/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/texture.c * \ingroup bke */ #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_kdopbvh.h" #include "BLI_utildefines.h" #include "BLI_math_color.h" #include "DNA_key_types.h" #include "DNA_object_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_world_types.h" #include "DNA_brush_types.h" #include "DNA_node_types.h" #include "DNA_color_types.h" #include "DNA_particle_types.h" #include "DNA_linestyle_types.h" #include "IMB_imbuf.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_library_remap.h" #include "BKE_image.h" #include "BKE_material.h" #include "BKE_texture.h" #include "BKE_key.h" #include "BKE_icons.h" #include "BKE_node.h" #include "BKE_animsys.h" #include "BKE_colortools.h" #include "BKE_scene.h" #include "RE_shader_ext.h" /* ****************** Mapping ******************* */ TexMapping *BKE_texture_mapping_add(int type) { TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping"); BKE_texture_mapping_default(texmap, type); return texmap; } void BKE_texture_mapping_default(TexMapping *texmap, int type) { memset(texmap, 0, sizeof(TexMapping)); texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f; texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f; unit_m4(texmap->mat); texmap->projx = PROJ_X; texmap->projy = PROJ_Y; texmap->projz = PROJ_Z; texmap->mapping = MTEX_FLAT; texmap->type = type; } void BKE_texture_mapping_init(TexMapping *texmap) { float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3]; if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z && is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size)) { unit_m4(texmap->mat); texmap->flag |= TEXMAP_UNIT_MATRIX; } else { /* axis projection */ zero_m4(proj); proj[3][3] = 1.0f; if (texmap->projx != PROJ_N) proj[texmap->projx - 1][0] = 1.0f; if (texmap->projy != PROJ_N) proj[texmap->projy - 1][1] = 1.0f; if (texmap->projz != PROJ_N) proj[texmap->projz - 1][2] = 1.0f; /* scale */ copy_v3_v3(size, texmap->size); if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) { /* keep matrix invertible */ if (fabsf(size[0]) < 1e-5f) size[0] = signf(size[0]) * 1e-5f; if (fabsf(size[1]) < 1e-5f) size[1] = signf(size[1]) * 1e-5f; if (fabsf(size[2]) < 1e-5f) size[2] = signf(size[2]) * 1e-5f; } size_to_mat4(smat, texmap->size); /* rotation */ eul_to_mat4(rmat, texmap->rot); /* translation */ unit_m4(tmat); copy_v3_v3(tmat[3], texmap->loc); if (texmap->type == TEXMAP_TYPE_TEXTURE) { /* to transform a texture, the inverse transform needs * to be applied to the texture coordinate */ mul_m4_series(texmap->mat, tmat, rmat, smat); invert_m4(texmap->mat); } else if (texmap->type == TEXMAP_TYPE_POINT) { /* forward transform */ mul_m4_series(texmap->mat, tmat, rmat, smat); } else if (texmap->type == TEXMAP_TYPE_VECTOR) { /* no translation for vectors */ mul_m4_m4m4(texmap->mat, rmat, smat); } else if (texmap->type == TEXMAP_TYPE_NORMAL) { /* no translation for normals, and inverse transpose */ mul_m4_m4m4(texmap->mat, rmat, smat); invert_m4(texmap->mat); transpose_m4(texmap->mat); } /* projection last */ mul_m4_m4m4(texmap->mat, texmap->mat, proj); texmap->flag &= ~TEXMAP_UNIT_MATRIX; } } ColorMapping *BKE_texture_colormapping_add(void) { ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping"); BKE_texture_colormapping_default(colormap); return colormap; } void BKE_texture_colormapping_default(ColorMapping *colormap) { memset(colormap, 0, sizeof(ColorMapping)); init_colorband(&colormap->coba, true); colormap->bright = 1.0; colormap->contrast = 1.0; colormap->saturation = 1.0; colormap->blend_color[0] = 0.8f; colormap->blend_color[1] = 0.8f; colormap->blend_color[2] = 0.8f; colormap->blend_type = MA_RAMP_BLEND; colormap->blend_factor = 0.0f; } /* ****************** COLORBAND ******************* */ void init_colorband(ColorBand *coba, bool rangetype) { int a; coba->data[0].pos = 0.0; coba->data[1].pos = 1.0; if (rangetype == 0) { coba->data[0].r = 0.0; coba->data[0].g = 0.0; coba->data[0].b = 0.0; coba->data[0].a = 0.0; coba->data[1].r = 1.0; coba->data[1].g = 1.0; coba->data[1].b = 1.0; coba->data[1].a = 1.0; } else { coba->data[0].r = 0.0; coba->data[0].g = 0.0; coba->data[0].b = 0.0; coba->data[0].a = 1.0; coba->data[1].r = 1.0; coba->data[1].g = 1.0; coba->data[1].b = 1.0; coba->data[1].a = 1.0; } for (a = 2; a < MAXCOLORBAND; a++) { coba->data[a].r = 0.5; coba->data[a].g = 0.5; coba->data[a].b = 0.5; coba->data[a].a = 1.0; coba->data[a].pos = 0.5; } coba->tot = 2; coba->color_mode = COLBAND_BLEND_RGB; } ColorBand *add_colorband(bool rangetype) { ColorBand *coba; coba = MEM_callocN(sizeof(ColorBand), "colorband"); init_colorband(coba, rangetype); return coba; } /* ------------------------------------------------------------------------- */ static float colorband_hue_interp( const int ipotype_hue, const float mfac, const float fac, float h1, float h2) { float h_interp; int mode = 0; #define HUE_INTERP(h_a, h_b) ((mfac * (h_a)) + (fac * (h_b))) #define HUE_MOD(h) (((h) < 1.0f) ? (h) : (h) - 1.0f) h1 = HUE_MOD(h1); h2 = HUE_MOD(h2); BLI_assert(h1 >= 0.0f && h1 < 1.0f); BLI_assert(h2 >= 0.0f && h2 < 1.0f); switch (ipotype_hue) { case COLBAND_HUE_NEAR: { if ((h1 < h2) && (h2 - h1) > +0.5f) mode = 1; else if ((h1 > h2) && (h2 - h1) < -0.5f) mode = 2; else mode = 0; break; } case COLBAND_HUE_FAR: { if ((h1 < h2) && (h2 - h1) < +0.5f) mode = 1; else if ((h1 > h2) && (h2 - h1) > -0.5f) mode = 2; else mode = 0; break; } case COLBAND_HUE_CCW: { if (h1 > h2) mode = 2; else mode = 0; break; } case COLBAND_HUE_CW: { if (h1 < h2) mode = 1; else mode = 0; break; } } switch (mode) { case 0: h_interp = HUE_INTERP(h1, h2); break; case 1: h_interp = HUE_INTERP(h1 + 1.0f, h2); h_interp = HUE_MOD(h_interp); break; case 2: h_interp = HUE_INTERP(h1, h2 + 1.0f); h_interp = HUE_MOD(h_interp); break; } BLI_assert(h_interp >= 0.0f && h_interp < 1.0f); #undef HUE_INTERP #undef HUE_MOD return h_interp; } bool do_colorband(const ColorBand *coba, float in, float out[4]) { const CBData *cbd1, *cbd2, *cbd0, *cbd3; float fac; int ipotype; int a; if (coba == NULL || coba->tot == 0) return false; cbd1 = coba->data; ipotype = (coba->color_mode == COLBAND_BLEND_RGB) ? coba->ipotype : COLBAND_INTERP_LINEAR; if (coba->tot == 1) { out[0] = cbd1->r; out[1] = cbd1->g; out[2] = cbd1->b; out[3] = cbd1->a; } else if ((in <= cbd1->pos) && ELEM(ipotype, COLBAND_INTERP_LINEAR, COLBAND_INTERP_EASE)) { out[0] = cbd1->r; out[1] = cbd1->g; out[2] = cbd1->b; out[3] = cbd1->a; } else { CBData left, right; /* we're looking for first pos > in */ for (a = 0; a < coba->tot; a++, cbd1++) { if (cbd1->pos > in) { break; } } if (a == coba->tot) { cbd2 = cbd1 - 1; right = *cbd2; right.pos = 1.0f; cbd1 = &right; } else if (a == 0) { left = *cbd1; left.pos = 0.0f; cbd2 = &left; } else { cbd2 = cbd1 - 1; } if ((in >= cbd1->pos) && ELEM(ipotype, COLBAND_INTERP_LINEAR, COLBAND_INTERP_EASE)) { out[0] = cbd1->r; out[1] = cbd1->g; out[2] = cbd1->b; out[3] = cbd1->a; } else { if (cbd2->pos != cbd1->pos) { fac = (in - cbd1->pos) / (cbd2->pos - cbd1->pos); } else { /* was setting to 0.0 in 2.56 & previous, but this * is incorrect for the last element, see [#26732] */ fac = (a != coba->tot) ? 