/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bli */ /* The boolean functions in Blenlib use exact arithmetic, so require GMP. */ #ifdef WITH_GMP # include "BLI_mesh_intersect.hh" # include namespace blender::meshintersect { /* Enum values after BOOLEAN_NONE need to match BMESH_ISECT_BOOLEAN_... values in * editmesh_intersect.c. */ enum bool_optype { BOOLEAN_NONE = -1, /* Aligned with BooleanModifierOp. */ BOOLEAN_ISECT = 0, BOOLEAN_UNION = 1, BOOLEAN_DIFFERENCE = 2, }; /* Do the boolean operation op on the mesh pm_in. * The boolean operation has nshapes input shapes. Each is a disjoint subset of the input mesh. * The shape_fn argument, when applied to an input face argument, says which shape it is in * (should be a value from -1 to nshapes - 1: if -1, it is not part of any shape). * The use_self arg says whether or not the function should assume that faces in the * same shape intersect - if the argument is true, such self-intersections will be found. * Sometimes the caller has already done a triangulation of the faces, * and if so, *pm_triangulated contains a triangulation: if non-null, it contains a mesh * of triangles, each of whose orig_field says which face in pm that triangle belongs to. * pm arg isn't const because we may populate its verts (for debugging). * Same goes for the pm_triangulated arg. * The output Mesh will have faces whose orig fields map back to faces and edges in * the input mesh. */ Mesh boolean_mesh(Mesh &pm, bool_optype op, int nshapes, std::function shape_fn, bool use_self, Mesh *pm_triangulated, MArena *arena); /* This is like boolean, but operates on Mesh's whose faces are all triangles. * It is exposed mainly for unit testing, at the moment: boolean_mesh() uses * it to do most of its work. */ Mesh boolean_trimesh(Mesh &tm, bool_optype op, int nshapes, std::function shape_fn, bool use_self, MArena *arena); } // namespace blender::meshintersect #endif /* WITH_GMP */