/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): * - Blender Foundation, 2003-2009 * - Peter Schlaile 2005/2006 * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/sequencer.c * \ingroup bke */ #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_sequence_types.h" #include "DNA_movieclip_types.h" #include "DNA_mask_types.h" #include "DNA_scene_types.h" #include "DNA_anim_types.h" #include "DNA_object_types.h" #include "DNA_sound_types.h" #include "BLI_math.h" #include "BLI_fileops.h" #include "BLI_listbase.h" #include "BLI_linklist.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "BLI_string_utf8.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #ifdef WIN32 # include "BLI_winstuff.h" #else # include #endif #include "BLT_translation.h" #include "BKE_animsys.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_sequencer.h" #include "BKE_movieclip.h" #include "BKE_fcurve.h" #include "BKE_scene.h" #include "BKE_mask.h" #include "BKE_library.h" #include "BKE_idprop.h" #include "RNA_access.h" #include "RE_pipeline.h" #include #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_colormanagement.h" #include "BKE_context.h" #include "BKE_sound.h" #ifdef WITH_AUDASPACE # include AUD_SPECIAL_H #endif /* mutable state for sequencer */ typedef struct SeqRenderState { LinkNode *scene_parents; } SeqRenderState; static ImBuf *seq_render_strip_stack( const SeqRenderData *context, SeqRenderState *state, ListBase *seqbasep, float cfra, int chanshown); static ImBuf *seq_render_strip( const SeqRenderData *context, SeqRenderState *state, Sequence *seq, float cfra); static void seq_free_animdata(Scene *scene, Sequence *seq); static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr, bool make_float); static int seq_num_files(Scene *scene, char views_format, const bool is_multiview); static void seq_anim_add_suffix(Scene *scene, struct anim *anim, const int view_id); /* **** XXX ******** */ #define SELECT 1 ListBase seqbase_clipboard; int seqbase_clipboard_frame; SequencerDrawView sequencer_view3d_cb = NULL; /* NULL in background mode */ #if 0 /* unused function */ static void printf_strip(Sequence *seq) { fprintf(stderr, "name: '%s', len:%d, start:%d, (startofs:%d, endofs:%d), " "(startstill:%d, endstill:%d), machine:%d, (startdisp:%d, enddisp:%d)\n", seq->name, seq->len, seq->start, seq->startofs, seq->endofs, seq->startstill, seq->endstill, seq->machine, seq->startdisp, seq->enddisp); fprintf(stderr, "\tseq_tx_set_final_left: %d %d\n\n", seq_tx_get_final_left(seq, 0), seq_tx_get_final_right(seq, 0)); } #endif static void sequencer_state_init(SeqRenderState *state) { state->scene_parents = NULL; } int BKE_sequencer_base_recursive_apply(ListBase *seqbase, int (*apply_func)(Sequence *seq, void *), void *arg) { Sequence *iseq; for (iseq = seqbase->first; iseq; iseq = iseq->next) { if (BKE_sequencer_recursive_apply(iseq, apply_func, arg) == -1) return -1; /* bail out */ } return 1; } int BKE_sequencer_recursive_apply(Sequence *seq, int (*apply_func)(Sequence *, void *), void *arg) { int ret = apply_func(seq, arg); if (ret == -1) return -1; /* bail out */ if (ret && seq->seqbase.first) ret = BKE_sequencer_base_recursive_apply(&seq->seqbase, apply_func, arg); return ret; } /*********************** alloc / free functions *************************/ /* free */ static void free_proxy_seq(Sequence *seq) { if (seq->strip && seq->strip->proxy && seq->strip->proxy->anim) { IMB_free_anim(seq->strip->proxy->anim); seq->strip->proxy->anim = NULL; } } static void seq_free_strip(Strip *strip) { strip->us--; if (strip->us > 0) return; if (strip->us < 0) { printf("error: negative users in strip\n"); return; } if (strip->stripdata) { MEM_freeN(strip->stripdata); } if (strip->proxy) { if (strip->proxy->anim) { IMB_free_anim(strip->proxy->anim); } MEM_freeN(strip->proxy); } if (strip->crop) { MEM_freeN(strip->crop); } if (strip->transform) { MEM_freeN(strip->transform); } MEM_freeN(strip); } /* only give option to skip cache locally (static func) */ static void BKE_sequence_free_ex(Scene *scene, Sequence *seq, const bool do_cache) { if (seq->strip) seq_free_strip(seq->strip); BKE_sequence_free_anim(seq); if (seq->type & SEQ_TYPE_EFFECT) { struct SeqEffectHandle sh = BKE_sequence_get_effect(seq); sh.free(seq); } if (seq->sound) { id_us_min(((ID *)seq->sound)); } if (seq->stereo3d_format) { MEM_freeN(seq->stereo3d_format); } /* clipboard has no scene and will never have a sound handle or be active * same goes to sequences copy for proxy rebuild job */ if (scene) { Editing *ed = scene->ed; if (ed->act_seq == seq) ed->act_seq = NULL; if (seq->scene_sound && ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) BKE_sound_remove_scene_sound(scene, seq->scene_sound); seq_free_animdata(scene, seq); } if (seq->prop) { IDP_FreeProperty(seq->prop); MEM_freeN(seq->prop); } /* free modifiers */ BKE_sequence_modifier_clear(seq); /* free cached data used by this strip, * also invalidate cache for all dependent sequences * * be _very_ careful here, invalidating cache loops over the scene sequences and * assumes the listbase is valid for all strips, this may not be the case if lists are being freed. * this is optional BKE_sequence_invalidate_cache */ if (do_cache) { if (scene) { BKE_sequence_invalidate_cache(scene, seq); } } MEM_freeN(seq); } void BKE_sequence_free(Scene *scene, Sequence *seq) { BKE_sequence_free_ex(scene, seq, true); } /* Function to free imbuf and anim data on changes */ void BKE_sequence_free_anim(Sequence *seq) { while (seq->anims.last) { StripAnim *sanim = seq->anims.last; if (sanim->anim) { IMB_free_anim(sanim->anim); sanim->anim = NULL; } BLI_freelinkN(&seq->anims, sanim); } BLI_listbase_clear(&seq->anims); } /* cache must be freed before calling this function * since it leaves the seqbase in an invalid state */ static void seq_free_sequence_recurse(Scene *scene, Sequence *seq) { Sequence *iseq, *iseq_next; for (iseq = seq->seqbase.first; iseq; iseq = iseq_next) { iseq_next = iseq->next; seq_free_sequence_recurse(scene, iseq); } BKE_sequence_free_ex(scene, seq, false); } Editing *BKE_sequencer_editing_get(Scene *scene, bool alloc) { if (alloc) { BKE_sequencer_editing_ensure(scene); } return scene->ed; } void BKE_sequencer_free_clipboard(void) { Sequence *seq, *nseq; BKE_sequencer_base_clipboard_pointers_free(&seqbase_clipboard); for (seq = seqbase_clipboard.first; seq; seq = nseq) { nseq = seq->next; seq_free_sequence_recurse(NULL, seq); } BLI_listbase_clear(&seqbase_clipboard); } /* -------------------------------------------------------------------- */ /* Manage pointers in the clipboard. * note that these pointers should _never_ be access in the sequencer, * they are only for storage while in the clipboard * notice 'newid' is used for temp pointer storage here, validate on access (this is safe usage, * since those datablocks are fully out of Main lists). */ #define ID_PT (*id_pt) static void seqclipboard_ptr_free(ID **id_pt) { if (ID_PT) { BLI_assert(ID_PT->newid != NULL); MEM_freeN(ID_PT); ID_PT = NULL; } } static void seqclipboard_ptr_store(ID **id_pt) { if (ID_PT) { ID *id_prev = ID_PT; ID_PT = MEM_dupallocN(ID_PT); ID_PT->newid = id_prev; } } static void seqclipboard_ptr_restore(Main *bmain, ID **id_pt) { if (ID_PT) { const ListBase *lb = which_libbase(bmain, GS(ID_PT->name)); void *id_restore; BLI_assert(ID_PT->newid != NULL); if (BLI_findindex(lb, (ID_PT)->newid) != -1) { /* the pointer is still valid */ id_restore = (ID_PT)->newid; } else { /* the pointer of the same name still exists */ id_restore = BLI_findstring(lb, (ID_PT)->name + 2, offsetof(ID, name) + 2); } if (id_restore == NULL) { /* check for a data with the same filename */ switch (GS(ID_PT->name)) { case ID_SO: { id_restore = BLI_findstring(lb, ((bSound *)ID_PT)->name, offsetof(bSound, name)); if (id_restore == NULL) { id_restore = BKE_sound_new_file(bmain, ((bSound *)ID_PT)->name); (ID_PT)->newid = id_restore; /* reuse next time */ } break; } case ID_MC: { id_restore = BLI_findstring(lb, ((MovieClip *)ID_PT)->name, offsetof(MovieClip, name)); if (id_restore == NULL) { id_restore = BKE_movieclip_file_add(bmain, ((MovieClip *)ID_PT)->name); (ID_PT)->newid = id_restore; /* reuse next time */ } break; } } } ID_PT = id_restore; } } #undef ID_PT void BKE_sequence_clipboard_pointers_free(Sequence *seq) { seqclipboard_ptr_free((ID **)&seq->scene); seqclipboard_ptr_free((ID **)&seq->scene_camera); seqclipboard_ptr_free((ID **)&seq->clip); seqclipboard_ptr_free((ID **)&seq->mask); seqclipboard_ptr_free((ID **)&seq->sound); } void BKE_sequence_clipboard_pointers_store(Sequence *seq) { seqclipboard_ptr_store((ID **)&seq->scene); seqclipboard_ptr_store((ID **)&seq->scene_camera); seqclipboard_ptr_store((ID **)&seq->clip); seqclipboard_ptr_store((ID **)&seq->mask); seqclipboard_ptr_store((ID **)&seq->sound); } void BKE_sequence_clipboard_pointers_restore(Sequence *seq, Main *bmain) { seqclipboard_ptr_restore(bmain, (ID **)&seq->scene); seqclipboard_ptr_restore(bmain, (ID **)&seq->scene_camera); seqclipboard_ptr_restore(bmain, (ID **)&seq->clip); seqclipboard_ptr_restore(bmain, (ID **)&seq->mask); seqclipboard_ptr_restore(bmain, (ID **)&seq->sound); } /* recursive versions of funcions above */ void BKE_sequencer_base_clipboard_pointers_free(ListBase *seqbase) { Sequence *seq; for (seq = seqbase->first; seq; seq = seq->next) { BKE_sequence_clipboard_pointers_free(seq); BKE_sequencer_base_clipboard_pointers_free(&seq->seqbase); } } void BKE_sequencer_base_clipboard_pointers_store(ListBase *seqbase) { Sequence *seq; for (seq = seqbase->first; seq; seq = seq->next) { BKE_sequence_clipboard_pointers_store(seq); BKE_sequencer_base_clipboard_pointers_store(&seq->seqbase); } } void BKE_sequencer_base_clipboard_pointers_restore(ListBase *seqbase, Main *bmain) { Sequence *seq; for (seq = seqbase->first; seq; seq = seq->next) { BKE_sequence_clipboard_pointers_restore(seq, bmain); BKE_sequencer_base_clipboard_pointers_restore(&seq->seqbase, bmain); } } /* end clipboard pointer mess */ Editing *BKE_sequencer_editing_ensure(Scene *scene) { if (scene->ed == NULL) { Editing *ed; ed = scene->ed = MEM_callocN(sizeof(Editing), "addseq"); ed->seqbasep = &ed->seqbase; } return scene->ed; } void BKE_sequencer_editing_free(Scene *scene) { Editing *ed = scene->ed; Sequence *seq; if (ed == NULL) return; /* this may not be the active scene!, could be smarter about this */ BKE_sequencer_cache_cleanup(); SEQ_BEGIN (ed, seq) { /* handle cache freeing above */ BKE_sequence_free_ex(scene, seq, false); } SEQ_END BLI_freelistN(&ed->metastack); MEM_freeN(ed); scene->ed = NULL; } /*********************** Sequencer color space functions *************************/ static void sequencer_imbuf_assign_spaces(Scene *scene, ImBuf *ibuf) { #if 0 /* Bute buffer is supposed to be in sequencer working space already. */ if (ibuf->rect != NULL) { IMB_colormanagement_assign_rect_colorspace(ibuf, scene->sequencer_colorspace_settings.name); } #endif if (ibuf->rect_float != NULL) { IMB_colormanagement_assign_float_colorspace(ibuf, scene->sequencer_colorspace_settings.name); } } void BKE_sequencer_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, bool make_float) { /* Early output check: if both buffers are NULL we have nothing to convert. */ if (ibuf->rect_float == NULL && ibuf->rect == NULL) { return; } /* Get common conversion settings. */ const char *to_colorspace = scene->sequencer_colorspace_settings.name; /* Perform actual conversion logic. */ if (ibuf->rect_float == NULL) { /* We are not requested to give float buffer and byte buffer is already * in thee required colorspace. Can skip doing anything here. */ const char *from_colorspace = IMB_colormanagement_get_rect_colorspace(ibuf); if (!make_float && STREQ(from_colorspace, to_colorspace)) { return; } if (false) { /* The idea here is to provide as fast playback as possible and * enforcing float buffer here (a) uses more cache memory (b) might * make some other effects slower to apply. * * However, this might also have negative effect by adding weird * artifacts which will then not happen in final render. */ IMB_colormanagement_transform_byte_threaded( (unsigned char *)ibuf->rect, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace); } else { /* We perform conversion to a float buffer so we don't worry about * precision loss. */ imb_addrectfloatImBuf(ibuf); IMB_colormanagement_transform_from_byte_threaded( ibuf->rect_float, (unsigned char *)ibuf->rect, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace); /* We don't need byte buffer anymore. */ imb_freerectImBuf(ibuf); } } else { const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf); /* Unknown input color space, can't perform conversion. */ if (from_colorspace == NULL || from_colorspace[0] == '\0') { return; } /* We don't want both byte and float buffers around: they'll either run * out of sync or conversion of byte buffer will loose precision in there. */ if (ibuf->rect != NULL) { imb_freerectImBuf(ibuf); } IMB_colormanagement_transform_threaded(ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true); } sequencer_imbuf_assign_spaces(scene, ibuf); } void BKE_sequencer_imbuf_from_sequencer_space(Scene *scene, ImBuf *ibuf) { const char *from_colorspace = scene->sequencer_colorspace_settings.name; const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR); if (!ibuf->rect_float) return; if (to_colorspace && to_colorspace[0] != '\0') { IMB_colormanagement_transform_threaded(ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true); IMB_colormanagement_assign_float_colorspace(ibuf, to_colorspace); } } void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]) { const char *from_colorspace = scene->sequencer_colorspace_settings.name; const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR); if (to_colorspace && to_colorspace[0] != '\0') { IMB_colormanagement_transform_v4(pixel, from_colorspace, to_colorspace); } else { /* if no color management enables fallback to legacy conversion */ srgb_to_linearrgb_v4(pixel, pixel); } } /*********************** sequencer pipeline functions *************************/ void BKE_sequencer_new_render_data( EvaluationContext *eval_ctx, Main *bmain, Scene *scene, int rectx, int recty, int preview_render_size, SeqRenderData *r_context) { r_context->eval_ctx = eval_ctx; r_context->bmain = bmain; r_context->scene = scene; r_context->rectx = rectx; r_context->recty = recty; r_context->preview_render_size = preview_render_size; r_context->motion_blur_samples = 0; r_context->motion_blur_shutter = 0; r_context->skip_cache = false; r_context->is_proxy_render = false; r_context->view_id = 0; r_context->gpu_offscreen = NULL; r_context->gpu_samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0; r_context->gpu_full_samples = (r_context->gpu_samples) && (scene->r.scemode & R_FULL_SAMPLE); } /* ************************* iterator ************************** */ /* *************** (replaces old WHILE_SEQ) ********************* */ /* **************** use now SEQ_BEGIN () SEQ_END ***************** */ /* sequence strip iterator: * - builds a full array, recursively into meta strips */ static void seq_count(ListBase *seqbase, int *tot) { Sequence *seq; for (seq = seqbase->first; seq; seq = seq->next) { (*tot)++; if (seq->seqbase.first) seq_count(&seq->seqbase, tot); } } static void seq_build_array(ListBase *seqbase, Sequence ***array, int depth) { Sequence *seq; for (seq = seqbase->first; seq; seq = seq->next) { seq->depth = depth; if (seq->seqbase.first) seq_build_array(&seq->seqbase, array, depth + 1); **array = seq; (*array)++; } } static void seq_array(Editing *ed, Sequence ***seqarray, int *tot, bool use_pointer) { Sequence **array; *seqarray = NULL; *tot = 0; if (ed == NULL) return; if (use_pointer) seq_count(ed->seqbasep, tot); else seq_count(&ed->seqbase, tot); if (*tot == 0) return; *seqarray = array = MEM_mallocN(sizeof(Sequence *) * (*tot), "SeqArray"); if (use_pointer) seq_build_array(ed->seqbasep, &array, 0); else seq_build_array(&ed->seqbase, &array, 0); } void BKE_sequence_iterator_begin(Editing *ed, SeqIterator *iter, bool use_pointer) { memset(iter, 0, sizeof(*iter)); seq_array(ed, &iter->array, &iter->tot, use_pointer); if (iter->tot) { iter->cur = 0; iter->seq = iter->array[iter->cur]; iter->valid = 1; } } void BKE_sequence_iterator_next(SeqIterator *iter) { if (++iter->cur < iter->tot) iter->seq = iter->array[iter->cur]; else iter->valid = 0; } void BKE_sequence_iterator_end(SeqIterator *iter) { if (iter->array) MEM_freeN(iter->array); iter->valid = 0; } static int metaseq_start(Sequence *metaseq) { return metaseq->start + metaseq->startofs; } static int metaseq_end(Sequence *metaseq) { return metaseq->start + metaseq->len - metaseq->endofs; } static void seq_update_sound_bounds_recursive_rec(Scene *scene, Sequence *metaseq, int start, int end) { Sequence *seq; /* for sound we go over full meta tree to update bounds of the sound strips, * since sound is played outside of evaluating the imbufs, */ for (seq = metaseq->seqbase.first; seq; seq = seq->next) { if (seq->type == SEQ_TYPE_META) { seq_update_sound_bounds_recursive_rec(scene, seq, max_ii(start, metaseq_start(seq)), min_ii(end, metaseq_end(seq))); } else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) { if (seq->scene_sound) { int startofs = seq->startofs; int endofs = seq->endofs; if (seq->startofs + seq->start < start) startofs = start - seq->start; if (seq->start + seq->len - seq->endofs > end) endofs = seq->start + seq->len - end; BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs, seq->start + seq->len - endofs, startofs + seq->anim_startofs); } } } } static void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq) { seq_update_sound_bounds_recursive_rec(scene, metaseq, metaseq_start(metaseq), metaseq_end(metaseq)); } void BKE_sequence_calc_disp(Scene *scene, Sequence *seq) { if (seq->startofs && seq->startstill) seq->startstill = 0; if (seq->endofs && seq->endstill) seq->endstill = 0; seq->startdisp = seq->start + seq->startofs - seq->startstill; seq->enddisp = seq->start + seq->len - seq->endofs + seq->endstill; seq->handsize = 10.0; /* 10 frames */ if (seq->enddisp - seq->startdisp < 10) { seq->handsize = (float)(0.5 * (seq->enddisp - seq->startdisp)); } else if (seq->enddisp - seq->startdisp > 250) { seq->handsize = (float)((seq->enddisp - seq->startdisp) / 25); } if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) { BKE_sequencer_update_sound_bounds(scene, seq); } else if (seq->type == SEQ_TYPE_META) { seq_update_sound_bounds_recursive(scene, seq); } } void BKE_sequence_calc(Scene *scene, Sequence *seq) { Sequence *seqm; int min, max; /* check all metas recursively */ seqm = seq->seqbase.first; while (seqm) { if (seqm->seqbase.first) BKE_sequence_calc(scene, seqm); seqm = seqm->next; } /* effects and meta: automatic start and end */ if (seq->type & SEQ_TYPE_EFFECT) { /* pointers */ if (seq->seq2 == NULL) seq->seq2 = seq->seq1; if (seq->seq3 == NULL) seq->seq3 = seq->seq1; /* effecten go from seq1 -> seq2: test */ /* we take the largest start and smallest end */ // seq->start = seq->startdisp = MAX2(seq->seq1->startdisp, seq->seq2->startdisp); // seq->enddisp = MIN2(seq->seq1->enddisp, seq->seq2->enddisp); if (seq->seq1) { /* XXX These resets should not be necessary, but users used to be able to * edit effect's length, leading to strange results. See [#29190] */ seq->startofs = seq->endofs = seq->startstill = seq->endstill = 0; seq->start = seq->startdisp = max_iii(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp); seq->enddisp = min_iii(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp); /* we cant help if strips don't overlap, it wont give useful results. * but at least ensure 'len' is never negative which causes bad bugs elsewhere. */ if (seq->enddisp < seq->startdisp) { /* simple start/end swap */ seq->start = seq->enddisp; seq->enddisp = seq->startdisp; seq->startdisp = seq->start; seq->flag |= SEQ_INVALID_EFFECT; } else { seq->flag &= ~SEQ_INVALID_EFFECT; } seq->len = seq->enddisp - seq->startdisp; } else { BKE_sequence_calc_disp(scene, seq); } } else { if (seq->type == SEQ_TYPE_META) { seqm = seq->seqbase.first; if (seqm) { min = MAXFRAME * 2; max = -MAXFRAME * 2; while (seqm) { if (seqm->startdisp < min) min = seqm->startdisp; if (seqm->enddisp > max) max = seqm->enddisp; seqm = seqm->next; } seq->start = min + seq->anim_startofs; seq->len = max - min; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; } seq_update_sound_bounds_recursive(scene, seq); } BKE_sequence_calc_disp(scene, seq); } } static void seq_multiview_name( Scene *scene, const int view_id, const char *prefix, const char *ext, char *r_path, size_t r_size) { const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id); BLI_snprintf(r_path, r_size, "%s%s%s", prefix, suffix, ext); } /* note: caller should run BKE_sequence_calc(scene, seq) after */ void BKE_sequence_reload_new_file(Scene *scene, Sequence *seq, const bool lock_range) { char path[FILE_MAX]; int prev_startdisp = 0, prev_enddisp = 0; /* note: don't rename the strip, will break animation curves */ if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_IMAGE, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE, SEQ_TYPE_META, SEQ_TYPE_MOVIECLIP, SEQ_TYPE_MASK) == 0) { return; } if (lock_range) { /* keep so we don't have to move the actual start and end points (only the data) */ BKE_sequence_calc_disp(scene, seq); prev_startdisp = seq->startdisp; prev_enddisp = seq->enddisp; } switch (seq->type) { case SEQ_TYPE_IMAGE: { /* Hack? */ size_t olen = MEM_allocN_len(seq->strip->stripdata) / sizeof(StripElem); seq->len = olen; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } break; } case SEQ_TYPE_MOVIE: { StripAnim *sanim; bool is_multiview_loaded = false; const bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 && (scene->r.scemode & R_MULTIVIEW) != 0; BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name); BLI_path_abs(path, G.main->name); BKE_sequence_free_anim(seq); if (is_multiview && (seq->views_format == R_IMF_VIEWS_INDIVIDUAL)) { char prefix[FILE_MAX]; const char *ext = NULL; const int totfiles = seq_num_files(scene, seq->views_format, true); int i = 0; BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext); if (prefix[0] != '\0') { for (i = 0; i < totfiles; i++) { struct anim *anim; char str[FILE_MAX]; seq_multiview_name(scene, i, prefix, ext, str, FILE_MAX); anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); if (anim) { seq_anim_add_suffix(scene, anim, i); sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim"); BLI_addtail(&seq->anims, sanim); sanim->anim = anim; } } is_multiview_loaded = true; } } if (is_multiview_loaded == false) { struct anim *anim; anim = openanim(path, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); if (anim) { sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim"); BLI_addtail(&seq->anims, sanim); sanim->anim = anim; } } /* use the first video as reference for everything */ sanim = seq->anims.first; if ((!sanim) || (!sanim->anim)) { return; } seq->len = IMB_anim_get_duration(sanim->anim, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN); seq->anim_preseek = IMB_anim_get_preseek(sanim->anim); seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } break; } case SEQ_TYPE_MOVIECLIP: if (seq->clip == NULL) return; seq->len = BKE_movieclip_get_duration(seq->clip); seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } break; case SEQ_TYPE_MASK: if (seq->mask == NULL) return; seq->len = BKE_mask_get_duration(seq->mask); seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } break; case SEQ_TYPE_SOUND_RAM: #ifdef WITH_AUDASPACE if (!seq->sound) return; seq->len = ceil((double)AUD_getInfo(seq->sound->playback_handle).length * FPS); seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } #else return; #endif break; case SEQ_TYPE_SCENE: { seq->len = (seq->scene) ? seq->scene->r.efra - seq->scene->r.sfra + 1 : 0; seq->len -= seq->anim_startofs; seq->len -= seq->anim_endofs; if (seq->len < 0) { seq->len = 0; } break; } } free_proxy_seq(seq); if (lock_range) { BKE_sequence_tx_set_final_left(seq, prev_startdisp); BKE_sequence_tx_set_final_right(seq, prev_enddisp); BKE_sequence_single_fix(seq); } BKE_sequence_calc(scene, seq); } void BKE_sequencer_sort(Scene *scene) { /* all strips together per kind, and in order of y location ("machine") */ ListBase seqbase, effbase; Editing *ed = BKE_sequencer_editing_get(scene, false); Sequence *seq, *seqt; if (ed == NULL) return; BLI_listbase_clear(&seqbase); BLI_listbase_clear(&effbase); while ((seq = BLI_pophead(ed->seqbasep))) { if (seq->type & SEQ_TYPE_EFFECT) { seqt = effbase.first; while (seqt) { if (seqt->machine >= seq->machine) { BLI_insertlinkbefore(&effbase, seqt, seq); break; } seqt = seqt->next; } if (seqt == NULL) BLI_addtail(&effbase, seq); } else { seqt = seqbase.first; while (seqt) { if (seqt->machine >= seq->machine) { BLI_insertlinkbefore(&seqbase, seqt, seq); break; } seqt = seqt->next; } if (seqt == NULL) BLI_addtail(&seqbase, seq); } } BLI_movelisttolist(&seqbase, &effbase); *(ed->seqbasep) = seqbase; } /** Comparision function suitable to be used with BLI_listbase_sort()... */ int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b) { const Sequence *seq_a = a; const Sequence *seq_b = b; return (seq_a->startdisp > seq_b->startdisp); } static int clear_scene_in_allseqs_cb(Sequence *seq, void *arg_pt) { if (seq->scene == (Scene *)arg_pt) seq->scene = NULL; return 1; } void BKE_sequencer_clear_scene_in_allseqs(Main *bmain, Scene *scene) { Scene *scene_iter; /* when a scene is deleted: test all seqs */ for (scene_iter = bmain->scene.first; scene_iter; scene_iter = scene_iter->id.next) { if (scene_iter != scene && scene_iter->ed) { BKE_sequencer_base_recursive_apply(&scene_iter->ed->seqbase, clear_scene_in_allseqs_cb, scene); } } } typedef struct SeqUniqueInfo { Sequence *seq; char name_src[SEQ_NAME_MAXSTR]; char name_dest[SEQ_NAME_MAXSTR]; int count; int match; } SeqUniqueInfo; static void seqbase_unique_name(ListBase *seqbasep, SeqUniqueInfo *sui) { Sequence *seq; for (seq = seqbasep->first; seq; seq = seq->next) { if ((sui->seq != seq) && STREQ(sui->name_dest, seq->name + 2)) { /* SEQ_NAME_MAXSTR -4 for the number, -1 for \0, - 2 for prefix */ BLI_snprintf(sui->name_dest, sizeof(sui->name_dest), "%.*s.%03d", SEQ_NAME_MAXSTR - 4 - 1 - 2, sui->name_src, sui->count++); sui->match = 1; /* be sure to re-scan */ } } } static int seqbase_unique_name_recursive_cb(Sequence *seq, void *arg_pt) { if (seq->seqbase.first) seqbase_unique_name(&seq->seqbase, (SeqUniqueInfo *)arg_pt); return 1; } void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, Sequence *seq) { SeqUniqueInfo sui; char *dot; sui.seq = seq; BLI_strncpy(sui.name_src, seq->name + 2, sizeof(sui.name_src)); BLI_strncpy(sui.name_dest, seq->name + 2, sizeof(sui.name_dest)); sui.count = 1; sui.match = 1; /* assume the worst to start the loop */ /* Strip off the suffix */ if ((dot = strrchr(sui.name_src, '.'))) { *dot = '\0'; dot++; if (*dot) sui.count = atoi(dot) + 1; } while (sui.match) { sui.match = 0; seqbase_unique_name(seqbasep, &sui); BKE_sequencer_base_recursive_apply(seqbasep, seqbase_unique_name_recursive_cb, &sui); } BLI_strncpy(seq->name + 2, sui.name_dest, sizeof(seq->name) - 2); } static const char *give_seqname_by_type(int type) { switch (type) { case SEQ_TYPE_META: return "Meta"; case SEQ_TYPE_IMAGE: return "Image"; case SEQ_TYPE_SCENE: return "Scene"; case SEQ_TYPE_MOVIE: return "Movie"; case SEQ_TYPE_MOVIECLIP: return "Clip"; case SEQ_TYPE_MASK: return "Mask"; case SEQ_TYPE_SOUND_RAM: return "Audio"; case SEQ_TYPE_CROSS: return "Cross"; case SEQ_TYPE_GAMCROSS: return "Gamma Cross"; case SEQ_TYPE_ADD: return "Add"; case SEQ_TYPE_SUB: return "Sub"; case SEQ_TYPE_MUL: return "Mul"; case SEQ_TYPE_ALPHAOVER: return "Alpha Over"; case SEQ_TYPE_ALPHAUNDER: return "Alpha Under"; case SEQ_TYPE_OVERDROP: return "Over Drop"; case SEQ_TYPE_WIPE: return "Wipe"; case SEQ_TYPE_GLOW: return "Glow"; case SEQ_TYPE_TRANSFORM: return "Transform"; case SEQ_TYPE_COLOR: return "Color"; case SEQ_TYPE_MULTICAM: return "Multicam"; case SEQ_TYPE_ADJUSTMENT: return "Adjustment"; case SEQ_TYPE_SPEED: return "Speed"; case SEQ_TYPE_GAUSSIAN_BLUR: return "Gaussian Blur"; case SEQ_TYPE_TEXT: return "Text"; default: return NULL; } } const char *BKE_sequence_give_name(Sequence *seq) { const char *name = give_seqname_by_type(seq->type); if (!name) { if (!(seq->type & SEQ_TYPE_EFFECT)) { return seq->strip->dir; } else { return "Effect"; } } return name; } ListBase *BKE_sequence_seqbase_get(Sequence *seq, int *r_offset) { ListBase *seqbase = NULL; switch (seq->type) { case SEQ_TYPE_META: { seqbase = &seq->seqbase; *r_offset = seq->start; break; } case SEQ_TYPE_SCENE: { if (seq->flag & SEQ_SCENE_STRIPS) { Editing *ed = BKE_sequencer_editing_get(seq->scene, false); if (ed) { seqbase = &ed->seqbase; *r_offset = seq->scene->r.sfra; } } break; } } return seqbase; } /*********************** DO THE SEQUENCE *************************/ static void make_black_ibuf(ImBuf *ibuf) { unsigned int *rect; float *rect_float; int tot; if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) { return; } tot = ibuf->x * ibuf->y; rect = ibuf->rect; rect_float = ibuf->rect_float; if (rect) { memset(rect, 0, tot * sizeof(char) * 4); } if (rect_float) { memset(rect_float, 0, tot * sizeof(float) * 4); } } static void multibuf(ImBuf *ibuf, const float fmul) { char *rt; float *rt_float; int a; rt = (char *)ibuf->rect; rt_float = ibuf->rect_float; if (rt) { const int imul = (int)(256.0f * fmul); a = ibuf->x * ibuf->y; while (a--) { rt[0] = min_ii((imul * rt[0]) >> 8, 255); rt[1] = min_ii((imul * rt[1]) >> 8, 255); rt[2] = min_ii((imul * rt[2]) >> 8, 255); rt[3] = min_ii((imul * rt[3]) >> 8, 255); rt += 4; } } if (rt_float) { a = ibuf->x * ibuf->y; while (a--) { rt_float[0] *= fmul; rt_float[1] *= fmul; rt_float[2] *= fmul; rt_float[3] *= fmul; rt_float += 4; } } } static float give_stripelem_index(Sequence *seq, float cfra) { float nr; int sta = seq->start; int end = seq->start + seq->len - 1; if (seq->type & SEQ_TYPE_EFFECT) { end = seq->enddisp; } if (end < sta) { return -1; } if (seq->flag & SEQ_REVERSE_FRAMES) { /*reverse frame in this sequence */ if (cfra <= sta) nr = end - sta; else if (cfra >= end) nr = 0; else nr = end - cfra; } else { if (cfra <= sta) nr = 0; else if (cfra >= end) nr = end - sta; else nr = cfra - sta; } if (seq->strobe < 1.0f) seq->strobe = 1.0f; if (seq->strobe > 1.0f) { nr -= fmodf((double)nr, (double)seq->strobe); } return nr; } StripElem *BKE_sequencer_give_stripelem(Sequence *seq, int cfra) { StripElem *se = seq->strip->stripdata; if (seq->type == SEQ_TYPE_IMAGE) { /* only IMAGE strips use the whole array, MOVIE strips use only the first element, * all other strips don't use this... */ int nr = (int) give_stripelem_index(seq, cfra); if (nr == -1 || se == NULL) return NULL; se += nr + seq->anim_startofs; } return se; } static int evaluate_seq_frame_gen(Sequence **seq_arr, ListBase *seqbase, int cfra, int chanshown) { /* Use arbitrary sized linked list, the size could be over MAXSEQ. */ LinkNodePair effect_inputs = {NULL, NULL}; int totseq = 0; memset(seq_arr, 0, sizeof(Sequence *) * (MAXSEQ + 1)); for (Sequence *seq = seqbase->first; seq; seq = seq->next) { if ((seq->startdisp <= cfra) && (seq->enddisp > cfra)) { if ((seq->type & SEQ_TYPE_EFFECT) && !(seq->flag & SEQ_MUTE)) { if (seq->seq1) { BLI_linklist_append_alloca(&effect_inputs, seq->seq1); } if (seq->seq2) { BLI_linklist_append_alloca(&effect_inputs, seq->seq2); } if (seq->seq3) { BLI_linklist_append_alloca(&effect_inputs, seq->seq3); } } seq_arr[seq->machine] = seq; totseq++; } } /* Drop strips which are used for effect inputs, we don't want * them to blend into render stack in any other way than effect * string rendering. */ for (LinkNode *seq_item = effect_inputs.list; seq_item; seq_item = seq_item->next) { Sequence *seq = seq_item->link; /* It's possible that effetc strip would be placed to the same * 'machine' as it's inputs. We don't want to clear such strips * from the stack. */ if (seq_arr[seq->machine] && seq_arr[seq->machine]->type & SEQ_TYPE_EFFECT) { continue; } /* If we're shown a specified channel, then we want to see the stirps * which belongs to this machine. */ if (chanshown != 0 && chanshown <= seq->machine) { continue; } seq_arr[seq->machine] = NULL; } return totseq; } int BKE_sequencer_evaluate_frame(Scene *scene, int cfra) { Editing *ed = BKE_sequencer_editing_get(scene, false); Sequence *seq_arr[MAXSEQ + 1]; if (ed == NULL) return 0; return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra, 0); } static bool video_seq_is_rendered(Sequence *seq) { return (seq && !