiv_ccg != NULL) { pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg, respect_hide); } else if (ob->type == OB_MESH) { Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval; pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform, respect_hide); } } ob->sculpt->pbvh = pbvh; return pbvh; } void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg) { BKE_pbvh_grids_update(pbvh, subdiv_ccg->grids, (void **)subdiv_ccg->grid_faces, subdiv_ccg->grid_flag_mats, subdiv_ccg->grid_hidden); } bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D *v3d) { SculptSession *ss = ob->sculpt; if (ss == NULL || ss->pbvh == NULL || ss->mode_type != OB_MODE_SCULPT) { return false; } if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) { /* Regular mesh only draws from PBVH without modifiers and shape keys. */ const bool full_shading = (v3d && (v3d->shading.type > OB_SOLID)); return !(ss->shapekey_active || ss->deform_modifiers_active || full_shading); } /* Multires and dyntopo always draw directly from the PBVH. */ return true; } /* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */ #define GOLDEN_RATIO_CONJUGATE 0.618033988749895f void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4]) { float rgba[4]; float random_mod_hue = GOLDEN_RATIO_CONJUGATE * (abs(face_set) + (seed % 10)); random_mod_hue = random_mod_hue - floorf(random_mod_hue); const float random_mod_sat = BLI_hash_int_01(abs(face_set) + seed + 1); const float random_mod_val = BLI_hash_int_01(abs(face_set) + seed + 2); hsv_to_rgb(random_mod_hue, 0.6f + (random_mod_sat * 0.25f), 1.0f - (random_mod_val * 0.35f), &rgba[0], &rgba[1], &rgba[2]); rgba_float_to_uchar(r_color, rgba); }