/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/screen.c * \ingroup bke */ #ifdef WIN32 # include "BLI_winstuff.h" #endif #include #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BKE_idprop.h" #include "BKE_screen.h" /* ************ Spacetype/regiontype handling ************** */ /* keep global; this has to be accessible outside of windowmanager */ static ListBase spacetypes = {NULL, NULL}; /* not SpaceType itself */ static void spacetype_free(SpaceType *st) { ARegionType *art; PanelType *pt; HeaderType *ht; for (art = st->regiontypes.first; art; art = art->next) { BLI_freelistN(&art->drawcalls); for (pt = art->paneltypes.first; pt; pt = pt->next) if (pt->ext.free) pt->ext.free(pt->ext.data); for (ht = art->headertypes.first; ht; ht = ht->next) if (ht->ext.free) ht->ext.free(ht->ext.data); BLI_freelistN(&art->paneltypes); BLI_freelistN(&art->headertypes); } BLI_freelistN(&st->regiontypes); BLI_freelistN(&st->toolshelf); } void BKE_spacetypes_free(void) { SpaceType *st; for (st = spacetypes.first; st; st = st->next) { spacetype_free(st); } BLI_freelistN(&spacetypes); } SpaceType *BKE_spacetype_from_id(int spaceid) { SpaceType *st; for (st = spacetypes.first; st; st = st->next) { if (st->spaceid == spaceid) return st; } return NULL; } ARegionType *BKE_regiontype_from_id(SpaceType *st, int regionid) { ARegionType *art; for (art = st->regiontypes.first; art; art = art->next) if (art->regionid == regionid) return art; printf("Error, region type %d missing in - name:\"%s\", id:%d\n", regionid, st->name, st->spaceid); return st->regiontypes.first; } const ListBase *BKE_spacetypes_list(void) { return &spacetypes; } void BKE_spacetype_register(SpaceType *st) { SpaceType *stype; /* sanity check */ stype = BKE_spacetype_from_id(st->spaceid); if (stype) { printf("error: redefinition of spacetype %s\n", stype->name); spacetype_free(stype); MEM_freeN(stype); } BLI_addtail(&spacetypes, st); } int BKE_spacetype_exists(int spaceid) { return BKE_spacetype_from_id(spaceid) != NULL; } /* ***************** Space handling ********************** */ void BKE_spacedata_freelist(ListBase *lb) { SpaceLink *sl; ARegion *ar; for (sl = lb->first; sl; sl = sl->next) { SpaceType *st = BKE_spacetype_from_id(sl->spacetype); /* free regions for pushed spaces */ for (ar = sl->regionbase.first; ar; ar = ar->next) BKE_area_region_free(st, ar); BLI_freelistN(&sl->regionbase); if (st && st->free) st->free(sl); } BLI_freelistN(lb); } ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar) { ARegion *newar = MEM_dupallocN(ar); Panel *pa, *newpa, *patab; newar->prev = newar->next = NULL; BLI_listbase_clear(&newar->handlers); BLI_listbase_clear(&newar->uiblocks); BLI_listbase_clear(&newar->panels_category); BLI_listbase_clear(&newar->panels_category_active); BLI_listbase_clear(&newar->ui_lists); newar->swinid = 0; /* use optional regiondata callback */ if (ar->regiondata) { ARegionType *art = BKE_regiontype_from_id(st, ar->regiontype); if (art && art->duplicate) newar->regiondata = art->duplicate(ar->regiondata); else newar->regiondata = MEM_dupallocN(ar->regiondata); } if (ar->v2d.tab_offset) newar->v2d.tab_offset = MEM_dupallocN(ar->v2d.tab_offset); BLI_listbase_clear(&newar->panels); BLI_duplicatelist(&newar->panels, &ar->panels); BLI_listbase_clear(&newar->ui_previews); BLI_duplicatelist(&newar->ui_previews, &ar->ui_previews); /* copy panel