(seq->flag & SEQ_MUTE) && seq->type != SEQ_TYPE_SOUND_RAM); } static int get_shown_sequences(ListBase *seqbasep, int cfra, int chanshown, Sequence **seq_arr_out) { Sequence *seq_arr[MAXSEQ + 1]; int b = chanshown; int cnt = 0; if (b > MAXSEQ) { return 0; } if (evaluate_seq_frame_gen(seq_arr, seqbasep, cfra, chanshown)) { if (b == 0) { b = MAXSEQ; } for (; b > 0; b--) { if (video_seq_is_rendered(seq_arr[b])) { break; } } } chanshown = b; for (; b > 0; b--) { if (video_seq_is_rendered(seq_arr[b])) { if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) { break; } } } for (; b <= chanshown && b >= 0; b++) { if (video_seq_is_rendered(seq_arr[b])) { seq_arr_out[cnt++] = seq_arr[b]; } } return cnt; } /*********************** proxy management *************************/ typedef struct SeqIndexBuildContext { struct IndexBuildContext *index_context; int tc_flags; int size_flags; int quality; bool overwrite; int view_id; Main *bmain; Scene *scene; Sequence *seq, *orig_seq; } SeqIndexBuildContext; #define PROXY_MAXFILE (2 * FILE_MAXDIR + FILE_MAXFILE) static IMB_Proxy_Size seq_rendersize_to_proxysize(int size) { if (size >= 100) { return IMB_PROXY_NONE; } if (size >= 99) { return IMB_PROXY_100; } if (size >= 75) { return IMB_PROXY_75; } if (size >= 50) { return IMB_PROXY_50; } return IMB_PROXY_25; } static double seq_rendersize_to_scale_factor(int size) { if (size >= 99) { return 1.0; } if (size >= 75) { return 0.75; } if (size >= 50) { return 0.50; } return 0.25; } /* the number of files will vary according to the stereo format */ static int seq_num_files(Scene *scene, char views_format, const bool is_multiview) { if (!is_multiview) { return 1; } else if (views_format == R_IMF_VIEWS_STEREO_3D) { return 1; } /* R_IMF_VIEWS_INDIVIDUAL */ else { return BKE_scene_multiview_num_views_get(&scene->r); } } static void seq_proxy_index_dir_set(struct anim *anim, const char *base_dir) { char dir[FILE_MAX]; char fname[FILE_MAXFILE]; IMB_anim_get_fname(anim, fname, FILE_MAXFILE); BLI_strncpy(dir, base_dir, sizeof(dir)); BLI_path_append(dir, sizeof(dir), fname); IMB_anim_set_index_dir(anim, dir); } static void seq_open_anim_file(Scene *scene, Sequence *seq, bool openfile) { char dir[FILE_MAX]; char name[FILE_MAX]; StripProxy *proxy; bool use_proxy; bool is_multiview_loaded = false; Editing *ed = scene->ed; const bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 && (scene->r.scemode & R_MULTIVIEW) != 0; if ((seq->anims.first != NULL) && (((StripAnim *)seq->anims.first)->anim != NULL)) { return; } /* reset all the previously created anims */ BKE_sequence_free_anim(seq); BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name); BLI_path_abs(name, G.main->name); proxy = seq->strip->proxy; use_proxy = proxy && ((proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_DIR) != 0 || (ed->proxy_storage == SEQ_EDIT_PROXY_DIR_STORAGE)); if (use_proxy) { if (ed->proxy_storage == SEQ_EDIT_PROXY_DIR_STORAGE) { if (ed->proxy_dir[0] == 0) BLI_strncpy(dir, "//BL_proxy", sizeof(dir)); else BLI_strncpy(dir, ed->proxy_dir, sizeof(dir)); } else { BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir)); } BLI_path_abs(dir, G.main->name); } if (is_multiview && seq->views_format == R_IMF_VIEWS_INDIVIDUAL) { int totfiles = seq_num_files(scene, seq->views_format, true); char prefix[FILE_MAX]; const char *ext = NULL; int i; BKE_scene_multiview_view_prefix_get(scene, name, prefix, &ext); if (prefix[0] != '\0') { for (i = 0; i < totfiles; i++) { const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i); char str[FILE_MAX]; StripAnim *sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim"); BLI_addtail(&seq->anims, sanim); BLI_snprintf(str, sizeof(str), "%s%s%s", prefix, suffix, ext); if (openfile) { sanim->anim = openanim( str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); } else { sanim->anim = openanim_noload( str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); } if (sanim->anim) { #if 0 seq_anim_add_suffix(scene, sanim->anim, i); #else /* we already have the suffix */ IMB_suffix_anim(sanim->anim, suffix); #endif } else { if (openfile) { sanim->anim = openanim( name, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); } else { sanim->anim = openanim_noload( name, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); } /* no individual view files - monoscopic, stereo 3d or exr multiview */ totfiles = 1; } if (sanim->anim && use_proxy) { seq_proxy_index_dir_set(sanim->anim, dir); } } is_multiview_loaded = true; } } if (is_multiview_loaded == false) { StripAnim *sanim; sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim"); BLI_addtail(&seq->anims, sanim); if (openfile) { sanim->anim = openanim( name, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); } else { sanim->anim = openanim_noload( name, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex, seq->strip->colorspace_settings.name); } if (sanim->anim && use_proxy) { seq_proxy_index_dir_set(sanim->anim, dir); } } } static bool seq_proxy_get_fname(Editing *ed, Sequence *seq, int cfra, int render_size, char *name, const int view_id) { int frameno; char dir[PROXY_MAXFILE]; StripAnim *sanim; char suffix[24] = {'\0'}; StripProxy *proxy = seq->strip->proxy; if (!proxy) { return false; } /* MOVIE tracks (only exception: custom files) are now handled * internally by ImBuf module for various reasons: proper time code * support, quicker index build, using one file instead * of a full directory of jpeg files, etc. Trying to support old * and new method at once could lead to funny effects, if people * have both, a directory full of jpeg files and proxy avis, so * sorry folks, please rebuild your proxies... */ sanim = BLI_findlink(&seq->anims, view_id); if (ed->proxy_storage == SEQ_EDIT_PROXY_DIR_STORAGE) { char fname[FILE_MAXFILE]; if (ed->proxy_dir[0] == 0) BLI_strncpy(dir, "//BL_proxy", sizeof(dir)); else BLI_strncpy(dir, ed->proxy_dir, sizeof(dir)); if (sanim && sanim->anim) { IMB_anim_get_fname(sanim->anim, fname, FILE_MAXFILE); } else if (seq->type == SEQ_TYPE_IMAGE) { fname[0] = 0; } else { /* We could make a name here, except non-movie's don't generate proxies, * cancel until other types of sequence strips are supported. */ return false; } BLI_path_append(dir, sizeof(dir), fname); BLI_path_abs(name, G.main->name); } else if ((proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_DIR) && (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE)) { BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir)); } else if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) { BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir)); } else if (sanim && sanim->anim && (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_DIR)) { char fname[FILE_MAXFILE]; BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir)); IMB_anim_get_fname(sanim->anim, fname, FILE_MAXFILE); BLI_path_append(dir, sizeof(dir), fname); } else if (seq->type == SEQ_TYPE_IMAGE) { if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_DIR) BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir)); else BLI_snprintf(dir, PROXY_MAXFILE, "%s/BL_proxy", seq->strip->dir); } else { return false; } if (view_id > 0) BLI_snprintf(suffix, sizeof(suffix), "_%d", view_id); if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE && ed->proxy_storage != SEQ_EDIT_PROXY_DIR_STORAGE) { char fname[FILE_MAXFILE]; BLI_join_dirfile(fname, PROXY_MAXFILE, dir, proxy->file); BLI_path_abs(fname, G.main->name); if (suffix[0] != '\0') { /* TODO(sergey): This will actually append suffix after extension * which is weird but how was originally coded in multiview branch. */ BLI_snprintf(name, PROXY_MAXFILE, "%s_%s", fname, suffix); } else { BLI_strncpy(name, fname, PROXY_MAXFILE); } return true; } /* generate a separate proxy directory for each preview size */ if (seq->type == SEQ_TYPE_IMAGE) { BLI_snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy%s", dir, render_size, BKE_sequencer_give_stripelem(seq, cfra)->name, suffix); frameno = 1; } else { frameno = (int)give_stripelem_index(seq, cfra) + seq->anim_startofs; BLI_snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####%s", dir, render_size, suffix); } BLI_path_abs(name, G.main->name); BLI_path_frame(name, frameno, 0); strcat(name, ".jpg"); return true; } static ImBuf *seq_proxy_fetch(const SeqRenderData *context, Sequence *seq, int cfra) { char name[PROXY_MAXFILE]; IMB_Proxy_Size psize = seq_rendersize_to_proxysize(context->preview_render_size); int size_flags; int render_size = context->preview_render_size; StripProxy *proxy = seq->strip->proxy; Editing *ed = context->scene->ed; StripAnim *sanim; if (!(seq->flag & SEQ_USE_PROXY)) { return NULL; } /* dirty hack to distinguish 100% render size from PROXY_100 */ if (render_size == 99) { render_size = 100; } size_flags = proxy->build_size_flags; /* only use proxies, if they are enabled (even if present!) */ if (psize == IMB_PROXY_NONE || ((size_flags & psize) != psize)) { return NULL; } if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) { int frameno = (int)give_stripelem_index(seq, cfra) + seq->anim_startofs; if (proxy->anim == NULL) { if (seq_proxy_get_fname(ed, seq, cfra, render_size, name, context->view_id) == 0) { return NULL; } proxy->anim = openanim(name, IB_rect, 0, seq->strip->colorspace_settings.name); } if (proxy->anim == NULL) { return NULL; } seq_open_anim_file(context->scene, seq, true); sanim = seq->anims.first; frameno = IMB_anim_index_get_frame_index(sanim ? sanim->anim : NULL, seq->strip->proxy->tc, frameno); return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE); } if (seq_proxy_get_fname(ed, seq, cfra, render_size, name, context->view_id) == 0) { return NULL; } if (BLI_exists(name)) { ImBuf *ibuf = IMB_loadiffname(name, IB_rect, NULL); if (ibuf) sequencer_imbuf_assign_spaces(context->scene, ibuf); return ibuf; } else { return NULL; } } static void seq_proxy_build_frame( const SeqRenderData *context, SeqRenderState *state, Sequence *seq, int cfra, int proxy_render_size, const bool overwrite) { char name[PROXY_MAXFILE]; int quality; int rectx, recty; int ok; ImBuf *ibuf_tmp, *ibuf; Editing *ed = context->scene->ed; if (!seq_proxy_get_fname(ed, seq, cfra, proxy_render_size, name, context->view_id)) { return; } if (!overwrite && BLI_exists(name)) { return; } ibuf_tmp = seq_render_strip(context, state, seq, cfra); rectx = (proxy_render_size * ibuf_tmp->x) / 100; recty = (proxy_render_size * ibuf_tmp->y) / 100; if (ibuf_tmp->x != rectx || ibuf_tmp->y != recty) { ibuf = IMB_dupImBuf(ibuf_tmp); IMB_metadata_copy(ibuf, ibuf_tmp); IMB_freeImBuf(ibuf_tmp); IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty); } else { ibuf = ibuf_tmp; } /* depth = 32 is intentionally left in, otherwise ALPHA channels * won't work... */ quality = seq->strip->proxy->quality; ibuf->ftype = IMB_FTYPE_JPG; ibuf->foptions.quality = quality; /* unsupported feature only confuses other s/w */ if (ibuf->planes == 32) ibuf->planes = 24; BLI_make_existing_file(name); ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat); if (ok == 0) { perror(name); } IMB_freeImBuf(ibuf); } /** * Returns whether the file this context would read from even exist, * if not, don't create the context */ static bool seq_proxy_multiview_context_invalid(Sequence *seq, Scene *scene, const int view_id) { if ((scene->r.scemode & R_MULTIVIEW) == 0) return false; if ((seq->type == SEQ_TYPE_IMAGE) && (seq->views_format == R_IMF_VIEWS_INDIVIDUAL)) { static char prefix[FILE_MAX]; static const char *ext = NULL; char str[FILE_MAX]; if (view_id == 0) { char path[FILE_MAX]; BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name); BLI_path_abs(path, G.main->name); BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext); } else { prefix[0] = '\0'; } if (prefix[0] == '\0') return view_id != 0; seq_multiview_name(scene, view_id, prefix, ext, str, FILE_MAX); if (BLI_access(str, R_OK) == 0) return false; else return view_id != 0; } return false; } /** * This returns the maximum possible number of required contexts */ static int seq_proxy_context_count(Sequence *seq, Scene *scene) { int num_views = 1; if ((scene->r.scemode & R_MULTIVIEW) == 0) return 1; switch (seq->type) { case SEQ_TYPE_MOVIE: { num_views = BLI_listbase_count(&seq->anims); break; } case SEQ_TYPE_IMAGE: { switch (seq->views_format) { case R_IMF_VIEWS_INDIVIDUAL: num_views = BKE_scene_multiview_num_views_get(&scene->r); break; case R_IMF_VIEWS_STEREO_3D: num_views = 2; break; case R_IMF_VIEWS_MULTIVIEW: /* not supported at the moment */ /* pass through */ default: num_views = 1; } break; } } return num_views; } void BKE_sequencer_proxy_rebuild_context(Main *bmain, Scene *scene, Sequence *seq, struct GSet *file_list, ListBase *queue) { SeqIndexBuildContext *context; Sequence *nseq; LinkData *link; int num_files; int i; if (!seq->strip || !seq->strip->proxy) { return; } if (!(seq->flag & SEQ_USE_PROXY)) { return; } num_files = seq_proxy_context_count(seq, scene); for (i = 0; i < num_files; i++) { if (seq_proxy_multiview_context_invalid(seq, scene, i)) continue; context = MEM_callocN(sizeof(SeqIndexBuildContext), "seq proxy rebuild context"); nseq = BKE_sequence_dupli_recursive(scene, scene, seq, 0); context->tc_flags = nseq->strip->proxy->build_tc_flags; context->size_flags = nseq->strip->proxy->build_size_flags; context->quality = nseq->strip->proxy->quality; context->overwrite = (nseq->strip->proxy->build_flags & SEQ_PROXY_SKIP_EXISTING) == 0; context->bmain = bmain; context->scene = scene; context->orig_seq = seq; context->seq = nseq; context->view_id = i; /* only for images */ link = BLI_genericNodeN(context); BLI_addtail(queue, link); if (nseq->type == SEQ_TYPE_MOVIE) { StripAnim *sanim; seq_open_anim_file(scene, nseq, true); sanim = BLI_findlink(&nseq->anims, i); if (sanim->anim) { context->index_context = IMB_anim_index_rebuild_context(sanim->anim, context->tc_flags, context->size_flags, context->quality, context->overwrite, file_list); } } } } void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, short *do_update, float *progress) { const bool overwrite = context->overwrite; SeqRenderData render_context; Sequence *seq = context->seq; Scene *scene = context->scene; Main *bmain = context->bmain; int cfra; if (seq->type == SEQ_TYPE_MOVIE) { if (context->index_context) { IMB_anim_index_rebuild(context->index_context, stop, do_update, progress); } return; } if (!(seq->flag & SEQ_USE_PROXY)) { return; } /* that's why it is called custom... */ if (seq->strip->proxy && seq->strip->proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) { return; } /* fail safe code */ BKE_sequencer_new_render_data( bmain->eval_ctx, bmain, context->scene, (scene->r.size * (float) scene->r.xsch) / 100.0f + 0.5f, (scene->r.size * (float) scene->r.ysch) / 100.0f + 0.5f, 100, &render_context); render_context.skip_cache = true; render_context.is_proxy_render = true; render_context.view_id = context->view_id; SeqRenderState state; sequencer_state_init(&state); for (cfra = seq->startdisp + seq->startstill; cfra < seq->enddisp - seq->endstill; cfra++) { if (context->size_flags & IMB_PROXY_25) { seq_proxy_build_frame(&render_context, &state, seq, cfra, 25, overwrite); } if (context->size_flags & IMB_PROXY_50) { seq_proxy_build_frame(&render_context, &state, seq, cfra, 50, overwrite); } if (context->size_flags & IMB_PROXY_75) { seq_proxy_build_frame(&render_context, &state, seq, cfra, 75, overwrite); } if (context->size_flags & IMB_PROXY_100) { seq_proxy_build_frame(&render_context, &state, seq, cfra, 100, overwrite); } *progress = (float) (cfra - seq->startdisp - seq->startstill) / (seq->enddisp - seq->endstill - seq->startdisp - seq->startstill); *do_update = true; if (*stop || G.is_break) break; } } void BKE_sequencer_proxy_rebuild_finish(SeqIndexBuildContext *context, bool stop) { if (context->index_context) { StripAnim *sanim; for (sanim = context->seq->anims.first; sanim; sanim = sanim->next) IMB_close_anim_proxies(sanim->anim); for (sanim = context->orig_seq->anims.first; sanim; sanim = sanim->next) IMB_close_anim_proxies(sanim->anim); IMB_anim_index_rebuild_finish(context->index_context, stop); } seq_free_sequence_recurse(NULL, context->seq); MEM_freeN(context); } void BKE_sequencer_proxy_set(struct Sequence *seq, bool value) { if (value) { seq->flag |= SEQ_USE_PROXY; if (seq->strip->proxy == NULL) { seq->strip->proxy = MEM_callocN(sizeof(struct StripProxy), "StripProxy"); seq->strip->proxy->quality = 90; seq->strip->proxy->build_tc_flags = SEQ_PROXY_TC_ALL; seq->strip->proxy->build_size_flags = SEQ_PROXY_IMAGE_SIZE_25; } } else { seq->flag &= ~SEQ_USE_PROXY; } } /*********************** color balance *************************/ static StripColorBalance calc_cb(StripColorBalance *cb_) { StripColorBalance cb = *cb_; int c; for (c = 0; c < 3; c++) { cb.lift[c] = 2.0f - cb.lift[c]; } if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) { for (c = 0; c < 3; c++) { /* tweak to give more subtle results * values above 1.0 are scaled */ if (cb.lift[c] > 1.0f) cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0; cb.lift[c] = 2.0f - cb.lift[c]; } } if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) { for (c = 0; c < 3; c++) { if (cb.gain[c] != 0.0f) { cb.gain[c] = 1.0f / cb.gain[c]; } else { cb.gain[c] = 1000000; /* should be enough :) */ } } } if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) { for (c = 0; c < 3; c++) { if (cb.gamma[c] != 0.0f) { cb.gamma[c] = 1.0f / cb.gamma[c]; } else { cb.gamma[c] = 1000000; /* should be enough :) */ } } } return cb; } /* note: lift is actually 2-lift */ MINLINE float color_balance_fl(float in, const float lift, const float gain, const float gamma, const float mul) { float x = (((in - 1.0f) * lift) + 1.0f) * gain; /* prevent NaN */ if (x < 0.f) x = 0.f; return powf(x, gamma) * mul; } static void make_cb_table_float(float lift, float gain, float gamma, float *table, float mul) { int y; for (y = 0; y < 256; y++) { float v = color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul); table[y] = v; } } static void color_balance_byte_byte(StripColorBalance *cb_, unsigned char *rect, unsigned char *mask_rect, int width, int height, float mul) { //unsigned char cb_tab[3][256]; unsigned char *cp = rect; unsigned char *e = cp + width * 4 * height; unsigned char *m = mask_rect; StripColorBalance cb = calc_cb(cb_); while (cp < e) { float p[4]; int c; straight_uchar_to_premul_float(p, cp); for (c = 0; c < 3; c++) { float t = color_balance_fl(p[c], cb.lift[c], cb.gain[c], cb.gamma[c], mul); if (m) { float m_normal = (float) m[c] / 255.0f; p[c] = p[c] * (1.0f - m_normal) + t * m_normal; } else p[c] = t; } premul_float_to_straight_uchar(cp, p); cp += 