/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bli * * An `Allocator` can allocate and deallocate memory. It is used by containers such as * blender::Vector. The allocators defined in this file do not work with standard library * containers such as std::vector. * * Every allocator has to implement two methods: * void *allocate(size_t size, size_t alignment, const char *name); * void deallocate(void *ptr); * * We don't use the std::allocator interface, because it does more than is really necessary for an * allocator and has some other quirks. It mixes the concepts of allocation and construction. It is * essentially forced to be a template, even though the allocator should not care about the type. * Also see http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#std_allocator. Some * of these aspects have been improved in new versions of C++, so we might have to reevaluate the * strategy later on. * * The allocator interface dictated by this file is very simplistic, but for now that is all we * need. More complexity can be added when it seems necessary. */ #include #include #include "MEM_guardedalloc.h" #include "BLI_math_base.h" #include "BLI_utildefines.h" namespace blender { /** * Use Blender's guarded allocator (aka MEM_*). This should always be used except there is a * good reason not to use it. */ class GuardedAllocator { public: void *allocate(size_t size, size_t alignment, const char *name) { /* Should we use MEM_mallocN, when alignment is small? If yes, how small must alignment be? */ return MEM_mallocN_aligned(size, alignment, name); } void deallocate(void *ptr) { MEM_freeN(ptr); } }; /** * This is a wrapper around malloc/free. Only use this when the GuardedAllocator cannot be * used. This can be the case when the allocated memory might live longer than Blender's * allocator. For example, when the memory is owned by a static variable. */ class RawAllocator { private: struct MemHead { int offset; }; public: void *allocate(size_t size, size_t alignment, const char * /*name*/) { BLI_assert(is_power_of_2_i(int(alignment))); void *ptr = malloc(size + alignment + sizeof(MemHead)); void *used_ptr = reinterpret_cast( uintptr_t(POINTER_OFFSET(ptr, alignment + sizeof(MemHead))) & ~(uintptr_t(alignment) - 1)); int offset = int(intptr_t(used_ptr) - intptr_t(ptr)); BLI_assert(offset >= int(sizeof(MemHead))); (static_cast(used_ptr) - 1)->offset = offset; return used_ptr; } void deallocate(void *ptr) { MemHead *head = static_cast(ptr) - 1; int offset = -head->offset; void *actual_pointer = POINTER_OFFSET(ptr, offset); free(actual_pointer); } }; } // namespace blender