0.0f : 1.0f; } if (ipotype == COLBAND_INTERP_CONSTANT) { /* constant */ out[0] = cbd2->r; out[1] = cbd2->g; out[2] = cbd2->b; out[3] = cbd2->a; } else if (ipotype >= COLBAND_INTERP_B_SPLINE) { /* ipo from right to left: 3 2 1 0 */ float t[4]; if (a >= coba->tot - 1) cbd0 = cbd1; else cbd0 = cbd1 + 1; if (a < 2) cbd3 = cbd2; else cbd3 = cbd2 - 1; CLAMP(fac, 0.0f, 1.0f); if (ipotype == COLBAND_INTERP_CARDINAL) { key_curve_position_weights(fac, t, KEY_CARDINAL); } else { key_curve_position_weights(fac, t, KEY_BSPLINE); } out[0] = t[3] * cbd3->r + t[2] * cbd2->r + t[1] * cbd1->r + t[0] * cbd0->r; out[1] = t[3] * cbd3->g + t[2] * cbd2->g + t[1] * cbd1->g + t[0] * cbd0->g; out[2] = t[3] * cbd3->b + t[2] * cbd2->b + t[1] * cbd1->b + t[0] * cbd0->b; out[3] = t[3] * cbd3->a + t[2] * cbd2->a + t[1] * cbd1->a + t[0] * cbd0->a; CLAMP(out[0], 0.0f, 1.0f); CLAMP(out[1], 0.0f, 1.0f); CLAMP(out[2], 0.0f, 1.0f); CLAMP(out[3], 0.0f, 1.0f); } else { float mfac; if (ipotype == COLBAND_INTERP_EASE) { mfac = fac * fac; fac = 3.0f * mfac - 2.0f * mfac * fac; } mfac = 1.0f - fac; if (UNLIKELY(coba->color_mode == COLBAND_BLEND_HSV)) { float col1[3], col2[3]; rgb_to_hsv_v(&cbd1->r, col1); rgb_to_hsv_v(&cbd2->r, col2); out[0] = colorband_hue_interp(coba->ipotype_hue, mfac, fac, col1[0], col2[0]); out[1] = mfac * col1[1] + fac * col2[1]; out[2] = mfac * col1[2] + fac * col2[2]; out[3] = mfac * cbd1->a + fac * cbd2->a; hsv_to_rgb_v(out, out); } else if (UNLIKELY(coba->color_mode == COLBAND_BLEND_HSL)) { float col1[3], col2[3]; rgb_to_hsl_v(&cbd1->r, col1); rgb_to_hsl_v(&cbd2->r, col2); out[0] = colorband_hue_interp(coba->ipotype_hue, mfac, fac, col1[0], col2[0]); out[1] = mfac * col1[1] + fac * col2[1]; out[2] = mfac * col1[2] + fac * col2[2]; out[3] = mfac * cbd1->a + fac * cbd2->a; hsl_to_rgb_v(out, out); } else { /* COLBAND_BLEND_RGB */ out[0] = mfac * cbd1->r + fac * cbd2->r; out[1] = mfac * cbd1->g + fac * cbd2->g; out[2] = mfac * cbd1->b + fac * cbd2->b; out[3] = mfac * cbd1->a + fac * cbd2->a; } } } } return true; /* OK */ } void colorband_table_RGBA(ColorBand *coba, float **array, int *size) { int a; *size = CM_TABLE + 1; *array = MEM_callocN(sizeof(float) * (*size) * 4, "ColorBand"); for (a = 0; a < *size; a++) do_colorband(coba, (float)a / (float)CM_TABLE, &(*array)[a * 4]); } static int vergcband(const void *a1, const void *a2) { const CBData *x1 = a1, *x2 = a2; if (x1->pos > x2->pos) return 1; else if (x1->pos < x2->pos) return -1; return 0; } void colorband_update_sort(ColorBand *coba) { int a; if (coba->tot < 2) return; for (a = 0; a < coba->tot; a++) coba->data[a].cur = a; qsort(coba->data, coba->tot, sizeof(CBData), vergcband); for (a = 0; a < coba->tot; a++) { if (coba->data[a].cur == coba->cur) { coba->cur = a; break; } } } CBData *colorband_element_add(struct ColorBand *coba, float position) { if (coba->tot == MAXCOLORBAND) { return NULL; } else { CBData *xnew; xnew = &coba->data[coba->tot]; xnew->pos = position; if (coba->tot != 0) { do_colorband(coba, position, &xnew->r); } else { zero_v4(&xnew->r); } } coba->tot++; coba->cur = coba->tot - 1; colorband_update_sort(coba); return coba->data + coba->cur; } int colorband_element_remove(struct ColorBand *coba, int index) { int a; if (coba->tot < 2) return 0; if (index < 0 || index >= coba->tot) return 0; coba->tot--; for (a = index; a < coba->tot; a++) { coba->data[a] = coba->data[a + 1]; } if (coba->cur) coba->cur--; return 1; } /* ******************* TEX ************************ */ /** Free (or release) any data used by this texture (does not free the texure itself). */ void BKE_texture_free(Tex *tex) { BKE_animdata_free((ID *)tex, false); /* is no lib link block, but texture extension */ if (tex->nodetree) { ntreeFreeTree(tex->nodetree); MEM_freeN(tex->nodetree); tex->nodetree = NULL; } MEM_SAFE_FREE(tex->coba); if (tex->env) { BKE_texture_envmap_free(tex->env); tex->env = NULL; } if (tex->pd) { BKE_texture_pointdensity_free(tex->pd); tex->pd = NULL; } if (tex->vd) { BKE_texture_voxeldata_free(tex->vd); tex->vd = NULL; } if (tex->ot) { BKE_texture_ocean_free(tex->ot); tex->ot = NULL; } BKE_icon_id_delete((ID *)tex); BKE_previewimg_free(&tex->preview); } /* ------------------------------------------------------------------------- */ void BKE_texture_default(Tex *tex) { /* BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(tex, id)); */ /* Not here, can be called with some pointers set. :/ */ tex->type = TEX_IMAGE; tex->ima = NULL; tex->stype = 0; tex->flag = TEX_CHECKER_ODD; tex->imaflag = TEX_INTERPOL | TEX_MIPMAP | TEX_USEALPHA; tex->extend = TEX_REPEAT; tex->cropxmin = tex->cropymin = 0.0; tex->cropxmax = tex->cropymax = 1.0; tex->texfilter = TXF_EWA; tex->afmax = 8; tex->xrepeat = tex->yrepeat = 1; tex->fie_ima = 2; tex->sfra = 1; tex->frames = 0; tex->offset = 0; tex->noisesize = 0.25; tex->noisedepth = 2; tex->turbul = 5.0; tex->nabla = 0.025; // also in do_versions tex->bright = 1.0; tex->contrast = 1.0; tex->saturation = 1.0; tex->filtersize = 1.0; tex->rfac = 1.0; tex->gfac = 1.0; tex->bfac = 1.0; /* newnoise: init. */ tex->noisebasis = 0; tex->noisebasis2 = 0; /* musgrave */ tex->mg_H = 1.0; tex->mg_lacunarity = 2.0; tex->mg_octaves = 2.0; tex->mg_offset = 1.0; tex->mg_gain = 1.0; tex->ns_outscale = 1.0; /* distnoise */ tex->dist_amount = 1.0; /* voronoi */ tex->vn_w1 = 1.0; tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0; tex->vn_mexp = 2.5; tex->vn_distm = 0; tex->vn_coltype = 0; if (tex->env) { tex->env->stype = ENV_ANIM; tex->env->clipsta = 0.1; tex->env->clipend = 100; tex->env->cuberes = 512; tex->env->depth = 0; } if (tex->pd) { tex->pd->radius = 0.3f; tex->pd->falloff_type = TEX_PD_FALLOFF_STD; } if (tex->vd) { tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0; tex->vd->interp_type = TEX_VD_LINEAR; tex->vd->file_format = TEX_VD_SMOKE; } if (tex->ot) { tex->ot->output = TEX_OCN_DISPLACEMENT; tex->ot->object = NULL; } tex->iuser.fie_ima = 2; tex->iuser.ok = 1; tex->iuser.frames = 100; tex->iuser.sfra = 1; tex->preview = NULL; } void BKE_texture_type_set(Tex *tex, int type) { switch (type) { case TEX_VOXELDATA: if (tex->vd == NULL) tex->vd = BKE_texture_voxeldata_add(); break; case TEX_POINTDENSITY: if (tex->pd == NULL) tex->pd = BKE_texture_pointdensity_add(); break; case TEX_ENVMAP: if (tex->env == NULL) tex->env = BKE_texture_envmap_add(); break; case TEX_OCEAN: if (tex->ot == NULL) tex->ot = BKE_texture_ocean_add(); break; } tex->type = type; } /* ------------------------------------------------------------------------- */ Tex *BKE_texture_add(Main *bmain, const char *name) { Tex *tex; tex = BKE_libblock_alloc(bmain, ID_TE, name); BKE_texture_default(tex); return tex; } /* ------------------------------------------------------------------------- */ void BKE_texture_mtex_default(MTex *mtex) { mtex->texco = TEXCO_UV; mtex->mapto = MAP_COL; mtex->object = NULL; mtex->projx = PROJ_X; mtex->projy = PROJ_Y; mtex->projz = PROJ_Z; mtex->mapping = MTEX_FLAT; mtex->ofs[0] = 0.0; mtex->ofs[1] = 0.0; mtex->ofs[2] = 0.0; mtex->size[0] = 1.0; mtex->size[1] = 1.0; mtex->size[2] = 1.0; mtex->tex = NULL; mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS; mtex->colormodel = 0; mtex->r = 1.0; mtex->g = 0.0; mtex->b = 1.0; mtex->k = 1.0; mtex->def_var = 1.0; mtex->blendtype = MTEX_BLEND; mtex->colfac = 1.0; mtex->norfac = 1.0; mtex->varfac = 1.0; mtex->dispfac = 0.2; mtex->colspecfac = 1.0f; mtex->mirrfac = 1.0f; mtex->alphafac = 1.0f; mtex->difffac = 1.0f; mtex->specfac = 1.0f; mtex->emitfac = 1.0f; mtex->hardfac = 1.0f; mtex->raymirrfac = 1.0f; mtex->translfac = 1.0f; mtex->ambfac = 1.0f; mtex->colemitfac = 1.0f; mtex->colreflfac = 1.0f; mtex->coltransfac = 1.0f; mtex->densfac = 1.0f; mtex->scatterfac = 1.0f; mtex->reflfac = 1.0f; mtex->shadowfac = 1.0f; mtex->zenupfac = 1.0f; mtex->zendownfac = 1.0f; mtex->blendfac = 1.0f; mtex->timefac = 1.0f; mtex->lengthfac = 1.0f; mtex->clumpfac = 1.0f; mtex->kinkfac = 1.0f; mtex->kinkampfac = 1.0f; mtex->roughfac = 1.0f; mtex->padensfac = 1.0f; mtex->lifefac = 1.0f; mtex->sizefac = 1.0f; mtex->ivelfac = 1.0f; mtex->dampfac = 1.0f; mtex->gravityfac = 1.0f; mtex->fieldfac = 1.0f; mtex->normapspace = MTEX_NSPACE_TANGENT; mtex->brush_map_mode = MTEX_MAP_MODE_TILED; mtex->random_angle = 2.0f * (float)M_PI; mtex->brush_angle_mode = 0; } /* ------------------------------------------------------------------------- */ MTex *BKE_texture_mtex_add(void) { MTex *mtex; mtex = MEM_callocN(sizeof(MTex), "BKE_texture_mtex_add"); BKE_texture_mtex_default(mtex); return mtex; } /* slot -1 for first free ID */ MTex *BKE_texture_mtex_add_id(ID *id, int slot) { MTex **mtex_ar; short act; give_active_mtex(id, &mtex_ar, &act); if (mtex_ar == NULL) { return NULL; } if (slot == -1) { /* find first free */ int i; for (i = 0; i < MAX_MTEX; i++) { if (!mtex_ar[i]) { slot = i; break; } } if (slot == -1) { return NULL; } } else { /* make sure slot is valid */ if (slot < 0 || slot >= MAX_MTEX) { return NULL; } } if (mtex_ar[slot]) { id_us_min((ID *)mtex_ar[slot]->tex); MEM_freeN(mtex_ar[slot]); mtex_ar[slot] = NULL; } else if (GS(id->name) == ID_MA) { /* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */ ((Material *)id)->septex &= ~(1 << slot); } mtex_ar[slot] = BKE_texture_mtex_add(); return mtex_ar[slot]; } /* ------------------------------------------------------------------------- */ Tex *BKE_texture_copy(Main *bmain, Tex *tex) { Tex *texn; texn = BKE_libblock_copy(bmain, &tex->id); if (BKE_texture_is_image_user(tex)) { id_us_plus((ID *)texn->ima); } else { texn->ima = NULL; } if (texn->coba) texn->coba = MEM_dupallocN(texn->coba); if (texn->env) texn->env = BKE_texture_envmap_copy(texn->env); if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd); if (texn->vd) texn->vd = MEM_dupallocN(texn->vd); if (texn->ot) texn->ot = BKE_texture_ocean_copy(texn->ot); if (tex->nodetree) { if (tex->nodetree->execdata) { ntreeTexEndExecTree(tex->nodetree->execdata); } texn->nodetree = ntreeCopyTree(bmain, tex->nodetree); } BKE_previewimg_id_copy(&texn->id, &tex->id); BKE_id_copy_ensure_local(bmain, &tex->id, &texn->id); return texn; } /* texture copy without adding to main dbase */ Tex *BKE_texture_localize(Tex *tex) { Tex *texn; texn = BKE_libblock_copy_nolib(&tex->id, false); /* image texture: BKE_texture_free also doesn't decrease */ if (texn->coba) texn->coba = MEM_dupallocN(texn->coba); if (texn->env) { texn->env = BKE_texture_envmap_copy(texn->env); id_us_min(&texn->env->ima->id); } if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd); if (texn->vd) { texn->vd = MEM_dupallocN(texn->vd); if (texn->vd->dataset) texn->vd->dataset = MEM_dupallocN(texn->vd->dataset); } if (texn->ot) { texn->ot = BKE_texture_ocean_copy(tex->ot); } texn->preview = NULL; if (tex->nodetree) { texn->nodetree = ntreeLocalize(tex->nodetree); } return texn; } /* ------------------------------------------------------------------------- */ void BKE_texture_make_local(Main *bmain, Tex *tex, const bool lib_local) { BKE_id_make_local_generic(bmain, &tex->id, true, lib_local); } Tex *give_current_object_texture(Object *ob) { Material *ma, *node_ma; Tex *tex = NULL; if (ob == NULL) return NULL; if (ob->totcol == 0 && !