/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ #include "BKE_subdiv_modifier.h" #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_subdiv.h" #include "GPU_capabilities.h" #include "GPU_context.h" #include "opensubdiv_capi.h" bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params) { const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels; SubdivSettings settings; settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE); settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision); settings.level = settings.is_simple ? 1 : (settings.is_adaptive ? smd->quality : requested_levels); settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease); settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf( smd->boundary_smooth); settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth( smd->uv_smooth); SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime; if (settings.level == 0) { /* Modifier is effectively disabled, but still update settings if runtime data * was already allocated. */ if (runtime_data) { runtime_data->settings = settings; } return false; } /* Allocate runtime data if it did not exist yet. */ if (runtime_data == nullptr) { runtime_data = MEM_cnew(__func__); smd->modifier.runtime = runtime_data; } runtime_data->settings = settings; return true; } static ModifierData *modifier_get_last_enabled_for_mode(const Scene *scene, const Object *ob, int required_mode) { ModifierData *md = static_cast(ob->modifiers.last); while (md) { if (BKE_modifier_is_enabled(scene, md, required_mode)) { break; } md = md->prev; } return md; } bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh) { return (smd->flags & eSubsurfModifierFlag_UseCustomNormals) && (mesh->flag & ME_AUTOSMOOTH) && CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL); } static bool subsurf_modifier_use_autosmooth_or_split_normals(const SubsurfModifierData *smd, const Mesh *mesh) { return (mesh->flag & ME_AUTOSMOOTH) || BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh); } static bool is_subdivision_evaluation_possible_on_gpu() { /* Only OpenGL is supported for OpenSubdiv evaluation for now. */ if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) { return false; } if (!(GPU_compute_shader_support() && GPU_shader_storage_buffer_objects_support())) { return false; } if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) { return false; } return true; } bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd, const Mesh *mesh) { if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) { /* GPU subdivision is explicitly disabled, so we don't force it. */ return false; } if (!is_subdivision_evaluation_possible_on_gpu()) { /* The GPU type is not compatible with the subdivision. */ return false; } return subsurf_modifier_use_autosmooth_or_split_normals(smd, mesh); } bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene, const Object *ob, const Mesh *mesh, const SubsurfModifierData *smd, int required_mode) { if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) { return false; } /* Deactivate GPU subdivision if autosmooth or custom split normals are used as those are * complicated to support on GPU, and should really be separate workflows. */ if (subsurf_modifier_use_autosmooth_or_split_normals(smd, mesh)) { return false; } ModifierData *md = modifier_get_last_enabled_for_mode(scene, ob, required_mode); if (md != (const ModifierData *)smd) { return false; } return is_subdivision_evaluation_possible_on_gpu(); } bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh) { SubsurfRuntimeData *runtime_data = mesh->runtime->subsurf_runtime_data; return runtime_data && runtime_data->has_gpu_subdiv; } void (*BKE_subsurf_modifier_free_gpu_cache_cb)(Subdiv *subdiv) = nullptr; Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data, const Mesh *mesh, const bool for_draw_code) { if (runtime_data->subdiv && runtime_data->set_by_draw_code != for_draw_code) { BKE_subdiv_free(runtime_data->subdiv); runtime_data->subdiv = nullptr; } Subdiv *subdiv = BKE_subdiv_update_from_mesh( runtime_data->subdiv, &runtime_data->settings, mesh); runtime_data->subdiv = subdiv; runtime_data->set_by_draw_code = for_draw_code; return subdiv; } int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode) { if (is_final_render) { return eModifierMode_Render; } return eModifierMode_Realtime | (is_edit_mode ? int(eModifierMode_Editmode) : 0); }