/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): * - Blender Foundation, 2003-2009 * - Peter Schlaile 2005/2006 * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" #include "MEM_CacheLimiterC-Api.h" #include "DNA_listBase.h" #include "DNA_sequence_types.h" #include "DNA_scene_types.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_sequence.h" #include "BKE_utildefines.h" #include "BLI_blenlib.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "BLI_threads.h" #include #include "BKE_context.h" #include "BKE_sound.h" #include "AUD_C-API.h" #ifdef WIN32 #define snprintf _snprintf #endif /* **** XXX ******** */ static int seqrectx= 0; /* bad bad global! */ static int seqrecty= 0; static void waitcursor(int val) {} static int blender_test_break() {return 0;} /* **** XXX ******** */ /* ********************************************************************** alloc / free functions ********************************************************************** */ static void free_tstripdata(int len, TStripElem *se) { TStripElem *seo; int a; seo= se; if (!se) return; for(a=0; aibuf) { IMB_freeImBuf(se->ibuf); se->ibuf = 0; } if(se->ibuf_comp) { IMB_freeImBuf(se->ibuf_comp); se->ibuf_comp = 0; } } MEM_freeN(seo); } void new_tstripdata(Sequence *seq) { if(seq->strip) { free_tstripdata(seq->strip->len, seq->strip->tstripdata); free_tstripdata(seq->strip->endstill, seq->strip->tstripdata_endstill); free_tstripdata(seq->strip->startstill, seq->strip->tstripdata_startstill); seq->strip->tstripdata= 0; seq->strip->tstripdata_endstill= 0; seq->strip->tstripdata_startstill= 0; if(seq->strip->ibuf_startstill) { IMB_freeImBuf(seq->strip->ibuf_startstill); seq->strip->ibuf_startstill = 0; } if(seq->strip->ibuf_endstill) { IMB_freeImBuf(seq->strip->ibuf_endstill); seq->strip->ibuf_endstill = 0; } seq->strip->len= seq->len; } } /* free */ void free_proxy_seq(Sequence *seq) { if (seq->strip && seq->strip->proxy && seq->strip->proxy->anim) { IMB_free_anim(seq->strip->proxy->anim); seq->strip->proxy->anim = 0; } } void seq_free_strip(Strip *strip) { strip->us--; if(strip->us>0) return; if(strip->us<0) { printf("error: negative users in strip\n"); return; } if (strip->stripdata) { MEM_freeN(strip->stripdata); } if (strip->proxy) { if (strip->proxy->anim) { IMB_free_anim(strip->proxy->anim); } MEM_freeN(strip->proxy); } if (strip->crop) { MEM_freeN(strip->crop); } if (strip->transform) { MEM_freeN(strip->transform); } if (strip->color_balance) { MEM_freeN(strip->color_balance); } free_tstripdata(strip->len, strip->tstripdata); free_tstripdata(strip->endstill, strip->tstripdata_endstill); free_tstripdata(strip->startstill, strip->tstripdata_startstill); if(strip->ibuf_startstill) { IMB_freeImBuf(strip->ibuf_startstill); strip->ibuf_startstill = 0; } if(strip->ibuf_endstill) { IMB_freeImBuf(strip->ibuf_endstill); strip->ibuf_endstill = 0; } MEM_freeN(strip); } void seq_free_sequence(Scene *scene, Sequence *seq) { Editing *ed = scene->ed; if(seq->strip) seq_free_strip(seq->strip); if(seq->anim) IMB_free_anim(seq->anim); if(seq->sound_handle) sound_delete_handle(scene, seq->sound_handle); if (seq->type & SEQ_EFFECT) { struct SeqEffectHandle sh = get_sequence_effect(seq); sh.free(seq); } if (ed->act_seq==seq) ed->act_seq= NULL; MEM_freeN(seq); } Editing *seq_give_editing(Scene *scene, int alloc) { if (scene->ed == NULL && alloc) { Editing *ed; ed= scene->ed= MEM_callocN( sizeof(Editing), "addseq"); ed->seqbasep= &ed->seqbase; } return scene->ed; } void seq_free_editing(Scene *scene) { Editing *ed = scene->ed; MetaStack *ms; Sequence *seq; if(ed==NULL) return; SEQ_BEGIN(ed, seq) { seq_free_sequence(scene, seq); } SEQ_END while((ms= ed->metastack.first)) { BLI_remlink(&ed->metastack, ms); MEM_freeN(ms); } MEM_freeN(ed); } /* ************************* itterator ************************** */ /* *************** (replaces old WHILE_SEQ) ********************* */ /* **************** use now SEQ_BEGIN() SEQ_END ***************** */ /* sequence strip iterator: * - builds a full array, recursively into meta strips */ static void seq_count(ListBase *seqbase, int *tot) { Sequence *seq; for(seq=seqbase->first; seq; seq=seq->next) { (*tot)++; if(seq->seqbase.first) seq_count(&seq->seqbase, tot); } } static void seq_build_array(ListBase *seqbase, Sequence ***array, int depth) { Sequence *seq; for(seq=seqbase->first; seq; seq=seq->next) { seq->depth= depth; if(seq->seqbase.first) seq_build_array(&seq->seqbase, array, depth+1); **array= seq; (*array)++; } } void seq_array(Editing *ed, Sequence ***seqarray, int *tot, int use_pointer) { Sequence **array; *seqarray= NULL; *tot= 0; if(ed == NULL) return; if(use_pointer) seq_count(ed->seqbasep, tot); else seq_count(&ed->seqbase, tot); if(*tot == 0) return; *seqarray= array= MEM_mallocN(sizeof(Sequence *)*(*tot), "SeqArray"); if(use_pointer) seq_build_array(ed->seqbasep, &array, 0); else seq_build_array(&ed->seqbase, &array, 0); } void seq_begin(Editing *ed, SeqIterator *iter, int use_pointer) { memset(iter, 0, sizeof(*iter)); seq_array(ed, &iter->array, &iter->tot, use_pointer); if(iter->tot) { iter->cur= 0; iter->seq= iter->array[iter->cur]; iter->valid= 1; } } void seq_next(SeqIterator *iter) { if(++iter->cur < iter->tot) iter->seq= iter->array[iter->cur]; else iter->valid= 0; } void seq_end(SeqIterator *iter) { if(iter->array) MEM_freeN(iter->array); iter->valid= 0; } /* ********************************************************************** * build_seqar ********************************************************************** * Build a complete array of _all_ sequencies (including those * in metastrips!) ********************************************************************** */ static void do_seq_count(ListBase *seqbase, int *totseq) { Sequence *seq; seq= seqbase->first; while(seq) { (*totseq)++; if(seq->seqbase.first) do_seq_count(&seq->seqbase, totseq); seq= seq->next; } } static void do_build_seqar(ListBase *seqbase, Sequence ***seqar, int depth) { Sequence *seq; seq= seqbase->first; while(seq) { seq->depth= depth; if(seq->seqbase.first) do_build_seqar(&seq->seqbase, seqar, depth+1); **seqar= seq; (*seqar)++; seq= seq->next; } } void build_seqar(ListBase *seqbase, Sequence ***seqar, int *totseq) { Sequence **tseqar; *totseq= 0; do_seq_count(seqbase, totseq); if(*totseq==0) { *seqar= 0; return; } *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar"); tseqar= *seqar; do_build_seqar(seqbase, seqar, 0); *seqar= tseqar; } static void do_seq_count_cb(ListBase *seqbase, int *totseq, int (*test_func)(Sequence * seq)) { Sequence *seq; seq= seqbase->first; while(seq) { int test = test_func(seq); if (test & BUILD_SEQAR_COUNT_CURRENT) { (*totseq)++; } if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) { do_seq_count_cb(&seq->seqbase, totseq, test_func); } seq= seq->next; } } static void do_build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int depth, int (*test_func)(Sequence * seq)) { Sequence *seq; seq= seqbase->first; while(seq) { int test = test_func(seq); seq->depth= depth; if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) { do_build_seqar_cb(&seq->seqbase, seqar, depth+1, test_func); } if (test & BUILD_SEQAR_COUNT_CURRENT) { **seqar= seq; (*seqar)++; } seq= seq->next; } } void build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int *totseq, int (*test_func)(Sequence * seq)) { Sequence **tseqar; *totseq= 0; do_seq_count_cb(seqbase, totseq, test_func); if(*totseq==0) { *seqar= 0; return; } *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar"); tseqar= *seqar; do_build_seqar_cb(seqbase, seqar, 0, test_func); *seqar= tseqar; } void calc_sequence_disp(Sequence *seq) { if(seq->startofs && seq->startstill) seq->startstill= 0; if(seq->endofs && seq->endstill) seq->endstill= 0; seq->startdisp= seq->start + seq->startofs - seq->startstill; seq->enddisp= seq->start+seq->len - seq->endofs + seq->endstill; seq->handsize= 10.0; /* 10 frames */ if( seq->enddisp-seq->startdisp < 10 ) { seq->handsize= (float)(0.5*(seq->enddisp-seq->startdisp)); } else if(seq->enddisp-seq->startdisp > 250) { seq->handsize= (float)((seq->enddisp-seq->startdisp)/25); } seq_update_sound(seq); } void calc_sequence(Sequence *seq) { Sequence *seqm; int min, max; /* check all metas recursively */ seqm= seq->seqbase.first; while(seqm) { if(seqm->seqbase.first) calc_sequence(seqm); seqm= seqm->next; } /* effects and meta: automatic start and end */ if(seq->type & SEQ_EFFECT) { /* pointers */ if(seq->seq2==0) seq->seq2= seq->seq1; if(seq->seq3==0) seq->seq3= seq->seq1; /* effecten go from seq1 -> seq2: test */ /* we take the largest start and smallest end */ // seq->start= seq->startdisp= MAX2(seq->seq1->startdisp, seq->seq2->startdisp); // seq->enddisp= MIN2(seq->seq1->enddisp, seq->seq2->enddisp); if (seq->seq1) { seq->start= seq->startdisp= MAX3(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp); seq->enddisp= MIN3(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp); seq->len= seq->enddisp - seq->startdisp; } else { calc_sequence_disp(seq); } if(seq->strip && seq->len!