/* blenkernel/script.c * * * $Id$ * * Function(s) related to struct script management. * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Willian P. Germano. * * ***** END GPL LICENSE BLOCK ***** */ #include "BKE_script.h" #include "DNA_space_types.h" #include "MEM_guardedalloc.h" #include "BKE_bad_level_calls.h" /* for BPY_clear_script */ /* #include "BLI_blenlib.h" #include "BKE_utildefines.h" #include "BKE_library.h" #include "BKE_global.h" #include "BKE_main.h" #include "BPY_extern.h" // Blender Python library #ifdef HAVE_CONFIG_H #include #endif */ /* XXX this function and so also the file should not be needed anymore, * since we have to force clearing all Python related data before freeing * Blender's library. Still testing, will decide later (Willian). */ void free_script (Script *script) { if (!script) return; BPY_clear_script(script); }