4; if (m) m += 4; } } static void color_balance_byte_float(StripColorBalance *cb_, unsigned char *rect, float *rect_float, unsigned char *mask_rect, int width, int height, float mul) { float cb_tab[4][256]; int c, i; unsigned char *p = rect; unsigned char *e = p + width * 4 * height; unsigned char *m = mask_rect; float *o; StripColorBalance cb; o = rect_float; cb = calc_cb(cb_); for (c = 0; c < 3; c++) { make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c], cb_tab[c], mul); } for (i = 0; i < 256; i++) { cb_tab[3][i] = ((float)i) * (1.0f / 255.0f); } while (p < e) { if (m) { float t[3] = {m[0] / 255.0f, m[1] / 255.0f, m[2] / 255.0f}; p[0] = p[0] * (1.0f - t[0]) + t[0] * cb_tab[0][p[0]]; p[1] = p[1] * (1.0f - t[1]) + t[1] * cb_tab[1][p[1]]; p[2] = p[2] * (1.0f - t[2]) + t[2] * cb_tab[2][p[2]]; m += 4; } else { o[0] = cb_tab[0][p[0]]; o[1] = cb_tab[1][p[1]]; o[2] = cb_tab[2][p[2]]; } o[3] = cb_tab[3][p[3]]; p += 4; o += 4; } } static void color_balance_float_float(StripColorBalance *cb_, float *rect_float, float *mask_rect_float, int width, int height, float mul) { float *p = rect_float; const float *e = rect_float + width * 4 * height; const float *m = mask_rect_float; StripColorBalance cb = calc_cb(cb_); while (p < e) { int c; for (c = 0; c < 3; c++) { float t = color_balance_fl(p[c], cb.lift[c], cb.gain[c], cb.gamma[c], mul); if (m) p[c] = p[c] * (1.0f - m[c]) + t * m[c]; else p[c] = t; } p += 4; if (m) m += 4; } } typedef struct ColorBalanceInitData { StripColorBalance *cb; ImBuf *ibuf; float mul; ImBuf *mask; bool make_float; } ColorBalanceInitData; typedef struct ColorBalanceThread { StripColorBalance *cb; float mul; int width, height; unsigned char *rect, *mask_rect; float *rect_float, *mask_rect_float; bool make_float; } ColorBalanceThread; static void color_balance_init_handle(void *handle_v, int start_line, int tot_line, void *init_data_v) { ColorBalanceThread *handle = (ColorBalanceThread *) handle_v; ColorBalanceInitData *init_data = (ColorBalanceInitData *) init_data_v; ImBuf *ibuf = init_data->ibuf; ImBuf *mask = init_data->mask; int offset = 4 * start_line * ibuf->x; memset(handle, 0, sizeof(ColorBalanceThread)); handle->cb = init_data->cb; handle->mul = init_data->mul; handle->width = ibuf->x; handle->height = tot_line; handle->make_float = init_data->make_float; if (ibuf->rect) handle->rect = (unsigned char *) ibuf->rect + offset; if (ibuf->rect_float) handle->rect_float = ibuf->rect_float + offset; if (mask) { if (mask->rect) handle->mask_rect = (unsigned char *) mask->rect + offset; if (mask->rect_float) handle->mask_rect_float = mask->rect_float + offset; } else { handle->mask_rect = NULL; handle->mask_rect_float = NULL; } } static void *color_balance_do_thread(void *thread_data_v) { ColorBalanceThread *thread_data = (ColorBalanceThread *) thread_data_v; StripColorBalance *cb = thread_data->cb; int width = thread_data->width, height = thread_data->height; unsigned char *rect = thread_data->rect; unsigned char *mask_rect = thread_data->mask_rect; float *rect_float = thread_data->rect_float; float *mask_rect_float = thread_data->mask_rect_float; float mul = thread_data->mul; if (rect_float) { color_balance_float_float(cb, rect_float, mask_rect_float, width, height, mul); } else if (thread_data->make_float) { color_balance_byte_float(cb, rect, rect_float, mask_rect, width, height, mul); } else { color_balance_byte_byte(cb, rect, mask_rect, width, height, mul); } return NULL; } /* cfra is offset by fra_offset only in case we are using a real mask. */ ImBuf *BKE_sequencer_render_mask_input( const SeqRenderData *context, int mask_input_type, Sequence *mask_sequence, Mask *mask_id, int cfra, int fra_offset, bool make_float) { ImBuf *mask_input = NULL; if (mask_input_type == SEQUENCE_MASK_INPUT_STRIP) { if (mask_sequence) { SeqRenderState state; sequencer_state_init(&state); mask_input = seq_render_strip(context, &state, mask_sequence, cfra); if (make_float) { if (!mask_input->rect_float) IMB_float_from_rect(mask_input); } else { if (!mask_input->rect) IMB_rect_from_float(mask_input); } } } else if (mask_input_type == SEQUENCE_MASK_INPUT_ID) { mask_input = seq_render_mask(context, mask_id, cfra - fra_offset, make_float); } return mask_input; } void BKE_sequencer_color_balance_apply(StripColorBalance *cb, ImBuf *ibuf, float mul, bool make_float, ImBuf *mask_input) { ColorBalanceInitData init_data; if (!ibuf->rect_float && make_float) imb_addrectfloatImBuf(ibuf); init_data.cb = cb; init_data.ibuf = ibuf; init_data.mul = mul; init_data.make_float = make_float; init_data.mask = mask_input; IMB_processor_apply_threaded(ibuf->y, sizeof(ColorBalanceThread), &init_data, color_balance_init_handle, color_balance_do_thread); /* color balance either happens on float buffer or byte buffer, but never on both, * free byte buffer if there's float buffer since float buffer would be used for * color balance in favor of byte buffer */ if (ibuf->rect_float && ibuf->rect) imb_freerectImBuf(ibuf); } /* * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE * * Do all the things you can't really do afterwards using sequence effects * (read: before rescaling to render resolution has been done) * * Order is important! * * - Deinterlace * - Crop and transform in image source coordinate space * - Flip X + Flip Y (could be done afterwards, backward compatibility) * - Promote image to float data (affects pipeline operations afterwards) * - Color balance (is most efficient in the byte -> float * (future: half -> float should also work fine!) * case, if done on load, since we can use lookup tables) * - Premultiply */ bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra)) { float mul; if (context->is_proxy_render) { return false; } if (seq->flag & (SEQ_FILTERY | SEQ_USE_CROP | SEQ_USE_TRANSFORM | SEQ_FLIPX | SEQ_FLIPY | SEQ_MAKE_FLOAT)) { return true; } mul = seq->mul; if (seq->blend_mode == SEQ_BLEND_REPLACE) { mul *= seq->blend_opacity / 100.0f; } if (mul != 1.0f) { return true; } if (seq->sat != 1.0f) { return true; } if (seq->modifiers.first) { return true; } return false; } static ImBuf *input_preprocess(const SeqRenderData *context, Sequence *seq, float cfra, ImBuf *ibuf, const bool is_proxy_image, const bool is_preprocessed) { Scene *scene = context->scene; float mul; ibuf = IMB_makeSingleUser(ibuf); if ((seq->flag & SEQ_FILTERY) && !ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP)) { IMB_filtery(ibuf); } if (seq->flag & (SEQ_USE_CROP | SEQ_USE_TRANSFORM)) { StripCrop c = {0}; StripTransform t = {0}; int sx, sy, dx, dy; if (is_proxy_image) { double f = seq_rendersize_to_scale_factor(context->preview_render_size); if (f != 1.0) { IMB_scalefastImBuf(ibuf, ibuf->x / f, ibuf->y / f); } } if (seq->flag & SEQ_USE_CROP && seq->strip->crop) { c = *seq->strip->crop; } if (seq->flag & SEQ_USE_TRANSFORM && seq->strip->transform) { t = *seq->strip->transform; } if (is_preprocessed) { double xscale = scene->r.xsch ? ((double)context->rectx / (double)scene->r.xsch) : 1.0; double yscale = scene->r.ysch ? ((double)context->recty / (double)scene->r.ysch) : 1.0; if (seq->flag & SEQ_USE_TRANSFORM) { t.xofs *= xscale; t.yofs *= yscale; } if (seq->flag & SEQ_USE_CROP) { c.left *= xscale; c.right *= xscale; c.top *= yscale; c.bottom *= yscale; } } sx = ibuf->x - c.left - c.right; sy = ibuf->y - c.top - c.bottom; if (seq->flag & SEQ_USE_TRANSFORM) { if (is_preprocessed) { dx = context->rectx; dy = context->recty; } else { dx = scene->r.xsch; dy = scene->r.ysch; } } else { dx = sx; dy = sy; } if (c.top + c.bottom >= ibuf->y || c.left + c.right >= ibuf->x || t.xofs >= dx || t.yofs >= dy) { make_black_ibuf(ibuf); } else { ImBuf *i = IMB_allocImBuf(dx, dy, 32, ibuf->rect_float ? IB_rectfloat : IB_rect); IMB_rectcpy(i, ibuf, t.xofs, t.yofs, c.left, c.bottom, sx, sy); sequencer_imbuf_assign_spaces(scene, i); IMB_metadata_copy(i, ibuf); IMB_freeImBuf(ibuf); ibuf = i; } } if (seq->flag & SEQ_FLIPX) { IMB_flipx(ibuf); } if (seq->flag & SEQ_FLIPY) { IMB_flipy(ibuf); } if (seq->sat != 1.0f) { IMB_saturation(ibuf, seq->sat); } mul = seq->mul; if (seq->blend_mode == SEQ_BLEND_REPLACE) { mul *= seq->blend_opacity / 100.0f; } if (seq->flag & SEQ_MAKE_FLOAT) { if (!ibuf->rect_float) { BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf, true); } if (ibuf->rect) { imb_freerectImBuf(ibuf); } } if (mul != 1.0f) { multibuf(ibuf, mul); } if (ibuf->x != context->rectx || ibuf->y != context->recty) { if (scene->r.mode & R_OSA) { IMB_scaleImBuf(ibuf, (short)context->rectx, (short)context->recty); } else { IMB_scalefastImBuf(ibuf, (short)context->rectx, (short)context->recty); } } if (seq->modifiers.first) { ImBuf *ibuf_new = BKE_sequence_modifier_apply_stack(context, seq, ibuf, cfra); if (ibuf_new != ibuf) { IMB_metadata_copy(ibuf_new, ibuf); IMB_freeImBuf(ibuf); ibuf = ibuf_new; } } return ibuf; } static ImBuf *copy_from_ibuf_still(const SeqRenderData *context, Sequence *seq, float nr) { ImBuf *rval = NULL; ImBuf *ibuf = NULL; if (nr == 0) { ibuf = BKE_sequencer_cache_get(context, seq, seq->start, SEQ_STRIPELEM_IBUF_STARTSTILL); } else if (nr == seq->len - 1) { ibuf = BKE_sequencer_cache_get(context, seq, seq->start, SEQ_STRIPELEM_IBUF_ENDSTILL); } if (ibuf) { rval = IMB_dupImBuf(ibuf); IMB_metadata_copy(rval, ibuf); IMB_freeImBuf(ibuf); } return rval; } static void copy_to_ibuf_still(const SeqRenderData *context, Sequence *seq, float nr, ImBuf *ibuf) { /* warning: ibuf may be NULL if the video fails to load */ if (nr == 0 || nr == seq->len - 1) { /* we have to store a copy, since the passed ibuf * could be preprocessed afterwards (thereby silently * changing the cached image... */ ImBuf *oibuf = ibuf; ibuf = IMB_dupImBuf(oibuf); if (ibuf) { IMB_metadata_copy(ibuf, oibuf); sequencer_imbuf_assign_spaces(context->scene, ibuf); } if (nr == 0) { BKE_sequencer_cache_put(context, seq, seq->start, SEQ_STRIPELEM_IBUF_STARTSTILL, ibuf); } if (nr == seq->len - 1) { BKE_sequencer_cache_put(context, seq, seq->start, SEQ_STRIPELEM_IBUF_ENDSTILL, ibuf); } IMB_freeImBuf(ibuf); } } /*********************** strip rendering functions *************************/ typedef struct RenderEffectInitData { struct SeqEffectHandle *sh; const SeqRenderData *context; Sequence *seq; float cfra, facf0, facf1; ImBuf *ibuf1, *ibuf2, *ibuf3; ImBuf *out; } RenderEffectInitData; typedef struct RenderEffectThread { struct SeqEffectHandle *sh; const SeqRenderData *context; Sequence *seq; float cfra, facf0, facf1; ImBuf *ibuf1, *ibuf2, *ibuf3; ImBuf *out; int start_line, tot_line; } RenderEffectThread; static void render_effect_execute_init_handle(void *handle_v, int start_line, int tot_line, void *init_data_v) { RenderEffectThread *handle = (RenderEffectThread *) handle_v; RenderEffectInitData *init_data = (RenderEffectInitData *) init_data_v; handle->sh = init_data->sh; handle->context = init_data->context; handle->seq = init_data->seq; handle->cfra = init_data->cfra; handle->facf0 = init_data->facf0; handle->facf1 = init_data->facf1; handle->ibuf1 = init_data->ibuf1; handle->ibuf2 = init_data->ibuf2; handle->ibuf3 = init_data->ibuf3; handle->out = init_data->out; handle->start_line = start_line; handle->tot_line = tot_line; } static void *render_effect_execute_do_thread(void *thread_data_v) { RenderEffectThread *thread_data = (RenderEffectThread *) thread_data_v; thread_data->sh->execute_slice(thread_data->context, thread_data->seq, thread_data->cfra, thread_data->facf0, thread_data->facf1, thread_data->ibuf1, thread_data->ibuf2, thread_data->ibuf3, thread_data->start_line, thread_data->tot_line, thread_data->out); return NULL; } static ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh, const SeqRenderData *context, Sequence *seq, float cfra, float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3) { RenderEffectInitData init_data; ImBuf *out = sh->init_execution(context, ibuf1, ibuf2, ibuf3); init_data.sh = sh; init_data.context = context; init_data.seq = seq; init_data.cfra = cfra; init_data.facf0 = facf0; init_data.facf1 = facf1; init_data.ibuf1 = ibuf1; init_data.ibuf2 = ibuf2; init_data.ibuf3 = ibuf3; init_data.out = out; IMB_processor_apply_threaded(out->y, sizeof(RenderEffectThread), &init_data, render_effect_execute_init_handle, render_effect_execute_do_thread); return out; } static ImBuf *seq_render_effect_strip_impl( const SeqRenderData *context, SeqRenderState *state, Sequence *seq, float cfra) { Scene *scene = context->scene; float fac, facf; int early_out; int i; struct SeqEffectHandle sh = BKE_sequence_get_effect(seq); FCurve *fcu = NULL; ImBuf *ibuf[3]; Sequence *input[3]; ImBuf *out = NULL; ibuf[0] = ibuf[1] = ibuf[2] = NULL; input[0] = seq->seq1; input[1] = seq->seq2; input[2] = seq->seq3; if (!sh.execute && !(sh.execute_slice && sh.init_execution)) { /* effect not supported in this version... */ out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); return out; } if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) { sh.get_default_fac(seq, cfra, &fac, &facf); if ((scene->r.mode & R_FIELDS) == 0) facf = fac; } else { fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "effect_fader", 0, NULL); if (fcu) { fac = facf = evaluate_fcurve(fcu, cfra); if (scene->r.mode & R_FIELDS) { facf = evaluate_fcurve(fcu, cfra + 0.5f); } } else { fac = facf = seq->effect_fader; } } early_out = sh.early_out(seq, fac, facf); switch (early_out) { case EARLY_NO_INPUT: out = sh.execute(context, seq, cfra, fac, facf, NULL, NULL, NULL); break; case EARLY_DO_EFFECT: for (i = 0; i < 3; i++) { if (input[i]) ibuf[i] = seq_render_strip(context, state, input[i], cfra); } if (ibuf[0] && ibuf[1]) { if (sh.multithreaded) out = seq_render_effect_execute_threaded(&sh, context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]); else out = sh.execute(context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]); } break; case EARLY_USE_INPUT_1: if (input[0]) { ibuf[0] = seq_render_strip(context, state, input[0], cfra); } if (ibuf[0]) { if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) { out = IMB_dupImBuf(ibuf[0]); } else { out = ibuf[0]; IMB_refImBuf(out); } } break; case EARLY_USE_INPUT_2: if (input[1]) { ibuf[1] = seq_render_strip(context, state, input[1], cfra); } if (ibuf[1]) { if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) { out = IMB_dupImBuf(ibuf[1]); } else { out = ibuf[1]; IMB_refImBuf(out); } } break; } for (i = 0; i < 3; i++) { IMB_freeImBuf(ibuf[i]); } if (out == NULL) { out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); } return out; } static ImBuf *seq_render_image_strip(const SeqRenderData *context, Sequence *seq, float nr, float cfra) { ImBuf *ibuf = NULL; char name[FILE_MAX]; bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 && (context->scene->r.scemode & R_MULTIVIEW) != 0; StripElem *s_elem = BKE_sequencer_give_stripelem(seq, cfra); int flag; if (s_elem) { BLI_join_dirfile(name, sizeof(name), seq->strip->dir, s_elem->name); BLI_path_abs(name, G.main->name); } flag = IB_rect | IB_metadata; if (seq->alpha_mode == SEQ_ALPHA_PREMUL) flag |= IB_alphamode_premul; if (!s_elem) { /* don't do anything */ } else if (is_multiview) { const int totfiles = seq_num_files(context->scene, seq->views_format, true); int totviews; struct ImBuf **ibufs_arr; char prefix[FILE_MAX]; const char *ext = NULL; int i; if (totfiles > 1) { BKE_scene_multiview_view_prefix_get(context->scene, name, prefix, &ext); if (prefix[0] == '\0') { goto monoview_image; } } else { prefix[0] = '\0'; } totviews = BKE_scene_multiview_num_views_get(&context->scene->r); ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs"); for (i = 0; i < totfiles; i++) { if (prefix[0] == '\0') { ibufs_arr[i] = IMB_loadiffname(name, flag, seq->strip->colorspace_settings.name); } else { char str[FILE_MAX]; seq_multiview_name(context->scene, i, prefix, ext, str, FILE_MAX); ibufs_arr[i] = IMB_loadiffname(str, flag, seq->strip->colorspace_settings.name); } if (ibufs_arr[i]) { /* we don't need both (speed reasons)! */ if (ibufs_arr[i]->rect_float && ibufs_arr[i]->rect) imb_freerectImBuf(ibufs_arr[i]); } } if (seq->views_format == R_IMF_VIEWS_STEREO_3D && ibufs_arr[0]) IMB_ImBufFromStereo3d(seq->stereo3d_format, ibufs_arr[0], &ibufs_arr[0], &ibufs_arr[1]); for (i = 0; i < totviews; i++) { if (ibufs_arr[i]) { SeqRenderData localcontext = *context; localcontext.view_id = i; /* all sequencer color is done in SRGB space, linear gives odd crossfades */ BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibufs_arr[i], false); if (i != context->view_id) { copy_to_ibuf_still(&localcontext, seq, nr, ibufs_arr[i]); BKE_sequencer_cache_put(&localcontext, seq, cfra, SEQ_STRIPELEM_IBUF, ibufs_arr[i]); } } } /* return the original requested ImBuf */ ibuf = ibufs_arr[context->view_id]; if (ibuf) { s_elem->orig_width = ibufs_arr[0]->x; s_elem->orig_height = ibufs_arr[0]->y; } /* "remove" the others (decrease their refcount) */ for (i = 0; i < totviews; i++) { if (ibufs_arr[i] != ibuf) { IMB_freeImBuf(ibufs_arr[i]); } } MEM_freeN(ibufs_arr); } else { monoview_image: if ((ibuf = IMB_loadiffname(name, flag, seq->strip->colorspace_settings.name))) { /* we don't need both (speed reasons)! */ if (ibuf->rect_float && ibuf->rect) imb_freerectImBuf(ibuf); /* all sequencer color is done in SRGB space, linear gives odd crossfades */ BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf, false); s_elem->orig_width = ibuf->x; s_elem->orig_height = ibuf->y; } } return ibuf; } static ImBuf *seq_render_movie_strip(const SeqRenderData *context, Sequence *seq, float nr, float cfra) { ImBuf *ibuf = NULL; StripAnim *sanim; bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 && (context->scene->r.scemode & R_MULTIVIEW) != 0; /* load all the videos */ seq_open_anim_file(context->scene, seq, false); if (is_multiview) { ImBuf **ibuf_arr; const int totfiles = seq_num_files(context->scene, seq->views_format, true); int totviews; int i; if (totfiles != BLI_listbase_count_ex(&seq->anims, totfiles + 1)) goto monoview_movie; totviews = BKE_scene_multiview_num_views_get(&context->scene->r); ibuf_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs"); for (i = 0, sanim = seq->anims.first; sanim; sanim = sanim->next, i++) { if (sanim->anim) { IMB_Proxy_Size proxy_size = seq_rendersize_to_proxysize(context->preview_render_size); IMB_anim_set_preseek(sanim->anim, seq->anim_preseek); ibuf_arr[i] = IMB_anim_absolute(sanim->anim, nr + seq->anim_startofs, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN, proxy_size); /* fetching for requested proxy size failed, try fetching the original instead */ if (!ibuf_arr[i] && proxy_size != IMB_PROXY_NONE) { ibuf_arr[i] = IMB_anim_absolute(sanim->anim, nr + seq->anim_startofs, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN, IMB_PROXY_NONE); } if (ibuf_arr[i]) { /* we don't need both (speed reasons)! */ if (ibuf_arr[i]->rect_float && ibuf_arr[i]->rect) imb_freerectImBuf(ibuf_arr[i]); } } } if (seq->views_format == R_IMF_VIEWS_STEREO_3D) { if (ibuf_arr[0]) { IMB_ImBufFromStereo3d(seq->stereo3d_format, ibuf_arr[0], &ibuf_arr[0], &ibuf_arr[1]); } else { /* probably proxy hasn't been created yet */ MEM_freeN(ibuf_arr); return NULL; } } for (i = 0; i < totviews; i++) { SeqRenderData localcontext = *context; localcontext.view_id = i; if (ibuf_arr[i]) { /* all sequencer color is done in SRGB space, linear gives odd crossfades */ BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf_arr[i], false); } if (i != context->view_id) { copy_to_ibuf_still(&localcontext, seq, nr, ibuf_arr[i]); BKE_sequencer_cache_put(&localcontext, seq, cfra, SEQ_STRIPELEM_IBUF, ibuf_arr[i]); } } /* return the original requested ImBuf */ ibuf = ibuf_arr[context->view_id]; if (ibuf) { seq->strip->stripdata->orig_width = ibuf->x; seq->strip->stripdata->orig_height = ibuf->y; } /* "remove" the others (decrease their refcount) */ for (i = 0; i < totviews; i++) { if (ibuf_arr[i] != ibuf) { IMB_freeImBuf(ibuf_arr[i]); } } MEM_freeN(ibuf_arr); } else { monoview_movie: sanim = seq->anims.first; if (sanim && sanim->anim) { IMB_Proxy_Size proxy_size = seq_rendersize_to_proxysize(context->preview_render_size); IMB_anim_set_preseek(sanim->anim, seq->anim_preseek); ibuf = IMB_anim_absolute(sanim->anim, nr + seq->anim_startofs, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN, proxy_size); /* fetching for requested proxy size failed, try fetching the original instead */ if (!ibuf && proxy_size != IMB_PROXY_NONE) { ibuf = IMB_anim_absolute(sanim->anim, nr + seq->anim_startofs, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN, IMB_PROXY_NONE); } if (ibuf) { BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf, false); /* we don't need both (speed reasons)! */ if (ibuf->rect_float && ibuf->rect) { imb_freerectImBuf(ibuf); } seq->strip->stripdata->orig_width = ibuf->x; seq->strip->stripdata->orig_height = ibuf->y; } } } return ibuf; } static ImBuf *seq_render_movieclip_strip(const SeqRenderData *context, Sequence *seq, float nr) { ImBuf *ibuf = NULL; MovieClipUser user; float tloc[2], tscale, tangle; if (!seq->clip) { return NULL; } memset(&user, 0, sizeof(MovieClipUser)); BKE_movieclip_user_set_frame(&user, nr + seq->anim_startofs + seq->clip->start_frame); user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL; switch (seq_rendersize_to_proxysize(context->preview_render_size)) { case IMB_PROXY_NONE: user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL; break; case IMB_PROXY_100: user.render_size = MCLIP_PROXY_RENDER_SIZE_100; break; case IMB_PROXY_75: user.render_size = MCLIP_PROXY_RENDER_SIZE_75; break; case IMB_PROXY_50: user.render_size = MCLIP_PROXY_RENDER_SIZE_50; break; case IMB_PROXY_25: user.render_size = MCLIP_PROXY_RENDER_SIZE_25; break; } if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_UNDISTORTED) { user.render_flag = MCLIP_PROXY_RENDER_UNDISTORT; } if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_STABILIZED) { ibuf = BKE_movieclip_get_stable_ibuf(seq->clip, &user, tloc, &tscale, &tangle, 0); } else { ibuf = BKE_movieclip_get_ibuf_flag(seq->clip, &user, 0, MOVIECLIP_CACHE_SKIP); } return ibuf; } static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr, bool make_float) { /* TODO - add option to rasterize to alpha imbuf? */ ImBuf *ibuf = NULL; float *maskbuf; int i; if (!mask) { return NULL; } else { AnimData *adt; Mask *mask_temp; MaskRasterHandle *mr_handle; mask_temp = BKE_mask_copy_nolib(mask); BKE_mask_evaluate(mask_temp, mask->sfra + nr, true); /* anim-data */ adt = BKE_animdata_from_id(&mask->id); BKE_animsys_evaluate_animdata(context->scene, &mask_temp->id, adt, nr, ADT_RECALC_ANIM); maskbuf = MEM_mallocN(sizeof(float) * context->rectx * context->recty, __func__); mr_handle = BKE_maskrasterize_handle_new(); BKE_maskrasterize_handle_init(mr_handle, mask_temp, context->rectx, context->recty, true, true, true); BKE_mask_free(mask_temp); MEM_freeN(mask_temp); BKE_maskrasterize_buffer(mr_handle, context->rectx, context->recty, maskbuf); BKE_maskrasterize_handle_free(mr_handle); } if (make_float) { /* pixels */ const float *fp_src; float *fp_dst; ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rectfloat); fp_src = maskbuf; fp_dst = ibuf->rect_float; i = context->rectx * context->recty; while (--i) { fp_dst[0] = fp_dst[1] = fp_dst[2] = *fp_src; fp_dst[3] = 1.0f; fp_src += 1; fp_dst += 4; } } else { /* pixels */ const float *fp_src; unsigned char *ub_dst; ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); fp_src = maskbuf; ub_dst = (unsigned char *)ibuf->rect; i = context->rectx * context->recty; while (--i) { ub_dst[0] = ub_dst[1] = ub_dst[2] = (unsigned char)(*fp_src * 255.0f); /* already clamped */ ub_dst[3] = 255; fp_src += 1; ub_dst += 4; } } MEM_freeN(maskbuf); return ibuf; } static ImBuf *seq_render_mask_strip(const SeqRenderData *context, Sequence *seq, float nr) { bool make_float = (seq->flag & SEQ_MAKE_FLOAT) != 0; return seq_render_mask(context, seq->mask, nr, make_float); } static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq, float nr, float cfra) { ImBuf *ibuf = NULL; double frame; Object *camera; struct { int scemode; int cfra; float subframe; #ifdef DURIAN_CAMERA_SWITCH ListBase markers; #endif } orig_data; /* Old info: * Hack! This function can be called from do_render_seq(), in that case * the seq->scene can already have a Render initialized with same name, * so we have to use a default name. (compositor uses scene name to * find render). * However, when called from within the UI (image preview in sequencer) * we do want to use scene Render, that way the render result is defined * for display in render/imagewindow * * Hmm, don't see, why we can't do that all the time, * and since G.is_rendering is uhm, gone... (Peter) */ /* New info: * Using the same name for the renders works just fine as the do_render_seq() * render is not used while the scene strips are rendered. * * However rendering from UI (through sequencer_preview_area_draw) can crash in * very many cases since other renders (material preview, an actual render etc.) * can be started while this sequence preview render is running. The only proper * solution is to make the sequencer preview render a proper job, which can be * stopped when needed. This would also give a nice progress bar for the preview * space so that users know there's something happening. * * As a result the active scene now only uses OpenGL rendering for the sequencer * preview. This is far from nice, but is the only way to prevent crashes at this * time. * * -jahka */ const bool is_rendering = G.is_rendering; const bool is_background = G.background; const bool do_seq_gl = is_rendering ? 0 /* (context->scene->r.seq_flag & R_SEQ_GL_REND) */ : (context->scene->r.seq_prev_type) != OB_RENDER; // bool have_seq = false; /* UNUSED */ bool have_comp = false; bool use_gpencil = true; /* do we need to re-evaluate the frame after rendering? */ bool is_frame_update = false; Scene *scene; int is_thread_main = BLI_thread_is_main(); /* don't refer to seq->scene above this point!, it can be NULL */ if (seq->scene == NULL) { return NULL; } scene = seq->scene; frame = (double)scene->r.sfra + (double)nr + (double)seq->anim_startofs; // have_seq = (scene->r.scemode & R_DOSEQ) && scene->ed && scene->ed->seqbase.first); /* UNUSED */ have_comp = (scene->r.scemode & R_DOCOMP) && scene->use_nodes && scene->nodetree; orig_data.scemode = scene->r.scemode; orig_data.cfra = scene->r.cfra; orig_data.subframe = scene->r.subframe; #ifdef DURIAN_CAMERA_SWITCH orig_data.markers = scene->markers; #endif BKE_scene_frame_set(scene, frame); if (seq->scene_camera) { camera = seq->scene_camera; } else { BKE_scene_camera_switch_update(scene); camera = scene->camera; } if (have_comp == false && camera == NULL) { goto finally; } if (seq->flag & SEQ_SCENE_NO_GPENCIL) { use_gpencil = false; } /* prevent eternal loop */ scene->r.scemode &= ~R_DOSEQ; #ifdef DURIAN_CAMERA_SWITCH /* stooping to new low's in hackyness :( */ BLI_listbase_clear(&scene->markers); #endif is_frame_update = (orig_data.cfra != scene->r.cfra) || (orig_data.subframe != scene->r.subframe); if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) { char err_out[256] = "unknown"; int width = (scene->r.xsch * scene->r.size) / 100; int height = (scene->r.ysch * scene->r.size) / 100; const bool use_background = (scene->r.alphamode == R_ADDSKY); const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id); /* for old scene this can be uninitialized, * should probably be added to do_versions at some point if the functionality stays */ if (context->scene->r.seq_prev_type == 0) context->scene->r.seq_prev_type = 3 /* == OB_SOLID */; /* opengl offscreen render */ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay); ibuf = sequencer_view3d_cb( /* set for OpenGL render (NULL when scrubbing) */ scene, camera, width, height, IB_rect, context->scene->r.seq_prev_type, (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0, use_gpencil, use_background, scene->r.alphamode, context->gpu_samples, context->gpu_full_samples, viewname, context->gpu_fx, context->gpu_offscreen, err_out); if (ibuf == NULL) { fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out); } } else { Render *re = RE_GetRender(scene->id.name); const int totviews = BKE_scene_multiview_num_views_get(&scene->r); int i; ImBuf **ibufs_arr; ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs"); /* XXX: this if can be removed when sequence preview rendering uses the job system * * disable rendered preview for sequencer while rendering -- it's very much possible * that preview render will went into conflict with final render * * When rendering from command line renderer is called from main thread, in this * case it's always safe to render scene here */ if (!is_thread_main || is_rendering == false || is_background || context->eval_ctx->mode == DAG_EVAL_RENDER) { if (re == NULL) re = RE_NewRender(scene->id.name); BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay); RE_BlenderFrame(re, context->bmain, scene, NULL, camera, scene->lay, frame, false); /* restore previous state after it was toggled on & off by RE_BlenderFrame */ G.is_rendering = is_rendering; } for (i = 0; i < totviews; i++) { SeqRenderData localcontext = *context; RenderResult rres; localcontext.view_id = i; RE_AcquireResultImage(re, &rres, i); if (rres.rectf) { ibufs_arr[i] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat); memcpy(ibufs_arr[i]->rect_float, rres.rectf, 4 * sizeof(float) * rres.rectx * rres.recty); if (rres.rectz) { addzbuffloatImBuf(ibufs_arr[i]); memcpy(ibufs_arr[i]->zbuf_float, rres.rectz, sizeof(float) * rres.rectx * rres.recty); } /* float buffers in the sequencer are not linear */ BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibufs_arr[i], false); } else if (rres.rect32) { ibufs_arr[i] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect); memcpy(ibufs_arr[i]->rect, rres.rect32, 4 * rres.rectx * rres.recty); } if (i != context->view_id) { copy_to_ibuf_still(&localcontext, seq, nr, ibufs_arr[i]); BKE_sequencer_cache_put(&localcontext, seq, cfra, SEQ_STRIPELEM_IBUF, ibufs_arr[i]); } RE_ReleaseResultImage(re); } /* return the original requested ImBuf */ ibuf = ibufs_arr[context->view_id]; /* "remove" the others (decrease their refcount) */ for (i = 0; i < totviews; i++) { if (ibufs_arr[i] != ibuf) { IMB_freeImBuf(ibufs_arr[i]); } } MEM_freeN(ibufs_arr); } finally: /* restore */ scene->r.scemode = orig_data.scemode; scene->r.cfra = orig_data.cfra; scene->r.subframe = orig_data.subframe; if (is_frame_update) { BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay); } #ifdef DURIAN_CAMERA_SWITCH /* stooping to new low's in hackyness :( */ scene->markers = orig_data.markers; #endif return ibuf; } /** * Used for meta-strips & scenes with #SEQ_SCENE_STRIPS flag set. */ static ImBuf *do_render_strip_seqbase( const SeqRenderData *context, SeqRenderState *state, Sequence *seq, float nr, bool use_preprocess) { ImBuf *meta_ibuf = NULL, *ibuf = NULL; ListBase *seqbase = NULL; int offset; seqbase = BKE_sequence_seqbase_get(seq, &offset); if (seqbase && !BLI_listbase_is_empty(seqbase)) { meta_ibuf = seq_render_strip_stack( context, state, seqbase, /* scene strips don't have their start taken into account */ nr + offset, 0); } if (meta_ibuf) { ibuf = meta_ibuf; if (ibuf && use_preprocess) { ImBuf *i = IMB_dupImBuf(ibuf); IMB_freeImBuf(ibuf); ibuf = i; } } return ibuf; } static ImBuf *do_render_strip_uncached( const SeqRenderData *context, SeqRenderState *state, Sequence *seq, float cfra) { ImBuf *ibuf = NULL; float nr = give_stripelem_index(seq, cfra); int type = (seq->type & SEQ_TYPE_EFFECT && seq->type != SEQ_TYPE_SPEED) ? SEQ_TYPE_EFFECT : seq->type; bool use_preprocess = BKE_sequencer_input_have_to_preprocess(context, seq, cfra); switch (type) { case SEQ_TYPE_META: { ibuf = do_render_strip_seqbase(context, state, seq, nr, use_preprocess); break; } case SEQ_TYPE_SCENE: { if (seq->flag & SEQ_SCENE_STRIPS) { if (seq->scene && (context->scene != seq->scene)) { /* recusrive check */ if (BLI_linklist_index(state->scene_parents, seq->scene) != -1) { break; } LinkNode scene_parent = {.next = state->scene_parents, .link = seq->scene}; state->scene_parents = &scene_parent; /* end check */ /* Use the Scene Seq's scene for the context when rendering the scene's sequences * (necessary for Multicam Selector among others). */ SeqRenderData local_context = *context; local_context.scene = seq->scene; ibuf = do_render_strip_seqbase(&local_context, state, seq, nr, use_preprocess); /* step back in the list */ state->scene_parents = state->scene_parents->next; } } else { /* scene can be NULL after deletions */ ibuf = seq_render_scene_strip(context, seq, nr, cfra); /* Scene strips update all animation, so we need to restore original state.