/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bke */ #include #include "MEM_guardedalloc.h" #include "DNA_ID.h" #include "DNA_defaults.h" #include "DNA_scene_types.h" #include "DNA_simulation_types.h" #include "BLI_compiler_compat.h" #include "BLI_float3.hh" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_span.hh" #include "BLI_string.h" #include "BLI_utildefines.h" #include "BKE_anim_data.h" #include "BKE_animsys.h" #include "BKE_customdata.h" #include "BKE_idtype.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_lib_remap.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_pointcache.h" #include "BKE_simulation.h" #include "NOD_node_tree_multi_function.hh" #include "NOD_simulation.h" #include "BLT_translation.h" #include "FN_attributes_ref.hh" #include "FN_multi_function_network_evaluation.hh" #include "FN_multi_function_network_optimization.hh" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "SIM_simulation_update.hh" static void simulation_init_data(ID *id) { Simulation *simulation = (Simulation *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id)); MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id); bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname); simulation->nodetree = ntree; } static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag) { Simulation *simulation_dst = (Simulation *)id_dst; Simulation *simulation_src = (Simulation *)id_src; /* We always need allocation of our private ID data. */ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; if (simulation_src->nodetree) { BKE_id_copy_ex(bmain, (ID *)simulation_src->nodetree, (ID **)&simulation_dst->nodetree, flag_private_id_data); } BLI_listbase_clear(&simulation_dst->states); } static void free_simulation_state_head(SimulationState *state) { MEM_freeN(state->name); } static void free_particle_simulation_state(ParticleSimulationState *state) { free_simulation_state_head(&state->head); CustomData_free(&state->attributes, state->tot_particles); BKE_ptcache_free_list(&state->ptcaches); MEM_freeN(state); } SimulationState *BKE_simulation_state_add(Simulation *simulation, eSimulationStateType type, const char *name) { BLI_assert(simulation != nullptr); BLI_assert(name != nullptr); bool is_cow_simulation = DEG_is_evaluated_id(&simulation->id); switch (type) { case SIM_STATE_TYPE_PARTICLES: { ParticleSimulationState *state = (ParticleSimulationState *)MEM_callocN(sizeof(*state), AT); state->head.type = SIM_STATE_TYPE_PARTICLES; state->head.name = BLI_strdup(name); CustomData_reset(&state->attributes); if (!is_cow_simulation) { state->point_cache = BKE_ptcache_add(&state->ptcaches); } BLI_addtail(&simulation->states, state); return &state->head; } } BLI_assert(false); return nullptr; } void BKE_simulation_state_remove(Simulation *simulation, SimulationState *state) { BLI_assert(simulation != nullptr); BLI_assert(state != nullptr); BLI_assert(BLI_findindex(&simulation->states, state) >= 0); BLI_remlink(&simulation->states, state); switch ((eSimulationStateType)state->type) { case SIM_STATE_TYPE_PARTICLES: { free_particle_simulation_state((ParticleSimulationState *)state); break; } } } void BKE_simulation_state_remove_all(Simulation *simulation) { BLI_assert(simulation != nullptr); while (!BLI_listbase_is_empty(&simulation->states)) { BKE_simulation_state_remove(simulation, (SimulationState *)simulation->states.first); } } static void simulation_free_data(ID *id) { Simulation *simulation = (Simulation *)id; BKE_animdata_free(&simulation->id, false); if (simulation->nodetree) { ntreeFreeEmbeddedTree(simulation->nodetree); MEM_freeN(simulation->nodetree); simulation->nodetree = nullptr; } BKE_simulation_state_remove_all(simulation); } static void simulation_foreach_id(ID *id, LibraryForeachIDData *data) { Simulation *simulation = (Simulation *)id; if (simulation->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree); } } IDTypeInfo IDType_ID_SIM = { /* id_code */ ID_SIM, /* id_filter */ FILTER_ID_SIM, /* main_listbase_index */ INDEX_ID_SIM, /* struct_size */ sizeof(Simulation), /* name */ "Simulation", /* name_plural */ "simulations", /* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION, /* flags */ 0, /* init_data */ simulation_init_data, /* copy_data */ simulation_copy_data, /* free_data */ simulation_free_data, /* make_local */ nullptr, /* foreach_id */ simulation_foreach_id, }; void *BKE_simulation_add(Main *bmain, const char *name) { Simulation *simulation = (Simulation *)BKE_libblock_alloc(bmain, ID_SIM, name, 0); simulation_init_data(&simulation->id); return simulation; } void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation) { blender::sim::update_simulation_in_depsgraph(depsgraph, scene, simulation); }