/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include #include "BLI_math_color.h" namespace blender { struct Color4f { float r, g, b, a; Color4f() = default; Color4f(const float *rgba) : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) { } Color4f(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) { } operator float *() { return &r; } operator const float *() const { return &r; } friend std::ostream &operator<<(std::ostream &stream, Color4f c) { stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; return stream; } friend bool operator==(const Color4f &a, const Color4f &b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } friend bool operator!=(const Color4f &a, const Color4f &b) { return !(a == b); } uint64_t hash() const { uint64_t x1 = *(uint32_t *)&r; uint64_t x2 = *(uint32_t *)&g; uint64_t x3 = *(uint32_t *)&b; uint64_t x4 = *(uint32_t *)&a; return (x1 * 1283591) ^ (x2 * 850177) ^ (x3 * 735391) ^ (x4 * 442319); } }; struct Color4b { uint8_t r, g, b, a; Color4b() = default; Color4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) { } Color4b(Color4f other) { rgba_float_to_uchar(*this, other); } operator Color4f() const { Color4f result; rgba_uchar_to_float(result, *this); return result; } operator uint8_t *() { return &r; } operator const uint8_t *() const { return &r; } friend std::ostream &operator<<(std::ostream &stream, Color4b c) { stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")"; return stream; } friend bool operator==(const Color4b &a, const Color4b &b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } friend bool operator!=(const Color4b &a, const Color4b &b) { return !(a == b); } uint64_t hash() const { return ((uint64_t)r * 1283591) ^ ((uint64_t)g * 850177) ^ ((uint64_t)b * 735391) ^ ((uint64_t)a * 442319); } }; } // namespace blender