/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup bke */ #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_kdopbvh.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_math_color.h" #include "BLI_utildefines.h" #include "BLT_translation.h" /* Allow using deprecated functionality for .blend file I/O. */ #define DNA_DEPRECATED_ALLOW #include "DNA_brush_types.h" #include "DNA_color_types.h" #include "DNA_defaults.h" #include "DNA_key_types.h" #include "DNA_linestyle_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "IMB_imbuf.h" #include "BKE_main.h" #include "BKE_anim_data.h" #include "BKE_colorband.h" #include "BKE_colortools.h" #include "BKE_icons.h" #include "BKE_idtype.h" #include "BKE_image.h" #include "BKE_key.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_material.h" #include "BKE_node.h" #include "BKE_scene.h" #include "BKE_texture.h" #include "NOD_texture.h" #include "RE_texture.h" #include "BLO_read_write.h" static void texture_init_data(ID *id) { Tex *texture = (Tex *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(texture, id)); MEMCPY_STRUCT_AFTER(texture, DNA_struct_default_get(Tex), id); BKE_imageuser_default(&texture->iuser); } static void texture_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag) { Tex *texture_dst = (Tex *)id_dst; const Tex *texture_src = (const Tex *)id_src; const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0; /* We always need allocation of our private ID data. */ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; if (!BKE_texture_is_image_user(texture_src)) { texture_dst->ima = NULL; } if (texture_dst->coba) { texture_dst->coba = MEM_dupallocN(texture_dst->coba); } if (texture_src->nodetree) { if (texture_src->nodetree->execdata) { ntreeTexEndExecTree(texture_src->nodetree->execdata); } if (is_localized) { texture_dst->nodetree = ntreeLocalize(texture_src->nodetree); } else { BKE_id_copy_ex( bmain, (ID *)texture_src->nodetree, (ID **)&texture_dst->nodetree, flag_private_id_data); } texture_dst->nodetree->owner_id = &texture_dst->id; } if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&texture_dst->id, &texture_src->id); } else { texture_dst->preview = NULL; } } static void texture_free_data(ID *id) { Tex *texture = (Tex *)id; /* is no lib link block, but texture extension */ if (texture->nodetree) { ntreeFreeEmbeddedTree(texture->nodetree); MEM_freeN(texture->nodetree); texture->nodetree = NULL; } MEM_SAFE_FREE(texture->coba); BKE_icon_id_delete((ID *)texture); BKE_previewimg_free(&texture->preview); } static void texture_foreach_id(ID *id, LibraryForeachIDData *data) { Tex *texture = (Tex *)id; if (texture->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL( data, BKE_library_foreach_ID_embedded(data, (ID **)&texture->nodetree)); } BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, texture->ima, IDWALK_CB_USER); } static void texture_blend_write(BlendWriter *writer, ID *id, const void *id_address) { Tex *tex = (Tex *)id; /* write LibData */ BLO_write_id_struct(writer, Tex, id_address, &tex->id); BKE_id_blend_write(writer, &tex->id); if (tex->adt) { BKE_animdata_blend_write(writer, tex->adt); } /* direct data */ if (tex->coba) { BLO_write_struct(writer, ColorBand, tex->coba); } /* nodetree is integral part of texture, no libdata */ if (tex->nodetree) { BLO_write_struct(writer, bNodeTree, tex->nodetree); ntreeBlendWrite(writer, tex->nodetree); } BKE_previewimg_blend_write(writer, tex->preview); } static void texture_blend_read_data(BlendDataReader *reader, ID *id) { Tex *tex = (Tex *)id; BLO_read_data_address(reader, &tex->adt); BKE_animdata_blend_read_data(reader, tex->adt); BLO_read_data_address(reader, &tex->coba); BLO_read_data_address(reader, &tex->preview); BKE_previewimg_blend_read(reader, tex->preview); tex->iuser.scene = NULL; } static void texture_blend_read_lib(BlendLibReader *reader, ID *id) { Tex *tex = (Tex *)id; BLO_read_id_address(reader, tex->id.lib, &tex->ima); BLO_read_id_address(reader, tex->id.lib, &tex->ipo); /* XXX deprecated - old animation system */ } static void