=seq->strip->len) { new_tstripdata(seq); } } else { if(seq->type==SEQ_META) { seqm= seq->seqbase.first; if(seqm) { min= 1000000; max= -1000000; while(seqm) { if(seqm->startdisp < min) min= seqm->startdisp; if(seqm->enddisp > max) max= seqm->enddisp; seqm= seqm->next; } seq->start= min + seq->anim_startofs; seq->len = max-min; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if(seq->strip && seq->len!=seq->strip->len) { new_tstripdata(seq); } } } calc_sequence_disp(seq); } } void reload_sequence_new_file(Scene *scene, Sequence * seq) { char str[FILE_MAXDIR+FILE_MAXFILE]; if (!(seq->type == SEQ_MOVIE || seq->type == SEQ_IMAGE || seq->type == SEQ_SOUND || seq->type == SEQ_SCENE || seq->type == SEQ_META)) { return; } new_tstripdata(seq); if (seq->type != SEQ_SCENE && seq->type != SEQ_META && seq->type != SEQ_IMAGE) { BLI_join_dirfile(str, seq->strip->dir, seq->strip->stripdata->name); BLI_convertstringcode(str, G.sce); BLI_convertstringframe(str, scene->r.cfra); } if (seq->type == SEQ_IMAGE) { /* Hack? */ int olen = MEM_allocN_len(seq->strip->stripdata)/sizeof(struct StripElem); seq->len = olen; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } seq->strip->len = seq->len; } else if (seq->type == SEQ_MOVIE) { if(seq->anim) IMB_free_anim(seq->anim); seq->anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0)); if (!seq->anim) { return; } seq->len = IMB_anim_get_duration(seq->anim); seq->anim_preseek = IMB_anim_get_preseek(seq->anim); seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } seq->strip->len = seq->len; } else if (seq->type == SEQ_SOUND) { seq->len = AUD_getInfo(seq->sound->handle).length * FPS; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } seq->strip->len = seq->len; } else if (seq->type == SEQ_SCENE) { Scene * sce = G.main->scene.first; int nr = 1; while(sce) { if(nr == seq->scenenr) { break; } nr++; sce= sce->id.next; } if (sce) { seq->scene = sce; } else { sce = seq->scene; } strncpy(seq->name + 2, sce->id.name + 2, sizeof(seq->name) - 2); seq->len= seq->scene->r.efra - seq->scene->r.sfra + 1; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } seq->strip->len = seq->len; } free_proxy_seq(seq); calc_sequence(seq); } void sort_seq(Scene *scene) { /* all strips together per kind, and in order of y location ("machine") */ ListBase seqbase, effbase; Editing *ed= seq_give_editing(scene, FALSE); Sequence *seq, *seqt; if(ed==NULL) return; seqbase.first= seqbase.last= 0; effbase.first= effbase.last= 0; while( (seq= ed->seqbasep->first) ) { BLI_remlink(ed->seqbasep, seq); if(seq->type & SEQ_EFFECT) { seqt= effbase.first; while(seqt) { if(seqt->machine>=seq->machine) { BLI_insertlinkbefore(&effbase, seqt, seq); break; } seqt= seqt->next; } if(seqt==0) BLI_addtail(&effbase, seq); } else { seqt= seqbase.first; while(seqt) { if(seqt->machine>=seq->machine) { BLI_insertlinkbefore(&seqbase, seqt, seq); break; } seqt= seqt->next; } if(seqt==0) BLI_addtail(&seqbase, seq); } } addlisttolist(&seqbase, &effbase); *(ed->seqbasep)= seqbase; } void clear_scene_in_allseqs(Scene *sce) { Scene *sce1; Editing *ed; Sequence *seq; /* when a scene is deleted: test all seqs */ sce1= G.main->scene.first; while(sce1) { if(sce1!=sce && sce1->ed) { ed= sce1->ed; SEQ_BEGIN(ed, seq) { if(seq->scene==sce) seq->scene= 0; } SEQ_END } sce1= sce1->id.next; } } char *give_seqname_by_type(int type) { switch(type) { case SEQ_META: return "Meta"; case SEQ_IMAGE: return "Image"; case SEQ_SCENE: return "Scene"; case SEQ_MOVIE: return "Movie"; case SEQ_SOUND: return "Audio"; case SEQ_CROSS: return "Cross"; case SEQ_GAMCROSS: return "Gamma Cross"; case SEQ_ADD: return "Add"; case SEQ_SUB: return "Sub"; case SEQ_MUL: return "Mul"; case SEQ_ALPHAOVER: return "Alpha Over"; case SEQ_ALPHAUNDER: return "Alpha Under"; case SEQ_OVERDROP: return "Over Drop"; case SEQ_WIPE: return "Wipe"; case SEQ_GLOW: return "Glow"; case SEQ_TRANSFORM: return "Transform"; case SEQ_COLOR: return "Color"; case SEQ_SPEED: return "Speed"; default: return 0; } } char *give_seqname(Sequence *seq) { char * name = give_seqname_by_type(seq->type); if (!name) { if(seq->typestrip->dir; } else if(seq->type==SEQ_PLUGIN) { if(!(seq->flag & SEQ_EFFECT_NOT_LOADED) && seq->plugin && seq->plugin->doit) { return seq->plugin->pname; } else { return "Plugin"; } } else { return "Effect"; } } return name; } /* ***************** DO THE SEQUENCE ***************** */ static void make_black_ibuf(ImBuf *ibuf) { unsigned int *rect; float *rect_float; int tot; if(ibuf==0 || (ibuf->rect==0 && ibuf->rect_float==0)) return; tot= ibuf->x*ibuf->y; rect= ibuf->rect; rect_float = ibuf->rect_float; if (rect) { memset(rect, 0, tot * sizeof(char) * 4); } if (rect_float) { memset(rect_float, 0, tot * sizeof(float) * 4); } } static void multibuf(ImBuf *ibuf, float fmul) { char *rt; float *rt_float; int a, mul, icol; mul= (int)(256.0*fmul); rt= (char *)ibuf->rect; rt_float = ibuf->rect_float; if (rt) { a= ibuf->x*ibuf->y; while(a--) { icol= (mul*rt[0])>>8; if(icol>254) rt[0]= 255; else rt[0]= icol; icol= (mul*rt[1])>>8; if(icol>254) rt[1]= 255; else rt[1]= icol; icol= (mul*rt[2])>>8; if(icol>254) rt[2]= 255; else rt[2]= icol; icol= (mul*rt[3])>>8; if(icol>254) rt[3]= 255; else rt[3]= icol; rt+= 4; } } if (rt_float) { a= ibuf->x*ibuf->y; while(a--) { rt_float[0] *= fmul; rt_float[1] *= fmul; rt_float[2] *= fmul; rt_float[3] *= fmul; rt_float += 4; } } } static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se) { TStripElem *se1, *se2, *se3; float fac, facf; int x, y; int early_out; struct SeqEffectHandle sh = get_sequence_effect(seq); if (!sh.execute) { /* effect not supported in this version... */ make_black_ibuf(se->ibuf); return; } #if 0 // XXX old animation system if(seq->ipo && seq->ipo->curve.first) { do_seq_ipo(scene, seq, cfra); fac= seq->facf0; facf= seq->facf1; } else #endif // XXX old animation system { sh.get_default_fac(seq, cfra, &fac, &facf); } if( !(scene->r.mode & R_FIELDS) ) facf = fac; early_out = sh.early_out(seq, fac, facf); if (early_out == -1) { /* no input needed */ sh.execute(seq, cfra, fac, facf, se->ibuf->x, se->ibuf->y, 0, 0, 0, se->ibuf); return; } switch (early_out) { case 0: if (se->se1==0 || se->se2==0 || se->se3==0) { make_black_ibuf(se->ibuf); return; } se1= se->se1; se2= se->se2; se3= se->se3; if ( (se1==0 || se2==0 || se3==0) || (se1->ibuf==0 || se2->ibuf==0 || se3->ibuf==0)) { make_black_ibuf(se->ibuf); return; } break; case 1: if (se->se1 == 0) { make_black_ibuf(se->ibuf); return; } se1= se->se1; if (se1 == 0 || se1->ibuf == 0) { make_black_ibuf(se->ibuf); return; } if (se->ibuf != se1->ibuf) { IMB_freeImBuf(se->ibuf); se->ibuf = se1->ibuf; IMB_refImBuf(se->ibuf); } return; case 2: if (se->se2 == 0) { make_black_ibuf(se->ibuf); return; } se2= se->se2; if (se2 == 0 || se2->ibuf == 0) { make_black_ibuf(se->ibuf); return; } if (se->ibuf != se2->ibuf) { IMB_freeImBuf(se->ibuf); se->ibuf = se2->ibuf; IMB_refImBuf(se->ibuf); } return; default: make_black_ibuf(se->ibuf); return; } x= se2->ibuf->x; y= se2->ibuf->y; if (!se1->ibuf->rect_float && se->ibuf->rect_float) { IMB_float_from_rect(se1->ibuf); } if (!se2->ibuf->rect_float && se->ibuf->rect_float) { IMB_float_from_rect(se2->ibuf); } if (!se3->ibuf->rect_float && se->ibuf->rect_float) { IMB_float_from_rect(se3->ibuf); } if (!se1->ibuf->rect && !se->ibuf->rect_float) { IMB_rect_from_float(se1->ibuf); } if (!se2->ibuf->rect && !se->ibuf->rect_float) { IMB_rect_from_float(se2->ibuf); } if (!se3->ibuf->rect && !se->ibuf->rect_float) { IMB_rect_from_float(se3->ibuf); } sh.execute(seq, cfra, fac, facf, x, y, se1->ibuf, se2->ibuf, se3->ibuf, se->ibuf); } static int give_stripelem_index(Sequence *seq, int cfra) { int nr; if(seq->startdisp >cfra || seq->enddisp <= cfra) return -1; if(seq->len == 0) return -1; if(seq->flag&SEQ_REVERSE_FRAMES) { /*reverse frame in this sequence */ if(cfra <= seq->start) nr= seq->len-1; else if(cfra >= seq->start+seq->len-1) nr= 0; else nr= (seq->start + seq->len) - cfra; } else { if(cfra <= seq->start) nr= 0; else if(cfra >= seq->start+seq->len-1) nr= seq->len-1; else nr= cfra-seq->start; } if (seq->strobe < 1.0) seq->strobe = 1.0; if (seq->strobe > 1.0) { nr -= (int)fmod((double)nr, (double)seq->strobe); } return nr; } static TStripElem* alloc_tstripdata(int len, const char * name) { int i; TStripElem *se = MEM_callocN(len * sizeof(TStripElem), name); for (i = 0; i < len; i++) { se[i].ok = STRIPELEM_OK; } return se; } TStripElem *give_tstripelem(Sequence *seq, int cfra) { TStripElem *se; int nr; se = seq->strip->tstripdata; if (se == 0 && seq->len > 0) { se = seq->strip->tstripdata = alloc_tstripdata(seq->len, "tstripelems"); } nr = give_stripelem_index(seq, cfra); if (nr == -1) return 0; if (se == 0) return 0; se += nr; /* if there are IPOs with blend modes active, one has to watch out for startstill + endstill area: we can't use the same tstripelem here for all ibufs, since then, blending with IPOs won't work! Rather common case, if you use a single image and try to fade it in and out... or want to use your strip as a watermark in alpha over mode... */ if (seq->blend_mode != SEQ_BLEND_REPLACE || (/*seq->ipo && seq->ipo->curve.first &&*/ (!