pointers */ for (newpa = newar->panels.first; newpa; newpa = newpa->next) { patab = newar->panels.first; pa = ar->panels.first; while (patab) { if (newpa->paneltab == pa) { newpa->paneltab = patab; break; } patab = patab->next; pa = pa->next; } } return newar; } /* from lb2 to lb1, lb1 is supposed to be freed */ static void region_copylist(SpaceType *st, ListBase *lb1, ListBase *lb2) { ARegion *ar; /* to be sure */ BLI_listbase_clear(lb1); for (ar = lb2->first; ar; ar = ar->next) { ARegion *arnew = BKE_area_region_copy(st, ar); BLI_addtail(lb1, arnew); } } /* lb1 should be empty */ void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2) { SpaceLink *sl; BLI_listbase_clear(lb1); /* to be sure */ for (sl = lb2->first; sl; sl = sl->next) { SpaceType *st = BKE_spacetype_from_id(sl->spacetype); if (st && st->duplicate) { SpaceLink *slnew = st->duplicate(sl); BLI_addtail(lb1, slnew); region_copylist(st, &slnew->regionbase, &sl->regionbase); } } } /* facility to set locks for drawing to survive (render) threads accessing drawing data */ /* lock can become bitflag too */ /* should be replaced in future by better local data handling for threads */ void BKE_spacedata_draw_locks(int set) { SpaceType *st; for (st = spacetypes.first; st; st = st->next) { ARegionType *art; for (art = st->regiontypes.first; art; art = art->next) { if (set) art->do_lock = art->lock; else art->do_lock = false; } } } /* not region itself */ void BKE_area_region_free(SpaceType *st, ARegion *ar) { uiList *uilst; if (st) { ARegionType *art = BKE_regiontype_from_id(st, ar->regiontype); if (art && art->free) art->free(ar); if (ar->regiondata) printf("regiondata free error\n"); } else if (ar->type && ar->type->free) ar->type->free(ar); if (ar->v2d.tab_offset) { MEM_freeN(ar->v2d.tab_offset); ar->v2d.tab_offset = NULL; } BLI_freelistN(&ar->panels); for (uilst = ar->ui_lists.first; uilst; uilst = uilst->next) { if (uilst->dyn_data) { uiListDyn *dyn_data = uilst->dyn_data; if (dyn_data->items_filter_flags) { MEM_freeN(dyn_data->items_filter_flags); } if (dyn_data->items_filter_neworder) { MEM_freeN(dyn_data->items_filter_neworder); } MEM_freeN(dyn_data); } if (uilst->properties) { IDP_FreeProperty(uilst->properties); MEM_freeN(uilst->properties); } } BLI_freelistN(&ar->ui_lists); BLI_freelistN(&ar->ui_previews); BLI_freelistN(&ar->panels_category); BLI_freelistN(&ar->panels_category_active); } /* not area itself */ void BKE_screen_area_free(ScrArea *sa) { SpaceType *st = BKE_spacetype_from_id(sa->spacetype); ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) BKE_area_region_free(st, ar); BLI_freelistN(&sa->regionbase); BKE_spacedata_freelist(&sa->spacedata); BLI_freelistN(&sa->actionzones); } /* don't free screen itself */ void BKE_screen_free(bScreen *sc) { ScrArea *sa, *san; ARegion *ar; for (ar = sc->regionbase.first; ar; ar = ar->next) BKE_area_region_free(NULL, ar); BLI_freelistN(&sc->regionbase); for (sa = sc->areabase.first; sa; sa = san) { san = sa->next; BKE_screen_area_free(sa); } BLI_freelistN(&sc->vertbase); BLI_freelistN(&sc->edgebase); BLI_freelistN(&sc->areabase); } /* for depsgraph */ unsigned int BKE_screen_visible_layers(bScreen *screen, Scene *scene) { ScrArea *sa; unsigned int layer = 0; if (screen) { /* get all used view3d layers */ for (sa = screen->areabase.first; sa; sa = sa->next) if (sa->spacetype == SPACE_VIEW3D) layer |= ((View3D *)sa->spacedata.first)->lay; } if (!layer) return scene->lay; return layer; } /* ***************** Utilities ********************** */ /* Find a region of the specified type from the given area */ ARegion *BKE_area_find_region_type(ScrArea *sa, int type) { if (sa) { ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == type) return ar; } } return NULL; } ARegion *BKE_area_find_region_active_win(ScrArea *sa) { if (sa) { ARegion *ar = BLI_findlink(&sa->regionbase, sa->region_active_win); if (ar && (ar->regiontype == RGN_TYPE_WINDOW)) { return ar; } /* fallback to any */ return BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); } return NULL; } /* note, using this function is generally a last resort, you really want to be * using the context when you can - campbell * -1 for any type */ ScrArea *BKE_screen_find_big_area(bScreen *sc, const int spacetype, const short min) { ScrArea *sa, *big = NULL; int size, maxsize = 0; for (sa = sc->areabase.first; sa; sa = sa->next) { if ((spacetype == -1) || sa->spacetype == spacetype) { if (min <= sa->winx && min <= sa->winy) { size = sa->winx * sa->winy; if (size > maxsize) { maxsize = size; big = sa; } } } } return big; } void BKE_screen_view3d_sync(View3D *v3d, struct Scene *scene) { int bit; if (v3d->scenelock && v3d->localvd == NULL) { v3d->lay = scene->lay; v3d->camera = scene->camera; if (v3d->camera == NULL) { ARegion *ar; for (ar = v3d->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = ar->regiondata; if (rv3d->persp == RV3D_CAMOB) rv3d->persp = RV3D_PERSP; } } } if ((v3d->lay & v3d->layact) == 0) { for (bit = 0; bit < 32; bit++) { if (v3d->lay & (1 << bit)) { v3d->layact = 1 << bit; break; } } } } } void BKE_screen_view3d_scene_sync(bScreen *sc) { /* are there cameras in the views that are not in the scene? */ ScrArea *sa; for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *) sl; BKE_screen_view3d_sync(v3d, sc->scene); } } } } void BKE_screen_view3d_main_sync(ListBase *screen_lb, Scene *scene) { bScreen *sc; ScrArea *sa; SpaceLink *sl; /* from scene copy to the other views */ for (sc = screen_lb->first; sc; sc = sc->id.next) { if (sc->scene != scene) continue; for (sa = sc->areabase.first; sa; sa = sa->next) for (sl = sa->spacedata.first; sl; sl = sl->next) if (sl->spacetype == SPACE_VIEW3D) BKE_screen_view3d_sync((View3D *)sl, scene); } } void BKE_screen_view3d_twmode_remove(View3D *v3d, const int i) { const int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM); if (selected_index == i) { v3d->twmode = V3D_MANIP_GLOBAL; /* fallback to global */ } else if (selected_index > i) { v3d->twmode--; } } void BKE_screen_view3d_main_twmode_remove(ListBase *screen_lb, Scene *scene, const int i) { bScreen *sc; for (sc = screen_lb->first; sc; sc = sc->id.next) { if (sc->scene == scene) { ScrArea *sa; for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; BKE_screen_view3d_twmode_remove(v3d, i); } } } } } } /* magic zoom calculation, no idea what * it signifies, if you find out, tell me! -zr */ /* simple, its magic dude! * well, to be honest, this gives a natural feeling zooming * with multiple keypad presses (ton) */ float BKE_screen_view3d_zoom_to_fac(float camzoom) { return powf(((float)M_SQRT2 + camzoom / 50.0f), 2.0f) / 4.0f; } float BKE_screen_view3d_zoom_from_fac(float zoomfac) { return ((sqrtf(4.0f * zoomfac) - (float)M_SQRT2) * 50.0f); }