/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #include "MEM_guardedalloc.h" #include "BLI_buffer.h" #include "BLI_ghash.h" #include "BLI_heap_simple.h" #include "BLI_math.h" #include "BLI_memarena.h" #include "BLI_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_ccg.h" #include "BKE_pbvh.h" #include "DRW_pbvh.h" #include "bmesh.h" #include "pbvh_intern.h" /* Avoid skinny faces */ #define USE_EDGEQUEUE_EVEN_SUBDIV #ifdef USE_EDGEQUEUE_EVEN_SUBDIV # include "BKE_global.h" #endif /* Support for only operating on front-faces */ #define USE_EDGEQUEUE_FRONTFACE /* don't add edges into the queue multiple times */ #define USE_EDGEQUEUE_TAG /** * Ensure we don't have dirty tags for the edge queue, and that they are left cleared. * (slow, even for debug mode, so leave disabled for now). */ #if defined(USE_EDGEQUEUE_TAG) && 0 # if !defined(NDEBUG) # define USE_EDGEQUEUE_TAG_VERIFY # endif #endif // #define USE_VERIFY #ifdef USE_VERIFY static void pbvh_bmesh_verify(PBVH *pbvh); #endif /* -------------------------------------------------------------------- */ /** \name BMesh Utility API * * Use some local functions which assume triangles. * \{ */ /** * Typically using BM_LOOPS_OF_VERT and BM_FACES_OF_VERT iterators are fine, * however this is an area where performance matters so do it in-line. * * Take care since 'break' won't works as expected within these macros! */ #define BM_LOOPS_OF_VERT_ITER_BEGIN(l_iter_radial_, v_) \ { \ struct { \ BMVert *v; \ BMEdge *e_iter, *e_first; \ BMLoop *l_iter_radial; \ } _iter; \ _iter.v = v_; \ if (_iter.v->e) { \ _iter.e_iter = _iter.e_first = _iter.v->e; \ do { \ if (_iter.e_iter->l) { \ _iter.l_iter_radial = _iter.e_iter->l; \ do { \ if (_iter.l_iter_radial->v == _iter.v) { \ l_iter_radial_ = _iter.l_iter_radial; #define BM_LOOPS_OF_VERT_ITER_END \ } \ } \ while ((_iter.l_iter_radial = _iter.l_iter_radial->radial_next) != _iter.e_iter->l) \ ; \ } \ } \ while ((_iter.e_iter = BM_DISK_EDGE_NEXT(_iter.e_iter, _iter.v)) != _iter.e_first) \ ; \ } \ } \ ((void)0) #define BM_FACES_OF_VERT_ITER_BEGIN(f_iter_, v_) \ { \ BMLoop *l_iter_radial_; \ BM_LOOPS_OF_VERT_ITER_BEGIN (l_iter_radial_, v_) { \ f_iter_ = l_iter_radial_->f; #define BM_FACES_OF_VERT_ITER_END \ } \ BM_LOOPS_OF_VERT_ITER_END; \ } \ ((void)0) static void bm_edges_from_tri(BMesh *bm, BMVert *v_tri[3], BMEdge *e_tri[3]) { e_tri[0] = BM_edge_create(bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE); e_tri[1] = BM_edge_create(bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE); e_tri[2] = BM_edge_create(bm, v_tri[2], v_tri[0], NULL, BM_CREATE_NO_DOUBLE); } BLI_INLINE void bm_face_as_array_index_tri(BMFace *f, int r_index[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 3); r_index[0] = BM_elem_index_get(l->v); l = l->next; r_index[1] = BM_elem_index_get(l->v); l = l->next; r_index[2] = BM_elem_index_get(l->v); } /** * A version of #BM_face_exists, optimized for triangles * when we know the loop and the opposite vertex. * * Check if any triangle is formed by (l_radial_first->v, l_radial_first->next->v, v_opposite), * at either winding (since its a triangle no special checks are needed). * *
 * l_radial_first->v & l_radial_first->next->v
 * +---+
 * |  /
 * | /
 * + v_opposite
 * 
* * Its assumed that \a l_radial_first is never forming the target face. */ static BMFace *bm_face_exists_tri_from_loop_vert(BMLoop *l_radial_first, BMVert *v_opposite) { BLI_assert( !ELEM(v_opposite, l_radial_first->v, l_radial_first->next->v, l_radial_first->prev->v)); if (l_radial_first->radial_next != l_radial_first) { BMLoop *l_radial_iter = l_radial_first->radial_next; do { BLI_assert(l_radial_iter->f->len == 3); if (l_radial_iter->prev->v == v_opposite) { return l_radial_iter->f; } } while ((l_radial_iter = l_radial_iter->radial_next) != l_radial_first); } return NULL; } /** * Uses a map of vertices to lookup the final target. * References can't point to previous items (would cause infinite loop). */ static BMVert *bm_vert_hash_lookup_chain(GHash *deleted_verts, BMVert *v) { while (true) { BMVert **v_next_p = (BMVert **)BLI_ghash_lookup_p(deleted_verts, v); if (v_next_p == NULL) { /* Not remapped. */ return v; } if (*v_next_p == NULL) { /* removed and not remapped */ return NULL; } /* remapped */ v = *v_next_p; } } /** \} */ /****************************** Building ******************************/ /* Update node data after splitting */ static void pbvh_bmesh_node_finalize(PBVH *pbvh, const int node_index, const int cd_vert_node_offset, const int cd_face_node_offset) { GSetIterator gs_iter; PBVHNode *n = &pbvh->nodes[node_index]; bool has_visible = false; /* Create vert hash sets */ n->bm_unique_verts = BLI_gset_ptr_new("bm_unique_verts"); n->bm_other_verts = BLI_gset_ptr_new("bm_other_verts"); BB_reset(&n->vb); GSET_ITER (gs_iter, n->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); /* Update ownership of faces */ BM_ELEM_CD_SET_INT(f, cd_face_node_offset, node_index); /* Update vertices */ BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; do { BMVert *v = l_iter->v; if (!BLI_gset_haskey(n->bm_unique_verts, v)) { if (BM_ELEM_CD_GET_INT(v, cd_vert_node_offset) != DYNTOPO_NODE_NONE) { BLI_gset_add(n->bm_other_verts, v); } else { BLI_gset_insert(n->bm_unique_verts, v); BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, node_index); } } /* Update node bounding box */ BB_expand(&n->vb, v->co); } while ((l_iter = l_iter->next) != l_first); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { has_visible = true; } } BLI_assert(n->vb.bmin[0] <= n->vb.bmax[0] && n->vb.bmin[1] <= n->vb.bmax[1] && n->vb.bmin[2] <= n->vb.bmax[2]); n->orig_vb = n->vb; /* Build GPU buffers for new node and update vertex normals */ BKE_pbvh_node_mark_rebuild_draw(n); BKE_pbvh_node_fully_hidden_set(n, !has_visible); n->flag |= PBVH_UpdateNormals; } /* Recursively split the node if it exceeds the leaf_limit */ static void pbvh_bmesh_node_split(PBVH *pbvh, const BBC *bbc_array, int node_index) { const int cd_vert_node_offset = pbvh->cd_vert_node_offset; const int cd_face_node_offset = pbvh->cd_face_node_offset; PBVHNode *n = &pbvh->nodes[node_index]; if (BLI_gset_len(n->bm_faces) <= pbvh->leaf_limit) { /* Node limit not exceeded */ pbvh_bmesh_node_finalize(pbvh, node_index, cd_vert_node_offset, cd_face_node_offset); return; } /* Calculate bounding box around primitive centroids */ BB cb; BB_reset(&cb); GSetIterator gs_iter; GSET_ITER (gs_iter, n->bm_faces) { const BMFace *f = BLI_gsetIterator_getKey(&gs_iter); const BBC *bbc = &bbc_array[BM_elem_index_get(f)]; BB_expand(&cb, bbc->bcentroid); } /* Find widest axis and its midpoint */ const int axis = BB_widest_axis(&cb); const float mid = (cb.bmax[axis] + cb.bmin[axis]) * 0.5f; /* Add two new child nodes */ const int children = pbvh->totnode; n->children_offset = children; pbvh_grow_nodes(pbvh, pbvh->totnode + 2); /* Array reallocated, update current node pointer */ n = &pbvh->nodes[node_index]; /* Initialize children */ PBVHNode *c1 = &pbvh->nodes[children], *c2 = &pbvh->nodes[children + 1]; c1->flag |= PBVH_Leaf; c2->flag |= PBVH_Leaf; c1->bm_faces = BLI_gset_ptr_new_ex("bm_faces", BLI_gset_len(n->bm_faces) / 2); c2->bm_faces = BLI_gset_ptr_new_ex("bm_faces", BLI_gset_len(n->bm_faces) / 2); /* Partition the parent node's faces between the two children */ GSET_ITER (gs_iter, n->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); const BBC *bbc = &bbc_array[BM_elem_index_get(f)]; if (bbc->bcentroid[axis] < mid) { BLI_gset_insert(c1->bm_faces, f); } else { BLI_gset_insert(c2->bm_faces, f); } } /* Enforce at least one primitive in each node */ GSet *empty = NULL, *other; if (BLI_gset_len(c1->bm_faces) == 0) { empty = c1->bm_faces; other = c2->bm_faces; } else if (BLI_gset_len(c2->bm_faces) == 0) { empty = c2->bm_faces; other = c1->bm_faces; } if (empty) { GSET_ITER (gs_iter, other) { void *key = BLI_gsetIterator_getKey(&gs_iter); BLI_gset_insert(empty, key); BLI_gset_remove(other, key, NULL); break; } } /* Clear this node */ /* Mark this node's unique verts as unclaimed */ if (n->bm_unique_verts) { GSET_ITER (gs_iter, n->bm_unique_verts) { BMVert *v = BLI_gsetIterator_getKey(&gs_iter); BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE); } BLI_gset_free(n->bm_unique_verts, NULL); } /* Unclaim faces */ GSET_ITER (gs_iter, n->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE); } BLI_gset_free(n->bm_faces, NULL); if (n->bm_other_verts) { BLI_gset_free(n->bm_other_verts, NULL); } if (n->layer_disp) { MEM_freeN(n->layer_disp); } n->bm_faces = NULL; n->bm_unique_verts = NULL; n->bm_other_verts = NULL; n->layer_disp = NULL; if (n->draw_batches) { DRW_pbvh_node_free(n->draw_batches); } n->flag &= ~PBVH_Leaf; /* Recurse */ pbvh_bmesh_node_split(pbvh, bbc_array, children); pbvh_bmesh_node_split(pbvh, bbc_array, children + 1); /* Array maybe reallocated, update current node pointer */ n = &pbvh->nodes[node_index]; /* Update bounding box */ BB_reset(&n->vb); BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset].vb); BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset + 1].vb); n->orig_vb = n->vb; } /* Recursively split the node if it exceeds the leaf_limit */ static bool pbvh_bmesh_node_limit_ensure(PBVH *pbvh, int node_index) { GSet *bm_faces = pbvh->nodes[node_index].bm_faces; const int bm_faces_size = BLI_gset_len(bm_faces); if (bm_faces_size <= pbvh->leaf_limit) { /* Node limit not exceeded */ return false; } /* Trigger draw manager cache invalidation. */ pbvh->draw_cache_invalid = true; /* For each BMFace, store the AABB and AABB centroid */ BBC *bbc_array = MEM_mallocN(sizeof(BBC) * bm_faces_size, "BBC"); GSetIterator gs_iter; int i; GSET_ITER_INDEX (gs_iter, bm_faces, i) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BBC *bbc = &bbc_array[i]; BB_reset((BB *)bbc); BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; do { BB_expand((BB *)bbc, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); BBC_update_centroid(bbc); /* so we can do direct lookups on 'bbc_array' */ BM_elem_index_set(f, i); /* set_dirty! */ } /* Likely this is already dirty. */ pbvh->header.bm->elem_index_dirty |= BM_FACE; pbvh_bmesh_node_split(pbvh, bbc_array, node_index); MEM_freeN(bbc_array); return true; } /**********************************************************************/ #if 0 static int pbvh_bmesh_node_offset_from_elem(PBVH *pbvh, BMElem *ele) { switch (ele->head.htype) { case BM_VERT: return pbvh->cd_vert_node_offset; default: BLI_assert(ele->head.htype == BM_FACE); return pbvh->cd_face_node_offset; } } static int pbvh_bmesh_node_index_from_elem(PBVH *pbvh, void *key) { const int cd_node_offset = pbvh_bmesh_node_offset_from_elem(pbvh, key); const int node_index = BM_ELEM_CD_GET_INT((BMElem *)key, cd_node_offset); BLI_assert(node_index != DYNTOPO_NODE_NONE); BLI_assert(node_index < pbvh->totnode); (void)pbvh; return node_index; } static PBVHNode *pbvh_bmesh_node_from_elem(PBVH *pbvh, void *key) { return &pbvh->nodes[pbvh_bmesh_node_index_from_elem(pbvh, key)]; } /* typecheck */ # define pbvh_bmesh_node_index_from_elem(pbvh, key) \ (CHECK_TYPE_ANY(key, BMFace *, BMVert *), pbvh_bmesh_node_index_from_elem(pbvh, key)) # define pbvh_bmesh_node_from_elem(pbvh, key) \ (CHECK_TYPE_ANY(key, BMFace *, BMVert *), pbvh_bmesh_node_from_elem(pbvh, key)) #endif BLI_INLINE int pbvh_bmesh_node_index_from_vert(PBVH *pbvh, const BMVert *key) { const int node_index = BM_ELEM_CD_GET_INT((const BMElem *)key, pbvh->cd_vert_node_offset); BLI_assert(node_index != DYNTOPO_NODE_NONE); BLI_assert(node_index < pbvh->totnode); return node_index; } BLI_INLINE int pbvh_bmesh_node_index_from_face(PBVH *pbvh, const BMFace *key) { const int node_index = BM_ELEM_CD_GET_INT((const BMElem *)key, pbvh->cd_face_node_offset); BLI_assert(node_index != DYNTOPO_NODE_NONE); BLI_assert(node_index < pbvh->totnode); return node_index; } BLI_INLINE PBVHNode *pbvh_bmesh_node_from_vert(PBVH *pbvh, const BMVert *key) { return &pbvh->nodes[pbvh_bmesh_node_index_from_vert(pbvh, key)]; } BLI_INLINE PBVHNode *pbvh_bmesh_node_from_face(PBVH *pbvh, const BMFace *key) { return &pbvh->nodes[pbvh_bmesh_node_index_from_face(pbvh, key)]; } static BMVert *pbvh_bmesh_vert_create(PBVH *pbvh, int node_index, const float co[3], const float no[3], const int cd_vert_mask_offset) { PBVHNode *node = &pbvh->nodes[node_index]; BLI_assert((pbvh->totnode == 1 || node_index) && node_index <= pbvh->totnode); /* avoid initializing customdata because its quite involved */ BMVert *v = BM_vert_create(pbvh->header.bm, co, NULL, BM_CREATE_SKIP_CD); CustomData_bmesh_set_default(&pbvh->header.bm->vdata, &v->head.data); /* This value is logged below */ copy_v3_v3(v->no, no); BLI_gset_insert(node->bm_unique_verts, v); BM_ELEM_CD_SET_INT(v, pbvh->cd_vert_node_offset, node_index); node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated; /* Log the new vertex */ BM_log_vert_added(pbvh->bm_log, v, cd_vert_mask_offset); return v; } /** * \note Callers are responsible for checking if the face exists before adding. */ static BMFace *pbvh_bmesh_face_create( PBVH *pbvh, int node_index, BMVert *v_tri[3], BMEdge *e_tri[3], const BMFace *f_example) { PBVHNode *node = &pbvh->nodes[node_index]; /* ensure we never add existing face */ BLI_assert(!BM_face_exists(v_tri, 3)); BMFace *f = BM_face_create(pbvh->header.bm, v_tri, e_tri, 3, f_example, BM_CREATE_NOP); f->head.hflag = f_example->head.hflag; BLI_gset_insert(node->bm_faces, f); BM_ELEM_CD_SET_INT(f, pbvh->cd_face_node_offset, node_index); /* mark node for update */ node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals | PBVH_TopologyUpdated; node->flag &= ~PBVH_FullyHidden; /* Log the new face */ BM_log_face_added(pbvh->bm_log, f); return f; } /* Return the number of faces in 'node' that use vertex 'v' */ #if 0 static int pbvh_bmesh_node_vert_use_count(PBVH *pbvh, PBVHNode *node, BMVert *v) { BMFace *f; int count = 0; BM_FACES_OF_VERT_ITER_BEGIN (f, v) { PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f); if (f_node == node) { count++; } } BM_FACES_OF_VERT_ITER_END; return count; } #endif #define pbvh_bmesh_node_vert_use_count_is_equal(pbvh, node, v, n) \ (pbvh_bmesh_node_vert_use_count_at_most(pbvh, node, v, (n) + 1) == n) static int pbvh_bmesh_node_vert_use_count_at_most(PBVH *pbvh, PBVHNode *node, BMVert *v, const int count_max) { int count = 0; BMFace *f; BM_FACES_OF_VERT_ITER_BEGIN (f, v) { PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f); if (f_node == node) { count++; if (count == count_max) { return count; } } } BM_FACES_OF_VERT_ITER_END; return count; } /* Return a node that uses vertex 'v' other than its current owner */ static PBVHNode *pbvh_bmesh_vert_other_node_find(PBVH *pbvh, BMVert *v) { PBVHNode *current_node = pbvh_bmesh_node_from_vert(pbvh, v); BMFace *f; BM_FACES_OF_VERT_ITER_BEGIN (f, v) { PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f); if (f_node != current_node) { return f_node; } } BM_FACES_OF_VERT_ITER_END; return NULL; } static void pbvh_bmesh_vert_ownership_transfer(PBVH *pbvh, PBVHNode *new_owner, BMVert *v) { PBVHNode *current_owner = pbvh_bmesh_node_from_vert(pbvh, v); /* mark node for update */ current_owner->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated; BLI_assert(current_owner != new_owner); /* Remove current ownership */ BLI_gset_remove(current_owner->bm_unique_verts, v, NULL); /* Set new ownership */ BM_ELEM_CD_SET_INT(v, pbvh->cd_vert_node_offset, new_owner - pbvh->nodes); BLI_gset_insert(new_owner->bm_unique_verts, v); BLI_gset_remove(new_owner->bm_other_verts, v, NULL); BLI_assert(!BLI_gset_haskey(new_owner->bm_other_verts, v)); /* mark node for update */ new_owner->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated; } static void pbvh_bmesh_vert_remove(PBVH *pbvh, BMVert *v) { /* never match for first time */ int f_node_index_prev = DYNTOPO_NODE_NONE; PBVHNode *v_node = pbvh_bmesh_node_from_vert(pbvh, v); BLI_gset_remove(v_node->bm_unique_verts, v, NULL); BM_ELEM_CD_SET_INT(v, pbvh->cd_vert_node_offset, DYNTOPO_NODE_NONE); /* Have to check each neighboring face's node */ BMFace *f; BM_FACES_OF_VERT_ITER_BEGIN (f, v) { const int f_node_index = pbvh_bmesh_node_index_from_face(pbvh, f); /* faces often share the same node, * quick check to avoid redundant #BLI_gset_remove calls */ if (f_node_index_prev != f_node_index) { f_node_index_prev = f_node_index; PBVHNode *f_node = &pbvh->nodes[f_node_index]; f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated; /* Remove current ownership */ BLI_gset_remove(f_node->bm_other_verts, v, NULL); BLI_assert(!BLI_gset_haskey(f_node->bm_unique_verts, v)); BLI_assert(!BLI_gset_haskey(f_node->bm_other_verts, v)); } } BM_FACES_OF_VERT_ITER_END; } static void pbvh_bmesh_face_remove(PBVH *pbvh, BMFace *f) { PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f); /* Check if any of this face's vertices need to be removed * from the node */ BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; do { BMVert *v = l_iter->v; if (pbvh_bmesh_node_vert_use_count_is_equal(pbvh, f_node, v, 1)) { if (BLI_gset_haskey(f_node->bm_unique_verts, v)) { /* Find a different node that uses 'v' */ PBVHNode *new_node; new_node = pbvh_bmesh_vert_other_node_find(pbvh, v); BLI_assert(new_node || BM_vert_face_count_is_equal(v, 1)); if (new_node) { pbvh_bmesh_vert_ownership_transfer(pbvh, new_node, v); } } else { /* Remove from other verts */ BLI_gset_remove(f_node->bm_other_verts, v, NULL); } } } while ((l_iter = l_iter->next) != l_first); /* Remove face from node and top level */ BLI_gset_remove(f_node->bm_faces, f, NULL); BM_ELEM_CD_SET_INT(f, pbvh->cd_face_node_offset, DYNTOPO_NODE_NONE); /* Log removed face */ BM_log_face_removed(pbvh->bm_log, f); /* mark node for update */ f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals | PBVH_TopologyUpdated; } static void pbvh_bmesh_edge_loops(BLI_Buffer *buf, BMEdge *e) { /* fast-path for most common case where an edge has 2 faces, * no need to iterate twice. * This assumes that the buffer */ BMLoop **data = buf->data; BLI_assert(buf->alloc_count >= 2); if (LIKELY(BM_edge_loop_pair(e, &data[0], &data[1]))) { buf->count = 2; } else { BLI_buffer_reinit(buf, BM_edge_face_count(e)); BM_iter_as_array(NULL, BM_LOOPS_OF_EDGE, e, buf->data, buf->count); } } static void pbvh_bmesh_node_drop_orig(PBVHNode *node) { MEM_SAFE_FREE(node->bm_orco); MEM_SAFE_FREE(node->bm_ortri); MEM_SAFE_FREE(node->bm_orvert); node->bm_tot_ortri = 0; } /****************************** EdgeQueue *****************************/ struct EdgeQueue; typedef struct EdgeQueue { HeapSimple *heap; const float *center; float center_proj[3]; /* for when we use projected coords. */ float radius_squared; float limit_len_squared; #ifdef USE_EDGEQUEUE_EVEN_SUBDIV float limit_len; #endif bool (*edge_queue_tri_in_range)(const struct EdgeQueue *q, BMFace *f); const float *view_normal; #ifdef USE_EDGEQUEUE_FRONTFACE uint use_view_normal : 1; #endif } EdgeQueue; typedef struct { EdgeQueue *q; BLI_mempool *pool; BMesh *bm; int cd_vert_mask_offset; int cd_vert_node_offset; int cd_face_node_offset; } EdgeQueueContext; /* only tag'd edges are in the queue */ #ifdef USE_EDGEQUEUE_TAG # define EDGE_QUEUE_TEST(e) (BM_elem_flag_test((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG)) # define EDGE_QUEUE_ENABLE(e) \ BM_elem_flag_enable((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG) # define EDGE_QUEUE_DISABLE(e) \ BM_elem_flag_disable((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG) #endif #ifdef USE_EDGEQUEUE_TAG_VERIFY /* simply check no edges are tagged * (it's a requirement that edges enter and leave a clean tag state) */ static void pbvh_bmesh_edge_tag_verify(PBVH *pbvh) { for (int n = 0; n < pbvh->totnode; n++) { PBVHNode *node = &pbvh->nodes[n]; if (node->bm_faces) { GSetIterator gs_iter; GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BMEdge *e_tri[3]; BMLoop *l_iter; BLI_assert(f->len == 3); l_iter = BM_FACE_FIRST_LOOP(f); e_tri[0] = l_iter->e; l_iter = l_iter->next; e_tri[1] = l_iter->e; l_iter = l_iter->next; e_tri[2] = l_iter->e; BLI_assert((EDGE_QUEUE_TEST(e_tri[0]) == false) && (EDGE_QUEUE_TEST(e_tri[1]) == false) && (EDGE_QUEUE_TEST(e_tri[2]) == false)); } } } } #endif static bool edge_queue_tri_in_sphere(const EdgeQueue *q, BMFace *f) { BMVert *v_tri[3]; float c[3]; /* Get closest point in triangle to sphere center */ BM_face_as_array_vert_tri(f, v_tri); closest_on_tri_to_point_v3(c, q->center, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co); /* Check if triangle intersects the sphere */ return len_squared_v3v3(q->center, c) <= q->radius_squared; } static bool edge_queue_tri_in_circle(const EdgeQueue *q, BMFace *f) { BMVert *v_tri[3]; float c[3]; float tri_proj[3][3]; /* Get closest point in triangle to sphere center */ BM_face_as_array_vert_tri(f, v_tri); project_plane_normalized_v3_v3v3(tri_proj[0], v_tri[0]->co, q->view_normal); project_plane_normalized_v3_v3v3(tri_proj[1], v_tri[1]->co, q->view_normal); project_plane_normalized_v3_v3v3(tri_proj[2], v_tri[2]->co, q->view_normal); closest_on_tri_to_point_v3(c, q->center_proj, tri_proj[0], tri_proj[1], tri_proj[2]); /* Check if triangle intersects the sphere */ return len_squared_v3v3(q->center_proj, c) <= q->radius_squared; } /* Return true if the vertex mask is less than 1.0, false otherwise */ static bool check_mask(EdgeQueueContext *eq_ctx, BMVert *v) { return BM_ELEM_CD_GET_FLOAT(v, eq_ctx->cd_vert_mask_offset) < 1.0f; } static void edge_queue_insert(EdgeQueueContext *eq_ctx, BMEdge *e, float priority) { /* Don't let topology update affect fully masked vertices. This used to * have a 50% mask cutoff, with the reasoning that you can't do a 50% * topology update. But this gives an ugly border in the mesh. The mask * should already make the brush move the vertices only 50%, which means * that topology updates will also happen less frequent, that should be * enough. */ if (((eq_ctx->cd_vert_mask_offset == -1) || (check_mask(eq_ctx, e->v1) || check_mask(eq_ctx, e->v2))) && !(BM_elem_flag_test_bool(e->v1, BM_ELEM_HIDDEN) || BM_elem_flag_test_bool(e->v2, BM_ELEM_HIDDEN))) { BMVert **pair = BLI_mempool_alloc(eq_ctx->pool); pair[0] = e->v1; pair[1] = e->v2; BLI_heapsimple_insert(eq_ctx->q->heap, priority, pair); #ifdef USE_EDGEQUEUE_TAG BLI_assert(EDGE_QUEUE_TEST(e) == false); EDGE_QUEUE_ENABLE(e); #endif } } static void long_edge_queue_edge_add(EdgeQueueContext *eq_ctx, BMEdge *e) { #ifdef USE_EDGEQUEUE_TAG if (EDGE_QUEUE_TEST(e) == false) #endif { const float len_sq = BM_edge_calc_length_squared(e); if (len_sq > eq_ctx->q->limit_len_squared) { edge_queue_insert(eq_ctx, e, -len_sq); } } } #ifdef USE_EDGEQUEUE_EVEN_SUBDIV static void long_edge_queue_edge_add_recursive( EdgeQueueContext *eq_ctx, BMLoop *l_edge, BMLoop *l_end, const float len_sq, float limit_len) { BLI_assert(len_sq > square_f(limit_len)); # ifdef USE_EDGEQUEUE_FRONTFACE if (eq_ctx->q->use_view_normal) { if (dot_v3v3(l_edge->f->no, eq_ctx->q->view_normal) < 0.0f) { return; } } # endif # ifdef USE_EDGEQUEUE_TAG if (EDGE_QUEUE_TEST(l_edge->e) == false) # endif { edge_queue_insert(eq_ctx, l_edge->e, -len_sq); } /* temp support previous behavior! */ if (UNLIKELY(G.debug_value == 1234)) { return; } if (l_edge->radial_next != l_edge) { /* How much longer we need to be to consider for subdividing * (avoids subdividing faces which are only *slightly* skinny) */ # define EVEN_EDGELEN_THRESHOLD 1.2f /* How much the limit increases per recursion * (avoids performing subdivisions too far away). */ # define EVEN_GENERATION_SCALE 1.6f const float len_sq_cmp = len_sq * EVEN_EDGELEN_THRESHOLD; limit_len *= EVEN_GENERATION_SCALE; const float limit_len_sq = square_f(limit_len); BMLoop *l_iter = l_edge; do { BMLoop *l_adjacent[2] = {l_iter->next, l_iter->prev}; for (int i = 0; i < ARRAY_SIZE(l_adjacent); i++) { float len_sq_other = BM_edge_calc_length_squared(l_adjacent[i]->e); if (len_sq_other > max_ff(len_sq_cmp, limit_len_sq)) { // edge_queue_insert(eq_ctx, l_adjacent[i]->e, -len_sq_other); long_edge_queue_edge_add_recursive( eq_ctx, l_adjacent[i]->radial_next, l_adjacent[i], len_sq_other, limit_len); } } } while ((l_iter = l_iter->radial_next) != l_end); # undef EVEN_EDGELEN_THRESHOLD # undef EVEN_GENERATION_SCALE } } #endif /* USE_EDGEQUEUE_EVEN_SUBDIV */ static void short_edge_queue_edge_add(EdgeQueueContext *eq_ctx, BMEdge *e) { #ifdef USE_EDGEQUEUE_TAG if (EDGE_QUEUE_TEST(e) == false) #endif { const float len_sq = BM_edge_calc_length_squared(e); if (len_sq < eq_ctx->q->limit_len_squared) { edge_queue_insert(eq_ctx, e, len_sq); } } } static void long_edge_queue_face_add(EdgeQueueContext *eq_ctx, BMFace *f) { #ifdef USE_EDGEQUEUE_FRONTFACE if (eq_ctx->q->use_view_normal) { if (dot_v3v3(f->no, eq_ctx->q->view_normal) < 0.0f) { return; } } #endif if (eq_ctx->q->edge_queue_tri_in_range(eq_ctx->q, f)) { /* Check each edge of the face */ BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; do { #ifdef USE_EDGEQUEUE_EVEN_SUBDIV const float len_sq = BM_edge_calc_length_squared(l_iter->e); if (len_sq > eq_ctx->q->limit_len_squared) { long_edge_queue_edge_add_recursive( eq_ctx, l_iter->radial_next, l_iter, len_sq, eq_ctx->q->limit_len); } #else long_edge_queue_edge_add(eq_ctx, l_iter->e); #endif } while ((l_iter = l_iter->next) != l_first); } } static void short_edge_queue_face_add(EdgeQueueContext *eq_ctx, BMFace *f) { #ifdef USE_EDGEQUEUE_FRONTFACE if (eq_ctx->q->use_view_normal) { if (dot_v3v3(f->no, eq_ctx->q->view_normal) < 0.0f) { return; } } #endif if (eq_ctx->q->edge_queue_tri_in_range(eq_ctx->q, f)) { BMLoop *l_iter; BMLoop *l_first; /* Check each edge of the face */ l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { short_edge_queue_edge_add(eq_ctx, l_iter->e); } while ((l_iter = l_iter->next) != l_first); } } /* Create a priority queue containing vertex pairs connected by a long * edge as defined by PBVH.bm_max_edge_len. * * Only nodes marked for topology update are checked, and in those * nodes only edges used by a face intersecting the (center, radius) * sphere are checked. * * The highest priority (lowest number) is given to the longest edge. */ static void long_edge_queue_create(EdgeQueueContext *eq_ctx, PBVH *pbvh, const float center[3], const float view_normal[3], float radius, const bool use_frontface, const bool use_projected) { eq_ctx->q->heap = BLI_heapsimple_new(); eq_ctx->q->center = center; eq_ctx->q->radius_squared = radius * radius; eq_ctx->q->limit_len_squared = pbvh->bm_max_edge_len * pbvh->bm_max_edge_len; #ifdef USE_EDGEQUEUE_EVEN_SUBDIV eq_ctx->q->limit_len = pbvh->bm_max_edge_len; #endif eq_ctx->q->view_normal = view_normal; #ifdef USE_EDGEQUEUE_FRONTFACE eq_ctx->q->use_view_normal = use_frontface; #else UNUSED_VARS(use_frontface); #endif if (use_projected) { eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_circle; project_plane_normalized_v3_v3v3(eq_ctx->q->center_proj, center, view_normal); } else { eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_sphere; } #ifdef USE_EDGEQUEUE_TAG_VERIFY pbvh_bmesh_edge_tag_verify(pbvh); #endif for (int n = 0; n < pbvh->totnode; n++) { PBVHNode *node = &pbvh->nodes[n]; /* Check leaf nodes marked for topology update */ if ((node->flag & PBVH_Leaf) && (node->flag & PBVH_UpdateTopology) && !(node->flag & PBVH_FullyHidden)) { GSetIterator gs_iter; /* Check each face */ GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); long_edge_queue_face_add(eq_ctx, f); } } } } /* Create a priority queue containing vertex pairs connected by a * short edge as defined by PBVH.bm_min_edge_len. * * Only nodes marked for topology update are checked, and in those * nodes only edges used by a face intersecting the (center, radius) * sphere are checked. * * The highest priority (lowest number) is given to the shortest edge. */ static void short_edge_queue_create(EdgeQueueContext *eq_ctx, PBVH *pbvh, const float center[3], const float view_normal[3], float radius, const bool use_frontface, const bool use_projected) { eq_ctx->q->heap = BLI_heapsimple_new(); eq_ctx->q->center = center; eq_ctx->q->radius_squared = radius * radius; eq_ctx->q->limit_len_squared = pbvh->bm_min_edge_len * pbvh->bm_min_edge_len; #ifdef USE_EDGEQUEUE_EVEN_SUBDIV eq_ctx->q->limit_len = pbvh->bm_min_edge_len; #endif eq_ctx->q->view_normal = view_normal; #ifdef USE_EDGEQUEUE_FRONTFACE eq_ctx->q->use_view_normal = use_frontface; #else UNUSED_VARS(use_frontface); #endif if (use_projected) { eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_circle; project_plane_normalized_v3_v3v3(eq_ctx->q->center_proj, center, view_normal); } else { eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_sphere; } for (int n = 0; n < pbvh->totnode; n++) { PBVHNode *node = &pbvh->nodes[n]; /* Check leaf nodes marked for topology update */ if ((node->flag & PBVH_Leaf) && (node->flag & PBVH_UpdateTopology) && !(node->flag & PBVH_FullyHidden)) { GSetIterator gs_iter; /* Check each face */ GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); short_edge_queue_face_add(eq_ctx, f); } } } } /*************************** Topology update **************************/ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *pbvh, BMEdge *e, BLI_Buffer *edge_loops) { float co_mid[3], no_mid[3]; /* Get all faces adjacent to the edge */ pbvh_bmesh_edge_loops(edge_loops, e); /* Create a new vertex in current node at the edge's midpoint */ mid_v3_v3v3(co_mid, e->v1->co, e->v2->co); mid_v3_v3v3(no_mid, e->v1->no, e->v2->no); normalize_v3(no_mid); int node_index = BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset); BMVert *v_new = pbvh_bmesh_vert_create( pbvh, node_index, co_mid, no_mid, eq_ctx->cd_vert_mask_offset); /* update paint mask */ if (eq_ctx->cd_vert_mask_offset != -1) { float mask_v1 = BM_ELEM_CD_GET_FLOAT(e->v1, eq_ctx->cd_vert_mask_offset); float mask_v2 = BM_ELEM_CD_GET_FLOAT(e->v2, eq_ctx->cd_vert_mask_offset); float mask_v_new = 0.5f * (mask_v1 + mask_v2); BM_ELEM_CD_SET_FLOAT(v_new, eq_ctx->cd_vert_mask_offset, mask_v_new); } /* For each face, add two new triangles and delete the original */ for (int i = 0; i < edge_loops->count; i++) { BMLoop *l_adj = BLI_buffer_at(edge_loops, BMLoop *, i); BMFace *f_adj = l_adj->f; BMFace *f_new; BMVert *v_opp, *v1, *v2; BMVert *v_tri[3]; BMEdge *e_tri[3]; BLI_assert(f_adj->len == 3); int ni = BM_ELEM_CD_GET_INT(f_adj, eq_ctx->cd_face_node_offset); /* Find the vertex not in the edge */ v_opp = l_adj->prev->v; /* Get e->v1 and e->v2 in the order they appear in the * existing face so that the new faces' winding orders * match */ v1 = l_adj->v; v2 = l_adj->next->v; if (ni != node_index && i == 0) { pbvh_bmesh_vert_ownership_transfer(pbvh, &pbvh->nodes[ni], v_new); } /** * The 2 new faces created and assigned to `f_new` have their * verts & edges shuffled around. * * - faces wind anticlockwise in this example. * - original edge is `(v1, v2)` * - original face is `(v1, v2, v3)` * *
     *         + v3(v_opp)
     *        /|\
     *       / | \
     *      /  |  \
     *   e4/   |   \ e3
     *    /    |e5  \
     *   /     |     \
     *  /  e1  |  e2  \
     * +-------+-------+
     * v1      v4(v_new) v2
     *  (first) (second)
     * 