(seq->type & SEQ_EFFECT) || !seq->seq1))) { Strip * s = seq->strip; if (cfra < seq->start) { se = s->tstripdata_startstill; if (seq->startstill > s->startstill) { free_tstripdata(s->startstill, s->tstripdata_startstill); se = 0; } if (se == 0) { s->startstill = seq->startstill; se = seq->strip->tstripdata_startstill = alloc_tstripdata( s->startstill, "tstripelems_startstill"); } se += seq->start - cfra - 1; } else if (cfra > seq->start + seq->len-1) { se = s->tstripdata_endstill; if (seq->endstill > s->endstill) { free_tstripdata(s->endstill, s->tstripdata_endstill); se = 0; } if (se == 0) { s->endstill = seq->endstill; se = seq->strip->tstripdata_endstill = alloc_tstripdata( s->endstill, "tstripelems_endstill"); } se += cfra - (seq->start + seq->len-1) - 1; } } se->nr= nr; return se; } StripElem *give_stripelem(Sequence *seq, int cfra) { StripElem *se; int nr; se = seq->strip->stripdata; nr = give_stripelem_index(seq, cfra); if (nr == -1) return 0; if (se == 0) return 0; se += nr + seq->anim_startofs; return se; } static int evaluate_seq_frame_gen(Sequence ** seq_arr, ListBase *seqbase, int cfra) { Sequence *seq; int totseq=0; memset(seq_arr, 0, sizeof(Sequence*) * (MAXSEQ+1)); seq= seqbase->first; while(seq) { if(seq->startdisp <=cfra && seq->enddisp > cfra) { seq_arr[seq->machine]= seq; totseq++; } seq= seq->next; } return totseq; } int evaluate_seq_frame(Scene *scene, int cfra) { Editing *ed= seq_give_editing(scene, FALSE); Sequence *seq_arr[MAXSEQ+1]; if(ed==NULL) return 0; return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra); } static int video_seq_is_rendered(Sequence * seq) { return (seq && !(seq->flag & SEQ_MUTE) && seq->type != SEQ_SOUND); } static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Sequence ** seq_arr_out) { Sequence *seq_arr[MAXSEQ+1]; int b = chanshown; int cnt = 0; if (b > MAXSEQ) { return 0; } if(evaluate_seq_frame_gen(seq_arr, seqbasep, cfra)) { if (b > 0) { if (seq_arr[b] == 0) { return 0; } } else { for (b = MAXSEQ; b > 0; b--) { if (video_seq_is_rendered(seq_arr[b])) { break; } } } } chanshown = b; for (;b > 0; b--) { if (video_seq_is_rendered(seq_arr[b])) { if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) { break; } } } for (;b <= chanshown; b++) { if (video_seq_is_rendered(seq_arr[b])) { seq_arr_out[cnt++] = seq_arr[b]; } } return cnt; } /* ********************************************************************** proxy management ********************************************************************** */ #define PROXY_MAXFILE (2*FILE_MAXDIR+FILE_MAXFILE) static int seq_proxy_get_fname(Scene *scene, Sequence * seq, int cfra, char * name, int render_size) { int frameno; char dir[FILE_MAXDIR]; if (!seq->strip->proxy) { return FALSE; } if (seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) { strcpy(dir, seq->strip->proxy->dir); } else { if (seq->type == SEQ_IMAGE || seq->type == SEQ_MOVIE) { snprintf(dir, FILE_MAXDIR, "%s/BL_proxy", seq->strip->dir); } else { return FALSE; } } if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) { BLI_join_dirfile(name, dir, seq->strip->proxy->file); BLI_convertstringcode(name, G.sce); BLI_convertstringframe(name, cfra); return TRUE; } /* generate a seperate proxy directory for each preview size */ if (seq->type == SEQ_IMAGE) { StripElem * se = give_stripelem(seq, cfra); snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy", dir, render_size, se->name); frameno = 1; } else if (seq->type == SEQ_MOVIE) { TStripElem * tse = give_tstripelem(seq, cfra); frameno = tse->nr + seq->anim_startofs; snprintf(name, PROXY_MAXFILE, "%s/%s/%d/####", dir, seq->strip->stripdata->name, render_size); } else { TStripElem * tse = give_tstripelem(seq, cfra); frameno = tse->nr + seq->anim_startofs; snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir, render_size); } BLI_convertstringcode(name, G.sce); BLI_convertstringframe(name, frameno); strcat(name, ".jpg"); return TRUE; } static struct ImBuf * seq_proxy_fetch(Scene *scene, Sequence * seq, int cfra, int render_size) { char name[PROXY_MAXFILE]; if (!(seq->flag & SEQ_USE_PROXY)) { return 0; } /* rendering at 100% ? No real sense in proxy-ing, right? */ if (render_size == 100) { return 0; } if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) { TStripElem * tse = give_tstripelem(seq, cfra); int frameno = tse->nr + seq->anim_startofs; if (!seq->strip->proxy->anim) { if (!seq_proxy_get_fname(scene, seq, cfra, name, render_size)) { return 0; } seq->strip->proxy->anim = openanim(name, IB_rect); } if (!seq->strip->proxy->anim) { return 0; } return IMB_anim_absolute(seq->strip->proxy->anim, frameno); } if (!seq_proxy_get_fname(scene, seq, cfra, name, render_size)) { return 0; } if (BLI_exists(name)) { return IMB_loadiffname(name, IB_rect); } else { return 0; } } static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra, int build_proxy_run, int render_size); static void seq_proxy_build_frame(Scene *scene, Sequence * seq, int cfra, int render_size) { char name[PROXY_MAXFILE]; int quality; TStripElem * se; int ok; int rectx, recty; struct ImBuf * ibuf; if (!(seq->flag & SEQ_USE_PROXY)) { return; } /* rendering at 100% ? No real sense in proxy-ing, right? */ if (render_size == 100) { return; } /* that's why it is called custom... */ if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) { return; } if (!seq_proxy_get_fname(scene, seq, cfra, name, render_size)) { return; } se = give_tstripelem(seq, cfra); if (!se) { return; } if(se->ibuf) { IMB_freeImBuf(se->ibuf); se->ibuf = 0; } do_build_seq_ibuf(scene, seq, se, cfra, TRUE, render_size); if (!se->ibuf) { return; } rectx= (render_size*scene->r.xsch)/100; recty= (render_size*scene->r.ysch)/100; ibuf = se->ibuf; if (ibuf->x != rectx || ibuf->y != recty) { IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty); } /* quality is fixed, otherwise one has to generate seperate directories for every quality... depth = 32 is intentionally left in, otherwise ALPHA channels won't work... */ quality = seq->strip->proxy->quality; ibuf->ftype= JPG | quality; BLI_make_existing_file(name); ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat); if (ok == 0) { perror(name); } IMB_freeImBuf(ibuf); se->ibuf = 0; } void seq_proxy_rebuild(Scene *scene, Sequence * seq) { int cfra; float rsize = seq->strip->proxy->size; waitcursor(1); G.afbreek = 0; /* flag management tries to account for strobe and other "non-linearities", that might come in the future... better way would be to "touch" the files, so that _really_ no one is rebuild twice. */ for (cfra = seq->startdisp; cfra < seq->enddisp; cfra++) { TStripElem * tse = give_tstripelem(seq, cfra); tse->flag &= ~STRIPELEM_PREVIEW_DONE; } /* a _lot_ faster for movie files, if we read frames in sequential order */ if (seq->flag & SEQ_REVERSE_FRAMES) { for (cfra = seq->enddisp-seq->endstill-1; cfra >= seq->startdisp + seq->startstill; cfra--) { TStripElem * tse = give_tstripelem(seq, cfra); if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) { //XXX set_timecursor(cfra); seq_proxy_build_frame(scene, seq, cfra, rsize); tse->flag |= STRIPELEM_PREVIEW_DONE; } if (blender_test_break()) { break; } } } else { for (cfra = seq->startdisp + seq->startstill; cfra < seq->enddisp - seq->endstill; cfra++) { TStripElem * tse = give_tstripelem(seq, cfra); if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) { //XXX set_timecursor(cfra); seq_proxy_build_frame(scene, seq, cfra, rsize); tse->flag |= STRIPELEM_PREVIEW_DONE; } if (blender_test_break()) { break; } } } waitcursor(0); } /* ********************************************************************** color balance ********************************************************************** */ static StripColorBalance calc_cb(StripColorBalance * cb_) { StripColorBalance cb = *cb_; int c; if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) { for (c = 0; c < 3; c++) { cb.lift[c] = 1.0 - cb.lift[c]; } } else { for (c = 0; c < 3; c++) { cb.lift[c] = -(1.0 - cb.lift[c]); } } if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) { for (c = 0; c < 3; c++) { if (cb.gain[c] != 0.0) { cb.gain[c] = 1.0/cb.gain[c]; } else { cb.gain[c] = 1000000; /* should be enough :) */ } } } if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) { for (c = 0; c < 3; c++) { if (cb.gamma[c] != 0.0) { cb.gamma[c] = 1.0/cb.gamma[c]; } else { cb.gamma[c] = 1000000; /* should be enough :) */ } } } return cb; } static void make_cb_table_byte(float lift, float gain, float gamma, unsigned char * table, float mul) { int y; for (y = 0; y < 256; y++) { float v = 1.0 * y / 255; v *= gain; v += lift; v = pow(v, gamma); v *= mul; if ( v > 1.0) { v = 1.0; } else if (v < 0.0) { v = 0.0; } table[y] = v * 255; } } static void make_cb_table_float(float lift, float gain, float gamma, float * table, float mul) { int y; for (y = 0; y < 256; y++) { float v = (float) y * 1.0 / 255.0; v *= gain; v += lift; v = pow(v, gamma); v *= mul; table[y] = v; } } static void color_balance_byte_byte(Sequence * seq, TStripElem* se, float mul) { unsigned char cb_tab[3][256]; int c; unsigned char * p = (unsigned char*) se->ibuf->rect; unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y; StripColorBalance cb = calc_cb(seq->strip->color_balance); for (c = 0; c < 3; c++) { make_cb_table_byte(cb.lift[c], cb.gain[c], cb.gamma[c], cb_tab[c], mul); } while (p < e) { p[0] = cb_tab[0][p[0]]; p[1] = cb_tab[1][p[1]]; p[2] = cb_tab[2][p[2]]; p += 4; } } static void color_balance_byte_float(Sequence * seq, TStripElem* se, float mul) { float cb_tab[4][256]; int c,i; unsigned char * p = (unsigned char*) se->ibuf->rect; unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y; float * o; StripColorBalance cb; imb_addrectfloatImBuf(se->ibuf); o = se->ibuf->rect_float; cb = calc_cb(seq->strip->color_balance); for (c = 0; c < 3; c++) { make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c], cb_tab[c], mul); } for (i = 0; i < 256; i++) { cb_tab[3][i] = ((float)i)*(1.0f/255.0f); } while (p < e) { o[0] = cb_tab[0][p[0]]; o[1] = cb_tab[1][p[1]]; o[2] = cb_tab[2][p[2]]; o[3] = cb_tab[3][p[3]]; p += 4; o += 4; } } static void color_balance_float_float(Sequence * seq, TStripElem* se, float mul) { float * p = se->ibuf->rect_float; float * e = se->ibuf->rect_float + se->ibuf->x * 4* se->ibuf->y; StripColorBalance cb = calc_cb(seq->strip->color_balance); while (p < e) { int c; for (c = 0; c < 3; c++) { p[c] = pow(p[c] * cb.gain[c] + cb.lift[c], cb.gamma[c]) * mul; } p += 4; } } static void color_balance(Sequence * seq, TStripElem* se, float mul) { if (se->ibuf->rect_float) { color_balance_float_float(seq, se, mul); } else if(seq->flag & SEQ_MAKE_FLOAT) { color_balance_byte_float(seq, se, mul); } else { color_balance_byte_byte(seq, se, mul); } } /* input preprocessing for SEQ_IMAGE, SEQ_MOVIE and SEQ_SCENE Do all the things you can't really do afterwards using sequence effects (read: before rescaling to render resolution has been done) Order is important! - Deinterlace - Crop and transform in image source coordinate space - Flip X + Flip Y (could be done afterwards, backward compatibility) - Promote image to float data (affects pipeline operations afterwards) - Color balance (is most efficient in the byte -> float (future: half -> float should also work fine!) case, if done on load, since we can use lookup tables) - Premultiply */ static int input_have_to_preprocess(Scene *scene, Sequence * seq, TStripElem* se, int cfra) { float mul; if ((seq->flag & SEQ_FILTERY) || (seq->flag & SEQ_USE_CROP) || (seq->flag & SEQ_USE_TRANSFORM) || (seq->flag & SEQ_FLIPX) || (seq->flag & SEQ_FLIPY) || (seq->flag & SEQ_USE_COLOR_BALANCE) || (seq->flag & SEQ_MAKE_PREMUL) || (se->ibuf->x != seqrectx || se->ibuf->y != seqrecty)) { return TRUE; } mul = seq->mul; if(seq->blend_mode == SEQ_BLEND_REPLACE && !(seq->type & SEQ_EFFECT)) { #if 0 // XXX old animation system if (seq->ipo && seq->ipo->curve.first) { do_seq_ipo(scene, seq, cfra); mul *= seq->facf0; } #endif // XXX old animation system mul *= seq->blend_opacity / 100.0; } if (mul != 1.0) { return TRUE; } return FALSE; } static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cfra) { float mul; seq->strip->orx= se->ibuf->x; seq->strip->ory= se->ibuf->y; if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) { IMB_filtery(se->ibuf); } if(seq->flag & SEQ_USE_CROP || seq->flag & SEQ_USE_TRANSFORM) { StripCrop c; StripTransform t; int sx,sy,dx,dy; memset(&c, 0, sizeof(StripCrop)); memset(&t, 0, sizeof(StripTransform)); if(seq->flag & SEQ_USE_CROP && seq->strip->crop) { c = *seq->strip->crop; } if(seq->flag & SEQ_USE_TRANSFORM && seq->strip->transform) { t = *seq->strip->transform; } sx = se->ibuf->x - c.left - c.right; sy = se->ibuf->y - c.top - c.bottom; dx = sx; dy = sy; if (seq->flag & SEQ_USE_TRANSFORM) { dx = scene->r.xsch; dy = scene->r.ysch; } if (c.top + c.bottom >= se->ibuf->y || c.left + c.right >= se->ibuf->x || t.xofs >= dx || t.yofs >= dy) { make_black_ibuf(se->ibuf); } else { ImBuf * i; if (se->ibuf->rect_float) { i = IMB_allocImBuf(dx, dy,32, IB_rectfloat, 0); } else { i = IMB_allocImBuf(dx, dy,32, IB_rect, 0); } IMB_rectcpy(i, se->ibuf, t.xofs, t.yofs, c.left, c.bottom, sx, sy); IMB_freeImBuf(se->ibuf); se->ibuf = i; } } if(seq->flag & SEQ_FLIPX) { IMB_flipx(se->ibuf); } if(seq->flag & SEQ_FLIPY) { IMB_flipy(se->ibuf); } if(seq->mul == 0.0) { seq->mul = 1.0; } mul = seq->mul; if(seq->blend_mode == SEQ_BLEND_REPLACE) { #if 0 // XXX old animation system if (seq->ipo && seq->ipo->curve.first) { do_seq_ipo(scene, seq, cfra); mul *= seq->facf0; } #endif // XXX old animation system mul *= seq->blend_opacity / 100.0; } if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) { color_balance(seq, se, mul); mul = 1.0; } if(seq->flag & SEQ_MAKE_FLOAT) { if (!se->ibuf->rect_float) { IMB_float_from_rect(se->ibuf); } if (se->ibuf->rect) { imb_freerectImBuf(se->ibuf); } } if(mul != 1.0) { multibuf(se->ibuf, mul); } if(seq->flag & SEQ_MAKE_PREMUL) { if(se->ibuf->depth == 32 && se->ibuf->zbuf == 0) { converttopremul(se->ibuf); } } if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty ) { if(scene->r.mode & R_OSA) { IMB_scaleImBuf(se->ibuf, (short)seqrectx, (short)seqrecty); } else { IMB_scalefastImBuf(se->ibuf, (short)seqrectx, (short)seqrecty); } } } /* test if image too small or discarded from cache: reload */ static void test_and_auto_discard_ibuf(TStripElem * se) { if (se->ibuf) { if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty || !(se->ibuf->rect || se->ibuf->rect_float)) { IMB_freeImBuf(se->ibuf); se->ibuf= 0; se->ok= STRIPELEM_OK; } } if (se->ibuf_comp) { if(se->ibuf_comp->x != seqrectx || se->ibuf_comp->y != seqrecty || !(se->ibuf_comp->rect || se->ibuf_comp->rect_float)) { IMB_freeImBuf(se->ibuf_comp); se->ibuf_comp = 0; } } } static void test_and_auto_discard_ibuf_stills(Strip * strip) { if (strip->ibuf_startstill) { if (!strip->ibuf_startstill->rect && !strip->ibuf_startstill->rect_float) { IMB_freeImBuf(strip->ibuf_startstill); strip->ibuf_startstill = 0; } } if (strip->ibuf_endstill) { if (!strip->ibuf_endstill->rect && !strip->ibuf_endstill->rect_float) { IMB_freeImBuf(strip->ibuf_endstill); strip->ibuf_endstill = 0; } } } static void copy_from_ibuf_still(Sequence * seq, TStripElem * se) { if (!se->ibuf) { if (se->nr == 0 && seq->strip->ibuf_startstill) { IMB_cache_limiter_touch(seq->strip->ibuf_startstill); se->ibuf = IMB_dupImBuf(seq->strip->ibuf_startstill); } if (se->nr == seq->len - 1 && (seq->len != 1) && seq->strip->ibuf_endstill) { IMB_cache_limiter_touch(seq->strip->ibuf_endstill); se->ibuf = IMB_dupImBuf(seq->strip->ibuf_endstill); } } } static void copy_to_ibuf_still(Sequence * seq, TStripElem * se) { if (se->ibuf) { if (se->nr == 0) { seq->strip->ibuf_startstill = IMB_dupImBuf(se->ibuf); IMB_cache_limiter_insert(seq->strip->ibuf_startstill); IMB_cache_limiter_touch(seq->strip->ibuf_startstill); } if (se->nr == seq->len - 1 && seq->len != 1) { seq->strip->ibuf_endstill = IMB_dupImBuf(se->ibuf); IMB_cache_limiter_insert(seq->strip->ibuf_endstill); IMB_cache_limiter_touch(seq->strip->ibuf_endstill); } } } static void free_metastrip_imbufs(ListBase *seqbasep, int cfra, int chanshown) { Sequence* seq_arr[MAXSEQ+1]; int i; TStripElem* se = 0; evaluate_seq_frame_gen(seq_arr, seqbasep, cfra); for (i = 0; i < MAXSEQ; i++) { if (!video_seq_is_rendered(seq_arr[i])) { continue; } se = give_tstripelem(seq_arr[i], cfra); if (se) { if (se->ibuf) { IMB_freeImBuf(se->ibuf); se->ibuf= 0; se->ok= STRIPELEM_OK; } if (se->ibuf_comp) { IMB_freeImBuf(se->ibuf_comp); se->ibuf_comp = 0; } } } } static void check_limiter_refcount(const char * func, TStripElem *se) { if (se && se->ibuf) { int refcount = IMB_cache_limiter_get_refcount(se->ibuf); if (refcount != 1) { /* can happen on complex pipelines */ if (refcount > 1 && (G.f & G_DEBUG) == 0) { return; } fprintf(stderr, "sequencer: (ibuf) %s: " "suspicious memcache " "limiter refcount: %d\n", func, refcount); } } } static void check_limiter_refcount_comp(const