/** * shrinkwrap.c * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include #include #include "DNA_object_types.h" #include "DNA_modifier_types.h" #include "DNA_meshdata_types.h" #include "BKE_shrinkwrap.h" #include "BKE_DerivedMesh.h" #include "BKE_utildefines.h" #include "BKE_deform.h" #include "BKE_cdderivedmesh.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BLI_arithb.h" #include "BLI_kdtree.h" #include "BLI_kdopbvh.h" #include "RE_raytrace.h" #include "MEM_guardedalloc.h" /* Util macros */ #define TO_STR(a) #a #define JOIN(a,b) a##b #define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n")) /* Benchmark macros */ #if 1 #include #define BENCH(a) \ do { \ double _t1, _t2; \ struct timeval _tstart, _tend; \ clock_t _clock_init = clock(); \ gettimeofday ( &_tstart, NULL); \ (a); \ gettimeofday ( &_tend, NULL); \ _t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 ); \ _t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 ); \ printf("%s: %fs (real) %fs (cpu)\n", #a, _t2-_t1, (float)(clock()-_clock_init)/CLOCKS_PER_SEC);\ } while(0) #define BENCH_VAR(name) clock_t JOIN(_bench_step,name) = 0, JOIN(_bench_total,name) = 0 #define BENCH_BEGIN(name) JOIN(_bench_step, name) = clock() #define BENCH_END(name) JOIN(_bench_total,name) += clock() - JOIN(_bench_step,name) #define BENCH_RESET(name) JOIN(_bench_total, name) = 0 #define BENCH_REPORT(name) printf("%s: %fms (cpu) \n", TO_STR(name), JOIN(_bench_total,name)*1000.0f/CLOCKS_PER_SEC) #else #define BENCH(a) (a) #define BENCH_VAR(name) #define BENCH_BEGIN(name) #define BENCH_END(name) #define BENCH_RESET(name) #define BENCH_REPORT(name) #endif typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *co, float *normal); static float nearest_point_in_tri_surface(const float *point, const float *v0, const float *v1, const float *v2, float *nearest); static float ray_intersect_plane(const float *point, const float *dir, const float *plane_point, const float *plane_normal); /* get derived mesh */ //TODO is anyfunction that does this? returning the derivedFinal witouth we caring if its in edit mode or not? DerivedMesh *object_get_derived_final(Object *ob, CustomDataMask dataMask) { if (ob==G.obedit) { DerivedMesh *final = NULL; editmesh_get_derived_cage_and_final(&final, dataMask); return final; } else return mesh_get_derived_final(ob, dataMask); } /* ray - triangle */ #define ISECT_EPSILON 1e-6 static float ray_tri_intersection(const BVHTreeRay *ray, const float m_dist, const float *v0, const float *v1, const float *v2) { float dist; if(RayIntersectsTriangle(ray->origin, ray->direction, v0, v1, v2, &dist, NULL)) return dist; return FLT_MAX; } static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float *v0, const float *v1, const float *v2) { float idist; float p1[3]; float plane_normal[3], hit_point[3]; CalcNormFloat((float*)v0, (float*)v1, (float*)v2, plane_normal); VECADDFAC( p1, ray->origin, ray->direction, m_dist); if(SweepingSphereIntersectsTriangleUV(ray->origin, p1, radius, v0, v1, v2, &idist, &hit_point)) { return idist * m_dist; } return FLT_MAX; } /* Space transform */ void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float target[4][4]) { float itarget[4][4]; Mat4Invert(itarget, target); //Invserse might be outdated Mat4MulSerie(data->local2target, itarget, local, 0, 0, 0, 0, 0, 0); Mat4Invert(data->target2local, data->local2target); } void space_transform_apply(const SpaceTransform *data, float *co) { VecMat4MulVecfl(co, data->local2target, co); } void space_transform_invert(const SpaceTransform *data, float *co) { VecMat4MulVecfl(co, data->target2local, co); } void space_transform_apply_normal(const SpaceTransform *data, float *no) { Mat4Mul3Vecfl(data->local2target, no); Normalize(no); // TODO: could we just determine de scale value from the matrix? } void space_transform_invert_normal(const SpaceTransform *data, float *no) { Mat4Mul3Vecfl(data->target2local, no); Normalize(no); // TODO: could we just determine de scale value from the matrix? } /* * BVH Tree from Mesh */ //callbacks static void mesh_faces_nearest_point(void *userdata, int index, const float *co, BVHTreeNearest *nearest); static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit); /* * Builds a bvh tree.. where nodes are the vertexs of the given mesh */ BVHTree* bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis) { int i; int numVerts= mesh->getNumVerts(mesh); MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT); BVHTree *tree = NULL; if(data) memset(data, 0, sizeof(*data)); if(vert == NULL) { printf("bvhtree cant be build: cant get a vertex array"); return NULL; } tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis); if(tree != NULL) { for(i = 0; i < numVerts; i++) BLI_bvhtree_insert(tree, i, vert[i].co, 1); BLI_bvhtree_balance(tree); if(data) { data->tree = tree; data->nearest_callback = NULL; data->raycast_callback = NULL; data->mesh = mesh; data->vert = mesh->getVertDataArray(mesh, CD_MVERT); data->face = mesh->getFaceDataArray(mesh, CD_MFACE); data->sphere_radius = epsilon; } } return tree; } /* * Builds a bvh tree.. where nodes are the faces of the given mesh. */ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis) { int i; int numFaces= mesh->getNumFaces(mesh); MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT); MFace *face = mesh->getFaceDataArray(mesh, CD_MFACE); BVHTree *tree = NULL; if(data) memset(data, 0, sizeof(*data)); if(vert == NULL && face == NULL) { printf("bvhtree cant be build: cant get a vertex/face array"); return NULL; } /* Create a bvh-tree of the given target */ tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis); if(tree != NULL) { for(i = 0; i < numFaces; i++) { float co[4][3]; VECCOPY(co[0], vert[ face[i].v1 ].co); VECCOPY(co[1], vert[ face[i].v2 ].co); VECCOPY(co[2], vert[ face[i].v3 ].co); if(face[i].v4) VECCOPY(co[3], vert[ face[i].v4 ].co); BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3); } BLI_bvhtree_balance(tree); if(data) { data->tree = tree; data->nearest_callback = mesh_faces_nearest_point; data->raycast_callback = mesh_faces_spherecast; data->mesh = mesh; data->vert = mesh->getVertDataArray(mesh, CD_MVERT); data->face = mesh->getFaceDataArray(mesh, CD_MFACE); data->sphere_radius = epsilon; } } return tree; } /* * Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces. * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */ static void mesh_faces_nearest_point(void *userdata, int index, const float *co, BVHTreeNearest *nearest) { const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata; MVert *vert = data->vert; MFace *face = data->face + index; float *t0, *t1, *t2, *t3; t0 = vert[ face->v1 ].co; t1 = vert[ face->v2 ].co; t2 = vert[ face->v3 ].co; t3 = face->v4 ? vert[ face->v4].co : NULL; do { float nearest_tmp[3], dist; dist = nearest_point_in_tri_surface(co,t0, t1, t2, nearest_tmp); if(dist < nearest->dist) { nearest->index = index; nearest->dist = dist; VECCOPY(nearest->co, nearest_tmp); CalcNormFloat((float*)t0, (float*)t1, (float*)t2, nearest->no); //TODO.. (interpolate normals from the vertexs coordinates? } t1 = t2; t2 = t3; t3 = NULL; } while(t2); } /* * Callback to bvh tree raycast. The tree must bust have been built using bvhtree_from_mesh_faces. * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) { const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata; MVert *vert = data->vert; MFace *face = data->face + index; float *t0, *t1, *t2, *t3; t0 = vert[ face->v1 ].co; t1 = vert[ face->v2 ].co; t2 = vert[ face->v3 ].co; t3 = face->v4 ? vert[ face->v4].co : NULL; do { float dist; if(data->sphere_radius == 0.0f) dist = ray_tri_intersection(ray, hit->dist, t0, t1, t2); else dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2); if(dist >= 0 && dist < hit->dist) { hit->index = index; hit->dist = dist; VECADDFAC(hit->co, ray->origin, ray->direction, dist); CalcNormFloat(t0, t1, t2, hit->no); } t1 = t2; t2 = t3; t3 = NULL; } while(t2); } /* * Returns the squared distance between two given points */ static float squared_dist(const float *a, const float *b) { float tmp[3]; VECSUB(tmp, a, b); return INPR(tmp, tmp); } /* * */ static void derivedmesh_mergeNearestPoints(DerivedMesh *dm, float mdist, BitSet skipVert) { if(mdist > 0.0f) { int i, j, merged; int numVerts = dm->getNumVerts(dm); int *translate_vert = MEM_mallocN( sizeof(int)*numVerts, "merge points array"); MVert *vert = dm->getVertDataArray(dm, CD_MVERT); if(!translate_vert) return; merged = 0; for(i=0; i 0) { int numFaces = dm->getNumFaces(dm); int freeVert; MFace *face = dm->getFaceDataArray(dm, CD_MFACE); //Adjust vertexs using the translation_table.. only translations to back indexs are allowed //which means t[i] <= i must always verify for(i=0, freeVert = 0; iv1 = translate_vert[f->v1]; f->v2 = translate_vert[f->v2]; f->v3 = translate_vert[f->v3]; //TODO be carefull with vertexs v4 being translated to 0 f->v4 = translate_vert[f->v4]; } //TODO: maybe update edges could be done outside this function CDDM_calc_edges(dm); //CDDM_calc_normals(dm); } if(translate_vert) MEM_freeN( translate_vert ); } } /* * This calculates the distance (in dir units) that the ray must travel to intersect plane * It can return negative values * * TODO theres probably something like this on blender code * * Returns FLT_MIN in parallel case */ static float ray_intersect_plane(const float *point, const float *dir, const float *plane_point, const float *plane_normal) { float pp[3]; float a, pp_dist; a = INPR(dir, plane_normal); if(fabs(a) < 1e-5f) return FLT_MIN; VECSUB(pp, point, plane_point); pp_dist = INPR(pp, plane_normal); return -pp_dist/a; } /* * This calculates the distance from point to the plane * Distance is negative if point is on the back side of plane */ static float point_plane_distance(const float *point, const float *plane_point, const float *plane_normal) { float pp[3]; VECSUB(pp, point, plane_point); return INPR(pp, plane_normal); } static float choose_nearest(const float v0[2], const float v1[2], const float point[2], float closest[2]) { float d[2][2], sdist[2]; VECSUB2D(d[0], v0, point); VECSUB2D(d[1], v1, point); sdist[0] = d[0][0]*d[0][0] + d[0][1]*d[0][1]; sdist[1] = d[1][0]*d[1][0] + d[1][1]*d[1][1]; if(sdist[0] < sdist[1]) { if(closest) VECCOPY2D(closest, v0); return sdist[0]; } else { if(closest) VECCOPY2D(closest, v1); return sdist[1]; } } /* * calculates the closest point between point-tri (2D) * returns that tri must be right-handed * Returns square distance */ static float closest_point_in_tri2D(const float point[2], /*const*/ float tri[3][2], float closest[2]) { float edge_di[2]; float v_point[2]; float proj[2]; //point