/* SPDX-License-Identifier: GPL-2.0-or-later */ #include #include "BLI_math_vec_types.hh" #include "BLI_span.hh" #include "BLI_utildefines.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_volume_types.h" #include "BKE_mesh.h" #include "BKE_volume.h" #ifdef WITH_OPENVDB # include # include #endif #include "BKE_volume_to_mesh.hh" namespace blender::bke { #ifdef WITH_OPENVDB struct VolumeToMeshOp { const openvdb::GridBase &base_grid; const VolumeToMeshResolution resolution; const float threshold; const float adaptivity; std::vector verts; std::vector tris; std::vector quads; template bool operator()() { if constexpr (std::is_scalar_v) { this->generate_mesh_data(); return true; } return false; } template void generate_mesh_data() { const GridType &grid = static_cast(base_grid); if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) { this->grid_to_mesh(grid); return; } const float resolution_factor = this->compute_resolution_factor(base_grid); typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution( grid, resolution_factor); this->grid_to_mesh(*temp_grid); } template typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid, const float resolution_factor) { BLI_assert(resolution_factor > 0.0f); openvdb::Mat4R xform; xform.setToScale(openvdb::Vec3d(resolution_factor)); openvdb::tools::GridTransformer transformer{xform}; typename GridType::Ptr new_grid = GridType::create(); transformer.transformGrid(old_grid, *new_grid); new_grid->transform() = old_grid.transform(); new_grid->transform().preScale(1.0f / resolution_factor); return new_grid; } float compute_resolution_factor(const openvdb::GridBase &grid) const { const openvdb::Vec3s voxel_size{grid.voxelSize()}; const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]}); const float desired_voxel_size = this->compute_desired_voxel_size(grid); return current_voxel_size / desired_voxel_size; } float compute_desired_voxel_size(const openvdb::GridBase &grid) const { if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) { return this->resolution.settings.voxel_size; } const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox(); const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox); const float max_extent = bbox.extents()[bbox.maxExtent()]; const float voxel_size = max_extent / this->resolution.settings.voxel_amount; return voxel_size; } template void grid_to_mesh(const GridType &grid) { openvdb::tools::volumeToMesh( grid, this->verts, this->tris, this->quads, this->threshold, this->adaptivity); /* Better align generated mesh with volume (see T85312). */ openvdb::Vec3s offset = grid.voxelSize() / 2.0f; for (openvdb::Vec3s &position : this->verts) { position += offset; } } }; void fill_mesh_from_openvdb_data(const Span vdb_verts, const Span vdb_tris, const Span vdb_quads, const int vert_offset, const int poly_offset, const int loop_offset, MutableSpan verts, MutableSpan polys, MutableSpan loops) { /* Write vertices. */ for (const int i : vdb_verts.index_range()) { const blender::float3 co = blender::float3(vdb_verts[i].asV()); copy_v3_v3(verts[vert_offset + i].co, co); } /* Write triangles. */ for (const int i : vdb_tris.index_range()) { polys[poly_offset + i].loopstart = loop_offset + 3 * i; polys[poly_offset + i].totloop = 3; for (int j = 0; j < 3; j++) { /* Reverse vertex order to get correct normals. */ loops[loop_offset + 3 * i + j].v = vert_offset + vdb_tris[i][2 - j]; } } /* Write quads. */ const int quad_offset = poly_offset + vdb_tris.size(); const int quad_loop_offset = loop_offset + vdb_tris.size() * 3; for (const int i : vdb_quads.index_range()) { polys[quad_offset + i].loopstart = quad_loop_offset + 4 * i; polys[quad_offset + i].totloop = 4; for (int j = 0; j < 4; j++) { /* Reverse vertex order to get correct normals. */ loops[quad_loop_offset + 4 * i + j].v = vert_offset + vdb_quads[i][3 - j]; } } } bke::OpenVDBMeshData volume_to_mesh_data(const openvdb::GridBase &grid, const VolumeToMeshResolution &resolution, const float threshold, const float adaptivity) { const VolumeGridType grid_type = BKE_volume_grid_type_openvdb(grid); VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity}; if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) { return {}; } return {std::move(to_mesh_op.verts), std::move(to_mesh_op.tris), std::move(to_mesh_op.quads)}; } Mesh *volume_to_mesh(const openvdb::GridBase &grid, const VolumeToMeshResolution &resolution, const float threshold, const float adaptivity) { const bke::OpenVDBMeshData mesh_data = volume_to_mesh_data( grid, resolution, threshold, adaptivity); const int tot_loops = 3 * mesh_data.tris.size() + 4 * mesh_data.quads.size(); const int tot_polys = mesh_data.tris.size() + mesh_data.quads.size(); Mesh *mesh = BKE_mesh_new_nomain(mesh_data.verts.size(), 0, 0, tot_loops, tot_polys); fill_mesh_from_openvdb_data(mesh_data.verts, mesh_data.tris, mesh_data.quads, 0, 0, 0, mesh->verts_for_write(), mesh->polys_for_write(), mesh->loops_for_write()); BKE_mesh_calc_edges(mesh, false, false); return mesh; } #endif /* WITH_OPENVDB */ } // namespace blender::bke