char * func, TStripElem *se) { if (se && se->ibuf_comp) { int refcount = IMB_cache_limiter_get_refcount(se->ibuf_comp); if (refcount != 1) { /* can happen on complex pipelines */ if (refcount > 1 && (G.f & G_DEBUG) == 0) { return; } fprintf(stderr, "sequencer: (ibuf comp) %s: " "suspicious memcache " "limiter refcount: %d\n", func, refcount); } } } static TStripElem* do_build_seq_array_recursively(Scene *scene, ListBase *seqbasep, int cfra, int chanshown, int render_size); static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra, int build_proxy_run, int render_size) { char name[FILE_MAXDIR+FILE_MAXFILE]; int use_limiter = TRUE; test_and_auto_discard_ibuf(se); test_and_auto_discard_ibuf_stills(seq->strip); if(seq->type == SEQ_META) { TStripElem * meta_se = 0; int use_preprocess = FALSE; use_limiter = FALSE; if (!build_proxy_run && se->ibuf == 0) { se->ibuf = seq_proxy_fetch(scene, seq, cfra, render_size); if (se->ibuf) { use_limiter = TRUE; use_preprocess = TRUE; } } if(!se->ibuf && seq->seqbase.first) { meta_se = do_build_seq_array_recursively(scene, &seq->seqbase, seq->start + se->nr, 0, render_size); check_limiter_refcount("do_build_seq_ibuf: for META", meta_se); } se->ok = STRIPELEM_OK; if(!se->ibuf && meta_se) { se->ibuf = meta_se->ibuf_comp; if(se->ibuf && (!input_have_to_preprocess(scene, seq, se, cfra) || build_proxy_run)) { IMB_refImBuf(se->ibuf); if (build_proxy_run) { IMB_cache_limiter_unref(se->ibuf); } } else if (se->ibuf) { struct ImBuf * i = IMB_dupImBuf(se->ibuf); IMB_cache_limiter_unref(se->ibuf); se->ibuf = i; use_limiter = TRUE; use_preprocess = TRUE; } } else if (se->ibuf) { use_limiter = TRUE; } if (meta_se) { free_metastrip_imbufs( &seq->seqbase, seq->start + se->nr, 0); } if (use_preprocess) { input_preprocess(scene, seq, se, cfra); } } else if(seq->type & SEQ_EFFECT) { int use_preprocess = FALSE; /* should the effect be recalculated? */ if (!build_proxy_run && se->ibuf == 0) { se->ibuf = seq_proxy_fetch(scene, seq, cfra, render_size); if (se->ibuf) { use_preprocess = TRUE; } } if(se->ibuf == 0) { /* if any inputs are rectfloat, output is float too */ if((se->se1 && se->se1->ibuf && se->se1->ibuf->rect_float) || (se->se2 && se->se2->ibuf && se->se2->ibuf->rect_float) || (se->se3 && se->se3->ibuf && se->se3->ibuf->rect_float)) se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0); else se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0); do_effect(scene, cfra, seq, se); if (input_have_to_preprocess(scene, seq, se, cfra) && !build_proxy_run) { if ((se->se1 && (se->ibuf == se->se1->ibuf)) || (se->se2 && (se->ibuf == se->se2->ibuf))) { struct ImBuf * i = IMB_dupImBuf(se->ibuf); IMB_freeImBuf(se->ibuf); se->ibuf = i; } use_preprocess = TRUE; } } if (use_preprocess) { input_preprocess(scene, seq, se, cfra); } } else if(seq->type == SEQ_IMAGE) { if(se->ok == STRIPELEM_OK && se->ibuf == 0) { StripElem * s_elem = give_stripelem(seq, cfra); BLI_join_dirfile(name, seq->strip->dir, s_elem->name); BLI_convertstringcode(name, G.sce); BLI_convertstringframe(name, scene->r.cfra); if (!build_proxy_run) { se->ibuf = seq_proxy_fetch(scene, seq, cfra, render_size); } copy_from_ibuf_still(seq, se); if (!se->ibuf) { se->ibuf= IMB_loadiffname( name, IB_rect); /* we don't need both (speed reasons)! */ if (se->ibuf && se->ibuf->rect_float && se->ibuf->rect) { imb_freerectImBuf(se->ibuf); } copy_to_ibuf_still(seq, se); } if(se->ibuf == 0) { se->ok = STRIPELEM_FAILED; } else if (!build_proxy_run) { input_preprocess(scene, seq, se, cfra); } } } else if(seq->type == SEQ_MOVIE) { if(se->ok == STRIPELEM_OK && se->ibuf==0) { if(!build_proxy_run) { se->ibuf = seq_proxy_fetch(scene, seq, cfra, render_size); } copy_from_ibuf_still(seq, se); if (se->ibuf == 0) { if(seq->anim==0) { BLI_join_dirfile(name, seq->strip->dir, seq->strip->stripdata->name); BLI_convertstringcode(name, G.sce); BLI_convertstringframe(name, scene->r.cfra); seq->anim = openanim( name, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0)); } if(seq->anim) { IMB_anim_set_preseek(seq->anim, seq->anim_preseek); se->ibuf = IMB_anim_absolute(seq->anim, se->nr + seq->anim_startofs); /* we don't need both (speed reasons)! */ if (se->ibuf && se->ibuf->rect_float && se->ibuf->rect) { imb_freerectImBuf(se->ibuf); } } copy_to_ibuf_still(seq, se); } if(se->ibuf == 0) { se->ok = STRIPELEM_FAILED; } else if (!build_proxy_run) { input_preprocess(scene, seq, se, cfra); } } } else if(seq->type == SEQ_SCENE) { // scene can be NULL after deletions #if 0 /* XXX move entirely to render? */ int oldcfra = CFRA; Sequence * oldseq = get_last_seq(); Scene *sce= seq->scene, *oldsce= scene; Render *re; RenderResult rres; int doseq, rendering= G.rendering; char scenename[64]; int have_seq= (sce->r.scemode & R_DOSEQ) && sce->ed && sce->ed->seqbase.first; int sce_valid =sce && (sce->camera || have_seq); if (se->ibuf == NULL && sce_valid && !build_proxy_run) { se->ibuf = seq_proxy_fetch(scene, seq, cfra, render_size); if (se->ibuf) { input_preprocess(scene, seq, se, cfra); } } if (se->ibuf == NULL && sce_valid) { copy_from_ibuf_still(seq, se); if (se->ibuf) { input_preprocess(scene, seq, se, cfra); } } if (!sce_valid) { se->ok = STRIPELEM_FAILED; } else if (se->ibuf==NULL && sce_valid) { /* no need to display a waitcursor on sequencer scene strips */ if (!have_seq) waitcursor(1); /* Hack! This function can be called from do_render_seq(), in that case the seq->scene can already have a Render initialized with same name, so we have to use a default name. (compositor uses scene name to find render). However, when called from within the UI (image preview in sequencer) we do want to use scene Render, that way the render result is defined for display in render/imagewindow */ if(rendering) { BLI_strncpy(scenename, sce->id.name+2, 64); strcpy(sce->id.name+2, " do_build_seq_ibuf"); } re= RE_NewRender(sce->id.name); /* prevent eternal loop */ doseq= scene->r.scemode & R_DOSEQ; scene->r.scemode &= ~R_DOSEQ; BIF_init_render_callbacks(re, 0); /* 0= no display callbacks */ /* XXX hrms, set_scene still needed? work on that... */ if(sce!=oldsce) set_scene_bg(sce); RE_BlenderFrame(re, sce, seq->sfra+se->nr+seq->anim_startofs); if(sce!=oldsce) set_scene_bg(oldsce); /* UGLY WARNING, it is set to zero in RE_BlenderFrame */ G.rendering= rendering; if(rendering) BLI_strncpy(sce->id.name+2, scenename, 64); RE_GetResultImage(re, &rres); if(rres.rectf) { se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat, 0); memcpy(se->ibuf->rect_float, rres.rectf, 4*sizeof(float)*rres.rectx*rres.recty); if(rres.rectz) { addzbuffloatImBuf(se->ibuf); memcpy(se->ibuf->zbuf_float, rres.rectz, sizeof(float)*rres.rectx*rres.recty); } } else if (rres.rect32) { se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect, 0); memcpy(se->ibuf->rect, rres.rect32, 4*rres.rectx*rres.recty); } BIF_end_render_callbacks(); /* restore */ scene->r.scemode |= doseq; // XXX #if 0 if((G.f & G_PLAYANIM)==0 /* bad, is set on do_render_seq */ && !have_seq && !build_proxy_run) #endif CFRA = oldcfra; set_last_seq(oldseq); copy_to_ibuf_still(seq, se); if (!build_proxy_run) { if(se->ibuf == NULL) { se->ok = STRIPELEM_FAILED; } else { input_preprocess(scene, seq, se, cfra); } } } #endif } if (!build_proxy_run) { if (se->ibuf && use_limiter) { IMB_cache_limiter_insert(se->ibuf); IMB_cache_limiter_ref(se->ibuf); IMB_cache_limiter_touch(se->ibuf); } } } static TStripElem* do_build_seq_recursively(Scene *scene, Sequence *seq, int cfra, int render_size); static void do_effect_seq_recursively(Scene *scene, Sequence *seq, TStripElem *se, int cfra, int render_size) { float fac, facf; struct SeqEffectHandle sh = get_sequence_effect(seq); int early_out; se->se1 = 0; se->se2 = 0; se->se3 = 0; #if 0 // XXX old animation system if(seq->ipo && seq->ipo->curve.first) { do_seq_ipo(scene, seq, cfra); fac= seq->facf0; facf= seq->facf1; } else #endif // XXX old animation system { sh.get_default_fac(seq, cfra, &fac, &facf); } if( scene->r.mode & R_FIELDS ); else facf= fac; early_out = sh.early_out(seq, fac, facf); switch (early_out) { case -1: /* no input needed */ break; case 0: se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra, render_size); se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra, render_size); if (seq->seq3) { se->se3 = do_build_seq_recursively(scene, seq->seq3, cfra, render_size); } break; case 1: se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra, render_size); break; case 2: se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra, render_size); break; } do_build_seq_ibuf(scene, seq, se, cfra, FALSE, render_size); /* children are not needed anymore ... */ if (se->se1 && se->se1->ibuf) { IMB_cache_limiter_unref(se->se1->ibuf); } if (se->se2 && se->se2->ibuf) { IMB_cache_limiter_unref(se->se2->ibuf); } if (se->se3 && se->se3->ibuf) { IMB_cache_limiter_unref(se->se3->ibuf); } check_limiter_refcount("do_effect_seq_recursively", se); } static TStripElem* do_build_seq_recursively_impl(Scene *scene, Sequence * seq, int cfra, int render_size) { TStripElem *se; se = give_tstripelem(seq, cfra); if(se) { if (seq->type & SEQ_EFFECT) { do_effect_seq_recursively(scene, seq, se, cfra, render_size); } else { do_build_seq_ibuf(scene, seq, se, cfra, FALSE, render_size); } } return se; } /* FIXME: If cfra was float throughout blender (especially in the render pipeline) one could even _render_ with subframe precision instead of faking using the blend code below... */ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra, int render_size) { SpeedControlVars * s = (SpeedControlVars *)seq->effectdata; int nr = cfra - seq->start; float f_cfra; int cfra_left; int cfra_right; TStripElem * se = 0; TStripElem * se1 = 0; TStripElem * se2 = 0; sequence_effect_speed_rebuild_map(seq, 0); f_cfra = seq->start + s->frameMap[nr]; cfra_left = (int) floor(f_cfra); cfra_right = (int) ceil(f_cfra); se = give_tstripelem(seq, cfra); if (!se) { return se; } if (cfra_left == cfra_right || (s->flags & SEQ_SPEED_BLEND) == 0) { test_and_auto_discard_ibuf(se); if (se->ibuf == NULL) { se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left, render_size); if((se1 && se1->ibuf && se1->ibuf->rect_float)) se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0); else se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0); if (se1 == 0 || se1->ibuf == 0) { make_black_ibuf(se->ibuf); } else { if (se->ibuf != se1->ibuf) { if (se->ibuf) { IMB_freeImBuf(se->ibuf); } se->ibuf = se1->ibuf; IMB_refImBuf(se->ibuf); } } } } else { struct SeqEffectHandle sh; if(se->ibuf) { if(se->ibuf->x < seqrectx || se->ibuf->y < seqrecty || !(se->ibuf->rect || se->ibuf->rect_float)) { IMB_freeImBuf(se->ibuf); se->ibuf= 0; } } if (se->ibuf == NULL) { se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left, render_size); se2 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_right, render_size); if((se1 && se1->ibuf && se1->ibuf->rect_float)) se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0); else se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0); if (!se1 || !se2) { make_black_ibuf(se->ibuf); } else { sh = get_sequence_effect(seq); sh.execute(seq, cfra, f_cfra - (float) cfra_left, f_cfra - (float) cfra_left, se->ibuf->x, se->ibuf->y, se1->ibuf, se2->ibuf, 0, se->ibuf); } } } /* caller expects this to be referenced, so do it! */ if (se->ibuf) { IMB_cache_limiter_insert(se->ibuf); IMB_cache_limiter_ref(se->ibuf); IMB_cache_limiter_touch(se->ibuf); } /* children are no longer needed */ if (se1 && se1->ibuf) IMB_cache_limiter_unref(se1->ibuf); if (se2 && se2->ibuf) IMB_cache_limiter_unref(se2->ibuf); check_limiter_refcount("do_handle_speed_effect", se); return se; } /* * build all ibufs recursively * * if successfull, the returned TStripElem contains the (referenced!) imbuf * that means: you _must_ call * * IMB_cache_limiter_unref(rval); * * if rval != 0 * */ static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra, int render_size) { TStripElem *se; if (seq->type == SEQ_SPEED) { se = do_handle_speed_effect(scene, seq, cfra, render_size); } else { se = do_build_seq_recursively_impl(scene, seq, cfra, render_size); } check_limiter_refcount("do_build_seq_recursively", se); return se; } static TStripElem* do_build_seq_array_recursively(Scene *scene, ListBase *seqbasep, int cfra, int chanshown, int render_size) { Sequence* seq_arr[MAXSEQ+1]; int count; int i; TStripElem* se = 0; count = get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr); if (!count) { return 0; } se = give_tstripelem(seq_arr[count - 1], cfra); if (!se) { return 0; } test_and_auto_discard_ibuf(se); if (se->ibuf_comp != 0) { IMB_cache_limiter_insert(se->ibuf_comp); IMB_cache_limiter_ref(se->ibuf_comp); IMB_cache_limiter_touch(se->ibuf_comp); return se; } if(count == 1) { se = do_build_seq_recursively(scene, seq_arr[0], cfra, render_size); if (se->ibuf) { se->ibuf_comp = se->ibuf; IMB_refImBuf(se->ibuf_comp); } return se; } for (i = count - 1; i >= 0; i--) { int early_out; Sequence * seq = seq_arr[i]; struct SeqEffectHandle sh; se = give_tstripelem(seq, cfra); test_and_auto_discard_ibuf(se); if (se->ibuf_comp != 0) { break; } if (seq->blend_mode == SEQ_BLEND_REPLACE) { do_build_seq_recursively(scene, seq, cfra, render_size); if (se->ibuf) { se->ibuf_comp = se->ibuf; IMB_refImBuf(se->ibuf); } else { se->ibuf_comp = IMB_allocImBuf( (short)seqrectx, (short)seqrecty, 32, IB_rect, 0); IMB_cache_limiter_insert(se->ibuf_comp); IMB_cache_limiter_ref(se->ibuf_comp); IMB_cache_limiter_touch(se->ibuf_comp); } break; } sh = get_sequence_blend(seq); seq->facf0 = seq->facf1 = 1.0; #if 0 // XXX old animation system if(seq->ipo && seq->ipo->curve.first) { do_seq_ipo(scene, seq, cfra); } #endif if( scene->r.mode & R_FIELDS ); else seq->facf0 = seq->facf1; seq->facf0 *= seq->blend_opacity / 100.0; seq->facf1 *= seq->blend_opacity / 100.0; early_out = sh.early_out(seq, seq->facf0, seq->facf1); switch (early_out) { case -1: case 2: do_build_seq_recursively(scene, seq, cfra, render_size); if (se->ibuf) { se->ibuf_comp = se->ibuf; IMB_refImBuf(se->ibuf_comp); } else { se->ibuf_comp = IMB_allocImBuf( (short)seqrectx, (short)seqrecty, 32, IB_rect, 0); IMB_cache_limiter_insert(se->ibuf_comp); IMB_cache_limiter_ref(se->ibuf_comp); IMB_cache_limiter_touch(se->ibuf_comp); } break; case 1: if (i == 0) { se->ibuf_comp = IMB_allocImBuf( (short)seqrectx, (short)seqrecty, 32, IB_rect, 0); IMB_cache_limiter_insert(se->ibuf_comp); IMB_cache_limiter_ref(se->ibuf_comp); IMB_cache_limiter_touch(se->ibuf_comp); } break; case 0: do_build_seq_recursively(scene, seq, cfra, render_size); if (!se->ibuf) { se->ibuf = IMB_allocImBuf( (short)seqrectx, (short)seqrecty, 32, IB_rect, 0); IMB_cache_limiter_insert(se->ibuf); IMB_cache_limiter_ref(se->ibuf); IMB_cache_limiter_touch(se->ibuf); } if (i == 0) { se->ibuf_comp = se->ibuf; IMB_refImBuf(se->ibuf_comp); } break; } if (se->ibuf_comp) { break; } } i++; for (; i < count; i++) { Sequence * seq = seq_arr[i]; struct SeqEffectHandle sh = get_sequence_blend(seq); TStripElem* se1 = give_tstripelem(seq_arr[i-1], cfra); TStripElem* se2 = give_tstripelem(seq_arr[i], cfra); int early_out = sh.early_out(seq, seq->facf0, seq->facf1); switch (early_out) { case 0: { int x= se2->ibuf->x; int y= se2->ibuf->y; int swap_input = FALSE; if (se1->ibuf_comp->rect_float || se2->ibuf->rect_float) { se2->ibuf_comp = IMB_allocImBuf( (short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0); } else { se2->ibuf_comp = IMB_allocImBuf( (short)seqrectx, (short)seqrecty, 32, IB_rect, 0); } if (!se1->ibuf_comp->rect_float && se2->ibuf_comp->rect_float) { IMB_float_from_rect(se1->ibuf_comp); } if (!se2->ibuf->rect_float && se2->ibuf_comp->rect_float) { IMB_float_from_rect(se2->ibuf); } if (!se1->ibuf_comp->rect && !se2->ibuf_comp->rect_float) { IMB_rect_from_float(se1->ibuf_comp); } if (!se2->ibuf->rect && !se2->ibuf_comp->rect_float) { IMB_rect_from_float(se2->ibuf); } /* bad hack, to fix crazy input ordering of those two effects */ if (seq->blend_mode == SEQ_ALPHAOVER || seq->blend_mode == SEQ_ALPHAUNDER || seq->blend_mode == SEQ_OVERDROP) { swap_input = TRUE; } if (swap_input) { sh.execute(seq, cfra, seq->facf0, seq->facf1, x, y, se2->ibuf, se1->ibuf_comp, 0, se2->ibuf_comp); } else { sh.execute(seq, cfra, seq->facf0, seq->facf1, x, y, se1->ibuf_comp, se2->ibuf, 0, se2->ibuf_comp); } IMB_cache_limiter_insert(se2->ibuf_comp); IMB_cache_limiter_ref(se2->ibuf_comp); IMB_cache_limiter_touch(se2->ibuf_comp); IMB_cache_limiter_unref(se1->ibuf_comp); IMB_cache_limiter_unref(se2->ibuf); break; } case 1: { se2->ibuf_comp = se1->ibuf; IMB_refImBuf(se2->ibuf_comp); break; } } se = se2; } return se; } /* * returned ImBuf is refed! * you have to unref after usage! */ static ImBuf *give_ibuf_seq_impl(Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size) { Editing *ed= seq_give_editing(scene, FALSE); int count; ListBase *seqbasep; TStripElem *se; if(ed==NULL) return NULL; count = BLI_countlist(&ed->metastack); if((chanshown < 0) && (count > 0)) { count = MAX2(count + chanshown, 0); seqbasep= ((MetaStack*)BLI_findlink(&ed->metastack, count))->oldbasep; } else { seqbasep= ed->seqbasep; } seqrectx= rectx; /* bad bad global! */ seqrecty= recty; se = do_build_seq_array_recursively(scene, seqbasep, cfra, chanshown, render_size); if(!se) { return 0; } check_limiter_refcount_comp("give_ibuf_seq_impl", se); return se->ibuf_comp; } ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, int render_size, Sequence *seq) { TStripElem* se; seqrectx= rectx; /* bad bad global! */ seqrecty= recty; se = do_build_seq_recursively(scene, seq, cfra, render_size); if(!se) { return 