/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #include #include "BKE_subdiv_ccg.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "BLI_utildefines.h" #include "BKE_customdata.h" #include "BKE_subdiv.h" #include "MEM_guardedalloc.h" typedef struct PolyCornerIndex { int poly_index; int corner; } PolyCornerIndex; typedef struct GridPaintMaskData { // int grid_size; const MPoly *mpoly; const GridPaintMask *grid_paint_mask; /* Indexed by ptex face index, contains polygon/corner which corresponds * to it. * * NOTE: For quad polygon this is an index of first corner only, since * there we only have one ptex. */ PolyCornerIndex *ptex_poly_corner; } GridPaintMaskData; static int mask_get_grid_and_coord(SubdivCCGMaskEvaluator *mask_evaluator, const int ptex_face_index, const float u, const float v, const GridPaintMask **r_mask_grid, float *grid_u, float *grid_v) { GridPaintMaskData *data = mask_evaluator->user_data; const PolyCornerIndex *poly_corner = &data->ptex_poly_corner[ptex_face_index]; const MPoly *poly = &data->mpoly[poly_corner->poly_index]; const int start_grid_index = poly->loopstart + poly_corner->corner; int corner = 0; if (poly->totloop == 4) { float corner_u, corner_v; corner = BKE_subdiv_rotate_quad_to_corner(u, v, &corner_u, &corner_v); *r_mask_grid = &data->grid_paint_mask[start_grid_index + corner]; BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v); } else { *r_mask_grid = &data->grid_paint_mask[start_grid_index]; BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v); } return corner; } BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid, const float grid_u, const float grid_v) { if (mask_grid->data == NULL) { return 0; } const int grid_size = BKE_subdiv_grid_size_from_level(mask_grid->level); const int x = roundf(grid_u * (grid_size - 1)); const int y = roundf(grid_v * (grid_size - 1)); return mask_grid->data[y * grid_size + x]; } static float eval_mask(SubdivCCGMaskEvaluator *mask_evaluator, const int ptex_face_index, const float u, const float v) { const GridPaintMask *mask_grid; float grid_u, grid_v; mask_get_grid_and_coord(mask_evaluator, ptex_face_index, u, v, &mask_grid, &grid_u, &grid_v); return read_mask_grid(mask_grid, grid_u, grid_v); } static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator) { GridPaintMaskData *data = mask_evaluator->user_data; MEM_freeN(data->ptex_poly_corner); MEM_freeN(data); } /* TODO(sergey): This seems to be generally used information, which almost * worth adding to a subdiv itself, with possible cache of the value. */ static int count_num_ptex_faces(const Mesh *mesh) { int num_ptex_faces = 0; const MPoly *mpoly = mesh->mpoly; for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) { const MPoly *poly = &mpoly[poly_index]; num_ptex_faces += (poly->totloop == 4) ? 1 : poly->totloop; } return num_ptex_faces; } static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh) { GridPaintMaskData *data = mask_evaluator->user_data; const MPoly *mpoly = mesh->mpoly; const int num_ptex_faces = count_num_ptex_faces(mesh); /* Allocate memory. */ data->ptex_poly_corner = MEM_malloc_arrayN( num_ptex_faces, sizeof(*data->ptex_poly_corner), "ptex poly corner"); /* Fill in offsets. */ int ptex_face_index = 0; PolyCornerIndex *ptex_poly_corner = data->ptex_poly_corner; for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) { const MPoly *poly = &mpoly[poly_index]; if (poly->totloop == 4) { ptex_poly_corner[ptex_face_index].poly_index = poly_index; ptex_poly_corner[ptex_face_index].corner = 0; ptex_face_index++; } else { for (int corner = 0; corner < poly->totloop; corner++) { ptex_poly_corner[ptex_face_index].poly_index = poly_index; ptex_poly_corner[ptex_face_index].corner = corner; ptex_face_index++; } } } } static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh) { GridPaintMaskData *data = mask_evaluator->user_data; data->mpoly = mesh->mpoly; data->grid_paint_mask = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK); mask_data_init_mapping(mask_evaluator, mesh); } static void mask_init_functions(SubdivCCGMaskEvaluator *mask_evaluator) { mask_evaluator->eval_mask = eval_mask; mask_evaluator->free = free_mask_data; } bool BKE_subdiv_ccg_mask_init_from_paint(SubdivCCGMaskEvaluator *mask_evaluator, const struct Mesh *mesh) { if (!CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK)) { return false; } /* Allocate all required memory. */ mask_evaluator->user_data = MEM_callocN(sizeof(GridPaintMaskData), "mask from grid data"); mask_init_data(mask_evaluator, mesh); mask_init_functions(mask_evaluator); return true; }