/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #include "BKE_subdiv.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "BLI_utildefines.h" #include "BKE_modifier.h" #include "BKE_subdiv_modifier.h" #include "MEM_guardedalloc.h" #include "subdiv_converter.h" #include "opensubdiv_capi.h" #include "opensubdiv_converter_capi.h" #include "opensubdiv_evaluator_capi.h" #include "opensubdiv_topology_refiner_capi.h" /* -------------------------------------------------------------------- * Module. */ void BKE_subdiv_init() { openSubdiv_init(); } void BKE_subdiv_exit() { openSubdiv_cleanup(); } /* -------------------------------------------------------------------- * Conversion helpers. */ eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth) { switch (uv_smooth) { case SUBSURF_UV_SMOOTH_NONE: return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE; case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES: return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES; case SUBSURF_UV_SMOOTH_ALL: return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE; } BLI_assert_msg(0, "Unknown uv smooth flag"); return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL; } eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf( int boundary_smooth) { switch (boundary_smooth) { case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS: return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER; case SUBSURF_BOUNDARY_SMOOTH_ALL: return SUBDIV_VTX_BOUNDARY_EDGE_ONLY; } BLI_assert_msg(0, "Unknown boundary smooth flag"); return SUBDIV_VTX_BOUNDARY_EDGE_ONLY; } /* -------------------------------------------------------------------- * Settings. */ bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b) { return (settings_a->is_simple == settings_b->is_simple && settings_a->is_adaptive == settings_b->is_adaptive && settings_a->level == settings_b->level && settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation && settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation); } /* -------------------------------------------------------------------- * Construction. */ /* Creation from scratch. */ Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings, struct OpenSubdiv_Converter *converter) { SubdivStats stats; BKE_subdiv_stats_init(&stats); BKE_subdiv_stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME); OpenSubdiv_TopologyRefinerSettings topology_refiner_settings; topology_refiner_settings.level = settings->level; topology_refiner_settings.is_adaptive = settings->is_adaptive; struct OpenSubdiv_TopologyRefiner *osd_topology_refiner = NULL; if (converter->getNumVertices(converter) != 0) { osd_topology_refiner = openSubdiv_createTopologyRefinerFromConverter( converter, &topology_refiner_settings); } else { /* TODO(sergey): Check whether original geometry had any vertices. * The thing here is: OpenSubdiv can only deal with faces, but our * side of subdiv also deals with loose vertices and edges. */ } Subdiv *subdiv = MEM_callocN(sizeof(Subdiv), "subdiv from converter"); subdiv->settings = *settings; subdiv->topology_refiner = osd_topology_refiner; subdiv->evaluator = NULL; subdiv->displacement_evaluator = NULL; BKE_subdiv_stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME); subdiv->stats = stats; return subdiv; } Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const Mesh *mesh) { if (mesh->totvert == 0) { return NULL; } OpenSubdiv_Converter converter; BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh); Subdiv *subdiv = BKE_subdiv_new_from_converter(settings, &converter); BKE_subdiv_converter_free(&converter); return subdiv; } /* Creation with cached-aware semantic. */ Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv, const SubdivSettings *settings, OpenSubdiv_Converter *converter) { /* Check if the existing descriptor can be re-used. */ bool can_reuse_subdiv = true; if (subdiv != NULL && subdiv->topology_refiner != NULL) { if (!BKE_subdiv_settings_equal(&subdiv->settings, settings)) { can_reuse_subdiv = false; } else { BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE); can_reuse_subdiv = openSubdiv_topologyRefinerCompareWithConverter(subdiv->topology_refiner, converter); BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE); } } else { can_reuse_subdiv = false; } if (can_reuse_subdiv) { return subdiv; } /* Create new subdiv. */ if (subdiv != NULL) { BKE_subdiv_free(subdiv); } return BKE_subdiv_new_from_converter(settings, converter); } Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv, const SubdivSettings *settings, const Mesh *mesh) { OpenSubdiv_Converter converter; BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh); subdiv = BKE_subdiv_update_from_converter(subdiv, settings, &converter); BKE_subdiv_converter_free(&converter); return subdiv; } /* Memory release. */ void BKE_subdiv_free(Subdiv *subdiv) { if (subdiv->evaluator != NULL) { const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type; if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) { /* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */ BKE_subsurf_modifier_free_gpu_cache_cb(subdiv); return; } openSubdiv_deleteEvaluator(subdiv->evaluator); } if (subdiv->topology_refiner != NULL) { openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner); } BKE_subdiv_displacement_detach(subdiv); if (subdiv->cache_.face_ptex_offset != NULL) { MEM_freeN(subdiv->cache_.face_ptex_offset); } MEM_freeN(subdiv); } /* -------------------------------------------------------------------- * Topology helpers. */ int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv) { if (subdiv->cache_.face_ptex_offset != NULL) { return subdiv->cache_.face_ptex_offset; } OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner; if (topology_refiner == NULL) { return NULL; } const int num_coarse_faces = topology_refiner->getNumFaces(topology_refiner); subdiv->cache_.face_ptex_offset = MEM_malloc_arrayN( num_coarse_faces + 1, sizeof(int), "subdiv face_ptex_offset"); int ptex_offset = 0; for (int face_index = 0; face_index < num_coarse_faces; face_index++) { const int num_ptex_faces = topology_refiner->getNumFacePtexFaces(topology_refiner, face_index); subdiv->cache_.face_ptex_offset[face_index] = ptex_offset; ptex_offset += num_ptex_faces; } subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset; return subdiv->cache_.face_ptex_offset; }