0; } check_limiter_refcount("give_ibuf_seq_direct", se); if (se->ibuf) { IMB_cache_limiter_unref(se->ibuf); } return se->ibuf; } ImBuf *give_ibuf_seq(Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size) { ImBuf* i = give_ibuf_seq_impl(scene, rectx, recty, cfra, chanshown, render_size); if (i) { IMB_cache_limiter_unref(i); } return i; } /* check used when we need to change seq->blend_mode but not to effect or audio strips */ int seq_can_blend(Sequence *seq) { if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) { return 1; } else { return 0; } } /* *********************** threading api ******************* */ static ListBase running_threads; static ListBase prefetch_wait; static ListBase prefetch_done; static pthread_mutex_t queue_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_mutex_t wakeup_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_cond_t wakeup_cond = PTHREAD_COND_INITIALIZER; static pthread_mutex_t prefetch_ready_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_cond_t prefetch_ready_cond = PTHREAD_COND_INITIALIZER; static pthread_mutex_t frame_done_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_cond_t frame_done_cond = PTHREAD_COND_INITIALIZER; static volatile int seq_thread_shutdown = FALSE; static volatile int seq_last_given_monoton_cfra = 0; static int monoton_cfra = 0; typedef struct PrefetchThread { struct PrefetchThread *next, *prev; Scene *scene; struct PrefetchQueueElem *current; pthread_t pthread; int running; } PrefetchThread; typedef struct PrefetchQueueElem { struct PrefetchQueueElem *next, *prev; int rectx; int recty; int cfra; int chanshown; int render_size; int monoton_cfra; struct ImBuf * ibuf; } PrefetchQueueElem; static void *seq_prefetch_thread(void * This_) { PrefetchThread * This = This_; while (!seq_thread_shutdown) { PrefetchQueueElem *e; int s_last; pthread_mutex_lock(&queue_lock); e = prefetch_wait.first; if (e) { BLI_remlink(&prefetch_wait, e); } s_last = seq_last_given_monoton_cfra; This->current = e; pthread_mutex_unlock(&queue_lock); if (!e) { pthread_mutex_lock(&prefetch_ready_lock); This->running = FALSE; pthread_cond_signal(&prefetch_ready_cond); pthread_mutex_unlock(&prefetch_ready_lock); pthread_mutex_lock(&wakeup_lock); if (!seq_thread_shutdown) { pthread_cond_wait(&wakeup_cond, &wakeup_lock); } pthread_mutex_unlock(&wakeup_lock); continue; } This->running = TRUE; if (e->cfra >= s_last) { e->ibuf = give_ibuf_seq_impl(This->scene, e->rectx, e->recty, e->cfra, e->chanshown, e->render_size); } pthread_mutex_lock(&queue_lock); BLI_addtail(&prefetch_done, e); for (e = prefetch_wait.first; e; e = e->next) { if (s_last > e->monoton_cfra) { BLI_remlink(&prefetch_wait, e); MEM_freeN(e); } } for (e = prefetch_done.first; e; e = e->next) { if (s_last > e->monoton_cfra) { if (e->ibuf) { IMB_cache_limiter_unref(e->ibuf); } BLI_remlink(&prefetch_done, e); MEM_freeN(e); } } pthread_mutex_unlock(&queue_lock); pthread_mutex_lock(&frame_done_lock); pthread_cond_signal(&frame_done_cond); pthread_mutex_unlock(&frame_done_lock); } return 0; } void seq_start_threads(Scene *scene) { int i; running_threads.first = running_threads.last = NULL; prefetch_wait.first = prefetch_wait.last = NULL; prefetch_done.first = prefetch_done.last = NULL; seq_thread_shutdown = FALSE; seq_last_given_monoton_cfra = monoton_cfra = 0; /* since global structures are modified during the processing of one frame, only one render thread is currently possible... (but we code, in the hope, that we can remove this restriction soon...) */ fprintf(stderr, "SEQ-THREAD: seq_start_threads\n"); for (i = 0; i < 1; i++) { PrefetchThread *t = MEM_callocN(sizeof(PrefetchThread), "prefetch_thread"); t->scene= scene; t->running = TRUE; BLI_addtail(&running_threads, t); pthread_create(&t->pthread, NULL, seq_prefetch_thread, t); } /* init malloc mutex */ BLI_init_threads(0, 0, 0); } void seq_stop_threads() { PrefetchThread *tslot; PrefetchQueueElem *e; fprintf(stderr, "SEQ-THREAD: seq_stop_threads()\n"); if (seq_thread_shutdown) { fprintf(stderr, "SEQ-THREAD: ... already stopped\n"); return; } pthread_mutex_lock(&wakeup_lock); seq_thread_shutdown = TRUE; pthread_cond_broadcast(&wakeup_cond); pthread_mutex_unlock(&wakeup_lock); for(tslot = running_threads.first; tslot; tslot= tslot->next) { pthread_join(tslot->pthread, NULL); } for (e = prefetch_wait.first; e; e = e->next) { BLI_remlink(&prefetch_wait, e); MEM_freeN(e); } for (e = prefetch_done.first; e; e = e->next) { if (e->ibuf) { IMB_cache_limiter_unref(e->ibuf); } BLI_remlink(&prefetch_done, e); MEM_freeN(e); } BLI_freelistN(&running_threads); /* deinit malloc mutex */ BLI_end_threads(0); } void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size) { PrefetchQueueElem *e; if (seq_thread_shutdown) { return; } e = MEM_callocN(sizeof(PrefetchQueueElem), "prefetch_queue_elem"); e->rectx = rectx; e->recty = recty; e->cfra = cfra; e->chanshown = chanshown; e->render_size = render_size; e->monoton_cfra = monoton_cfra++; pthread_mutex_lock(&queue_lock); BLI_addtail(&prefetch_wait, e); pthread_mutex_unlock(&queue_lock); pthread_mutex_lock(&wakeup_lock); pthread_cond_signal(&wakeup_cond); pthread_mutex_unlock(&wakeup_lock); } void seq_wait_for_prefetch_ready() { PrefetchThread *tslot; if (seq_thread_shutdown) { return; } fprintf(stderr, "SEQ-THREAD: rendering prefetch frames...\n"); pthread_mutex_lock(&prefetch_ready_lock); for(;;) { for(tslot = running_threads.first; tslot; tslot= tslot->next) { if (tslot->running) { break; } } if (!tslot) { break; } pthread_cond_wait(&prefetch_ready_cond, &prefetch_ready_lock); } pthread_mutex_unlock(&prefetch_ready_lock); fprintf(stderr, "SEQ-THREAD: prefetch done\n"); } ImBuf *give_ibuf_seq_threaded(Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size) { PrefetchQueueElem *e = NULL; int found_something = FALSE; if (seq_thread_shutdown) { return give_ibuf_seq(scene, rectx, recty, cfra, chanshown, render_size); } while (!e) { int success = FALSE; pthread_mutex_lock(&queue_lock); for (e = prefetch_done.first; e; e = e->next) { if (cfra == e->cfra && chanshown == e->chanshown && rectx == e->rectx && recty == e->recty && render_size == e->render_size) { success = TRUE; found_something = TRUE; break; } } if (!e) { for (e = prefetch_wait.first; e; e = e->next) { if (cfra == e->cfra && chanshown == e->chanshown && rectx == e->rectx && recty == e->recty && render_size == e->render_size) { found_something = TRUE; break; } } } if (!e) { PrefetchThread *tslot; for(tslot = running_threads.first; tslot; tslot= tslot->next) { if (tslot->current && cfra == tslot->current->cfra && chanshown == tslot->current->chanshown && rectx == tslot->current->rectx && recty == tslot->current->recty && render_size== tslot->current->render_size){ found_something = TRUE; break; } } } /* e->ibuf is unrefed by render thread on next round. */ if (e) { seq_last_given_monoton_cfra = e->monoton_cfra; } pthread_mutex_unlock(&queue_lock); if (!success) { e = NULL; if (!found_something) { fprintf(stderr, "SEQ-THREAD: Requested frame " "not in queue ???\n"); break; } pthread_mutex_lock(&frame_done_lock); pthread_cond_wait(&frame_done_cond, &frame_done_lock); pthread_mutex_unlock(&frame_done_lock); } } return e ? e->ibuf : 0; } /* Functions to free imbuf and anim data on changes */ static void free_imbuf_strip_elem(TStripElem *se) { if(se->ibuf) { IMB_freeImBuf(se->ibuf); } if(se->ibuf_comp) { IMB_freeImBuf(se->ibuf_comp); } se->ibuf_comp = 0; se->ibuf= 0; se->ok= STRIPELEM_OK; se->se1= se->se2= se->se3= 0; } static void free_anim_seq(Sequence *seq) { if(seq->anim) { IMB_free_anim(seq->anim); seq->anim = 0; } } void free_imbuf_seq_except(Scene *scene, int cfra) { Editing *ed= seq_give_editing(scene, FALSE); Sequence *seq; TStripElem *se; int a; if(ed==NULL) return; SEQ_BEGIN(ed, seq) { if(seq->strip) { TStripElem * curelem = give_tstripelem(seq, cfra); for(a = 0, se = seq->strip->tstripdata; a < seq->strip->len && se; a++, se++) { if(se != curelem) { free_imbuf_strip_elem(se); } } for(a = 0, se = seq->strip->tstripdata_startstill; a < seq->strip->startstill && se; a++, se++) { if(se != curelem) { free_imbuf_strip_elem(se); } } for(a = 0, se = seq->strip->tstripdata_endstill; a < seq->strip->endstill && se; a++, se++) { if(se != curelem) { free_imbuf_strip_elem(se); } } if(seq->strip->ibuf_startstill) { IMB_freeImBuf(seq->strip->ibuf_startstill); seq->strip->ibuf_startstill = 0; } if(seq->strip->ibuf_endstill) { IMB_freeImBuf(seq->strip->ibuf_endstill); seq->strip->ibuf_endstill = 0; } if(seq->type==SEQ_MOVIE) if(seq->startdisp > cfra || seq->enddisp < cfra) free_anim_seq(seq); free_proxy_seq(seq); } } SEQ_END } void free_imbuf_seq(ListBase * seqbase, int check_mem_usage) { Sequence *seq; TStripElem *se; int a; if (check_mem_usage) { /* Let