/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_defaults.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "DNA_world_types.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BKE_icons.h" #include "BKE_idtype.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_world.h" #include "BLT_translation.h" #include "DRW_engine.h" #include "DEG_depsgraph.h" #include "GPU_material.h" /** Free (or release) any data used by this world (does not free the world itself). */ static void world_free_data(ID *id) { World *wrld = (World *)id; DRW_drawdata_free(id); /* is no lib link block, but world extension */ if (wrld->nodetree) { ntreeFreeEmbeddedTree(wrld->nodetree); MEM_freeN(wrld->nodetree); wrld->nodetree = NULL; } GPU_material_free(&wrld->gpumaterial); BKE_icon_id_delete((struct ID *)wrld); BKE_previewimg_free(&wrld->preview); } static void world_init_data(ID *id) { World *wrld = (World *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wrld, id)); MEMCPY_STRUCT_AFTER(wrld, DNA_struct_default_get(World), id); } /** * Only copy internal data of World ID from source * to already allocated/initialized destination. * You probably never want to use that directly, * use #BKE_id_copy or #BKE_id_copy_ex for typical needs. * * WARNING! This function will not handle ID user count! * * \param flag: Copying options (see BKE_lib_id.h's LIB_ID_COPY_... flags for more). */ static void world_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag) { World *wrld_dst = (World *)id_dst; const World *wrld_src = (const World *)id_src; /* We always need allocation of our private ID data. */ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; if (wrld_src->nodetree) { BKE_id_copy_ex( bmain, (ID *)wrld_src->nodetree, (ID **)&wrld_dst->nodetree, flag_private_id_data); } BLI_listbase_clear(&wrld_dst->gpumaterial); BLI_listbase_clear((ListBase *)&wrld_dst->drawdata); if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id); } else { wrld_dst->preview = NULL; } } static void world_foreach_id(ID *id, LibraryForeachIDData *data) { World *world = (World *)id; if (world->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_embedded(data, (ID **)&world->nodetree); } } IDTypeInfo IDType_ID_WO = { .id_code = ID_WO, .id_filter = FILTER_ID_WO, .main_listbase_index = INDEX_ID_WO, .struct_size = sizeof(World), .name = "World", .name_plural = "worlds", .translation_context = BLT_I18NCONTEXT_ID_WORLD, .flags = 0, .init_data = world_init_data, .copy_data = world_copy_data, .free_data = world_free_data, .make_local = NULL, .foreach_id = world_foreach_id, .foreach_cache = NULL, .blend_write = NULL, .blend_read_data = NULL, .blend_read_lib = NULL, .blend_read_expand = NULL, }; World *BKE_world_add(Main *bmain, const char *name) { World *wrld; wrld = BKE_libblock_alloc(bmain, ID_WO, name, 0); world_init_data(&wrld->id); return wrld; } World *BKE_world_copy(Main *bmain, const World *wrld) { World *wrld_copy; BKE_id_copy(bmain, &wrld->id, (ID **)&wrld_copy); return wrld_copy; } World *BKE_world_localize(World *wrld) { /* TODO(bastien): Replace with something like: * * World *wrld_copy; * BKE_id_copy_ex(bmain, &wrld->id, (ID **)&wrld_copy, * LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, * false); * return wrld_copy; * * NOTE: Only possible once nested node trees are fully converted to that too. */ World *wrldn; wrldn = BKE_libblock_copy_for_localize(&wrld->id); if (wrld->nodetree) { wrldn->nodetree = ntreeLocalize(wrld->nodetree); } wrldn->preview = NULL; BLI_listbase_clear(&wrldn->gpumaterial); BLI_listbase_clear((ListBase *)&wrldn->drawdata); wrldn->id.tag |= LIB_TAG_LOCALIZED; return wrldn; } void BKE_world_eval(struct Depsgraph *depsgraph, World *world) { DEG_debug_print_eval(depsgraph, __func__, world->id.name, world); GPU_material_free(&world->gpumaterial); }