texture_blend_read_expand(BlendExpander *expander, ID *id) { Tex *tex = (Tex *)id; BLO_expand(expander, tex->ima); BLO_expand(expander, tex->ipo); /* XXX deprecated - old animation system */ } IDTypeInfo IDType_ID_TE = { .id_code = ID_TE, .id_filter = FILTER_ID_TE, .main_listbase_index = INDEX_ID_TE, .struct_size = sizeof(Tex), .name = "Texture", .name_plural = "textures", .translation_context = BLT_I18NCONTEXT_ID_TEXTURE, .flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE, .asset_type_info = NULL, .init_data = texture_init_data, .copy_data = texture_copy_data, .free_data = texture_free_data, .make_local = NULL, .foreach_id = texture_foreach_id, .foreach_cache = NULL, .foreach_path = NULL, .owner_pointer_get = NULL, .blend_write = texture_blend_write, .blend_read_data = texture_blend_read_data, .blend_read_lib = texture_blend_read_lib, .blend_read_expand = texture_blend_read_expand, .blend_read_undo_preserve = NULL, .lib_override_apply_post = NULL, }; void BKE_texture_mtex_foreach_id(LibraryForeachIDData *data, MTex *mtex) { BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mtex->object, IDWALK_CB_NOP); BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mtex->tex, IDWALK_CB_USER); } /* ****************** Mapping ******************* */ TexMapping *BKE_texture_mapping_add(int type) { TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping"); BKE_texture_mapping_default(texmap, type); return texmap; } void BKE_texture_mapping_default(TexMapping *texmap, int type) { memset(texmap, 0, sizeof(TexMapping)); texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f; texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f; unit_m4(texmap->mat); texmap->projx = PROJ_X; texmap->projy = PROJ_Y; texmap->projz = PROJ_Z; texmap->mapping = MTEX_FLAT; texmap->type = type; } void BKE_texture_mapping_init(TexMapping *texmap) { float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3]; if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z && is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size)) { unit_m4(texmap->mat); texmap->flag |= TEXMAP_UNIT_MATRIX; } else { /* axis projection */ zero_m4(proj); proj[3][3] = 1.0f; if (texmap->projx != PROJ_N) { proj[texmap->projx - 1][0] = 1.0f; } if (texmap->projy != PROJ_N) { proj[texmap->projy - 1][1] = 1.0f; } if (texmap->projz != PROJ_N) { proj[texmap->projz - 1][2] = 1.0f; } /* scale */ copy_v3_v3(size, texmap->size); if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) { /* keep matrix invertible */ if (fabsf(size[0]) < 1e-5f) { size[0] = signf(size[0]) * 1e-5f; } if (fabsf(size[1]) < 1e-5f) { size[1] = signf(size[1]) * 1e-5f; } if (fabsf(size[2]) < 1e-5f) { size[2] = signf(size[2]) * 1e-5f; } } size_to_mat4(smat, texmap->size); /* rotation */ eul_to_mat4(rmat, texmap->rot); /* translation */ unit_m4(tmat); copy_v3_v3(tmat[3], texmap->loc); if (texmap->type == TEXMAP_TYPE_TEXTURE) { /* to transform a texture, the inverse transform needs * to be applied to the texture coordinate */ mul_m4_series(texmap->mat, tmat, rmat, smat); invert_m4(texmap->mat); } else if (texmap->type == TEXMAP_TYPE_POINT) { /* forward transform */ mul_m4_series(texmap->mat, tmat, rmat, smat); } else if (texmap->type == TEXMAP_TYPE_VECTOR) { /* no translation for vectors */ mul_m4_m4m4(texmap->mat, rmat, smat); } else if (texmap->type == TEXMAP_TYPE_NORMAL) { /* no translation for normals, and inverse transpose */ mul_m4_m4m4(texmap->mat, rmat, smat); invert_m4(texmap->mat); transpose_m4(texmap->mat); } /* projection last */ mul_m4_m4m4(texmap->mat, texmap->mat, proj); texmap->flag &= ~TEXMAP_UNIT_MATRIX; } } ColorMapping *BKE_texture_colormapping_add(void) { ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping"); BKE_texture_colormapping_default(colormap); return colormap; } void BKE_texture_colormapping_default(ColorMapping *colormap) { memset(colormap, 0, sizeof(ColorMapping)); BKE_colorband_init(&colormap->coba, true); colormap->bright = 1.0; colormap->contrast = 1.0; colormap->saturation = 1.0; colormap->blend_color[0] = 0.8f; colormap->blend_color[1] = 