/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __BLI_ALLOCATOR_H__ #define __BLI_ALLOCATOR_H__ /** \file * \ingroup bli * * This file offers a couple of memory allocators that can be used with containers such as Vector * and Map. Note that these allocators are not designed to work with standard containers like * std::vector. * * Also see http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html for why the standard * allocators are not a good fit applications like Blender. The current implementations in this * file are fairly simple still, more complexity can be added when necessary. For now they do their * job good enough. */ #include #include #include "MEM_guardedalloc.h" #include "BLI_math_base.h" #include "BLI_utildefines.h" namespace BLI { /** * Use Blenders guarded allocator (aka MEM_malloc). This should always be used except there is a * good reason not to use it. */ class GuardedAllocator { public: void *allocate(uint size, const char *name) { return MEM_mallocN(size, name); } void *allocate_aligned(uint size, uint alignment, const char *name) { return MEM_mallocN_aligned(size, alignment, name); } void deallocate(void *ptr) { MEM_freeN(ptr); } }; /** * This is a simple wrapper around malloc/free. Only use this when the GuardedAllocator cannot be * used. This can be the case when the allocated element might live longer than Blenders Allocator. */ class RawAllocator { private: struct MemHead { int offset; }; public: void *allocate(uint size, const char *UNUSED(name)) { void *ptr = malloc(size + sizeof(MemHead)); ((MemHead *)ptr)->offset = sizeof(MemHead); return POINTER_OFFSET(ptr, sizeof(MemHead)); } void *allocate_aligned(uint size, uint alignment, const char *UNUSED(name)) { BLI_assert(is_power_of_2_i((int)alignment)); void *ptr = malloc(size + alignment + sizeof(MemHead)); void *used_ptr = (void *)((uintptr_t)POINTER_OFFSET(ptr, alignment + sizeof(MemHead)) & ~((uintptr_t)alignment - 1)); uint offset = (uint)((uintptr_t)used_ptr - (uintptr_t)ptr); BLI_assert(offset >= sizeof(MemHead)); ((MemHead *)used_ptr - 1)->offset = (int)offset; return used_ptr; } void deallocate(void *ptr) { MemHead *head = (MemHead *)ptr - 1; int offset = -head->offset; void *actual_pointer = POINTER_OFFSET(ptr, offset); free(actual_pointer); } }; } // namespace BLI #endif /* __BLI_ALLOCATOR_H__ */