/** * sound.c (mar-2001 nzc) * * $Id$ */ #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "DNA_anim_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_packedFile_types.h" #include "DNA_screen_types.h" #include "AUD_C-API.h" #include "BKE_utildefines.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_sound.h" #include "BKE_context.h" #include "BKE_library.h" #include "BKE_packedFile.h" #include "BKE_fcurve.h" #include "BKE_animsys.h" #ifdef HAVE_CONFIG_H #include #endif static int force_device = -1; #ifdef WITH_JACK static void sound_sync_callback(void* data, int mode, float time) { struct Main* bmain = (struct Main*)data; struct Scene* scene; scene = bmain->scene.first; while(scene) { if(scene->audio.flag & AUDIO_SYNC) { if(mode) sound_play_scene(scene); else sound_stop_scene(scene); AUD_seek(scene->sound_scene_handle, time); } scene = scene->id.next; } } #endif int sound_define_from_str(char *str) { if (BLI_strcaseeq(str, "NULL")) return AUD_NULL_DEVICE; if (BLI_strcaseeq(str, "SDL")) return AUD_SDL_DEVICE; if (BLI_strcaseeq(str, "OPENAL")) return AUD_OPENAL_DEVICE; if (BLI_strcaseeq(str, "JACK")) return AUD_JACK_DEVICE; return -1; } void sound_force_device(int device) { force_device = device; } void sound_init(struct Main *bmain) { AUD_DeviceSpecs specs; int device, buffersize; device = U.audiodevice; buffersize = U.mixbufsize; specs.channels = U.audiochannels; specs.format = U.audioformat; specs.rate = U.audiorate; if(force_device >= 0) device = force_device; if(buffersize < 128) buffersize = AUD_DEFAULT_BUFFER_SIZE; if(specs.rate < AUD_RATE_8000) specs.rate = AUD_RATE_44100; if(specs.format <= AUD_FORMAT_INVALID) specs.format = AUD_FORMAT_S16; if(specs.channels <= AUD_CHANNELS_INVALID) specs.channels = AUD_CHANNELS_STEREO; if(!AUD_init(device, specs, buffersize)) AUD_init(AUD_NULL_DEVICE, specs, buffersize); #ifdef WITH_JACK AUD_setSyncCallback(sound_sync_callback, bmain); #endif } void sound_exit() { AUD_exit(); } struct bSound* sound_new_file(struct Main *bmain, char* filename) { bSound* sound = NULL; char str[FILE_MAX]; int len; strcpy(str, filename); BLI_path_abs(str, bmain->name); len = strlen(filename); while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\') len--; sound = alloc_libblock(&bmain->sound, ID_SO, filename+len); BLI_strncpy(sound->name, filename, FILE_MAX); // XXX unused currently sound->type = SOUND_TYPE_FILE; sound_load(bmain, sound); if(!sound->playback_handle) { free_libblock(&bmain->sound, sound); sound = NULL; } return sound; } // XXX unused currently #if 0 struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source) { bSound* sound = NULL; char name[25]; strcpy(name, "buf_"); strcpy(name + 4, source->id.name); sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name); sound->child_sound = source; sound->type = SOUND_TYPE_BUFFER; sound_load(CTX_data_main(C), sound); if(!sound->playback_handle) { free_libblock(&CTX_data_main(C)->sound, sound); sound = NULL; } return sound; } struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end) { bSound* sound = NULL; char name[25]; strcpy(name, "lim_"); strcpy(name + 4, source->id.name); sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name); sound->child_sound = source; sound->start = start; sound->end = end; sound->type = SOUND_TYPE_LIMITER; sound_load(CTX_data_main(C), sound); if(!sound->playback_handle) { free_libblock(&CTX_data_main(C)->sound, sound); sound = NULL; } return sound; } #endif void sound_delete(struct bContext *C, struct bSound* sound) { if(sound) { sound_free(sound); free_libblock(&CTX_data_main(C)->sound, sound); } } void sound_cache(struct bSound* sound, int ignore) { if(sound->cache && !ignore) AUD_unload(sound->cache); sound->cache = AUD_bufferSound(sound->handle); sound->playback_handle = sound->cache; } void sound_delete_cache(struct bSound* sound) { if(sound->cache) { AUD_unload(sound->cache); sound->cache = NULL; sound->playback_handle = sound->handle; } } void sound_load(struct Main *bmain, struct bSound* sound) { if(sound) { if(sound->handle) { AUD_unload(sound->handle); sound->handle = NULL; sound->playback_handle = NULL; } // XXX unused currently #if 0 switch(sound->type) { case SOUND_TYPE_FILE: #endif { char fullpath[FILE_MAX]; char *path; /* load sound */ PackedFile* pf = sound->packedfile; /* dont modify soundact->sound->name, only change a copy */ BLI_strncpy(fullpath, sound->name, sizeof(fullpath)); if(sound->id.lib) path = sound->id.lib->filename; else path = bmain ? bmain->name : G.sce; BLI_path_abs(fullpath, path); /* but we need a packed file then */ if (pf) sound->handle = AUD_loadBuffer((unsigned char*) pf->data, pf->size); /* or else