the cache limitor take care of this (schlaile) */ /* While render let's keep all memory available for render (ton) At least if free memory is tight... This can make a big difference in encoding speed (it is around 4 times(!) faster, if we do not waste time on freeing _all_ buffers every time on long timelines...) (schlaile) */ uintptr_t mem_in_use; uintptr_t mmap_in_use; uintptr_t max; mem_in_use= MEM_get_memory_in_use(); mmap_in_use= MEM_get_mapped_memory_in_use(); max = MEM_CacheLimiter_get_maximum(); if (max == 0 || mem_in_use + mmap_in_use <= max) { return; } } for(seq= seqbase->first; seq; seq= seq->next) { if(seq->strip) { for(a = 0, se = seq->strip->tstripdata; a < seq->strip->len && se; a++, se++) { free_imbuf_strip_elem(se); } for(a = 0, se = seq->strip->tstripdata_startstill; a < seq->strip->startstill && se; a++, se++) { free_imbuf_strip_elem(se); } for(a = 0, se = seq->strip->tstripdata_endstill; a < seq->strip->endstill && se; a++, se++) { free_imbuf_strip_elem(se); } if(seq->strip->ibuf_startstill) { IMB_freeImBuf(seq->strip->ibuf_startstill); seq->strip->ibuf_startstill = 0; } if(seq->strip->ibuf_endstill) { IMB_freeImBuf(seq->strip->ibuf_endstill); seq->strip->ibuf_endstill = 0; } if(seq->type==SEQ_MOVIE) free_anim_seq(seq); if(seq->type==SEQ_SPEED) { sequence_effect_speed_rebuild_map(seq, 1); } } if(seq->type==SEQ_META) { free_imbuf_seq(&seq->seqbase, FALSE); } if(seq->type==SEQ_SCENE) { /* FIXME: recurs downwards, but do recurs protection somehow! */ } } } static int update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change) { Sequence *subseq; int a, free_imbuf = 0; TStripElem *se; /* recurs downwards to see if this seq depends on the changed seq */ if(seq == NULL) return 0; if(seq == changed_seq) free_imbuf = 1; for(subseq=seq->seqbase.first; subseq; subseq=subseq->next) if(update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change)) free_imbuf = TRUE; if(seq->seq1) if(update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change)) free_imbuf = TRUE; if(seq->seq2 && (seq->seq2 != seq->seq1)) if(update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change)) free_imbuf = TRUE; if(seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2)) if(update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change)) free_imbuf = TRUE; if(free_imbuf) { if(ibuf_change) { se= seq->strip->tstripdata; if (se) { for(a=0; alen; a++, se++) free_imbuf_strip_elem(se); } if(seq->type == SEQ_MOVIE) free_anim_seq(seq); if(seq->type == SEQ_SPEED) { sequence_effect_speed_rebuild_map(seq, 1); } } if(len_change) calc_sequence(seq); } return free_imbuf; } void update_changed_seq_and_deps(Scene *scene, Sequence *changed_seq, int len_change, int ibuf_change) { Editing *ed= seq_give_editing(scene, FALSE); Sequence *seq; if (ed==NULL) return; for (seq=ed->seqbase.first; seq; seq=seq->next) update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change); } #if 0 // XXX from 2.4x, needs updating void free_imbuf_seq() { Scene * sce = G.main->scene.first; while(sce) { free_imbuf_seq_editing(sce->ed); sce= sce->id.next; } } #endif void free_imbuf_seq_with_ipo(Scene *scene, struct Ipo *ipo) { /* force update of all sequences with this ipo, on ipo changes */ Editing *ed= seq_give_editing(scene, FALSE); Sequence *seq; if(ed==NULL) return; SEQ_BEGIN(ed, seq) { if(seq->ipo == ipo) { update_changed_seq_and_deps(scene, seq, 0, 1); if(seq->type == SEQ_SPEED) { sequence_effect_speed_rebuild_map(seq, 1); } free_proxy_seq(seq); } } SEQ_END } /* seq funcs's for transforming internally notice the difference between start/end and left/right. left and right are the bounds at which the sequence is rendered, start and end are from the start and fixed length of the sequence. */ int seq_tx_get_start(Sequence *seq) { return seq->start; } int seq_tx_get_end(Sequence *seq) { return seq->start+seq->len; } int seq_tx_get_final_left(Sequence *seq, int metaclip) { if (metaclip && seq->tmp) { /* return the range clipped by the parents range */ return MAX2( seq_tx_get_final_left(seq, 0), seq_tx_get_final_left((Sequence *)seq->tmp, 1) ); } else { return (seq->start - seq->startstill) + seq->startofs; } } int seq_tx_get_final_right(Sequence *seq, int metaclip) { if (metaclip && seq->tmp) { /* return the range clipped by the parents range */ return MIN2( seq_tx_get_final_right(seq, 0), seq_tx_get_final_right((Sequence *)seq->tmp, 1) ); } else { return ((seq->start+seq->len) + seq->endstill) - seq->endofs; } } void seq_tx_set_final_left(Sequence *seq, int val) { if (val < (seq)->start) { seq->startstill = abs(val - (seq)->start); (seq)->startofs = 0; } else { seq->startofs = abs(val - (seq)->start); seq->startstill = 0; } } void seq_tx_set_final_right(Sequence *seq, int val) { if (val > (seq)->start + (seq)->len) { seq->endstill = abs(val - (seq->start + (seq)->len)); (seq)->endofs = 0; } else { seq->endofs = abs(val - ((seq)->start + (seq)->len)); seq->endstill = 0; } } /* used so we can do a quick check for single image seq since they work a bit differently to normal image seq's (during transform) */ int check_single_seq(Sequence *seq) { if ( seq->len==1 && (seq->type == SEQ_IMAGE || seq->type == SEQ_COLOR)) return 1; else return 0; } /* use to impose limits when dragging/extending - so impossible situations dont happen * Cant use the SEQ_LEFTSEL and SEQ_LEFTSEL directly because the strip may be in a metastrip */ void seq_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag) { if(leftflag) { if (seq_tx_get_final_left(seq, 0) >= seq_tx_get_final_right(seq, 0)) { seq_tx_set_final_left(seq, seq_tx_get_final_right(seq, 0)-1); } if (check_single_seq(seq)==0) { if (seq_tx_get_final_left(seq, 0) >= seq_tx_get_end(seq)) { seq_tx_set_final_left(seq, seq_tx_get_end(seq)-1); } /* dosnt work now - TODO */ /* if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) { int ofs; ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq, 0); seq->start -= ofs; seq_tx_set_final_left(seq, seq_tx_get_final_left(seq, 0) + ofs ); }*/ } } if(rightflag) { if (seq_tx_get_final_right(seq, 0) <= seq_tx_get_final_left(seq, 0)) { seq_tx_set_final_right(seq, seq_tx_get_final_left(seq, 0)+1); } if (check_single_seq(seq)==0) { if (seq_tx_get_final_right(seq, 0) <= seq_tx_get_start(seq)) { seq_tx_set_final_right(seq, seq_tx_get_start(seq)+1); } } } /* sounds cannot be extended past their endpoints */ if (seq->type == SEQ_SOUND) { seq->startstill= 0; seq->endstill= 0; } } void fix_single_seq(Sequence *seq) { int left, start, offset; if (!check_single_seq(seq)) return; /* make sure the image is always at the start since there is only one, adjusting its start should be ok */ left = seq_tx_get_final_left(seq, 0); start = seq->start; if (start != left) { offset = left - start; seq_tx_set_final_left( seq, seq_tx_get_final_left(seq, 0) - offset ); seq_tx_set_final_right( seq, seq_tx_get_final_right(seq, 0) - offset ); seq->start += offset; } } int seq_tx_test(Sequence * seq) { return (seq->type < SEQ_EFFECT) || (get_sequence_effect_num_inputs(seq->type) == 0); } int seq_test_overlap(ListBase * seqbasep, Sequence *test) { Sequence *seq; seq= seqbasep->first; while(seq) { if(seq!=test) { if(test->machine==seq->machine) { if( (test->enddisp <= seq->startdisp) || (test->startdisp >= seq->enddisp) ); else return 1; } } seq= seq->next; } return 0; } static void seq_translate(Sequence *seq, int delta) { seq->start += delta; if(seq->type==SEQ_META) { Sequence *seq_child; for(seq_child= seq->seqbase.first; seq_child; seq_child= seq_child->next) { seq_translate(seq_child, delta); } } calc_sequence_disp(seq); } /* return 0 if there werent enough space */ int shuffle_seq(ListBase * seqbasep, Sequence *test) { int orig_machine= test->machine; test->machine++; calc_sequence(test); while( seq_test_overlap(seqbasep, test) ) { if(test->machine >= MAXSEQ) { break; } test->machine++; calc_sequence(test); // XXX - I dont think this is needed since were only moving vertically, Campbell. } if(test->machine >= MAXSEQ) { /* Blender 2.4x would remove the strip. * nicer to move it to the end */ Sequence *seq; int new_frame= test->enddisp; for(seq= seqbasep->first; seq; seq= seq->next) { if (seq->machine == orig_machine) new_frame = MAX2(new_frame, seq->enddisp); } test->machine= orig_machine; new_frame = new_frame + (test->start-test->startdisp); /* adjust by the startdisp */ seq_translate(test, new_frame - test->start); calc_sequence(test); return 0; } else { return 1; } } void seq_update_sound(struct Sequence *seq) { if(seq->type == SEQ_SOUND) { seq->sound_handle->startframe = seq->startdisp; seq->sound_handle->endframe = seq->enddisp; seq->sound_handle->frameskip = seq->startofs + seq->anim_startofs; seq->sound_handle->mute = seq->flag & SEQ_MUTE ? 1 : 0; seq->sound_handle->changed = -1; } }