*/ BKE_animsys_evaluate_all_animation(context->bmain, context->scene, cfra); copy_to_ibuf_still(context, seq, nr, ibuf); } break; } case SEQ_TYPE_SPEED: { ImBuf *child_ibuf = NULL; float f_cfra; SpeedControlVars *s = (SpeedControlVars *)seq->effectdata; BKE_sequence_effect_speed_rebuild_map(context->scene, seq, false); /* weeek! */ f_cfra = seq->start + s->frameMap[(int)nr]; child_ibuf = seq_render_strip(context, state, seq->seq1, f_cfra); if (child_ibuf) { ibuf = child_ibuf; if (ibuf && use_preprocess) { ImBuf *i = IMB_dupImBuf(ibuf); IMB_freeImBuf(ibuf); ibuf = i; } } break; } case SEQ_TYPE_EFFECT: { ibuf = seq_render_effect_strip_impl(context, state, seq, seq->start + nr); break; } case SEQ_TYPE_IMAGE: { ibuf = seq_render_image_strip(context, seq, nr, cfra); copy_to_ibuf_still(context, seq, nr, ibuf); break; } case SEQ_TYPE_MOVIE: { ibuf = seq_render_movie_strip(context, seq, nr, cfra); copy_to_ibuf_still(context, seq, nr, ibuf); break; } case SEQ_TYPE_MOVIECLIP: { ibuf = seq_render_movieclip_strip(context, seq, nr); if (ibuf) { /* duplicate frame so movie cache wouldn't be confused by sequencer's stuff */ ImBuf *i = IMB_dupImBuf(ibuf); IMB_freeImBuf(ibuf); ibuf = i; if (ibuf->rect_float) BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf, false); copy_to_ibuf_still(context, seq, nr, ibuf); } break; } case SEQ_TYPE_MASK: { /* ibuf is always new */ ibuf = seq_render_mask_strip(context, seq, nr); copy_to_ibuf_still(context, seq, nr, ibuf); break; } } if (ibuf) sequencer_imbuf_assign_spaces(context->scene, ibuf); return ibuf; } static ImBuf *seq_render_strip( const SeqRenderData *context, SeqRenderState *state, Sequence *seq, float cfra) { ImBuf *ibuf = NULL; bool use_preprocess = false; bool is_proxy_image = false; float nr = give_stripelem_index(seq, cfra); /* all effects are handled similarly with the exception of speed effect */ int type = (seq->type & SEQ_TYPE_EFFECT && seq->type != SEQ_TYPE_SPEED) ? SEQ_TYPE_EFFECT : seq->type; bool is_preprocessed = !ELEM(type, SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_SCENE, SEQ_TYPE_MOVIECLIP); ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_STRIPELEM_IBUF); if (ibuf == NULL) { ibuf = copy_from_ibuf_still(context, seq, nr); if (ibuf == NULL) { ibuf = BKE_sequencer_preprocessed_cache_get(context, seq, cfra, SEQ_STRIPELEM_IBUF); if (ibuf == NULL) { /* MOVIECLIPs have their own proxy management */ if (seq->type != SEQ_TYPE_MOVIECLIP) { ibuf = seq_proxy_fetch(context, seq, cfra); is_proxy_image = (ibuf != NULL); } if (ibuf == NULL) ibuf = do_render_strip_uncached(context, state, seq, cfra); if (ibuf) { if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP)) { is_proxy_image = (context->preview_render_size != 100); } BKE_sequencer_preprocessed_cache_put(context, seq, cfra, SEQ_STRIPELEM_IBUF, ibuf); } } } if (ibuf) use_preprocess = BKE_sequencer_input_have_to_preprocess(context, seq, cfra); } else { /* currently, we cache preprocessed images in SEQ_STRIPELEM_IBUF, * but not(!) on SEQ_STRIPELEM_IBUF_ENDSTILL and ..._STARTSTILL * so, no need in check for preprocess here */ } if (ibuf == NULL) { ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); sequencer_imbuf_assign_spaces(context->scene, ibuf); } if (context->is_proxy_render == false && (ibuf->x != context->rectx || ibuf->y != context->recty)) { use_preprocess = true; } if (use_preprocess) ibuf = input_preprocess(context, seq, cfra, ibuf, is_proxy_image, is_preprocessed); BKE_sequencer_cache_put(context, seq, cfra, SEQ_STRIPELEM_IBUF, ibuf); return ibuf; } /*********************** strip stack rendering functions *************************/ static bool seq_must_swap_input_in_blend_mode(Sequence *seq) { bool swap_input = false; /* bad hack, to fix crazy input ordering of * those two effects */ if (ELEM(seq->blend_mode, SEQ_TYPE_ALPHAOVER, SEQ_TYPE_ALPHAUNDER, SEQ_TYPE_OVERDROP)) { swap_input = true; } return swap_input; } static int seq_get_early_out_for_blend_mode(Sequence *seq) { struct SeqEffectHandle sh = BKE_sequence_get_blend(seq); float facf = seq->blend_opacity / 100.0f; int early_out = sh.early_out(seq, facf, facf); if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) { return early_out; } if (seq_must_swap_input_in_blend_mode(seq)) { if (early_out == EARLY_USE_INPUT_2) { return EARLY_USE_INPUT_1; } else if (early_out == EARLY_USE_INPUT_1) { return EARLY_USE_INPUT_2; } } return early_out; } static ImBuf *seq_render_strip_stack_apply_effect(const SeqRenderData *context, Sequence *seq, float cfra, ImBuf *ibuf1, ImBuf *ibuf2) { ImBuf *out; struct SeqEffectHandle sh = BKE_sequence_get_blend(seq); float facf = seq->blend_opacity / 100.0f; int swap_input = seq_must_swap_input_in_blend_mode(seq); if (swap_input) { if (sh.multithreaded) out = seq_render_effect_execute_threaded(&sh, context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL); else out = sh.execute(context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL); } else { if (sh.multithreaded) out = seq_render_effect_execute_threaded(&sh, context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL); else out = sh.execute(context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL); } return out; } static ImBuf *seq_render_strip_stack( const SeqRenderData *context, SeqRenderState *state, ListBase *seqbasep, float cfra, int chanshown) { Sequence *seq_arr[MAXSEQ + 1]; int count; int i; ImBuf *out = NULL; count = get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr); if (count == 0) { return NULL; } #if 0 /* commentind since this breaks keyframing, since it resets the value on draw */ if (scene->r.cfra != cfra) { /* XXX for prefetch and overlay offset!..., very bad!!! */ AnimData *adt = BKE_animdata_from_id(&scene->id); BKE_animsys_evaluate_animdata(scene, &scene->id, adt, cfra, ADT_RECALC_ANIM); } #endif out = BKE_sequencer_cache_get(context, seq_arr[count - 1], cfra, SEQ_STRIPELEM_IBUF_COMP); if (out) { return out; } if (count == 1) { Sequence *seq = seq_arr[0]; /* Some of the blend modes are unclear how to apply with only single input, * or some of them will just produce an empty result.. */ if (ELEM(seq->blend_mode, SEQ_BLEND_REPLACE, SEQ_TYPE_CROSS, SEQ_TYPE_ALPHAOVER)) { int early_out; if (seq->blend_mode == SEQ_BLEND_REPLACE) { early_out = EARLY_NO_INPUT; } else { early_out = seq_get_early_out_for_blend_mode(seq); } if (ELEM(early_out, EARLY_NO_INPUT, EARLY_USE_INPUT_2)) { out = seq_render_strip(context, state, seq, cfra); } else if (early_out == EARLY_USE_INPUT_1) { out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); } else { out = seq_render_strip(context, state, seq, cfra); if (early_out == EARLY_DO_EFFECT) { ImBuf *ibuf1 = IMB_allocImBuf(context->rectx, context->recty, 32, out->rect_float ? IB_rectfloat : IB_rect); ImBuf *ibuf2 = out; out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2); if (out) { IMB_metadata_copy(out, ibuf2); } IMB_freeImBuf(ibuf1); IMB_freeImBuf(ibuf2); } } } else { out = seq_render_strip(context, state, seq, cfra); } BKE_sequencer_cache_put(context, seq, cfra, SEQ_STRIPELEM_IBUF_COMP, out); return out; } for (i = count - 1; i >= 0; i--) { int early_out; Sequence *seq = seq_arr[i]; out = BKE_sequencer_cache_get(context, seq, cfra, SEQ_STRIPELEM_IBUF_COMP); if (out) { break; } if (seq->blend_mode == SEQ_BLEND_REPLACE) { out = seq_render_strip(context, state, seq, cfra); break; } early_out = seq_get_early_out_for_blend_mode(seq); switch (early_out) { case EARLY_NO_INPUT: case EARLY_USE_INPUT_2: out = seq_render_strip(context, state, seq, cfra); break; case EARLY_USE_INPUT_1: if (i == 0) { out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); } break; case EARLY_DO_EFFECT: if (i == 0) { ImBuf *ibuf1 = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra); out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2); IMB_freeImBuf(ibuf1); IMB_freeImBuf(ibuf2); } break; } if (out) { break; } } BKE_sequencer_cache_put(context, seq_arr[i], cfra, SEQ_STRIPELEM_IBUF_COMP, out); i++; for (; i < count; i++) { Sequence *seq = seq_arr[i]; if (seq_get_early_out_for_blend_mode(seq) == EARLY_DO_EFFECT) { ImBuf *ibuf1 = out; ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra); out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2); IMB_freeImBuf(ibuf1); IMB_freeImBuf(ibuf2); } BKE_sequencer_cache_put(context, seq_arr[i], cfra, SEQ_STRIPELEM_IBUF_COMP, out); } return out; } /* * returned ImBuf is refed! * you have to free after usage! */ ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown) { Editing *ed = BKE_sequencer_editing_get(context->scene, false); ListBase *seqbasep; if (ed == NULL) return NULL; if ((chanshown < 0) && !BLI_listbase_is_empty(&ed->metastack)) { int count = BLI_listbase_count(&ed->metastack); count = max_ii(count + chanshown, 0); seqbasep = ((MetaStack *)BLI_findlink(&ed->metastack, count))->oldbasep; } else { seqbasep = ed->seqbasep; } SeqRenderState state; sequencer_state_init(&state); return seq_render_strip_stack(context, &state, seqbasep, cfra, chanshown); } ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context, float cfra, int chanshown, ListBase *seqbasep) { SeqRenderState state; sequencer_state_init(&state); return seq_render_strip_stack(context, &state, seqbasep, cfra, chanshown); } ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, float cfra, Sequence *seq) { SeqRenderState state; sequencer_state_init(&state); return seq_render_strip(context, &state, seq, cfra); } /* *********************** threading api ******************* */ static ListBase running_threads; static ListBase prefetch_wait; static ListBase prefetch_done; static pthread_mutex_t queue_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_mutex_t wakeup_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_cond_t wakeup_cond = PTHREAD_COND_INITIALIZER; //static pthread_mutex_t prefetch_ready_lock = PTHREAD_MUTEX_INITIALIZER; //static pthread_cond_t prefetch_ready_cond = PTHREAD_COND_INITIALIZER; static pthread_mutex_t frame_done_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_cond_t frame_done_cond = PTHREAD_COND_INITIALIZER; static volatile bool seq_thread_shutdown = true; static volatile int seq_last_given_monoton_cfra = 0; static int monoton_cfra = 0; typedef struct PrefetchThread { struct PrefetchThread *next, *prev; Scene *scene; struct PrefetchQueueElem *current; pthread_t pthread; int running; } PrefetchThread; typedef struct PrefetchQueueElem { struct PrefetchQueueElem *next, *prev; int rectx; int recty; float cfra; int chanshown; int preview_render_size; int monoton_cfra; ImBuf *ibuf; } PrefetchQueueElem; void BKE_sequencer_give_ibuf_prefetch_request(const SeqRenderData *context, float cfra, int chanshown) { PrefetchQueueElem *e; if (seq_thread_shutdown) { return; } e = MEM_callocN(sizeof(PrefetchQueueElem), "prefetch_queue_elem"); e->rectx = context->rectx; e->recty = context->recty; e->cfra = cfra; e->chanshown = chanshown; e->preview_render_size = context->preview_render_size; e->monoton_cfra = monoton_cfra++; pthread_mutex_lock(&queue_lock); BLI_addtail(&prefetch_wait, e); pthread_mutex_unlock(&queue_lock); pthread_mutex_lock(&wakeup_lock); pthread_cond_signal(&wakeup_cond); pthread_mutex_unlock(&wakeup_lock); } ImBuf *BKE_sequencer_give_ibuf_threaded(const SeqRenderData *context, float cfra, int chanshown) { PrefetchQueueElem *e = NULL; bool found_something = false; if (seq_thread_shutdown) { return BKE_sequencer_give_ibuf(context, cfra, chanshown); } while (!e) { bool success = false; pthread_mutex_lock(&queue_lock); for (e = prefetch_done.first; e; e = e->next) { if (cfra == e->cfra && chanshown == e->chanshown && context->rectx == e->rectx && context->recty == e->recty && context->preview_render_size == e->preview_render_size) { success = true; found_something = true; break; } } if (!e) { for (e = prefetch_wait.first; e; e = e->next) { if (cfra == e->cfra && chanshown == e->chanshown && context->rectx == e->rectx && context->recty == e->recty && context->preview_render_size == e->preview_render_size) { found_something = true; break; } } } if (!e) { PrefetchThread *tslot; for (tslot = running_threads.first; tslot; tslot = tslot->next) { if (tslot->current && cfra == tslot->current->cfra && chanshown == tslot->current->chanshown && context->rectx == tslot->current->rectx && context->recty == tslot->current->recty && context->preview_render_size == tslot->current->preview_render_size) { found_something = true; break; } } } /* e->ibuf is unrefed by render thread on next round. */ if (e) { seq_last_given_monoton_cfra = e->monoton_cfra; } pthread_mutex_unlock(&queue_lock); if (!success) { e = NULL; if (!found_something) { fprintf(stderr, "SEQ-THREAD: Requested frame not in queue ???\n"); break; } pthread_mutex_lock(&frame_done_lock); pthread_cond_wait(&frame_done_cond, &frame_done_lock); pthread_mutex_unlock(&frame_done_lock); } } return e ? e->ibuf : NULL; } /* check whether sequence cur depends on seq */ bool BKE_sequence_check_depend(Sequence *seq, Sequence *cur) { if (cur->seq1 == seq || cur->seq2 == seq || cur->seq3 == seq) return true; /* sequences are not intersecting in time, assume no dependency exists between them */ if (cur->enddisp < seq->startdisp || cur->startdisp > seq->enddisp) return false; /* checking sequence is below reference one, not dependent on it */ if (cur->machine < seq->machine) return false; /* sequence is not blending with lower machines, no dependency here occurs * check for non-effects only since effect could use lower machines as input */ if ((cur->type & SEQ_TYPE_EFFECT) == 0 && ((cur->blend_mode == SEQ_BLEND_REPLACE) || (cur->blend_mode == SEQ_TYPE_CROSS && cur->blend_opacity == 100.0f))) { return false; } return true; } static void sequence_do_invalidate_dependent(Sequence *seq, ListBase *seqbase) { Sequence *cur; for (cur = seqbase->first; cur; cur = cur->next) { if (cur == seq) continue; if (BKE_sequence_check_depend(seq, cur)) { BKE_sequencer_cache_cleanup_sequence(cur); BKE_sequencer_preprocessed_cache_cleanup_sequence(cur); } if (cur->seqbase.first) sequence_do_invalidate_dependent(seq, &cur->seqbase); } } static void sequence_invalidate_cache(Scene *scene, Sequence *seq, bool invalidate_self, bool invalidate_preprocess) { Editing *ed = scene->ed; /* invalidate cache for current sequence */ if (invalidate_self) { /* Animation structure holds some buffers inside, * so for proper cache invalidation we need to * re-open the animation. */ BKE_sequence_free_anim(seq); BKE_sequencer_cache_cleanup_sequence(seq); } /* if invalidation is invoked from sequence free routine, effectdata would be NULL here */ if (seq->effectdata && seq->type == SEQ_TYPE_SPEED) BKE_sequence_effect_speed_rebuild_map(scene, seq, true); if (invalidate_preprocess) BKE_sequencer_preprocessed_cache_cleanup_sequence(seq); /* invalidate cache for all dependent sequences */ /* NOTE: can not use SEQ_BEGIN/SEQ_END here because that macro will change sequence's depth, * which makes transformation routines work incorrect */ sequence_do_invalidate_dependent(seq, &ed->seqbase); } void BKE_sequence_invalidate_cache(Scene *scene, Sequence *seq) { sequence_invalidate_cache(scene, seq, true, true); } void BKE_sequence_invalidate_dependent(Scene *scene, Sequence *seq) { sequence_invalidate_cache(scene, seq, false, true); } void BKE_sequence_invalidate_cache_for_modifier(Scene *scene, Sequence *seq) { sequence_invalidate_cache(scene, seq, true, false); } void BKE_sequencer_free_imbuf(Scene *scene, ListBase *seqbase, bool for_render) { Sequence *seq; BKE_sequencer_cache_cleanup(); for (seq = seqbase->first; seq; seq = seq->next) { if (for_render && CFRA >= seq->startdisp && CFRA <= seq->enddisp) { continue; } if (seq->strip) { if (seq->type == SEQ_TYPE_MOVIE) { BKE_sequence_free_anim(seq); } if (seq->type == SEQ_TYPE_SPEED) { BKE_sequence_effect_speed_rebuild_map(scene, seq, true); } } if (seq->type == SEQ_TYPE_META) { BKE_sequencer_free_imbuf(scene, &seq->seqbase, for_render); } if (seq->type == SEQ_TYPE_SCENE) { /* FIXME: recurs downwards, * but do recurs protection somehow! */ } } } static bool update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change) { Sequence *subseq; bool free_imbuf = false; /* recurs downwards to see if this seq depends on the changed seq */ if (seq == NULL) return false; if (seq == changed_seq) free_imbuf = true; for (subseq = seq->seqbase.first; subseq; subseq = subseq->next) if (update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change)) free_imbuf = true; if (seq->seq1) if (update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change)) free_imbuf = true; if (seq->seq2 && (seq->seq2 != seq->seq1)) if (update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change)) free_imbuf = true; if (seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2)) if (update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change)) free_imbuf = true; if (free_imbuf) { if (ibuf_change) { if (seq->type == SEQ_TYPE_MOVIE) { BKE_sequence_free_anim(seq); } else if (seq->type == SEQ_TYPE_SPEED) { BKE_sequence_effect_speed_rebuild_map(scene, seq, true); } } if (len_change) BKE_sequence_calc(scene, seq); } return free_imbuf; } void BKE_sequencer_update_changed_seq_and_deps(Scene *scene, Sequence *changed_seq, int len_change, int ibuf_change) { Editing *ed = BKE_sequencer_editing_get(scene, false); Sequence *seq; if (ed == NULL) return; for (seq = ed->seqbase.first; seq; seq = seq->next) update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change); } /* seq funcs's for transforming internally * notice the difference between start/end and left/right. * * left and right are the bounds at which the sequence is rendered, * start and end are from the start and fixed length of the sequence. */ static int seq_tx_get_start(Sequence *seq) { return seq->start; } static int seq_tx_get_end(Sequence *seq) { return seq->start + seq->len; } int BKE_sequence_tx_get_final_left(Sequence *seq, bool metaclip) { if (metaclip && seq->tmp) { /* return the range clipped by the parents range */ return max_ii(BKE_sequence_tx_get_final_left(seq, false), BKE_sequence_tx_get_final_left((Sequence *)seq->tmp, true)); } else { return (seq->start - seq->startstill) + seq->startofs; } } int BKE_sequence_tx_get_final_right(Sequence *seq, bool metaclip) { if (metaclip && seq->tmp) { /* return the range clipped by the parents range */ return min_ii(BKE_sequence_tx_get_final_right(seq, false), BKE_sequence_tx_get_final_right((Sequence *)seq->tmp, true)); } else { return ((seq->start + seq->len) + seq->endstill) - seq->endofs; } } void BKE_sequence_tx_set_final_left(Sequence *seq, int val) { if (val < (seq)->start) { seq->startstill = abs(val - (seq)->start); seq->startofs = 