/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/world.c * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_world_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BLI_bpath.h" #include "BKE_animsys.h" #include "BKE_global.h" #include "BKE_icons.h" #include "BKE_library.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_world.h" void BKE_world_free(World *wrld) { MTex *mtex; int a; for (a = 0; a < MAX_MTEX; a++) { mtex = wrld->mtex[a]; if (mtex && mtex->tex) mtex->tex->id.us--; if (mtex) MEM_freeN(mtex); } BKE_previewimg_free(&wrld->preview); BKE_free_animdata((ID *)wrld); /* is no lib link block, but world extension */ if (wrld->nodetree) { ntreeFreeTree(wrld->nodetree); MEM_freeN(wrld->nodetree); } BKE_icon_delete((struct ID *)wrld); wrld->id.icon_id = 0; } World *add_world(const char *name) { Main *bmain = G.main; World *wrld; wrld = BKE_libblock_alloc(&bmain->world, ID_WO, name); wrld->horr = 0.05f; wrld->horg = 0.05f; wrld->horb = 0.05f; wrld->zenr = 0.01f; wrld->zeng = 0.01f; wrld->zenb = 0.01f; wrld->skytype = 0; wrld->stardist = 15.0f; wrld->starsize = 2.0f; wrld->exp = 0.0f; wrld->exposure = wrld->range = 1.0f; wrld->aodist = 10.0f; wrld->aosamp = 5; wrld->aoenergy = 1.0f; wrld->ao_env_energy = 1.0f; wrld->ao_indirect_energy = 1.0f; wrld->ao_indirect_bounces = 1; wrld->aobias = 0.05f; wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY; wrld->ao_approx_error = 0.25f; wrld->preview = NULL; wrld->miststa = 5.0f; wrld->mistdist = 25.0f; return wrld; } World *BKE_world_copy(World *wrld) { World *wrldn; int a; wrldn = BKE_libblock_copy(&wrld->id); for (a = 0; a < MAX_MTEX; a++) { if (wrld->mtex[a]) { wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "BKE_world_copy"); memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex)); id_us_plus((ID *)wrldn->mtex[a]->tex); } } if (wrld->nodetree) wrldn->nodetree = ntreeCopyTree(wrld->nodetree); if (wrld->preview) wrldn->preview = BKE_previewimg_copy(wrld->preview); return wrldn; } World *localize_world(World *wrld) { World *wrldn; int a; wrldn = BKE_libblock_copy(&wrld->id); BLI_remlink(&G.main->world, wrldn); for (a = 0; a < MAX_MTEX; a++) { if (wrld->mtex[a]) { wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world"); memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex)); /* free world decrements */ id_us_plus((ID *)wrldn->mtex[a]->tex); } } if (wrld->nodetree) wrldn->nodetree = ntreeLocalize(wrld->nodetree); wrldn->preview = NULL; return wrldn; } void BKE_world_make_local(World *wrld) { Main *bmain = G.main; Scene *sce; int is_local = FALSE, is_lib = FALSE; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if (wrld->id.lib == NULL) return; if (wrld->id.us == 1) { id_clear_lib_data(bmain, &wrld->id); return; } for (sce = bmain->scene.first; sce && ELEM(FALSE, is_lib, is_local); sce = sce->id.next) { if (sce->world == wrld) { if (sce->id.lib) is_lib = TRUE; else is_local = TRUE; } } if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &wrld->id); } else if (is_local && is_lib) { World *wrld_new = BKE_world_copy(wrld); wrld_new->id.us = 0; /* Remap paths of new ID using old library as base. */ BKE_id_lib_local_paths(bmain, wrld->id.lib, &wrld_new->id); for (sce = bmain->scene.first; sce; sce = sce->id.next) { if (sce->world == wrld) { if (sce->id.lib == NULL) { sce->world = wrld_new; wrld_new->id.us++; wrld->id.us--; } } } } }