projected over edge-dir, edge-normal (witouth normalized edge) const float *v0 = tri[2], *v1; float edge_slen, d; //edge squared length int i; const float *nearest_vertex = NULL; //for each edge for(i=0, v0=tri[2], v1=tri[0]; i < 3; v0=tri[i++], v1=tri[i]) { VECSUB2D(edge_di, v1, v0); VECSUB2D(v_point, point, v0); proj[1] = v_point[0]*edge_di[1] - v_point[1]*edge_di[0]; //dot product with edge normal //point inside this edge if(proj[1] < 0) continue; proj[0] = v_point[0]*edge_di[0] + v_point[1]*edge_di[1]; //closest to this edge is v0 if(proj[0] < 0) { if(nearest_vertex == NULL || nearest_vertex == v0) nearest_vertex = v0; else { //choose nearest return choose_nearest(nearest_vertex, v0, point, closest); } i++; //We can skip next edge continue; } edge_slen = edge_di[0]*edge_di[0] + edge_di[1]*edge_di[1]; //squared edge len //closest to this edge is v1 if(proj[0] > edge_slen) { if(nearest_vertex == NULL || nearest_vertex == v1) nearest_vertex = v1; else { return choose_nearest(nearest_vertex, v1, point, closest); } continue; } //nearest is on this edge d= proj[1] / edge_slen; closest[0] = point[0] - edge_di[1] * d; closest[1] = point[1] + edge_di[0] * d; return proj[1]*proj[1]/edge_slen; } if(nearest_vertex) { VECSUB2D(v_point, nearest_vertex, point); VECCOPY2D(closest, nearest_vertex); return v_point[0]*v_point[0] + v_point[1]*v_point[1]; } else { VECCOPY(closest, point); //point is already inside return 0.0f; } } /* * Returns the square of the minimum distance between the point and a triangle surface * If nearest is not NULL the nearest surface point is written on it */ static float nearest_point_in_tri_surface(const float *point, const float *v0, const float *v1, const float *v2, float *nearest) { //Lets solve the 2D problem (closest point-tri) float normal_dist, plane_sdist, plane_offset; float du[3], dv[3], dw[3]; //orthogonal axis (du=(v0->v1), dw=plane normal) float p_2d[2], tri_2d[3][2], nearest_2d[2]; CalcNormFloat((float*)v0, (float*)v1, (float*)v2, dw); //point-plane distance and calculate axis normal_dist = point_plane_distance(point, v0, dw); // OPTIMIZATION // if we are only interested in nearest distance if its closer than some distance already found // we can: // if(normal_dist*normal_dist >= best_dist_so_far) return FLOAT_MAX; // VECSUB(du, v1, v0); Normalize(du); Crossf(dv, dw, du); plane_offset = INPR(v0, dw); //project stuff to 2d tri_2d[0][0] = INPR(du, v0); tri_2d[0][1] = INPR(dv, v0); tri_2d[1][0] = INPR(du, v1); tri_2d[1][1] = INPR(dv, v1); tri_2d[2][0] = INPR(du, v2); tri_2d[2][1] = INPR(dv, v2); p_2d[0] = INPR(du, point); p_2d[1] = INPR(dv, point); //we always have a right-handed tri //this should always happen because of the way normal is calculated plane_sdist = closest_point_in_tri2D(p_2d, tri_2d, nearest_2d); //project back to 3d if(nearest) { nearest[0] = du[0]*nearest_2d[0] + dv[0] * nearest_2d[1] + dw[0] * plane_offset; nearest[1] = du[1]*nearest_2d[0] + dv[1] * nearest_2d[1] + dw[1] * plane_offset; nearest[2] = du[2]*nearest_2d[0] + dv[2] * nearest_2d[1] + dw[2] * plane_offset; } return plane_sdist + normal_dist*normal_dist; } /* * This function removes Unused faces, vertexs and edges from calc->target * * This function may modify calc->final. As so no data retrieved from * it before the call to this function can be considered valid * In case it creates a new DerivedMesh, the old calc->final is freed */ //TODO memory checks on allocs /* static void shrinkwrap_removeUnused(ShrinkwrapCalcData *calc) { int i, t; DerivedMesh *old = calc->final, *new = NULL; MFace *new_face = NULL; MVert *new_vert = NULL; int numVerts= old->getNumVerts(old); MVert *vert = old->getVertDataArray(old, CD_MVERT); int numFaces= old->getNumFaces(old); MFace *face = old->getFaceDataArray(old, CD_MFACE); BitSet moved_verts = calc->moved; //Arrays to translate to new vertexs indexs int *vert_index = (int*)MEM_callocN(sizeof(int)*(numVerts), "shrinkwrap used verts"); BitSet used_faces = bitset_new(numFaces, "shrinkwrap used faces"); int numUsedFaces = 0; //calculate which vertexs need to be used //even unmoved vertices might need to be used if theres a face that needs it //calc real number of faces, and vertices //Count used faces for(i=0; igetVertDataArray(new, CD_MVERT); for(i=0, t=0; igetFaceDataArray(new, CD_MFACE); for(i=0, t=0; iv1 = vert_index[new_face->v1]-1; new_face->v2 = vert_index[new_face->v2]-1; new_face->v3 = vert_index[new_face->v3]-1; if(new_face->v4) { new_face->v4 = vert_index[new_face->v4]-1; //Ups translated vertex ended on 0 .. TODO fix this if(new_face->v4 == 0) { } } new_face++; } } //Free memory bitset_free(used_faces); MEM_freeN(vert_index); old->release(old); //Update edges CDDM_calc_edges(new); CDDM_calc_normals(new); calc->final = new; } void shrinkwrap_projectToCutPlane(ShrinkwrapCalcData *calc_data) { if(calc_data->smd->cutPlane && calc_data->moved) { int i; int unmoved = 0; int numVerts= 0; MVert *vert = NULL; MVert *vert_unmoved = NULL; ShrinkwrapCalcData calc; memcpy(&calc, calc_data, sizeof(calc)); calc.moved = 0; if(calc.smd->cutPlane) { //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array calc.target = CDDM_copy( object_get_derived_final(calc.smd->cutPlane, CD_MASK_BAREMESH) ); if(!calc.target) { return; } space_transform_setup(&calc.local2target, calc.ob, calc.smd->cutPlane); calc.keptDist = 0; } //Make a mesh with the points we want to project numVerts = calc_data->final->getNumVerts(calc_data->final); unmoved = 0; for(i=0; imoved, i)) unmoved++; calc.final = CDDM_new(unmoved, 0, 0); if(!calc.final) return; vert = calc_data->final->getVertDataArray(calc_data->final, CD_MVERT); vert_unmoved = calc.final->getVertDataArray(calc.final, CD_MVERT); for(i=0; imoved, i)) memcpy(vert_unmoved++, vert+i, sizeof(*vert_unmoved)); //use shrinkwrap projection shrinkwrap_calc_normal_projection(&calc); //Copy the points back to the mesh vert = calc_data->final->getVertDataArray(calc_data->final, CD_MVERT); vert_unmoved = calc.final->getVertDataArray(calc.final, CD_MVERT); for(i=0; imoved, i)) memcpy(vert+i, vert_unmoved++, sizeof(*vert_unmoved) ); //free memory calc.final->release(calc.final); calc.target->release(calc.target); } } */ /* Main shrinkwrap function */ /* DerivedMesh *shrinkwrapModifier_do(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc) { ShrinkwrapCalcData calc; memset(&calc, 0, sizeof(calc)); //Init Shrinkwrap calc data calc.smd = smd; calc.ob = ob; calc.original = dm; calc.final = CDDM_copy(calc.original); if(!calc.final) { OUT_OF_MEMORY(); return dm; } CDDM_calc_normals(calc.final); //Normals maybe not be calculated yet //remove loop dependencies on derived meshs (TODO should this be done elsewhere?) if(smd->target == ob) smd->target = NULL; if(smd->cutPlane == ob) smd->cutPlane = NULL; if(smd->target) { //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array calc.target = CDDM_copy( object_get_derived_final(smd->target, CD_MASK_BAREMESH) ); if(!calc.target) { printf("Target derived mesh is null! :S\n"); } //TODO there might be several "bugs" on non-uniform scales matrixs.. because it will no longer be