/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018 by Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/subdiv_inline.h * \ingroup bke */ #ifndef __SUBDIV_INLINE_H__ #define __SUBDIV_INLINE_H__ #include "BLI_assert.h" #include "BLI_compiler_compat.h" #include "BKE_subdiv.h" BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv( const float ptex_u, const float ptex_v, float *r_grid_u, float *r_grid_v) { *r_grid_u = 1.0f - ptex_v; *r_grid_v = 1.0f - ptex_u; } BLI_INLINE int BKE_subdiv_grid_size_from_level(const int level) { return (1 << (level - 1)) + 1; } BLI_INLINE int BKE_subdiv_rotate_quad_to_corner( const float u, const float v, float *r_u, float *r_v) { int corner; if (u <= 0.5f && v <= 0.5f) { corner = 0; *r_u = 2.0f * u; *r_v = 2.0f * v; } else if (u > 0.5f && v <= 0.5f) { corner = 1; *r_u = 2.0f * v; *r_v = 2.0f * (1.0f - u); } else if (u > 0.5f && v > 0.5f) { corner = 2; *r_u = 2.0f * (1.0f - u); *r_v = 2.0f * (1.0f - v); } else { BLI_assert(u <= 0.5f && v >= 0.5f); corner = 3; *r_u = 2.0f * (1.0f - v); *r_v = 2.0f * u; } return corner; } #endif /* __SUBDIV_INLINE_H__ */