/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/world.c * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_world_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BKE_animsys.h" #include "BKE_global.h" #include "BKE_icons.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_library_remap.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_world.h" #include "GPU_material.h" /** Free (or release) any data used by this world (does not free the world itself). */ void BKE_world_free(World *wrld) { int a; BKE_animdata_free((ID *)wrld, false); for (a = 0; a < MAX_MTEX; a++) { MEM_SAFE_FREE(wrld->mtex[a]); } /* is no lib link block, but world extension */ if (wrld->nodetree) { ntreeFreeTree(wrld->nodetree); MEM_freeN(wrld->nodetree); wrld->nodetree = NULL; } GPU_material_free(&wrld->gpumaterial); BKE_icon_id_delete((struct ID *)wrld); BKE_previewimg_free(&wrld->preview); } void BKE_world_init(World *wrld) { BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(wrld, id)); wrld->horr = 0.05f; wrld->horg = 0.05f; wrld->horb = 0.05f; wrld->zenr = 0.01f; wrld->zeng = 0.01f; wrld->zenb = 0.01f; wrld->skytype = 0; wrld->exp = 0.0f; wrld->exposure = wrld->range = 1.0f; wrld->aodist = 10.0f; wrld->aosamp = 5; wrld->aoenergy = 1.0f; wrld->ao_env_energy = 1.0f; wrld->ao_indirect_energy = 1.0f; wrld->ao_indirect_bounces = 1; wrld->aobias = 0.05f; wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY; wrld->ao_approx_error = 0.25f; wrld->preview = NULL; wrld->miststa = 5.0f; wrld->mistdist = 25.0f; } World *add_world(Main *bmain, const char *name) { World *wrld; wrld = BKE_libblock_alloc(bmain, ID_WO, name, 0); BKE_world_init(wrld); return wrld; } /** * Only copy internal data of World ID from source to already allocated/initialized destination. * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs. * * WARNING! This function will not handle ID user count! * * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more). */ void BKE_world_copy_data(Main *bmain, World *wrld_dst, const World *wrld_src, const int flag) { for (int a = 0; a < MAX_MTEX; a++) { if (wrld_src->mtex[a]) { wrld_dst->mtex[a] = MEM_dupallocN(wrld_src->mtex[a]); } } if (wrld_src->nodetree) { BKE_id_copy_ex(bmain, (ID *)wrld_src->nodetree, (ID **)&wrld_dst->nodetree, flag, false); } BLI_listbase_clear(&wrld_dst->gpumaterial); if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id); } else { wrld_dst->preview = NULL; } } World *BKE_world_copy(Main *bmain, const World *wrld) { World *wrld_copy; BKE_id_copy_ex(bmain, &wrld->id, (ID **)&wrld_copy, 0, false); return wrld_copy; } World *localize_world(World *wrld) { /* TODO replace with something like * World *wrld_copy; * BKE_id_copy_ex(bmain, &wrld->id, (ID **)&wrld_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false); * return wrld_copy; * * ... Once f*** nodes are fully converted to that too :( */ World *wrldn; int a; wrldn = BKE_libblock_copy_nolib(&wrld->id, false); for (a = 0; a < MAX_MTEX; a++) { if (wrld->mtex[a]) { wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world"); memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex)); } } if (wrld->nodetree) wrldn->nodetree = ntreeLocalize(wrld->nodetree); wrldn->preview = NULL; BLI_listbase_clear(&wrldn->gpumaterial); return wrldn; } void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local) { BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local); }