load it from disk */ else sound->handle = AUD_load(fullpath); } // XXX // XXX unused currently #if 0 break; } case SOUND_TYPE_BUFFER: if(sound->child_sound && sound->child_sound->handle) sound->handle = AUD_bufferSound(sound->child_sound->handle); break; case SOUND_TYPE_LIMITER: if(sound->child_sound && sound->child_sound->handle) sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end); break; } #endif if(sound->cache) sound->playback_handle = sound->cache; else sound->playback_handle = sound->handle; } } void sound_free(struct bSound* sound) { if (sound->packedfile) { freePackedFile(sound->packedfile); sound->packedfile = NULL; } if(sound->handle) { AUD_unload(sound->handle); sound->handle = NULL; sound->playback_handle = NULL; } } static float sound_get_volume(Scene* scene, Sequence* sequence, float time) { AnimData *adt= BKE_animdata_from_id(&scene->id); FCurve *fcu = NULL; char buf[64]; /* NOTE: this manually constructed path needs to be used here to avoid problems with RNA crashes */ sprintf(buf, "sequence_editor.sequences_all[\"%s\"].volume", sequence->name+2); if (adt && adt->action && adt->action->curves.first) fcu= list_find_fcurve(&adt->action->curves, buf, 0); if(fcu) return evaluate_fcurve(fcu, time * FPS); else return sequence->volume; } AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume) { AUD_Device* mixdown = AUD_openReadDevice(specs); AUD_setDeviceVolume(mixdown, volume); AUD_playDevice(mixdown, scene->sound_scene, start / FPS); return mixdown; } void sound_create_scene(struct Scene *scene) { scene->sound_scene = AUD_createSequencer(scene, (AUD_volumeFunction)&sound_get_volume); } void sound_destroy_scene(struct Scene *scene) { if(scene->sound_scene_handle) AUD_stop(scene->sound_scene_handle); if(scene->sound_scene) AUD_destroySequencer(scene->sound_scene); } void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip) { if(scene != sequence->scene) return AUD_addSequencer(scene->sound_scene, &(sequence->scene->sound_scene), startframe / FPS, endframe / FPS, frameskip / FPS, sequence); return NULL; } void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip) { return AUD_addSequencer(scene->sound_scene, &(sequence->sound->playback_handle), startframe / FPS, endframe / FPS, frameskip / FPS, sequence); } void sound_remove_scene_sound(struct Scene *scene, void* handle) { AUD_removeSequencer(scene->sound_scene, handle); } void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute) { AUD_muteSequencer(scene->sound_scene, handle, mute); } void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip) { AUD_moveSequencer(scene->sound_scene, handle, startframe / FPS, endframe / FPS, frameskip / FPS); } void sound_start_play_scene(struct Scene *scene) { AUD_Sound* sound; sound = AUD_loopSound(scene->sound_scene); scene->sound_scene_handle = AUD_play(sound, 1); AUD_unload(sound); } void sound_play_scene(struct Scene *scene) { AUD_Status status; AUD_lock(); status = AUD_getStatus(scene->sound_scene_handle); if(status == AUD_STATUS_INVALID) sound_start_play_scene(scene); AUD_setLoop(scene->sound_scene_handle, -1, -1); if(status != AUD_STATUS_PLAYING) { AUD_seek(scene->sound_scene_handle, CFRA / FPS); AUD_resume(scene->sound_scene_handle); } if(scene->audio.flag & AUDIO_SYNC) AUD_startPlayback(); AUD_unlock(); } void sound_stop_scene(struct Scene *scene) { AUD_pause(scene->sound_scene_handle); if(scene->audio.flag & AUDIO_SYNC) AUD_stopPlayback(); } void sound_seek_scene(struct bContext *C) { struct Scene *scene = CTX_data_scene(C); AUD_Status status; AUD_lock(); status = AUD_getStatus(scene->sound_scene_handle); if(status == AUD_STATUS_INVALID) { sound_start_play_scene(scene); AUD_pause(scene->sound_scene_handle); } if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer) { AUD_setLoop(scene->sound_scene_handle, -1, 1 / FPS); if(scene->audio.flag & AUDIO_SYNC) AUD_seekSequencer(scene->sound_scene_handle, CFRA / FPS); else AUD_seek(scene->sound_scene_handle, CFRA / FPS); AUD_resume(scene->sound_scene_handle); } else { if(scene->audio.flag & AUDIO_SYNC) AUD_seekSequencer(scene->sound_scene_handle, CFRA / FPS); else { if(status == AUD_STATUS_PLAYING) AUD_seek(scene->sound_scene_handle, CFRA / FPS); } } AUD_unlock(); } float sound_sync_scene(struct Scene *scene) { if(scene->audio.flag & AUDIO_SYNC) return AUD_getSequencerPosition(scene->sound_scene_handle); else return AUD_getPosition(scene->sound_scene_handle); } int sound_scene_playing(struct Scene *scene) { if(scene->audio.flag & AUDIO_SYNC) return AUD_doesPlayback(); else return -1; } int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length) { return AUD_readSound(sound->cache, buffer, length); }