(ob->type == OB_LAMP)) return NULL; if (ob->type == OB_LAMP) { tex = give_current_lamp_texture(ob->data); } else { ma = give_current_material(ob, ob->actcol); if ((node_ma = give_node_material(ma))) ma = node_ma; tex = give_current_material_texture(ma); } return tex; } Tex *give_current_lamp_texture(Lamp *la) { MTex *mtex = NULL; Tex *tex = NULL; if (la) { mtex = la->mtex[(int)(la->texact)]; if (mtex) tex = mtex->tex; } return tex; } void set_current_lamp_texture(Lamp *la, Tex *newtex) { int act = la->texact; if (la->mtex[act] && la->mtex[act]->tex) id_us_min(&la->mtex[act]->tex->id); if (newtex) { if (!la->mtex[act]) { la->mtex[act] = BKE_texture_mtex_add(); la->mtex[act]->texco = TEXCO_GLOB; } la->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else if (la->mtex[act]) { MEM_freeN(la->mtex[act]); la->mtex[act] = NULL; } } Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle) { MTex *mtex = NULL; Tex *tex = NULL; if (linestyle) { mtex = linestyle->mtex[(int)(linestyle->texact)]; if (mtex) tex = mtex->tex; } return tex; } void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex) { int act = linestyle->texact; if (linestyle->mtex[act] && linestyle->mtex[act]->tex) id_us_min(&linestyle->mtex[act]->tex->id); if (newtex) { if (!linestyle->mtex[act]) { linestyle->mtex[act] = BKE_texture_mtex_add(); linestyle->mtex[act]->texco = TEXCO_STROKE; } linestyle->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else if (linestyle->mtex[act]) { MEM_freeN(linestyle->mtex[act]); linestyle->mtex[act] = NULL; } } bNode *give_current_material_texture_node(Material *ma) { if (ma && ma->use_nodes && ma->nodetree) return nodeGetActiveID(ma->nodetree, ID_TE); return NULL; } Tex *give_current_material_texture(Material *ma) { MTex *mtex = NULL; Tex *tex = NULL; bNode *node; if (ma && ma->use_nodes && ma->nodetree) { /* first check texture, then material, this works together * with a hack that clears the active ID flag for textures on * making a material node active */ node = nodeGetActiveID(ma->nodetree, ID_TE); if (node) { tex = (Tex *)node->id; ma = NULL; } } if (ma) { mtex = ma->mtex[(int)(ma->texact)]; if (mtex) tex = mtex->tex; } return tex; } bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act) { switch (GS(id->name)) { case ID_MA: *mtex_ar = ((Material *)id)->mtex; if (act) *act = (((Material *)id)->texact); break; case ID_WO: *mtex_ar = ((World *)id)->mtex; if (act) *act = (((World *)id)->texact); break; case ID_LA: *mtex_ar = ((Lamp *)id)->mtex; if (act) *act = (((Lamp *)id)->texact); break; case ID_LS: *mtex_ar = ((FreestyleLineStyle *)id)->mtex; if (act) *act = (((FreestyleLineStyle *)id)->texact); break; case ID_PA: *mtex_ar = ((ParticleSettings *)id)->mtex; if (act) *act = (((ParticleSettings *)id)->texact); break; default: *mtex_ar = NULL; if (act) *act = 0; return false; } return true; } void set_active_mtex(ID *id, short act) { if (act < 0) act = 0; else if (act >= MAX_MTEX) act = MAX_MTEX - 1; switch (GS(id->name)) { case ID_MA: ((Material *)id)->texact = act; break; case ID_WO: ((World *)id)->texact = act; break; case ID_LA: ((Lamp *)id)->texact = act; break; case ID_LS: ((FreestyleLineStyle *)id)->texact = act; break; case ID_PA: ((ParticleSettings *)id)->texact = act; break; } } void set_current_material_texture(Material *ma, Tex *newtex) { Tex *tex = NULL; bNode *node; if ((ma->use_nodes && ma->nodetree) && (node = nodeGetActiveID(ma->nodetree, ID_TE))) { tex = (Tex *)node->id; id_us_min(&tex->id); if (newtex) { node->id = &newtex->id; id_us_plus(&newtex->id); } else { node->id = NULL; } } else { int act = (int)ma->texact; tex = (ma->mtex[act]) ? ma->mtex[act]->tex : NULL; id_us_min(&tex->id); if (newtex) { if (!ma->mtex[act]) { ma->mtex[act] = BKE_texture_mtex_add(); /* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */ ma->septex &= ~(1 << act); } ma->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else if (ma->mtex[act]) { MEM_freeN(ma->mtex[act]); ma->mtex[act] = NULL; } } } bool has_current_material_texture(Material *ma) { bNode *node; if (ma && ma->use_nodes && ma->nodetree) { node = nodeGetActiveID(ma->nodetree, ID_TE); if (node) return true; } return (ma != NULL); } Tex *give_current_world_texture(World *world) { MTex *mtex = NULL; Tex *tex = NULL; if (!world) return NULL; mtex = world->mtex[(int)(world->texact)]; if (mtex) tex = mtex->tex; return tex; } void set_current_world_texture(World *wo, Tex *newtex) { int act = wo->texact; if (wo->mtex[act] && wo->mtex[act]->tex) id_us_min(&wo->mtex[act]->tex->id); if (newtex) { if (!wo->mtex[act]) { wo->mtex[act] = BKE_texture_mtex_add(); wo->mtex[act]->texco = TEXCO_VIEW; } wo->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else if (wo->mtex[act]) { MEM_freeN(wo->mtex[act]); wo->mtex[act] = NULL; } } Tex *give_current_brush_texture(Brush *br) { return br->mtex.tex; } void set_current_brush_texture(Brush *br, Tex *newtex) { if (br->mtex.tex) id_us_min(&br->mtex.tex->id); if (newtex) { br->mtex.tex = newtex; id_us_plus(&newtex->id); } } Tex *give_current_particle_texture(ParticleSettings *part) { MTex *mtex = NULL; Tex *tex = NULL; if (!part) return NULL; mtex = part->mtex[(int)(part->texact)]; if (mtex) tex = mtex->tex; return tex; } void set_current_particle_texture(ParticleSettings *part, Tex *newtex) { int act = part->texact; if (part->mtex[act] && part->mtex[act]->tex) id_us_min(&part->mtex[act]->tex->id); if (newtex) { if (!part->mtex[act]) { part->mtex[act] = BKE_texture_mtex_add(); part->mtex[act]->texco = TEXCO_ORCO; part->mtex[act]->blendtype = MTEX_MUL; } part->mtex[act]->tex = newtex; id_us_plus(&newtex->id); } else if (part->mtex[act]) { MEM_freeN(part->mtex[act]); part->mtex[act] = NULL; } } /* ------------------------------------------------------------------------- */ EnvMap *BKE_texture_envmap_add(void) { EnvMap *env; env = MEM_callocN(sizeof(EnvMap), "envmap"); env->type = ENV_CUBE; env->stype = ENV_ANIM; env->clipsta = 0.1; env->clipend = 100.0; env->cuberes = 512; env->viewscale = 0.5; return env; } /* ------------------------------------------------------------------------- */ EnvMap *BKE_texture_envmap_copy(EnvMap *env) { EnvMap *envn; int a; envn = MEM_dupallocN(env); envn->ok = 0; for (a = 0; a < 6; a++) envn->cube[a] = NULL; if (envn->ima) id_us_plus((ID *)envn->ima); return envn; } /* ------------------------------------------------------------------------- */ void BKE_texture_envmap_free_data(EnvMap *env) { unsigned int part; for (part = 0; part < 6; part++) { if (env->cube[part]) IMB_freeImBuf(env->cube[part]); env->cube[part] = NULL; } env->ok = 0; } /* ------------------------------------------------------------------------- */ void BKE_texture_envmap_free(EnvMap *env) { BKE_texture_envmap_free_data(env); MEM_freeN(env); } /* ------------------------------------------------------------------------- */ void BKE_texture_pointdensity_init_data(PointDensity *pd) { pd->flag = 0; pd->radius = 0.3f; pd->falloff_type = TEX_PD_FALLOFF_STD; pd->falloff_softness = 2.0; pd->source = TEX_PD_PSYS; pd->point_tree = NULL; pd->point_data = NULL; pd->noise_size = 0.5f; pd->noise_depth = 1; pd->noise_fac = 1.0f; pd->noise_influence = TEX_PD_NOISE_STATIC; pd->coba = add_colorband(true); pd->speed_scale = 1.0f; pd->totpoints = 0; pd->object = NULL; pd->psys = 0; pd->psys_cache_space = TEX_PD_WORLDSPACE; pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1); pd->falloff_curve->preset = CURVE_PRESET_LINE; pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE); curvemapping_changed(pd->falloff_curve, false); } PointDensity *BKE_texture_pointdensity_add(void) { PointDensity *pd = MEM_callocN(sizeof(PointDensity), "pointdensity"); BKE_texture_pointdensity_init_data(pd); return pd; } PointDensity *BKE_texture_pointdensity_copy(PointDensity *pd) { PointDensity *pdn; pdn = MEM_dupallocN(pd); pdn->point_tree = NULL; pdn->point_data = NULL; if (pdn->coba) pdn->coba = MEM_dupallocN(pdn->coba); pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */ return pdn; } void BKE_texture_pointdensity_free_data(PointDensity *pd) { if (pd->point_tree) { BLI_bvhtree_free(pd->point_tree); pd->point_tree = NULL; } if (pd->point_data) { MEM_freeN(pd->point_data); pd->point_data = NULL; } if (pd->coba) { MEM_freeN(pd->coba); pd->coba = NULL; } curvemapping_free(pd->falloff_curve); /* can be NULL */ } void BKE_texture_pointdensity_free(PointDensity *pd) { BKE_texture_pointdensity_free_data(pd); MEM_freeN(pd); } /* ------------------------------------------------------------------------- */ void BKE_texture_voxeldata_free_data(VoxelData *vd) { if (vd->dataset) { MEM_freeN(vd->dataset); vd->dataset = NULL; } } void BKE_texture_voxeldata_free(VoxelData *vd) { BKE_texture_voxeldata_free_data(vd); MEM_freeN(vd); } VoxelData *BKE_texture_voxeldata_add(void) { VoxelData *vd; vd = MEM_callocN(sizeof(VoxelData), "voxeldata"); vd->dataset = NULL; vd->resol[0] = vd->resol[1] = vd->resol[2] = 1; vd->interp_type = TEX_VD_LINEAR; vd->file_format = TEX_VD_SMOKE; vd->int_multiplier = 1.0; vd->extend = TEX_CLIP; vd->object = NULL; vd->cachedframe = -1; vd->ok = 0; return vd; } VoxelData *BKE_texture_voxeldata_copy(VoxelData *vd) { VoxelData *vdn; vdn = MEM_dupallocN(vd); vdn->dataset = NULL; return vdn; } /* ------------------------------------------------------------------------- */ OceanTex *BKE_texture_ocean_add(void) { OceanTex *ot; ot = MEM_callocN(sizeof(struct OceanTex), "ocean texture"); ot->output = TEX_OCN_DISPLACEMENT; ot->object = NULL; return ot; } OceanTex *BKE_texture_ocean_copy(struct OceanTex *ot) { OceanTex *otn = MEM_dupallocN(ot); return otn; } void BKE_texture_ocean_free(struct OceanTex *ot) { MEM_freeN(ot); } /** * \returns true if this texture can use its #Texture.ima (even if its NULL) */ bool BKE_texture_is_image_user(const struct Tex *tex) { switch (tex->type) { case TEX_IMAGE: { return true; } case TEX_ENVMAP: { if (tex->env) { if (tex->env->stype == ENV_LOAD) { return true; } } break; } } return false; } /* ------------------------------------------------------------------------- */ bool BKE_texture_dependsOnTime(const struct Tex *texture) { if (texture->ima && BKE_image_is_animated(texture->ima)) { return true; } else if (texture->adt) { /* assume anything in adt means the texture is animated */ return true; } else if (texture->type == TEX_NOISE) { /* noise always varies with time */ return true; } return false; } /* ------------------------------------------------------------------------- */ void BKE_texture_get_value_ex( const Scene *scene, Tex *texture, float *tex_co, TexResult *texres, struct ImagePool *pool, bool use_color_management) { int result_type; bool do_color_manage = false; if (scene && use_color_management) { do_color_manage = BKE_scene_check_color_management_enabled(scene); } /* no node textures for now */ result_type = multitex_ext_safe(texture, tex_co, texres, pool, do_color_manage, false); /* if the texture gave an RGB value, we assume it didn't give a valid * intensity, since this is in the context of modifiers don't use perceptual color conversion. * if the texture didn't give an RGB value, copy the intensity across */ if (result_type & TEX_RGB) { texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb); } else { copy_v3_fl(&texres->tr, texres->tin); } } void BKE_texture_get_value( const Scene *scene, Tex *texture, float *tex_co, TexResult *texres, bool use_color_management) { BKE_texture_get_value_ex(scene, texture, tex_co, texres, NULL, use_color_management); }