* * - f_new (first): `v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)` * - f_new (second): `v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)` */ /* Create two new faces */ v_tri[0] = v1; v_tri[1] = v_new; v_tri[2] = v_opp; bm_edges_from_tri(pbvh->header.bm, v_tri, e_tri); f_new = pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f_adj); long_edge_queue_face_add(eq_ctx, f_new); v_tri[0] = v_new; v_tri[1] = v2; /* v_tri[2] = v_opp; */ /* unchanged */ e_tri[0] = BM_edge_create(pbvh->header.bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE); e_tri[2] = e_tri[1]; /* switched */ e_tri[1] = BM_edge_create(pbvh->header.bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE); f_new = pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f_adj); long_edge_queue_face_add(eq_ctx, f_new); /* Delete original */ pbvh_bmesh_face_remove(pbvh, f_adj); BM_face_kill(pbvh->header.bm, f_adj); /* Ensure new vertex is in the node */ if (!BLI_gset_haskey(pbvh->nodes[ni].bm_unique_verts, v_new)) { BLI_gset_add(pbvh->nodes[ni].bm_other_verts, v_new); } if (BM_vert_edge_count_is_over(v_opp, 8)) { BMIter bm_iter; BMEdge *e2; BM_ITER_ELEM (e2, &bm_iter, v_opp, BM_EDGES_OF_VERT) { long_edge_queue_edge_add(eq_ctx, e2); } } } BM_edge_kill(pbvh->header.bm, e); } static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *pbvh, BLI_Buffer *edge_loops) { bool any_subdivided = false; while (!BLI_heapsimple_is_empty(eq_ctx->q->heap)) { BMVert **pair = BLI_heapsimple_pop_min(eq_ctx->q->heap); BMVert *v1 = pair[0], *v2 = pair[1]; BMEdge *e; BLI_mempool_free(eq_ctx->pool, pair); pair = NULL; /* Check that the edge still exists */ if (!(e = BM_edge_exists(v1, v2))) { continue; } #ifdef USE_EDGEQUEUE_TAG EDGE_QUEUE_DISABLE(e); #endif /* At the moment edges never get shorter (subdivision will make new edges) * unlike collapse where edges can become longer. */ #if 0 if (len_squared_v3v3(v1->co, v2->co) <= eq_ctx->q->limit_len_squared) { continue; } #else BLI_assert(len_squared_v3v3(v1->co, v2->co) > eq_ctx->q->limit_len_squared); #endif /* Check that the edge's vertices are still in the PBVH. It's * possible that an edge collapse has deleted adjacent faces * and the node has been split, thus leaving wire edges and * associated vertices. */ if ((BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE) || (BM_ELEM_CD_GET_INT(e->v2, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE)) { continue; } any_subdivided = true; pbvh_bmesh_split_edge(eq_ctx, pbvh, e, edge_loops); } #ifdef USE_EDGEQUEUE_TAG_VERIFY pbvh_bmesh_edge_tag_verify(pbvh); #endif return any_subdivided; } static void pbvh_bmesh_collapse_edge(PBVH *pbvh, BMEdge *e, BMVert *v1, BMVert *v2, GHash *deleted_verts, BLI_Buffer *deleted_faces, EdgeQueueContext *eq_ctx) { BMVert *v_del, *v_conn; /* one of the two vertices may be masked, select the correct one for deletion */ if (BM_ELEM_CD_GET_FLOAT(v1, eq_ctx->cd_vert_mask_offset) < BM_ELEM_CD_GET_FLOAT(v2, eq_ctx->cd_vert_mask_offset)) { v_del = v1; v_conn = v2; } else { v_del = v2; v_conn = v1; } /* Remove the merge vertex from the PBVH */ pbvh_bmesh_vert_remove(pbvh, v_del); /* Remove all faces adjacent to the edge */ BMLoop *l_adj; while ((l_adj = e->l)) { BMFace *f_adj = l_adj->f; pbvh_bmesh_face_remove(pbvh, f_adj); BM_face_kill(pbvh->header.bm, f_adj); } /* Kill the edge */ BLI_assert(BM_edge_is_wire(e)); BM_edge_kill(pbvh->header.bm, e); /* For all remaining faces of v_del, create a new face that is the * same except it uses v_conn instead of v_del */ /* NOTE: this could be done with BM_vert_splice(), but that * requires handling other issues like duplicate edges, so doesn't * really buy anything. */ BLI_buffer_clear(deleted_faces); BMLoop *l; BM_LOOPS_OF_VERT_ITER_BEGIN (l, v_del) { BMFace *existing_face; /* Get vertices, replace use of v_del with v_conn */ // BM_iter_as_array(NULL, BM_VERTS_OF_FACE, f, (void **)v_tri, 3); BMFace *f = l->f; #if 0 BMVert *v_tri[3]; BM_face_as_array_vert_tri(f, v_tri); for (int i = 0; i < 3; i++) { if (v_tri[i] == v_del) { v_tri[i] = v_conn; } } #endif /* Check if a face using these vertices already exists. If so, * skip adding this face and mark the existing one for * deletion as well. Prevents extraneous "flaps" from being * created. */ #if 0 if (UNLIKELY(existing_face = BM_face_exists(v_tri, 3))) #else if (UNLIKELY(existing_face = bm_face_exists_tri_from_loop_vert(l->next, v_conn))) #endif { BLI_buffer_append(deleted_faces, BMFace *, existing_face); } else { BMVert *v_tri[3] = {v_conn, l->next->v, l->prev->v}; BLI_assert(!BM_face_exists(v_tri, 3)); BMEdge *e_tri[3]; PBVHNode *n = pbvh_bmesh_node_from_face(pbvh, f); int ni = n - pbvh->nodes; bm_edges_from_tri(pbvh->header.bm, v_tri, e_tri); pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f); /* Ensure that v_conn is in the new face's node */ if (!BLI_gset_haskey(n->bm_unique_verts, v_conn)) { BLI_gset_add(n->bm_other_verts, v_conn); } } BLI_buffer_append(deleted_faces, BMFace *, f); } BM_LOOPS_OF_VERT_ITER_END; /* Delete the tagged faces */ for (int i = 0; i < deleted_faces->count; i++) { BMFace *f_del = BLI_buffer_at(deleted_faces, BMFace *, i); /* Get vertices and edges of face */ BLI_assert(f_del->len == 3); BMLoop *l_iter = BM_FACE_FIRST_LOOP(f_del); BMVert *v_tri[3]; BMEdge *e_tri[3]; v_tri[0] = l_iter->v; e_tri[0] = l_iter->e; l_iter = l_iter->next; v_tri[1] = l_iter->v; e_tri[1] = l_iter->e; l_iter = l_iter->next; v_tri[2] = l_iter->v; e_tri[2] = l_iter->e; /* Remove the face */ pbvh_bmesh_face_remove(pbvh, f_del); BM_face_kill(pbvh->header.bm, f_del); /* Check if any of the face's edges are now unused by any * face, if so delete them */ for (int j = 0; j < 3; j++) { if (BM_edge_is_wire(e_tri[j])) { BM_edge_kill(pbvh->header.bm, e_tri[j]); } } /* Check if any of the face's vertices are now unused, if so * remove them from the PBVH */ for (int j = 0; j < 3; j++) { if ((v_tri[j] != v_del) && (v_tri[j]->e == NULL)) { pbvh_bmesh_vert_remove(pbvh, v_tri[j]); BM_log_vert_removed(pbvh->bm_log, v_tri[j], eq_ctx->cd_vert_mask_offset); if (v_tri[j] == v_conn) { v_conn = NULL; } BLI_ghash_insert(deleted_verts, v_tri[j], NULL); BM_vert_kill(pbvh->header.bm, v_tri[j]); } } } /* Move v_conn to the midpoint of v_conn and v_del (if v_conn still exists, it * may have been deleted above) */ if (v_conn != NULL) { BM_log_vert_before_modified(pbvh->bm_log, v_conn, eq_ctx->cd_vert_mask_offset); mid_v3_v3v3(v_conn->co, v_conn->co, v_del->co); add_v3_v3(v_conn->no, v_del->no); normalize_v3(v_conn->no); /* update boundboxes attached to the connected vertex * note that we can often get-away without this but causes T48779 */ BM_LOOPS_OF_VERT_ITER_BEGIN (l, v_conn) { PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, l->f); f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals | PBVH_UpdateBB; } BM_LOOPS_OF_VERT_ITER_END; } /* Delete v_del */ BLI_assert(!BM_vert_face_check(v_del)); BM_log_vert_removed(pbvh->bm_log, v_del, eq_ctx->cd_vert_mask_offset); /* v_conn == NULL is OK */ BLI_ghash_insert(deleted_verts, v_del, v_conn); BM_vert_kill(pbvh->header.bm, v_del); } static bool pbvh_bmesh_collapse_short_edges(EdgeQueueContext *eq_ctx, PBVH *pbvh, BLI_Buffer *deleted_faces) { const float min_len_squared = pbvh->bm_min_edge_len * pbvh->bm_min_edge_len; bool any_collapsed = false; /* deleted verts point to vertices they were merged into, or NULL when removed. */ GHash *deleted_verts = BLI_ghash_ptr_new("deleted_verts"); while (!BLI_heapsimple_is_empty(eq_ctx->q->heap)) { BMVert **pair = BLI_heapsimple_pop_min(eq_ctx->q->heap); BMVert *v1 = pair[0], *v2 = pair[1]; BLI_mempool_free(eq_ctx->pool, pair); pair = NULL; /* Check the verts still exist */ if (!(v1 = bm_vert_hash_lookup_chain(deleted_verts, v1)) || !(v2 = bm_vert_hash_lookup_chain(deleted_verts, v2)) || (v1 == v2)) { continue; } /* Check that the edge still exists */ BMEdge *e; if (!