nearest surface, not sphere projection //because space has been deformed space_transform_setup(&calc.local2target, ob, smd->target); calc.keptDist = smd->keptDist; //TODO: smd->keptDist is in global units.. must change to local } //Projecting target defined - lets work! if(calc.target) { printf("Shrinkwrap (%s)%d over (%s)%d\n", calc.ob->id.name, calc.final->getNumVerts(calc.final), calc.smd->target->id.name, calc.target->getNumVerts(calc.target) ); switch(smd->shrinkType) { case MOD_SHRINKWRAP_NEAREST_SURFACE: BENCH(shrinkwrap_calc_nearest_surface_point(&calc)); // BENCH(shrinkwrap_calc_foreach_vertex(&calc, bruteforce_shrinkwrap_calc_nearest_surface_point)); break; case MOD_SHRINKWRAP_NORMAL: if(calc.smd->shrinkOpts & MOD_SHRINKWRAP_REMOVE_UNPROJECTED_FACES) calc.moved = bitset_new( calc.final->getNumVerts(calc.final), "shrinkwrap bitset data"); // BENCH(shrinkwrap_calc_normal_projection_raytree(&calc)); // calc.final->release( calc.final ); // calc.final = CDDM_copy(calc.original); BENCH(shrinkwrap_calc_normal_projection(&calc)); // BENCH(shrinkwrap_calc_foreach_vertex(&calc, bruteforce_shrinkwrap_calc_normal_projection)); if(calc.moved) { //Adjust vertxs that didn't moved (project to cut plane) shrinkwrap_projectToCutPlane(&calc); //Destroy faces, edges and stuff shrinkwrap_removeUnused(&calc); //Merge points that didn't moved derivedmesh_mergeNearestPoints(calc.final, calc.smd->mergeDist, calc.moved); bitset_free(calc.moved); } break; case MOD_SHRINKWRAP_NEAREST_VERTEX: BENCH(shrinkwrap_calc_nearest_vertex(&calc)); // BENCH(shrinkwrap_calc_foreach_vertex(&calc, bruteforce_shrinkwrap_calc_nearest_vertex)); break; } //free derived mesh calc.target->release( calc.target ); calc.target = NULL; } CDDM_calc_normals(calc.final); return calc.final; } */ /* Main shrinkwrap function */ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts) { ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData; //Init Shrinkwrap calc data calc.smd = smd; calc.ob = ob; calc.original = dm; calc.numVerts = numVerts; calc.vertexCos = vertexCos; //remove loop dependencies on derived meshs (TODO should this be done elsewhere?) if(smd->target == ob) smd->target = NULL; if(smd->cutPlane == ob) smd->cutPlane = NULL; if(smd->target) { //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array calc.target = CDDM_copy( object_get_derived_final(smd->target, CD_MASK_BAREMESH) ); if(!calc.target) { printf("Target derived mesh is null! :S\n"); } //TODO there might be several "bugs" on non-uniform scales matrixs.. because it will no longer be nearest surface, not sphere projection //because space has been deformed space_transform_setup(&calc.local2target, ob, smd->target); calc.keptDist = smd->keptDist; //TODO: smd->keptDist is in global units.. must change to local } //Projecting target defined - lets work! if(calc.target) { printf("Shrinkwrap (%s)%d over (%s)%d\n", calc.ob->id.name, calc.numVerts, calc.smd->target->id.name, calc.target->getNumVerts(calc.target) ); switch(smd->shrinkType) { case MOD_SHRINKWRAP_NEAREST_SURFACE: BENCH(shrinkwrap_calc_nearest_surface_point(&calc)); break; case MOD_SHRINKWRAP_NORMAL: BENCH(shrinkwrap_calc_normal_projection(&calc)); break; case MOD_SHRINKWRAP_NEAREST_VERTEX: BENCH(shrinkwrap_calc_nearest_vertex(&calc)); break; } //free derived mesh calc.target->release( calc.target ); calc.target = NULL; } } /* * Shrinkwrap to the nearest vertex * * it builds a kdtree of vertexs we can attach to and then * for each vertex on performs a nearest vertex search on the tree */ void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc) { int i; int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name); BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; BVHTreeNearest nearest = NULL_BVHTreeNearest; MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL; BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6)); if(treeData.tree == NULL) return OUT_OF_MEMORY(); //Setup nearest nearest.index = -1; nearest.dist = FLT_MAX; //#pragma omp parallel for private(i) private(nearest) schedule(static) for(i = 0; inumVerts; ++i) { float *co = calc->vertexCos[i]; int index; float tmp_co[3]; float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup); if(weight == 0.0f) continue; VECCOPY(tmp_co, co); space_transform_apply(&calc->local2target, tmp_co); //Use local proximity heuristics (to reduce the nearest search) if(nearest.index != -1) nearest.dist = squared_dist(tmp_co, nearest.co); else nearest.dist = FLT_MAX; index = BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData); if(index != -1) { float dist = nearest.dist; if(dist > 1e-5) weight *= (dist - calc->keptDist)/dist; VECCOPY(tmp_co, nearest.co); space_transform_invert(&calc->local2target, tmp_co); VecLerpf(co, co, tmp_co, weight); //linear interpolation } } BLI_bvhtree_free(treeData.tree); } /* * This function raycast a single vertex and updates the hit if the "hit" is considered valid. * Returns TRUE if "hit" was updated. * Opts control whether an hit is valid or not * Supported options are: * MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored) * MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored) */ int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata) { float tmp_co[3], tmp_no[3]; const float *co, *no; BVHTreeRayHit hit_tmp; //Copy from hit (we need to convert hit rays from one space coordinates to the other memcpy( &hit_tmp, hit, sizeof(hit_tmp) ); //Apply space transform (TODO readjust dist) if(transf) { VECCOPY( tmp_co, vert ); space_transform_apply( transf, tmp_co ); co = tmp_co; VECCOPY( tmp_no, dir ); space_transform_apply_normal( transf, tmp_no ); no = tmp_no; hit_tmp.dist *= Mat4ToScalef( transf->local2target ); } else { co = vert; no = dir; } hit_tmp.index = -1; BLI_bvhtree_ray_cast(tree, co, no, &hit_tmp, callback, userdata); if(hit_tmp.index != -1) { float dot = INPR( dir, hit_tmp.no); if(((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot < 0) || ((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot > 0)) return FALSE; //Ignore hit //Inverting space transform (TODO make coeherent with the initial dist readjust) if(transf) { space_transform_invert( transf, hit_tmp.co ); space_transform_invert_normal( transf, hit_tmp.no ); hit_tmp.dist = VecLenf( vert, hit_tmp.co ); } memcpy(hit, &hit_tmp, sizeof(hit_tmp) ); return TRUE; } return FALSE; } void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc) { int i; int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name); char use_normal = calc->smd->shrinkOpts; //setup raytracing BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; BVHTreeRayHit hit = NULL_BVHTreeRayHit; //cutTree DerivedMesh * limit_mesh = NULL; BVHTreeFromMesh limitData= NULL_BVHTreeFromMesh; SpaceTransform local2cut; MVert *vert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MVERT) : NULL; //Needed because of vertex normal MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL; if(vert == NULL) { printf("Shrinkwrap cant normal project witouth normal information"); return; } if((use_normal & (MOD_SHRINKWRAP_ALLOW_INVERTED_NORMAL | MOD_SHRINKWRAP_ALLOW_DEFAULT_NORMAL)) == 0) return; //Nothing todo CDDM_calc_normals(calc->original); //Normals maybe arent yet calculated BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, calc->keptDist, 4, 6)); if(treeData.tree == NULL) return OUT_OF_MEMORY(); if(calc->smd->cutPlane) { space_transform_setup( &local2cut, calc->ob, calc->smd->cutPlane); //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array limit_mesh = CDDM_copy( object_get_derived_final(calc->smd->cutPlane, CD_MASK_BAREMESH) ); if(limit_mesh) BENCH(bvhtree_from_mesh_faces(&limitData, limit_mesh, 0.0, 4, 6)); else printf("CutPlane finalDerived mesh is null\n"); } //#pragma omp parallel for private(i) private(hit) schedule(static) for(i = 0; inumVerts; ++i) { float *co = calc->vertexCos[i]; float tmp_co[3], tmp_no[3]; float lim = 1000; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup); char moved = FALSE; if(weight == 0.0f) continue; VECCOPY(tmp_co, co); NormalShortToFloat(tmp_no, vert[i].no); hit.index = -1; hit.dist = lim; if(use_normal & MOD_SHRINKWRAP_ALLOW_DEFAULT_NORMAL) { if(limitData.tree) normal_projection_project_vertex(0, tmp_co, tmp_no, &local2cut, limitData.tree, &hit, limitData.raycast_callback, &limitData); if(normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData)) moved = TRUE; } if(use_normal & MOD_SHRINKWRAP_ALLOW_INVERTED_NORMAL) { float inv_no[3] = { -tmp_no[0], -tmp_no[1], -tmp_no[2] }; if(limitData.tree) normal_projection_project_vertex(0, tmp_co, inv_no, &local2cut, limitData.tree, &hit, limitData.raycast_callback, &limitData); if(normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData)) moved = TRUE; } if(hit.index != -1) { VecLerpf(co, co, hit.co, weight); if(moved && calc->moved) bitset_set(calc->moved, i); } } BLI_bvhtree_free(treeData.tree); if(limitData.tree) BLI_bvhtree_free(limitData.tree); if(limit_mesh) limit_mesh->release(limit_mesh); } /* * Shrinkwrap moving vertexs to the nearest surface point on the target * * it builds a BVHTree from the target mesh and then performs a * NN matchs for each vertex */ void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc) { int i; const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name); const MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL; BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; BVHTreeNearest nearest = NULL_BVHTreeNearest; //Create a bvh-tree of the given target BENCH(bvhtree_from_mesh_faces( &treeData, calc->target, 0.0, 2, 6)); if(treeData.tree == NULL) return OUT_OF_MEMORY(); //Setup nearest nearest.index = -1; nearest.dist = FLT_MAX; //Find the nearest vertex //#pragma omp parallel for private(i) private(nearest) schedule(static) for(i = 0; inumVerts; ++i) { float *co = calc->vertexCos[i]; int index; float tmp_co[3]; float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup); if(weight == 0.0f) continue; VECCOPY(tmp_co, co); space_transform_apply(&calc->local2target, tmp_co); if(nearest.index != -1) { nearest.dist = squared_dist(tmp_co, nearest.co); } else nearest.dist = FLT_MAX; index = BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData); if(index != -1) { if(calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEPT_ABOVE_SURFACE) { VECADDFAC(tmp_co, nearest.co, nearest.no, calc->keptDist); } else { float dist = sasqrt( nearest.dist ); VecLerpf(tmp_co, tmp_co, nearest.co, (dist - calc->keptDist)/dist); //linear interpolation } space_transform_invert(&calc->local2target, tmp_co); VecLerpf(co, co, tmp_co, weight); //linear interpolation } } BLI_bvhtree_free(treeData.tree); }