0.8f; colormap->blend_color[2] = 0.8f; colormap->blend_type = MA_RAMP_BLEND; colormap->blend_factor = 0.0f; } /* ******************* TEX ************************ */ /* ------------------------------------------------------------------------- */ void BKE_texture_default(Tex *tex) { texture_init_data(&tex->id); } void BKE_texture_type_set(Tex *tex, int type) { tex->type = type; } /* ------------------------------------------------------------------------- */ Tex *BKE_texture_add(Main *bmain, const char *name) { Tex *tex; tex = BKE_id_new(bmain, ID_TE, name); return tex; } /* ------------------------------------------------------------------------- */ void BKE_texture_mtex_default(MTex *mtex) { memcpy(mtex, DNA_struct_default_get(MTex), sizeof(*mtex)); } /* ------------------------------------------------------------------------- */ MTex *BKE_texture_mtex_add(void) { MTex *mtex; mtex = MEM_callocN(sizeof(MTex), "BKE_texture_mtex_add"); BKE_texture_mtex_default(mtex); return mtex; } MTex *BKE_texture_mtex_add_id(ID *id, int slot) { MTex **mtex_ar; short act; give_active_mtex(id, &mtex_ar, &act); if (mtex_ar == NULL) { return NULL; } if (slot == -1) { /* find first free */ int i; for (i = 0; i < MAX_MTEX; i++) { if (!mtex_ar[i]) { slot = i; break; } } if (slot == -1) { return NULL; } } else { /* make sure slot is valid */ if (slot < 0 || slot >= MAX_MTEX) { return NULL; } } if (mtex_ar[slot]) { id_us_min((ID *)mtex_ar[slot]->tex); MEM_freeN(mtex_ar[slot]); mtex_ar[slot] = NULL; } mtex_ar[slot] = BKE_texture_mtex_add(); return mtex_ar[slot]; } /* ------------------------------------------------------------------------- */ Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle) { MTex *mtex = NULL; Tex *tex = NULL; if (linestyle) { mtex = linestyle->mtex[(int)(linestyle->texact)]; if (mtex) { tex = mtex->tex; } } return tex; } void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex) { int act = linestyle->texact; if (linestyle->mtex[act] && linestyle->mtex[act]->tex) { id_us_min(&linestyle->mtex[act]->tex->id); } if (newtex) { if (!linestyle->mtex[act]) { linestyle->mtex[act] = BKE_texture_mtex_add(); linestyle->mtex[act]->texco = TEXCO_STROKE; } linestyle->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else { MEM_SAFE_FREE(linestyle->mtex[act]); } } bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act) { switch (GS(id->name)) { case ID_LS: *mtex_ar = ((FreestyleLineStyle *)id)->mtex; if (act) { *act = (((FreestyleLineStyle *)id)->texact); } break; case ID_PA: *mtex_ar = ((ParticleSettings *)id)->mtex; if (act) { *act = (((ParticleSettings *)id)->texact); } break; default: *mtex_ar = NULL; if (act) { *act = 0; } return false; } return true; } void set_active_mtex(ID *id, short act) { if (act < 0) { act = 0; } else if (act >= MAX_MTEX) { act = MAX_MTEX - 1; } switch (GS(id->name)) { case ID_LS: ((FreestyleLineStyle *)id)->texact = act; break; case ID_PA: ((ParticleSettings *)id)->texact = act; break; default: break; } } Tex *give_current_brush_texture(Brush *br) { return br->mtex.tex; } void set_current_brush_texture(Brush *br, Tex *newtex) { if (br->mtex.tex) { id_us_min(&br->mtex.tex->id); } if (newtex) { br->mtex.tex = newtex; id_us_plus(&newtex->id); } } Tex *give_current_particle_texture(ParticleSettings *part) { MTex *mtex = NULL; Tex *tex = NULL; if (!part) { return NULL; } mtex = part->mtex[(int)(part->texact)]; if (mtex) { tex = mtex->tex; } return tex; } void set_current_particle_texture(ParticleSettings *part, Tex *newtex) { int act = part->texact; if (part->mtex[act] && part->mtex[act]->tex) { id_us_min(&part->mtex[act]->tex->id); } if (newtex) { if (!part->mtex[act]) { part->mtex[act] = BKE_texture_mtex_add(); part->mtex[act]->texco = TEXCO_ORCO; part->mtex[act]->blendtype = MTEX_MUL; } part->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else { MEM_SAFE_FREE(part->mtex[act]); } } /* ------------------------------------------------------------------------- */ void BKE_texture_pointdensity_init_data(PointDensity *pd) { pd->flag = 0; pd->radius = 0.3f; pd->falloff_type = TEX_PD_FALLOFF_STD; pd->falloff_softness = 2.0; pd->source = TEX_PD_PSYS; pd->point_tree = NULL; pd->point_data = NULL; pd->noise_size = 0.5f; pd->noise_depth = 1; pd->noise_fac = 1.0f; pd->noise_influence = TEX_PD_NOISE_STATIC; pd->coba = BKE_colorband_add(true); pd->speed_scale = 1.0f; pd->totpoints = 0; pd->object = NULL; pd->psys = 0; pd->psys_cache_space = TEX_PD_WORLDSPACE; pd->falloff_curve = BKE_curvemapping_add(1, 0, 0, 1, 1); pd->falloff_curve->preset = CURVE_PRESET_LINE; pd->falloff_curve->flag &= ~CUMA_EXTEND_EXTRAPOLATE; BKE_curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE); BKE_curvemapping_changed(pd->falloff_curve, false); } PointDensity *BKE_texture_pointdensity_add(void) { PointDensity *pd = MEM_callocN(sizeof(PointDensity), "pointdensity"); BKE_texture_pointdensity_init_data(pd); return pd; } PointDensity *BKE_texture_pointdensity_copy(const PointDensity *pd, const int UNUSED(flag)) { PointDensity *pdn; pdn = MEM_dupallocN(pd); pdn->point_tree = NULL; pdn->point_data = NULL; if (pdn->coba) { pdn->coba = MEM_dupallocN(pdn->coba); } pdn->falloff_curve = BKE_curvemapping_copy(pdn->falloff_curve); /* can be NULL */ return pdn; } void BKE_texture_pointdensity_free_data(PointDensity *pd) { if (pd->point_tree) { BLI_bvhtree_free(pd->point_tree); pd->point_tree = NULL; } MEM_SAFE_FREE(pd->point_data); MEM_SAFE_FREE(pd->coba); BKE_curvemapping_free(pd->falloff_curve); /* can be NULL */ } void BKE_texture_pointdensity_free(PointDensity *pd) { BKE_texture_pointdensity_free_data(pd); MEM_freeN(pd); } /* ------------------------------------------------------------------------- */ bool BKE_texture_is_image_user(const struct Tex *tex) { switch (tex->type) { case TEX_IMAGE: { return true; } } return false; } bool BKE_texture_dependsOnTime(const struct Tex *texture) { if (texture->ima && BKE_image_is_animated(texture->ima)) { return true; } if (texture->adt) { /* assume anything in adt means the texture is animated */ return true; } if (texture->type == TEX_NOISE) { /* noise always varies with time */ return true; } return false; } /* ------------------------------------------------------------------------- */ void BKE_texture_get_value_ex(const Scene *scene, Tex *texture, const float *tex_co, TexResult *texres, struct ImagePool *pool, bool use_color_management) { int result_type; bool do_color_manage = false; if (scene && use_color_management) { do_color_manage = BKE_scene_check_color_management_enabled(scene); } /* no node textures for now */ result_type = multitex_ext_safe(texture, tex_co, texres, pool, do_color_manage, false); /* if the texture gave an RGB value, we assume it didn't give a valid * intensity, since this is in the context of modifiers don't use perceptual color conversion. * if the texture didn't give an RGB value, copy the intensity across */ if (result_type & TEX_RGB) { texres->tin = (1.0f / 3.0f) * (texres->trgba[0] + texres->trgba[1] + texres->trgba[2]); } else { copy_v3_fl(texres->trgba, texres->tin); } } void BKE_texture_get_value(const Scene *scene, Tex *texture, const float *tex_co, TexResult *texres, bool use_color_management) { BKE_texture_get_value_ex(scene, texture, tex_co, texres, NULL, use_color_management); } static void texture_nodes_fetch_images_for_pool(Tex *texture, bNodeTree *ntree, struct ImagePool *pool) { LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (node->type == SH_NODE_TEX_IMAGE && node->id != NULL) { Image *image = (Image *)node->id; BKE_image_pool_acquire_ibuf(image, &texture->iuser, pool); } else if (node->type == NODE_GROUP && node->id != NULL) { /* TODO(sergey): Do we need to control recursion here? */ bNodeTree *nested_tree = (bNodeTree *)node->id; texture_nodes_fetch_images_for_pool(texture, nested_tree, pool); } } } void BKE_texture_fetch_images_for_pool(Tex *texture, struct ImagePool *pool) { if (texture->nodetree != NULL) { texture_nodes_fetch_images_for_pool(texture, texture->nodetree, pool); } else { if (texture->type == TEX_IMAGE) { if (texture->ima != NULL) { BKE_image_pool_acquire_ibuf(texture->ima, &texture->iuser, pool); } } } }