/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018 by Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/subdiv.c * \ingroup bke */ #include "BKE_subdiv.h" #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "BLI_utildefines.h" #include "MEM_guardedalloc.h" #include "subdiv_converter.h" #include "opensubdiv_capi.h" #include "opensubdiv_converter_capi.h" #include "opensubdiv_evaluator_capi.h" #include "opensubdiv_topology_refiner_capi.h" eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth) { switch (uv_smooth) { case SUBSURF_UV_SMOOTH_NONE: return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE; case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES: return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES; case SUBSURF_UV_SMOOTH_ALL: return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE; } BLI_assert(!"Unknown uv smooth flag"); return SUBSURF_UV_SMOOTH_NONE; } Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings, struct OpenSubdiv_Converter *converter) { SubdivStats stats; BKE_subdiv_stats_init(&stats); BKE_subdiv_stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME); OpenSubdiv_TopologyRefinerSettings topology_refiner_settings; topology_refiner_settings.level = settings->level; topology_refiner_settings.is_adaptive = settings->is_adaptive; struct OpenSubdiv_TopologyRefiner *osd_topology_refiner = NULL; if (converter->getNumVertices(converter) != 0) { osd_topology_refiner = openSubdiv_createTopologyRefinerFromConverter( converter, &topology_refiner_settings); } else { /* TODO(sergey): Check whether original geometry had any vertices. * The thing here is: OpenSubdiv can only deal with faces, but our * side of subdiv also deals with loose vertices and edges. */ } Subdiv *subdiv = MEM_callocN(sizeof(Subdiv), "subdiv from converetr"); subdiv->settings = *settings; subdiv->topology_refiner = osd_topology_refiner; subdiv->evaluator = NULL; subdiv->displacement_evaluator = NULL; BKE_subdiv_stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME); subdiv->stats = stats; return subdiv; } Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, struct Mesh *mesh) { if (mesh->totvert == 0) { return NULL; } OpenSubdiv_Converter converter; BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh); Subdiv *subdiv = BKE_subdiv_new_from_converter(settings, &converter); BKE_subdiv_converter_free(&converter); return subdiv; } void BKE_subdiv_free(Subdiv *subdiv) { if (subdiv->evaluator != NULL) { openSubdiv_deleteEvaluator(subdiv->evaluator); } if (subdiv->topology_refiner != NULL) { openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner); } BKE_subdiv_displacement_detach(subdiv); MEM_freeN(subdiv); }