/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bke */ #include "DNA_object_types.h" #include "DNA_sound_types.h" #include "DNA_speaker_types.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_animsys.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_speaker.h" void BKE_speaker_init(Speaker *spk) { BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(spk, id)); spk->attenuation = 1.0f; spk->cone_angle_inner = 360.0f; spk->cone_angle_outer = 360.0f; spk->cone_volume_outer = 1.0f; spk->distance_max = FLT_MAX; spk->distance_reference = 1.0f; spk->flag = 0; spk->pitch = 1.0f; spk->sound = NULL; spk->volume = 1.0f; spk->volume_max = 1.0f; spk->volume_min = 0.0f; } void *BKE_speaker_add(Main *bmain, const char *name) { Speaker *spk; spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0); BKE_speaker_init(spk); return spk; } /** * Only copy internal data of Speaker ID from source * to already allocated/initialized destination. * You probably never want to use that directly, * use #BKE_id_copy or #BKE_id_copy_ex for typical needs. * * WARNING! This function will not handle ID user count! * * \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more). */ void BKE_speaker_copy_data(Main *UNUSED(bmain), Speaker *UNUSED(spk_dst), const Speaker *UNUSED(spk_src), const int UNUSED(flag)) { /* Nothing to do! */ } Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk) { Speaker *spk_copy; BKE_id_copy(bmain, &spk->id, (ID **)&spk_copy); return spk_copy; } void BKE_speaker_make_local(Main *bmain, Speaker *spk, const bool lib_local) { BKE_id_make_local_generic(bmain, &spk->id, true, lib_local); } void BKE_speaker_free(Speaker *spk) { BKE_animdata_free((ID *)spk, false); }