/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018, Blender Foundation * This is a new part of Blender */ /** \file * \ingroup bke */ #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" #include "BLI_string_utils.h" #include "BLT_translation.h" #include "DNA_meshdata_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_gpencil_types.h" #include "DNA_shader_fx_types.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_gpencil.h" #include "BKE_shader_fx.h" #include "BKE_object.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "FX_shader_types.h" static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = {NULL}; /* *************************************************** */ /* Methods - Evaluation Loops, etc. */ /* check if exist grease pencil effects */ bool BKE_shaderfx_has_gpencil(Object *ob) { ShaderFxData *fx; for (fx = ob->shader_fx.first; fx; fx = fx->next) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); if (fxi->type == eShaderFxType_GpencilType) { return true; } } return false; } void BKE_shaderfx_init(void) { /* Initialize shaders */ shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */ } ShaderFxData *BKE_shaderfx_new(int type) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type); ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name); /* note, this name must be made unique later */ BLI_strncpy(fx->name, DATA_(fxi->name), sizeof(fx->name)); fx->type = type; fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render | eShaderFxMode_Expanded; fx->flag = eShaderFxFlag_StaticOverride_Local; if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) { fx->mode |= eShaderFxMode_Editmode; } if (fxi->initData) { fxi->initData(fx); } return fx; } static void shaderfx_free_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag) { ID *id = *idpoin; if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) { id_us_min(id); } } void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) { if (fxi->foreachIDLink) { fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL); } else if (fxi->foreachObjectLink) { fxi->foreachObjectLink(fx, NULL, (ShaderFxObjectWalkFunc)shaderfx_free_data_id_us_cb, NULL); } } if (fxi->freeData) { fxi->freeData(fx); } if (fx->error) { MEM_freeN(fx->error); } MEM_freeN(fx); } void BKE_shaderfx_free(ShaderFxData *fx) { BKE_shaderfx_free_ex(fx, 0); } /* check unique name */ bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx) { if (shaders && fx) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); return BLI_uniquename( shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name)); } return false; } bool BKE_shaderfx_dependsOnTime(ShaderFxData *fx) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); return fxi->dependsOnTime && fxi->dependsOnTime(fx); } const ShaderFxTypeInfo *BKE_shaderfxType_getInfo(ShaderFxType type) { /* type unsigned, no need to check < 0 */ if (type < NUM_SHADER_FX_TYPES && shader_fx_types[type]->name[0] != '\0') { return shader_fx_types[type]; } else { return NULL; } } void BKE_shaderfx_copyData_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx_src->type); /* fx_dst may have already be fully initialized with some extra allocated data, * we need to free it now to avoid memleak. */ if (fxi->freeData) { fxi->freeData(fx_dst); } const size_t data_size = sizeof(ShaderFxData); const char *fx_src_data = ((const char *)fx_src) + data_size; char *fx_dst_data = ((char *)fx_dst) + data_size; BLI_assert(data_size <= (size_t)fxi->struct_size); memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size); } static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag) { ID *id = *idpoin; if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) { id_us_plus(id); } } void BKE_shaderfx_copyData_ex(ShaderFxData *fx, ShaderFxData *target, const int flag) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); target->mode = fx->mode; target->flag = fx->flag; if (fxi->copyData) { fxi->copyData(fx, target); } if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) { if (fxi->foreachIDLink) { fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL); } else if (fxi->foreachObjectLink) { fxi->foreachObjectLink( target, NULL, (ShaderFxObjectWalkFunc)shaderfx_copy_data_id_us_cb, NULL); } } } void BKE_shaderfx_copyData(ShaderFxData *fx, ShaderFxData *target) { BKE_shaderfx_copyData_ex(fx, target, 0); } ShaderFxData *BKE_shaderfx_findByType(Object *ob, ShaderFxType type) { ShaderFxData *fx = ob->shader_fx.first; for (; fx; fx = fx->next) { if (fx->type == type) { break; } } return fx; } void BKE_shaderfx_foreachIDLink(Object *ob, ShaderFxIDWalkFunc walk, void *userData) { ShaderFxData *fx = ob->shader_fx.first; for (; fx; fx = fx->next) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); if (fxi->foreachIDLink) { fxi->foreachIDLink(fx, ob, walk, userData); } else if (fxi->foreachObjectLink) { /* each Object can masquerade as an ID, so this should be OK */ ShaderFxObjectWalkFunc fp = (ShaderFxObjectWalkFunc)walk; fxi->foreachObjectLink(fx, ob, fp, userData); } } } ShaderFxData *BKE_shaderfx_findByName(Object *ob, const char *name) { return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name)); }