(e = BM_edge_exists(v1, v2))) { continue; } #ifdef USE_EDGEQUEUE_TAG EDGE_QUEUE_DISABLE(e); #endif if (len_squared_v3v3(v1->co, v2->co) >= min_len_squared) { continue; } /* Check that the edge's vertices are still in the PBVH. It's * possible that an edge collapse has deleted adjacent faces * and the node has been split, thus leaving wire edges and * associated vertices. */ if ((BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE) || (BM_ELEM_CD_GET_INT(e->v2, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE)) { continue; } any_collapsed = true; pbvh_bmesh_collapse_edge(pbvh, e, v1, v2, deleted_verts, deleted_faces, eq_ctx); } BLI_ghash_free(deleted_verts, NULL, NULL); return any_collapsed; } /************************* Called from pbvh.c *************************/ bool pbvh_bmesh_node_raycast(PBVHNode *node, const float ray_start[3], const float ray_normal[3], struct IsectRayPrecalc *isect_precalc, float *depth, bool use_original, PBVHVertRef *r_active_vertex, float *r_face_normal) { bool hit = false; float nearest_vertex_co[3] = {0.0f}; BLI_assert(!use_original || (BLI_gset_len(node->bm_faces) > 0 && node->bm_tot_ortri)); use_original = use_original && node->bm_tot_ortri; GSetIterator gs_iter; if (use_original && node->bm_tot_ortri) { for (int i = 0; i < node->bm_tot_ortri; i++) { float *cos[3]; cos[0] = node->bm_orco[node->bm_ortri[i][0]]; cos[1] = node->bm_orco[node->bm_ortri[i][1]]; cos[2] = node->bm_orco[node->bm_ortri[i][2]]; if (ray_face_intersection_tri(ray_start, isect_precalc, cos[0], cos[1], cos[2], depth)) { hit = true; if (r_face_normal) { normal_tri_v3(r_face_normal, cos[0], cos[1], cos[2]); } if (r_active_vertex) { float location[3] = {0.0f}; madd_v3_v3v3fl(location, ray_start, ray_normal, *depth); for (int j = 0; j < 3; j++) { if (len_squared_v3v3(location, cos[j]) < len_squared_v3v3(location, nearest_vertex_co)) { copy_v3_v3(nearest_vertex_co, cos[j]); r_active_vertex->i = (intptr_t)node->bm_orvert[node->bm_ortri[i][j]]; } } } } } } else { GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BLI_assert(f->len == 3); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { BMVert *v_tri[3]; BM_face_as_array_vert_tri(f, v_tri); if (ray_face_intersection_tri( ray_start, isect_precalc, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co, depth)) { hit = true; if (r_face_normal) { normal_tri_v3(r_face_normal, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co); } if (r_active_vertex) { float location[3] = {0.0f}; madd_v3_v3v3fl(location, ray_start, ray_normal, *depth); for (int j = 0; j < 3; j++) { if (len_squared_v3v3(location, v_tri[j]->co) < len_squared_v3v3(location, nearest_vertex_co)) { copy_v3_v3(nearest_vertex_co, v_tri[j]->co); r_active_vertex->i = (intptr_t)v_tri[j]; } } } } } } } return hit; } bool BKE_pbvh_bmesh_node_raycast_detail(PBVHNode *node, const float ray_start[3], struct IsectRayPrecalc *isect_precalc, float *depth, float *r_edge_length) { if (node->flag & PBVH_FullyHidden) { return 0; } GSetIterator gs_iter; bool hit = false; BMFace *f_hit = NULL; GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BLI_assert(f->len == 3); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { BMVert *v_tri[3]; bool hit_local; BM_face_as_array_vert_tri(f, v_tri); hit_local = ray_face_intersection_tri( ray_start, isect_precalc, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co, depth); if (hit_local) { f_hit = f; hit = true; } } } if (hit) { BMVert *v_tri[3]; BM_face_as_array_vert_tri(f_hit, v_tri); float len1 = len_squared_v3v3(v_tri[0]->co, v_tri[1]->co); float len2 = len_squared_v3v3(v_tri[1]->co, v_tri[2]->co); float len3 = len_squared_v3v3(v_tri[2]->co, v_tri[0]->co); /* detail returned will be set to the maximum allowed size, so take max here */ *r_edge_length = sqrtf(max_fff(len1, len2, len3)); } return hit; } bool pbvh_bmesh_node_nearest_to_ray(PBVHNode *node, const float ray_start[3], const float ray_normal[3], float *depth, float *dist_sq, bool use_original) { bool hit = false; if (use_original && node->bm_tot_ortri) { for (int i = 0; i < node->bm_tot_ortri; i++) { const int *t = node->bm_ortri[i]; hit |= ray_face_nearest_tri(ray_start, ray_normal, node->bm_orco[t[0]], node->bm_orco[t[1]], node->bm_orco[t[2]], depth, dist_sq); } } else { GSetIterator gs_iter; GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); BLI_assert(f->len == 3); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { BMVert *v_tri[3]; BM_face_as_array_vert_tri(f, v_tri); hit |= ray_face_nearest_tri( ray_start, ray_normal, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co, depth, dist_sq); } } } return hit; } void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode) { for (int n = 0; n < totnode; n++) { PBVHNode *node = nodes[n]; if (node->flag & PBVH_UpdateNormals) { GSetIterator gs_iter; GSET_ITER (gs_iter, node->bm_faces) { BM_face_normal_update(BLI_gsetIterator_getKey(&gs_iter)); } GSET_ITER (gs_iter, node->bm_unique_verts) { BM_vert_normal_update(BLI_gsetIterator_getKey(&gs_iter)); } /* This should be unneeded normally */ GSET_ITER (gs_iter, node->bm_other_verts) { BM_vert_normal_update(BLI_gsetIterator_getKey(&gs_iter)); } node->flag &= ~PBVH_UpdateNormals; } } } struct FastNodeBuildInfo { int totface; /* number of faces */ int start; /* start of faces in array */ struct FastNodeBuildInfo *child1; struct FastNodeBuildInfo *child2; }; /** * Recursively split the node if it exceeds the leaf_limit. * This function is multi-thread-able since each invocation applies * to a sub part of the arrays. */ static void pbvh_bmesh_node_limit_ensure_fast( PBVH *pbvh, BMFace **nodeinfo, BBC *bbc_array, struct FastNodeBuildInfo *node, MemArena *arena) { struct FastNodeBuildInfo *child1, *child2; if (node->totface <= pbvh->leaf_limit) { return; } /* Calculate bounding box around primitive centroids */ BB cb; BB_reset(&cb); for (int i = 0; i < node->totface; i++) { BMFace *f = nodeinfo[i + node->start]; BBC *bbc = &bbc_array[BM_elem_index_get(f)]; BB_expand(&cb, bbc->bcentroid); } /* initialize the children */ /* Find widest axis and its midpoint */ const int axis = BB_widest_axis(&cb); const float mid = (cb.bmax[axis] + cb.bmin[axis]) * 0.5f; int num_child1 = 0, num_child2 = 0; /* split vertices along the middle line */ const int end = node->start + node->totface; for (int i = node->start; i < end - num_child2; i++) { BMFace *f = nodeinfo[i]; BBC *bbc = &bbc_array[BM_elem_index_get(f)]; if (bbc->bcentroid[axis] > mid) { int i_iter = end - num_child2 - 1; int candidate = -1; /* found a face that should be part of another node, look for a face to substitute with */ for (; i_iter > i; i_iter--) { BMFace *f_iter = nodeinfo[i_iter]; const BBC *bbc_iter = &bbc_array[BM_elem_index_get(f_iter)]; if (bbc_iter->bcentroid[axis] <= mid) { candidate = i_iter; break; } num_child2++; } if (candidate != -1) { BMFace *tmp = nodeinfo[i]; nodeinfo[i] = nodeinfo[candidate]; nodeinfo[candidate] = tmp; /* increase both counts */ num_child1++; num_child2++; } else { /* not finding candidate means second half of array part is full of * second node parts, just increase the number of child nodes for it */ num_child2++; } } else { num_child1++; } } /* ensure at least one child in each node */ if (num_child2 == 0) { num_child2++; num_child1--; } else if (num_child1 == 0) { num_child1++; num_child2--; } /* at this point, faces should have been split along the array range sequentially, * each sequential part belonging to one node only */ BLI_assert((num_child1 + num_child2) == node->totface); node->child1 = child1 = BLI_memarena_alloc(arena, sizeof(struct FastNodeBuildInfo)); node->child2 = child2 = BLI_memarena_alloc(arena, sizeof(struct FastNodeBuildInfo)); child1->totface = num_child1; child1->start = node->start; child2->totface = num_child2; child2->start = node->start + num_child1; child1->child1 = child1->child2 = child2->child1 = child2->child2 = NULL; pbvh_bmesh_node_limit_ensure_fast(pbvh, nodeinfo, bbc_array, child1, arena); pbvh_bmesh_node_limit_ensure_fast(pbvh, nodeinfo, bbc_array, child2, arena); } static void pbvh_bmesh_create_nodes_fast_recursive( PBVH *pbvh, BMFace **nodeinfo, BBC *bbc_array, struct FastNodeBuildInfo *node, int node_index) { PBVHNode *n = pbvh->nodes + node_index; /* two cases, node does not have children or does have children */ if (node->child1) { int children_offset = pbvh->totnode; n->children_offset = children_offset; pbvh_grow_nodes(pbvh, pbvh->totnode + 2); pbvh_bmesh_create_nodes_fast_recursive( pbvh, nodeinfo, bbc_array, node->child1, children_offset); pbvh_bmesh_create_nodes_fast_recursive( pbvh, nodeinfo, bbc_array, node->child2, children_offset + 1); n = &pbvh->nodes[node_index]; /* Update bounding box */ BB_reset(&n->vb); BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset].vb); BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset + 1].vb); n->orig_vb = n->vb; } else { /* node does not have children so it's a leaf node, populate with faces and tag accordingly * this is an expensive part but it's not so easily thread-able due to vertex node indices */ const int cd_vert_node_offset = pbvh->cd_vert_node_offset; const int cd_face_node_offset = pbvh->cd_face_node_offset; bool has_visible = false; n->flag = PBVH_Leaf; n->bm_faces = BLI_gset_ptr_new_ex("bm_faces", node->totface); /* Create vert hash sets */ n->bm_unique_verts = BLI_gset_ptr_new("bm_unique_verts"); n->bm_other_verts = BLI_gset_ptr_new("bm_other_verts"); BB_reset(&n->vb); const int end = node->start + node->totface; for (int i = node->start; i < end; i++) { BMFace *f = nodeinfo[i]; BBC *bbc = &bbc_array[BM_elem_index_get(f)]; /* Update ownership of faces */ BLI_gset_insert(n->bm_faces, f); BM_ELEM_CD_SET_INT(f, cd_face_node_offset, node_index); /* Update vertices */ BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; do { BMVert *v = l_iter->v; if (!BLI_gset_haskey(n->bm_unique_verts, v)) { if (BM_ELEM_CD_GET_INT(v, cd_vert_node_offset) != DYNTOPO_NODE_NONE) { BLI_gset_add(n->bm_other_verts, v); } else { BLI_gset_insert(n->bm_unique_verts, v); BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, node_index); } } /* Update node bounding box */ } while ((l_iter = l_iter->next) != l_first); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { has_visible = true; } BB_expand_with_bb(&n->vb, (BB *)bbc); } BLI_assert(n->vb.bmin[0] <= n->vb.bmax[0] && n->vb.bmin[1] <= n->vb.bmax[1] && n->vb.bmin[2] <= n->vb.bmax[2]); n->orig_vb = n->vb; /* Build GPU buffers for new node and update vertex normals */ BKE_pbvh_node_mark_rebuild_draw(n); BKE_pbvh_node_fully_hidden_set(n, !has_visible); n->flag |= PBVH_UpdateNormals; } } /***************************** Public API *****************************/ void BKE_pbvh_update_bmesh_offsets(PBVH *pbvh, int cd_vert_node_offset, int cd_face_node_offset) { pbvh->cd_vert_node_offset = cd_vert_node_offset; pbvh->cd_face_node_offset = cd_face_node_offset; } void BKE_pbvh_build_bmesh(PBVH *pbvh, BMesh *bm, bool smooth_shading, BMLog *log, const int cd_vert_node_offset, const int cd_face_node_offset) { pbvh->header.bm = bm; BKE_pbvh_bmesh_detail_size_set(pbvh, 0.75); pbvh->header.type = PBVH_BMESH; pbvh->bm_log = log; /* TODO: choose leaf limit better */ pbvh->leaf_limit = 400; BKE_pbvh_update_bmesh_offsets(pbvh, cd_vert_node_offset, cd_face_node_offset); if (smooth_shading) { pbvh->flags |= PBVH_DYNTOPO_SMOOTH_SHADING; } /* bounding box array of all faces, no need to recalculate every time */ BBC *bbc_array = MEM_mallocN(sizeof(BBC) * bm->totface, "BBC"); BMFace **nodeinfo = MEM_mallocN(sizeof(*nodeinfo) * bm->totface, "nodeinfo"); MemArena *arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "fast PBVH node storage"); BMIter iter; BMFace *f; int i; BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) { BBC *bbc = &bbc_array[i]; BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; BB_reset((BB *)bbc); do { BB_expand((BB *)bbc, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); BBC_update_centroid(bbc); /* so we can do direct lookups on 'bbc_array' */ BM_elem_index_set(f, i); /* set_dirty! */ nodeinfo[i] = f; BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE); } /* Likely this is already dirty. */ bm->elem_index_dirty |= BM_FACE; BMVert *v; BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE); } /* setup root node */ struct FastNodeBuildInfo rootnode = {0}; rootnode.totface = bm->totface; /* start recursion, assign faces to nodes accordingly */ pbvh_bmesh_node_limit_ensure_fast(pbvh, nodeinfo, bbc_array, &rootnode, arena); /* We now have all faces assigned to a node, * next we need to assign those to the gsets of the nodes. */ /* Start with all faces in the root node */ pbvh->nodes = MEM_callocN(sizeof(PBVHNode), "PBVHNode"); pbvh->totnode = 1; /* take root node and visit and populate children recursively */ pbvh_bmesh_create_nodes_fast_recursive(pbvh, nodeinfo, bbc_array, &rootnode, 0); BLI_memarena_free(arena); MEM_freeN(bbc_array); MEM_freeN(nodeinfo); } bool BKE_pbvh_bmesh_update_topology(PBVH *pbvh, PBVHTopologyUpdateMode mode, const float center[3], const float view_normal[3], float radius, const bool use_frontface, const bool use_projected) { /* 2 is enough for edge faces - manifold edge */ BLI_buffer_declare_static(BMLoop *, edge_loops, BLI_BUFFER_NOP, 2); BLI_buffer_declare_static(BMFace *, deleted_faces, BLI_BUFFER_NOP, 32); const int cd_vert_mask_offset = CustomData_get_offset(&pbvh->header.bm->vdata, CD_PAINT_MASK); const int cd_vert_node_offset = pbvh->cd_vert_node_offset; const int cd_face_node_offset = pbvh->cd_face_node_offset; bool modified = false; if (view_normal) { BLI_assert(len_squared_v3(view_normal) != 0.0f); } if (mode & PBVH_Collapse) { EdgeQueue q; BLI_mempool *queue_pool = BLI_mempool_create(sizeof(BMVert *) * 2, 0, 128, BLI_MEMPOOL_NOP); EdgeQueueContext eq_ctx = { &q, queue_pool, pbvh->header.bm, cd_vert_mask_offset, cd_vert_node_offset, cd_face_node_offset, }; short_edge_queue_create( &eq_ctx, pbvh, center, view_normal, radius, use_frontface, use_projected); modified |= pbvh_bmesh_collapse_short_edges(&eq_ctx, pbvh, &deleted_faces); BLI_heapsimple_free(q.heap, NULL); BLI_mempool_destroy(queue_pool); } if (mode & PBVH_Subdivide) { EdgeQueue q; BLI_mempool *queue_pool = BLI_mempool_create(sizeof(BMVert *) * 2, 0, 128, BLI_MEMPOOL_NOP); EdgeQueueContext eq_ctx = { &q, queue_pool, pbvh->header.bm, cd_vert_mask_offset, cd_vert_node_offset, cd_face_node_offset, }; long_edge_queue_create( &eq_ctx, pbvh, center, view_normal, radius, use_frontface, use_projected); modified |= pbvh_bmesh_subdivide_long_edges(&eq_ctx, pbvh, &edge_loops); BLI_heapsimple_free(q.heap, NULL); BLI_mempool_destroy(queue_pool); } /* Unmark nodes. */ for (int n = 0; n < pbvh->totnode; n++) { PBVHNode *node = &pbvh->nodes[n]; if (node->flag & PBVH_Leaf && node->flag & PBVH_UpdateTopology) { node->flag &= ~PBVH_UpdateTopology; } } BLI_buffer_free(&edge_loops); BLI_buffer_free(&deleted_faces); /* Go over all changed nodes and check if anything needs to be updated. */ for (int n = 0; n < pbvh->totnode; n++) { PBVHNode *node = &pbvh->nodes[n]; if (node->flag & PBVH_Leaf && node->flag & PBVH_TopologyUpdated) { node->flag &= ~PBVH_TopologyUpdated; if (node->bm_ortri) { /* Reallocate original triangle data. */ pbvh_bmesh_node_drop_orig(node); BKE_pbvh_bmesh_node_save_orig(pbvh->header.bm, pbvh->bm_log, node, true); } } } #ifdef USE_VERIFY pbvh_bmesh_verify(pbvh); #endif return modified; } void BKE_pbvh_bmesh_node_save_orig(BMesh *bm, BMLog *log, PBVHNode *node, bool use_original) { /* Skip if original coords/triangles are already saved */ if (node->bm_orco) { return; } const int totvert = BLI_gset_len(node->bm_unique_verts) + BLI_gset_len(node->bm_other_verts); const int tottri = BLI_gset_len(node->bm_faces); node->bm_orco = MEM_mallocN(sizeof(*node->bm_orco) * totvert, __func__); node->bm_ortri = MEM_mallocN(sizeof(*node->bm_ortri) * tottri, __func__); node->bm_orvert = MEM_mallocN(sizeof(*node->bm_orvert) * totvert, __func__); /* Copy out the vertices and assign a temporary index */ int i = 0; GSetIterator gs_iter; GSET_ITER (gs_iter, node->bm_unique_verts) { BMVert *v = BLI_gsetIterator_getKey(&gs_iter); const float *origco = BM_log_original_vert_co(log, v); if (use_original && origco) { copy_v3_v3(node->bm_orco[i], origco); } else { copy_v3_v3(node->bm_orco[i], v->co); } node->bm_orvert[i] = v; BM_elem_index_set(v, i); /* set_dirty! */ i++; } GSET_ITER (gs_iter, node->bm_other_verts) { BMVert *v = BLI_gsetIterator_getKey(&gs_iter); const float *origco = BM_log_original_vert_co(log, v); if (use_original && origco) { copy_v3_v3(node->bm_orco[i], BM_log_original_vert_co(log, v)); } else { copy_v3_v3(node->bm_orco[i], v->co); } node->bm_orvert[i] = v; BM_elem_index_set(v, i); /* set_dirty! */ i++; } /* Likely this is already dirty. */ bm->elem_index_dirty |= BM_VERT; /* Copy the triangles */ i = 0; GSET_ITER (gs_iter, node->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { continue; } #if 0 BMIter bm_iter; BMVert *v; int j = 0; BM_ITER_ELEM (v, &bm_iter, f, BM_VERTS_OF_FACE) { node->bm_ortri[i][j] = BM_elem_index_get(v); j++; } #else bm_face_as_array_index_tri(f, node->bm_ortri[i]); #endif i++; } node->bm_tot_ortri = i; } void BKE_pbvh_bmesh_after_stroke(PBVH *pbvh) { for (int i = 0; i < pbvh->totnode; i++) { PBVHNode *n = &pbvh->nodes[i]; if (n->flag & PBVH_Leaf) { /* Free orco/ortri data */ pbvh_bmesh_node_drop_orig(n); /* Recursively split nodes that have gotten too many * elements */ pbvh_bmesh_node_limit_ensure(pbvh, i); } } } void BKE_pbvh_bmesh_detail_size_set(PBVH *pbvh, float detail_size) { pbvh->bm_max_edge_len = detail_size; pbvh->bm_min_edge_len = pbvh->bm_max_edge_len * 0.4f; } void BKE_pbvh_node_mark_topology_update(PBVHNode *node) { node->flag |= PBVH_UpdateTopology; } GSet *BKE_pbvh_bmesh_node_unique_verts(PBVHNode *node) { return node->bm_unique_verts; } GSet *BKE_pbvh_bmesh_node_other_verts(PBVHNode *node) { return node->bm_other_verts; } struct GSet *BKE_pbvh_bmesh_node_faces(PBVHNode *node) { return node->bm_faces; } /****************************** Debugging *****************************/ #if 0 static void pbvh_bmesh_print(PBVH *pbvh) { fprintf(stderr, "\npbvh=%p\n", pbvh); fprintf(stderr, "bm_face_to_node:\n"); BMIter iter; BMFace *f; BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) { fprintf(stderr, " %d -> %d\n", BM_elem_index_get(f), pbvh_bmesh_node_index_from_face(pbvh, f)); } fprintf(stderr, "bm_vert_to_node:\n"); BMVert *v; BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_FACES_OF_MESH) { fprintf(stderr, " %d -> %d\n", BM_elem_index_get(v), pbvh_bmesh_node_index_from_vert(pbvh, v)); } for (int n = 0; n < pbvh->totnode; n++) { PBVHNode *node = &pbvh->nodes[n]; if (!(node->flag & PBVH_Leaf)) { continue; } GSetIterator gs_iter; fprintf(stderr, "node %d\n faces:\n", n); GSET_ITER (gs_iter, node->bm_faces) fprintf(stderr, " %d\n", BM_elem_index_get((BMFace *)BLI_gsetIterator_getKey(&gs_iter))); fprintf(stderr, " unique verts:\n"); GSET_ITER (gs_iter, node->bm_unique_verts) fprintf(stderr, " %d\n", BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter))); fprintf(stderr, " other verts:\n"); GSET_ITER (gs_iter, node->bm_other_verts) fprintf(stderr, " %d\n", BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter))); } } static void print_flag_factors(int flag) { printf("flag=0x%x:\n", flag); for (int i = 0; i < 32; i++) { if (flag & (1 << i)) { printf(" %d (1 << %d)\n", 1 << i, i); } } } #endif #ifdef USE_VERIFY static void pbvh_bmesh_verify(PBVH *pbvh) { /* build list of faces & verts to lookup */ GSet *faces_all = BLI_gset_ptr_new_ex(__func__, pbvh->header.bm->totface); BMIter iter; { BMFace *f; BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) { BLI_assert(BM_ELEM_CD_GET_INT(f, pbvh->cd_face_node_offset) != DYNTOPO_NODE_NONE); BLI_gset_insert(faces_all, f); } } GSet *verts_all = BLI_gset_ptr_new_ex(__func__, pbvh->header.bm->totvert); { BMVert *v; BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) { if (BM_ELEM_CD_GET_INT(v, pbvh->cd_vert_node_offset) != DYNTOPO_NODE_NONE) { BLI_gset_insert(verts_all, v); } } } /* Check vert/face counts */ { int totface = 0, totvert = 0; for (int i = 0; i < pbvh->totnode; i++) { PBVHNode *n = &pbvh->nodes[i]; totface += n->bm_faces ? BLI_gset_len(n->bm_faces) : 0; totvert += n->bm_unique_verts ? BLI_gset_len(n->bm_unique_verts) : 0; } BLI_assert(totface == BLI_gset_len(faces_all)); BLI_assert(totvert == BLI_gset_len(verts_all)); } { BMFace *f; BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) { BMIter bm_iter; BMVert *v; PBVHNode *n = pbvh_bmesh_node_lookup(pbvh, f); /* Check that the face's node is a leaf */ BLI_assert(n->flag & PBVH_Leaf); /* Check that the face's node knows it owns the face */ BLI_assert(BLI_gset_haskey(n->bm_faces, f)); /* Check the face's vertices... */ BM_ITER_ELEM (v, &bm_iter, f, BM_VERTS_OF_FACE) { PBVHNode *nv; /* Check that the vertex is in the node */ BLI_assert(BLI_gset_haskey(n->bm_unique_verts, v) ^ BLI_gset_haskey(n->bm_other_verts, v)); /* Check that the vertex has a node owner */ nv = pbvh_bmesh_node_lookup(pbvh, v); /* Check that the vertex's node knows it owns the vert */ BLI_assert(BLI_gset_haskey(nv->bm_unique_verts, v)); /* Check that the vertex isn't duplicated as an 'other' vert */ BLI_assert(!BLI_gset_haskey(nv->bm_other_verts, v)); } } } /* Check verts */ { BMVert *v; BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) { /* vertex isn't tracked */ if (BM_ELEM_CD_GET_INT(v, pbvh->cd_vert_node_offset) == DYNTOPO_NODE_NONE) { continue; } PBVHNode *n = pbvh_bmesh_node_lookup(pbvh, v); /* Check that the vert's node is a leaf */ BLI_assert(n->flag & PBVH_Leaf); /* Check that the vert's node knows it owns the vert */ BLI_assert(BLI_gset_haskey(n->bm_unique_verts, v)); /* Check that the vertex isn't duplicated as an 'other' vert */ BLI_assert(!BLI_gset_haskey(n->bm_other_verts, v)); /* Check that the vert's node also contains one of the vert's * adjacent faces */ bool found = false; BMIter bm_iter; BMFace *f = NULL; BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) { if (pbvh_bmesh_node_lookup(pbvh, f) == n) { found = true; break; } } BLI_assert(found || f == NULL); # if 1 /* total freak stuff, check if node exists somewhere else */ /* Slow */ for (int i = 0; i < pbvh->totnode; i++) { PBVHNode *n_other = &pbvh->nodes[i]; if ((n != n_other) && (n_other->bm_unique_verts)) { BLI_assert(!BLI_gset_haskey(n_other->bm_unique_verts, v)); } } # endif } } # if 0 /* check that every vert belongs somewhere */ /* Slow */ BM_ITER_MESH (vi, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) { bool has_unique = false; for (int i = 0; i < pbvh->totnode; i++) { PBVHNode *n = &pbvh->nodes[i]; if ((n->bm_unique_verts != NULL) && BLI_gset_haskey(n->bm_unique_verts, vi)) { has_unique = true; } } BLI_assert(has_unique); vert_count++; } /* If totvert differs from number of verts inside the hash. hash-totvert is checked above. */ BLI_assert(vert_count == pbvh->header.bm->totvert); # endif /* Check that node elements are recorded in the top level */ for (int i = 0; i < pbvh->totnode; i++) { PBVHNode *n = &pbvh->nodes[i]; if (n->flag & PBVH_Leaf) { GSetIterator gs_iter; GSET_ITER (gs_iter, n->bm_faces) { BMFace *f = BLI_gsetIterator_getKey(&gs_iter); PBVHNode *n_other = pbvh_bmesh_node_lookup(pbvh, f); BLI_assert(n == n_other); BLI_assert(BLI_gset_haskey(faces_all, f)); } GSET_ITER (gs_iter, n->bm_unique_verts) { BMVert *v = BLI_gsetIterator_getKey(&gs_iter); PBVHNode *n_other = pbvh_bmesh_node_lookup(pbvh, v); BLI_assert(!BLI_gset_haskey(n->bm_other_verts, v)); BLI_assert(n == n_other); BLI_assert(BLI_gset_haskey(verts_all, v)); } GSET_ITER (gs_iter, n->bm_other_verts) { BMVert *v = BLI_gsetIterator_getKey(&gs_iter); /* this happens sometimes and seems harmless */ // BLI_assert(!BM_vert_face_check(v)); BLI_assert(BLI_gset_haskey(verts_all, v)); } } } BLI_gset_free(faces_all, NULL); BLI_gset_free(verts_all, NULL); } #endif