/** * deform_simple.c * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto * * ***** END GPL LICENSE BLOCK ***** */ #include "DNA_object_types.h" #include "DNA_modifier_types.h" #include "DNA_meshdata_types.h" #include "BKE_simple_deform.h" #include "BKE_DerivedMesh.h" #include "BKE_deform.h" #include "BKE_utildefines.h" #include "BLI_arithb.h" #include #include //Clamps/Limits the given coordinate to: limits[0] <= co[axis] <= limits[1] //The ammount of clamp is saved on dcut static void axis_limit(int axis, const float limits[2], float co[3], float dcut[3]) { float val = co[axis]; if(limits[0] > val) val = limits[0]; if(limits[1] < val) val = limits[1]; dcut[axis] = co[axis] - val; co[axis] = val; } static void simpleDeform_taper(const float factor, const float dcut[3], float *co) { float x = co[0], y = co[1], z = co[2]; float scale = z*factor; co[0] = x + x*scale; co[1] = y + y*scale; co[2] = z; if(dcut) { co[0] += dcut[0]; co[1] += dcut[1]; co[2] += dcut[2]; } } static void simpleDeform_stretch(const float factor, const float dcut[3], float *co) { float x = co[0], y = co[1], z = co[2]; float scale; scale = (z*z*factor-factor + 1.0); co[0] = x*scale; co[1] = y*scale; co[2] = z*(1.0+factor); if(dcut) { co[0] += dcut[0]; co[1] += dcut[1]; co[2] += dcut[2]; } } static void simpleDeform_twist(const float factor, const float *dcut, float *co) { float x = co[0], y = co[1], z = co[2]; float theta, sint, cost; theta = z*factor; sint = sin(theta); cost = cos(theta); co[0] = x*cost - y*sint; co[1] = x*sint + y*cost; co[2] = z; if(dcut) { co[0] += dcut[0]; co[1] += dcut[1]; co[2] += dcut[2]; } } static void simpleDeform_bend(const float factor, const float dcut[3], float *co) { float x = co[0], y = co[1], z = co[2]; float theta, sint, cost; theta = x*factor; sint = sin(theta); cost = cos(theta); if(fabs(factor) > 1e-7f) { co[0] = -(y-1.0f/factor)*sint; co[1] = (y-1.0f/factor)*cost + 1.0f/factor; co[2] = z; } if(dcut) { co[0] += cost*dcut[0]; co[1] += sint*dcut[0]; co[2] += dcut[2]; } } /* simple deform modifier */ void SimpleDeformModifier_do(SimpleDeformModifierData *smd, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts) { int i; float (*ob2mod)[4] = NULL, (*mod2ob)[4] = NULL; float tmp_matrix[2][4][4]; static const float lock_axis[2] = {0.0f, 0.0f}; int vgroup = get_named_vertexgroup_num(ob, smd->vgroup_name); MDeformVert *dvert = NULL; //Calculate matrixs do convert between coordinate spaces if(smd->origin) { //inverse is outdated Mat4Invert(smd->origin->imat, smd->origin->obmat); Mat4Invert(ob->imat, ob->obmat); ob2mod = tmp_matrix[0]; mod2ob = tmp_matrix[1]; Mat4MulSerie(ob2mod, smd->origin->imat, ob->obmat, 0, 0, 0, 0, 0, 0); Mat4Invert(mod2ob, ob2mod); } if(dm) dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); for(i=0; ifactor; if(weight == 0) continue; if(ob2mod) Mat4MulVecfl(ob2mod, vertexCos[i]); VECCOPY(co, vertexCos[i]); dcut[0] = dcut[1] = dcut[2] = 0.0f; if(smd->axis & MOD_SIMPLEDEFORM_LOCK_AXIS_X) axis_limit(0, lock_axis, co, dcut); if(smd->axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Y) axis_limit(1, lock_axis, co, dcut); switch(smd->mode) { case MOD_SIMPLEDEFORM_MODE_TWIST: axis_limit(2, smd->limit, co, dcut); simpleDeform_twist(factor, dcut, co); break; case MOD_SIMPLEDEFORM_MODE_BEND: axis_limit(0, smd->limit, co, dcut); simpleDeform_bend(factor, dcut, co); break; case MOD_SIMPLEDEFORM_MODE_TAPER: axis_limit(2, smd->limit, co, dcut); simpleDeform_taper(factor, dcut, co); break; case MOD_SIMPLEDEFORM_MODE_STRETCH: axis_limit(2, smd->limit, co, dcut); simpleDeform_stretch(factor, dcut, co); break; } //linear interpolation VecLerpf(vertexCos[i], vertexCos[i], co, weight); if(mod2ob) Mat4MulVecfl(mod2ob, vertexCos[i]); } }