/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __BLI_DELAUNAY_2D_H__ #define __BLI_DELAUNAY_2D_H__ /** \file * \ingroup bli */ /** * Interface for Constrained Delaunay Triangulation (CDT) in 2D. * * The input is a set of vertices, edges between those vertices, * and faces using those vertices. * Those inputs are called "constraints". The output must contain * those constraints, or at least edges, points, and vertices that * may be pieced together to form the constraints. Part of the * work of doing the CDT is to detect intersections and mergers * among the input elements, so these routines are also useful * for doing 2D intersection. * * The output is a triangulation of the plane that includes the * constraints in the above sense, and also satisfies the * "Delaunay condition" as modified to take into account that * the constraints must be there: for every non-constrained edge * in the output, there is a circle through the endpoints that * does not contain any of the vertices directly connected to * those endpoints. What this means in practice is that as * much as possible the triangles look "nice" -- not too long * and skinny. * * Optionally, the output can be a subset of the triangulation * (but still containing all of the constraints), to get the * effect of 2D intersection. * * The underlying method is incremental, but we need to know * beforehand a bounding box for all of the constraints. * This code can be extended in the future to allow for * deletion of constraints, if there is a use in Blender * for dynamically maintaining a triangulation. */ /** * Input to Constrained Delaunay Triangulation. * There are verts_len vertices, whose coordinates * are given by vert_coords. For the rest of the input, * vertices are referred to by indices into that array. * Edges and Faces are optional. If provided, they will * appear in the output triangulation ("constraints"). * One can provide faces and not edges -- the edges * implied by the faces will be inferred. * * The edges are given by pairs of vertex indices. * The faces are given in a triple `(faces, faces_start_table, faces_len_table)` * to represent a list-of-lists as follows: * the vertex indices for a counterclockwise traversal of * face number `i` starts at `faces_start_table[i]` and has `faces_len_table[i]` * elements. * * The edges implied by the faces are automatically added * and need not be put in the edges array, which is intended * as a way to specify edges that are not part of any face. * * Epsilon is used for "is it near enough" distance calculations. */ typedef struct CDT_input { int verts_len; int edges_len; int faces_len; float (*vert_coords)[2]; int (*edges)[2]; int *faces; int *faces_start_table; int *faces_len_table; float epsilon; } CDT_input; /** * A representation of the triangulation for output. * See #CDT_input for the representation of the output * vertices, edges, and faces, all represented in * a similar way to the input. * * The output may have merged some input vertices together, * if they were closer than some epsilon distance. * The output edges may be overlapping sub-segments of some * input edges; or they may be new edges for the triangulation. * The output faces may be pieces of some input faces, or they * may be new. * * In the same way that faces lists-of-lists were represented by * a run-together array and a "start" and "len" extra array, * similar triples are used to represent the output to input * mapping of vertices, edges, and faces. * * Those triples are: * - verts_orig, verts_orig_start_table, verts_orig_len_table * - edges_orig, edges_orig_start_table, edges_orig_len_table * - faces_orig, faces_orig_start_table, faces_orig_len_table * * For edges, the edges_orig triple can also say which original face * edge is part of a given output edge. If an index in edges_orig * is greater than the input's edges_len, then subtract input's edges_len * from it to some number i: then the face edge that starts from the * input vertex at input's faces[i] is the corresponding face edge. * for convenience, face_edge_offset in the result will be the input's * edges_len, so that this conversion can be easily done by the caller. */ typedef struct CDT_result { int verts_len; int edges_len; int faces_len; int face_edge_offset; float (*vert_coords)[2]; int (*edges)[2]; int *faces; int *faces_start_table; int *faces_len_table; int *verts_orig; int *verts_orig_start_table; int *verts_orig_len_table; int *edges_orig; int *edges_orig_start_table; int *edges_orig_len_table; int *faces_orig; int *faces_orig_start_table; int *faces_orig_len_table; } CDT_result; /** What triangles and edges of CDT are desired when getting output? */ typedef enum CDT_output_type { /** All triangles, outer boundary is convex hull. */ CDT_FULL, /** All triangles fully enclosed by constraint edges or faces. */ CDT_INSIDE, /** Only point, edge, and face constraints, and their intersections. */ CDT_CONSTRAINTS, /** * Like CDT_CONSTRAINTS, but keep enough * edges so that any output faces that came from input faces can be made as valid * #BMesh faces in Blender: that is, * no vertex appears more than once and no isolated holes in faces. */ CDT_CONSTRAINTS_VALID_BMESH } CDT_output_type; /** * API interface to CDT. * This returns a pointer to an allocated CDT_result. * When the caller is finished with it, the caller * should use #BLI_delaunay_2d_cdt_free() to free it. */ CDT_result *BLI_delaunay_2d_cdt_calc(const CDT_input *input, const CDT_output_type output_type); void BLI_delaunay_2d_cdt_free(CDT_result *result); #endif /* __BLI_DELAUNAY_2D_H__ */