0; } else { seq->startofs = abs(val - (seq)->start); seq->startstill = 0; } } void BKE_sequence_tx_set_final_right(Sequence *seq, int val) { if (val > (seq)->start + (seq)->len) { seq->endstill = abs(val - (seq->start + (seq)->len)); seq->endofs = 0; } else { seq->endofs = abs(val - ((seq)->start + (seq)->len)); seq->endstill = 0; } } /* used so we can do a quick check for single image seq * since they work a bit differently to normal image seq's (during transform) */ bool BKE_sequence_single_check(Sequence *seq) { return ((seq->len == 1) && (seq->type == SEQ_TYPE_IMAGE || ((seq->type & SEQ_TYPE_EFFECT) && BKE_sequence_effect_get_num_inputs(seq->type) == 0))); } /* check if the selected seq's reference unselected seq's */ bool BKE_sequence_base_isolated_sel_check(ListBase *seqbase) { Sequence *seq; /* is there more than 1 select */ bool ok = false; for (seq = seqbase->first; seq; seq = seq->next) { if (seq->flag & SELECT) { ok = true; break; } } if (ok == false) return false; /* test relationships */ for (seq = seqbase->first; seq; seq = seq->next) { if ((seq->type & SEQ_TYPE_EFFECT) == 0) continue; if (seq->flag & SELECT) { if ((seq->seq1 && (seq->seq1->flag & SELECT) == 0) || (seq->seq2 && (seq->seq2->flag & SELECT) == 0) || (seq->seq3 && (seq->seq3->flag & SELECT) == 0) ) { return false; } } else { if ((seq->seq1 && (seq->seq1->flag & SELECT)) || (seq->seq2 && (seq->seq2->flag & SELECT)) || (seq->seq3 && (seq->seq3->flag & SELECT)) ) { return false; } } } return true; } /* use to impose limits when dragging/extending - so impossible situations don't happen * Cant use the SEQ_LEFTSEL and SEQ_LEFTSEL directly because the strip may be in a metastrip */ void BKE_sequence_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag) { if (leftflag) { if (BKE_sequence_tx_get_final_left(seq, false) >= BKE_sequence_tx_get_final_right(seq, false)) { BKE_sequence_tx_set_final_left(seq, BKE_sequence_tx_get_final_right(seq, false) - 1); } if (BKE_sequence_single_check(seq) == 0) { if (BKE_sequence_tx_get_final_left(seq, false) >= seq_tx_get_end(seq)) { BKE_sequence_tx_set_final_left(seq, seq_tx_get_end(seq) - 1); } /* dosnt work now - TODO */ #if 0 if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) { int ofs; ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq, 0); seq->start -= ofs; seq_tx_set_final_left(seq, seq_tx_get_final_left(seq, 0) + ofs); } #endif } } if (rightflag) { if (BKE_sequence_tx_get_final_right(seq, false) <= BKE_sequence_tx_get_final_left(seq, false)) { BKE_sequence_tx_set_final_right(seq, BKE_sequence_tx_get_final_left(seq, false) + 1); } if (BKE_sequence_single_check(seq) == 0) { if (BKE_sequence_tx_get_final_right(seq, false) <= seq_tx_get_start(seq)) { BKE_sequence_tx_set_final_right(seq, seq_tx_get_start(seq) + 1); } } } /* sounds cannot be extended past their endpoints */ if (seq->type == SEQ_TYPE_SOUND_RAM) { seq->startstill = 0; seq->endstill = 0; } } void BKE_sequence_single_fix(Sequence *seq) { int left, start, offset; if (!BKE_sequence_single_check(seq)) return; /* make sure the image is always at the start since there is only one, * adjusting its start should be ok */ left = BKE_sequence_tx_get_final_left(seq, false); start = seq->start; if (start != left) { offset = left - start; BKE_sequence_tx_set_final_left(seq, BKE_sequence_tx_get_final_left(seq, false) - offset); BKE_sequence_tx_set_final_right(seq, BKE_sequence_tx_get_final_right(seq, false) - offset); seq->start += offset; } } bool BKE_sequence_tx_test(Sequence *seq) { return !(seq->type & SEQ_TYPE_EFFECT) || (BKE_sequence_effect_get_num_inputs(seq->type) == 0); } /** * Return \a true if given \a seq needs a complete cleanup of its cache when it is transformed. * * Some (effect) strip types need a complete recache of themselves when they are transformed, because * they do not 'contain' anything and do not have any explicit relations to other strips. */ bool BKE_sequence_tx_fullupdate_test(Sequence *seq) { return BKE_sequence_tx_test(seq) && ELEM(seq->type, SEQ_TYPE_ADJUSTMENT, SEQ_TYPE_MULTICAM); } static bool seq_overlap(Sequence *seq1, Sequence *seq2) { return (seq1 != seq2 && seq1->machine == seq2->machine && ((seq1->enddisp <= seq2->startdisp) || (seq1->startdisp >= seq2->enddisp)) == 0); } bool BKE_sequence_test_overlap(ListBase *seqbasep, Sequence *test) { Sequence *seq; seq = seqbasep->first; while (seq) { if (seq_overlap(test, seq)) return true; seq = seq->next; } return false; } void BKE_sequence_translate(Scene *evil_scene, Sequence *seq, int delta) { BKE_sequencer_offset_animdata(evil_scene, seq, delta); seq->start += delta; if (seq->type == SEQ_TYPE_META) { Sequence *seq_child; for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) { BKE_sequence_translate(evil_scene, seq_child, delta); } } BKE_sequence_calc_disp(evil_scene, seq); } void BKE_sequence_sound_init(Scene *scene, Sequence *seq) { if (seq->type == SEQ_TYPE_META) { Sequence *seq_child; for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) { BKE_sequence_sound_init(scene, seq_child); } } else { if (seq->sound) { seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq); } if (seq->scene) { seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq); } } } Sequence *BKE_sequencer_foreground_frame_get(Scene *scene, int frame) { Editing *ed = BKE_sequencer_editing_get(scene, false); Sequence *seq, *best_seq = NULL; int best_machine = -1; if (!ed) return NULL; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SEQ_MUTE || seq->startdisp > frame || seq->enddisp <= frame) continue; /* Only use strips that generate an image, not ones that combine * other strips or apply some effect. */ if (ELEM(seq->type, SEQ_TYPE_IMAGE, SEQ_TYPE_META, SEQ_TYPE_SCENE, SEQ_TYPE_MOVIE, SEQ_TYPE_COLOR, SEQ_TYPE_TEXT)) { if (seq->machine > best_machine) { best_seq = seq; best_machine = seq->machine; } } } return best_seq; } /* return 0 if there werent enough space */ bool BKE_sequence_base_shuffle_ex(ListBase *seqbasep, Sequence *test, Scene *evil_scene, int channel_delta) { const int orig_machine = test->machine; BLI_assert(ELEM(channel_delta, -1, 1)); test->machine += channel_delta; BKE_sequence_calc(evil_scene, test); while (BKE_sequence_test_overlap(seqbasep, test)) { if ((channel_delta > 0) ? (test->machine >= MAXSEQ) : (test->machine < 1)) { break; } test->machine += channel_delta; BKE_sequence_calc(evil_scene, test); // XXX - I don't think this is needed since were only moving vertically, Campbell. } if ((test->machine < 1) || (test->machine > MAXSEQ)) { /* Blender 2.4x would remove the strip. * nicer to move it to the end */ Sequence *seq; int new_frame = test->enddisp; for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->machine == orig_machine) new_frame = max_ii(new_frame, seq->enddisp); } test->machine = orig_machine; new_frame = new_frame + (test->start - test->startdisp); /* adjust by the startdisp */ BKE_sequence_translate(evil_scene, test, new_frame - test->start); BKE_sequence_calc(evil_scene, test); return false; } else { return true; } } bool BKE_sequence_base_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene) { return BKE_sequence_base_shuffle_ex(seqbasep, test, evil_scene, 1); } static int shuffle_seq_time_offset_test(ListBase *seqbasep, char dir) { int offset = 0; Sequence *seq, *seq_other; for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->tmp) { for (seq_other = seqbasep->first; seq_other; seq_other = seq_other->next) { if (!seq_other->tmp && seq_overlap(seq, seq_other)) { if (dir == 'L') { offset = min_ii(offset, seq_other->startdisp - seq->enddisp); } else { offset = max_ii(offset, seq_other->enddisp - seq->startdisp); } } } } } return offset; } static int shuffle_seq_time_offset(Scene *scene, ListBase *seqbasep, char dir) { int ofs = 0; int tot_ofs = 0; Sequence *seq; while ( (ofs = shuffle_seq_time_offset_test(seqbasep, dir)) ) { for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->tmp) { /* seq_test_overlap only tests display values */ seq->startdisp += ofs; seq->enddisp += ofs; } } tot_ofs += ofs; } for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->tmp) BKE_sequence_calc_disp(scene, seq); /* corrects dummy startdisp/enddisp values */ } return tot_ofs; } bool BKE_sequence_base_shuffle_time(ListBase *seqbasep, Scene *evil_scene) { /* note: seq->tmp is used to tag strips to move */ Sequence *seq; int offset_l = shuffle_seq_time_offset(evil_scene, seqbasep, 'L'); int offset_r = shuffle_seq_time_offset(evil_scene, seqbasep, 'R'); int offset = (-offset_l < offset_r) ? offset_l : offset_r; if (offset) { for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->tmp) { BKE_sequence_translate(evil_scene, seq, offset); seq->flag &= ~SEQ_OVERLAP; } } } return offset ? false : true; } /* Unlike _update_sound_ funcs, these ones take info from audaspace to update sequence length! */ #ifdef WITH_AUDASPACE static bool sequencer_refresh_sound_length_recursive(Scene *scene, ListBase *seqbase) { Sequence *seq; bool changed = false; for (seq = seqbase->first; seq; seq = seq->next) { if (seq->type == SEQ_TYPE_META) { if (sequencer_refresh_sound_length_recursive(scene, &seq->seqbase)) { BKE_sequence_calc(scene, seq); changed = true; } } else if (seq->type == SEQ_TYPE_SOUND_RAM) { AUD_SoundInfo info = AUD_getInfo(seq->sound->playback_handle); int old = seq->len; float fac; seq->len = (int)ceil((double)info.length * FPS); fac = (float)seq->len / (float)old; old = seq->startofs; seq->startofs *= fac; seq->endofs *= fac; seq->start += (old - seq->startofs); /* So that visual/"real" start frame does not change! */ BKE_sequence_calc(scene, seq); changed = true; } } return changed; } #endif void BKE_sequencer_refresh_sound_length(Scene *scene) { #ifdef WITH_AUDASPACE if (scene->ed) { sequencer_refresh_sound_length_recursive(scene, &scene->ed->seqbase); } #else (void)scene; #endif } void BKE_sequencer_update_sound_bounds_all(Scene *scene) { Editing *ed = scene->ed; if (ed) { Sequence *seq; for (seq = ed->seqbase.first; seq; seq = seq->next) { if (seq->type == SEQ_TYPE_META) { seq_update_sound_bounds_recursive(scene, seq); } else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) { BKE_sequencer_update_sound_bounds(scene, seq); } } } } void BKE_sequencer_update_sound_bounds(Scene *scene, Sequence *seq) { if (seq->type == SEQ_TYPE_SCENE) { if (seq->scene_sound) { /* We have to take into account start frame of the sequence's scene! */ int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra; BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs); } } else { BKE_sound_move_scene_sound_defaults(scene, seq); } /* mute is set in seq_update_muting_recursive */ } static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute) { Sequence *seq; int seqmute; /* for sound we go over full meta tree to update muted state, * since sound is played outside of evaluating the imbufs, */ for (seq = seqbasep->first; seq; seq = seq->next) { seqmute = (mute || (seq->flag & SEQ_MUTE)); if (seq->type == SEQ_TYPE_META) { /* if this is the current meta sequence, unmute because * all sequences above this were set to mute */ if (seq == metaseq) seqmute = 0; seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute); } else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) { if (seq->scene_sound) { BKE_sound_mute_scene_sound(seq->scene_sound, seqmute); } } } } void BKE_sequencer_update_muting(Editing *ed) { if (ed) { /* mute all sounds up to current metastack list */ MetaStack *ms = ed->metastack.last; if (ms) seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1); else seq_update_muting_recursive(&ed->seqbase, NULL, 0); } } static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound *sound) { Sequence *seq; for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->type == SEQ_TYPE_META) { seq_update_sound_recursive(scene, &seq->seqbase, sound); } else if (seq->type == SEQ_TYPE_SOUND_RAM) { if (seq->scene_sound && sound == seq->sound) { BKE_sound_update_scene_sound(seq->scene_sound, sound); } } } } void BKE_sequencer_update_sound(Scene *scene, bSound *sound) { if (scene->ed) { seq_update_sound_recursive(scene, &scene->ed->seqbase, sound); } } /* in cases where we done know the sequence's listbase */ ListBase *BKE_sequence_seqbase(ListBase *seqbase, Sequence *seq) { Sequence *iseq; ListBase *lb = NULL; for (iseq = seqbase->first; iseq; iseq = iseq->next) { if (seq == iseq) { return seqbase; } else if (iseq->seqbase.first && (lb = BKE_sequence_seqbase(&iseq->seqbase, seq))) { return lb; } } return NULL; } Sequence *BKE_sequence_metastrip(ListBase *seqbase, Sequence *meta, Sequence *seq) { Sequence *iseq; for (iseq = seqbase->first; iseq; iseq = iseq->next) { Sequence *rval; if (seq == iseq) { return meta; } else if (iseq->seqbase.first && (rval = BKE_sequence_metastrip(&iseq->seqbase, iseq, seq))) { return rval; } } return NULL; } int BKE_sequence_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str) { char name[sizeof(seq_a->name)]; if (seq_a->len != seq_b->len) { *error_str = N_("Strips must be the same length"); return 0; } /* type checking, could be more advanced but disallow sound vs non-sound copy */ if (seq_a->type != seq_b->type) { if (seq_a->type == SEQ_TYPE_SOUND_RAM || seq_b->type == SEQ_TYPE_SOUND_RAM) { *error_str = N_("Strips were not compatible"); return 0; } /* disallow effects to swap with non-effects strips */ if ((seq_a->type & SEQ_TYPE_EFFECT) != (seq_b->type & SEQ_TYPE_EFFECT)) { *error_str = N_("Strips were not compatible"); return 0; } if ((seq_a->type & SEQ_TYPE_EFFECT) && (seq_b->type & SEQ_TYPE_EFFECT)) { if (BKE_sequence_effect_get_num_inputs(seq_a->type) != BKE_sequence_effect_get_num_inputs(seq_b->type)) { *error_str = N_("Strips must have the same number of inputs"); return 0; } } } SWAP(Sequence, *seq_a, *seq_b); /* swap back names so animation fcurves don't get swapped */ BLI_strncpy(name, seq_a->name + 2, sizeof(name)); BLI_strncpy(seq_a->name + 2, seq_b->name + 2, sizeof(seq_b->name) - 2); BLI_strncpy(seq_b->name + 2, name, sizeof(seq_b->name) - 2); /* swap back opacity, and overlay mode */ SWAP(int, seq_a->blend_mode, seq_b->blend_mode); SWAP(float, seq_a->blend_opacity, seq_b->blend_opacity); SWAP(Sequence *, seq_a->prev, seq_b->prev); SWAP(Sequence *, seq_a->next, seq_b->next); SWAP(int, seq_a->start, seq_b->start); SWAP(int, seq_a->startofs, seq_b->startofs); SWAP(int, seq_a->endofs, seq_b->endofs); SWAP(int, seq_a->startstill, seq_b->startstill); SWAP(int, seq_a->endstill, seq_b->endstill); SWAP(int, seq_a->machine, seq_b->machine); SWAP(int, seq_a->startdisp, seq_b->startdisp); SWAP(int, seq_a->enddisp, seq_b->enddisp); return 1; } /* prefix + [" + escaped_name + "] + \0 */ #define SEQ_RNAPATH_MAXSTR ((30 + 2 + (SEQ_NAME_MAXSTR * 2) + 2) + 1) static size_t sequencer_rna_path_prefix(char str[SEQ_RNAPATH_MAXSTR], const char *name) { char name_esc[SEQ_NAME_MAXSTR * 2]; BLI_strescape(name_esc, name, sizeof(name_esc)); return BLI_snprintf_rlen(str, SEQ_RNAPATH_MAXSTR, "sequence_editor.sequences_all[\"%s\"]", name_esc); } /* XXX - hackish function needed for transforming strips! TODO - have some better solution */ void BKE_sequencer_offset_animdata(Scene *scene, Sequence *seq, int ofs) { char str[SEQ_RNAPATH_MAXSTR]; size_t str_len; FCurve *fcu; if (scene->adt == NULL || ofs == 0 || scene->adt->action == NULL) return; str_len = sequencer_rna_path_prefix(str, seq->name + 2); for (fcu = scene->adt->action->curves.first; fcu; fcu = fcu->next) { if (STREQLEN(fcu->rna_path, str, str_len)) { unsigned int i; if (fcu->bezt) { for (i = 0; i < fcu->totvert; i++) { BezTriple *bezt = &fcu->bezt[i]; bezt->vec[0][0] += ofs; bezt->vec[1][0] += ofs; bezt->vec[2][0] += ofs; } } if (fcu->fpt) { for (i = 0; i < fcu->totvert; i++) { FPoint *fpt = &fcu->fpt[i]; fpt->vec[0] += ofs; } } } } } void BKE_sequencer_dupe_animdata(Scene *scene, const char *name_src, const char *name_dst) { char str_from[SEQ_RNAPATH_MAXSTR]; size_t str_from_len; FCurve *fcu; FCurve *fcu_last; FCurve *fcu_cpy; ListBase lb = {NULL, NULL}; if (scene->adt == NULL || scene->adt->action == NULL) return; str_from_len = sequencer_rna_path_prefix(str_from, name_src); fcu_last = scene->adt->action->curves.last; for (fcu = scene->adt->action->curves.first; fcu && fcu->prev != fcu_last; fcu = fcu->next) { if (STREQLEN(fcu->rna_path, str_from, str_from_len)) { fcu_cpy = copy_fcurve(fcu); BLI_addtail(&lb, fcu_cpy); } } /* notice validate is 0, keep this because the seq may not be added to the scene yet */ BKE_animdata_fix_paths_rename(&scene->id, scene->adt, NULL, "sequence_editor.sequences_all", name_src, name_dst, 0, 0, 0); /* add the original fcurves back */ BLI_movelisttolist(&scene->adt->action->curves, &lb); } /* XXX - hackish function needed to remove all fcurves belonging to a sequencer strip */ static void seq_free_animdata(Scene *scene, Sequence *seq) { char str[SEQ_RNAPATH_MAXSTR]; size_t str_len; FCurve *fcu; if (scene->adt == NULL || scene->adt->action == NULL) return; str_len = sequencer_rna_path_prefix(str, seq->name + 2); fcu = scene->adt->action->curves.first; while (fcu) { if (STREQLEN(fcu->rna_path, str, str_len)) { FCurve *next_fcu = fcu->next; BLI_remlink(&scene->adt->action->curves, fcu); free_fcurve(fcu); fcu = next_fcu; } else { fcu = fcu->next; } } } #undef SEQ_RNAPATH_MAXSTR Sequence *BKE_sequence_get_by_name(ListBase *seqbase, const char *name, bool recursive) { Sequence *iseq = NULL; Sequence *rseq = NULL; for (iseq = seqbase->first; iseq; iseq = iseq->next) { if (STREQ(name, iseq->name + 2)) return iseq; else if (recursive && (iseq->seqbase.first) && (rseq = BKE_sequence_get_by_name(&iseq->seqbase, name, 1))) { return rseq; } } return NULL; } /** * Only use as last resort when the StripElem is available but no the Sequence. * (needed for RNA) */ Sequence *BKE_sequencer_from_elem(ListBase *seqbase, StripElem *se) { Sequence *iseq; for (iseq = seqbase->first; iseq; iseq = iseq->next) { Sequence *seq_found; if ((iseq->strip && iseq->strip->stripdata) && (ARRAY_HAS_ITEM(se, iseq->strip->stripdata, iseq->len))) { break; } else if ((seq_found = BKE_sequencer_from_elem(&iseq->seqbase, se))) { iseq = seq_found; break; } } return iseq; } Sequence *BKE_sequencer_active_get(Scene *scene) { Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed == NULL) return NULL; return ed->act_seq; } void BKE_sequencer_active_set(Scene *scene, Sequence *seq) { Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed == NULL) return; ed->act_seq = seq; } int BKE_sequencer_active_get_pair(Scene *scene, Sequence **seq_act, Sequence **seq_other) { Editing *ed = BKE_sequencer_editing_get(scene, false); *seq_act = BKE_sequencer_active_get(scene); if (*seq_act == NULL) { return 0; } else { Sequence *seq; *seq_other = NULL; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT && (seq != (*seq_act))) { if (*seq_other) { return 0; } else { *seq_other = seq; } } } return (*seq_other != NULL); } } Mask *BKE_sequencer_mask_get(Scene *scene) { Sequence *seq_act = BKE_sequencer_active_get(scene); if (seq_act && seq_act->type == SEQ_TYPE_MASK) { return seq_act->mask; } else { return NULL; } } /* api like funcs for adding */ static void seq_load_apply(Main *bmain, Scene *scene, Sequence *seq, SeqLoadInfo *seq_load) { if (seq) { BLI_strncpy_utf8(seq->name + 2, seq_load->name, sizeof(seq->name) - 2); BLI_utf8_invalid_strip(seq->name + 2, strlen(seq->name + 2)); BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq); if (seq_load->flag & SEQ_LOAD_FRAME_ADVANCE) { seq_load->start_frame += (seq->enddisp - seq->startdisp); } if (seq_load->flag & SEQ_LOAD_REPLACE_SEL) { seq_load->flag |= SELECT; BKE_sequencer_active_set(scene, seq); } if (seq_load->flag & SEQ_LOAD_SOUND_MONO) { seq->sound->flags |= SOUND_FLAGS_MONO; BKE_sound_load(bmain, seq->sound); } if (seq_load->flag & SEQ_LOAD_SOUND_CACHE) { if (seq->sound) BKE_sound_cache(seq->sound); } seq_load->tot_success++; } else { seq_load->tot_error++; } } Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine) { Sequence *seq; seq = MEM_callocN(sizeof(Sequence), "addseq"); BLI_addtail(lb, seq); *( (short *)seq->name) = ID_SEQ; seq->name[2] = 0; seq->flag = SELECT; seq->start = cfra; seq->machine = machine; seq->sat = 1.0; seq->mul = 1.0; seq->blend_opacity = 100.0; seq->volume = 1.0f; seq->pitch = 1.0f; seq->scene_sound = NULL; seq->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Sequence Stereo Format"); return seq; } void BKE_sequence_alpha_mode_from_extension(Sequence *seq) { if (seq->strip && seq->strip->stripdata) { const char *filename = seq->strip->stripdata->name; seq->alpha_mode = BKE_image_alpha_mode_from_extension_ex(filename); } } void BKE_sequence_init_colorspace(Sequence *seq) { if (seq->strip && seq->strip->stripdata) { char name[FILE_MAX]; ImBuf *ibuf; BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name); BLI_path_abs(name, G.main->name); /* initialize input color space */ if (seq->type == SEQ_TYPE_IMAGE) { ibuf = IMB_loadiffname(name, IB_test | IB_alphamode_detect, seq->strip->colorspace_settings.name); /* byte images are default to straight alpha, however sequencer * works in premul space, so mark strip to be premultiplied first */ seq->alpha_mode = SEQ_ALPHA_STRAIGHT; if (ibuf) { if (ibuf->flags & IB_alphamode_premul) seq->alpha_mode = IMA_ALPHA_PREMUL; IMB_freeImBuf(ibuf); } } } } /* NOTE: this function doesn't fill in image names */ Sequence *BKE_sequencer_add_image_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load) { Scene *scene = CTX_data_scene(C); /* only for active seq */ Sequence *seq; Strip *strip; seq = BKE_sequence_alloc(seqbasep, seq_load->start_frame, seq_load->channel); seq->type = SEQ_TYPE_IMAGE; seq->blend_mode = SEQ_TYPE_CROSS; /* so alpha adjustment fade to the strip below */ /* basic defaults */ seq->strip = strip = MEM_callocN(sizeof(Strip), "strip"); seq->len = seq_load->len ? seq_load->len : 1; strip->us = 1; strip->stripdata = MEM_callocN(seq->len * sizeof(StripElem), "stripelem"); BLI_strncpy(strip->dir, seq_load->path, sizeof(strip->dir)); if (seq_load->stereo3d_format) *seq->stereo3d_format = *seq_load->stereo3d_format; seq->views_format = seq_load->views_format; seq->flag |= seq_load->flag & SEQ_USE_VIEWS; seq_load_apply(CTX_data_main(C), scene, seq, seq_load); return seq; } #ifdef WITH_AUDASPACE Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); /* only for sound */ Editing *ed = BKE_sequencer_editing_get(scene, false); bSound *sound; Sequence *seq; /* generic strip vars */ Strip *strip; StripElem *se; AUD_SoundInfo info; sound = BKE_sound_new_file(bmain, seq_load->path); /* handles relative paths */ if (sound->playback_handle == NULL) { BKE_libblock_free(bmain, sound); #if 0 if (op) BKE_report(op->reports, RPT_ERROR, "Unsupported audio format"); #endif return NULL; } info = AUD_getInfo(sound->playback_handle); if (info.specs.channels == AUD_CHANNELS_INVALID) { BKE_libblock_free(bmain, sound); #if 0 if (op) BKE_report(op->reports, RPT_ERROR, "Unsupported audio format"); #endif return NULL; } seq = BKE_sequence_alloc(seqbasep, seq_load->start_frame, seq_load->channel); seq->type = SEQ_TYPE_SOUND_RAM; seq->sound = sound; BLI_strncpy(seq->name + 2, "Sound", SEQ_NAME_MAXSTR - 2); BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq); /* basic defaults */ seq->strip = strip = MEM_callocN(sizeof(Strip), "strip"); /* We add a very small negative offset here, because ceil(132.0) == 133.0, not nice with videos, see T47135. */ seq->len = (int)ceil((double)info.length * FPS - 1e-4); strip->us = 1; /* we only need 1 element to store the filename */ strip->stripdata = se = MEM_callocN(sizeof(StripElem), "stripelem"); BLI_split_dirfile(seq_load->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name)); seq->scene_sound = BKE_sound_add_scene_sound(scene, seq, seq_load->start_frame, seq_load->start_frame + seq->len, 0); BKE_sequence_calc_disp(scene, seq); /* last active name */ BLI_strncpy(ed->act_sounddir, strip->dir, FILE_MAXDIR); seq_load_apply(bmain, scene, seq, seq_load); return seq; } #else // WITH_AUDASPACE Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load) { (void) C; (void) seqbasep; (void) seq_load; return NULL; } #endif // WITH_AUDASPACE static void seq_anim_add_suffix(Scene *scene, struct anim *anim, const int view_id) { const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id); IMB_suffix_anim(anim, suffix); } Sequence *BKE_sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load) { Scene *scene = CTX_data_scene(C); /* only for sound */ char path[sizeof(seq_load->path)]; Sequence *seq; /* generic strip vars */ Strip *strip; StripElem *se; char colorspace[64] = "\0"; /* MAX_COLORSPACE_NAME */ bool is_multiview_loaded = false; const bool is_multiview = (seq_load->flag & SEQ_USE_VIEWS) != 0; const int totfiles = seq_num_files(scene, seq_load->views_format, is_multiview); struct anim **anim_arr; int i; BLI_strncpy(path, seq_load->path, sizeof(path)); BLI_path_abs(path, G.main->name); anim_arr = MEM_callocN(sizeof(struct anim *) * totfiles, "Video files"); if (is_multiview && (seq_load->views_format == R_IMF_VIEWS_INDIVIDUAL)) { char prefix[FILE_MAX]; const char *ext = NULL; size_t j = 0; BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext); if (prefix[0] != '\0') { for (i = 0; i < totfiles; i++) { char str[FILE_MAX]; seq_multiview_name(scene, i, prefix, ext, str, FILE_MAX); anim_arr[j] = openanim(str, IB_rect, 0, colorspace); if (anim_arr[j]) { seq_anim_add_suffix(scene, anim_arr[j], i); j++; } } if (j == 0) { MEM_freeN(anim_arr); return NULL; } is_multiview_loaded = true; } } if (is_multiview_loaded == false) { anim_arr[0] = openanim(path, IB_rect, 0, colorspace); if (anim_arr[0] == NULL) { MEM_freeN(anim_arr); return NULL; } } seq = BKE_sequence_alloc(seqbasep, seq_load->start_frame, seq_load->channel); /* multiview settings */ if (seq_load->stereo3d_format) { *seq->stereo3d_format = *seq_load->stereo3d_format; seq->views_format = seq_load->views_format; } seq->flag |= seq_load->flag & SEQ_USE_VIEWS; seq->type = SEQ_TYPE_MOVIE; seq->blend_mode = SEQ_TYPE_CROSS; /* so alpha adjustment fade to the strip below */ for (i = 0; i < totfiles; i++) { if (anim_arr[i]) { StripAnim *sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim"); BLI_addtail(&seq->anims, sanim); sanim->anim = anim_arr[i]; } else { break; } } seq->anim_preseek = IMB_anim_get_preseek(anim_arr[0]); BLI_strncpy(seq->name + 2, "Movie", SEQ_NAME_MAXSTR - 2); BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq); /* adjust scene's frame rate settings to match */ if (seq_load->flag & SEQ_LOAD_SYNC_FPS) { IMB_anim_get_fps(anim_arr[0], &scene->r.frs_sec, &scene->r.frs_sec_base, true); } /* basic defaults */ seq->strip = strip = MEM_callocN(sizeof(Strip), "strip"); seq->len = IMB_anim_get_duration(anim_arr[0], IMB_TC_RECORD_RUN); strip->us = 1; BLI_strncpy(seq->strip->colorspace_settings.name, colorspace, sizeof(seq->strip->colorspace_settings.name)); /* we only need 1 element for MOVIE strips */ strip->stripdata = se = MEM_callocN(sizeof(StripElem), "stripelem"); BLI_split_dirfile(seq_load->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name)); BKE_sequence_calc_disp(scene, seq); if (seq_load->name[0] == '\0') BLI_strncpy(seq_load->name, se->name, sizeof(seq_load->name)); if (seq_load->flag & SEQ_LOAD_MOVIE_SOUND) { int start_frame_back = seq_load->start_frame; seq_load->channel++; seq_load->seq_sound = BKE_sequencer_add_sound_strip(C, seqbasep, seq_load); seq_load->start_frame = start_frame_back; seq_load->channel--; } /* can be NULL */ seq_load_apply(CTX_data_main(C), scene, seq, seq_load); MEM_freeN(anim_arr); return seq; } static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dupe_flag) { Scene *sce_audio = scene_to ? scene_to : scene; Sequence *seqn = MEM_dupallocN(seq); seq->tmp = seqn; seqn->strip = MEM_dupallocN(seq->strip); seqn->stereo3d_format = MEM_dupallocN(seq->stereo3d_format); /* XXX: add F-Curve duplication stuff? */ if (seq->strip->crop) { seqn->strip->crop = MEM_dupallocN(seq->strip->crop); } if (seq->strip->transform) { seqn->strip->transform = MEM_dupallocN(seq->strip->transform); } if (seq->strip->proxy) { seqn->strip->proxy = MEM_dupallocN(seq->strip->proxy); seqn->strip->proxy->anim = NULL; } if (seq->prop) { seqn->prop = IDP_CopyProperty(seq->prop); } if (seqn->modifiers.first) { BLI_listbase_clear(&seqn->modifiers); BKE_sequence_modifier_list_copy(seqn, seq); } if (seq->type == SEQ_TYPE_META) { seqn->strip->stripdata = NULL; BLI_listbase_clear(&seqn->seqbase); /* WATCH OUT!!! - This metastrip is not recursively duplicated here - do this after!!! */ /* - seq_dupli_recursive(&seq->seqbase, &seqn->seqbase);*/ } else if (seq->type == SEQ_TYPE_SCENE) { seqn->strip->stripdata = NULL; if (seq->scene_sound) seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce_audio, seqn); } else if (seq->type == SEQ_TYPE_MOVIECLIP) { /* avoid assert */ } else if (seq->type == SEQ_TYPE_MASK) { /* avoid assert */ } else if (seq->type == SEQ_TYPE_MOVIE) { seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata); BLI_listbase_clear(&seqn->anims); } else if (seq->type == SEQ_TYPE_SOUND_RAM) { seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata); if (seq->scene_sound) seqn->scene_sound = BKE_sound_add_scene_sound_defaults(sce_audio, seqn); id_us_plus((ID *)seqn->sound); } else if (seq->type == SEQ_TYPE_IMAGE) { seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata); } else if (seq->type & SEQ_TYPE_EFFECT) { struct SeqEffectHandle sh; sh = BKE_sequence_get_effect(seq); if (sh.copy) sh.copy(seq, seqn); seqn->strip->stripdata = NULL; } else { /* sequence type not handled in duplicate! Expect a crash now... */ BLI_assert(0); } if (dupe_flag & SEQ_DUPE_UNIQUE_NAME) BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seqn); if (dupe_flag & SEQ_DUPE_ANIM) BKE_sequencer_dupe_animdata(scene, seq->name + 2, seqn->name + 2); return seqn; } static void seq_new_fix_links_recursive(Sequence *seq) { SequenceModifierData *smd; if (seq->type & SEQ_TYPE_EFFECT) { if (seq->seq1 && seq->seq1->tmp) seq->seq1 = seq->seq1->tmp; if (seq->seq2 && seq->seq2->tmp) seq->seq2 = seq->seq2->tmp; if (seq->seq3 && seq->seq3->tmp) seq->seq3 = seq->seq3->tmp; } else if (seq->type == SEQ_TYPE_META) { Sequence *seqn; for (seqn = seq->seqbase.first; seqn; seqn = seqn->next) { seq_new_fix_links_recursive(seqn); } } for (smd = seq->modifiers.first; smd; smd = smd->next) { if (smd->mask_sequence && smd->mask_sequence->tmp) smd->mask_sequence = smd->mask_sequence->tmp; } } Sequence *BKE_sequence_dupli_recursive(Scene *scene, Scene *scene_to, Sequence *seq, int dupe_flag) { Sequence *seqn; seq->tmp = NULL; seqn = seq_dupli(scene, scene_to, seq, dupe_flag); if (seq->type == SEQ_TYPE_META) { Sequence *s; for (s = seq->seqbase.first; s; s = s->next) { Sequence *n = BKE_sequence_dupli_recursive(scene, scene_to, s, dupe_flag); if (n) { BLI_addtail(&seqn->seqbase, n); } } } seq_new_fix_links_recursive(seqn); return seqn; } void BKE_sequence_base_dupli_recursive( Scene *scene, Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag) { Sequence *seq; Sequence *seqn = NULL; Sequence *last_seq = BKE_sequencer_active_get(scene); /* always include meta's strips */ int dupe_flag_recursive = dupe_flag | SEQ_DUPE_ALL; for (seq = seqbase->first; seq; seq = seq->next) { seq->tmp = NULL; if ((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) { seqn = seq_dupli(scene, scene_to, seq, dupe_flag); if (seqn) { /*should never fail */ if (dupe_flag & SEQ_DUPE_CONTEXT) { seq->flag &= ~SEQ_ALLSEL; seqn->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL + SEQ_LOCK); } BLI_addtail(nseqbase, seqn); if (seq->type == SEQ_TYPE_META) { BKE_sequence_base_dupli_recursive( scene, scene_to, &seqn->seqbase, &seq->seqbase, dupe_flag_recursive); } if (dupe_flag & SEQ_DUPE_CONTEXT) { if (seq == last_seq) { BKE_sequencer_active_set(scene, seqn); } } } } } /* fix modifier linking */ for (seq = nseqbase->first; seq; seq = seq->next) { seq_new_fix_links_recursive(seq); } } /* called on draw, needs to be fast, * we could cache and use a flag if we want to make checks for file paths resolving for eg. */ bool BKE_sequence_is_valid_check(Sequence *seq) { switch (seq->type) { case SEQ_TYPE_MASK: return (seq->mask != NULL); case SEQ_TYPE_MOVIECLIP: return (seq->clip != NULL); case SEQ_TYPE_SCENE: return (seq->scene != NULL); case SEQ_TYPE_SOUND_RAM: return (seq->sound != NULL); } return true; } int BKE_sequencer_find_next_prev_edit( Scene *scene, int cfra, const short side, const bool do_skip_mute, const bool do_center, const bool do_unselected) { Editing *ed = BKE_sequencer_editing_get(scene, false); Sequence *seq; int dist, best_dist, best_frame = cfra; int seq_frames[2], seq_frames_tot; /* in case where both is passed, frame just finds the nearest end while frame_left the nearest start */ best_dist = MAXFRAME * 2; if (ed == NULL) return cfra; for (seq = ed->seqbasep->first; seq; seq = seq->next) { int i; if (do_skip_mute && (seq->flag & SEQ_MUTE)) { continue; } if (do_unselected && (seq->flag & SELECT)) continue; if (do_center) { seq_frames[0] = (seq->startdisp + seq->enddisp) / 2; seq_frames_tot = 1; } else { seq_frames[0] = seq->startdisp; seq_frames[1] = seq->enddisp; seq_frames_tot = 2; } for (i = 0; i < seq_frames_tot; i++) { const int seq_frame = seq_frames[i]; dist = MAXFRAME * 2; switch (side) { case SEQ_SIDE_LEFT: if (seq_frame < cfra) { dist = cfra - seq_frame; } break; case SEQ_SIDE_RIGHT: if (seq_frame > cfra) { dist = seq_frame - cfra; } break; case SEQ_SIDE_BOTH: dist = abs(seq_frame - cfra); break; } if (dist < best_dist) { best_frame = seq_frame; best_dist = dist; } } } return best_frame; } static void sequencer_all_free_anim_ibufs(ListBase *seqbase, int cfra) { for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) { if (seq->enddisp < cfra || seq->startdisp > cfra) { BKE_sequence_free_anim(seq); } if (seq->type == SEQ_TYPE_META) { sequencer_all_free_anim_ibufs(&seq->seqbase, cfra); } } } void BKE_sequencer_all_free_anim_ibufs(int cfra) { BKE_sequencer_cache_cleanup(); for (Scene *scene = G.main->scene.first; scene != NULL; scene = scene->id.next) { Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed == NULL) { /* Ignore scenes without sequencer. */ continue; } sequencer_all_free_anim_ibufs(&ed->seqbase, cfra); } }