/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bli * * A `blender::Array` is a container for a fixed size array the size of which is NOT known at * compile time. * * If the size is known at compile time, `std::array` should be used instead. * * blender::Array should usually be used instead of blender::Vector whenever the number of elements * is known at construction time. Note however, that blender::Array will default construct all * elements when initialized with the size-constructor. For trivial types, this does nothing. In * all other cases, this adds overhead. * * A main benefit of using Array over Vector is that it expresses the intent of the developer * better. It indicates that the size of the data structure is not expected to change. Furthermore, * you can be more certain that an array does not overallocate. * * blender::Array supports small object optimization to improve performance when the size turns out * to be small at run-time. */ #include "BLI_allocator.hh" #include "BLI_index_range.hh" #include "BLI_memory_utils.hh" #include "BLI_span.hh" #include "BLI_utildefines.h" namespace blender { template< /** * The type of the values stored in the array. */ typename T, /** * The number of values that can be stored in the array, without doing a heap allocation. */ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T)), /** * The allocator used by this array. Should rarely be changed, except when you don't want that * MEM_* functions are used internally. */ typename Allocator = GuardedAllocator> class Array { private: /** The beginning of the array. It might point into the inline buffer. */ T *data_; /** Number of elements in the array. */ int64_t size_; /** Used for allocations when the inline buffer is too small. */ Allocator allocator_; /** A placeholder buffer that will remain uninitialized until it is used. */ TypedBuffer inline_buffer_; public: /** * By default an empty array is created. */ Array() { data_ = inline_buffer_; size_ = 0; } /** * Create a new array that contains copies of all values. */ template> * = nullptr> Array(Span values, Allocator allocator = {}) : allocator_(allocator) { size_ = values.size(); data_ = this->get_buffer_for_size(values.size()); uninitialized_convert_n(values.data(), size_, data_); } /** * Create a new array that contains copies of all values. */ template> * = nullptr> Array(const std::initializer_list &values) : Array(Span(values)) { } Array(const std::initializer_list &values) : Array(Span(values)) { } /** * Create a new array with the given size. All values will be default constructed. For trivial * types like int, default construction does nothing. * * We might want another version of this in the future, that does not do default construction * even for non-trivial types. This should not be the default though, because one can easily mess * up when dealing with uninitialized memory. */ explicit Array(int64_t size) { size_ = size; data_ = this->get_buffer_for_size(size); default_construct_n(data_, size); } /** * Create a new array with the given size. All values will be initialized by copying the given * default. */ Array(int64_t size, const T &value) { BLI_assert(size >= 0); size_ = size; data_ = this->get_buffer_for_size(size); uninitialized_fill_n(data_, size_, value); } /** * Create a new array with uninitialized elements. The caller is responsible for constructing the * elements. Moving, copying or destructing an Array with uninitialized elements invokes * undefined behavior. * * This should be used very rarely. Note, that the normal size-constructor also does not * initialize the elements when T is trivially constructible. Therefore, it only makes sense to * use this with non trivially constructible types. * * Usage: * Array my_strings(10, NoInitialization()); */ Array(int64_t size, NoInitialization) { BLI_assert(size >= 0); size_ = size; data_ = this->get_buffer_for_size(size); } Array(const Array &other) : Array(other.as_span(), other.allocator_) { } Array(Array &&other) noexcept : allocator_(other.allocator_) { size_ = other.size_; if (!other.uses_inline_buffer()) { data_ = other.data_; } else { data_ = this->get_buffer_for_size(size_); uninitialized_relocate_n(other.data_, size_, data_); } other.data_ = other.inline_buffer_; other.size_ = 0; } ~Array() { destruct_n(data_, size_); if (!this->uses_inline_buffer()) { allocator_.deallocate((void *)data_); } } Array &operator=(const Array &other) { if (this == &other) { return *this; } this->~Array(); new (this) Array(other); return *this; } Array &operator=(Array &&other) { if (this == &other) { return *this; } this->~Array(); new (this) Array(std::move(other)); return *this; } T &operator[](int64_t index) { BLI_assert(index >= 0); BLI_assert(index < size_); return data_[index]; } const T &operator[](int64_t index) const { BLI_assert(index >= 0); BLI_assert(index < size_); return data_[index]; } operator Span() const { return Span(data_, size_); } operator MutableSpan() { return MutableSpan(data_, size_); } template> * = nullptr> operator Span() const { return Span(data_, size_); } template> * = nullptr> operator MutableSpan() { return MutableSpan(data_, size_); } Span as_span() const { return *this; } MutableSpan as_mutable_span() { return *this; } /** * Returns the number of elements in the array. */ int64_t size() const { return size_; } /** * Returns true when the number of elements in the array is zero. */ bool is_empty() const { return size_ == 0; } /** * Copies the given value to every element in the array. */ void fill(const T &value) const { initialized_fill_n(data_, size_, value); } /** * Get a pointer to the beginning of the array. */ const T *data() const { return data_; } T *data() { return data_; } const T *begin() const { return data_; } const T *end() const { return data_ + size_; } T *begin() { return data_; } T *end() { return data_ + size_; } /** * Get an index range containing all valid indices for this array. */ IndexRange index_range() const { return IndexRange(size_); } /** * Sets the size to zero. This should only be used when you have manually destructed all elements * in the array beforehand. Use with care. */ void clear_without_destruct() { size_ = 0; } /** * Access the allocator used by this array. */ Allocator &allocator() { return allocator_; } /** * Get the value of the InlineBufferCapacity template argument. This is the number of elements * that can be stored without doing an allocation. */ static int64_t inline_buffer_capacity() { return InlineBufferCapacity; } private: T *get_buffer_for_size(int64_t size) { if (size <= InlineBufferCapacity) { return inline_buffer_; } else { return this->allocate(size); } } T *allocate(int64_t size) { return (T *)allocator_.allocate((size_t)size * sizeof(T), alignof(T), AT); } bool uses_inline_buffer() const { return data_ == inline_buffer_; } }; /** * Same as a normal Array, but does not use Blender's guarded allocator. This is useful when * allocating memory with static storage duration. */ template using RawArray = Array; } // namespace blender