/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __BLI_ALLOCATOR_HH__ #define __BLI_ALLOCATOR_HH__ /** \file * \ingroup bli * * An `Allocator` can allocate and deallocate memory. It is used by containers such as * blender::Vector. The allocators defined in this file do not work with standard library * containers such as std::vector. * * Every allocator has to implement two methods: * void *allocate(size_t size, size_t alignment, const char *name); * void deallocate(void *ptr); * * We don't use the std::allocator interface, because it does more than is really necessary for an * allocator and has some other quirks. It mixes the concepts of allocation and construction. It is * essentially forced to be a template, even though the allocator should not care about the type. * Also see http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#std_allocator. Some * of these aspects have been improved in new versions of C++, so we might have to reevaluate the * strategy later on. * * The allocator interface dictated by this file is very simplistic, but for now that is all we * need. More complexity can be added when it seems necessary. */ #include #include #include "MEM_guardedalloc.h" #include "BLI_math_base.h" #include "BLI_utildefines.h" namespace blender { /** * Use Blender's guarded allocator (aka MEM_*). This should always be used except there is a * good reason not to use it. */ class GuardedAllocator { public: void *allocate(size_t size, size_t alignment, const char *name) { /* Should we use MEM_mallocN, when alignment is small? If yes, how small must alignment be? */ return MEM_mallocN_aligned(size, alignment, name); } void deallocate(void *ptr) { MEM_freeN(ptr); } }; /** * This is a wrapper around malloc/free. Only use this when the GuardedAllocator cannot be * used. This can be the case when the allocated memory might live longer than Blender's * allocator. For example, when the memory is owned by a static variable. */ class RawAllocator { private: struct MemHead { int offset; }; public: void *allocate(size_t size, size_t alignment, const char *UNUSED(name)) { BLI_assert(is_power_of_2_i((int)alignment)); void *ptr = malloc(size + alignment + sizeof(MemHead)); void *used_ptr = (void *)((uintptr_t)POINTER_OFFSET(ptr, alignment + sizeof(MemHead)) & ~((uintptr_t)alignment - 1)); int offset = (int)((intptr_t)used_ptr - (intptr_t)ptr); BLI_assert(offset >= (int)sizeof(MemHead)); ((MemHead *)used_ptr - 1)->offset = (int)offset; return used_ptr; } void deallocate(void *ptr) { MemHead *head = (MemHead *)ptr - 1; int offset = -head->offset; void *actual_pointer = POINTER_OFFSET(ptr, offset); free(actual_pointer); } }; } // namespace blender #endif /* __BLI_ALLOCATOR_HH__ */